Document 292521

Weapons
Weapon
Damage
Type
SS/AF
Ammo
Type
Rng
Ammo
Cap
German Explosive Weapons
DM51 Hand Grenade
1D30 (A8)
Ion Grenade
2D30 (A8)
AT-2 Mine
4D30 (A15)
Ion Mine
3D30 (A8)
-
Proj
Ion
Proj
Ion
30
30
-
-
C14 Charge (1 kg)
3D30+10 (A10)
-
Proj
Russian Explosive Weapons
RGO-78 Hand Grenade
1D30 (A8)
Gamma Grenade
3D30 (A12)
Plasma Grenade
2D30 (A8)
PMN-2 Splinter Mine
3D30 (A15)
Gamma Mine
5D30 (A15)
Plasma Mine
3D30 (A10)
Thermobaric Hand Grenade
4D30 (A18)
-
NR-40 Russ. Combat Knife
KM 2000
KM 3000
G3 Bayonet
Russian Officer Saber
Baton
Club
Spiked Club
Small Axe
Great Axe
Wooden Spear
Metal Spear
Sledgehammer
Plasma Hammer
Self-Built Weapons
Bionic Arm
Jackhammerfist
Ballpen Pistol
Nail Pistol
Nail Rifle
Buzz Saw Rifle
Spear Launcher
Nail Grenade Launcher
Tachyon Accelerator
Molotov Cocktail
Nail Grenade
Nail Mine
Scrap Mine
Scrap Bomb
Proj
Rad
Plas
Proj
Rad
Plas
Fire
30
30
30
30
1D30+10
2D30+8
-
Proj
Proj
Proj
Proj
Plas
-
1D6+2
1D6+4
1D6+4
1D6+5
1D6+5
1D10+6
1D10
2D10
2D10+6
1D30
1D30+4
1D30
1D30+10
2D30
3D30
-
Proj
Proj
Proj
Proj
Proj
Proj
Proj
Proj
Proj
Proj
Proj
Proj
Proj
Proj
Plas
-
2D30+10
3D30
2D10
2D10+6
1D30
1D30+10
2D30
3D30 (A10)
1/1/1/1/1/1/-
Proj
Proj
Proj
Proj
Proj
Proj
Proj
Proj
1D6
2D6+6
2D10+4
2D30+20
1/-
2D30(A5)
10
25
50
35
85
150
Val
Possible
Upgrades
Explosives 22
80
170
250
300
-
Explosives 24
-
1
1
200 Wireless Fuse
-
-
Explosives 11
-
-
Explosives 24
-
-
Explosives 26
1
1
1
-
0.45
0.4
0.5
0.42
0.9
1.5
0.5
-
70
140
160
200
260
280
220
-
-
1
1
1
1
1
0.3
0.6
0.8
2.5
3.8
-
5
25
48
140
360
-
-
1
1
1
1
1
1
1
1
2
1
2
2
2
2
2
0.3
0.48
0.5
0.5
0.6
2.6
3.2
5.4
6.4/Blk
2
4.5/Blk
7.8/Blk
7.2/Blk
9.6/Blk
12.7/Blk
-
10
18
20
24
22
70
50
40
60
55
75
30
46
100
460
-
15
30
100
10
6
10
Heavy Weapons 17
1
1
1
1
2
2
2
2
8
14/Blk
1
1.2
5.56
8/Blk
8/Blk
12/Blk
-
280
140
35
76
145
200
240
330
Energy Weapon 19
2
7.6
-
460 Integrated Red Dot
Explosives 3
Explosives 18
1
1
-
0.3
0.6
1.6
3.2
-
120
90
130
160
Explosives 26
-
12
1
440 Wireless Fuse
Ballpen Refill
Nails
Nails
Buzz Saw Blade
Wooden Spear
Nail Grenade
