DungeonMorph Cards Sample PDF Thank You! DungeonMorph Cards were nominated for “Best Aid/Accessory” in the 2012 Ennies! Thanks to the judges, to everyone who backed the project on Kickstarter, people who have picked them up afterward on the DungeonMoprhs website, the manufacturers & of course my collaborators on the project. This sample PDF will hopefully give everyone who wasn't yet able to pick them up a very good idea of what the product is about. (Note: They are for sale on the linked site and we'll have them at GenCon, booth #1408.) How to Use this Preview Print pages 3 - 8 and cut out each tile. If possible, use cardstock paper and print on both sides. If your printer can't print on both sides, print pages 3, 5, & 7 on one side and 4, 6, & 8 on the back sides respectively. The tiles on pages 4, 6, & 8 are mirrored versions of the tiles on 3, 5, & 7. Because many printers aren't perfectly aligned (sometimes the paper is pulled in slightly to one side or another) when you cut the tiles out try to leave a small border area. Use the tiles for inspiration as you're designing a dungeon or create a never-ending dungeon adventure on the fly! The full set contains 90 cards. With the back of each card as the mirror of the front, each card may be placed in eight different ways. Note: The numbers on the cards correspond to the number on the die for that particular design. Smaller letters are also placed on the design to show the design's die. So if a design has a large “1” and a small “B” it is side 1 of the B (barracks) die. See below for a full list of what each letter means. The first two pages of designs are based on the “Adventurer” dice set, the second two pages are from “Spelunker” dice and the designs on the third pair of pages are from “Explorer” dice. How the Project Came About In early 2011, project lead Joe Wetzel had the idea to place mini dungeon geomorphs on dice. This format (10x10 squares, with two connection points on each side) was becoming a popular geomorph format among a number of bloggers/cartographers. The following blog writers/cartographers worked on many designs for the project: • • • • • • • Tim Ballew "Risus Monkey" http://www.risusmonkey.com/ M. S. Jackson "Lapsus Calumni" http://snikle.wordpress.com/ Shane Knysh "Fictitious Entry" http://fictitiousentry.posterous.com/ Dyson Logos "A Character for Every Game" http://rpgcharacters.wordpress.com/ David Millar "Dave's Mapper" http://davesmapper.com/ Brutus Motor "This is Dice Country" http://thisisdicecountry.blogspot.com/ AJ Stone "Stonewerks" http://stonewerks.wordpress.com/ In March 2011 the Kickstarter funding phase launched with an initial goal to create one set of 5 different dice with different designs on each (30 total). Stretch goals were announced to do two more sets of 5 different dice. A font, battlemats, and the matching card deck was also added with contains all 90 designs. More than Meets the Eye When you consider this product for your ENnie vote, note that it is more than just mini-dungeons on cards. Here are some things that aren't obvious: • The format (10x10 squares, 2 connections evenly placed on each side) allows all the designs to connect to each other. (This is part of the core design as done by the early geomorph blog writers/cartographers.) • Placing the mirrored version on the backs allows the designs to be placed in 8 different ways. • The cards are based on the DungeonMorph Dice product. Each die was given a theme (Great Halls, Tombs, Barracks, etc.) and most (but not all) designs on each die fit the theme. This allows you to pick dice (and cards) that fit your overall theme as you create a dungeon. Want lot of undead? Use several “Tomb” dice/cards. Need a throne room? Pick a “Great Halls” die/card. • Each design notes what types of rooms it has by a letter on the die: B=Barracks, C=Conjunctions, D=Dining Areas, H=Great Halls, J=Caverns, K=Kill Zones (Traps), L=Learned Areas (Libraries, Magical Research, etc.), P=Prisons/Cells, Q=Carverns, T=Tombs, U=Unusual, V=More Unusual/Very unusual, W=Worship Areas, X=Caverns, Z=Caverns. (Caverns were harder to specialize, so less common letters were used to signify each.) • And while some designs are fairly normal, many are very interesting. For example: A great worship hall with a diving board;What creatures are in the hexagon caves...; A large multilevel chamber of crisscrossing walkways. About Inkwell Ideas Inkwell Ideas started in 2005 with a Java (Windows/Mac/Linux) software program called the “Coat of Arms Design Studio.” That was followed by the very easy to use “Hexographer” wilderness/continent/world map software. A sister product was added for dungeon and building interior mapping called “Dungeonographer.” Then we found Kickstarter and launched the DungeonMorph Dice project, which included the cards, font & battlemats. That was followed by the Monster Stock Art & Minis project. Finally we combined software & Kickstarter and just finished pledging for “Cityographer” (a random city generator (map & store/building/resident details) due October 2012). Currently, we have a new Kickstarter ending August 31st: Tabletop RPG Selection Chart & Computer RPG Timeline Posters. The Kickstarter finances two beautiful isometric dungeon maps which give an overview of tabletop RPGs or computer RPGs. The tabletop version shows 100+ RPGs organized as a selection flowchart. Pick a genre from the edge of the map and answer questions to find an RPG. The computer RPG map is a timeline of computer RPGs. Each will come with a pack of monster stickers—place the stickers in the rooms of the games you’ve played or use them for any other purpose. The more backers we get, the more stickers we’ll add.
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