HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Capture Machine Guide Wireless Multiplayer Mission Guide Pokémon Browser Downl oadeGui de How to Use this eGuide This eGuide has a custom navigation system to allow you to easily find content within the eGuide and move between sections as you choose. Enter keywords to find a specific word or phrase. The main menu puts all of the eGuide sections for Pokémon Ranger Guardian: Signs at your fingertips. You can select the Menu button from any eGuide page to return to the main menu at any time. Of course, you can also use the “page forward” and “return to beginning” icons to navigate through the eGuide. For any other questions about your eGuide, check out the help button. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Browser Completion Guide Quest Clear Guide Many Times, Anytime Capture Machine Guide Wireless Multiplayer Mission Guide Pokémon Browser Downl oadeGui de MAP Renbow Island Rasp Cavern/Coral Sea/Wireless Tower Pokémon Appearing in the Field (Rasp Cavern) Poké Assist Dark Recharge Psychic Rock Normal Rock Poison Bug Recharge Dark Fighting Rock Poison Poison Poison Pokémon Absol Ampharos Chimecho Cranidos Dunsparce Geodude Koffing Ledian Pachirisu Poochyena Primeape Rampardos Skuntank Stunky Zubat Field Move Cut Recharge Teleport Crush Crush Crush Tackle Crush Recharge Crush Crush Crush Tackle Tackle Cut r after C an ente iplayer Mult W ir eless is cleared 1 Mis sion 01 D Details P. 191 P. 145 P. 187 P. 151 P. 152 P. 151 P. 151 P. 159 P. 147 P. 150 P. 174 P. 152 P. 152 P. 152 P. 150 Rasp Cavern D D MIS SION ring Enter du 3 1 Mis sion 03 D Rasp Cavern Rasp Cavern F C MISSION 1 Pinchers 2 Cranidos D 02 MIS SION ring Enter du 9 Mis sion Save Machine C D Rasp Cavern 04 E Rasp Cavern E D (P. 7) E 01 Coral Sea E 02 A A Coral Sea Crumbling Wall B E 03 Coral Sea Pokémon Poké Assist Carvanha Chinchou Clamperl Corsola Horsea Kingdra Luvdisc Mantyke Sharpedo Water Recharge Water Water Water Water Water Water Water 05 Wireless Tower 5F N MIS S IO ars app e Horsea sion 2 is after M B Field Move Crush Recharge Cut Crush Tackle Crush Cut Cut Crush F I BO S S in appears o Raik u 3 Mis sion F 07 04 C F Recharge Machine x2 03 ATTACKED! MISSION 2 POST-ENDING Kingdra appears post-ending Sharpedo ×2 MIS SION Starap to ra after Mis ppears sion 8 Pokémon Barricade MISSION 3 Pinchers 5 Aron ×2 Lairon 01 A Wireless Tower 1F Holey Rock Mt. Latolato (P. 7) t and is targe C lear th appears Shuck le Pokémon Appearing in the Field (Wireless Tower) QUE S T C F Pinchers 3 Skuntank Aipom Gligar Save Machine C Beldum ×2 ap p ear in Ques t 20 MISSION 3 A D 04 B F 06 Wireless Tower 3F Gate 02 Barricade E F MIS SION L u xio ap pears in Mis sion 7 P O S T-EN D C himech ING o ap pos t- en pears ding Huge Block Wireless Tower 4F MISSION 3 Pinchers 4 Pichu F Save Machine E F Wireless Tower 2F Wireless Tower Roof Wireless Tower 6F D 09 P O S T-EN DING Jolteon app pos t- en ears ding Details P. 155 P. 153 P. 154 P. 154 P. 154 P. 155 P. 153 P. 153 P. 155 Horsea Clamperl C 8 (P. 7) D Rasp Cavern MISSION 2 F E Teakwood Forest ATTACKED! Save Machine Coral Sea t is targe C lear th dude and G e o appears D MIS SION Rampard o s ap in Mis si pears on 7 Pokémon Appearing in the Field (Coral Sea) F G G 06 Rasp Cavern B B Lapras Beach 07 D Chunky Rock (P. 7) H H Rasp Cavern A A Teakwood Forest 08 Rasp Cavern D I Round Rock 05 B Aipom Aron Beldum Chimecho Elekid Gligar Hitmonchan Jolteon Lairon Luxio Magnemite Porygon2 Shinx Shuckle Staraptor Voltorb Poké Assist Rock Steel Steel Psychic Electric Ground Fighting Electric Steel Electric Recharge Normal Electric Rock Flying Normal Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Field Move Crush Tackle Crush Teleport Electrify Cut Crush Electrify Tackle Electrify Recharge Crush Electrify Crush Fly Electrify Details P. 158 P. 163 P. 180 P. 187 P. 162 P. 161 P. 160 P. 156 P. 163 P. 164 P. 161 P. 163 P. 164 P. 161 P. 181 P. 162 HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Browser Completion Guide Quest Clear Guide Many Times, Anytime Capture Machine Guide Wireless Multiplayer Mission Guide Pokémon Browser Downl oadeGui de MAP Mitonga Island •••••• •••••• Tilt Village/Mitonga Road/Noir Forest/Dangerous Cliff If you are riding Entei, you can smash rocks wherever this mark appears. t is targe C lear th eco and P in appears Cap tur e Dusclops ×6 and Dusknoir app ear s If you are riding Raikou, you can jump over chasms and rivers wherever this mark appears. 05* G Fallen Log 07 02 E D D Moving Grass QUE S T appears Happiny t 23 in Ques Moving Grass 01 G Recharge Machine Roar an d S en ×3 app tr e t ear 03 F Mitonga Road G Save Machine A A C B B Daybreak Ruins 04 (P. 10) Mitonga Road G F C MIS SION Starap to ra after Mis ppears sion 8 Renbow Island (P. 7) MISSION 5 Pinchers 1 Quilava Ambipom The Union Pokémon Appearing in the Field Eastern Sea (P. 19) G 08 Tilt Village G G 09 H H Pokémon Poké Assist Budew Combee Cyndaquil Dusclops Dusknoir Happiny Jumpluff Kabutops Kricketune Magby Magnemite Grass Flying Fire Ghost Ghost Normal Grass Rock Bug Fire Recharge Field Move Cut Cut Burn Psy Power Psy Power Crush Cut Cut Cut Burn Recharge Details P. 167 P. 175 P. 169 P. 168 P. 168 P. 181 P. 148 P. 188 P. 148 P. 174 P. 161 G Dangerous Cliff Pokémon Poké Assist Mankey Mothim Pichu Pineco Probopass Sandshrew Sentret Staraptor Sunflora Togepi Treecko Fighting Bug Recharge Normal Rock Ground Normal Flying Grass Normal Grass Field Move Crush Cut Electrify Tackle Tackle Crush Tackle Fly Cut Tackle Cut Details P. 173 P. 169 P. 144 P. 175 P. 191 P. 173 P. 145 P. 181 P. 145 P. 169 P. 167 10 Dangerous Cliff I G t is targe C lear th flora and S un appears Fallen Log Mitonga Road Tilt Village E Mitonga Road Fallen Log (P. 10) G Yellow Flower Roar an d Toge appears pi t and is targe C lear th appears Bude w G Yellow Flower (P. 10) Noir Forest Old Mansion Mitonga Road P O S T-EN DING P robopa ss ap pos t- en pears ding Daybreak Ruins (P. 10) G 06 Forest Tree Old Mansion * The Dusknoir on map G 05 will appear when all the Dusclops in Noir Forest have been captured. G I J 11 Dangerous Cliff G 12 Dangerous Cliff J K K L G 13 Dangerous Cliff G L 14 Dangerous Cliff DING P O S T-EN rs ps appea to u b a K ding pos t- en G 15 Dangerous Cliff QUE S T P ichu a ppears Ques t 4 in 9 Submarine (P. 11) Save Machine M M N N 9 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Capture Machine Guide Wireless Multiplayer Mission Guide Pokémon Browser Downl oadeGui de Poké Assists The powers of Pokémon can enable successful captures Poké Assists are an important part of a successful Pokémon-capturing strategy. Utilizing the strength of your Friend Pokémon can turn the tables on a difficult capture, but if your Pokémon gets hit by an attack, it'll be released. Poké Assists Make