Document 300335

House League
Coaches’ Manual
2013-2014
Table of Contents
Schedule of Key Events
EBA Contact Information
EBA Board of Directors: Executive Responsibilities
EBA Mission Statement
EBA Objectives and Values
A Brief History of the Etobicoke Basketball Association
Where We Are Now!
General Behavioural Guidelines
Use of School Facilities and Emergency Information
EBA Modified Rules and Policies
Attendance, Punctuality, and Revised Rotation Sheets
Minimum Players
Attire
Player Infractions
Technical Foul & Disciplinary Procedures
Man-to-Man Defence
Boys’ Juvenile Division: 2010 Rule Changes
Restraining Line
Foul Shots
Stop Time, Rotation Sheets, Shifts, and Scoring
Modified Standings
Playoffs
Playoffs Tiebreaker & Overtime
Appendix A: Positive Coaching Alliance Model
Appendix B: Rotation Sheet Organization & Samples
Appendix C: Timer/ Scorer Instructions & Sample Sheets
Appendix D: NFHS Basketball Rules
Notes Section
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Schedule of Key Events
Date
Event
Tuesday, October 7th, 2013
House League divisional player lists finalized
Tuesday, October 8th, 2013
House League Draft Night @ Michael Power
Saturday, October 19th , 2013
House League season begins
Saturday, December 21st, 2013
Last House League game before Holiday break
Saturday, January 11th , 2014
First House League game after Holiday break
Saturday, March 1st, 2014
Playoff Championships and Year-End Banquets
EBA Contact Information
Mailing Address:
Etobicoke Basketball Association
P. O. Box 11510, 600 The East Mall, Etobicoke, Ontario M9B 4B0
647-238-2690
www.etobicokebasketball.com
EBA General Questions
[email protected]
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EBA Board of Directors:
Directors:
Executive Responsibilities
Past President & Technical Director: Don Morrison
Advisory capacity as Past President, as well as has an overall responsibility of the
technical requirements (coaching etc.) of the league
Business Manager: Joanne Jackson
Overall responsibility for the day-to-day administration and co-ordination of the EBA
business functions
Director of House League Operations: Thomas Smith
Overall responsibility for the House League basketball operations
Director of Rep Operations—Girls Division: Cam Galli
Overall responsibility for the Girls Rep Division
Rep Operations—Boys Division: Tai Chau (Novice-MjBantam)
Non-Board Position
Jordan Pickens (Midget-Junior)
Overall responsibility for the Boys Rep Division
Director of Coaching Development:
Responsible for the ongoing development and recruitment of coaches
Treasurer: Joan McDonald
Responsible for the maintenance of the financial affairs of the Association
Rep Treasurer: Maria Saravo
Responsible for the maintenance of the financial affairs of the Rep Division
Junior Hoops, Summer Camp & BTP Coordinator: Jamie Lekas
Overall responsibility for the Junior Hoops, Summer Camp & BTP basketball operations
Directors
Joe DaSilva
Cam Galli
Al White
Sasha Malic
Sandra Currie
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Mission Statement
The Etobicoke Basketball Association (EBA) aspires to be an outstanding and inclusive
youth basketball organization committed to healthy child development, with a focus on
providing a high-quality experience for our young athletes, their families, and the
Etobicoke community.
Objectives and Values
By “outstanding and inclusive,” we mean that the EBA shall foster, promote, and teach
amateur basketball skills through a common set of best practices, while providing the
maximum opportunity for all eligible individuals to participate without regard to race,
creed, colour, gender, religion, or national origin.
By “healthy child development,” we endorse the “High Five” principles that include:
•
Instruction under the direction of a caring adult, who will provide competent,
supportive coaching and mentoring for our players;
•
An opportunity to interact with friends and peers within a constructive play
environment that’s inclusive, accepting, safe, and nurturing;
•
Full and equal participation in practices & games, to the best of each child’s ability;
•
Playing the game of basketball in an environment that stresses fun, creativity,
cooperation, and the development of individual skills and team play; and
•
Mastery in an environment that provides our players with activities and tasks that
make them feel that they are special, important, and succeeding.
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By “high-quality experience,” we stress the “Positive Coaching Alliance” philosophy in
which every athlete:
•
will be coached using the principles we learned through our partnership with the
Positive Coaching Alliance (see Appendix A);
•
has fun playing the game of basketball;
•
feels like an important part of the team, regardless of ability or performance;
•
learns the skills, tactics, & strategies of the game while improving as a player; and
•
learns “life lessons” that have value beyond the basketball court.
Within the context of the above vision, values and practices, the Etobicoke Basketball
Association shall: foster, promote and teach amateur basketball in a supportive
environment; provide maximum opportunity for all eligible individuals to participate;
foster the development of community spirit, encourage sportsmanship, and promote
fellowship among all participants to the betterment of their physical, mental and social
well-being; organize and control team competition to the maximum of playing
accommodation and financial resources; sponsor and promote such athletic, social and
other activity as may contribute to the finances or goals of the organization; use all
revenue solely for the promotion of these objectives.
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A Brief History of the
Etobicoke Basketball Association
In 1968, the Martingrove Basketball Association was formed by Walter Cebrynsky and
James M. Walker, with the help of other fathers, to provide a place for young boys to play
basketball. Walter continued to run the League for more than two decades. From the
beginning, participation—rather than winning—has been the guiding philosophy of the
league. The league averaged 100 players or less, with typically only three divisions (Minor
Bantam, Bantam, and Midget) until 1992.
In 1990, Bob McKean became President of the league. Bob did virtually all of the
volunteer work for the league for two years. He was responsible for kick-starting the next
phase in the evolution of the league. For example, in 1991, girls were permitted to play in
the league for the first time.
In 1992, Richard Simms took over as President of the league. At that time, the league
was renamed the Etobicoke Basketball Association (EBA). The EBA then rapidly
expanded to over 400 players with the creation of the Boys Juvenile, Atom (Co-Ed), and
the Girls Division of the house league. The creation of the Girls Division of the house
league, in 1993, was a milestone for the EBA. Paul and Anne McGrath played an
especially instrumental role in the creation and eventual success of the Girls Division.
In 1995, David Court assumed the role of EBA President. Under his leadership the
league expanded to approximately 650 children. Many of the Divisions were split into
one-year age groups, which has turned out to be a positive and important step in the
evolution of the EBA. As well, House League participation became optional for EBA Rep
players during this period. The EBA Rep Division became a separate entity within the
organization, with its own Vice-Presidents and Treasurer.
In 1997, David Court stepped down as President but still remained active in the league as
a coach. Mike Heckbert served as Interim President until midway through the 1997-98
season. During this period, the “modified scoring system” for the Minor Bantam and
younger divisions was adopted. Also implemented was the split season (Fall, Winter &
Spring) for the Atom Division.
Midway through the 1997-98 season, Dan Dowdall became President of the EBA. Under
his leadership, in 1999, the EBA was registered with the Government of Ontario as a NotFor-Profit Corporation. As well, the Rep Division became a full partner with the House
League, in order to guide the EBA into the next century. Dan held the position of
President until the end of the 2001-2002 season, but his involvement with the EBA has
continued unabated. Dan continues to serve as part of the new executive in the role of
Past President and Technical Director, as well as for the past several years as the Director
of the Girls Rep Program.
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In 2002, the league initiated several additional changes to the leadership and
management, with Don Morrison becoming President of the Association and the creation
of a new Board of Directors. Under his direction, several initiatives have been
undertaken, including the launch of the EBA website with online registration, the creation
of our in-house subsidy program, the EBA’s “home grown” referee’s program, and the
development of the Junior Hoops Program for youth aged 5-7 years. Don’s five-year
tenure as President proved to be enormously successful. He continues to provide
leadership on the Board of Directors and through his active involvement in both the Rep
and House League Divisions.
