HOW TO USE IT The Big Picture Middle School physical education is a critical time for developing and refining physical skills and abilities, while providing movement and activity experiences that will form a foundation for lifelong participation in health enhancing physical activity. SPARK’s vertical articulation guides the transition from skill-building, through skill-refinement, with increasing opportunities for skill-application. Grade 6 The focus during 6th grade is on building skills with numerous opportunities to practice in noncompetitive settings. They then begin to combine skills and apply them while playing modified sports. In these games, rules are introduced which promote student activity levels (not reduce them) and students will learn strategies for different positions. At this level, challenge-by-choice competition and non-eliminative tournament play is recommended. Fitness is the focus of 1 class per week with an emphasis on achieving and maintaining a health-enhancing level of physical fitness (NASPE Standard 4). SPARK Events are an optional way to complete a unit with a motivational culminating activity. Grade 7 Seventh graders will be refining their skills, building some new ones, and increasing their focus on applying skills in modified team sports settings. Games become more complex, without reducing activity time or participation by all students. Use Extensions on the backside of activities to differentiate activities and challenge students at their level. Fitness is the focus of 2 classes per week (NASPE Standard 4), with an emphasis on fitness improvement. In 7th grade, all units build up to participation in the SPARK Event. MIDDLE SCHOOL Grade 8 The focus during 8th grade is on skill-refinement, skill-application, and game strategies. Students will learn new skills in many individual and dual sports in preparation for the transfer to high school and a curriculum model focusing on lifetime activities. Once again, use Extensions to challenge students at their skill level. Fitness is the central theme of 2 classes per week (NASPE Standard 4), and performance enhancement through fitness improvement is highlighted. The SPARK Event may take a more prominent place in the 8th grade unit as the focus on skillapplication and strategy is more pronounced. The SPARK Middle School Physical Education Program is written to address all NASPE Standards. For more information on standards addressed visit www.sparkfamily.org. National Association for Sport and Physical Education. (2006) Moving Into the Future: National Standards for Physical Education, 2nd Edition. Reston, VA: Author, www.NASPEinfo.org. MS Introduction: How to Use It 1 Yearly Plans Begin with SPARK’s suggested Yearly Plans (SPARKfamily.org) to plot out the course for the year. SPARK provides 2 types of sample Yearly Plans: Standards-Based and Unit-Based. Standards-Based Yearly Plans (SPARKfamily.org) are grade level-specific plans that align with NASPE standards and support the SPARK PE vision. These plans lead with the primary concepts and primary standards to be addressed. Next are suggested assessments to use to measure your students’ mastery of the standards. These are followed by sample SPARK Activities that address the specific standards. As activities are simply the “tools” used to address the standards, the choice of activities you teach is flexible. For example, instead of the suggested Softball Activities to address throwing and catching standards, you might choose Football Activities. These sample Yearly Plans are written in a weekly format and are also flexible in the amount of time you spend on each standard. Sample of Standards-Based Yearly Plan (6th Grade) Week *Suggestion only; adjust to your teaching schedule 1 Primary Concepts Addressed Procedures Primary Standards Addressed • Identify practices and procedures necessary for safe participation in physical activities. Suggested Assessments • Peer Coach Task Card (Cooperatives) • Participate productively in group physical activities. On-going 2 On-going 2 SelfResponsibility Social Interaction • Participate productively in group physical activities. • Coulda, Shoulda, Woulda (Cooperatives) SPARK Activities • Fun and Fitness Circuit • ASAP • Perimeter Move • ASAP • 5-Spot Warm-Up • ASAP • Human Pizza • Cooperatives • Rock, Paper, Scissors • Cooperatives • Radio Control • Cooperatives (all 5 activities) • Phone Home • Pattern Passing • Evaluate individual • Teacher Rubric responsibility in (Cooperatives) group efforts. • Turnstile • Identify and define the role of each participant in a cooperative physical activity. • Self-Check (Cooperatives) • Moon Ball • Teacher Rubric (Cooperatives) • Adventure Racing 101 • Boulder Runner • Centipede Pass • Poker Adventure Race • Flag Grab • Hoopla Adventure Race 2 MS Introduction: How to Use It Unit • Cooperatives (all 6 activities) Yearly Plans (cont’d.) Unit-Based Yearly Plans (SPARKfamily.org) are more traditional-style Yearly Plans with specific units being taught for 3 continuous weeks. This simplifies planning when multiple classes are being taught at the same time. Variables such as seasonal activities, and facility and equipment usage were taken into account. For example, while 6th graders use the volleyball courts during a 3-week Volleyball Unit, 7th graders are utilizing a field for a Football Unit, and 8th graders are active at the racquetball courts in a Racquets and Paddles Unit. MIDDLE SCHOOL Sample of Unit-Based Yearly Plan 3 Week Units 6th Grade Mix Fitness 1X/week 7th Grade Team Fitness 2X/week 8th Grade Individual and Dual Fitness 2X/week 1 Procedures Cooperatives and Fitness Procedures Cooperatives and Fitness Procedures Cooperatives and Fitness 2 Cooperatives and Fitness Cooperatives and Fitness Cooperatives and Fitness 3 Volleyball Football