Pokémon Captures Easier A Poké Assist can be a good or bad matchup for the Pokémon you're trying to capture. Red and blue arrows can help you pick the Pokémon with the best matchup. Pokémon that have helped you will be able to do another Poké Assist after a certain time period has passed. Match up Friend Pokémon Effective against agitated Pokémon When the targeted Pokémon is agitated, your Capture Styler becomes much less effective. Use Poké Assists to calm your target down. Good matchup Red when agitated Pokémon with Status Effects Are Easier to Capture Some Poké Assists can inflict status effects, which makes capturing the Pokémon much easier. Status Effect Types and Results About Pichu's Ukulele Ukulele Pichu will also help you with captures by using random, but it tends to appear when the targeted Pokémon Slowed its special power, Pichu's Ukulele. Pichu's appearance is is agitated or when you don't have many Friend Pokémon. Tired Until the Tired icon disappears, the Friendship Gauge will not decrease. Level up Pichu's Ukulele Paused Until the Paused icon disappears, the Pokémon will be unable to attack. Stopped Until the Stopped icon disappears, the Pokémon will be unable to move or attack. Icon Level Description Pichu will fire musical notes in the direction of the closest Start targeted Pokémon for a fixed period of time. Attack Status Effect Group 0.8 times Styler Power — Normal 1 Pichu will fire musical notes in all directions that will 0.3 times travel a little farther. Styler Power — Normal 2 Pichu will shoot electricity in all directions. 0.2 times Styler Power — Electric 3 Lightning will strike across the screen, and any 2 times Styler Power Pokémon hit by the bolts will be Stopped. Stopped Electric Poké Assists Description Until the Slowed icon disappears, the Pokémon will move slowly. Status Effect The World of Pokémon Ranger Bad matchup Target Clear Use Pokémon Field Moves to overcome obstacles A Target Clear is when you use your Pokémon's Field Moves to remove obstacles in your path. Pokémon have different kinds of Field Moves, so be sure to capture a variety of Pokémon for Target Clears. There are some targets that require two or more Pokémon to work together. Pokémon Powers Will Help You on Your Journey To do a Target Clear, first you need to determine the kind and strength of the Field Move that you need. Then, see if there are any Pokémon on your team that have that move. If there aren't, you'll have to search the area and capture one; often, the Pokémon you need are nearby. 33 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Capture Machine Guide Wireless Multiplayer Mission Guide Pokémon Browser Downl oadeGui de Check All Your Pokémon's Field Moves on the Upper Screen When you want to know which Field Moves you have on hand, just glance at the top screen. There, below each Pokémon's image, is an icon depicting the type and strength of its Field Move. Field Moves are displayed here Field Moves Can Reveal Hidden Pokémon Field Moves are primarily used for clearing obstacles, but they can also be used to uncover concealed Pokémon. Some wild Pokémon will camouflage themselves among environmental features such as Floating Leaves or Solid Snow. Use Field Moves to uncover these Pokémon. Example Use the right Field Move on this Yellow Flower to The World of Pokémon Ranger find a Sunflora. Ranger Signs Draw Signs to Summon Pokémon Ranger Signs During your adventure, you will form bonds with certain Pokémon that want to help you. These Pokémon can be summoned by drawing their Ranger Signs. Raikou Entei Suicune Latios Latias Sky Fortress Ho-Oh Moltres Zapdos Articuno Lugia Found in-game. Use to ride Raikou. Found in-game. Use to ride Entei. Found in-game. Use to ride Suicune. Used for boy Ranger to ride Latios. Used for girl Ranger to ride Latias. Opens a door in the Sky Fortress. *4 Found in-game. *1 Found in-game. *1 Found in-game. *1 Found in-game. *1 Found in-game. *2 Graveler Jumpluff Hitmontop Bidoof Garchomp Metagross Celebi Mankey Vulpix Buneary Croagunk Received after Quest 37 (P. 96). Re c ei v e d after Quest 45 (P. 98). Received after Quest 31 (P. 95). Received after Quest 24 (P. 93). Hidden Sign. Must be recorded to summon. *3 Hidden Sign. Must be recorded to summon. *3 Received during Wireless Multiplayer Missions. Received after Quest 15 (P. 91). Received after Quest 19 (P. 92). Received after Quest 26 (P. 93). Hidden Sign. Must be recorded to summon. *3 *1Post-ending, you can summon Ho-Oh at the Rainbow Dais, Moltres at Faldera Volcano, Zapdos at Mt. Layuda, and Articuno at Mt. Sorbet for a rematch. *2 After receiving Lugia's Sign, you can ride The Union from Tilt Village to use the Sign for a rematch. *3If you touch the "?" button in the Sign List, you can record hidden Signs by drawing them, but only if that Pokémon is recorded in your Browser. *4The Sky Fortress Sign cannot be recorded in the Sign List. Power Charge and Draw a Sign Once Nema has upgraded your Capture Styler so it can do the Pokémon you summon will be powered up (P. 36). This Power Charges, you can also draw Charged Signs. When is an important technique. you successfully draw a Sign while your Styler is charged, 34 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Capture Machine Guide Wireless Multiplayer Mission Guide Pokémon Browser Downl oadeGui de Getting Around with Pokémon Work with Pokémon to Go Anywhere in the Oblivia Region In Pokémon Ranger: Guardian Signs, you can travel all over the Oblivia region riding on the backs of different Pokémon. You can call on these Pokémon for help when the road becomes impassable—or when you just want to get somewhere fast! Pokémon Can Help You Get Anywhere Entei Summon with a Sign. Use to jump over chasms and rivers. When you can summon Suicune Summon with a Sign. U s e t o s ma s h la r g e r ock s block ing your path. From Mission 3 (P. 44) When you can summon From Mission 5 (P. 51) Latias Latios Once you capture it, it will carry you through the sky. You can travel instantly to anywhere you've visited before. When you can capture Girl Rangers can summon it with a Sign to fly through the sky. Touch the screen to fl y faster. Boy Rangers can summon it with a Sign to fly through the sky. Touch the screen to fl y faster. From Mission 8 (P. 60) When you can summon From Mission 8 (P. 60) When you can summon From Mission 11 (P. 69) When you can summon From Mission 11 (P. 69) Getting Around with Pokémon Staraptor Summon with a Sign. Use to run on rivers. Suicune can also step over wild Pokémon to avoid their attacks. The World of Pokémon Ranger Raikou Smoochum/Chingling/Chimecho, and others Some Pokémon have the Field Move Teleport. Using this move will allow you to instantly return to the entrance of a building or cave. Habitat Mt. Sorbet P. 17 Oblivia