le mp file 1 Sa I ? A L 41 CklEF OF OPERATION5 WRlTIMG Maureen Yates Brannan 3 0 ~ 1 Andy E . Davis Rob P&ndi I3r. S. Alexander Gentry, PhD Christina K a m n h Claytan Oliver Meredith Patterson PRODUCTIOHM A M A ~ E P Mary Valles FOR MGM TELEYISIO)J, EMTERTAIMMEHT Idc. Tamara Blanton: Product Development Coordinator Elaine Piechowski: Product Developmeslt Coordinator Laura Reid: Category Manager D E D I c AT I O BI Space exploration is not science fiction. It's an important and dangerous endeavor undertaken by the most extraordinary people our plarlet c a n produce. This book is dedicated t o the men and women who gave their lives in order to further o w understanding of the universe; ..y 2 -._ -* le Kevin P.BQerwinkle Sa mp Steve Craw Smtt Gearin Patckk Kapera Andrew M.Papowich mrl Wilson Erik Xple file MECMA~IC AS SS U S T A ~ C E Michael J- Adams Mike Anderson Charles Bassett I1 David Brown Manley Carter, Jr. Roger Chaffee Kalpana Chawla Laurel Clark Georgi Dobrovolsky Theodore Freeman Yuri Gagarin Virgil I. Grissom Rick Husband Gregory Iarvis Vladimir Komarov Robert Lawrence, Jr. Christa McAuliffe Willie McCool CREATIVEDIRECTOR Ronald McNair Mark Jelfo Ellison ONzuka Viktor Patsayev Ilan Ramon JudithResnik Francis Scobee Elliot See Michael Smith Stephen Thorne Vladislav Volkov Edward White I1 Clifton Williams, Jr. TYPESETTI JamesMacduff C~IEE F X E C U T I VO EF F I C E R JohnZinseT 2 p L A Y T E 5 1E R S 1 , Sa mp le file Tony Allen, Carl Ballard, JonBancroft, Kevin Barbour, Steve Barr, Clark Barrett, Matt Birdsall, Michael Blake, Eirik Bull-Hansen, Kyle Burckhard, Nick Campbell, Simon Campey, Chris Carlson, Richard Cattle, David Crabbe, JoshuaCremosnik, Steve Crow, Ray Edwards, Steve Emmott, Charles Etheridge-Nunn,JerryHam, Rich Harkless, Nabil Homsi, Olav B. Hovet, Ashley Jestico,Stephen Johnstone,Kalai Kahana, Bob Kelsey, Christi McCray, Matt McGowan, Angus McNichoI, James McPherson, Clint Menezes, Steven Mileham, Justin Miller, David Molinar, Jose H. Molinar, Dave Morgan, Ole Myrbakken. JasonOlsan, Kent Peet, Bob Pfeiffer, Andrew M.Popowich, Anthony Rainwater, hlando Rivero, Andy Robertson,Jill Robertson, Hector Rodriguez, Dave Salisbury, JonSederqvist, Aaron Smith, Mandy Smith, Marshal[ Smith, Sonya Smith, Catherine Spainhour, Kch Spainhour,Alasdair Stuart, Michael Surber, Andrew Fraser Taylor, Omar Topete, David Trask, Seth Tupper, Kris Wagner, JamesWiley, Marcus Wischik, Vi& McKie-Woods, Matt Wright a .,L. Spycloy and all relaled marks are and 0 z m q A l d m c Enfertainmrd GrouB Inc.All rights reserved names. places. a d text herein d a t i n g t o Spycraft. S b a h w h t r c Archer at any otherAEC pmduct i s copyrighted by AEG. R e p r d u n i m without AEC's written p e n n i ~ i o n is *xpwssly forbidden. except hthe puof m e u s and when p m s s i o n m photmopy 18 clearty srated. All characters. Vitaliry points. mundr, Dehnse. and other N ~ Sfrom the star Wars@ RnleplayingGame and other itpms nm mered by the Open Gaming License used with permission I ~ O MWsards or the Cwrr. Star W m is a rrademark of Lucasfilm. Ud. The rnerrtios oF or r e h e n c e m any company or product in this book is not a challenge ta the trademark or copyri&t concerned. This b o k uaes governments. intelligence agemi-. and political figures us s e t h p characters, and themes. All such use6 are Intendedh r entertainment pu-s SFARCATE SC 6 D ipg~-zeoqMGM Television Entertainment IncdMCM C I h t Holdlngga lnc. STARCATE SPYCRplFTand all related marks a r e Ty .!' L onty. =-Iis a trademark nT M m G o l d T - M B p r Studios lnc. All Rights R e s 4 , and 0 moq Alderac Entenatnmmt C m u Inc. ~ AH Rights Rerewed I 3 'I i .:'. , ,., , 'I>. , -.' ! _..;.. , . 