How to Create Teams: By clicking on the ‘My Teams’ heading in the left hand column it will take the administrator into a new area that lists all of the teams that have been created (with a sub heading of the clubs that you have associated them with). To add a new team, click on the green button on the top right of the page named ‘+ New Team’. Fill in all fields in the pop up box and click ‘create’ and the team will be added into the list. How to Create Players: The creation of players can be done one of three ways; 1. Player Registration – Can be done by the organisation administrator or a club administrator (who has been given access rights by an organisation). To add a player to the system click on the ‘My Players’ tab in the left-hand column and click on the ‘New Player’ button. A pop-up box will appear with the required fields needing to be filled out. 2. Mass Upload – CricHQ can support the mass upload of player information. This will need to be provided in a CSV format. 3. Game Entry – If a player has not registered through either of the first two options they can be added through participating in their first fixture (information on how to do this is in the How to App Section). How to create Grounds/Pitches: (General view of ‘My Grounds’ page) Click on the ‘My Grounds’ tab in the left-hand column to load in the page. To add a new ground click on the ‘New Ground’ button in the top right of the page, this will pop up a screen to fill out with the details including ground name, description, image, country and the location on the map (as seen below). Once you have tagged where your ground is located, the next step is to tag the pitches on the ground. To do this you need to click on the map again and a pitch map icon will pop-up asking you to confirm the pitch name/number (as below). When you have added the pitch and allocated a number/name to it you need to ‘click out’ of the box by clicking the exit tab in the top right corner. Administrators can allocate up to 30 pitches on a field (this number can be raised if needed). The example of a final display is below: Manual Scorecard: The administrator can enter the result of a fixture (if not already done so with the CricHQ app) into the competition management system after the fixture has been completed. This information is entered in two different ways depending on if you are an organisational administrator or a club administrator/scorer. 1. Organisation Administrator - Go to the ‘My Competitions’ section in the Manage List and find the particular fixture you are looking to enter a result for, click on the blue icon and select the ‘Add Result’ option. This will take you to a screen that requests the basic match information; this should load automatically for you to review before you accept the content. 2. Club Administrator/Scorer - Go to the ‘Manual Scorecard’ option in the Manage List (available to both the organisation administrator, club administrator and verified scorers). If this does not load automatically enter in the following: Fixtures – Select the fixture you would like to enter in the result for. Home Club/Team – Enter in the club that the home team is playing for, when the club comes in the search box ensure you click on the correct option so the writing goes green with a tick next to the writing (this is important so the system recognises the club within the system). Then select the team playing in the fixture from the drop down box. Away Club/Team – Repeat above for away club/team. Match Type – Enter the type of match the two teams are playing. E.g. T20, One-Day or TwoDay Match. The Match Type Details should then load automatically. ‘Next: Home Players’ Home/Away Team Selection - To select players for the scorecard select them from the list that appears on the right hand side, this can be done by clicking of the players wanted and drag/dropping them into the left hand column. This also sets the batting order, this can also be changed with the click and drag functionality. This needs to be done for both the ‘Home Team’ and the ‘Away Team. When completed the administrator continues by clicking on: ‘Next: Captains and Keepers’ Enter in the Captains and Keeper for both teams in this window by clicking in the drop down boxes. Also you will be asked to provide information on who won the toss and what they selected to do in the ‘Match Toss’ section. (Refer to next page for screenshot). ‘Next: Inning 1’ Once in the ‘Inning 1’ section the administrator is required to enter in all the information of the players who batted and bowled in the innings. Enter in extras including wides, no balls, byes, leg byes and penalty runs, the total will auto generate but is adjustable if needed. ‘Next Inning’ Repeat the same process for the away team for the 2nd innings. ‘GO TO’ This window will display a review of the raw data for the administrator to check all is correct. If a mistake has been made click the ‘BACK’ button and make the necessary adjustments, if all is correct click ‘SUBMIT SCORECARD’. The system will now display the scorecard for clubs/players to view. Scoring: If you are an authorised