S100 Fusion Cell/
GA83K Energy Cell
800
3D30 (A20)
-
Fire
Proj
Proj
Proj
30
30
-
-
-
4D30 (A35)
-
Proj
-
-
-
2D30+20 (A15)
Upgr
-
Ion
1D30+8 (A10)
Wt
0.45
0.5
2.22
1.8
file
Melee Weapons
Russian M-59 Bayonet
-
ple
Plasma Combat Glove
-
1H/
2H
1
1
-
-
m
Powered Combat Glove
Explosives 11
-
-
-
Sa
Unarmed Combat
Brass Knuckles
Combat Glove
Claw Glove
Prereq
15
Equipment Handbook
Explosives 18
Explosives 19
Explosives 15
Explosives 15
Explosives 17
Explosives 25
Unarmed Combat 6
Unarmed Combat 10
Unarmed Combat 15
Unarmed Combat 18
Unarmed Combat 22
Melee Weapon 8
Melee Weapon 8
Melee Weapon 8
Melee Weapon 8
Melee Weapon 7
Melee Weapon 12
Melee Weapon 6
Melee Weapon 8
Melee Weapon 10
Melee Weapon 12
Melee Weapon 14
Melee Weapon 15
Melee Weapon 18
Melee Weapon 22
Melee Weapon. 24
Melee Weapon 20
Melee Weapon 22
Pistols 11
Pistols 13
Rifles 14
Rifles 16
Heavy Weapons 13
Explosives 14
Explosives 16
Timed Fuse,
Timed Fuse,
39
Ammunition and Magazines
Ammo Type: The type of the ammunition
Weight/Round: Indicates the weight of a round in kilogram.
Value/Round/: Indicates the value of a round in NDM.
Magazine: The name and capacity of the magazines. Energy weapons do not distinguish magazines from ammo.
Every Fusion and Energy Cells are ammunition and magazine both at the same time.
Empty Weight: Indicates the weight of an empty magazine.
Loaded Weight: Indicates the weight of a fully loaded magazine.
Value: Indicates the value of a magazine in NDM.
Ammunition and Magazines
Value/
Round
Ammunition for Russian Weapons
9.2x18mm
0.009
7.62x54mm R
0.023
7.62x39mm
0.016
5.45x39mm
0.016
9.3x64mm
0.03
12.7x54mm
0.06
105mm Rocket
6.7
12.7x109mm
0.112
30x29B
0.4
Napalm Cartridge ***
8
Acid Cartridge ***
7
GA5A Energy Cell *
0.2
GA72N Energy Cell **
0.5
GA83K Energy Cell ***
1.2
GA85U Energy Cell ***
4.3
1
2
2
2
3
7
50
12
10
40
60
10
20
35
40
40
Magazines for German Pistols
P1 8 rounds
P8 15 rounds
HK USP 12 rounds
MP2 20 rounds
MP2 25 rounds
MP2 32 rounds
MP2 40 rounds
MP5 15 rounds
MP5 30 rounds
MP7 20 rounds
MP7 40 rounds
GP52 10 rounds
Loaded
Wgt.