Handball/ Racquets and Paddles 4 Handball/Racquets and Paddles Flying Disc (Team activities) Volleyball 5 Football Basketball Dance (Social) 6 Dance (Folk and Line) Hockey Jump Rope 7 Basketball Dance (Multicultural) Flying Disc (Ind/Dual activities) 8 Jump Rope Volleyball Basketball 9 Soccer World Games (Team Handball/Cricket) Stunts and Tumbling 10 Stunts and Tumbling Softball Track and Field 11 Softball Soccer Golf 12 World Games (KinBall/Sepak Takraw) MS Culminating Event MS Culminating Event (Tournaments, Create a (Tournaments, Create a Game/Routines, Shows, etc.) Game/Routines, Shows, etc.) Use either type as they are written, or as a guide to craft a yearly plan aligned to your local standards or program goals. MS Introduction: How to Use It 3 Unit Plans A 15-day sample Unit Plan is provided for each grade level that a unit appears in within the SPARK Unit-Based Yearly Plan. For example, it is suggested that dance be taught in all 3 years of middle school. Therefore there are 3 distinct Unit Plans provided for dance that articulate from 6th, 7th, and 8th grade. Sample Unit Plans can be used as written or modified to suit your needs. Sample Unit Plans can be found on SPARKfamily.org. ALL B T E K S A B ADE 7TH GR AN UNIT PL SAMPLE MIDDLE SCHOOL Y TUESDA Y MONDA -up ing Warm Ball Handl ASAP ee Pressure Fr Throws Activity ting) asket Shoo Shooting (B 2-on-1 Keep Away sser or (Choose Pa Receiver) 2 ASAP ock Out MIDDLE SCHOOL Kn Continuous 3 Activity ble? Pass or Drib ay 2-on-2) er Pl (Pedomet pen Space Move to O Player) (Defensive ss) o (Fake Pa G d an e Giv ASAP ee Throws Pressure Fr Activity ting) asket Shoo Shooting (B -2 on 3Keep Away e) (No Dribbl Knock Out Activity ASAP ee Throws Pressure Fr Activity ayer / a Post Pl 3-Catch w l ya Ro st Po (3-on-3 t) Tournamen ASAP ock Out Kn Continuous ASAP Continuous -up Activity ions Passing Stat er) (Pedomet AY FITNESS D ace in Open Sp Dribbling e Leader) (Follow th d Pivot Position an e ant Dribbl in om (Non-d n) io sit Po y Read 1 -up Activity Activity ASAP ing Warm ing Warm Ball Handl ASAP FRIDAY Ball Handl ASAP AY FITNESS D WEEK AY WEDNESD AY THURSD -on-3 sketball (3 3-on-3 Ba t) en m na ur Royal To Activity 3 -onsketball (3 3-on-3 Ba nament) Royal Tour MS Introduction: How to Use It 5 Lessons A typical SPARK MS PE lesson includes: ASAP and Roll-taking Begin each lesson with ASAP (Active Soon as Possible) activities to get all students involved and active the instant they arrive at the instructional area. For high MVPA roll-taking strategies, use any of the ASAPs found in the ASAP Section. ASAPs specific to each unit can be found inside units, just before Activities. Additional choices can found at SPARKfamily.org. Instructional Activities (see pg 7 for sample) Introduction Begin with a brief introduction by stating the Activity name and objectives. Both are important so students can recall the Activity by name and also understand the purpose of the Activity. Briefly discuss standards addressed. Instruction Next, give clear and succinct instructions for skills, drills, and modified games. Do not go into great detail on skill cues or game rules. Skill Building and Skill Application Move students directly into the Activity, whether skill-building drills, or modified games for skill-application. Feedback While students are active, observe and help those in need. Provide feedback to students as you move through the area. Restate cues or refine rules as needed. Challenges After students have had some time to practice skills or engage in the Activity, use Challenges to increase interest while encouraging improvement. Challenges are embedded within the Teach section of most activities as well as on Skill Cards. Cool-down and Closure Cool-down Provide cool-down activities such as walking the perimeter or active stretching while lesson closure takes place. Think About… Use Think About… to review key learning points and to assess student knowledge of concepts, principles, and strategies. 6 MS Introduction: How to Use It Activity Pages (Front Side) Each SPARK Activity includes the following: Shows the name of the activity: These will be referred to in the sample Unit Plan and elsewhere. ACTIVITY ZONE AND PLAYER-TOPLAYER DEFENSES Prep Describes set-up prior to beginning instruction. Questions that challenge students to reflect on and examine recent experiences. A diagram of the setup. Where students and equipment should be. Set ZONE PERSON-TO-PERSON • Create medium grids (10X10 paces) per group of 6. • Use spot markers to divide grids into 3 equal-sized areas (see diagram). • Form groups of 3: 2 groups per grid; 1 group wears pinnies and begins on Offense. Teach MIDDLE SCHOOL Designates the SPARK program. 10 PACES 1. Today you will learn how to play zone and player-to-player defenses. In a zone defense you defend an area or section of the field and try to prevent the disc from getting to your opponent. In a player-to-player defense you defend a person. 2. Zone Defense • In zone defense, the Defenders stay in their designated area and defend anyone who enters their zone. Defenders, each of you defend one third of this grid. (Show divisions of the grid.) • Offense, your job is to complete as many passes as you can. You may move from zone to zone at any time. Principle of 3’s is in effect. • Defense stay in your zone and between the disc and the player you are guarding. • Switch roles on signal. (Allow students 2-3 minutes of practice before switching roles. Repeat if needed.) 3. Player-to-Player Defense • In player-to-player defense, the Defenders stay on a designated person and defend that person no matter where they go in the grid. You may go anywhere on the field to defend your player. • Begin by lining up across from the other group. Choose which player you will defend against. It often helps to defend someone who is similar in size and/or speed. • Offense, again, your job is to complete as many passes as you can. You may move from zone to zone at any time. Principle of 3s is in effect. • Switch roles on signal. (Allow students 2-3 minutes of practice before switching roles. Repeat if needed.) 