Ruins P. 18 Mt. Layuda P. 20 35 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de Mission 1 M Iout Sof S IO Drive the Pinchers the Woods! Recommended Route Location MAP ❶ Renbow Island N 1 STEP Capture Pokémon in Teakwood Forest 3 Cocona Village - Teakwood Forest - Rasp Cavern ❷ Dolce Island , From Booker's house, head north ( ) and west (,) to Teakwood Forest. Continue heading west (,) while capturing Pokémon. A Wooden Fence blocks your way. Since you don't have a Pokémon that can clear that target, head north ( ) to go around it. Re c o m m e n d e d Ro u te Mission Start! Chase those Pinchers! STEP 3 Capture Pokémon in Teakwood Forest STEP 4 Hoothoot helps you clear the Small Log STEP 5 Capture the Pinchers' Pokémon STEP 6 Weezing helps you clear the Round Rock STEP 7 Drop down the ledge and meet Arley STEP 8 There's a Pokémon carving on that huge slate STEP 9 Pinchers steal the Emblem from the Monument Cut STEP Hoothoot helps you clear the Small Log 4 Tackle Heading nor th ( ) f r om the western side of Teakwood Forest, you f ind a Small Log blocking your path. Capture the nearby Hoothoot, and have it do a Target C lear o n th e lo g s o y o u c an continue north ( ). , STEP 2 , Those mysterious enemies are the Pokémon Pinchers! Available Quests , Mission Clear Guide STEP 1 Necessary Field Moves STEP 10 Capture the Pinchers' Cranidos STEP 11 Discover Raikou while pursuing the Pinchers STEP Crush STEP 14 Pichu ran off after its ukulele broke—go find it! STEP 15 Talk to Booker and accept the Quest STEP 16 Go to Dolce Island to find the ukulele material BOSS Capture Celebi in front of the Stone of Time Quest 1 P. 87 *Available Quests will be listed in an order that allows them to be cleared smoothly and easily. E a s t (/) o f th e m ain R a s p Cavern entrance, you'll find a rock blocking your path. Head north ( ) to that entrance instead. The Pincher s standing by the entrance will attack with a Buizel and a Croagunk. Take this chance to stop their attack and capture those Pokémon. , Mission 1: Drive the Pinchers out of the Woods! STEP 13 Cranidos helps you break the Rock Capture the Pinchers' Pokémon 5 STEP 12 Chased off the Pinchers! Mission Clear! STEP 17 To bygone days with Celebi Quest 2 P. 87 STEP 18 Ukulele Pichu becomes your Partner Pokémon STEP 19 Head out toward Rand's house 1 Quest 4 P. 87 Those mysterious enemies are the Pokémon Pinchers! The boat that set off from Dolce Island arrives at Cocona Village on Renbow Island. Cocona Village is in chaos with the attack of mysterious enemies on UFO-like vehicles. Booker explains that these enemies are the Pokémon Pinchers, a group that kidnaps Pokémon. STEP 2 Mission Start! Chase those Pinchers! Ralph, a village boy, reports that he saw the Pinchers head into Teakwood Fores t. He says he saw Arley, a woodcutter from the village, give chase, and he's wor r ied about him due to his age. Booker asks you to head to Teakwood Forest and investigate. Mission Start! Weezing helps you clear the Round Rock STEP 6 Once you're in Rasp Cavern, head north ( ) into the cave. Capture the Weezing at the dead end, and use it to perform a Target Clear on the Round Rock blocking your path. , STEP Quest 3 P. 87 STEP 7 Drop down the ledge and meet Arley You can dr op down the ledge just past the Round Rock, but remember, it's a one-way route. After you drop down, you'll meet the woodcutter Arley. According to Arley, the Pincher s were examining the nearby Monument. 40 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de STEP 8 There's a Pokémon carving on that huge slate Near Arley is a huge slate with an image of a Dr apion car ved into it. There's a Pokémon in the room behind this slate, and you can enter if you play the Wireless Multiplayer Missions. Check the sidebar (P. 140) for more details. STEP 9 Pinchers steal the Emblem from the Monument Capture the Pinchers' Cranidos The Pinchers say they've achieved their goal and begin to leave. As they start to fly off, Raikou appear s! Raikou roar s in anger and chases af ter the Pinchers running away on their UFO-like Z.Z. Flyers. STEP 12 Chased off the Pinchers! Mission Clear! Pichu ran off after its ukulele broke— go find it! When you get back to Cocona V illage, Edward is there. He's a doctor traveling the islands of the Oblivia region. Af ter intr oduc tions, a near by man m en tio n s th a t h e s a w P ic h u c ar r ying a br oken ukulele to Booker's house. Follow it. STEP 15 Talk to Booker and accept the Quest When you enter Booker's house, y o u' l l s e e a "..." m a r k a b o v e Booker's head. This is a signal tha t he has a Q ue s t f or you. Speak with Booker, and you can accept Quest 1 (P. 87). From this point on, you can take on Quests whenever you're free to roam. STEP 16 Go to Dolce Island to find the ukulele material Head to Dolce Island with Nick to collect material to fi x the broken ukulele. Head to the large stump on Dolce Island, and six Sunkern will appear. Capture them, collect the ukulele material from the s tump, and r etur n to Cocona Village. BOSS Group Arley begins to explain the story of Raikou and the Monument that the Pinchers broke. The Pinchers have successfully been driven o f f, b u t P i c h u's u k u l e l e w a s broken in the struggle. Mission Clear! You r eceive 50 Ranger Points. Grass Mission 1: Drive the Pinchers out of the Woods! 11 Discover Raikou while pursuing the Pinchers Cranidos helps you break the Rock Head south ( ) and then west (,) to the dead end and capture the Cranidos. Then exit the cavern and clear the Rock to the west (, ) before continuing through Teakwood Forest. Take Arley back to Cocona Village. 14 The Pinchers attack with a Cr anidos. Cr anidos has a farreaching attack, so you should lift the stylus from the screen and wait for the attack to finish. If you caught a Hoppip in Teakwood Forest, it would come in handy for an effective Poké Assist here. STEP 13 Mission Clear Guide 10 STEP STEP Continue east (/) and you'll see the Pinchers hit the Monument with a suspicious beam. It looks like they'r e tr ying to r emove t h e E m b l e m c a r v e d i n to t h e Monument. Pichu bravely stands up to the Pinchers, and its ukulele is broken in the struggle. STEP Walkthrough Drive the Pinchers out of the Woods! , Mission 1 Capture Celebi in front of the Stone of Time Leave Booker's house and head to the plaza in the west (, ) of Cocona Village, and Celebi will appear. This is the f ir st Boss Pokémon. Boss Friendship G aug e s app ear a t the top o f the screen. Celebi moves very quickly, so you'll have to chase it and loop it. 41 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de Mission 1 STEP 17 Walkthrough Drive the Pinchers out of the Woods! STEP To bygone days with Celebi 19 Successfully capture Celebi, and it will take you back