In December 2007, Joe Michalski stepped in as the EBA’s latest President. With the
assistance of Joanne Jackson, the EBA’s new Business Manager, he has helped to
engineer the expansion of the many programs already in place, including a significant
increase in the size of the Junior Hoops program, the expansion of the House League
Program and Rep Program to well over 1,000 participants annually, and the development
of several weeks of EBA summer camps for both boys and girls. For the 2008-09 season,
the EBA became the first youth basketball organization in the GTA to become partners
with the Positive Coaching Alliance (see Appendix A), holding several workshops for our
EBA Executive, coaches, and parents. Finally, the year-end rep banquets now include an
annual scrimmage between coaches and players from each division. The “winning” team
each year will be presented with the Dowdall Cup (rep girls) and the Morrison Cup (rep
boys), in honour of our past two Presidents and their commitment to the youth of the
Etobicoke community.
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Where We Are Now!
The EBA regularly hosts first-aid clinics, coaching clinics, coaching certification
workshops, and a variety of fund-raising and sponsorship initiatives designed to increase
our capacity for community outreach. Additionally, the EBA has entered into the
business of hosting our own tournaments, as well as selected divisions of the Ontario Cup
(provincial championships) for the past two seasons. The EBA will expand upon these
initiatives to host as many as a half dozen tournaments in 2013-2014.
Growth appears to be the operative word these days in the EBA. In April 2010, we
launched the EBA Men’s League, with Peter Kidnie as Convener. Eight teams competed
on a weekly basis over a 10-week regular season, followed by the playoffs. The Men’s
League will be expanded in the season ahead due to high demand!
Our summer program has grown as well, such that we offered 7 full weeks of camps in
2013 over June and July, including the Girls and Boys Development Camp for
elementary-aged children, a Boys’ Elite Basketball and Conditioning Camp, Boys’
Advanced Basketball and Conditioning Camp, our first “BTP” Camp, and the Junior
Hoops Camp.
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General Behavioural Guidelines
Ontario Basketball has formulated guidelines for behaviour that the Etobicoke Basketball
Association has adopted.
COACHES’
COACHES’ BEHAVIOUR GUIDELINES
1.
2.
3.
4.
5.
6.
7.
Be a leader. Be a positive influence and role model.
Reward effort, fair play, and commitment.
Recognize and respect differences in your athletes.
Demonstrate respect for all individuals involved in the game.
Always consider the athletes’ physical and emotional well being.
Communicate in a rational and positive manner.
Respect and coach within the spirit of the game.
ATHLETES’
ATHLETES’ BEHAVIOUR GUIDELINES
1.
2.
3.
4.
5.
6.
FAIR PLAY is an athlete’s first priority.
Participate for the love and enjoyment of the game.
Respect the efforts and accomplishments of your teammates and opponents.
Respect officials, coaches, spectators and event organizers.
Respect the facility in which you visit or in which you play.
Respect the rules of the game.
SPECTATORS’
SPECTATORS’ BEHAVIOUR GUIDELINES
1.
2.
3.
4.
5.
6.
7.
Support the game of basketball.
Stress the importance of participation.
Avoid spectator-imposed pressures to win.
Be supportive of the athlete, team, coach, opponents and officials.
Maintain a supportive and constructive atmosphere conducive to personal
development.
Refrain from negative communication with players, coaches, the scorer’s table or
game officials.
Remain in the spectators’ section and refrain from entering the playing area at any
time.
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Use of School Facilities
and Emergency Information
GENERAL
1.
THE CARETAKER ON DUTY HAS THE AUTHORITY FOR ENSURING
THAT ALL CONDITIONS ARE OBSERVED. Please respect their
directions at all times.
2.
The Board of Education will not be liable for injury to or death of any person
arising out of the use of the property of the Board of Education pursuant to the
permit.
3.
The PERMIT must be in the possession of the Organization (and their
representatives) at all times while in the Building.
4.
The contact person named on a Permit shall be responsible for the conduct of
those using the facility.
5.
Damage to the Building or equipment, theft of property, misuse of facilities, or lack
of adequate supervision shall result in cancellation of future dates, and the
applicant shall indemnify the Board of Education for the cost of repairing or
replacing any damaged or stolen property.
6.
Only the facilities and equipment specified on the Permit may be used. The
caretaker does not have the authority to add equipment or facilities.
7.
Exit doors shall be kept free from obstructions at all times in case of fire.
8.
The Board of Education assumes no responsibility for loss or damage to personal
property.
9.
All personal injuries are to be reported to the Schedules and Permits Coordinator
as soon as possible.
TIMES OF PERMIT
1.
The use of a Facility shall be restricted to the hours specified on the Permit. The
Permit holder will be allowed into the Building 15 minutes prior to the start of the
Permit. The Building is to be vacated on or before the end time on the Permit.
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RESTRICTIONS
(FAILURE TO OBSERVE THESE RESTRICTIONS WILL RESULT IN CANCELLATION OF
FUTURE DATES.)
1.
Alcoholic beverages or liquors SHALL NOT be brought onto school property at any
time.
2.
Games of chance, lottery, or gambling in any form are STRICTLY FORBIDDEN.
3.
School areas are smoke free. Smoking is STRICTLY FORBIDDEN.
4.
All activities and/or equipment must comply with the following:
a)
Ontario Fire Code
b)
Municipal Fire Safety related By-Laws
c)
Occupational Health and Safety Act
EMERGENCIES
1.
The Emergency Phone Number for the Public Schools is (416) 394-8615. The
Emergency Phone Number for the Catholic schools is (416) 229-5360.
2.
Coaches are required to familiarize themselves with the location of the nearest
accessible telephone in the facility they are using. Ideally, coaches and/or parents
should have a cell phone on site in case of emergencies.
3.
First Aid Kits will be available in each division’s game box.
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EBA Modified Rules and Policies
NFHS (National Federation of State High School Associations) rules, those of
Ontario high schools, will govern play except as set out herein. Please refer to
Appendix D containing pertinent NFHS rule explanations and clarifications.
ATTENDANCE,
ATTENDANCE, PUNCTUALITY,
PUNCTUALITY, & ROTATION SHEETS
1.
Absences: If a player misses more than four (4) games during the regular season,
s/he will be ineligible for further play. A phone call “warning” by the coach will be
made after missing 3 games. A player who misses more than the four games would
not only be ineligible for further play that season, but will also be placed in the final
registration slot for the next season (regardless of date of registration) if he or she did
indeed register to play. In extenuating circumstances, with the concurrence of the
divisional Convenor and Director of House League Operations, exceptions may be
made on a per-case basis. The Coach may NOT make any exceptions. It is expected
that players and parents communicate regularly with their coaches if they know of
games that they are not able to attend.
2.
Punctuality: Five minutes before the game’s scheduled tip-off time, the referees will
notify both coaches. Rotation sheets are then to be exchanged between coaches, which
will include player numbers. Only players in attendance five minutes before game
time are eligible to be included on rotation sheets.
3.
Revised Rotation Sheets: Players who arrive with less than five minutes before
the game (and up until half time of the game) are not eligible to play until the second
half of the game. The head coach must submit a revised rotation sheet (in accordance
with rotation sheet policies) to the opposing head coach. The player arriving late and
thus being added to the revised rotation sheet shall become the first player in the
revised line-up (i.e., simply added as the first player listed in the second half). The
original line-up continues unchanged, except where the new player comes up in the
continuous line-up. For clarity, the revised line-up is to reflect the arrival of a new
player and is NOT an opportunity for a coach to redo a line-up for competitive reasons.
4.