Value
0.03
0.05
0.04
0.04
0.05
0.06
0.07
0.05
0.1
0.04
0.08
0.06
0.118
0.215
0.292
0.26
0.325
0.412
0.51
0.215
0.43
0.52
1.04
0.36
3
4
4
6
7
8
10
8
12
16
20
36
Magazines for German Rifles
Mauser 98 Clip 5 rounds
0.01
HK SL-6 10 rounds
0.06
HK SL-7 10 rounds
0.06
HK SL-8 10 rounds
0.04
HK SL-8 30 rounds
0.14
FN-Fal 20 rounds
0.08
FN-Fal 30 rounds
0.12
G3 20 rounds
0.08
G36 30 rounds
0.14
G36 100 rounds
0.32
CAWS 10 rounds
0.09
CAWS 25 rounds
0.18
G11 45 rounds
0.012
G22 5 rounds
0.01
G82 10 rounds
0.2
MG3 50 rounds
0.6
MG4 100 rounds box
0.2
MG4 200 rounds box
1.4
0.18
GG56 Gauss Rifle 20 rounds
0.145
0.17
0.3
0.15
0.47
0.56
0.84
0.56
0.47
1.42
0.59
1.43
0.417
0.15
1.3
1.8
1.3
3.6
0.78
8
6
6
6
10
10
14
10
14
40
16
26
20
15
22
34
30
50
38
29
13.5
9.36
8.1
10.2
12.3
78.7
46.8
60
80
100
140
140
180
200
260
file
1
2
2
5
3
3
3
4
4
4
8
100
80
40
8
12
10
20
10
20
35
40
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Ammunition for German Weapons
9X19mm
0.011
.45 ACP
0.021
4,6x30mm
0.024
.300 Win. Magnum
0.028
Kal. 12 Gauge
0.05
7.62x51mm NATO
0.024
5.56x45mm NATO
0.011
7.92x57mm
0.027
6.4x58mm EK
0.03
4.73 x 33 mm Caseless
0.009
84mm Grenade
3.3
12.6
110mm Rocket (Disposable)
3 kg Splinter Rocket
10.1
130mm Rocket
5.5
12.7x99mm NATO
0.11
40x53mm Grenade
0.23
23.5x120mm EK
2.5
8.8 cm Grenade
4
S10 Fusion Cell *
0.3
S30 Fusion Cell **
0.6
S100 Fusion Cell ***
1.4
S3000 Fusion Cell ***
4.5
* counts as pistol magazine (size, etc.)
** counts as rifle magazine (size, etc.)
*** counts as heavy weapons magazine (size, etc.)
Empty
Wgt.
Magazine
m
Weight/
Round
Sa
Test
Magazines for German Heavy Weapons
MRW5 5rounds
1.5
2.5
Browning M2 100rounds box
HK GMW 32rounds
2
WK 6 Wotan A 700rounds
1.8
WK 6 Wotan B 350rounds
1.8
WG 7 Gauss-Minigun 350ro.
1.8
KG 13 Gauss Cannon 30ro.
3.5
8,8 cm Flak-Gun 10rounds
6.8
Equipment Handbook
Magazine
Empty
Wgt.
Magazines for RussianPistols
Makarov PM 8 rounds
Gsh-18 18 rounds
Yarygin PYa 18 rounds
Ots-02 Kiparis 20 rounds
Ots-02 Kiparis 30 rounds
PP-90 30 rounds
PP-90M1 32 rounds
PP-90M1 64 rounds
PP-2000 20 rounds
PP-2000 30 rounds
PP-2000 44 rounds
Loaded
Wgt.
Value
0.03
0.06
0.06
0.04
0.06
0.06
0.06
0.12
0.04
0.06
0.05
0.102
0.258
0.258
0.22
0.33
0.33
0.412
0.824
0.26
0.39
0.534
2
3
4
4
6
5
8
10
9
14
20
0.01
0.06
0.15
0.2
0.45
0.14
0.14
0.14
0.06
0.08
0.08
0.1
0.16
0.2
0.36
0.45
0.21
0.125
0.22
0.63
0.84
2.05
0.62
0.62
0.62
0.46
0.31
0.38
0.4
0.64
0.84
1.56
2.05
0.93
8
6
10
13
26
10
10
10
12
18
24
30
16
22
28
44
30
Magazines for Russian Heavy Weapons
NSV 12.7 Utes 50 rounds
1.3
6.9
AGS-30 30 rounds
2
14
60
100
Magazines for Russian Rifles
Mosin-Nagant Clip 5 rounds
Saiga 10 rounds
AK-47 30 rounds
AK-47 40 rounds
AK-47 100 rounds
AK-74 30 rounds
AN-94 Abakan 30 rounds
AKS-74U 30 rounds
Vepr 12 8 rounds
Dragunov SVD 10 rounds
SVDK 10 rounds
VSSK Vychlop 5 rounds
RPK 30 rounds
RPK 40 rounds
RPK 75 rounds
RPK 100 rounds
RPK-74 45 rounds
file
ple
m
Sa
Equipment Handbook
41
Armor
Normal clothes offer no significant protection.