scorer or manager of a team for a CricHQ fixture you can pull down a fixture to your CricHQ App. The App is available free via the Google Play store and the Apple App Store for use on Android and iOS devices. Once you have downloaded the app you can log in with your CricHQ account. Enter the ‘Manage’ section of the app and view all of the fixtures that have been assigned to you for you to score. If you don’t have access to the internet on gameday then it is through the Manage section that you can download your fixtures whilst you are connected to the internet for later use when you’re offline. Note: If you turn up to the ground with no internet connection you will not be able to download your fixture onto your device as an internet connection is required for the download to occur. If you will have access to the internet during the day simply turn up to the game and you’ll be able to do your preparation at the ground. To start scoring a CricHQ fixture that has been assigned to you as the team or club manager choose the ‘Create New Match’ option via the in app ‘HQ’ menu button> then choose ‘From a CricHQ Fixture’> you will be presented with a list of fixtures you have permission to score on behalf of your club or team>to download the fixture on to your device you will need to press the fixture you wish to score and, whilst you’re connected to the internet, press the ‘done’ option if you want to score the match now or the ‘download’ option if you want to score it later. To begin scoring a fixture press the fixture from the fixture list. This will take you to the match set up page. The fixture will have information associated with it such as dates, grounds, umpires and match types. Check these are correct and the edit them if necessary. You can now select your players by pressing in to the team and pushing the green ‘select’ button to the right of the players associated to that team. If a player is participating in this fixture and isn’t on the list you can press the ‘Add Player’ at the top right hand side of the screen. You can search for the player on CricHQ’s cloud by typing their name into the search box at the top of the add player screen. If a player has been previously involved in a CricHQ match he will be available to pull down on to your device ensuring his full career statistics are maintained. If the player has not played in a CricHQ match before he will not be on the Cloud and you will need to create a new player by pressing the ‘+’ button at the top right hand corner of the new player screen. Once you have found or entered the new player you will be taken back to the selection screen and you will have the opportunity to ‘Select’ that new player for this fixture. When you are ready to begin scoring press the green ‘Done’ button at the bottom of the match set up screen. Note: This button will only be available when all of the required match information has been entered. You are now ready to start scoring this CricHQ fixture. The Scoring Screen The Scoring Screen has the following components; 1. Display Window, which identifies; i. Scores of both teams. ii. Number of overs bowled. iii. Current batting partnership. iv. Batting statistics and an indication of which batsman is on strike. To change the batsman who is on strike press the rotate icon. v. Bowling statistics and an indication of the current bowler. To change the bowler, press the rotate icon. 2. Live scoring button (Located underneath current innings score at the top left hand side) i) If live scoring is on, the live display will be green. ii) If live scoring is off it will be grey. iii) To turn live scoring on simply press the words [LIVE] within the display window. You can choose at what interval you wish to update the match; Ball by ball (every 30 seconds). Over by over (every 4 minutes). Every 15 minutes. Every hour. Note: Generally, for the point of watching the game online every 30 seconds is the best interval to use. Don’t worry about Internet usage, we aren’t an app designed to chew your data. 100 overs of live scored cricket updated every 30 seconds will cost you no more than 50cents for the whole day. 3. Entry Pad, for Match data entry. i. The “Ball by ball” Bar displays each ball in the over and the details of that ball. i. You can scroll forward or backwards in an over by pressing on the bar and sliding left or right as required. ii. The red [Undo] button located just to the right of the ball by ball display can be used to undo each action at a time. iii. Number Pad; i. Used for entering runs scored. ii. [Extras] is used for entering; 1. Extras. 2. Custom runs (5 for example). 