The only way that player may play in the first half of the game after arriving later than
five minutes before tip-off would be with the consent of both head coaches and when a
proper rotation sheet has been completed that includes the player prior to tip-off.
5.
All parents or guardians who do not stay for the game must arrange for another adult
in attendance at the game to be responsible for their child.
6.
Each head coach shall be responsible for nominating one parent, relative, or fan to the
official’s table at least FIVE MINUTES BEFORE THE GAME to occupy either the
position of scorekeeper or timekeeper. The referees are NOT responsible for this. In
the event that one team lacks a representative, a representative from the other team
may occupy the position with the permission of the head coach who does not have a
representative.
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MINIMUM PLAYERS
1.
Senior Divisions (Midget, Major Midget, and Juvenile): There must be a minimum
of five players to begin a game and one player to complete a game. NFHS Rule 3-1: “A
team must begin the game with five players, but if it has no substitutes to replace
disqualified or injured players, it must continue with fewer than five. When there is
only one player participating for a team, the team shall forfeit the game, unless the
referee believes that team has an opportunity to win the game.”
2.
EBA Divisional Modification: For the Bantam and Major Bantam Divisions, there
must be a minimum of six players to start a game and five players to complete a game.
3.
EBA Divisional Modification: For Novice, Atom, and Major Atom Divisions, there
must be at least five players to begin a game and four players to complete a game.
ATTIRE
1.
Any player not wearing a team shirt, TUCKED IN, and proper athletic attire (shorts,
running shoes, etc.) will be warned ONCE by the referee and then assessed a technical
foul on subsequent infractions. If they are unable to comply with this rule prior to the
start of their shift, they will be assessed a technical foul.
2.
NFHS Rule 5-1: “The referee shall not permit any team member to wear equipment or
apparel which, in his/her judgment, is dangerous or confusing to other players or is
not appropriate.”
3.
NFHS Rule 5-7: “Jewellery is prohibited. Religious and medical-alert medals are not
considered jewellery. A religious medal must be taped and worn under the uniform.
A medical-alert medial must be taped and may be visible.
PLAYER BEHAVIOUR INFRACTIONS
1.
Any player found causing damage to school properties will be ejected from the game
immediately. The player will be considered suspended from participating in EBA
activities. The parents or caregivers will be immediately notified by the Convenor. At
the discretion of the Convenor and Director of House League Operations, the player
may be asked to leave the League and any remaining fee would be used to pay for
damages. All incidents must be reported to the Director of House League Operations.
2.
Hanging on a rim, with the exception of safety reasons during a game (i.e. after a dunk)
will be considered the same as damaging a school’s property. NFHS Rule 10-3.3: “A
player shall not grasp either basket during the time of the official’s jurisdiction, dunk
or stuff, or attempt to dunk or stuff a dead ball prior to or during the game or during
any intermission until jurisdiction of the officials has ended. This item applies to all
team members. Exception: a player may grasp the basket to prevent injury. Penalty:
for dunking or grasping during pregame or intermission, a technical foul is assessed
and is also charged indirectly to the head coach.”
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TECHNICAL FOUL and DISCIPLINARY PROCEDURES
PROCEDURES
Consistent with the EBA Mission “to be an outstanding and inclusive youth basketball
organization committed to healthy child development” and the focus on Positive Coaching,
coaches and players should rarely, if ever, receive technical fouls for inappropriate
comments or behaviours. According to NHFS rules, these include “unsporting
acts/conduct,” “contacting an opponent during dead ball,” “fighting,” “leaving the bench
during a fight or possible fight,” and “removing jersey/pants” (among other offences). If
technical fouls are assessed for any of these reasons, then these will be classified as
“Unsporting Behaviour” and the disciplinary policies outlined below will be
implemented (see Appendix D for a full description of various types of technical fouls and
offences). The referee determines unsporting technical fouls requiring immediate
attention by calling the technical(s) in the game, setting out the incident on the reverse
side of the score sheet, and notifying the head referee who will review with the convenor.
In October 2009, the League’s Board of Directors created, approved, and implemented
the following policy and disciplinary procedures relating to technical fouls:
1.
First Technical Foul: Any player, coach, or other personnel (e.g., minor officials
working the time clock or keeping score, managers, etc.) assessed a technical foul for
Unsporting Behaviour shall be cautioned against further such actions. In addition to
the normal in-game penalty assessed, the first technical foul is akin to receiving a
“yellow card,” wherein the card represents a formal caution. No further disciplinary
action needs to be taken.
2.
Second Technical Foul:
(a) Any player, coach, or other personnel assessed a second technical foul relating to
Unsporting Behaviour shall be disqualified from further participation in that week’s
game and will be asked to retire to the locker room or to exit the building. In addition,
the individual will be suspended for one game. Note: the suspension results only from
the accumulation of two technical fouls relating to Unsporting Behaviour and not to
technical fouls assessed, for example, for administrative violations, etc.
(b) Any player, coach, or other personnel assessed a second technical foul relating to
Unsporting Behaviour at any time during the season will be suspended for one game.
The technical fouls could be assessed in back-to-back games, or assessed in separate
games at any point in the season (including playoffs). Note: A player receiving a
second technical foul (or more) in a season – but first one in a given game – can still
finish the game, unless disqualified for other reasons as per the standard NHFS rules.
The one-game suspension applies to the next game.
3.
Third Technical Foul: Any player, coach, or other personnel assessed a third
technical foul relating to Unsporting Behaviour shall be suspended for three or more
games. The technical fouls could be assessed in back-to-back games, or assessed in
separate games at any point in the season (including playoffs).
4.
Fourth Technical Foul: Any player, coach, or other personnel assessed a fourth
technical foul relating to Unsporting Behaviour shall be suspended from further
participation in EBA games for the remainder of the season. The technical fouls could
be assessed in back-to-back games, or assessed in separate games at any point in the
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season (including playoffs). The individual can only be reinstated to participate the
following season with the approval of the EBA Disciplinary Committee.
The penalties shall be applied automatically. While appeals are possible, these should
only be used in cases where the coach affected (either as the individual to be suspended or
as the coach of the player to be suspended) has strong reason to believe that there are
valid, extenuating circumstances involved. Otherwise, the coach and/or players affected
should accept the penalties as a matter of respect for/reinforcement of the EBA mission.
The Convenor of the division will track all such incidents involving technical fouls for
Unsporting Behaviour and may review the conduct of any coach at any time for conduct
inconsistent with EBA policy. Unsporting technical fouls will be noted on the score sheets
and confirmed through the referees’ reports each week. The Convenor will communicate
the appropriate penalties to the affected parties, as well as notify the Director of House
League and the Disciplinary Committee of the application of these rules. The Disciplinary
Committee reserves the right to review each case to determine if there should be some
modification of the penalty assessed. In addition, the Disciplinary Committee has the
responsibility to handle all appeals forwarded by the Director of House League
Operations (for incidents involving house league games) or by the Director of Rep
Division (for incidents involving rep games).
Disciplinary Committee and Appeal Process
For the EBA House League Division, the Disciplinary Committee consists the Director of
House League Operations, and two Board Members. For the EBA Rep League Division,
the Disciplinary Committee consists of the Director of Rep Operations (Boys Division),
and the Director of Rep Operations (Girls Division) and two Board Members.
Upon receiving a second or additional technical foul for Unsporting Behaviour, the
penalties outlined above shall automatically be implemented, unless the individual
involved files an appeal for exceptional or extenuating circumstances. Note too that a
player receiving a second, third or fourth such technical foul in a season – but first in a
particular game – may still finish playing that game, unless disqualified for other reasons
as per the standard NHFS rules.
