Catholic Youth Organization CYO/Camp Howard 825 NE 20th #120 Portland, Oregon 97232 Swim Coaches Manual 2014-2015 Phone: 503-231-9484 ext. 103, Fax: 503-231-9531, cell 971-253-9498 cyocamphoward.org COACHING RESOURCES THIS MANUAL IS NOT INTENDED TO COVER EVERY ASPECT OF THE SPORT OR CYO Additional resources are provided here and should be researched to provide the necessary tools needed for an excellent Swim Program CYO Sports Manual, General information and Swimming section. o The document can be downloaded from the CYO website under Coaches/Forms. This is required reading o Must be in the possession of the Head Coach at all events o General information very important-first 6 chapters. o Sport specific information is also contained in the book National Federation of state High Schools Rules Book for Swimming One copy is provided by CYO to the club This is required reading Must be in the possession of the Head Coach at all events cyocamphoward.org web site CYO calendars Swim Coaches, Swim Commission meeting dates Training dates for ASEP, Stroke & Turn, etc. Season Schedule for Meets (posted early October) Meet/Pool locations Post championship results Current Swim records Other very helpful sites for coaching, teaching, visual aids, and ideas, More are available, search for them. Swim 2000 (for sample workout schedules) web site ASCA (American Swim Coaches Association) web site Very good resource for coaching aids and information US Swimming web site Oregon Swimming Inc. web site Swim Clinics for coaches offered by the CYO Office “Basic and Advanced Stroke Clinics, in October” PLANNING THE SEASON Team Administrator, needs to be on board asap. (Should not be Head Coach) Keeps parents informed Develops and maintains parent call lists Recruits and organizes volunteers Keeps team rosters accurate Notifies parents if additional paperwork is needed Helps to take attendance at meets/practices Helps organize team activities/fund raisers Organizes end of year party Helps prepare ribbons for hand out after meets Keeps coaching staff informed, parent/swimmer issues Helps to recruit new swimmers Contacts non-returning swimmers Your practice season start date (no sooner than October 1) Review whether cost of starting early will impact # or frequency of practices Basic determination of team makeup and scope Estimate intended size of team This will help determine coaching needs or vice-versa Rough estimate is 1 to 7 ratio of coaches/assistants to swimmers Combining with another team to increase practice time and control costs Fee structures, including the CYO fee Pool rental & misc. expenses Team Manager software, basic and addition modules Develop a budget plan Full function team with all levels? Remember the basic CYO Philosophy Team philosophy, developmental versus purely competitive Determine potential conflicts and plan how to resolve them Swimmers sign-up date Formulate the method of communication for sign-up date(s) Should be as complete as possible, the first time Let parents know what they will need to bring with them to sign up o Insurance information for each child o CYO/Club Fee Payment o Swim suit or equipment money, if up front collection is deemed necessary o Suit selection can be tricky, test fit/sizing before ordering in bulk. o Polyester suits last longer than Lycra o Warm-ups can vary in sizing, check fit before ordering in bulk o Pre-call last year swimmers to be sure they know about sign-up date(s) Paperwork for sign ups (Back to School night) o Have people at sign-ups that know the program o A.D. would be great on hand to help review paperwork for the completion at point of turn-in Parent volunteer sign-up sheets available Beginning of season meeting, during sign-ups if possible Search out new coach prospects, don’t wait until it’s too late Coaches tend to leave as their children graduate from the program Coaching Staff Head Coach Coordination of coaches, who will do what, where, when Head, Assistant, and Intern Coaches o All must read the CYO Sports Manual, General Section and Swimming Section o All must read the NFHS Manual for High School Swimming Covers general stroke, turn, relay, and finish rules.” Participation in certification requirements ASEP training Stroke and Turn Judge training Participation in optional Stroke Clinics Called to Protect certification Concussion Training and sign-off Computer Input Person - Very important position Don’t underestimate the value of a good, reliable, person Ask for volunteers, two operators are better than one. Maintains the team database on Team Manager Maintains Meet Manager databases Sets up meet data before date of swim meet Runs the meet software when hosting a regular season meet Completes regular season meets and uploads files to the CYO Of- fice Practice Schedule Considerations Cost analysis to determine number, frequency, and location of practices Meet conflict considerations on practice times and dates Pool selection considerations o Pool configuration o Pool depth Should be deep enough to safely teach forward and back diving starts o Pool length o Number of lanes, width of lanes o Pool Temperature Cool pool temperatures are great for competitive Swimmers, may be too cool for young swimmers for periods greater than 1/2 hour. o Ambient air temperature o Critical when swimmers are out of the water to view any demonstrations o Available equipment for use Starting blocks Back stroke flags Kick boards Pull buoys Basic Training Season Plans per group, e.g. workout plans for Pollies, Cubs, Cadets Total season Teaching phase Conditioning phase (continue teaching at early ages throughout season) Competitive phase, starts, turns, speed and tactics Plan how you will insure all swimmers are enjoying the program When to have fun versus when to work Remember…swimmers will leave the program if they are not having fun Success should be measured by the swimmer’s enthusiasm and skill Progression, Not just by times Not just by ribbons Mandatory Team Meeting Timing Mandatory Pre-season with all parents At sign-up night On first practice Day See sample meeting agenda on following page Sample agenda format for Mandatory Pre-season Parent Meeting PRE-SEASON MEETING AGENDA I. General Session A. Welcome B. Introduction of coaches C. State CYO policies D. Athletic handbook II. Sport Meetings A.Philosophy B. Sport specific videos(s) if available C. Expectations of athletes and parents D. Criteria for making the team E. Practice and meet schedules F. Directions to all meets G. Called to Protect-for all volunteers H. Concussion Training I. Drugs and alcohol J. No administered medications K. Grades and eligibility L. Sportsmanship and representation of our club and your program L. Parent concessions M.Questions N.Uniforms O. Christmas Practice Schedule P. Locker Rooms / Changing Rooms Q. Meet participation R. Parent/Coach Meeting WHAT EVERY COACH NEEDS TO KNOW Administrative Issues The Paperwork Please read the insert section from CYO Sports Manual All necessary forms available on-line @ cyocamphoward.org Coaches Athletes Team Athlete Records Book or folder with all copies of registration forms with medical in formation for coach Attendance Announcements/ General Information How to distribute information Email list Team Phone Tree Team web site Ribbons/ awards When to distribute Varies between teams Some during the season, some at end of season Volunteers - These are critical people, treat them like gold. o Begin early to recruit and continue recruiting all year, throughout all seasons o Be aware of volunteer’s children’s school grade. Anticipate turnover. Swim meet volunteers Review job descriptions Timers (6-12, one Head Timer w/experience), Runners (1-3) Stroke & Turn Judges (2), Bull Pen (3-5), Scorers Table ((2), Ribbons (1-2), Heat Winner (1), Pool monitors (4), Bathroom monitor (2), Starter, Clerk of Course (announcer/upcoming events board) Key Team Volunteers Administrator / Team Parent As important to the team as a coach This person should not be a coach Computer T/M and M/M person Covered earlier, don’t forget how important this is to the team and coach Stroke and Turn Judges Each team is required to have 2 These volunteer positions require specific training offered by CYO o Stroke & Turn Judge clinic, This is a 1 1/2 hour class that covers the rules governing the four basic competitive strokes, turns, starts, and relays for the CYO Swim Program. o Training is offered in the beginning of the season o Training must be renewed every two years Specific Coaches Training /Certifications o ASEP - This is a program given by the CYO Office which covers basic coaching principles. This is a mandatory course for all coaches and must be taken in the first year as a coach, and prior to the Championship meets. o Stroke & Turn Judge All coaches must take this