CHARACTERS Concepts Champion Cultist Daredevil Druid Entertainer Nobility Pilot Priest Spellbinder Spy Tank Jock Hindrances New Hindrance Shell Shock (Minor or Major) Edges New Edges Aerial Acrobat (Professional) Airborne Cavalier (Professional) Airborne Legionnaire (Professional) Assessment (Combat) Defensive Roll (Combat) Mounted Ace (Professional) 6 m Part 2: Savage Setting Rules 75 78 Sa THE AFTERMATH OF THE WARS Familiar (Social) Races Human Centaurs Dwarf Elf, Dark Elf, Sylvan Goblin Lizardfolk Marhlbender Orc Selkie MAGIC Spellbinding Skill Knowledge is Power New Spells Baleful Polymorph Fist of Force Spectral Fist New Edges Spellbinder Arcane Concentration Improved Arcane Concentration Spellbinding Rank The Nature of Spellbinding Divine Spellbindings Elemental Spellbindings Arcane Spellbindings Arcane Power Arcane Burnout Cantrips & Arcane Tricks Spell Disruption Creating Your Own Spellbindings Guidelines Spellbinding Disciplines Air Magic (Elemental) Bear’s Gift (Divine) Charm (Divine) Coyote’s Gift, Way of the Trickster (Arcane) Divination and Foresight (Divine) Earth Magic (Elemental) Fear and Darkness (Divine) Fire Magic (Elemental) Ghurka Shamanism (Elemental) Green Man’s Gift (Divine) Heimdall’s Gift (Divine) House of Albion Illusions (Arcane) Ice Magic (Elemental) Kabbalah (Divine) Konshu’s Gift (Divine) Loki’s Gift (Divine) Morrigan’s Gift (Divine) Necromancy (Elemental, Divine) Odin’s Gift (Divine) Owl’s Gift (Divine) Shadow Mastery (Elemental) Summoning (Arcane) file 65 65 65 66 66 66 67 67 67 67 68 68 69 69 69 70 70 70 70 71 72 72 72 72 73 73 73 73 73 ple August 1917 October 1917 December 1917 January 1918 April 1918 July 1918 September 1918 October 1919 – 1920 Important Characters in the Mexican Invasion Aimee Temple McDawson Captain George S. Patton Chief Running Elk and the Native Confederation Coronel (Colonel) Antonio Gonzales Coronel (Colonel) Vincente Molinar General John Joseph Pershing Gheral and the Red Sky Company James Garcia Jay Kuper Mexican President Francisco I. Madero Nikola Tesla Pancho Villa Zhou Yu Adventure Hooks for the Mexican Invasion Hook One Hook Two Hook Three Hook Four Hook Five Hook Six 81 82 82 82 82 82 82 82 82 82 82 82 82 83 83 83 83 83 83 83 83 83 83 83 83 85 85 85 85 85 85 86 86 86 86 87 89 90 90 90 90 90 91 91 91 91 91 91 92 92 92 93 93 93 93 94 94 94 94 94 94 95 95 95 96 96 96 96 97 97 97 97 97 98 98 98 98 99 99 99 99 Armored Model T A7V Mk I Mk V Mk A “Whippet” Renault FT17 Aircraft The Albatross D.II Fokker E.I Fokker Dr.I R.A.F. B.E.2 Sopwith Camel Zepplin-Staaken R.VI Tesla’s Vehicles Light Tesla Sled Heavy Tesla Sled Light Warship Seaplane Tender U-Boat, Heavy Magic Items Item Power Desperate Power Magic Equipment Amulet of Protection from Bullets Amulet of Seafolk Amulet of Wind Talking Amulet of Wind Walking Amulet of Thunderbird Amulet of Water Adaptation Amulet of Zombie Control Carrier Raven Bullets Divine Longsword Divine Bullets Elemental Ring Goggles of Nightvision Null Magic Sphere Opera Gloves of the Leech Phantom .45 Pocket Mirror of Scrying Pocket Watch of the Leech Poison Staff Ring of Erzulie Ring of Wind Walking Rod of Fireballs Rune Charms Selkie Cloak Selkie Dry Bag Tattoo of Protection from Bullets (aka Broken Arrow Tattoo) Tesla Shield Zombie Killer .45 Potions Healing Potion Surge Potion ple 107 110 110 110 110 110 110 110 110 112 112 112 112 112 112 112 112 112 112 112 113 113 113 113 114 114 114 114 114 114 114 m Vehicle Combat New Vehicle Attributes Agile Sluggish New Maneuvers Line One Up Aerial Surprise Circling Strike Armor Weapons Handguns Police Positive Webley Revolver Colt Revolver Tesla pistol (aka lightning pistol) Luger Longarms Thompson Submachine Gun Stevens Model 410 Winchester Model 1892 Winchester Model 1897 Shotgun Tesla Rifle Browning Automatic Rifle, BAR (.30-06) Ground Vehicles Civilian Model A Model T Model T Pickup Lorry (truck) Tanks & Armored Vehicles 102 103 103 103 103 104 104 104 105 105 Sa EQUIPMENT 100 100 100 100 100 100 100 100 100 101 101 101 101 101 102 file Svaldon Madness (Arcane) Svaldon Illusion and Transformation (Arcane) Svaldon Militia Warrior-Mage (Arcane) Svaldon Negotiator (Arcane) Svaldon Spy (Arcane) Svaldon Healing (Arcane) Thor’s Gift (Divine) Thunderbird (Divine) Warlocks of the Crimson Wyrm (Arcane) Weather Witch (Elemental or Divine) Ye Fashan’s Entropic Destructions (Arcane) Ye Fashan’s Necromantic Mastery (Arcane) Spellbinding Traditions American Government Spellbindings Central Powers Spellbindings Entente (Allied) Powers (England and France) Spellbindings House of Hralkin Spellbindings Irish Pagan Spellbindings Italian Spellbindings Marhlbender Spellbindings Native Confederation Spellbindings New Orleans Spellbindings Russian Spellbindings Scandinavian Spellbindings Ye Fashan’s