The appeal must be filed within 48 hours of the incident. For the House League Division,
any appeals should be filed in writing with Director of House League Operations. For the
Rep Division, any appeals should be filed with the Director of Rep Operations for the
appropriate division. In cases involving appeals, the Disciplinary Committee must review
the formal appeal, the incident reports submitted by the referee(s), and any other
pertinent information relating to the incident (e.g., information from interviews with
spectators). The Disciplinary Committee will render a decision within one week’s time of
receiving the full information pertaining to the incident. While cases are being appealed,
the pending suspension will not take effect until the Disciplinary Committee renders its
final decision.
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MANMAN-TOTO-MAN DEFENSE
In ALL House League Divisions – except Boys Juvenile, effective October 2010 – only
man-to-man” defence is allowed. This will be interpreted as follows:
Division
Rule Interpretation
Novice
At the discretion of the referee
Atom, Major Atom, Bantam
and Major Bantam
When both players are within the 3-point line,
the defender must be within 2 metres of his/her
check
Midget and Major Midget
When both players are within the 3-point line,
the defender must be within 3 metres of his/her
check
Further Clarification of the “Man-to-Man” Defence Rule
•
The primary intent of the man to man provision is to eliminate undue congestion
in the key and/or using tall defenders solely to block shots within the key.
•
The man-to-man provision is somewhat at conflict with “help defence,” where
players are encouraged to work together and use multiple players to defend a
dominant offensive player. Thus, man-to-man only applies within the 3-point line.
•
The requirement that a defender is within three meters of his or her check DOES
allow help defence. In practice, the failure to play man-to-man is difficult to call,
as a referee/coach/convener has to determine both where the defender is on the
court and his/her location relative to the offensive player.
•
Generally, in interpreting this rule, a referee or convener is watching the
movement of a defender and whether the defender is following the offensive player.
If an offensive player is constantly in the key area, then the defender is covering his
check and available for “help defence”; or if the offensive player is moving side to
side and up and down within the edge of the 3-point circle and the defender is
staying in one position in the key, then it is reasonable to conclude the defender is
playing a form of zone defence.
•
Help defence is encouraged and the offensive team should not be attempting to use
the man-to-man provision to isolate a defender away from the play. For example,
placing an offensive player at the edge of the 3-point circle and keeping the player
out of the play should not unreasonably restrict the defender from helping. Clearly
coaches and conveners need to work together to implement this rule.
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Penalty and Appeals Process for Zones
The referees will not be making this call during a game. If a coach believes an opposing
team is not adhering to the house league man-to-man policy and playing a “zone”-type
defence, the coach should notify the referee at the next appropriate opportunity (i.e.
during a stoppage of play, time-out, half-time, etc.), at which point the referee will agree
to carefully observe the game’s future play. If, in the opinion of the referee, the team is
deemed to be playing zone defence, the referee will issue a warning to the offending team
and its head coach to refrain from playing zone and to adhere to the house league man-toman policy. After this initial warning, if the same team is deemed to be playing zone once
again, the referee will issue a technical foul, charged to the head coach of the team. As
noted, this is a difficult call to make and the offensive team needs to clearly demonstrate
that the defender is not following the offensive player.
If a coach has issue with the way an interpretation of the defence was handled, the game
must be protested following a perceived infraction of this rule. The division’s Convener
will consult both coaches, as well as the referee/head referee to determine the outcome.
Senior Divisions: “Presses” and Defensive “Traps”
“Presses” and “defensive traps” are allowed in all SENIOR divisions (Midget, Major
Midget, and Juvenile divisions) and are important means and strategies to limit the
effectiveness of dominant ball handlers, taller players, and the overall offensive strategies
of opposing teams.
These types of defences may be used to put pressure on the offensive team, and often
involve “double-teaming” or “triple teaming” offensive players in order to force a pass or
turnover. They can occur anywhere on the court (i.e. full court, mid-court, etc.) except
within the 3 point line (in order to preserve the “man-to-man” policy).
The only exception to presses and defensive traps occurs during dead ball/inbounds
situations. During these situations, a defender may NOT double team a player waiting to
receive the ball by leaving the inbounder uncovered.
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Boys’
Boys’ Juvenile Division
Division:
on: 2010 Rules Change
In previous years, the Boys Juvenile division (as with all House League divisions) had
been governed by the “Man-to-Man” defensive coverage rules. Effective October 2010,
this EBA Rule Modification has been removed and FULL NFHS Rules will now govern
play in the League’s most Senior division (with the EBA’s Equal Play policy still in effect).
This significant change will occur on a pilot basis, where input from the division will be
collected and considered by the House League Panel in August 2011 before next season.
The major change as a result of this decision is that zone defences will now be allowed, as
well as “double” teams and other forms of defence other than man-to-man.
The House League Panel deemed this change appropriate for several reasons:
•
To allow players in the Boys’ Juvenile Division to play under the same rule set and
model under which all high school players in Ontario play.
•
To allow players of all skill levels to challenge themselves and continue to develop
their games by playing with and against all types of defences.
•
To allow the referees to fully concentrate their efforts on officiating the game at
hand according to the standard NFHS rules, in effect removing the need for
coaches to challenge referees regarding opposing defensive strategies.
•
To allow the coaches to develop in their coaching capacities by adapting their
techniques and strategies to now play against zone defences.
RESTRAINING LINE
1.
If one team is ahead by more than 20 points, then they must fall into “half-court
defence” and must wait until the offensive team has crossed the mid-court line before
they can begin playing defence.
2.
In all divisions up to and including Major Atom, the defender must not encroach
within the “restraining line” (as designated by the referee) until the offensive team has
advanced the ball beyond that point. The “restraining line” will be the mid-court line
on all full-size courts. On any smaller-sized courts, however, the referee will
determine an appropriate restraining line and notify both coaches. Note: the intent of
the restraining line is to allow an offense to coordinate advancing the ball and for
weaker players to handle the ball. The restraining line provision should NOT be used
to otherwise change the course of play such as delaying the game (i.e., the normal rule
for advancing the ball into the front court within the specified time shall apply).
3.
No restraining line exists in the Bantam or Major Bantam divisions, as well as all
Senior Divisions, except in situations set-out in Rule 1 above.
18
FOUL SHOTS
•
In the Novice and Atom Divisions, foul shots incurred during the first half of the
game will be shot at half time. When a shooting foul occurs (or when a team is in the
penalty), the referee will make note to the scorekeeper that the team fouled will shoot
free throws at half time. At half time, the scorekeeper will total the free throws for
each team and notify the referee, at which point the referee will notify both head
coaches of their totals.
•
Coaches can select any number of players to take the free throws, with the maximum
number of free throws allowed to be shot by any one player being two. For example,
if Team A has 6 free throws at half time, a coach may have 3 players shoot two each, 6
players shoot one each, 4 players shoot one each and 1 player shoot two, etc. The
responsibility lies with the coaches to ensure that fair distribution of free throws
among the entire team occurs from game to game.
•
In the second half of the game, foul shots will be taken as they occur. Time will be
stopped for the players to line up for free throws and will start once the first shot is
RELEASED by the shooter.
•
In the Major Atom, Bantam, Major Bantam, and Senior divisions, free throws will be
taken as they occur during a game (i.e. both first and second halves), with time
continuing to run throughout the entire free throw administration process. If either
team delays lining up for free throws, then the referee may stop the clock at his/her
discretion.
19
STOP TIME, ROTATION, SHIFTS, and SCORING
1.
Stop Time: In ALL house league divisions, the final two minutes of the game (i.e. the
final two minutes of the last shift of the game) will be stop time, unless the difference
in the score is greater than 20 points. Stop time means that time will be stopped by
the timekeeper on every whistle (i.e. violations, fouls, etc.) and will resume upon the
ball entering into play and being touched by a player (or when a Senior referee lowers
his/her arm after inbounds or free throw administration, thereby “chopping” or
“starting” the clock). Time is NOT stopped on scored baskets.