class every two years o Call to Protect- Given by CYO Office. Mandatory. One time only o Concussion training video and sign-off Swim Practice Considerations Safety Monitors o Some of the younger swimmers will need additional encouragement and supervision. Additional parent Safety Monitors are highly recom- mended o Polli aids, same as Safety Monitors but specifically for the Polli swim group CYO Meetings, (Calendar posted on cyocamphoward.org web site) o Swim Commission o Generally held every other month and at start and end of the swim season o All coaches are permitted, and encouraged, to attend Swim Commission meetings o Commission members are required to attend or send a represen- tative to all meetings o Swim Coaches Meetings - Mandatory o Generally held once every other month and at the start and end of the season o Head coach should attend, if unable, a replacement (preferably a coach) representative must be sent Hy-Tek Info Check out web site @ hy-tekltd.com Team Manager Purchase considerations o State affiliation with CYO-Portland for discount o The Ribbons and Labels option has been very popular with CYO teams Transfer methods for meets and team roster Send as backup files, not text files See Hy-Tek web site and included instructions with software Help files are very good Hy-Tek is excellent in responding to emails on problems with the program Typical uses “Team Roster, Contact List” On-line submission of meet entries On-line results for all CYO swimmers for entry strategies Athlete performance reports Optional Ribbon Label feature Basic input conventions (See appendix for list of conventions) Meet Manager The software is provided at no charge Installation of new software available at MM/TM clinic yearly at the beginning of the Swim season Typical uses o Runs all regular and Championship meets o Regular season meets results shared by all teams for advance entry planning o Program generated Reward labels sorted by user preference o Entry labels for Event Cards for swimmers Season Evaluation o Season Team/Coach/Swim Program evaluations will be handed out to parents and participants at the Championship Meets Forms will be given out at the doors upon entry and collected at the exits o Additional evaluations are encouraged during the season o CYO Office Season-end Coaches Meeting Recap of evaluations Review of Season “Good, bad -opportunities/strategies” Next year calendar Next year CYO Sports Manual revision needs discussion Misc. Info Catholic publications “Write a story, report something positive about swimming or a swimmer” Catholic Sentinel CYO Gazette SWIM MEET DUTIES FOR THE TEAM Coaches o Entries o Due the Wednesday prior to the meet (regular season meets) to the CYO Office in TM format (export for MM) o Order of Events See Order of Events in this manual o Check in o Be available at least 15 minutes before pool time o MM will generate Athlete Check-in reports if requested o Have athlete phone numbers available and a cell phone o Warm up o Head coach should ensure Safety Marshals are in place before swimmers enter water o Coach present and attentive during warm-ups o Discipline o Determine where team will sit and who will supervise and organize o Check feasibility of assigning an older swimmer to “”mentor”” new swimmers o Assisting the hosting team(s) o 2 Stroke and Turn Judges should be available for each meet o Ask hosting team if help is needed o Clean up o Have a process and person designated to review athlete area for cleanliness o No food should be available on the pool deck o At the end of the meet, Head Coach or designated person should be sure facility is clean Athletes o If you are not able to attend the meet, the coach must know ASAP” o Arrive on time o Athletes and parents should arrive 15 minutes before pool entry time o Pool entry time is not meet start time o Check in- All athletes should report immediately upon arrival to their coach o Encourage athletes to physically and mentally prepare for a meet to have the most fun o Get a good nights sleep the night before, sleep overs normally conflict with a good nights sleep!” o Physical and mental preparation - continuation o Eat healthy at the meet and the day before the meet o “No glass, or food on deck.” o Stay available to the coach o “Stay where you can be seen by your coach” o “If you leave the assigned team area, let the coach know” o Bathroom visits should be short, avoid long, long showers o Ask questions early o If you are not feeling well, let the coach know when you check in CHAMPIONSHIP MEETS Special considerations for Finals - Polli and Cub/Cadet Swimmers must have participated in two meets during the regular season to score. Planning meeting Held in January just prior to Championship meets Team entries o Timing of athlete entries via Team Manager to CYO Office o Volunteer assignments (with names from teams) o Volunteers involved in the running of the meet should have regular season meet experience o Rough rule: Volunteers will be needed from each team equal to 1/3 the number ofparticipants in the meet. Warm-up times will be assigned by lane. Hospitality Room available for coaches, volunteers General Layout of meet Participant and coach versus spectator seating areas MHCC, Participants only on deck in bleachers with coaches Bull Pen location Flow of participants from Bull Pen to Blocks, MHCC, (clockwise) MHCC, at exit to 50M pool Meet Director and Referee used in Championships These individuals are from US Swimming and have final say General admission charge for spectators (no charge if on volunteer lists) Clean up Everyone needs to help, including parents, swimmers, coaches double check at end of meet with Meet Director Advertising in Program available Meet Programs for sale Results posting at spectator rest room hallways (deck level) For sale at the Championship Meet -Sweatshirts, t-shirts, etc. HOSTING A REGULAR SEASON MEET Overall Expectations Safety Review general notes on hosting a meet handout Pre-Game Prayer and Pre-Game Statement read before all meets Included in Meet Box, to be read by swimmers (2) Organization/Planning Tables, chairs, ropes, etc. (setup) Warm up schedule, lane assignments Competition start time (after prayer and Sports Statement is read) Fair competitive environment Fun environment for swimmers Swim Box with supplies and equipment Pick up box from CYO Office, no later than Friday 2:00 p.m. Review Checklist for setting up the perfect meet Turn in Box to CYO Office, no later than Tuesday, 2:00 p.m. Volunteer direction-Coordinator (see Swim Meet Job Responsibilities) Workers required for CYO meets Bull Pen Timers Runners Stroke and Turn Judges Ribbon/Heat Winner Person Bathroom Monitors Safety Monitors during warm up Announcer/Starter “Clerk of Course, Event Call up Board person” Scoring table PC input person(s) Ribbon person Ribbons separated by team and given to visiting team With swimmers time card (not stapled) Attached to report for team via MM Visiting team can attach labels for individual swimmers Clean up deck and spectator areas Reminder...food is not allowed on the pool deck Assign people for this duty, check yourself before walking out the door Reporting meet information, scores, etc, Results to CYO next day or same day E-mail results in MM meet backup format CHECKLIST OF ITEMS NEEDED IN SWIM BOXES 1 15 stopwatches (19 for 8-lane pools) 2 12 clipboards 3 Rubber bands 4 dry-erase board, markers, eraser 5 2 staplers, extra staples 6 20+ pencils, sharpener 7 DQ slips 8 Sports Manual, Federation book 9 20 Order of Events (Lane timer, judges, starter, announcer, scorekeepers, each coach) 10 extra blank event cards 11 Meet Computer to run HyTek, Meet Manager 12 Badges for volunteers 13 Bull horn or other system for announcing; extra set batteries 14 Ribbons for places as well as heat winners 15 Large envelopes for each team’s event cards and ribbons 16 Tape to post results 17 Yellow high lighters 18 Guides for Meet Workers IMPORTANT NOTE: The lock combination for the ribbons toolbox is: 3-7-6 If you forget, use C-Y-O. C is alphabetically the third letter. C is #3, Y is #25 (2+5=7), O is #15 (1+5=6) of COACHES’ MEETING BEFORE MEET BEGINS (Sample for Lake Oswego Meet) Assemble all Head Coaches and volunteers STARTS All starts will be from (or next to) the starting blocks, except relays. The 75 yd. medley relay starts at the shallow end of the pool with timers remaining at the deep end. BULLPEN The bullpen at Lake Oswego is located near the corner of the pool opposite the scoring table. BULLPEN will meet in the Clerk of Course corner of the deck, near the girls’ locker room. PLEASE send only 3-4 heats at a time, listen to the announcer! EACH TEAM’S DESIGNATED AREA ON POOL DECK - Banners are OK, use duct tape. FLOW OF SWIMMERS: All swimmers are to walk along the side of the