4. Challenges • In zone, can you cover your entire zone? • In player-to-player, can you keep within at least 3' of your player at all times? 5. Think About… • Which defensive strategy did you like better? Why? FLYING DISC MIDDLE SCHOOL A ready-toread activity description stating objectives, instructions, cues and challenges. 10 PACES 10 PACES • 4 cones per 6 students • 4 spot markers per 6 students (to divide grids into zones) • 1 pinnie per 2 students • 1 disc per 6 students 10 PACES Lists the equipment/ materials needed. Shows the type of grouping. States which SPARK Unit the Activity came from. 21 Shows the page number within the unit. MS Introduction: How to Use It 7 Activity Pages Extensions challenge learners of different skill and grade levels. These progressive challenges are listed for 7th and 8th grades, but can be used at any time to modify the activity and challenge students at their level. As you teach, assess your students’ comfort, interest, and capacity to perform the Activity, then adjust accordingly. If an Activity is too easy, move to Extensions to increase the challenge. If it is too difficult, decrease variables, simplify, and slow down. Most SPARK Activities include the following: Use the Integrations as background information during a lesson introduction or closure. Or, print all of the unit Integrations from SPARKfamily.org and staple the set to a bulletin board in sequential order for students to read on their own. Pull off the top one before the start of each new lesson. Types include: = Home Integrations promote physical activity at home and with family members. = Wellness Integrations include tips on nutrition, safety, wellness, etc. = Global Integrations connect activities and units to the history, customs, and practices of countries around the world. = Multicultural Integrations connect activities and units to diverse cultures found locally and regionally. ZONE AND PLAYER-TOPLAYER DEFENSES EXTENSIONS Pedometer Play (Need 1 pedometer per 3 students.) One group member wears a pedometer while participating in Zone and Playerto-Player Defenses. Reset the pedometer at the start of each activity. Which type of defense used more steps? Start your day in the Zone. Research shows that eating a healthy breakfast improves concentration, positively impacts academic performance, and boosts the immune system. The power of pancakes! Heart Rate Check (Need 1 heart rate monitor per 3 students.) One group member wears a heart rate monitor while participating in Zone and Player-to-Player Defenses. Check your heart rate during each activity. In which type of defense was your heart rate higher? Use to help guide standards-based teaching. Space is available to write standards from your state. See how SPARK aligns with your state standards at SPARKfamily.org. NASPE #1, 2 Passing, defending #2 Offensive and defensive strategies #3, 4 Aerobic capacity #5, 6 Cooperation, accepting challenges Your State (Write in here) 22 8 (Back Side) MS Introduction: How to Use It • Small cones can be used in place of spot markers for grids. • Pinnies Rule: The group wearing pinnies gets the disc first. NOTES These tips are instructional hints from SPARK PE specialists who have instructed the activity. Read them prior to teaching to get the “inside scoop.” Write your own notes in the space available. See pg 18 for samples of SPARK management and teaching strategies to help increase MVPA during PE. Basic Activities G WALK/JO LLS ROLE CA ACTIVITY ASAPs ASAP Prep • None Prompting students to be “Active Soon As Possible” (ASAP) is one of SPARK’s strategies for increasing physical activity. ASAPs include a variety of activities for teachers to implement as students arrive for class. They use little or no equipment, are enjoyable and challenging, and promote health-related fitness. Designed to involve all students in moderate-to-vigorous physical activity with few instructions or rules, ASAPs can also serve as active roll-taking activities. Once taught, ASAPs may be student-initiated and used before, during, or after taking roll. ASAPs can be found behind the red ASAP tab (for general ASAPs), as well as in each Instructional Unit (to correspond to the specific unit), and on SPARKfamily.org. Set ting te using exis /jogging rou backstop, a walking und the • Create bars, s (e.g., aro the pull-up activity area rs, around che blea past the . then repeat) te. ents the rou • Teach stud Teach nce take attenda g route. l Call, I will walk/jo lk/Jog Rol around our 1. In Wa ) you may k and/or jog of walking route. as you wal 0 seconds walking the in beg reach in 30-6 arrive, name). they could 2. As you X (a point number (or you reach r roll-call continue 3. When t) call you and istan “ass ing. area gnated activity begin jogg (or my desi move to our you pass me for, we will 4. When accounted are ents all stud 5. When on. with the less MIDDLE SCHOOL NS EXTENSIO nkey , across mo r low hurdles (e.g. ove llenge challenges Up the Cha ude more route to incl or push-up spot). Change the curl-up ping at a bars, stop llenge . Cha ging the re challen Crank Up er and mo route long Make the SED S ADDRES RD STANDA NASPE y obic capacit #3, 4 Aer enjoyment peration, #5, 6 Coo (Write in Your State 1 here) ASAP AEROBIC BA SICS Fitness Activities Prep • Music (inter val) and playe r (optional) • 1 heart rate monitor per stude nt (optional) Set • Students on designated roll-c all numbers. • Play music. Teach FITNESS 1. Aerobic Basic s is the warm-up for our fitness 2. As