2.
Rotation: In ALL house league divisions, coaches must ensure fair play by adhering
to the EBA’s rotation policy. All players must be listed sequentially on the rotation
sheet; there are no exceptions to this rule (e.g., no “snaking” a sheet). If at any time an
error is discovered in player numbers, rotation sequence, or wrong players on the floor,
then play will be stopped. The rotation sheet will be corrected immediately, any
points scored by the player during the rotation will be allowed, and a technical foul
will be issued to the coach in error. Note: It is the responsibility of the head coaches
to create and maintain their rotation sheets, as well as monitor the opposing team’s
line-ups and players. This is why the rotation sheets are exchanged between coaches 5
minutes prior to tip-off. The referees have no jurisdiction in the creation or
maintenance of the sheets, and can only rule on whether or not there has been an
infraction. Subsequently, coaches must approach referees at appropriate times (dead
ball situations, time outs, etc.) to raise issues about opposing rotational sheets, and
NOT during play. See Appendix B for sample rotations involving teams composed of
different numbers of players.
3.
Rotation Changes – Injuries: If a player is injured during play and comes out of
the game for part of one rotation period, he or she is replaced by the NEXT player in
sequence. The player that completes the remaining shift of the injured player does not
forfeit her/his next shift. S/he will play the next shift as originally scheduled. If the
injured player does not return for her/his next regularly scheduled shift, then s/he
must remain out of the line up for the rest of the game. The sequence of players then
moves forward one player for the remaining shifts. Note:
•
Coaches MUST be asked by the referee to come on the court to attend to injured
players. If the coach does enter the court, then the injured player MUST come out
of the game until the next stoppage of play. At that time, s/he can be substituted,
with the replacement player removed. If a coach enters the court without being
asked, then they can be assessed a technical foul for delay of game.
•
The intent is an injured player should have a reasonable recovery period which is
defined in the context of a 10 player line-up as the balance of the shift they were
injured in plus the next shift when they would be “sitting” such that to remain in
the game the injured player must take their next scheduled shift – typically the
recovery period is the balance of the injury shift and one (some cases two) shift
that they are “sitting”. There is potential for a short line-up (absences, foul out,
injury etc.) such that the “next scheduled shift” is the next shift which denies the
player a reasonable recovery period – in such cases, the player will be allowed to
miss the next shift and the line-up WILL MOVE UP one place as the “replacement
player” will be playing a full shift versus the smaller period of the injury shift.
20
4.
Rotation Changes – Ejections: If a player fouls out or is ejected or disqualified
from a game, s/he is replaced by the NEXT player in sequence. Players who complete
the remaining shift for the ejected player do not forfeit their next shift. They will play
their next shift as originally scheduled. The sequence of players then moves forward
one player for the remaining shifts.
5.
Rotation Exceptions: The only exception to the Rotation Policy, as outlined above,
occurs in overtime periods in the playoffs, where coaches may choose any 5 players to
play the period regardless of the order of substitutions governed by their shift sheet.
See the section of “Playoffs” and “Overtime Regulations” in the following pages.
6.
Substitution: For injured or ejected players, substitutions can amend and certainly
complicate the administration of line-ups. Coaches are encouraged to work together
to ensure substitution/line-up amendments are done correctly. Without limiting a
coach’s responsibility for ensuring a proper line-up, errors within a shift can be
corrected with a technical foul (see [2] above). However, once a shift is complete, a
coach cannot appeal the line-up or results in that shift. To clarify, there could still be a
technical foul to correct the line-up in subsequent shifts, but the general concept is
once a shift is over without question of the line-up during the shift, the results stand.
7.
Shifts: The Novice and Atom Divisions consist of 5 shifts per half. Each shift will
consist of 4 players and be 4 minutes in length, running time. For all other Divisions,
there will be 4 rotations per half, each consisting of 5 players and being 5 minutes in
length, running time.
8.
Scoring: The running score on any game sheet will be deemed final once the referee
has signed the sheet, subject only to the appeal process.
9.
Scoring: There will be 3-point baskets only in those leagues which play all their
games in full court gyms with marked three-point lines.
21
MODIFIED STANDINGS
For the Novice, Atom, and Major Atom divisions, a modified system of scoring will be
used to determine league standings in order to encourage wider levels of participation.
The system works as follows:
a)
All games will be scored normally.
b)
After the game is completed, the Convenor will value each game based on the
following method:
For a win, 2 points will be awarded to the winning team. In the event of a tie,
1 point will be awarded to each team. For a loss, a team will receive 0 points.
ii) For each of the first five players to score for their team, a team will receive 1
point. (Example: 5 players score a point, 5 points in the standings are
awarded to the team, regardless of the outcome of the game)
iii) For each of the sixth and seventh players on a team to score for their team, a
team will receive 2 points. (Example: 5 points awarded to the first five
players + 4 points for players 6 and 7 = a total of 9 points)
• For example, a team that wins but only has 4 players participate in
the scoring for that team would receive 6 points (2 + 4 = 6 points). A
team that lost but had 7 players participate in the scoring would
receive 9 points (0 + 9 = 9 points).
i)
c)
Modified scoring is designed for wider participation and increased passing
within the spirit of the game. Coaches should not unduly disrupt the course of
play in the interest of getting scores for additional players. Further, coaches
need to be conscious of increased pressure on weaker players to score and on
the opposing team’s weaker player to defend the offensive player being “fed”
the ball. Convenors need to intercede where the spirit of the game and/or
pressure is inappropriate.
d)
The Convenor, in cooperation with the coaches, will have the option to continue
with the modified scoring system only in the playoffs. It is recommended that
the “modified scoring system” be modified for the playoffs according to the
following model:
•
The score on the scoreboard will determine win/loss first and
foremost, with the winning team awarded 2 points. Each player who
scores for either team will be awarded 1 point.
•
In the event of a tie in terms of total points received, the team with
the higher score on the scoreboard advances to the next round.
•
For example, the team that wins on the scoreboard and has 6 players
score would receive 8 points. The losing team on the scoreboard who
has 7 players score would receive 7 points.
22
PLAYOFFS
Playoffs are held for each division. Generally teams are ranked based on the full regular
season’s results, with the top teams being seeded in the draw and receiving any first
round byes. Typically the format is a main draw and single elimination, although some
divisions can play a consolation round for the losers of first round games if gym space
allows. Eliminated teams continue to play each week until the end of season with final
games effectively exhibition games. Alternative playoff formats may be adopted at the
suggestion of a league Convenor, but must first be agreed upon by a majority of the
division’s coaches, as well as the Director of Convenors and Director of House league
Operations. In the event of a tie among the division’s coaches, the division’s convenor will
break that tie.
PLAYOFF TIEBREAKER and OVERTIME
In the playoffs, a winner of each game must be determined within the constraints of gym
time, which requires a tie breaking procedure. The procedure set out below is a 3 minute
stopped-time overtime period played as a continuation of the game. The team ahead
at the end of the overtime period is the victor.
If still tied, additional 3-minute stopped-time overtime periods will be played until a
winner is determined. In the event that this occurs, the following game’s warm-up period
will be shortened and that game will be started at the scheduled time. If this situation
occurs during the last time slot of the day, the Convenor and/ or Coaches must notify the
Caretaker on duty at the school and must also notify the Business Manager.
Coaches have the option to play whomever they prefer in the playoff overtime. Time is a
critical factor in any game requiring extra time, and thus, a two-minute “break” between
the end of regulation time and the start of overtime is applied. While the players are
resting, coaches must update their predetermined line ups for injuries/ disqualifications,
have a quick talk with their team, and then have their team take the floor. After that, the
team may be assessed a delay of game violation, and, 30 seconds later, if the team is not
on the floor, then the game is forfeited.