to the past. A young boy from that time, Ravio, appear s to be Celebi's friend. After you listen to Ravio's tale about the temples and Steelhead, Celebi brings you back to your own time. STEP 18 Head out toward Rand's house Booker w ill tell you abou t an Oblivia Area Ranger named Rand whose daughter is good wi th machinery. You can probably ask her to repair your Styler. From Cocona Village, head east ( /) to Lapras Beach, and set out for Rand's house. Ukulele Pichu becomes your Partner Pokémon Mission Clear Guide Enter Booker's house, and see th a t th e u k u l e l e r e p ai r s a r e f inished. Pichu is very happy! Leave the house, and Ukulele Pichu will follow. From now on, Ukulele Pichu will be your Partner Pokémon and will use its ukulele to help you with your captures! MISSION Mission 2 2 Mission 2: Salvage the Sunken UFO! Salvage the Sunken UFO! Recommended Route Location MAP STEP 1 Renbow Island Lapras Beach - Coral Sea - Curl Bay - Rand's House Re c o m m e n d e d Ro u te STEP 1 Listen to the girl's request—Mission Start! STEP 2 Capture Lapras for approval STEP 3 Go diving after the sunken UFO STEP 4 Corsola helps you break the Crumbling Wall STEP 5 Capture the attacking Clamperl and Horsea STEP 6 Chase after the Kingdra that knocked down the UFO STEP 7 Capture Chinchou to brighten your surroundings STEP 8 Capture the two attacking Sharpedo STEP 9 Recover the UFO—Mission Clear! Necessary Field Moves Available Quests Listen to the girl's request—Mission Start! Continue to Lapras Beach east ( /) of Cocona Village, and find two girls arguing. It seems the girl with the glasses wants to go out to sea with Lapras. One girl notices that you are a Pokémon Ranger and asks you to recover the UFO that sank into the sea. Crush STEP 2 Quest 6 P. 88 STEP 10 Continue with Nema to Rand's house STEP 11 Confront the Pinchers that were chased by Raikou STEP 12 Capture two Buizel and a Shellos Crush STEP 13 A fire at Rand's house! Soak Capture Lapras for approval Nixie says that even if you are a R a n g e r, i f L a p r a s d o e s n' t approve of you, it won't let you ride. Capture Lapras to gain its approval. Loop it while it's not attacking to raise its Friendship Gauge. Once you've captured it, it will let you ride out to sea on its back. STEP 3 Go diving after the sunken UFO STEP 14 Totodile tries to quench the fire STEP 15 Three Pokémon help you put out the fire STEP 16 Follow Nema into Rand's house Soak ×3 Af ter listening to Nixie, touch " Ye s" to v i s i t t h e C o r a l S e a . Voice Nav. tells you it detects a metal objec t, so dive down. Land Pokémon, including Ukulele Pichu, cannot accompany you underwater. 42 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de STEP 4 Corsola helps you break the Crumbling Wall STEP 9 Under w a ter, ther e ar e s ome areas you can't go because of the strong current. Capture the nearby Corsola, and use its Field Move on the Crumbling Wall to continue farther underwater past the rocks blocking the current. STEP 5 Capture the attacking Clamperl and Horsea 6 Chase after the Kingdra that knocked down the UFO After you capture the Sharpedo, r e tur n to L apr as Beach f or a Mission Clear! You'll receive 50 Ranger Points. The girl waiting for you introduces her self as Nema. She is the daughter of Area Ranger Rand. STEP 10 Yo u tell N em a th a t y o u' d like to meet Rand, and she accompanies you on the way to Rand's house. Head east ( / ) from Lapras Beach to Curl Bay. STEP 11 You catch up to K ingdr a, and the UFO drops to the bottom of the sea. As you continue down even farther, your surroundings become pitch-black . C aptur e a nearby Chinchou to light up the area. A yellow light is a Chinchou—a red light is either the UFO or a Sharpedo. 8 Before you continue north ( ) to Rand's house, capture two Buizel and a Shellos in Curl Bay. You'll need their assistance later. To find Shellos, use a Munchlax or Aipom to Target Clear the Small Rock. STEP 13 Capture the two attacking Sharpedo A fire at Rand's house! Continue nor th ( ) to Rand's house, and you'll see a fire has broken out on the east end of the house. Hurry up and put it out! To put out the fire, you'll need the Field Move "Soak 1." Buizel and Shellos both have "Soak 2," which is more powerful than you need, so hold on to them for now. / STEP Capture two Buizel and a Shellos / 7 12 Capture Chinchou to brighten your surroundings Confront the Pinchers that were chased by Raikou Head nor th ( ) through Curl Bay, and the Pinchers that Raikou chased earlier will appear. The Pinchers will attack with Piplup and Eevee. When the two get near each other, that's your chance to loop them together. Once you've captured them, the Pinchers run away. STEP STEP Continue with Nema to Rand's house Mission 2: Salvage the Sunken UFO! Kingdra disappears toward the seafloor with the UFO. Touch "Yes" to continue downward, and turn your Nintendo DS vertical to chase after it. Dodge the bubbles and twisters K ingdr a sends out, and double-tap the screen to dive after Kingdra. Recover the UFO — Mission Clear! Mission Clear Guide As you approach the UFO stuck on the ledge, the nearby Clamperl and Hor s ea ar e s tar tled and attack. When the two stop attacking and gather in the center of the screen, draw loops to capture them. Once they're captured, an angry Kingdra appears and knocks the UFO farther down into the sea. STEP Walkthrough Salvage the Sunken UFO! / Mission 2 Dodge the charging Sharpedo and continue your descent, finally finding the UFO (it's really a Z.Z. Flyer). You recover it and begin to return to the water's surface when two Sharpedo attack. Wait until they stop their attacks, and capture them one at a time. 43 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de Quest 1 Pichu's Broken Ukulele Prerequisite After Pichu's ukulele is broken in Mission 1, "Drive the Pinchers out of the Woods!" Ranger Points Received 10 Location Renbow Island(Cocona Village) Client Booker Quest 2 Recharge Pachirisu Prerequisite Head to Dolce Island to pick up the materials to repair Pichu's ukulele Capture Celebi in Mission 1, "Drive the Pinchers out of the Woods!" Ranger Points Received 10 Location Renbow Island (Cocona Village) Client Little Girl Pachirisu needs a friend to cheer it up Booker is quite upset because the Pinchers broke Pichu's ukulele. Listen to Booker's request and go to Dolce Island (P. 6) with Nick to gather the materials / necessary to repair the ukulele. Head south ( ) from Booker's house and speak with the fisherman. He'll take you to Dolce Island. When you arrive at the stump where Booker hid the ukulele material, six Sunkern leap out at once. Capture them, collect the material, and return to Booker's house. A little girl in Cocona Village is feeling downhearted because her Pachirisu just doesn't