you arriv activities toda e, move to your y. roll-call numb 3. Aerobic Basic ers and begin Exercises - Do moving. each of these seconds each until the signa and extend as l to change. (Allo it becomes easie • Knee Taps r.) w 30 – Lift your knee s up to your • Imaginary palms held hip-h Jump Rope igh, alternating Pretend you are L and R. • Jumping Jack jumping rope s – Jump to strad . Get as tricky as you like! and back. dle and back on beat, with arms straig • Mountain ht moving up Climbers – Put hands on groun your body. Mov d and form a e to lunge your wide, inverse legs, alternating • Push-Ups – “V” with front foot. From your knee s or your feet. MIDDLE SCH OOL ASAP EXTENS IONS 1 – Get in the Zone Check your heart rate, working Have Heart for to get and stay details.) in Zone 3. (See Fitness Activity: Gotta 2 – Student Rout ines Students subm it routines with 5 - 10 exercises to be performed during roll-call. STANDARDS NASPE ADDRESSED #3, 4 Aerobic capacity #5, 6 Cooperatio n, Your State (Write enjoyment in here) Instructional Unit Activities THROW PARTNER TCH AND CA ASAP Prep or 4 lines (for boundaries) • 4 cones students disc per 2 • 1 flying Set you will use area same activity • Use the your lesson. the rest of for Teach warm-up forth back and Catch is our e, and toss Throw and open spac ow, Hammer t. 1. Partner ehand Thr , move to ng Disc Uni grab a disc Throw, For for the Flyi a partner, (Backhand arrive, find throws and catches ed C Catch). and 2. As you of 1-H ice ch, r cho anded C Cat using you Catch, 2-H Throw, Clap signal. e until the 3. Continu disc as it's TENSIONS ary to meet the ASAP EX - Both Partners Statsion Moving only stationary. n1 both partner Progressio Catch with e Throw and Moving to open spac 1 Partner her moving thrown. ionary / and the catc tner Stat stationary, n 2 - 1 Par the thower Progressio with ch Cat Throw and . disc the to recieve Moving h Partners are on the move. n 3 - Bot Progressio wer and the catcher Both the thro SC FLYING DI SCHOOL MIDDLE MIDDLE SCHOOL 1 SED S ADDRES RD STANDA Hammer nd Throw, ow, Foreha ed C Catch khand Thr and #1, 2 Bac C Catch, 1-H 2-Handed y obic capacit #3, 4 Aer challenges accepting peration, #5, 6 Coo NASPE Your State (Write in here) The SPARK Fitness Section (red tab) provides Fitness Activities for students to learn about and improve their aerobic capacity, flexibility, muscular strength and muscular endurance while understanding critical body composition concepts. Use Fitness Activities throughout the school year to keep health-related fitness a critical part of the ongoing physical education weekly routine. Additional Activities, circuits, and exercises can be found in the SPARKfit section of SPARKfamily.org. Sixth-grade units provide 1 day/week with a focus on fitness while 7th and 8th grade units suggest fitness be the priority for 2 days/ week. (See page 17 for more on fitness in SPARK MS PE.) Throw, Clap Catch, SPARK MS PE offers students hundreds of Activities to learn, practice, and master a wide range of diverse skills and strategies that address state and national standards. Only Activities that produce substantial opportunities for students to actively engage in moving and learning sport, cooperative, and dance skills are included. Inactive games and drills, as well as activities requiring specialized equipment or facilities (e.g., formal gymnastics and aquatics) have not been included. Instructional Units are all marked with blue tabs. 1 MS Introduction: How to Use It 9 Special Activities Adventure Races “Real” adventure racing is an exciting sport that can last from hours to days. Small groups travel together and complete various tasks as they navigate their way through a challenging course. Fitness, problem solving, cooperation, and movement skills are vital to success. SPARK Adventure Races utilize the core concepts of “real” adventure racing without the fancy equipment or rugged terrain. The main objectives include reviewing, reinforcing, and assessing skills and knowledge learned during a unit. They are fun and challenging and offer many opportunities for cooperation and problem-solving. (DeJager, D. and C Himberg. 2008. Adventure Racing Activities for Fun and Fitness. Champaign, IL: Human Kinetics.) The object of a SPARK Adventure Race is for groups to complete all tasks on their Adventure Race Task Card, within the time limit, while staying together. Most units in the SPARK MS PE Manual have an Adventure Race. Although each is slightly different, they have much in common. How They Are Run • Groups typically move a total of 4 loops around the racecourse. • On the 1st loop, groups stop only at the Answer Station. (This helps stagger groups at the Activity Stations.) When they arrive at the Answer Station they tell the Judge the answer to Question #1 on their Task Card. The Judge makes sure that the group is together and their answer is correct. If so, the Judge marks the back of Task Card and the group moves on to the next Activity Station. If incorrect (or the group is not together), the group must move around a short “Think About It” loop before giving another response. Students are encouraged to work with other groups to answer difficult questions. Hints can be given by the Judge to help groups in need. • After completing the 1st complete loop, groups continue around the racecourse stopping at each Activity Station to perform movement or fitness skills and/or complete problemsolving activities. The group receives a mark on the backside of the Adventure Race Task Card in the appropriate box after finishing each station’s task. • Groups must remain together, earn the required number of marks, then cross the finish line together. • After completion, groups show teacher/Judge their task card and begin the Closing Challenge. 