3. Penalty runs. Wicket i. ii. iii. iv. v. Press [Wicket] to record a dismissal. Whenever a wicket involving a fielder occurs, you will be presented with a list of players that you have already been selected in the current game. You can add a new player by pressing the [+] button at the top right corner of the screen. You can select multiple fielders for a run out that involves more than one fielder. Select the thrower, then press the [+] to add the fielder who assisted in the run out. You may not know the fielder involved in a dismissal, you can choose [+Unsure] and then edit through [auditing] when you find out. If the fielder is not involved in the playing XI you can select the [+Sub] fielder option. Note: The dismissal in which people have the most trouble getting to grips with is recording a run out, when the batsman have completed a run and get run out coming back for 2 or 3 etc. Even if the batsman completes a run don’t press 1 and then try and record a dismissal because the app recognises that a ball (off which 1 was scored) was used. What you need to do is go straight to the wicket button and when you choose [Run Out] it gives you the option to enter in if a run was completed. Auditing To access auditing on the home scoring screen, press the [Audit] button. In the Audit page you can edit current match information. To ensure mistakes can be found quickly match information can be edited through; 1. 2. 3. 4. Batting view. Bowling view. Over by over view. Notes. You can edit, delete or insert a ball or note before or after a previous ball or note. To do this simply press on a ball or note and choose an option from the menu. Action {To be updated once D/L is released} Press [Action] to access a number of features: i. ii. iii. iv. [Add Power Play], Choose the overs the power play is to take place and the type of power play it is (Compulsory, Batting and Bowling). [Add Notes] to add a note on the bottom of the scorecard, notes include New Ball, Last hour, match paused (Drinks, Lunch, Tea, Weather, Ground Delay, Bad Light, Close of Play, Injury and Other. [Retire Batsman], press [Retire Batsman] to retire a batsman, you are also able to select if they are retired hurt or retired out or not out. [End Over], press [End Over] to force the end of an over. v. vi. vii. [End Innings], press [End Innings] to force the end of an innings. [End Match], press [End Match] to save a completed match to both www.CricHQ.com and locally on your app. You are able to confirm the result of the Match at this point. [Save Progress to CricHQ.com], press [Save Progress to CricHQ.com] to save a partially completed match in progress to both www.CricHQ.com and locally on your app. Match Settings When your in a match the [settings cog] will also give you the ability to check and change ‘Match’ settings’. 1. 2. 3. 4. Match Location Officials selected Match Type Home Team i) Add players by selecting the ‘team name’ and pressing the [+] located to the right of ‘All Players’. ii) Select the order, team captain and keeper by pressing [Team Details]. iii) To move players press and hold the symbol on the right and drag and drop in the correct order. 5. Toss Details 6. This is also where you have the capability to; Turn the Pitch Map off and on. Turn the Wagon Wheels off and on. Turn the Dot ball off and on. This feature enables you to enter where the dot ball went on the Wagon Wheel. By turning it off you skip the wagon wheel and go back to the main scoring screen immediately. Its completely up to you. Pitch Maps Every time a ball is bowled the Pitch Map grid will come up on screen, allowing you to place the line and length of each delivery on the map. This gives you the capability to analyse the areas a particular bowler is bowling in. You can turn pitch maps off and on via the [settings cog]. Alternatively you can pre enter these details when you add a player under their attributes tab. You will notice that the Pitch Maps rely on whether the batsman is left or right handed. All batsmen are automatically right-handed so you will need to check this and change them to left handed if necessary. It is easy to change by selecting [Switch] at the top of the Pitch Map screen. Wagon Wheels In the same manner as the Pitch Map, once Wagon wheels are turned on within the app, you can input where the ball went once the shot was played. This will give players a whole new level of analysis and fans a unique viewing experience. The wagon wheel has two functions that allow you to adapt the roll and height of the balls path. You can also press [keeper] to signify the ball went straight through to the keeper. You can turn wagon wheels on and off via the [settings cog]. Also you will notice that the Wagon wheels rely on whether the batsman is left or right handed. All batsmen are automatically right-handed so you will need to check this and change them to left handed if necessary. It is easy to change by selecting [Switch} at the top of the Pitch Map screen. Again, you can pre enter these details when you add a player under their attributes tab. Note: You can access the wagon wheels and pitch maps by rotating the device to landscape and scrolling through the scorecards and graphs. Graphs Scorecards and Whilst scoring a match you can rotate your device into a landscape orientation to display the full match scorecard with accompanying match notes. You can slide up and down to view the complete scorecard and you can slide across to view Run worms, RPO worms, Manhattan graph, MVP Graph, Match Analysis, Pitch Maps and Wagon Wheels. The graphs are interactive and by touching along