Points of Emphasis, Exceptions, and Restrictions:
• Each coach shall pick 5 players from the eligible players still in the game- fouled
our, injured, or disqualified players are not eligible to play in the overtime period
• There are NO open substitutions of players allowed during the overtime period.
Only the 5 selected players may play that period.
• If a selected player is subsequently hurt or fouls out, that player can be replaced
only by eligible players. If no eligible players are available, that team plays
“shorthanded,” with less than 5 players, etc.
• Individual and Team Fouls, as well as Bonus situations, carry over uninterrupted
from the second half of regulation time.
• Each coach is granted an additional 20-second time-out. Thus, all time-outs
remaining during regulation time carry over to overtime, as per NFHS rules.
23
Appendix A:
Positive Coaching Alliance Model
Mission
Positive Coaching Alliance (PCA) is a nonprofit organization founded at Stanford
University with the mission to transform youth sports so sports can transform youth.
PCA was created to transform the culture of youth sports to give all young athletes the
opportunity for a positive, character-building experience.
We have three national goals:
1. Replace the “win-at-all-cost” model of coaching with the Double-Goal Coach®, who
wants to win but has a second more important goal of using sports to teach life lessons;
2. Teach youth sports organization leaders how to create an organizational culture in
which Honouring the Game is the norm; and
3. Spark and fuel a “social epidemic” of Positive Coaching that will sweep this country.
There are many people in this nation who want to change the culture of youth sports, but
they do not feel equipped to do so. Positive Coaching Alliance has developed practical
tools to change the culture of youth sports and is making them available to coaches,
parents, league organizers and others who will fire this movement.
Vision Statement
In March 2000, 50 youth sports leaders came together at the first annual Against the
Grain Forum convened by Positive Coaching Alliance based at Stanford University and
the Center for Sport, Character & Culture at the University of Notre Dame. This
statement emerged from that event.
A Vision of a Positive Youth Sports Culture
We talk to one another and nod our heads and say that we need to create a positive culture
around youth sports, but what do we really mean? Before we can take steps toward it, we
must clearly define “a positive culture in youth sports.”
What a Positive Culture Looks Like
We want to create a culture where kids love to play the game. They look forward to practices
and games as times when they will have fun. The joy they find in playing will last a lifetime.
In a positive youth sports culture, all resources do not flow to the elite level. Athletes have
options determined by their ability and interest. Elite athletes compete in “meritocratic”
environments in which a place on the team and playing time are determined by ability,
performance and effort. Less talented or skilled athletes, or simply athletes who want a
different kind of experience, have the option to play in developmental or recreational
programs in which they are guaranteed the right to play at least a part of every game.
24
At every level, players are proud to have their families and friends see them play.
Knowing that they are an important part of the team contributes to this proud feeling;
their coaches are supportive and do not embarrass them in front of those watching; they
are confident that their parents are supportive and will not confront the officials over
questionable calls; and ultimately, they know that those watching are proud of them
whether or not they win the game.
All involved in youth sports (players, coaches, parents, officials, and fans) realize what a
special time this is. They look at their involvement as a privilege that they never want to
dishonour. They realize that sports provide a time when they get to interact with people
they do not see on a regular basis, and they come to cherish this time. Players know that
this is a time when they can learn from each other (as well as from the coach), and the
coach sees how much can be learned from the players. Players look forward to playing
challenging opponents because they push them to perform to their highest potential.
Coaches feel the responsibility not only to teach their players the skills and strategy
behind the game, but also a respect for the tradition of the game and for all who are
involved (teammates, opponents, officials, and fans). Learning to honour the game
contributes to a growing sense of responsibility and maturing moral reasoning that helps
athletes prepare to become contributing citizens of the larger community.
Coaches realize that what they are teaching their players carries far beyond the field into
the classroom, the home, and even into future jobs. Coaches have their players (and team
as a whole) focus on their effort and personal improvement, rather than simply on the
results of the game. They help players recognize that mistakes are an inevitable and
important part of the learning process and that a key to success is being able to rebound
from mistakes with renewed determination. This way, players gain a sense of control over
their development and confidence in their ability to succeed, in life as well as in sports.
Players have an important voice in creating this positive culture, and there are multiple
and ongoing opportunities for them to shape their own environment. During team
discussions players speak and contribute. When decisions are being made that affect the
entire team/league, coaches and league organizers make a concerted effort to be
approachable and players’ ideas are sought out and considered. Having this voice
increases players’ sense of internal motivation, and they feel a stronger sense of control
over their surroundings.
This positive culture encourages athletes to play multiple sports and never pressures
players to specialize in one sport too early in their careers. Coaches resist the urge to
pressure their players to give up other sports besides their own, realizing that what might
give them the best winning percentage is not always the same as what is in their players’
best interest.
The Challenge
When a game is on the line, can we really live up to this description of a positive culture?
Can we really expect coaches, players, fans, and parents to uphold this positive culture if
it might result in losing the game? The answer has to be, “Yes!” All involved must realize
that winning cannot be the only goal. Maintaining a positive culture where positive
25
character traits are developed in our players must come first. When the game is on the
line and tensions are running high, it can take a high level of moral courage to keep our
focus on what is really important, but if we can do that, we will teach our children an
invaluable lesson. We must believe that maintaining this positive culture is so vital that
we are willing to stand up to others that are putting it in danger. Our vision must stretch
far beyond winning a specific game to making a lasting impact on the lives of our players.
The Positive Coaching Mental Model
Mental models have power. They affect how people see, think, and behave. If one were to
characterize the prominent mental model for coaching, it might be called “win-at-allcost.” PCA believes this needs to change. As part of Positive Coaching Alliance’s strategy
to transform youth sports, we have developed the Positive Coach Mental Model and will
promote it until it becomes the industry standard for youth sports. Extensive academic
research constitutes the foundation for the Positive Coach Mental Model. The Positive
Coach Mental Model is consistent with the National Standards for Athletic Coaches
developed by the National Association for Sport and Physical Education.
The Double-Goal Coach: PCA believes all youth sport coaches should be “DoubleGoal” Coaches. A win-at-all-cost coach has only one goal: to win. He or she is concerned
primarily with teaching skills and developing strategy designed to win games. A Positive
Coach is a “Double-Goal Coach” who wants to win, and, has a second goal: to help players
develop positive character traits, so they can be successful in life. Winning is important,
but the second goal, helping players learn “life lessons,” is more important. A Positive
Coach puts players first.
Positive Coach Mental Model: There are three major elements to the “job
description” of a Positive Coach. A Positive Coach:
1. Redefines “Winner”
2. Fills Players’ Emotional Tanks
3. Honours the Game
Redefines “Winner”
A Positive Coach helps players redefine what it means to be a winner through a mastery—
rather than a scoreboard—orientation. He sees victory as a by-product of the pursuit of
excellence. He focuses on effort rather than outcome and on learning rather than comparison
to others. He recognizes that mistakes are an important and inevitable part of learning and
fosters an environment in which players don't fear making mistakes. While not ignoring the
teaching opportunities that mistakes present, he teaches players that a key to success is how
one responds to mistakes. He sets standards of continuous improvement for himself & his
players. He encourages his players, whatever their level of ability, to strive to become the best
players & people they can be. He teaches players that a winner is someone who makes
maximum effort, continues to learn/ improve, & doesn’t let mistakes (or fear of) stop them.
26
Fills Players’ Emotional Tanks
A Positive Coach is a positive motivator who refuses to motivate through fear, intimidation, or
shame. She recognizes that every player has an “Emotional Tank” like the gas tank of a car.
Just as a car with an empty gas tank cannot go very far, a player with an empty emotional
tank doesn’t have the energy to do her best.