10 MS Introduction: How to Use It Special Activities Adventure Race Task Card ES 50 C PA • Print 1 per group of 3-4 on cardstock and laminate for durability. • Task Cards guide groups through the course with rules, tasks for each station, and the questions for the Answer Station. • Includes the Closing Challenge activity for groups to complete when finished with the race. Judge Adventure Race Station Cards Judge Judge Think About It Loop Judge Judge • Print 1 per station on cardstock and laminate for durability. • Put in Shoulder Folders at cones to create stations. • Denotes the type of task to be done at each station. MIDDLE SCHOOL Judges • Judges are utilized throughout the course to ensure groups are following race rules and embodying the spirit of the Adventure Race. • Teachers and/or non-participating students make good judges. • One Judge is needed at the Answer Station to see that the group has answered the question correctly, to mark their Adventure Race Task Card, and to ensure the group is together. Judges are optional at Activity Stations, but are suggested if students have difficulty following rules. If there are no judges at the Activity Stations, groups may be on the honor system to mark their own cards. MS Introduction: How to Use It 11 SPARK Events R PE DANCE PENNIES FO MARATHON s or ration 1 clas 1 full day – time tions (Du Event Op ve remain acti h levels will .) permitting options. Bot by all. 2 activity or ticipation nt there are ate in 75% ensure par In this eve to on will particip the less throughout out. Students rt hea r Dance you for this event. ate in Option – duled will particip 2 • Level 1 dances sche e. Students Level g hom osin more of the way ents cho e feet the Teach thes addition, pairs of stud – 6. Option – ces. In ups of 4 • Level 2 tines to gro re of all dan 75% or mo ce moves and/or rou dan will teach 30’s. These . 1920’s and e, and cash Connection us fad in the pete for prizes, fam Cultural They? com e an enormo ses, Don’t rathons wer s allowed people to y Shoot Hor ing event. In Dance Ma titled, The rais contest lm fi ce fund 9 a dan 196 into hours il the organized this old idea ples dancing for 30 d away unt y turn fade e to rop e n Stat 39 cou philanth The craz ents at Pen student run $2,000 with Dozens of inspired stud e students raised the largest iatric cancer. n Stat ‘THON was 1973, Pen Penn State ion to help fight ped annual charity dance 2009 the straight. In and raised $7.49 mill lead and now hold ld d this in the wor e followe ersities hav . nded. other univ n underfu of their own that are ofte marathons classes or nt causes individual s are importa event for as possible on program rathon can be a fun cati y pennies edu l ect as man ryone ce Ma Physica for PE Dan Students coll Dance Marathon, eve Use funds nies ity. Pen mun The er. com day of the re school tral contain into a cen unit. On the for the enti collection the Dance throughout nies to the event for students. pen for all brings the education e physical to improv rathon with s Dance Ma central ard Basic nies for PE a Bulletin Bo for the Pen you can use excitement r administration if reness and Raise awa rds. Ask you . photos. bulletin boa -traffic area 1, post past 1 or more r high yea a r in rd ned ons. Afte bulletin boa ce Marath dances lear the Dan ut ut abo abo light facts Give facts Section 1: wcase to high dance sho program Provide a 2: ude ion incl Sect funds, . raising the you in this unit are reasons why Highlight year 1 Section 3: ble goal in d. a reasona details. accomplishe l meter. Set raising goa ls on what has been Post a fund years’ goa Section 4: following base and then e) Pag of e ksid ch on Bac p, Set, Tea (Event Pre MIDDLE SCHOOL DANCE Suggested 65 Implement the SPARK Event in the last few days of the unit to provide an exciting culminating experience that will showcase skills and knowledge learned. Use the SPARK Event as a foundation for teacher and student creativity and expand the idea to make it relevant to your students, school, and community. SPARK Events include 2 or 3 levels of participation and competition so students can choose the one that is right for them. Each SPARK Event connects the experience globally, expanding student understanding of activity as it relates to the larger human experience. Use this connection to introduce each Event to your students. Then, create a name for each Event using characteristics of your school, making it more meaningful to your students. A simple way to do this is by using the school name or mascot in the name of the Event (e.g., The Chesapeake Cheetah Challenge, The Fletcher Hills Finale, The Winston Warrior Wind-up, etc.). Generate interest for each SPARK Event with bulletin boards focusing on unit content and the SPARK Event theme. Post each board in a high-traffic area, at the beginning of each Unit. Update the content regularly with up-to-date information and photos from previous years’ Events. Basic outlines for SPARK Event bulletin boards are given within each unit. Supplemental bulletin board resources can be found at SPARKfamily.org. PENNIES FOR PE DANCE MARATH ON PREP • Music Playe r • SPARK MS Music CD and/ or a collection songs to matc of h dance styles • Event deco rations (optional) SET Teaching Pair • Set a Pennies for PE fundraisin g goal. • Post and main tain event bulle tin board. • Create an audio playlist long enou provide music through the entir gh to e event. • Allow stude nts to choose an event level 1 or 2). (Level • Pair Level 2 students as teach ing pairs. • Form group s of 4 – 6 as learn ing groups. Assig n a teach TEACH ing pair to each group. 