pool near the spectators at Lake Oswego. If anything needs to be retrieved from the water, a swimmer who has just finished a race, and who does not have an upcoming race, will be asked to get it. WARM-UP LANES - Assignment WARM-UP LANES are assigned and will be announced. They are listed on the front page of the heat sheet in the coaches’ packets. MARSHALS - Identify MARSHALS must be in place BEFORE warm-ups can begin. STARTER/ANNOUNCER - Identify STARTERS – Test equipment before warm-ups and identify Marshals. Announce the Stroke & Turn Judges and their team they are from. STROKE & TURN JUDGES - Identify Go over judging criteria with Stroke & Turn Judges so judging is uniform. Pair 1st year S&T Judges with seasoned judges if possible. Point out that we want to enforce infractions from the first meet. Issue clipboards, DQ slips, and pencils. Announce the names and their team for the S&T Judges. TIMERS AND HEAD TIMER - Identify Have Head Timer meet with Timers and practice several times before racing begins. Head Timer gets supplies for all Timers. Two chairs per lane for Timers, starting end only. RUNNERS - Identify Be sure Runners understand meet set up and instructions. Runners will need to be “on their toes” during the 25yd. events. HEAT WINNER RIBBON PERSON, Identify MEET SCORER AND RIBBON PEOPLE, Identify SWIMMERS ONLY allowed on deck, all spectators MUST stay in the stands. CYO SWIM VOLUNTEER ASSIGNMENTS Job Descriptions • Meet Director • Computer Operator • Bull Pen • Stroke and Turn Judges • Head Timer • Timers (2 for each lane) • Recorders (one of the timers at regular season meets) • Locker Room Monitors - 2 Job Description MEET DIRECTOR The championship meets will have assigned Meet Directors. All regular season meets will be directed by the Host Team and in partnership with the visiting teams. The meet director’s primary goal is to host a well organized and efficiently run meet. Swim meets are for swimmers and should be designed with swimmers’ best interests in mind. Long, disorganized meets are not conducive to quality swimming. It is the responsibility of the Meet Director to be familiar with all applicable rules governing the event including facility requirements, NFHS and CYO rules. A safe and successful meet is a priority for the meet director and for CYO swimming. The meet director can help achieve this priority goal by striving to promote a safe environment at the meet. The Meet Director should pay close attention to the safety of all swimmers, coaches, officials, parents, volunteers and spectators at his or her meet. Job Description ANNOUNCER (CHAMPIONSHIP MEETS) Meet announcers must be selected with care. An announcer should have a clear, pleasant voice and be able to function under pressure in the midst of a noisy crowd. A knowledgeable swim-parent and with a pleasing “radio” voice and a willingness to help can be an invaluable asset as an announcer, but must remain impartial. The function of an announcer is to state the facts (i.e.. Event, heat, swimmers names, teams etc). The announcer will announce each event as it comes up as well as other essential and important information that is happening. Generally events are called to the bullpen about 2 events before they actually happen, i.e., while event #1 is swimming, there is a “first call for event 3”. By the end of event #1 there is a “last call” for event 3. The announcer will feel a rhythm soon and be able to gauge when to call by looking at the bullpen and seeing how crowded the area is. When it is time for a heat to swim, the event is announced as follows: Event #1, cub girls 100 yard Individual Medley, heat 1 swimmers behind the blocks please...Mr. Starter. As the LAST swimmer of that heat passes under the flags near the finish, it is time to announce, “Event #1, cub girls 100 yard Individual Medley, heat 2 swimmers behind the blocks please...” During the last relays (Freestyle Relays) the spectators need to be reminded to clean up the area around them. Please thank all who volunteered to help us in any way; we could NOT have a meet without their help! Job Description STARTER Familiarize yourself with the starting equipment (Colorado Start System) before the meet begins. The start system has an integrated speaker system. Obtain, and follow the meet Order of Events. Ensure no unfair advantage is taken by any swimmer. Starting Commands (no variation from bolded text): 1) “Swimmers step up” (or “swimmers step in” for backstroke) 2) Announce the race. E.g., “100 yards individual medley, 1 length of each stroke, BUTTERFLY, BACKSTROKE, BREASTSTROKE, FREESTYLE.” 3) “Take your mark...” 4) Swimmers take a final start position and must then remain motionless (if not, “Swimmers Stand Up”). Timing takes approximately one second. 5) Sound start signal. Not a starting gun. A whistle is permissible. Events 5 & 6...75-yard medley relay...backstroke, breaststroke, freestyle Events 7 & 8...100-yard medley relay...backstroke, breaststroke, butterfly, freestyle; 9 & 10 are 200-yard medley relay. Each event should be clarified...25 yards is 1 length of the pool, 50 yards is 2 lengths, etc. Event 5-8 (relays) each swimmer swims 1 length. Events 9 & 10 (relays) each swimmer swims 2 lengths. Events 43-46 (relays) each swimmer swims 1 length. Events 47 & 48 (relays) each swimmer swims 2 lengths. Note: Starters need to be cautious on relays and to be sure that in Polli and Cub relays that swimmers match up. Check that swimmer #2 is in the pool, at the other end, for 75 yd and 100 yd relays (shallow water). Job Description SAFETY MARSHAL Meet marshals must be selected for every meet. They should be responsible individuals who can actively monitor warm-ups and maintain order and safety in the swimming venue. They are assigned by and report to the Meet Director and or Meet Referee (championship meets). The marshal shall warn, order to cease and desist, or with the Referee, remove from the venue, anyone behaving in an unsafe manner or whose actions are disrupting the orderly conduct of the meet. To indicate their authority, marshals should be provided with an easily identifiable uniform clearly visible to all in the venue. Job Description LOCKER ROOM MONITORS Male and Female locker room monitors are required for the safety of our swimmers. We need you to observe who enters the locker room, walk through the locker room every 10 minutes or so, ensure no one is being approached or picked on, hurt etc. Only swimmers and possibly their parent should be in the appropriate locker rooms. Boys and girls should only be in the appropriate locker room. Swimmers should NOT be hanging out in the showers between their events – they need to stay with the rest of their team. There are rest rooms at some of the pools for spectators to use. Everyone shares the duty of making certain we do not leave a mess! Job Description RIBBONS Each event will have ribbons or the 6 (six) fastest swimmers in that event. There may be more than one ribbon awarded per place, as in the event of a tie. In such a case, there are two (or more) ribbons awarded. Since only the six fastest swimmers are awarded, not all places, 1st through 6th place, may be awarded with ties. Example: 3rd and 4th swimmers tie. Both swimmers are awarded ribbons for 3rd place, there is no 6th place winner. During Regular Season Meets, the ribbons will be distributed to each team based upon the Medal Count Report from Meet Manager. Relay places awards are not included in the report totals and will need to be added to the total needs, by team. The Meet Manager program will produce award ribbon labels. The labels will be printed by each team as needed, after the conclusion of the meet. Meet Manager meet back-up files will be distributed to all teams to facilitate this process. Championship meets will have ribbons and medals presented throughout the meet during several scheduled award presentations. Job Description HEAT WINNER RIBBON PERSON Determines the winner of each heat and awards a ribbon to the winner. If a question exists on the 1st place finisher, verify against the swimmers times. If a discrepancy still exists, award two ribbons. Job Description TIMERS & HEAD TIMER Timers are the key volunteers at all swim meets. The purpose of a competitive meet is for each swimmer to achieve times; therefore, these workers must be diligent and dedicated to ensure success. - A key worker is the Head Timer, who is responsible for supervising the timers during the meet. The Head Timer ensures that all timers and their watches are in place, and ready, before each heat. They must be ready to step in for any Timer that determines they are unable to record an accurate time. It is their duty to meet with all timers prior to the meet start and to provide several timing practices to ensure familiarity with equipment and