Weekly Plan Each week your group will submit a listing of the tasks you aim to complete over the course of that week. This allows us to track our goal productivity form our real productivity. It will be a useful tool to allow you to re-scope your project as the semester passes. It doesn't mean that if you finish all your tasks you can't do more, and it doesn't mean that if you don't finish your tasks you will lose marks. We use a system of points to describe how difficult we believe tasks to be on a relative scale. A task costs a number of points that is proportional to the amount of time and energy a task will take to complete. As long as we rate things relative to each other, the system will work. Each week you will submit a plan and a report (except the first week where you'll only submit a plan). Below is an example weekly plan. Sample Weekly Plan Total Point Cost: 95 Game Screen Flow Dave Create a flowchart showing which screens can be accessed from which actions in the game. Include menus, inventory, gameplay modes. Include sample block layouts of each screen's UI elements. 15 points Create Character Interaction Level Kyle Create a 'playground' level that include all of the major types of character interaction. Areas with crouching, jumping, swing and shooting behaviour. Create mock objects for interactions that aren't already created. 25 points Create Character Controls Kyle Create a character controller that has left and right movement, jumping and crouching behaviour. 20 points Character art Draft Dave Draft the character's art , blocking out the elements on the character and creating several full fidelity frames illustrating the art style. List the total number of assets for the character. 35 points Task Name Assigned team member Describe the task briefly. Point Cost Weekly Report The weekly report looks back on your week and compares the goals you set for yourselves with what actually occurred, compares your number of points completed this week with previous weeks, details the changes you have to your design based on new information you've found, difficulties you've encountered and recognized uncompletable deadlines. Sample Weekly Report Total Points Used: 164 Previous Average Points: 122 Tasks in Hindsight Task Points Points expected actual Game Screen Flow Chart 15 7 We discovered through conversation that we really only needed four screens and the layouts seem fairly obvious Create Character Interaction Level 25 48 We couldn't get rigidbodies working properly and had to spend alot of extra time building the props. Create Character Controls 20 12 Was able to adapt sample code provided by Instructor Character Art Draft 35 64 Art needed a second revision, needed to do research. Grappling hook Prototype - 33 Dave had a Fey mood... Notes Changes in Scope We discussed the railgun's xray mode and have decided that it will take too much time to make work and might not even be fun. We're going to remove it from our design. We also decided that we'll try to bite off a little more work next week given our average accomplishment so far and looming midterms on the horizon. 180 160 140 120 100 80 60 40 20 0 Oct 9 Oct 16 Oct 23 Oct 30
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