Nonetheless every character should put on some
clothes if he doesn’t want to run naked through the
wasteland. Clothes are noted on the Character Data
Sheet under „Armor“ beside the heading together with
its weight.
Description
Additional information about the piece of armor.
Exoskeleton
An Exoskeleton can be used together with normal
armor and increases the wearer’s payload. Only an
armored super-heavy Exoskeleton enables the use of
heavy weapons like Heavy Machine Guns, Grenade
Machine Guns, Miniguns and Cannons. With smaller
Exoskeletons the wearer is unable to use these
weapons.
Exoskeletons cannot be used together with a Panzer
Suit.
Armor provides protection from the different damage
types and also can increase resistances. A character
can wear 3 different pieces of armor: Helmet, body
armor, and arm/leg protection. The armor values of
these pieces of armor are added together.
Armor
The name of the armor.
Panzer Suit
A Panzer Suit is a massive powered armor. It is
hermetically sealed and protects the whole body (in
game terms: Head, Torso, Arms and Legs).
Components of a Panzer Suit, e.g., the helmet,
cannot be replaced with another piece of armor, e.g.,
another helmet. It’s also not possible to use a Panzer
Suit together with an Exoskeleton.
Resistances
The resistance bonuses of the piece of armor for
radiation, biological and chemical contamination, fire
and acid.
ple
Requirements
To use the piece of armor, this attribute requirement
must be fulfilled.
file
Armor Value
The armor value of the piece of armor against
projectile, laser, plasma and ion damage types.
Sa
m
Weight
Indicates the weight of the armor. The appendix „Blk“
(Bulky) means that this piece of armor does not fit
into the inventory because it’s too big. This piece of
armor cannot be carried in the backpack. It can only
be carried along if the character puts it on.
Upgr
Indicates the number of possible upgrades, which can
be attached to the piece of armor. They also can be
removed again. Upgrades can only be attached to
body armors.
Value
Indicates the value of the piece of armor in NDM.
42
A Panzer Suit increases the payload of the wearer
and enables the use of heavy weapons like Heavy
Machine Guns, Grenade Machine Guns, Miniguns
and Cannons. Without a Panzer Suit the wearer is
unable to use these weapons.
A Panzer Suit has no STR requirement, because the
suit is powered and self-supporting.
A Panzer Suit slows down the speed of the wearer. If
someone wearing a Panzer Suit is shot at, he is
treated as if he is not in movement even if he’s
walking around.
It is impossible to administer an injector, apply a
bandage, or use a wound powder/salve on someone
who’s wearing a Panzer Suit. The wearer is also
unable to eat or drink or sleep. To do so he has to
leave the Panzer Suit first. The only healing option
available to a Panzer Suit is an automated injector
unit, available as an upgrade. It works just like a
normal injector.