have any energy after being frightened by the Pinchers, who tried to capture it. The little girl thinks that if her Pachirisu could just see another Pachirisu that is full of energy, her Pachirisu would feel better. Capture a Pachirisu and bring it to the little girl. You can find one east (/) of Booker's house on Lapras Beach (P. 7). Start Here Start Here Yo u ca n f i n d a w i ld Pachirisu on Lapras Beach. , Quest 3 A New Path in Teakwood Forest Prerequisite Capture Celebi in Mission 1, "Drive the Pinchers out of the Woods!" Ranger Points Received 10 Quest 4 The Elderly Couple's Argument Location Renbow Island (Cocona Village) Client Old Man Zubat helps you clear a Wooden Fence An old man in Cocona Village is troubled by a Wooden Fence blocking his way in Teakwood Forest (P. 7). He tried to remove the Wooden Fence himself but hurt his back in the process. Remove the fence for him. Zubat, located in Rasp Cavern / (P. 8), can help. Capture Zubat and head south ( ) in Teakwood Forest. Once the Wooden Fence is gone, you'll be able to take a shortcut through Teakwood Forest on your way back to Rasp Cavern. Start Here Prerequisite Capture Celebi in Mission 1, "Drive the Pinchers out of the Woods!" Ranger Points Received 10 Location Renbow Island (Cocona Village) Client Man Solve the secret of the moving rock and reconcile the elderly couple's fight The elderly couple living in Cocona Village are having an argument after a mysterious experience in Rasp Cavern. Bring Geodude, the cause of the elderly couple's fight, back to the village. Geodude is in Rasp Cavern (P. 8), mimicking a Chunky Rock. Capture a Marill on Dolce Island (P. 6) to perform a Target Clear. Escort Geodude back to Cocona Village, speak with the man who gave you the Quest, and the elderly couple will reconcile. Start Here The old man is near the Stone of Time in Cocona Village. Upon listening to his request, hurry to Teakwood Forest. Zubat is just inside Rasp Cavern. Quest 1–Quest 4 To reach the stump that hides the ukulele material, go west (,) from the boat and then south ( ) along the path. Quest Clear Guide The girl is in front of the northeastern house in Cocona Village. Look for the Pachirisu. This first Quest must be accepted to continue the story. Speak with Booker, and the Quest begins. Once you've cleared the target, return to the old man. This man is concerned over the elderly couple's argument and is waiting to the southwest of the dais in Cocona Village. Marill is on the Eastern Beach on Dolce Island. Enter Rasp Cavern through the eastern entrance. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 87 HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de Post-ending Quest 5 The Precious Red Berry Ranger Points Received 25 Quest 6 The Big One That Got Away Location Renbow Island Prerequisite Clear Mission 15, "Calm the Sky's Rage!" (Cocona Village) Prerequisite Client Booker 10 Location Renbow Island (Lapras Beach) Client Man Shake the Forest Tree to find a red berry Dive into the Coral Sea and look for the missing lure Booker asks you to bring him a special red berry. You can obtain one by performing a Target Clear on the right Forest Tree. There are three of these trees in the Oblivia region, but only the one on Mitonga Road (P. 9) will give you a red berry. A Kricketot or a Probopass can perform the Target Clear you need. Head The man on Lapras Beach has lost his sparkly, shiny lure and is troubled. When he was fishing in the Coral Sea, some large unknown thing cut his line. Go look for the Pokémon that swam off with the lure. To go to the Coral Sea (P. 8), speak with the nearby Nixie, and Lapras will take you there. Find the Luvdisc with the lure in its mouth and capture it, and you'll receive the lure back. Then speak with the man for a Quest Clear! / east (/) from Tilt Village, and then east (/) and north ( ) along Mitonga Road to get to the right tree. Start Here Quest Clear Guide Quest Start Here Visit Booker in his house in Cocona Village and listen to his request. H ea d ea s t ( / ) f r o m Cocona Village, and find the gentleman under the tree on Lapras Beach who lost his lure. Continue east along Mitonga Road to find the Forest Tree at the end of the path. Dive into the Coral Sea, head down and to the right to the dead end, and you'll find the Luvdisc that took the lure. The Son's Lunch Prerequisite After adding Sign Mode during Mission 3, "Liberate the Wireless Tower!" and clearing Quest 4, "The Elderly Couple's Apartment" Ranger Points Received 10 Quest 8 My Lunch Ranger Points Received Location Renbow Island 10 Location Renbow Island (Cocona Village) Prerequisite Clear Quest 7, "The Son's Lunch" Client Old Woman (Wireless Tower) Client Man Take the forgotten lunch to the Wireless Tower Return the lunch stolen by the Pidgey The old woman in Cocona Village tells you that her son left for work without his lunch. Take the lunch to the young man at the Wireless Tower (P. 8) where he works. The Wireless Tower is a ways from Cocona Village, so consider riding Upon taking the lunch to the Wireless Tower and clearing Quest 7, something happens. A Pidgey comes flying through, snaps up the lunch, and flies away. Go get the hungry man's lunch back from the Pidgey! The Pidgey that flew off with the lunch is on Wireless Tower 5F (P. 8). Capture it, and you'll get the lunch back. Then go speak with the young man, and it's Quest Clear! / Raikou there to speed up the trip. Head west (,) from Rand's house, north ( ) on Latolato Trail, and continue along the road to the Wireless Tower. Once you've handed over the lunch to the man, it's Quest Clear! Start Here Start Here The old woman is in a house on the south side of the dais in Cocona Village. It's the same house you visited in Quest 4. Upon clearing Quest 7 in front of the hut at the Wireless Tower, Quest 8 starts. The young man who left without his lunch is in front of the hut at the Wireless Tower. The Pidgey that flew off with the lunch can be found at the dead end to the south ( ) of the floor with the strong winds. , Quest 5–Quest 8 You'll find Kricketot as soon as you enter Teakwood Forest. 