Spellbindings SAMPLE NPCS Soldier/Sailor Low-Ranking Officer 114 114 115 115 115 115 117 117 117 117 117 118 119 119 119 119 119 119 119 120 120 120 120 120 120 121 121 121 121 121 121 121 121 121 122 122 122 122 122 122 122 122 122 122 123 123 123 123 123 123 123 123 123 125 126 126 7 ple 127 127 127 127 127 127 128 128 128 129 129 129 130 131 132 132 133 133 133 134 134 134 135 136 136 137 137 137 138 138 138 138 138 139 139 Sa CREATURES New Monstrous Abilities Heroic Companion Spirits Darkvision Incorporeal Material Manifestation Otherworldly New Creatures Clay Golem Gryphon o’ War Hill Giant Sea Dragon Spirit Bear Spirit Owl Spirit Ravens (Swarm) Spirit Wolf Thunderbird (WC) Wyvern o’ War 8 file 126 126 m Mid-Ranking Officer Military Pilot Airborne Cavalier or Legionnaire Airborne SpellBinder Military Spellbinder Spy Civilian Spellbinder Elite Spellbinder Pilots of the Allied Powers The International Squadron Bert Frank (WC) Groupe de Combat 12, ‘les Cigognes’ (Combat Group 12 “The Storks”) Charles Nungesser (WC) Georges Guynemer (WC) René Fonck (WC) Billy Bishop (WC) Royal Naval Air Squadron 10 Raymond Collishaw (WC) Reverend Michael David Simms (WC) Royal Flying Corps Squadron 56 Indra Lal Roy (WC) Albert Ball (WC) Imperial Russian Air Force Aleksandr Aleksandrovich Kazakov (WC) Central Powers Pilots Oswald Boelcke (WC) Jasta 11 Dietrich Gerhard (WC) Rudolf Berthold (WC) Austro-Hungarian Imperial and Royal Aviation Troops (Kaiserliche und Königliche Luftfahrtruppen) Godwin Brumowski (WC) Dragon Army Pilots Sodak Sarotkar (WC) Zgred Summelgrak (WC) Undroro Greystorm (WC) 141 142 142 142 142 142 142 142 142 142 142 144 144 145 145 145 146 146 147 9 ple m Sa file file ple m Sa The Savage World of Kaiser’s Gate file ple m Sa I n this alternate history setting, magic is introduced into the early 20th century and dramatically changes the flow of history for the rest of the century. To use this setting, you will need to have access to the SAVAGE WORLDS DELUXE EDITION rules from Pinnacle Entertainment Group. July 28, 1915 The winter wind howled through the shattered gates of Fort Douamont. I stood in the courtyard, eyeing the still-warm bodies of the French defenders. The enemy hadn’t expected the Kaiser to send in the frozen bricks as my men hunted the last French soldiers through the inner defenses of the fort. I was drawn to the commotion immediately when Sergeant Kunze’s squad emerged from the main “Sergeant, what is the meaning of this? Our orders were to take no prisoners.” some useful information. Although he looks a bit mad.” file “You idiot!” I fumed, fumbling for my pistol and emptying it into the French sorcerer’s chest. With Sa m ple silence. “That was no spy, Sergeant.” own fallen men – good subjects of the Kaiser – rose to clutch at us. Two of Kunze’s infantrymen were bunker!” I shouted. We scrambled into the bunker, reloading our weapons and shouting the alarm. We could hear the Frenchman’s laughter slicing through the cold. Hauptmann Hermann Ehrhardt of the Reichsheer (Imperial German Army), in his memoir Fighting the Shadows. 12 file ple m Sa Magic Awakens On June 30, 1908, near Tunguska, Siberia, a mysterious explosion flattened hundreds of square miles of forest. Eyewitnesses alternately described a ball of fire falling from the sky, or the sky opening up and pouring out fire. An orange glow in the sky was visible for days, as far away as Western Europe. Although the cause is still unknown, the consequence is clear. Magic was reawakened. Traditional native cultures and occultists were the first to notice, but it soon became common knowledge. Folk magic – whether it worked before the Tunguska event or not – now had demonstrable, measurable, and reliably repeatable effects. After news of the strange happenings became public, museum staffers at the National Museum in Berlin (which houses a huge antiquities collection) surveyed their artifacts, looking for spells, incantations, or any kind of arcane lore. Among a cache of artifacts from a tomb in Thebes, they discovered, along with the usual funeral incantations inscribed on coffin lids and sarcophagi walls, a series of spells associated with the Egyptian gods. While their grasp of hieroglyphics was incomplete, they had enough to translate and begin successfully testing a series of spells belonging to the cult of the Egyptian deity Konshu, in his aspect as god of the moon. Once their findings were published, museums around the world began taking a second look at artifacts gathering dust in their collections. Academic scoured their libraries for any magical practices to experiment with; explorers and archaeologists delved into ruins and tombs looking for ancient sorceries that lay forgotten and unused. 13
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