procedures. Head Timer Timers- Timer will receive a swimmers event card prior to the start of each race. The card must be for the swimmer to be timed. Notify the Head Timer or Starter if there is a discrepancy. Each lane is to have 2 stopwatches running for each swimmer. Unless absolutely impossible, the two timers should be from different teams. Timers will be verbally alerted before each race begins. The starter will have swimmers step up, and will say, “Judges and timers ready”. The timers signal their readiness by raising their hand. The starter will then say, “Swimmers take your mark”. The start signal is a bright strobe flash and loud beep. At this precise instant, the timers actuate their timing device. The timers must be attentive to the swimmers nearing the finish of their race. The timers must be able to see the swimmer touch the wall. The timers must have taken a position prior to the finish to be able to see the complete vertical plane of the wall. The timing device is again activated when the swimmer touches the wall. The timers or recorder will enter both times to the swimmers Event Card. Large discrepancies should be brought to the attention of the Head Timer. Job Description RUNNERS Runners shuttle material from station to station during the meet. For CYO meets this involves shuttling event cards from swimmers to timers and from timers to the recording desk. These workers are literally “runners.” It is critical that the cards are picked up from the swimmers, in order, and given to the correct timer. It is helpful to have one person coordinating the efforts of all runners to avoid confusion and avoid lost material. Job Description CLERK OF COURSE The Clerk of Course is responsible to inform coaches and swimmers of events that are being called to the Bull Pen (staging area for swimmers in the next races). The upcoming events are poster or written on a large board that is clearly visible to the announcer, coaches, and swimmers. Upon notification by the Clerk of Course, swimmers should make their way to the designated Bull Pen area. In some cases in regular season meets, the Clerk of the Course also announces the upcoming races. The Clerk of the Course must be in constant communication with the Bull Pen to determine the necessary lead time. Job Description BULL PEN The Bull Pen people are responsible to organize swimmers for the next immediate heat(s). The Bull Pen people utilize the Swimmers Event cards to line up swimmers into their respective lanes. The swimmers are then directed to the blocks in the same order, complete with their Event Card. This represents a very crucial part of an organized, and timely, meet. The Clerk of the Course and Bull Pen set the tempo of the meet. If swimmers are not ready to take their places behind the block when a race has just finished, the meet will come to a standstill. With K-8 grade swimmers, it is not hard to imagine that this can be a very challenging job. Choose individuals that can command authority, without being threatening. Remember...the goal is to have a memorable and positive experience. It is generally a good idea to have several rows of chairs or bleacher seats to stage the heats. The chairs/seats should have numbers corresponding to the lane where the swimmer will be swimming. Job Description STROKE AND TURN JUDGES This job requires the knowledge of official rules and must have attended a Stroke & Turn Training Clinic within the last two years. This person determines if an illegal stroke or turn has been used by a swimmer. 1st year Stroke & Turn Judges should try to work their first 2 meets paired with a seasoned judge. When a swimmer is disqualified, the judge must alert the Runner in order to attach the DQ slip to the swimmers Event Card. The Stroke & Turn Judge must accurately complete the DQ Slip, including the Event #, Heat, and Lane. The Stroke & Turn Judge will not raise their hand to signal the infraction, or speak to the swimmer or coach unless directed by the Meet Director (Head Coaches during regular season meets). Dual confirmation is utilized during championships. Please refer to the National Federation of State High School Associations Rules Book for Swimming, Diving, and Water Polo for specific violations. STROKE & TURN RULES FOR SWIMMING 1.BACKSTROKE a.Start. The swimmers shall line up in the water facing the starting end, with both hands placed on the gutter or on the starting grips. b.Stroke.The swimmer shall push off on his back and continue swimming on the back throughout the race. Some part of the swimmer must break the surface of the water throughout the race, except it shall be permissible for the swimmer to be completely submerged during the turn and for a distance of not more than 15 meters (16.4 yards) after the start and each turn and inadvertent re-submerging is permitted. By 15 meters, the head must have broken the surface of the water. c.Turns. Upon completion of each length, some part of the swimmer must touch the wall. During the turn the shoulders may be turned past the vertical toward the breast after which a single arm pull or a double arm pull may be used to execute the turn. Kick and gliding is permitted before and after the turning action. The swimmer must have retuned to a position on the back upon leaving the wall. d.Finish.Upon the finish of the race, the swimmer must touch the wall while on the back. The body may be submerged at the touch. 2.FREESTYLE 3. a.Start. The forward start shall be used. b.Stroke.In an event designated freestyle the swimmer may swim any style, except that in a medley relay or an individual medley event, freestyle means any style other than butterfly, breaststroke or backstroke. Some part of he swimmer must break the surface of the water throughout the race, except it shall be permissible for the swimmer to be completely submerged during the turn and for a distance of not more than 15 meters (16.4 yards) after the start and each turn. By that point the head must have broken the surface. c.Turns. Upon completion of each length the swimmer must touch the wall. d.Finish.The swimmer shall have finished the race when any part of his person touches the wall after completing the prescribed distance. BREAST STROKE a.Start. The forward start shall be used. b.Stroke. From the beginning of the first arm stroke after the start and after each turn, the body shall be kept on the breast. The arms shall move simultaneously and in the same horizontal plane without any alternating movement. The hands shall be pushed forward together from the breast, on, under, or over the water. The elbows shall be under the water except for the final stroke before the turn, during the turn and the last stroke at the finish of the prescribed distance. The hands shall be brought back on or under the surface of the water. The hands shall not be brought beyond the hip line, except during the first stroke after the start and each turn. Some part of the swimmer’s head shall break the surface of the water at least once during each complete cycle of one arm stroke and one leg kick, in that order, except after the start and each turn the swimmer may take one arm stroke completely back to the leg and one leg kick while wholly submerged. The head must break the surface of the water before the inward turn of the hand at the widest part of the arm stroke. No sculling is permitted. c. Kick. All vertical and lateral movements of the legs shall be simultaneous. The feet must be turned outward during the propulsive part of the kick movement. A scissors, flutter, or downward butterfly kick is not permitted. Breaking the surface with the feet shall not merit disqualification unless followed by a downward butterfly kick. d.Turns. At each turn, the touch shall be made with both hands simultaneously at, above, or below the water surface. The head may be submerged after the last arm pull prior to the touch, provided it breaks the surface of the water at some point during any part of the last complete or incomplete cycle preceding the touch. Once a touch has been made, the swimmer may turn in any manner desired. The shoulders must be at or past the vertical toward the breast when the swimmer leaves the wall and the form prescribed in point 2 above must be attained from the beginning of the first arm stroke. e.Finish. At the finish, the body shall be on the breast and touch shall be made with both hands simultaneously at, above, or below the water surface. The hands do not have to be in the same vertical plane. The head may be submerged after the last arm pull prior to the touch, provided it breaks the surface of the water at some point during any part of the last complete or incomplete cycle preceding the touch. 