1. Today is fi nally here! Welc ome to the Penn 2. Today we’ll ies for PE Danc dance nonstop e Marathon! for X hours (desi physical educ gnate amount ation program. of time) to raise 3. At the halfw funds for our ay point, we’ll break into group teach you some s of 4 – 6 and new moves. our dance teach 4. Thank you ing pairs will for working hard and collecting tomorrow (or pennies. We’ll next week) on post the final our bulletin boar 5. When the fundraising total d. music starts, danc e! 66 12 MS Introduction: How to Use It Written in Prep, Set, Teach format, SPARK Events are similar to other Activities, but are used as a culminating activity. Leveled Activities are taken from those taught earlier in a unit. It may be helpful to review specific Activity pages while preparing for an Event. Many Events utilize the Royal Court tournament format. This type of tournament increases activity for all students while maintaining a focus on participation. A complete guide setting up and running Royal Court tournaments can be found at SPARKfamily.org. The First Five Lessons At the beginning of every school year, use your first 5 lessons (or however long it takes) to establish a positive learning environment with routines and protocols to be followed throughout the year. When students know what to do and when to do it, it decreases the amount of time spent on management for the rest of the year. This not only makes it simple for students and teachers, it also increases the level of moderate-to-vigorous physical activity (MVPA) because less time is wasted. SPARK offers sample introductory lessons entitled, “The First 5 Lessons” (behind a tab of the same name) which specifically focuses on establishing class procedures, learning each other's names, building a group spirit, understanding safety rules, etc. These are suggestions to be used in combination with activities you normally teach to set the stage for your year. MIDDLE SCHOOL The positive learning environment includes much more than just routines, however. The way you start the year also sets the tone of your class for the next 36 weeks. Will it be the “rowdy” class where kids don’t get along and accidents happen all too frequently? Or, will it be the one that students look forward to because they know it is fun and safe, with new things to learn throughout the year? MS Introduction: How to Use It 13 Instructional Materials Task Cards Include instructions for selected activities within the unit. With English on the front and Spanish on the back, Task Cards are provided to individuals, pairs, and groups to help guide student learning. SPARK suggests downloading them from SPARKfamily.org, printing onto cardstock, and laminating for durability; or purchasing the SPARKfolio. NG D TUMBLI S D ROLL STUNTS AN ROTATIONS : Rotations of feet and AN raise back Pirouettege position. Lift to balrtls leg. Pull with shoulder n lun f of suppo k wall, tur • Begin in touches cal head to spot on bac front n at foot so toe k foot; tur ins curved s to opposite bac und. Front arm beg n bring both arm the aro y le, wa dd all the at side mi arm er oth n middle, ddle to tur mi e sid crown or : SED S ADDRES STANDARD CARD MS SKILL 14 MS Introduction: How to Use It Skill Cards 8.5"X11" sheets that visually and/or verbally depict unit skills. Use Skill Cards to create stations and/or use as a visual for you and your students when learning skills. Skill Cards contain Challenges to differentiate skills from 6th-8th grades. Cards have English on one side, Spanish on the other. SPARK suggests downloading them from SPARKfamily.org, printing onto cardstock, and laminating for durability; or purchasing the SPARKfolio. Assessments Utilize SPARK Assessments to help guide your teaching. Three levels of assessment choices are offered. Choose the one that fits your teaching style and class environment. Each option is designed to offer increasing levels of standards-based feedback as a measure and guide for improvement and evaluation. SPARK Assessments are designed to be used along with regular observation of student participation and effort. Level 1 • SPARK Unit Written Tests Level 2 • SPARK Unit Written Tests • Skill-based Assessment such as: o Performance Rubrics (or) o Peer Coaching Checklists (or) o Self-Checklists • Student Portfolios to include any (or all) of the following: o SPARK Unit Written Tests o Skill-Based Assessments (including optional video assessments) o Coulda, Shoulda, Woulda Character Ed Journaling Pages o Create a Game Journaling Pages o Create a Routine and/or Event (including optional video) o Heart Rate Monitor Logs o Pedometer Logs o Fitness Assessment Logs EST UNYIITNGTDI SC FL DATE: PERIOD: NAME: TEACHER: question. er for each the best answ t for letter for is importan write the Disc Golf be … Circle and the rules in you should ce sign” grip? uses the “pea disc throw 1. Which a. Backhand b. Forehand ber c. Thum d. Rudder when ld follow cue you shou is the final w? 2. Which any disc thro performing the side. a. Step to disc flat. t. b. Keep the ugh to your targe thro c. Follow proper grip. d. Use the Skill-it! from the 6. Following waiting to throw is farthest n whose disc safety. Whe the person a. behind st to the disc is close hole. on whose t of the pers b. in fron hole. disc. your own the target. c. behind in front of d. standing me l and t successfu is the mos disc? type of catch to catch a 3. Which n you can used whe should be C-Catch. a. 1-handed C Catch. b. 2-handed Catch. h. c. Pancake the Back Catc d. Behind t is the mos ate where playing Ultim to receive the disc? 4. When place to run l essfu succ end zone. a. To the ine. sidel b. To the space. nder. c. To open nearest Defe d. To the SCHOOL r Builders player ate and a game of Ultim out of bounds, playing a es the disc 5. You’re able r team catch ch is an unaccept Whi on the othe they are in. tion? but insists des. the situa le deci ner hand Win way to r, Scissors. to the a. Rock, Pape . Throw goes back play b. Redo the a who had thrower. on the