'I. '! ...:.. , , :I . !!.,*. I-. '>I,!:,,. , *,.: . . . . . . .87 K’kaan. Near-Unas . . . . . . . . . . . . 87 d E w B A S E C L A S S . . . . . . . . . . . . a9 Wheelman . . . . . . . . . . . . . . . 8 9 A E W PRESTIGE CLASSES . . . . . . .9 0 Ace . . . . . . . . . . . . . . . . . . 90 Forward . . . . . . . . . . . . . . . . 9 2 d E W SklLL U S E S . . . . . . . . . . . . 94 C H A S E F E A T S. . . . . . . . . . . . . . . 9 9 d E W A Q V A ~ C ESklLC D F E A T S. . . . 104 JEW G E A R F E A T . . . . . . . . . . . . 104 ~ E ~W U M EOU~PMEEJT A ~ . . . . . . -104 JEW A L i ~ r 4E Q U I P M E M T . . . . . . .105 M I ~ C E L L A ~ E O U SRULE^ . . . . . . -108 Outer space Rules . . . . . . . . . . . 108 Radiation . . . . . . . . . . . . . . . 111. Converting Animal Stats to Stargate Rides . 11 2 H E W F A U ~ .A. . . . . . . . . . . . . . 113 F ~ E WRACES . . M E W W O R L D S . . . .6 ‘ E L D E O R E( p 5 4 - 5 7 3 3 . . . . . . . . . .6 C ~ A ~ T Owe: E R d . . . . . . . . . . 12 . . . . . . . . . . . 18 h l b A M E L ( p 7 X - 9 9 7 ) . . . . . . . . . .2 7 k o u kAlPlgA ( P E R - 9 9 2 ) . . . . . . .3 4 L I R A - k E ( P Z 4 - 6 6 9 ) . . . . . . . . . .39 L O M ~ I ~ U(Sp 8 V - 2 3 9 1 . . . . . . . . -47 MAkkAhPd A k k [ u X 4 - 7 2 1 ] . . . . . . 54 S h C k i Z E d Y.A . (.P 3 k - 7 1 9 ) . . . . . . . . 5 8 S r ~ r J J o s[ p G 7 - 7 8 2 ] . . . . . . . . . 6 4 ~ A L L I C I A[P4X-124) C h A P r e R Two: ABVEF~TURE I dS S P A C E . . . . . . .70 R I J M M I M G MrssrotJs [ A S P A C E . . .7 0 ~ O A ’ U L O FLEETS: . . . . . . . . . . . .7 2 le A BRIEF hrsrofty . . . . . . . . . . . . . . . . . . 73 O T h E R FLEETS . . . . . . . . . . . . . . 7 5 C H A P T E RT M R E E :N E WR U L E S . . .7 8 fl E W k u M A ~ SS p E C I ALTI E S . . . . . . . 7 8 N E W A L I E ~S~P E C I A L T I E S . . . . . . . 8 2 ~a-tafien . . . . . . . . . . . . . . . . 8 2 r Hau Kaingms . . .1 1 5 F . . .l n +f. M A s T E R W O R k M O D I F I C A T I O.~.S. .12 .... V E I - I ~ C U L AO R R D M A M C.E. . . . . . .12& . VEhlCULAR ORDdAdCE . . . . . . . . . . . . 130: VE~ICLE D E ~ C A ~ ~ T .I .O. ~. .~ .S. 1 3 k CkA5E5 AdD V E k l C L E COMBAT . . .137 MA5TER V E ~ I C L E G U I D E TABLE. . .1 5 7 MASTER V E ~ I C LG E U I D E . . . . . . .160. . MA~EUVE OR P T l O d S B y F A C 1 1 ( 4 . .170 V E H I C L E C R I T I C A L E F F E C T S . . . . . 174. . . . . . . . . . . . . . . 85 Lira-keans . . . . . . . . . . . . . . . 8 6 SteMOSSianS . . . . . . . . . . . . . .8 6 JEW EAR-~UMAFJ . w. A M M U ~ I T I O.~. . . . . -84 . . . . . . . . . . . . . .8 5 E V O L U T I O ~ ATRRYA I T S. . . .114~~ ..... VEHICLE CATEGORIES . . . . VEhfCLE Q U A L I T t E 5 . . . . . Kettle-Dwellers ’ .314 .... O R D ~ A ~CC L AES S E S . . . . . . . . . .8 2 ... Callicians . . . . . . . . . . . . . . . 8 3 Hidomans . . . . . . . . . . . . . . . a 4 ..... C ~ A ~ T F E ORU R :CMASES VE~ICLA EN D Eldeorans Himmelites = A H D V t k ~ c L eGUIDE Sa rn! mp Ptah I file . . .87 4 .I . -.- . I . . . . 