4.BUTTERFLY a.Start. The forward start shall be used. b. Stroke. After the start and after each turn, he swimmer’s shoulders must be at or past the vertical toward the breast. The swimmer is permitted one or more leg kicks, but only one arm pull under water, which must bring the swimmer to the surface. It shall be permissible for a swimmer to be completely submerged for a distance of not more than 15 meters (16.4) yards after the start and after each turn. By that point, the head must have broken the surface. Re-submerging is permitted. From the beginning of the first arm pull, the body shall be kept on the breast. Both arms must be brought forward over the water and pulled back simultaneously. Hands horizontally level in stroke. c.Kick. All up and down movements of the legs and feet must be simultaneous. The position of the legs or the feet need not be on the same level, but they shall not alternate in relation to each other. A scissors or breaststroke kicking movement is not permitted. d.Turns. At each turn the body shall be on the breast. The touch shall be made with both hands simultaneously at, above, or below the water surface. Once a touch has been made, the swimmer may turn in any manner desired. The shoulders must be at or past the vertical toward the breast when the swimmer leaves the wall. e.Finish. At the finish, the body shall be on the breast and the touch shall be made with both hands simultaneously at, above, or below the water surface. 5. INDIVIDUAL MEDLEY - The swimmer shall swim the prescribed distance in the following order: 6. FREESTYE RELAY- The freestyle relay is swum by a team of four competitors, each swimming 7. MEDLEY RELAY – The medley relay is swum by a team of four competitors, each swimming one the first one-fourth, butterfly; the second one-fourth, backstroke; the third one-fourth, breaststroke; and the last one-fourth, freestyle. a.Start. The forward start shall be used. b.Stroke.The stroke for each one-fourth of the designated distance shall follow the prescribed rules for that stroke. c.Turns. Intermediate turns within each stroke shall conform to the turn rules for that stroke. The turns when changing from one stroke to another shall conform to the finish rules for the stroke just completed, and shall be as follows: d. Butterfly to backstroke. The swimmer must touch like a butterfly finish. Once a legal touch has been made, the swimmer may turn in any manner, but the shoulders must be at or past the vertical toward the back when the swimmer leaves the wall. e. Backstroke to breaststroke. The swimmers must touch the wall while on the back. Once a legal touch has been made, the swimmer may turn in any manner but the shoulders must be at or past the vertical toward the breast when the swimmer leaves the wall and the prescribed breaststroke form must be attained prior to the first arm stroke. f. Breaststroke to freestyle. The swimmer must touch like a breaststroke finish. Once a legal touch has been made, the swimmer may turn in any manner. g.Finish. The swimmer shall have finished the race when any part of his/her person touches the wall after the prescribed distance. one quarter of the required distance. a.Start. The first swimmer of the relay must use a forward start. b.Stroke. Swimmers may swim in any style, adhering to the turn and finish rules of the freestyle event. quarter of the required distance of the race. The first shall use a backstroke start and swim backstroke; the second shall swim breaststroke; the third, butterfly; and the fourth shall swim any stroke other than backstroke, breaststroke or butterfly. a. Turns, Stroke, Finish. Each swimmer shall adhere to the position, stroke, kick, turn and finish rules governing the stroke being swum. Remember… When in doubt, the swimmer gets the benefit of the doubt. No Disqualification. Take action on what you see, not what you expect to see. SAMPLE CYO DISQUALIFICATION SLIP CYO SWIMMING Event Girl Heat Boy Rev 9/11 Lane Pollywog Cub Cadet 1. DISQUALIFICATIONS TWO FALSE STARTS EARLY TAKE-OFF ON RELAY DID NOT TOUCH WALL AT THE TURN WALKING ON OR PUSHING OFF BOTTOM OF POOL PROPELLING BY PUSHING/PULLING ON LANE LINES OUT OF ORDER IN MEDLEYS IM = FL/BK/BR/FR, MED RELAY = BK,BR,FL,FR SWIMMING WRONG STROKE 2. BACK STROKE TURNED ONTO STOMACH DURING RACE OR FINISH ADDITIONAL ARM PULL AT TURN (2X ALLOWED, MAX) PUSHED OFF ON THE STOMACH OUT OF THE TURN 3. BREAST STROKE ILLEGAL PULL-OUT AT START OR AT TURN HEAD NOT BREAKING THE SURFACE DURING EACH STROKE INCLUDING 1ST STROKE AFTER PULL-OUT USE OF FLUTTER, DOLPHIN, OR SCISSORS KICK VERTICAL OR LATERAL KICK NOT SIMULTANEOUS HANDS BEYOND HIPS (OTHER THAN 1ST PULL OF PULL-OUT) ANY STROKE OTHER THAN BREASTSTROKE ARM PULL DID NOT TOUCH 2 HANDS SIMULTANEOUSLY AT THE TURN/FINISH PARTIAL PULL AT TURN/FINISH 4. BUTTERFLY ARM STROKE OTHER THAN BUTTERFLY ARM PULL AT START-MORE THAN ONE ARM PULL UNDERWATER SCISSORS, FLUTTER or BREAST STROKE KICK DID NOT TOUCH 2 HANDS SIMULTANEOUSLY AT THE TURN/FINISH PARTIAL PULL AT THE TURN/FINISH **WHEN IN DOUBT-THE SWIMMER GETS THE BENEFIT OF THE DOUBT. NO DISQUALIFICATION. Judge’s initials____________ Judge’s initials____________ ORDER OF EVENTS EVENT # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 DESCRIPTION 100 yard Individual Medley, Cub Girls 100 yard Individual Medley, Cub Boys 100 yard Individual Medley, Cadet Girls 100 yard Individual Medley, Cadet Boys 75 yard Medley Relay, Polliwog Girls 75 yard Medley Relay, Polliwog Boys 100 yard Medley Relay, Cub Girls 100 yard Medley Relay, Cub Boys 200 yard Medley Relay, Cadet Girls 200 yard Medley Relay, Cadet Boys 25 yard Freestyle, Polliwog Girls 25 yard Freestyle, Polliwog Boys 25 yard Freestyle, Cub Girls 25 yard Freestyle, Cub Boys 50 yard Freestyle, Cadet Girls 50 yard Freestyle, Cadet Boys 25 yard Breaststroke, Polliwog Girls 25 yard Breaststroke, Polliwog Boys 25 yard Breaststroke, Cub Girls 25 yard Breaststroke, Cub Boys 50 yard Breaststroke Cadet Girls 50 yard Breaststroke Cadet Boys 50 yard Freestyle, Polli Girls 50 yard Freestyle, Polli Boys 50 yard Freestyle, Cub Girls 50 yard Freestyle, Cub Boys 100 yard Freestyle, Cadet Girls 100 yard Freestyle, Cadet Boys 100 yard Freestyle, Cub Girls 100 yard Freestyle, Cub Boys 200 yard Freestyle, Cadet Girls 200 yard Freestyle, Cadet Boys 25 yard Backstroke, Polliwog Girls 25 yard Backstroke, Polliwog Boys 25 yard Backstroke, Cub Girls 25 yard Backstroke, Cub Boys 50 yard Backstroke, Cadet Girls 50 yard Backstroke, Cadet Boys 25 yard Butterfly, Cub Girls 25 yard Butterfly, Cub Boys 50 yard Butterfly, Cadet Girls 50 yard Butterfly, Cadet Boys 100 yard Freestyle Relay, Polliwog Girls 100 yard Freestyle Relay, Polliwog Boys 100 yard Freestyle Relay, Cub Girls 100 yard Freestyle Relay, Cub Boys 200 yard Freestyle Relay, Cadet Girls 200 yard Freestyle Relay, Cadet Boys BASIC STROKE CLINIC NOTES 1. 2. Mental and Physical Preparation, Relaxation a. Gaining trust, belief in the coach/teacher, reduction of fear i.How to minimize a potentially fearful situation ii. Laughter and fun, make believe b. Breath control i.Exhale through transition ii. Rhythmic and in control 1. Feet down, hands on wall 2. Hands on wall, kicking, breathe to front 3. Hands on wall, kicking, breathe to side, sink shoulder c. Float neutral in water i.Recovery from prone position ii. Hanging float, totally relaxed (all muscles) iii. Prone float 1.Assisted 2. From push-off Front Crawl a. Kicking i.Explanation of leg and foot position 1. Kick from hips, not knees 2. Show example of kick board for foot position 3. For young swimmers, lay on deck example of leg motion 4. Homework, assign 20 times per night 5. On side of pool, assisted, seated 6. On side of pool, prone, holding wall 7. Using noodle or kick board 8. Emphasize a rhythmic, symmetric kick b. Explain Long Axis, (glass rod from head to toe) c. Assisted prone glide with roll d. Assisted glide with breath to side, head down e. Partial assist on breath, (pull on leading hand, roll assist) i.No kick ii. Kicking f. Full stroke, no breathing i.From side, 5 strokes no breath, Catch-up Stroke 1. With and without kick board ii. Elbows high, hands near body, Zipper Drill 1. Emphasize body roll throughout 2. Relaxed position with arms to side, not behind the body (straight up when rolled to side) 3. Hand water entry with Thumb and Index finger, (hands angled slightly down at finger tips, elbow above wrist) in front of shoulder, not head 4. Underwater arm recovery to catch, smooth, hand angled slightly down, elbow high, no “floating” or “skimming” hands g. Side Glide (drill) i.Head in water, in-line with spine throughout sequence ii. Outstretched hand in-line with axis, without drop during breath iii. One eye in the water, during breath, iv. Head position steers the body, (like the steering wheel of a car) v. Steady kick vi. If hand wants to “dip”, head was lifted, keep it still and in line with long axis h. Hand position