field say. eone else what they c. Ask som and go with it takes to better view it for however long t abou d. Argue decision. a to e com Characte around a to step out help you ate? exercise will 7. Which wing in Ultim when thro Defender a. Curl-ups -Ups b. Push s c. Leg Curl d. Lunges course and ole Disc Golf g your… ing an 18-h on improvin 8. While play you are working ries burning calo position. a. Body Com rance. Endu r b. Muscula y. c. Flexibilit Capacity. d. Aerobic cts Fitness Fa In the Ga MIDDLE MIDDLE SCHOOL Level 3 Happen about YOU. All answers are Make it this section is er (Rememb acceptable.) a throwing use while will YOU disc throw 9. Which a friend? disc with a. Backhand hand Fore b. throws. c. Hammer s of different d. All type flying disc ly learned use my new t likely to 10. I’M mos of Ultimate. e skills to… gam pick up or beach. a. Play a at the park catch it with b. Play Disc Golf. t and play round of g disc spor c. Play a my own flyin d. Create friends. Written Tests Pencil and paper assessments, which check understanding for all 6 NASPE standards. SPARK Written Tests provide students a chance to show off their new knowledge through a short written test given at the end of the unit. Grade each test yourself, or allow students to grade a partner’s test. Student grading of tests generates discussion on honesty, while offering another class review of unit concepts. MS Introduction: How to Use It 15 Assessments (cont’d.) Performance Rubrics VIORAL IVE / BEHA COGNIT DGE WLE IVE KNO COGNIT `]Ê Ài > >V >`]Êv ÃÊvÊL iÞÊiiiÌ UÊ `iÌviÃÊ iÀÊÌ ÀÜð ÊVÀÀiVÌÃÊ >`Ê > >ÌÌiÀÃÊ>` ÛiiÌÊ« UÊ >ÞâiÃÊ >ÃÃÃÌÊÊ iÀÀÀð Ê«>ÀÌiÀÊÌÊ i`L>VÊÌÊ> UÊ *ÀÛ`iÃÊvi Ê>`Ê«ÀÛ}ÊÃð «} `iÛi OOL MIDDLE SCH RUBRIC LITY RESPONSIBI / SOCIAL ÀÃ>Ê SELF ÌÀÊ>`Ê«i iÃÊÃivV UÊ iÃÌÀ>Ì ÌÞ° ÀiëÃL i}ið UÊ VVi«ÌÃÊV > ð ÃÊÜÌ Ê«iiÀ UÊ «iÀ>Ìi SC FLYING DI all 3 cues Observational assessments you can use to collect skill development data. Due to the large numbers of students and classes taught in physical education, it’s often difficult to use rubric assessment for every skill taught. SPARK recommends using rubrics in the following ways: • At the start of each unit to set learning objectives and expectations. • Each marking period, as 1 recorded skill assessment per student. If you complete 3 units per marking period, assess 1/3 of the class with the rubric from one unit, 1/3 of the class with the second, and 1/3 with the third. • Throughout units as a guide for practice and performance. kes with no mista all the time no mistakes with ates kes Demonstr all the time Scale: 3 ates 2 cues the time with no mista all 2 Demonstr ates 1 cue cues 1 Demonstr onstrate any of the dem 0 Cannot Oftentimes, assessing all students with rubrics for every skill can be an unmanageable task due to large class sizes and multiple classes per week. That should not stop you from using rubrics in your teaching. Pace your assessment to be both manageable and meaningful. FLYING DISC DATE: PERIOD: NAME: TEACHER: the Catcher. did properly. Coach and that they other is the for each cue while the checkmark first Thrower, throw. Thrower a you is the cues for the 5 throws, giving the 1. One of follows the least catches at 2. Thrower and hes watc 3. Coach w. tice the thro roles. 4. Switch inue to prac nish, cont 5. If you fi Directions FLY ING DISC Trial 4 Throw Backhand l3 Cues NAM Trial 2 Trial 1 Trial 5 Tria E: b on top Places thum th rs undernea Curls finge TEACHER: -sided foot ard with same Steps forw Peer Coaching Checklists Peer skill assessments that guide students in offering feedback to their partners for proper performance. Students take turns being the Coach and the Performer. DATE: Practice the skills below PERIOD: t Snaps wris using the “Thin a partner 10 times k Abouts” for . Circle cues. Then try forflat Keeps disc target the number of times improvem the activity alone ts toeach ents you did every and poin time we do a thing in the “Thin Tria through l 5or with your stuff to Self-Check. Whe Followsshow k Abou l4 a friend d Throw rehff.an forFo sign-o Cues SCHOOL e sign grip Shows peac side w close to Keeps elbo t at 45° Drops wris RookieTrial 1 FLYING Trial 2 Semi-Pro n you are ts.” Look Tria Trial 3 an “All Star” you are ready to Professional All Star DISC t Flicks wris t ugh to targe Follows thro MIDDLE SCH OOL MIDDLE row Trial 5 4 Trial Have your friend Hammer Th l3 DAT TriaE: 2 3 sign below. 4 5 l 1 6 Tria7l 2 times in a row Tria 8 IOD: 10 times in a row PER9 Cues times in a row 2 3 4 NAME: 5 6 e sign griptimes in a 7 8 row Shows peac 9 times in a row 10 Ham head times in a rowbounds with TEACHER: Holdmer s disc over 2 ds” of 3 Throw steps out 5 un 6 ut4 Of Bo team times in “O each other. 8 to argu a row the oth7er Tilts disc 9 e with on in er times 10 in play a a rows beg times e when ard in a row in. Both team Steps forw is e of Ultimat he gam a that ing t the disc says s wris You are play Flick with er do. play ld t THINK cou . The youAB ugh to targe the discBac OUTS... list 3 things Follows kha ndthroThro w Briefly you do? • Grip:at could thumb on top : Wh Places of disc with Coulda • Holds Backhand Throw Forehand Throw Self-Checks Student-paced skill assessments that can be administered throughout the entire unit. disc with side and back of hand index finger along rim; curls • Steps towar other fingers facing the target d target with under the rim. . same foot as • Finishes throw throwing hand, pointing finger and snaps wrist • Keeps disc at target. as arm extend low and parall s. el to ground. 1. 