A Positive Coach understands that compliments, praise, and positive recognition fill
Emotional Tanks. She understands the importance of giving truthful and specific feedback
and resists the temptation to give praise that is not warranted. When correction is necessary,
a Positive Coach communicates criticism to players in ways that do not undermine their sense
of self-worth. A Positive Coach tries to achieve a 5:1 “Plus/Minus Ratio” of praise- correction.
A Positive Coach establishes order and maintains discipline in a positive manner. She listens
to players and involves them in decisions that affect the team. She works to remain positive
even when things aren't going well. She recognizes that it is often when things go wrong that a
coach can have the most lasting impact and can teach the most important lessons. Even when
facing adversity, she refuses to demean herself, her players, or the environment. She always
treats athletes with respect, regardless of how well they perform.
Honours the Game
A Positive Coach feels an obligation to his sport. He understands that Honouring the Game
means getting to the ROOTS of the matter, where ROOTS stands for respect for:
o
Rules, Opponents, Officials, Teammates, Self.
A Positive Coach teaches his players to Honour the Game. He loves his sport and upholds the
spirit, as well as the letter, of its rules. He respects opponents, recognizing that a worthy
opponent will push his athletes to do their best. He understands the important role that
officials play and shows them respect, even when he disagrees with their calls. He encourages
players to make a commitment to each other and to encourage one another on and off the
field. He values the rich tradition of his sport and feels privileged to participate. A Positive
Coach realizes that one of the most difficult times to Honour the Game is when the opponent
is not, and he reminds his players to live up to their own highest standard (respect for self).
Ultimately, a Positive Coach demonstrates integrity and would rather lose than win by
dishonouring the game.
27
Appendix B:
Rotation Sheets Organization & Samples
Below are sample rotation sheets to be used as templates or guidelines for coaches when creating
rotation sheets. Players on these sample sheets are numbered 1-10, each representing one
different player on a team. On a regular team, players can be placed in any order, as long as they
are sequential (i.e. players do not have to be placed in numerical order, but rather, can be placed
in any order the coach wishes as long as it is sequential). Note: Coaches in Novice and Atom
divisions will have rotation sheets with 5 shifts and slots for only 4 players per shift, but should
use the examples as guidelines for how to properly order players.
Major Atom, Bantam, Major Bantam,
Midget, Major Midget, Juvenile Divisions:
Sample Rotation Sheet for a 10 Player Team
Major Atom, Bantam, Major Bantam,
Midget, Major Midget, Juvenile Divisions:
Sample Rotation Sheet for a 9 Player Team
Shift 1
Shift 2
Shift 3
Shift 4
Shift 5
Shift 6
Shift 7
Shift 8
1
6
1
6
2
7
2
7
3
8
3
8
4
9
4
9
5
10
5
10
Shift 1
1
6
1
6
2
7
2
7
3
8
3
8
4
9
4
9
5
10
5
10
Shift 5
Shift 2
Shift 3
Shift 4
Shift 6
Shift 7
Shift 8
1
6
2
7
2
7
3
8
3
8
4
9
4
9
5
1
5
1
6
2
3
8
4
9
4
9
5
1
5
1
6
2
6
2
7
3
7
3
8
4
All 10 players receive 4 shifts each
(20 minutes of equal playing time). No double
shifting occurs.
Players rotate sequentially throughout the game, but
the first 4 players listed on the first shift (players 1-4)
receive an extra shift, occurring during the last shift of
the game (shift 8). Thus, players 1-4 receive 5 shifts
of playing time (25 min.), while players 5-9 receive 4
shifts of playing time (20 min.) on a 9 players team.
One player from each shift double shifts.
Major Atom, Bantam, Major Bantam,
Midget, Major Midget, Juvenile Divisions:
Sample Rotation Sheet for an 8 Player Team
Major Atom, Bantam, Major Bantam,
Midget, Major Midget, Juvenile Divisions:
Sample Rotation Sheet for a 7 Player Team
Shift 1
Shift 2
Shift 3
Shift 4
Shift 5
Shift 6
Shift 7
Shift 8
1
6
3
8
2
7
4
1
3
8
5
2
4
1
6
3
5
2
7
4
Shift 1
5
2
7
4
6
3
8
5
7
4
1
6
8
5
2
7
1
6
3
8
Shift 5
All 10 players receive 5 shifts each
(25 minutes of equal playing time). Two players
from each shift double shift.
Shift 2
Shift 3
Shift 4
Shift 6
Shift 7
Shift 8
1
6
4
2
2
7
5
3
3
1
6
4
4
2
7
5
5
3
1
6
7
5
3
1
1
6
4
2
2
7
5
3
3
1
6
4
4
2
7
5
Players rotate sequentially, but the first 5 players
listed on the first shift (players 1-5) receive an extra
28
shift, occurring during the last shift of the game (shift
8). Thus, players 1-4 receive 6 shifts of playing time
(30 min.), while players 5-9 receive 5 shifts of playing
time (25 minutes) on a 7 player team.
ETOBICOKE BASKETBALL ASSOCIATION
Player Rotation (Novice/ Atom Divisions: 10-Shift Game)
DATE:
TEAM:
PLAYER’S #
Shift 1
Shift 2
Shift 3
Shift 4
Shift 5
HALF TIME
Shift 6
Shift 7
Shift 8
Shift 9
Shift 10
ETOBICOKE BASKETBALL ASSOCIATION
Player Rotation
(Major Atom, Bantam, Major Bantam, Midget, Major Midget, Juvenile: 8-Shift Game)
DATE:
TEAM:
PLAYER’S #
Shift 1
Shift 2
Shift 3
Shift 4
HALF TIME
Shift 5
Shift 6
Shift 7
Shift 8
30
Appendix C:
Timer/ Scorer Instructions, Sample Sheets
ETOBICOKE BASKETBALL ASSOCIATION
(10 shift game)
TIMER’S INSTRUCTIONS
Each half of the game has 5 periods of 4 minutes each.
Time runs continuously, except during the last 2 minutes of the game, during which it is stopped
and started at the referee’s whistle or when his/her arm is dropped.
The game starts with a jump ball, time starting when the ball is contacted by a player’s hand.
All other periods start with a throw-in. Time starts when the referee’s arm is dropped (not when
the throwing player is given the ball), or, when a player in-bounds contacts the ball.
CLOCK
For the mini-clocks, set the switch to “TIMER”. Set the time clock to 4 minutes, by pressing
CLEAR, then MIN 4 times. Press MEMORY. (Time will not have to be reset.) On electronic
score clocks, you just need to set the time according to instructions on the reverse.
FOR EACH PERIOD
Press START/STOP. When time runs out, the clock will beep – Tap the Bell as Loud as possible
until the referee recognizes that time has expired and blows his whistle to signal the end of play.
(The clock will now count the time since the alarm went off.)
Press START/STOP to stop the beeping. Press MEMORY to display 4 minutes again.
SCOREBOARD
For manual scoreboards, flip the scoreboard numbers, 1, 2 or 3 points after baskets. (Points for
the team sitting on your left, should be displayed on the left side of the scoreboard - on the right
side for the team to your right - regardless of team colours.) For electronic scoreboards, simply
keep track by pressing the appropriate button.
POSSESSION ARROW
After the jump ball at the start of the game, point the arrow on the possession arrow towards the
team the LOST the jump. The referees should also keep track of possessions.
When the referee stops play because two players are holding the ball, a jump ball will be called
and there will be a throw-in. The referee will use the direction of the arrow to decide who gets the
throw.
After the throw, reverse the direction of the arrow. The same happens on the throw-in at the start
of each period.
Do NOT flip the arrow on a foul.
Don’t panic. Enjoy the game. It’s all fun for our kids!