i.Hands on head example ii. Side to side pull through water to feel resistance iii. Digging pull to develop forward reach and backward pull with resistance i.Arms i.Explanation of “S” pull. 1. No cross over or wide pulls ii. Acceleration throughout pull iii. Hand, angle of attack changes throughout stroke iv. Explanation of “pulling body through the water” 1. Use of lanes lines to pull 2. Hose (drill) v. Current thinking, don’t over push the end so as to cause shoulder tweak vi. Hand entry 2/3 of full extension, thumb and index finger enter first, directly in front of same shoulder vii. Don’ t overreach causing shoulders to move forward and defeat an in-line, long axis body position 3. Back Stroke a. Kicking i.Assisted kick on back 1. Coach supports at a point just above the small of the back with hand closest to the swimmers head 2. Other hand is held above the knees, just above the horizontal plane of the body. a. Instruct the student not to kick the arm above the knees b. Lift the back to cause an slight arch of the swimmers body c. Emphasize the kicking motion to occur below the plane of the body ii. Kick with hands 1) below buttocks then 2) above head, no board, hands locked 1. Steady kicking motion, from the hips, not knees 2. Knees do not bob, up and down, above the surface 3. Head still throughout iii. Side Glide (Drill) 1. Body position at 45 degrees a. Head facing straight up, no movement in any direction throughout drill (and during normal stroke) b. No head bob c. Head in line with long axis throughout d. Leading hands arm and shoulder should be dipped below the surface e. Trailing shoulder is lifted above the water i.Hand position is at side near buttocks iv. 6 Kick Switch (Drill. This is harder than it sounds to have young children get it right.) 1. Basically the same as the Side Glide with a switch after 6 kicks a. Have the children count kicks for one leg (3) b. Movement of arms is quick when switching c. Hands exit thumb up, enter pinky first d. Hands enter in line above the shoulder (or wider when learning), not above the head e. Keep the arms moving, once one arm has begun it’s pull and is just past the shoulder, begin roll and start next arm recovery. f. The roll should begin from the hips, then shoulders, then the trailing arm hand recovers to a position above the shoulder i.Look for the shoulder to come up to the chin just prior to the hand leaving the water g. Legs keep kicking in a rhythmic motion, in line with the hips and shoulders, (head does not move) v. Backstroke Swim 1. Encourage a windmill motion at first. a. Don’t worry about the “S” pull yet b. Have the recovering arm start when the pulling arm is ½ way through the pull c. Encourage them to let their arms “go” 2. Emphasize a body position that keeps the chest up, out of the water a. The head takes a neutral, relaxed, but stable position b. Knees do not bob to the surface i.Kicking from the hips, not knees c. Body is in a reverse arch to keep the kicking foot from exiting the water i.Kick up to the plane, not above it 3. Bring in the elements learned from the Side Glide and 6 Kick, Switch drills. a. Body in line b. Body rolling along the long axis c. Hips rolling first, followed by the shoulder and then the hand (when recovering) d. Conversely, the pulling arm side will: i.Dip down to aid in a deeper catch ii. Allow for a full “S” arm pull below the surface of the water 1. Describe and demonstrate the “S” pull again 2. Show the “S” pull is the same as the Freestyle pull, but on the side and behind 4. Breaststroke a. Body position i.Body long, 1. Everything “stretched” ii. Legs together 1. Feet touching 2. Bottom of feet touching each other a. Foot angled slightly down iii. Arms together 1. Hands stacked a. Weaker hand over dominant hand b. Upper arms pressed to side of head iv.Head 1. In line with arms, torso, and upper leg 2. Eyes looking straight down b. Kick (Demonstrate and explain first) i.Individual attention in the beginning 1. Take each child that does not know how to kick or is kicking incorrectly and manipulate their legs through the kick before letting them try on their own. 2. The kick is much harder to correct than teach it right the first time ii. Demonstration and practice 1. Out of water demo, manipulation, and practice 2. In water demo, manipulation and practice 3. Use the pool side with child sitting, if possible to begin 4. Start with knees bent legs together a. At first, bring the knees down b. Toes pointing down 5. Toes point out (catch position) a. Toes still pointing slightly down b. Knees still stay close (no wider than shoulder width) 6. Foot sweeps out and around a. Foot travels in an arc around the knee i.The feet do not kick out to sides and then snap together. (this will tear up the knees) ii. This is one step, not out and then together iii. Foot angle to the water changes throughout the sweep b. Feet end in a position with bottoms of feet together c. The motion of the legs starts slow and accelerates throughout the kick. iii. Kicking Drills 1. Using a kickboard a. Have child hold the top of the board i.If the board is too long hold the board sideways ii. Arms slightly bent, elbows out to the side b. Use a 4 count to call the kick action to the group i.One (knees bend) ii. Two (toes point out) iii. Three (feet sweep) iv. Four (legs are straight, feet bottoms touching, hold the position) v. Don’t let individuals get ahead or behind the count c. Constantly monitor for errors and correct. i.Go back to physical manipulation and seated kicks if necessary. 2. Vertical kick on the wall a. Arms, with hands stacked, elbows out, arms flat in gutter b. Chest close to wall c. Thighs close to wall d. Kick by bringing feet behind and close to buttocks, knees stay close together e. Toes point out (keeping chest and thighs close to wall f. Finish kick by sweeping feet around the knees i.End in a foot position that has bottom of foot to bottom of foot ii. Foot angled forward 3. Kick on Back a. Good drill to use to keep knees in line with body, and feet coming up to buttocks b. Body position i.Hands under buttocks ii. Keep hips near surface iii. Feet go down, knees don’t come up 1. Toes point away from head, not down to bottom of pool iv. Feet sweep around knees to finish c. Hand locked above head c.Arms i.Use visual demonstrations to show correct hand/arm movement 1. Describe a shape similar to a “heart” a. Outsweep, out and back, elbows beginning to bend to 120 degrees b.Insweep i.Shoulders muscles rotate the arms in toward centerline ii. Elbows close to 90 degrees at beginning of insweep iii. Not a pull back iv. Use arms and hands to push the water behind and under the body v. End the insweep by bringing in the elbows close together at centerline (minimizing resistance c. Recovery through center line ii. Emphasize that arms must accelerate through the stroke 1. Hands start slow to catch the water and then speed up throughout the “pull” until they return to the original position, in front of the head iii. Hands must recovery quickly, either under or just over the water. d. Stroke Drills to pull it all together i.Kick without arm pull 1. Used to emphasize long body position (streamlining) 2. Breath occurs as hands and arms “dip” just slightly simulating the very beginning of the catch phase of the arm pull a. Head does not break the in-line position with the torso during the breath b. Arms should remain almost straight throughout the drill c. The knees just begin to break at the end of the breath d. Immediately after a quick breath the head goes to the neutral position and the leg kick through the sweep e. Long glides will help i.Have swimmers say their full name ii. Kick with Insweep only 1. Same as the previous drill but the pull goes through the first ¼ of their normal pull 2. The hand should stay within the width of their swimmers shoulders 3. Tell the swimmers they are swimming through a narrow tube 4. The goal is to have the swimmer quickly return to the streamline position a. Very quick breaths i.No long delay to exhale and inhale ii. Gently press the back of the head back into the water if the swimmer is staying “up” too long b. Head (and torso) up and over very quickly i.Describe the length of the body going up and over a hill 1. This would include a slight lift of the hips to go “over” the hill 5. Breath is intentionally moved earlier to coincide with the beginning of the arm pull iii. Kick with ½ Pull 1. Same as previous drill 2. Some experts believe that young swimmers should be told to use this as their normal stroke a. Reduces the tendency to hold the “praying” position to keep head up and breath (comfort) b. The Breaststroke should be a management of resistance instead of application of power to learn 3. Both the pull and kick should begin slow and accelerate until back to