2. Forehand Thro in this should do w t you • Grip: Places ribing wha thumb on top of disc. Make 2-3 sentences desc against inside te s a peace lip under disc. do? Wri • Keeps elbow you Ring and pinkie finger sign with index and middle fi uldbody shoto nger; places middl stay tucked in, Whatclose and holds lower • Drops ulda:wrist touching palm. e finger Sho so disc hangs arm parallel to at 45° angle. • ation. ground. wrist forward situFlicks as disc is releas ed; points and follows throug Hammer Thro h to target. w • Grip: Places thumb on top of disc. Make against inside s a peace sign lip under disc. with index and Ring and pinkie • Holds disc middle finger: over head. Tilts fi places middle disc so it is almos nger stay tucked in, touch • Steps and fl finger ing palm. icks wrist forwa t rd as disc is releas upside down. ed; points follow ing through to target. Write a full ld you do? What wou Woulda: ation. in this situ actually do ld t you wou in detail wha describing paragraph MIDDLE SCHOOL 3. 16 MS Introduction: How to Use It Coulda, Shoulda, Wouldas Pencil and paper assessments, offering scenarios that allow students to reflect and respond to situations they are often faced with during physical education/physical activity settings. These make excellent homework assignments and topics to discuss with a partner or in small groups. Where Fitness Fits SPARK MS PE recommends 1-2 lessons per week be devoted to fitness instruction time (1 in 6th grade and 2 in 7th and 8th grades). These lessons teach students to assess and maintain physical fitness, and to demonstrate knowledge of physical fitness concepts, principles, and strategies to improve health and performance. In addition to specific fitness days, all SPARK Activities have the potential to promote health-related fitness every day. From management and teaching strategies designed to increase MVPA (e.g., high-activity rolltaking, high student-to-equipment ratios, etc.), to Activities designed specifically to maintain a level of 50% or greater MVPA, SPARK MS PE keeps a focus on fitness during PE class on a daily basis. MIDDLE SCHOOL Integrations are another way to promote physical activity and physical fitness, with suggestions for out-of-class settings such as before and after school and at home with family and friends. The SPARKfit program (SPARKfamily.org) is yet another way SPARK promotes healthrelated fitness throughout the school year and beyond. SPARKfit is a collection of programs, resources, and teaching tools all aligned with consistent wellness messages and outcomes, each incorporating evidencebased best practices. The goal of SPARKfit is to provide teachers with relevant tools for embedding physical activity, good nutrition, and wellness behaviors into a variety of settings, making it possible to surround students in an environment of positive and accurate wellness messaging. SPARKfit includes: • Personally Fit. This in-class program includes wellness lessons with various themes including benefits of physical activity, assessing fitness, the FITT principle, energy balance, breaking barriers, finding social support, eating healthy foods, and more. This program also includes a variety of Activity and Healthy-School Challenges. • SPARKfit Circuits. This collection of resources include circuit-training guides for PE and the classroom, as well as at home. • Fitness Lab. This fitness program is designed to be implemented beforeand/or after-school with lessons and wellness extensions for students to take home. • Wellness Walking. Another beforeand/or after-school program, teaching students and staff the healthy benefits of a complete wellness walking routine. All SPARKfit programs and resources are available at SPARKfamily.org and are available for use by schools and organizations that maintain membership. MS Introduction: How to Use It 17 SPARK Strategies Incorporate SPARK management and teaching strategies into your routines to help increase MVPA during PE. Examples of SPARK management and teaching strategies include: High MVPA Roll-Taking Strategies Taking roll while students are active adds approximately 5 minutes of MVPA per day, 25 minutes per week, 100 minutes per month, and 900 minutes per school year. That equals 30, 30-minute classes. Wouldn’t it be great to add an extra 30 classes of pure activity to your students’ schedule each year? Check out strategies in the ASAP Section to find examples that might work for you. The object is… You do that by… When describing an activity, try: “The object of the activity is ________; you do that by _________. Ready? Go!” This strategy helps keep your instructions focused and concise. The 80/20 Rule After instruction, assume 80% of students understand and the other 20% don’t. Instead of answering student questions, get started. Most students will “get it” while participating in the activity. While students move, play the role of “plumber” and “fix the leaks” by providing individuals with information when needed. 18 MS Introduction: How to Use It Principle of 3s To keep things simple in most activities taught, make the answer to all questions “3.” How close can I cover on defense? Answer: 3'. How long can I hold the ball on offense? Answer: 3 seconds. How far must my pass go? Answer: 3'. Pinnies Rule The group wearing pinnies begins on Offense and always goes in the same direction (e.g., facing north). Limited Equipment/Large Class Ideas Ideally, equipment ratios are appropriate, but in cases where there isn’t enough, read Limited Equipment/Large Class Strategies in the introductory pages of each unit. Individual/Partner/Group To decrease transition time, keep similar-sized groupings throughout the lesson, or combine ready-made groups/pairs rather than creating new ones. SPARK Activities note the grouping needed with individual, partner, or group icons on the top, R-hand corner. Look for Movement If you don’t see enough, change the activity (e.g., do a different drill or a timed challenge; reduce group size; add more balls or more chasers; widen boundaries; etc.).
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