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1
REMEMBER THE ALAMO!
REMOVE
DIPLOMACY: Increase US
Bellicosity by 1.
AT WAR: Award the US 1 VP.
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TEXAS RANGERS
US receives the results of
one die roll (to a minimum
of +1)
to Firepower if the battle is
either in a Texas Space or
in the Disputed Zone..
Webster’s eloquence moves
Congress.
CRISIS: Reduce US
Bellicosity by 1 to a
minimum of 0.
AT WAR: Increase PW by 1;
US randomly discards one
Card.
RETURN FROM EXILE
Santa Anna returns from Exile.
The Mexican Player places
Santa Anna and 4 Units from
Regroup in any Mexican PW
City.
SANTA ANNA EXILED
REMOVE
Remove Leader Santa Anna, and
flip the
“Santa Anna President”
marker to the “In Exile” side.
May only be played if Santa Anna
is President and on-map,
and PW is greater than 25.
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7
3
4
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FRESH TROOPS
Roll one die.
If the result is greater
than the current Blockade level,
flip any 2 reduced Units
to full strength
INDIANS
REINFORCEMENTS
You may place 1 friendly
Indian Unit in any
Indian Space.
US: Draw one Leader and
4 Units and place in New Orleans
(Leader and 2 Units during
Diplomacy).
Mexico: Draw one Leader and
3 Units (Leader and 2 units
Govt. Collapsed) and place in
any PW City.
Activation
SR 1
MA 5
Place Santa Anna in Mexico City
with 8 Units.
The Mexican Government cannot collapse
while Santa Anna is President.
This Card must be played at the earliest
opportunity by the player holding it.
It cannot be discarded.
After the Event, you receive 4 OPS,
but the Mexican player may not
activate Santa Anna
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WHIGS OPPOSE WAR
REMOVE
SANTA ANNA ELECTED
PRESIDENT
REMOVE
Activation
SR 1
MA 7
2
3
3
7
Activation
4
0
SR 1
MA 4
2
7
3
3
4
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