the streamline position 2. Butterfly a. Body position i.Have swimmers start in a position like the streamline 1. The arms should be in a “Y” position, at or near shoulder width a. Thumbs pointing down b. Palms 45 degrees out and down ii. Knees and ankles should be pressed lightly together b. Arm and Body Motion i.Slither “Drill” 1. Have the swimmer press their chest into the water a. Don’t press the hands down, leave them at the surface b. Don’t initiate the Slither with a dolphin kick c. Back will arch d. Buttocks should be “pointer up” 2. The chest press is quickly followed by a recoil of the hips being trust forward from their lifted position 3. Link several of these “slithers” together” 4. The swimmer should move forward slowly if the body slithers “waves” correctly ii. Single Pull to linked pulls 1. Press the chest as in the Slither 2. When pulling, the hands scribe the shape of a goblet a. This is an exaggerated S Pull b. Wide Outsweep i.Hands begin close the to surface ii. Hands go back and down c. Insweep and up to a point below the sternum d. Push of the water back, under the stomach 3. Hands exit by hips, at sides a. Don’t let hands go to a point behind the back 4. Hands arc around, at the end of straight arms, near the surface and enter in front of the shoulders a. Do not try to get hands to meet during recovery in front of the head b. Index finger and thumb should be very close to the water i.Dragging through water is a good way to learn c. Arms should not extend behind back but to the sides 5. Accelerate through pull and recovery until hand are back to the catch position a. Don’t let swimmer pause the hand movement at the end of the pull 6. The body should go from a back arch during the chest press to a gently frontal arch just before the arms recover 7. No kick taken a. Let the legs “flag” naturally b. A variation is to have the swimmers wear flippers but told not to kick iii.Breathing 1. No breath taken during pull at first, when learning a. Have swimmers link several pulls together when they are able to smoothly resume the streamline position 2. Breath taken when hands reach the point below the sternum during the pull a. Head position during breath i.Chin close to water ii. Eyes looking slightly down 1. Head returns quickly to water, forehead first b. Body position moves from a back arch to frontal arch as the forehead enters the water i.Have the swimmers take a breath 3. Breathe after 2 or three strokes i.It is easier to skip breaths than take a breath each time ii. Use this while teaching the stroke 1. The swimmers will probably need to stop after 3 or 4 strokes c. Kicking i.Describe the kick like that of a dolphin 1. The kicking motion begins from the chest (chest press) and “moves” down the body to a snap in the feet a. This is not a knee kick b. This not a stomach in, stomach out movement 2. The kicks occur as the hands enter the water and as the hands pass the stomach a. “You kick out your hands” ii. The hands do not initiate the chest press and kick iii. The head does not push down to initiate the chest press and kick iv. You may show the motion by holding the swimmer 1. Have swimmer stand vertically with toes pointed down 2. Swimmers arms at their side with hands on outside of hips 3. Hold the swimmer by the upper arms a. Gently move the swimmer back and forth in front of you b. This will cause a “waving” motion of the body c. Instruct the swimmer to execute a small kick as the foot moves forward at the end of the wave i.The kick comes from quickly straightening the legs ii. Knees and ankles pressed lightly together 4. Flippers helps swimmers get a feel of the water pressure and when to kick (some children have a difficult time with flippers) v. Kicking Sets 1. 25 yards dolphin kick, underwater a. Take 4 to 6 kicks and take a breath i.Hands by side 1. Head bobs up to take a breath 2. You can have them use the ¼ Breaststroke pulls to get a breath in the beginning 3. As the swimmers become better, have them “porpoise” up during the last kick for a quick breath and immediately resume underwater kicking ii. Hands in front in a narrow “Y” position 1. Begin the kick with a chest press 2. Breath using a butterfly pull 3. Try to have them continue the pattern for the entire 25 yards a. If they need a breath use the Breaststroke ¼ pull i.Alternate this with the butterfly pulls 2. Kicking Left, Front, Right, Back Drill (Underwater) a. Begin with flippers if you have them b. Have swimmers use the dolphin kick throughout i.First 25 on left side 1. Second 25 on front 2. Third 25 on Right Side 3. Fourth 25 on Back a. Instruct swimmers to blow slowly from their noses while underwater on their backs b. After the breath, return underwater by leaning over to one side d. Butterfly Stroke Drills i.Left, Left, Right, Right, Both, Both Drill 1. As it sounds, one arm on the left, etc. 2. The non-pulling arm stays at a position in front 3. This is a timing drill as well as a body position drill a. Emphasize a chest press to initiate each stroke i.Remind swimmers to lift the hips during the chest press 1. “Breathing through their Bottom’s” b. The breath on the left and right pulls is to the side i.Have the swimmers alternate where they take their breath 1. On some 25s, only breath after the left hand pull, etc. c. The cadence might be like counting normally, one thousand one, one thousand two, for each stroke 4. Look for a smooth fluid stroke a. Emphasize a movement of the head that is forward, not up b. Slight pause, or glide, as the chest presses and hands reach up to a catch position c. Pulls begin strong and accelerate throughout the stroke d. Hands do not pause at finish of the pull e. The breath occurs as the hands pass the sternum, not at the end of the pull f. The head (forehead) begins to drop back to the water as the arms start their recovery (Clinic notes presented by Mark Lee) EVENT CARDS Event#: A B C Event#: A B C Team Name: ___________________ Swimmer Name(s): ______________________________ ______________________________ ______________________________ ______________________________ Team Name: ___________________ Swimmer Name(s): _______________________________ ______________________________ ______________________________ __________________________ Polliwog Cub Cadet 25 50 75 100 200 Back Breast Fly Free Medley Relay Free Relay IM Polliwog Cub Cadet 25 50 75 100 200 Back Breast Fly Free Medley Relay Free Relay IM Heat # 1 2 3 4 5 6 7 8 Heat # 1 2 3 4 5 6 7 8 Lane # 1 2 3 4 5 6 7 8 Time: Lane # 1 2 3 4 5 6 7 8 Time: Time: Time: Official Time: Official Time: Place: Place: Event#: A B C Event#: A B C Team Name: ___________________ Swimmer Name(s): _______________________________ ______________________________ ______________________________ _______________________________ Team Name: __________________ Swimmer Name(s): _______________________________ ______________________________ ______________________________ _____________________________ Polliwog Cub Cadet 25 50 75 100 200 Back Breast Fly Free Medley Relay Free Relay IM Polliwog Cub Cadet 25 50 75 100 200 Back Breast Fly Free Medley Relay Free Relay IM Heat # 1 2 3 4 5 6 7 8 Heat # 1 2 3 4 5 6 7 8 Lane # 1 2 3 4 5 6 7 8 Time: Lane # 1 2 3 4 5 6 7 8 Time: Time: Time: Official Time: Official Time: Place: Place: SWIM CENTERS Canby Swim Center 1150 South Ivy Canby, OR 97013 503-266-2761 Lake Oswego School Aquatic Center 2455 SW Country Club Road Lake Oswego, OR 97034 503-635-0302 Mt. Hood Community College Aquatic Center 26000 SE Stark Gresham, OR 97030 Reynolds Community Swim Center 1204 N.E. 201st Fairview, OR 97024 503-665-4494 Willamette University Sparks Pool 12th Street & Bellevue St. Salem, OR Molalla Aquatic Center 117 N. Molalla Ave P.O. Box 1316 Molalla, OR 97038 MEET MANAGER SET UP Meets Name of meet- = Meet x(x) yyyy x(x) = one or 2 digit meet # yyyy = e.g., 0809, 2008-2009 Team Name The name on the Meet Schedule (cyocamphoward.org) CourseYards ClassAG Meet StyleStandard Meet TypeStandard ID FormatOther Age up Date 9/1/200x x= Current season beginning year Starndardsn/a Recordsn/a Labels Hopefully you purchased this as an add-on module fron Hy-Tek Help This is very useful! Hy-Tek is also very good about responding to emails. Scoring Place Ind. Pts. Relay Pts 1 6 12 2 5 10 3 4 8 4 3 6 5 2 4 6 1 2 Timed Finals Events Copy from an existing meet, and rename the file, purge all but events Polli events are not scored: 5, 6 11, 12 23, 24 31, 32 17, 18 41, 42 TEAM MANAGER SET UP System Preferences Team Name The name on the Meet Schedule (cyocamphoward.org) Gender Desc.Boy/Girl Team Default Reg. Other Default Team Type Age Group Age up Date 09/01/2011 Adding Athletes NameNo middle initial Birthdate For 2011-2012, a Kindergarten child = 06/06/2010, 1st grade = 06/06/2010, 2nd grade = 06/06/2009, ..., 8th grade = 06/06/2003 