1. coverage of important NPCs (includingstatistics), and a set of plot hooks geared towards basing various SGC file missions around it. Chapter Twa contains a series of general guidelines concerning missions in outer space. Space-bound midons include unique aspects which difFer h n l standard misssi6ns through the Stargate; tips for properly handling them are covered here. The chapter also contains a series of GM aids, including details on various specid space p r o p n u , a Tok‘ra NPC for use as a pilot, a history of -rem Lord fleets, and hbnnation on the Goa’uId Rah. creator of the ha’tak pyramid ships. Chapter Three contabs the usud assortment of new rules: specialties. classes, equipment, and other specifics used in conjunction with the first two chapters. A entirely new c h s of feat - the chase fear is bduded, along with newhuman templates for each of the planets in Chapter h e . Chapter Four is a comprrehensive guide to Stargate vehicles, EWq canceivahlefarm of travel, from camels and horse carts to Asgad motherships and Coa’uld ha’taks, are included, aleng with details on special features, masterwork modifications, and expanded vehicte sizes to accommodate the vast scale of interplanetary ships. Most significantly, this chapter contains the longawaited Stargate chase rules, allowing you to run breathless pursuits across alien worlds m deep in the depths of outer space. The chapter concludes with a master vehicle cbart, providing stats for a wealth of vehicle types, as well as a list of chase manewers and other important pieces of information As always, the rutes ctmtained herein are designed under the Spycmfidao system and m%fully compatible with both previous Stargate books and with other sourcebooks in the Spycraft he. The Stargate is a path to a million possible adventures,each one more amazing than the last. This book holds the key to a handful of them: eager first steps in a potentially endless campaign. Enjoy them, but watch yourself;the dangers they contain are not For the faint of hea rt... le Sa mp T ~ universe B contains m w t l e ~ billions ~ of stars, around which orbit a nearly limitless number of planThe Stargate Netwark has at least 1.9 billion po~sibda address^^, WWIincreases exponentialb if YOU indude the use of &e eigh?h or the ninth chevron. The nsr)nbersa r e vast, mapproachabk, merwhdming. From ihe vast m p k s of the System L O ~ Si o the Asgar&’ protected planets, from ancient human culturm scattered across the galaxy to ahen plawts h o u a b e i n g who have never befme laid eyes OD our specie%the potential for further discovery dwarfs &he imagination. To date?the SM: has visited just a few thousand of these vmrlds. Those seen on the Stargate SEI TV show numbet around t whundred, and even they have &n seven pars to find and catalogue. It wiil take many Lifetimes to Fully explore the Stargate Network, and many more to sift through the wealth of cdtural and scientific knowledge brought back In cosmic terms, we’ve barely scratched the surface. Our task i s nearly endIess, and the benefits to our little world have only begun @ be cahlated. As enticing as the rewards are, however, the risk is equally’h-ge.Each new address on the gate holds new dangem whether it be an expansionist Coa’uld, a new foe wishing subjugate kiri4-1to his will, an alien lifeform threatening to wipe us out, or just a new disease for which we cannot possibly prepare. The more worlds we visif the greater the chance of encountering some terrifying new threat, striking at us as easily as stepping through a door. Nor are such dangers and opportunities limited to the Stargate Network alone. The Goa’uld, Asgard, and