7 88 After recovering the Z.Z. Flyer in Mission 2, "Salvage the Sunken UFO!" Ranger Points Received Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de Try Capturing Pokémon with the Many Times, Anytime Capture Machine Try to complete an S-Rank capture on 24 strong Pokémon Just as its name implies, the Many Times, Anytime Capture Machine is a machine for people like you who love to capture Pokémon! You can capture strong Pokémon that you encountered in-game again. Use the capture skills that you've been improving through your adventure, and aim for an S-Rank capture! Start in Nema's Laboratory in Rand's House After you clear Quest 51, "Power for Nema" (P. 100), you'll be able to use the Many Times, Anytime Capture Machine. To use the machine, enter Rand's house, head east (/), and speak with Nema in her laboratory. Many Times, Anytime Capture Machine Guide Unlimited Attempts to Polish Your Capture Technique! You'll meet lots of Pokémon that are much stronger than they would be during normal game play with the Many Times, Anytime Capture Machine. The more you try to capture these Pokémon, the better your capture technique will become! After battles, you will still receive experience points and your Capture Styler will level up, so you'll get the full benefit. ¡Features of the Many Times, Anytime Capture Machine 1 You get another chance to capture Pokémon you meet only once in the game. 4 Friend Pokémon with you can use Poké Assists. 2 Whether you succeed or fail at capturing, Nema will recharge your Styler. 5 The Pokémon you capture will not accompany you. 3 Even if your Styler gets broken, it's not game over. 6 Speak with Nema to return to Nema's laboratory. Use Poké Assists Effectively for a Smooth Capture You can bring your Friend Pokémon from the main game with you when you use the Many Times, Anytime Capture Machine. Use your Poké Assists effectively, based on Pokémon with you. It's not just about effect area, but also about the group of the Poké Assist and whether it causes status effects. ¡Recommended Poké Assists for the Many Times, Anytime Capture Machine Recommendation 1 Recommendation 2 Poké Assists that spread out When a Pokémon uses an attack that reaches in all directions so you can't get close, it's handy to have a far-reaching Poké Assist so you can hit it from a safe distance. Fast Pokémon are hard to hit with a Poké Assist. Poké Assists that hit a large area will make it easier. Ex. Gabite's blue fireballs Ex. Aggron's iron sphere shot Recommendation Recommendation 3 106 Far-reaching Poké Assists Poké Assists that have lasting effects 4 Poké Assists that cause status effects Some Pokémon are really fast, or they teleport, or they move off-screen. A Poké Assist with a lasting effect would be helpful against them. If you use Poké Assists that cause status effects, you can restrict your foe's attacks or movement. Ex. Toxicroak's poison puddles Ex. Walrein's blizzard Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de Team Up with Your Friends for a Cooperative Adventure Wireless Multiplayer Missions Bring a Different Fun Experience The Wireless Multiplayer Missions use the Nintendo DS's wireless communications to allow several players to work through an adventure together. You can play these Missions by yourself, but they're designed and recommended to be enjoyed by two to four players. Start from the Stone of Time in Cocona Village Wireless Multiplayer Mission Guide To start a Wireless Multiplayer Mission, you must first clear Mission 4, "Investigate the Old Mansion!" To play, head to the west plaza in Cocona Village on Renbow Island, and touch the Stone of Time. Then select the Leader and members. Unison Capture 1 This is a capture technique for two players. When the first player draws a Capture Line, a marker is displayed at the line's origin point. Touch this marker, and enclose the Pokémon. Make the Boss Warp Zone Appear, and Defeat the Boss The goal of the Wireless Multiplayer Missions is to capture the boss Pokémon. Satisfy all the requirements of the individual Mission, and the Warp Zone to the boss will appear, allowing you to capture the boss. Also, there are special capture techniques for two to four players of the Wireless Multiplayer Missions to master. Gather Two to Four Players for a Cooperative Adventure Gather Your Strength, and Clear All 23 Missions There are 23 Wireless Multiplayer Missions, connected as indicated in the chart below. For example, upon clearing Mission 6, "A Pokémon Forest in the Way," you can challenge any of the Fire Temple's first three Missions. Arceus awaits you as the boss of the final ¡Wireless Multiplayer Missions 23 Mission Chart Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Mission 7 A Scorching Shower of Flames Mission 8 Mission 10 Mission 11 Mission Time, Time, Time! 12 Mission 14 Mission 15 Mission Are You for Riolu? 16 Mission 18 Mission 19 A Fork in the Dark Road Mission 20 Mission 22 Mission 110 ¡Capture techniques specific to the Wireless Multiplayer Missions 23 Team Capture 2 This technique is for three or more players. To enclose the Pokémon, each player charges their Line and connects it to another player's charge point and line to enclose the Pokémon. Drapion in the Forest Temple Where Are You, Sunkern? Torchic and Treasure Chests A Hoard of Treasure Chests Pidgeotto and the Switch Path Forest Temple A Pokémon Forest in the Way Which Switch Is for Mime Jr.? Mission 9 Mission 13 Pikachu Pursuit! Mission 17 Glowing Roads in the Darkness At Last, Arceus and the Light Mission 21 Rank S A B C Requirement Clear with 5+ min left Clear with 3+ min left Clear with 1.5+ min left Clear with less than 1:30 left If You See "Game Over" A Shock Everywhere You Turn Thunder Temple Panic at the Perplexing Temple Danger! Surrounded by Pokémon! Round and Round! Find the Floor! Ice Temple Rush Ahead! Don't Look Back! About Wireless Multiplayer Mission Clear Ranks ¡Clear Rank Fire Temple Graveler's Terrible Rocks Save the Frightened Vulpix Shaken by Aggron's Footsteps! When time runs out, or someone's Capture Styler breaks, it's game over for that Mission. But you can always play again! Ground-shaking Dragon Pokémon Dark Temple Light Temple Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. The Clear Rank awarded at the end of the Mission depends on how much time is left. Aim for S Rank as you play. HOME The World of Pokémon Ranger Oblivia Region Maps Mission Clear Guide Browser Completion Guide Quest Clear Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de Mission 15 Find the Correct Switch to Make Riolu Appear Are You for Riolu? Thunder Temple BOSS Lucario In Mission 15, you must capture two Riolu to make the Warp Zone to the boss appear. There are many switches that will make Pokémon other than Riolu appear. If you step on one of these switches, the Pokémon that appears will attack by throwing either electricity or psychic spheres at you. Pattern ❶❷ 01 Pattern ❶❷ Pattern ❶❷ Pattern Pattern ❸ Pattern ❸❹ ❸ Pattern A 02 G r o u p Pattern ❹ ❹ Fighting Capture Technique Pattern ❶❷ 40 Pattern ❸ B Pattern ❹ 30 Pattern Pattern ❸ Start Pattern Pattern ❶❷ ❹ Pattern Pattern ❸ Pattern Pattern ❶❷ ❹ Pattern Pattern ❶❷ ❶❷ Pattern Pattern ❸❹ ❸❹ Friendship Gauge 12,600 Agitated Gauge 1,500 A P 22 ❸ Effective Poké Assists Pattern 03 ❹ C Pattern Flying E D ❶ Pattern ❸ ❸ Pattern Time Limit Pattern ❹ 29+ Attack Method Pattern ❹ B 6 min, 30 sec 30 Pattern Pattern ❶ Requirement to Open Boss Warp Zone Capture two Riolu by stepping on the right switches. Pattern ❷ ❷ Pattern Pattern ❸ ❸ Pattern Pattern F ❹ Clear Rewards G ❹ H 10 Rush attack 6 Aura ball 5 Punch 8 Because Lucario moves very quickly, use a Unison Capture, where your Capture Line is less likely to be cut if touched by a Pokémon. Pelipper and Girafarig have useful Poké Assists that can make Lucario Slowed. Also, Lucario will become agitated twice, so keep using those Poké Assists when it stops attacking. ❶ 60 Pattern Damage Punch (Big) Mission 15: Are You for Riolu? ❷ Pattern Recommended Level Attacks Pattern ❷ Mission Level Psychic ❶ Pattern Mission Data R e c e i v e d Wireless Multiplayer Mission Guide ❶❷ A *In Pattern 3, there is an extra Treasure Chest with an Energy Clear AP Recovery 20 in it at the point where you advance to map 05. Rank S 320 Rank A Rank B 220 160 Rank C 120 Slate *In Pattern 4, the Treasure Chest on the left is moved to the right. 