GradeKindergarten = K (others leave blank) ID #None Sub & Yr Leave Blank Contact InfoYour preference Team 1 Your team name Using Meet Manager and Team Manager 1. Basic Concepts: • Meet Manger is the software that is used to: o Record results during a meet. o Export Event information for use by Team Manager o Import Meet Entry information from Team Manager o Export Meet Results to Team Manager • Team Manager is the software that is used to: o Keep track of information about your swimmers. ♣ Grade, Contact Information, Times o Build information file for Meet Entries o Export Meet Entries to Meet Manager o Import Meet Results from Meet Manager ♣ To update swimmer times/location/date data 2. Basic Tasks: You will need to refer to the Help files in either program to look for specific problems and how to solve them. Practice! Follow the instructions on setting up your database as found in the Swim Coaches Manual. The manual is available online at www.cyocamphoward.org/swimming. a. Common Team Manager Tasks: i.To update your Athletes information: 1. For a new year, Age Up all Athletes. Use a date that is prior to the first meet of the season but after June 6 (all athletes birth dates) 2. To change the Active/Inactive status of swimmers, click on the check box that asks to include Inactive Swimmers. This will bring up a new column that will allow you to re-add old swimmers, or make last years swimmers inactive. 3. To add swimmers, click on Add. This will bring up a dialogue box to add swimmers. ii.To Export your Team Roster 1. Click [File], [Export], [Athlete/Teams], note the location where the file will be saved, select your Team, and click [OK]. iii. To Import Meet Events 1. Click [Import], [Meet Events], find the location of the export file (exported from Meet Manager), select the file by clicking on the name (the file name will then appear in the box next to File name:], and click open. The program will let you know that it has created an unzipped file and it’s location (most likely TM4 Temp). Click [OK]. A new box will open up, click on the file indicated, if it is the correct file, and click [Open]. Wait a few seconds and then check to see if the meet has appeared in the Meets Menu. iv. To enter athletes into a meet for export to Meet Manager: 1. From the Main Menu, click [Meets], click on the meet you want, and click on [Entries]. You then may choose the method that best suits your needs to enter your athletes. 2. After all entries are complete, go back to the Main Menu, click on [File], [Export], [Meet Entries], select the correct meet in the new pop-up window, and [OK] after selecting Export Relays. Note the location of the saved file for use in Importing into Meet Manager. b. Common Meet Manager Tasks: i.To open a meet: 1. Click [File], [Open/New], browse to find the file you want to open, and click [Open]. If you are not able to find the file you are looking for, you may be trying to open a meet backup file. You need to Restore a file instead of Open a meet. ii.To Restore a meet, previously stored as a Backup: 1. Click [File], [Restore], select the option you require (read the related help files for explanations on the various options), click [OK]. Select the appropriate file, and click [Open]. Select the location to save, click [OK]. Follow the remaining instructions. iii. To Export Meet Events to TM (Team Manager): 1. You must first open the target meet. Once open, click [File], [Export], [Events for TM], [Yes] (read the information, be sure it lists the file you intended), click [Yes], click the radio button to select [TM entry times CAN be converted to Yards]. Click [OK], select a suitable location to save your files (suggest you create folder in the root directory (C:/), click [OK]. Note the location and name of the file created. You will need this info when you go to import the file into Team Manager. iv. To Backup a meet: 1. Click [File], [Backup], select the appropriate location, click [OK]. Read the info to verify that you are doing what you intended. v.To verify the Meet Set-up of an existing meet: 1. Once the meet has been opened, from the Main Menu, click [Set-up], Meet Set-up]. Verify the information and make any necessary changes. Use the Help files for detailed information/explanations of options. Most meets will be set for you. You want to verity Location, Date, Yards, and Meet Name. 2. Meet files provided by CYO and sent out once all teams have submitted their entries (deadline is the Wednesday, noon, prior to regular season meets) should have all necessary Events, Athletes, and Team information already completed. Seeding will have been performed already. Do not reseed. 3. To Run a Meet in Meet Manager a. Open the meet. Verify Meet Set-up b. From Main Menu, click Run. c. From the Run Menu i.There are two main Windows that you will use 1. Event Window shows the current event highlighted, the status of the event, and a description. 2. The lower second window shows the Athletes involved in the event highlighted in the first window. At the top of the lower window, you will notice a row of rectangles, with one or more with a number, one of which should be highlighted in red. This represents the Heat you are currently viewing. Below the Event button line is a group of buttons that allow you to perform various functions while entering times for the swimmers completing their events. 3. Several buttons are used frequently: a. [Calc] This button allows you to enter multiple times for a given swimmer and have the software calculate the adjusted time and give you the opportunity to accept the time. b. [Adjust] This brings up another window that allows you to: i.Add swimmer(s) to the event 1. Click [Adjust], select the Show Athletes radio button. To enter a new person into the event, click and drag a non-highlighted swimmer into an open lane. Select Team from the Team pull down and add a new Athlete to a team if necessary (not showing on team’s roster). Try using the Show Swim-up radio button to view swimmers swimming up. If a person shows as not eligible (highlighted) they may be scratching from a later event. Otherwise the swimmer should be entered but disqualified for exceeding the number of allowable events. ii.Change lane assignments 1. Click and drag a name from one lane to another iii. Read the related help files. c. [Score] Scores the event after all swimmers, in all heats have: 1) times entered, 2) been disqualified, or 3) scratched from the event (double click on name to scratch) i.You will not be able to score a 3 & Under event. Pollis are not scored. Please utilize the help files found under the [Help] button on the Main Menu. Practice doing tasks that you might find at a meet…before you work a meet for the first time. CONTENTS COACHING RESOURCES2 Additional resources Other helpful sites PLANNING THE SEASON3-5 Team Administrator 3 Your practice season start date (no sooner than October 1) 3 Basic determination of team makeup and scope 3 Fee structures, including the CYO fee 3 Full function team with all levels? 3 Determine potential conflicts 3 Swimmers sign-up date 3 Parent volunteer sign-up sheet4 Coaching staff4 Computer input person 4 Practice schedule considerations 5 Pool selection considerations5 Basic Training Season Plans considerations 5 Mandatory Team Meeting 5 SUGGESTED MEETING AGENDA 6 WHAT EVERY COACH NEEDS TO KNOW7-9 Administrative Issues7 Swim meet volunteers7 Key Team Volunteers7 Specific Coaches training / certifications 8 Swim Practice Considerations 8 CYO Meetings, 8 HyTek Info 8 Season Evaluation 9 Misc. Info 9 SWIM MEET DUTIES FOR THE TEAM10 Coaches/Athletes CHAMPIONSHIP MEETS11 Special considerations for Finals Planning meeting Warm-up times assignments Hospitality Room available for coaches and volunteers General layout of meet Meet Director and Referee used in Championships General admission charge for spectators Clean up Advertising in Program available Meet Programs for sale Results posting at spectator rest room hallways (deck level) For sale at the Championship Meet -Sweatshirts, tee-shirts, etc. HOSTING A REGULAR SEASON MEET12 Overall Expectations Pre-Game Prayer and Pre-Game Statement read before all meets Organization/Planning Swim Box with supplies and equipment Volunteer direction-Coordinator Ribbons separated by team and given to visiting team Clean up deck and spectator areas Reporting meet information, scores, etc, CHECKLIST OF ITEMS NEEDED IN SWIM BOXES13 COACHES’ MEETING BEFORE MEET BEGINS14 VOLUNTEER ASSIGNMENTS15 Job Descriptions16-24 APPENDIX: STROKE & TURN RULES FOR SWIMMING 25-26 SAMPLE CYO DISQUALIFICATION SLIP27 ORDER OF EVENTS28 BASIC STROKE CLINIC NOTES29-39 SAMPLE EVENT CARD40 SWIM CENTERS41 MEET MANAGER / TEAM MANAGER SET UP 42 USING MEET MANAGER AND TEAM MANAGER 43-45
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