any point of the graph more detail will be shown along the top right information bar. Most Valuable Player (MVP) Every match scored on this app is using the patented MVP calculations of the professional game to calculate the Most Valuable Player in any match. Match Reports Once the game is finished and uploaded to CricHQ the full match report is available within five minutes. To access this follow the below steps: Go to the CricHQ website (www.crichq.com). Find your scorecard by going into matches. Filter your region and location. Once you have found your scorecard click [more], which is near the top right hand corner. Then click on [match report] which is highlighted in orange. You will get a detailed report from the match. End Match and Upload to your Tournament control centre: Upon the completion of the match you can enter the match result and upload all relevant information and statistics to your tournament control centre at the touch of a button, saving countless hours in manual data entry. Tips on getting the most out of scoring with your CricHQ app The CricHQ application is an excellent tool for player development, by instantly improving player performance and understanding of the game. These will be outlined throughout this document showing different scenarios to highlight how it can be used for you and your teams benefit. Coaches and scorers have been using the CricHQ application to communicate with their players on: Pre-game and during the game strategies Setting up Key Performance Indicators (KPIs) Certain individual and team trends Post-match debrief of team and individual players By turning the device to landscape while scoring you can view the scorecard, run worms, manhatten graph, match analysis, MVP graph, wagon wheel and pitch map. 1. Opposition batsman wagon wheel – You can filter and analyse where an opposition batsman is hitting the ball and scoring their runs. Things to consider from this are field settings, bowler plans, and boundary size. In this instance we discovered the batsman was scoring 90% of his runs on the leg side, this was fed back to the team during the game and within four balls the bowlers changed their plans. The field was set differently and the batsman was out caught (skied to point) after trying to hit a ball to the leg side on 6 th stump line. 2. Match Analysis – during the game you check progress compared to the opposition in the below areas. After the game you can use as a debrief tool and discuss possible areas to work on for trainings or games in the future. For this game you will see the England womens team had a very high % of dot balls faced and maidens faced. Overall they struggled with turning over the strike, and having single run options. Their team debrief revolved around how they could do this better in the future and their next training session they worked on these two areas along with running between the wickets. 3. Your bowlers wagon wheel – during the game you check to see where specific bowlers from your team are being hit and having runs scored off them. Things to consider are field settings, bowlers plans, and boundary size. This right arm outswing bowler was constantly getting too straight with his line and in three games he was getting hit through the legside on a regular basis. After analysing his wagon wheel with the coach he consistently started hitting 3rd and 4th stump line in his following games. The outcome was his RPO dropping by half in his next two games. 4. Line and length of your bowlers – you can filter individual bowlers and look to see what areas they are hitting on the pitch map. Things to consider are the bowlers specific plans compared to actual execution. The bowlers line was reasonably consistent but his length was a mixture of full, good, and short. The bowlers plan was to bowl at a full length rather than a shorter length; from this we discovered that he was not executing his bowling plans correctly. The coach sat down with the player and went over this at the break in play. 5. Runs scored off different line and length of your bowlers – you can filter individual bowlers and look to see what areas the batsman has scored runs off them. We now look at the same bowler and see that the batsman has scored the majority of their runs off short deliveries along with short and wide deliveries. Compare this to full straight and full off side deliveries where no runs have been scored. When showing this to the bowler he made a conscious effort to bowl fuller as this was an area the batsman struggled to score runs from. 6. Match report analysis – you can spot certain team trends or areas of weakness that need to be improved or addressed for upcoming trainings or games. 7. Linear Scorecard – you can go through what happened throughout a game over by over and compare against opposition at certain stages and during power plays. 8. Detailed batting and bowling individual analysis – you can view where batsman have scored their runs, where bowlers have conceded runs and how many runs have been scored off particular balls.
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