04 05 *1 X2 06 *1 *1 60 Goal Rank S Lucario (10%) Grotle (90%) −−−−−− Rank A Riolu Rank B −−−−−− Rank C −−−−−− X3 X2 D C E *1 In Patterns 2 and 3, the map flow is different. From the left, they become maps 05, 06, and 04. Pattern 4 is also different: from the left, the maps are 04, 06, 05. 07 08 *2 09 *2 G F *2 H Pattern ❶❸❹ Pattern X2 X2 Goal ❷ 60 *2 In Patterns 2 and 3, the map fl ow is different. From the left, they become maps 09, 08, and 07. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 127 HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de Pidgey R-001 Capture Technique Friendship Gauge 40 Group Agitated Friendship Gauge Flying Field Move Cut Poké Assist Tornado (Forward) — Exp. Points (Level 1) 8 Effective Poké Assists Max. Hits Attacks 6 Electric Ice Attack Method Creates a tornado Rock Damage 1 Recovery Time 1.5 sec Sends one small tornado forward. The tornado will spin in place for a short time. Pidgey attacks by creating a single tornado. You have a chance right after an attack to capture Pidgey. There's some time before the next attack, so calm down and draw loops. Primary Location Story Pokémon Sky P. 23–24 Sky P. 23–24 Pidgeotto R-002 Capture Technique Friendship Gauge 2,240 Group Agitated Friendship Gauge Flying Field Move Cut Poké Assist Tornado (Forward) Pokémon Browser Pokémon Browser Pre-Ending Post-Ending — Exp. Points (Level 2) 1,091 Effective Poké Assists Max. Hits Attacks 4 Electric Ice Attack Method Scatters tornadoes Causes a tornado Rock Damage 1 1 Recovery Time 5 sec Primary Location Pre-Ending Sky P. 23–24 Post-Ending Sky P. 23–24 R-003 Pidgeotto attacks by scattering three tornadoes in front of itself, or creating a single tornado that remains on the screen. Once it stops attacking, you have a great chance to capture it, but it moves very quickly, so be careful that your Capture Line doesn't get cut. Keep looping, and don't feel rushed. Story Pokémon S c a t ter s t w o small tor nadoe s f or w ar d. T he tornadoes will spin in place for a short time. Pidgeot Capture Technique Friendship Gauge 2,700 Group Agitated Friendship Gauge Flying Field Move Cut Poké Assist Tornado (Forward) — Exp. Points (Level 5) 1,000 Effective Poké Assists Max. Hits 10 Attacks Electric Ice Attack Method Scatters tornadoes Scatters tornadoes (Big) Rock Damage 5 3 Recovery Time 10 sec S c a t t e r s s i x la r g e t o r na d o e s f o r w a r d . T h e tornadoes will spin in place for a short time. Primary Location Pre-Ending Sky P. 23–24 Post-Ending Sky P. 23–24 Pidgeot attacks by scattering three tornadoes in front of itself. One large tornado will remain on the screen. When Pidgeot's not attacking, it moves very quickly, so it's easy to get your Capture Line cut. Watch its movement patterns, and loop with caution. 143 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME The World of Pokémon Ranger Oblivia Region Maps Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de R-004 Pichu R-006 Raichu Capture Technique Capture Technique Friendship Gauge Friendship Gauge 100 Group Electric Field Move Electrify Poké Assist Recharge Agitated Friendship Gauge 60 Exp. Points (Level 1) 1,904 Group Electric Field Move Recharge Poké Assist Recharge Agitated Friendship Gauge — Exp. Points (Level 4) 10 Effective Poké Assists Max. Hits Attacks 3 800 Ground Attack Method Throws lightning Effective Poké Assists Damage 1 Max. Hits Recovery Time Recovery Time 9 sec Pre-Ending Wireless Tower* F 02 P. 8 Post-Ending Cocona Village C 01 P. 7 Attack Method Electrical discharge Summons thunder Thunder spheres Damage 4 2 2 18 sec It perform a Capture Styler Energy Recharge Level 1, three times. Primary Location Attacks 5 Ground It will perform a Capture Styler Energy Recharge Level 4, fi ve times. Pichu attacks by shooting lightning from its body in three directions twice. Then it will move around for a while. That will be your chance to capture it. Circle it until its Friendship Gauge is full and complete the capture. Primary Location Pre-Ending Sophian Road M 03 P. 15 Post-Ending Sophian Road M 03 P. 15 Raichu uses three attacks, one that discharges electricity from its body, one that calls down three blue thunderbolts from the sky at once, and a third that throws spheres of thunder that hang around on the ground for a while. When the attack stops, that's your chance to increase its Friendship Gauge bit by bit. *Appears during a battle with the Pinchers. Pokémon Browser R-004 Ukulele Pichu R-007 Mareep Capture Technique Capture Technique Friendship Gauge Friendship Gauge Agitated Friendship Gauge Agitated Friendship Gauge 120 Group — Field Move — Poké Assist — — Exp. Points 60 Group Electric Field Move Recharge Poké Assist Recharge — Exp. Points (Level 1) 12 10 Effective Poké Assists Attacks Becomes your Par tner Pokémon Effective Poké Assists Attack Method Electrical discharge Damage 1 Max. Hits Attacks 3 Ground Attack Method Scatters lightning Damage 1 Recovery Time 9 sec Story Pokémon It will perform a Capture Styler Energy Recharge Level 1, three times. Primary Location Pre-Ending Dolce Island* Post-Ending — B 02 P. 6 Ukulele Pichu attacks with an electrical discharge f r o m i t s b o d y . T h e e x ten t o f th e el e c tr ic al discharge is small, but be cautious and do not try to loop it. As soon as its attack has stopped, start looping. Fill the Friendship Gauge to complete the capture. Primary Location Pre-Ending Dolce Island B 02 P. 6 Post-Ending Hinder Cape C 12 P. 7 Mareep attacks by scattering lightning in three directions twice. After attacking, it moves around for a while. Since it moves slowly, take the chance after it stops attacking, and loop it quickly to raise its Friendship Gauge. *Appears during an event. R-005 Pikachu R-008 Flaaffy Capture Technique Capture Technique Friendship Gauge Friendship Gauge Agitated Friendship Gauge Agitated Friendship Gauge 1,056 Group Electric