Equipment Handbook
Armor
Armor
Clothes
German Uniform
Russian Uniform
Proj
Armor Value
Las Plas Ion
Rad
Require
Resistances
Weight Upgr Value
Bio Chem Fire Acid ment
Description
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
+20
+40
+60
0
0
0
0
0
0
+20
+40
+60
0
0
0
0
0
0
+20
+40
+60
0
0
0
0
0
0
+10
+25
+45
0
0
0
0
0
0
+10
+20
+35
none
none
none
none
none
none
none
none
none
1.5
1.5
1.2
1.2
1.2
1
4.5
4.75
5
-
18 Uniform + gloves + boots
18 Uniform + gloves + boots
10 Civilian clothing + shoes
14 Overall + gloves + boots
8 Pre-war clothing, hides, garbage
6 Leather, pelts, bone jewelry
260
450
860
SK1 Flak Jacket
4
3
1
1
0
0
0
0
0
STR 12
5
120
SK4 Protection Vest
5
4
2
1
0
0
0
0
0
STR 13
11
M92 Battle Helmet
2
1
0
0
0
0
0
0
0
STR 8
1,5
M215 Battle Helmet
3
2
1
0
0
0
0
0
0
STR 9
1,6
M21 Arm/Leg Protection
2
1
0
0
0
0
0
0
0
STR 10
1,8
M23 Arm/Leg Protection
3
1
0
0
0
0
0
0
0
STR 11
2
-
Russian Light Armors
TG-6B12 ZABRALO Vest
TG-8B27 SPEZNAS Vest
TR-0S01 BORIT-M Helmet
TR-0S02 ZAIKA-M Helmet
TG-1B30 Arm/Leg Protection
3
4
2
2
2
2
2
1
2
1
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
STR 10
STR 12
STR 10
STR 11
STR 10
7
10
1.3
1.5
1.6
-
115
136
60
75
64
Light Exoskeleton
0
0
0
0
0
0
0
0
0
STR 15
5/Blk
-
Pre-War Clothes (Suits, Shirts,...)
Work Gear
Wasteland Clothing
Tribal Clothing
ABC-Suit Class 1
ABC-Suit Class 2
ABC-Suit Class 3
1
1
0
2
2
0
0
2
1
1
0
0
1
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
9
14
6
8
7
10
5
6
5
8
4
5
7
4
5
6
3
3
TRT-12K8 POTZKI Stealth Armor
11
TRT-12R8 VIKTOR Stealth Helmet
140
65
80
70
90
Increases payload by + 10 kg, can
1800 be worn together with normal
armor.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
STR 10
STR 11
STR 8
STR 11
STR 12
STR 9
STR 10
STR 9
STR 8
STR 8
STR 6
STR 7
STR 8
STR 5
STR 7
4
5
1.3
6
7
1.1
1.3
6
2
1
2.5
2
3
1
1.2
-
40
54
36
56
70
42
50
30
22
26
15
12
18
8
12
3
6
2
3
+10
+12
0
0
+10
+12
0
0
+10
+12
0
0
+10
+12
0
0
+10
+12
0
0
STR 16
STR 18
STR 14
STR 15
15
17
2
2.5
1
1
-
340
460
240
280
5
2
3
4
1
2
+10
0
0
+10
0
0
+10
0
0
+10
0
0
+10
0
0
STR 15
STR 12
STR 14
15
1.8
2
1
-
300
220
240
7
6
5
+15
+15
+15
+12
+10
STR 17
13
1
1800
5
4
3
2
0
0
0
0
0
STR 13
1.5
-
TRT-12U8 VLADIMIR StealthArm/Leg Protection
7
6
5
4
0
0
0
0
0
STR 15
1.8
-
1200
Medium Exoskeleton
0
0
0
0
0
0
0
0
0
STR 18
6/Blk
-
3000 be worn together with normal
German Medium Armors
AD-25 R Battle Armor
AD-27 S Battle Armor (improved)
AD-25 H Battle Helmet
AD-25 A Arm/Leg Protection
Sa
m
2
3
1
3
4
1
1
2
1
1
1
1
2
1
1
ple
Other Light Armors
Leather Armor
Reinforced Leather Armor
Leather Arm/Leg Protection
Bandit Armor
Bandit Commando Armor
Bandit Helmet
Bandit Arm/Leg Protection
Security Armor
Security Helmet
Arm/Leg Protectors
Motorcycle Helmet
Fireman's Helmet
Tribal Armor
Bone Helmet
Bone Arm/Leg Protection
file
German Light Armors
Russian Medium Armors
TR-10J7 SLAKJA Commando Armor
TR-3T6 ZURAS Helmet
TR-3C42 Arm/Leg Protection
gives a +2 bonus to Stealth
skill.
gives a +1 bonus to Stealth
1000
skill.
gives a +1 bonus to Stealth
skill.
Increases payload by + 15 kg, can
armor.
Equipment Handbook
43