many &er races possess interstellar spacecraft, able to travel between the stars without having to dial out through the gate. With the christening of the Prome-, Earth joined the space race in earnest, increasing our ability to explore the universe beyond o w solar system. Whether by a wormhole to another planet or a faster-than-lightengine propelling us through the void, the vast expanse beckons to us with all its wonders and all its threats. Fint S t e p is a sourcebook for those undiscovered portions of the galaxy - planets and adventures which have not yet been seen by the SGC. It includes both worlds accessible through the Stargate and guidelines for space-bound missions, along with vehicle rules and a system for running chases in the Stargaw universe. Chapter One contains details on ten new planets: Goa’uld throne worlds. forgotten Nari colonies,a globespanning artificial intelligence and other wonders ready fw your SG team. Each entry covers the world‘s history and civilization, pertinent locations, full 1 -4P 5 . ,-. c L 1 ~“mrrr,.~P’r”~’,”””’’ m..-=.r ‘---c p1 file description of the plan& surface, g any geographical features. A history of the planetpith details on its and any features of p-cular interest. aspect of the +net { u s u d y but not ocatrons -which may draw the al#entian of visiting I mp le rtant figures b l e r s , Coa’uld, &E.) who will ation of the planet. I series of short adventure ideas, designed to rd into SC team missions. I prominently GMs a spring- Sa I Thermosphere:Hot (CR 0 ; close orbit; 3d20+5’ F). Atroosphere: Normal (CR 0;.8 atmospheres; Auto: None; Exp. lnc: Nohe; SV None; Dmg one; Recup None). Hydrosphere: Semi-arid (CR 0 ; daily weather 1-88: none, 89: flood, 90-92: rain (1 h.)or snow -2 in.), 93: thunderstorm or snowstorm, 94: dust storm, 95: hurricane or blizzard. 96-97: wind MPH,98: wind i&o+ioMPH, 99:wind id10+20 MPH,00: wind id20+30 MPH). Ceosphere: Very Stable tectonic activity (daily earthquakes:none;no volcanom within loo miles Seasons: Normal ’ (1-25: spring, unchanged; 26-50: summer,+&oO F; 51-75:autumn, unchanged; Anthnsphere: io,ooo,ooo,ooo natives; Coa’uld (7 picks, 6 RP); Fantisocracy; Extremely Open 9 with disposition checks); Special Io soldiers, squad size o soldiers); Very Progresshe civil rights. Origin: Indeterminate. Stargate Location (temperateregion): Rocky terrain in wasteland, museum inside urbanized area. Eldeore contains six major landmasses ranging in size from Australia to Eurasia. The planet has more the usual amount of tectonic plates, and mountainous regions dominate the areas near the coasts. helps contribute to the drier-than-normaloverall climate, aided by the fact that only about half of the net’s surface is covered in water. Despite all that, the planet’s tectonic activity has almost completely pped (dueto the natives’ technoIogical advances). There is little or no continental drift, and voicanoes d earthquakes are almost unheard of. The planet is coveredin well-adapted vegetation, some of which appear quite alien. strange plants with d trunks and leaves designed for catching water vapor dot the surface. especially in the desert regions. e wildlife was once dominated by several extremely effective predators but these haw now been pushed 6 ’ 111’ I newtspodds within the .,. ?ga&network, aQ yet undiscovered SGC. Each worId isproken down into Imn.?~l-- 111 Lcontains
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