Field Move Recharge Poké Assist Recharge — Exp. Points (Level 3) 200 Group Electric Field Move Recharge Poké Assist Recharge — Exp. Points (Level 2) 750 Effective Poké Assists Max. Hits 5 Recovery Time Attacks 22 Ground Attack Method Electrical discharge Thunder spheres Thunder spheres Effective Poké Assists Damage 3 2 2 Max. Hits 3 Faldera Volcano L Post-Ending Faldera Volcano L 01 01 P. 13 P. 13 Damage 3 12 sec It will perform a Capture Styler Energy Recharge Level 3, fi ve times. Pre-Ending Attack Method Electrical discharge Recovery Time 15 sec Primary Location Attacks Ground It will perform a Capture Styler Energy Recharge Level 2, three times. Pikachu has two types of attacks, one in which it discharges electricity from its body, another in which it throws spheres of thunder that hang around on the ground for a while. Carefully loop Pikachu, being careful not to run into the spheres on the ground. Primary Location Pre-Ending Latolato Trail C 09 P. 7 Post-Ending Latolato Trail C 09 P. 7 Flaaffy attacks with an electrical discharge. The electricity does not reach very far, but it's still better not to loop during an attack. As soon as the attack is done, loop as quickly as you can to fill the Friendship Gauge and capture Flaaffy. 144 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME The World of Pokémon Ranger Oblivia Region Maps Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de 6 N-011 Max. Hits Lv.1 2 Sandslash 3 8 8 Recovery Time Recovery Time Recovery Time 9 sec 8 sec 6.5 sec Power Power Power 108 336 48 Recovery Time 5 Power 120 Max. Hits Lv.2 4 5 Group Poké Assist 10 Recovery Time 20 Power 1,075 11 8 Recovery Time 8.5 sec 7.5 sec Power Power 72 300 Power 320 Field Move Cut Max. Hits Lv.4 8 AP to Level 3 Assist 500 AP to Level 4 Assist 1,500 Recovery Time 120 Recovery Time Ground Sand Spheres Max. Hits Lv.5 8 AP to Level 2 Assist 250 Max. Hits Lv.3 12 AP to Level 5 Assist 5,000 Recovery Time 525 When appearing as an enemy Group Ground Friendship Gauge 420(M2)/12,500(M23) Agitated Gauge 50(M2)/900(M23) AP Received 3(M2)/24(M23) Power 2,750 1 Wireless Multiplayer Mission Number The number assigned to Pokémon appearing in the Wireless Multiplayer Missions. (These numbers are different from the Pokédex and Ranger numbers.) 2 Pokémon Name 3 Pokémon Image 4 Group The group that the Pokémon belongs to, such as Grass, Water, or Fire. There are 17 groups in all. 5 Poké Assist What kind of power the Pokémon can use when helping you capture other Pokémon. Indicates Poké Assist name, group, and level. 6 Poké Assist Level Indicates Poké Assist Level, from 1 to 5. Temple Partners appearing in the Wireless Multiplayer Missions can be leveled up according to their collected AP. 7 Max. Hits Displays the maximum number of times a Poké Assist attack could possibly hit an enemy. * 8 Recovery Time Pokémon Browser Wireless Multiplayer Mission/Temple Partner How long after using a Poké Assist before you can use the Poké Assist again. 9 Power The amount that the Friendship Gauge is raised when the Poké Assist hits an enemy once. 10 Assist Points (AP) Needed for the Next Level How much the Pokémon's Assist Level, Recovery Time, and Power increases according to the collected Assist Points (AP). Indicates how many AP are required for the next level. 7 8 9 Pokémon Browser 1 Wireless Multiplayer Mission/Temple Partner Page Guide How to Read the Browser Data 11 Field Move What kind of move the Pokémon can use on targets. Pokémon from the Wireless Multiplayer Missions that are brought to the main story are all set to Field Move Level 1. 12 When Appearing as an Enemy Indicates the Pokémon's Group, Friendship Gauge, Agitated Friendship Gauge, and how many AP are received when the Pokémon is captured. Some Pokémon will appear in multiple Missions. In that case, Mission numbers are indicated. * Max. Hits can vary, based on the location of the Pokémon when the Poké Assist is started, the enemy Pokémon's group, and how it moves. 195 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME Oblivia Region Maps The World of Pokémon Ranger Mission Clear Guide Quest Clear Guide Browser Completion Guide Many Times, Anytime Wireless Multiplayer Capture Machine Guide Mission Guide Pokémon Browser Downl oadeGui de N-001 Max. Hits Lv.1 Piplup Max. Hits Lv.3 1 1 Recovery Time Recovery Time Recovery Time 6 sec 5 sec 3.5 sec Power Power 40 66 Power AP to Level 2 Assist 30 Recovery Time 20 20 Power Group Poké Assist 20 Max. Hits Lv.2 AP to Level 4 Assist 600 Recovery Time 375 Power Max. Hits Lv.4 1 Recovery Time Recovery Time 5.5 sec 4.5 sec Power AP to Level 3 Assist 80 Recovery Time 105 N-002 28 Power Pokémon Browser—Wireless Multiplayer Mission/Temple Partner Prinplup AP to Level 2 Assist 30 Recovery Time 5 Power Poké Assist AP to Level 3 Recovery Time 20 80 Assist Piplup•Prinplup•Empoleon•Bulbasaur N-003 Empoleon AP to Level 2 250 Recovery Time 5 Assist Power Poké Assist Water Whirlpool 52 Power Max. Hits Lv.3 AP to Level 3 500 Recovery Time 20 9 sec 8 sec 6.5 sec Power Power Power 20 42 88 80 AP to Level 4 Assist 600 Recovery Time 120 Power N-004 Max. Hits Lv.4 1 Recovery Time Recovery Time 8.5 sec 7.5 sec Power Power 240 AP to Level 5 3,000 Recovery Time 525 Assist Bulbasaur Group Poké Assist Grass Scatters Seeds AP to Level 3 Assist 130 Recovery Time 115 Power 2,150 Max. Hits Lv.3 Max. Hits Lv.5 20 Recovery Time Recovery Time Recovery Time 9 sec 8 sec 6.5 sec Power Power Power 72 108 168 120 AP to Level 4 1,500 Recovery Time 120 Assist Power 1,075 Lv.4 20 Recovery Time Recovery Time 8.5 sec 7.5 sec 320 Power AP to Level 5 5,000 Recovery Time 525 Assist Field Move Cut Max. Hits 15 150 Power Friendship Gauge 9,860 Agitated Gauge 1,188 AP Received 13 2,750 Max. Hits Lv.3 Water Group When appearing as an enemy Max. Hits Lv.5 1 1 1 Recovery Time Recovery Time Recovery Time 6.5 sec 5.5 sec 4 sec Power Power 40 66 20 Max. Hits Lv.2 *Does not appear as an enemy. 20 20 Power Cut 64 Power Power AP to Level 2 Assist 30 Recovery Time 25 Field Move 10 Max. Hits Lv.1 800 1 90 Power Max. Hits Lv.5 1 Power Assist 1,200 Recovery Time Max. Hits Lv.2 Group Power AP to Level 5 Assist 3,000 Recovery Time 700 Recovery Time Max. Hits Lv.1 *Does not appear as an enemy. Recovery Time 30 Power Soak 1 Water Scatters Bubbles (Forward) Field Move 1 Max. Hits Lv.2 Group 100 Max. Hits Lv.1 400 1 Water ScattersBubbles (Forward) Max. Hits Lv.5 1 AP to Level 4 Assist 1,050 Recovery Time 390 Power 400 1 1 Recovery Time Recovery Time 6 sec 5 sec Power Power 28 52 100 AP to Level 5 Assist 3,130 Recovery Time 725 Field Move Cut Max. Hits Lv.4 Power Grass Group When appearing as an enemy 1,200 196 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Friendship Gauge 180 Agitated Gauge — AP Received 1
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