31
ETOBICOKE BASKETBALL ASSOCIATION
SCOREKEEPER’S INSTRUCTIONS – Novice, Atom, Major Atom
SETUP SCORESHEET
Hand the sheet to the respective head coaches and have them fill in the Team Name and Colour,
Date, Scorer and Timer. Have them write in each player’s name and number, in numerical order,
and place a line through the name of the players who are absent.
The players will be rotated according to the order on the coaches’ Player rotation sheets. (Each
coach has a copy of the other team’s rotation and it is up to the coaches to monitor the rotation.)
SCORING
When a player scores, cross off two numbers on the running score.
The FIRST time a player scores, place a check mark beside his/her name, in the “✔” column.
This will be used to determine equal participation points for the modified standings.
If a player is awarded a free-throw—and the free-throw is made—cross off one number on the
running score.
Check the running score against the scoreboard display from time to time. THE RUNNING
SCORE IS THE OFFICIAL GAME RESULT.
FOULS
The referee will call the number of the player who commits a foul, showing the number with their
fingers and by enunciating the number, and will indicate whether the foul is a “shooting foul”.
Mark off one Personal Foul for the guilty player with an X
AND
Mark off one Team Foul for the current half (at the top).
A player is ejected from the game after receiving 5 Personal Fouls.
If a team gets 6 fouls in one half, tell the referee, so that subsequent fouls from 7-9 will be “1&1”,
one shot and a bonus shot (if the first is made).
If a team gets 9 fouls in one half, tell the referee, so that subsequent fouls from 10+ will be
“double bonus”, an automatic two shots. Bonuses clear at the end of each half.
TIME-OUTS
Each team is allowed four 45 second time-outs per game. When a time-out is called, the referee
will indicate to the Scorer the team to be charged with the time-out. The Scorer then crosses off
the appropriate time-out. In the case of overtime, an additional 45 second time-out is granted to
each team.
AT THE END OF THE GAME
Give the game sheet to the referee for signature. Place the game sheet in the equipment box.
Don’t panic. Enjoy the game. It’s all fun for our kids!
32
ETOBICOKE BASKETBALL ASSOCIATION
GAME SCORE SHEET
Category (Circle)
Novice Atom Major Atom
Date:
PLEASE PRINT ALL INFORMATION
Team Name
Team Colour
#
✔
Time Outs
Team Fouls
Player Name
1 #
1 2 3
Fouls
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
2 #
First Half
4 5 6 7 8 9 10
5
5
5
5
5
5
5
5
5
5
1
11
21
31
41
51
61
71
81
91
2
12
22
32
42
52
62
72
82
92
3 #
3
13
23
33
43
53
63
73
83
93
4
Second Half
1 2 3 4 5 6 7 8
Running Score
4 5 6 7 8 9
14 15 16 17 18 19
24 25 26 27 28 29
34 35 36 37 38 39
44 45 46 47 48 49
54 55 56 57 58 59
64 65 66 67 68 69
74 75 76 77 78 79
84 85 86 87 88 89
94 95 96 97 98 99
#
5 (OT) #
9 10
10
20
30
40
50
60
70
80
90
100
If a player is absent please put a line through their name.
Team Name
Team Colour
#
✔
Time Outs
Team Fouls
Player Name
1 #
1 2 3
Fouls
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
1 2 3 4
2 #
First Half
4 5 6 7 8 9 10
5
5
5
5
5
5
5
5
5
5
1
11
21
31
41
51
61
71
81
91
3 #
2
12
22
32
42
52
62
72
82
92
3
13
23
33
43
53
63
73
83
93
4
Second Half
1 2 3 4 5 6 7 8
Running Score
4 5 6 7 8 9
14 15 16 17 18 19
24 25 26 27 28 29
34 35 36 37 38 39
44 45 46 47 48 49
54 55 56 57 58 59
64 65 66 67 68 69
74 75 76 77 78 79
84 85 86 87 88 89
94 95 96 97 98 99
#
5 (OT) #
9 10
10
20
30
40
50
60
70
80
90
100
If a player is absent please put a line through their name.
Timer:
Scorer:
Referee:
Referee:
33
ETOBICOKE BASKETBALL ASSOCIATION
(8 shift game)
TIMER’S INSTRUCTIONS
Each half of the game has 4 periods of 5 minutes each.
Time runs continuously, except during the last 2 minutes of the game, during which it is stopped
and started at the referee’s whistle or when his/ her arm is dropped.
The game starts with a jump ball, time starting when the ball is contacted by a player’s hand.
All other periods start with a throw-in. Time starts when the referee’s arm is dropped (not when
the throwing player is given the ball), or, when a player in-bounds contacts the ball.
CLOCK
For the mini-clocks, set the switch to “TIMER”. Set the time clock to 5 minutes, by pressing
CLEAR, then MIN 5 times. Press MEMORY. (Time will not have to be reset.) On electronic
score clocks, you just need to set the time according to instructions on the reverse.
FOR EACH PERIOD
Press START/STOP. When time runs out, the clock will beep – Tap the Bell as Loud as possible
until the referee recognizes that time has expired and blows his or her whistle to signal the end of
play. (The clock will now count the time since the alarm went off.)
Press START/STOP to stop the beeping. Press MEMORY to display 5 minutes again.
SCOREBOARD
For manual scoreboards, flip the scoreboard numbers, 1, 2 or 3 points after baskets. (Points for
the team sitting on your left, should be displayed on the left side of the scoreboard - on the right
side for the team to your right - regardless of team colours.) For electronic scoreboards, simply
keep track by pressing the appropriate button.
POSSESSION ARROW
After the jump ball at the start of the game, point the arrow on the possession arrow towards the
team the LOST the jump. The referees should also keep track of possessions.
When the referee stops play because two players are holding the ball, a jump ball will be called
and there will be a throw-in. The referee will use the direction of the arrow to decide who gets the
throw.
After the throw, reverse the direction of the arrow. The same happens on the throw-in at the start
of each period.
Do NOT flip the arrow on a foul.
Don’t panic.
Enjoy the game. It’s all fun for our kids!
ETOBICOKE BASKETBALL ASSOCIATION
34
SCOREKEEPER’S INSTRUCTIONS – Bantam, Major Bantam
SETUP SCORESHEET
Hand the sheet to the respective head coaches and have them fill in the Team Name & Colour,
Date, Scorer and Timer.
Have them write in each player’s name and number, in numerical order, and place a line through
the name of the players who are absent.
The players will be rotated according to the order on the coaches’ Player rotation sheets. (Each
coach has a copy of the rotation for the other team, and it is up to the coaches to monitor the
rotation.)
SCORING
When a player scores, cross off two numbers on the running score.
If a player is awarded a free-throw, and the free-throw is made cross off one number on the
running score.
Check the running score against the scoreboard display from time to time. THE RUNNING
SCORE IS THE OFFICIAL GAME RESULT.
FOULS
The referee will call the number of the player who commits a foul, showing the number with their
fingers and by enunciating the number, and will indicate whether the foul is a “shooting foul”.
Mark off one Personal Foul for the guilty player with an X
AND
Mark off one Team Foul for the current half (at the top).
A player is ejected from the game after receiving 5 Personal Fouls.
If a team gets 6 fouls in one half, tell the referee, so that subsequent fouls from 7-9 will be “1&1”,
one shot and a bonus shot (if the first is made).
If a team gets 9 fouls in one half, tell the referee, so that subsequent fouls from 10+ will be
“double bonus”, an automatic two shots. Bonuses clear at the end of each half.
TIME-OUTS
Each team is allowed four 45 second time-outs per game. When a time-out is called, the referee
will indicate to the Scorer the team to be charged with the time-out. The Scorer then crosses off
the appropriate time-out. In the case of overtime, an additional 45 second time-out is granted to
each team.
AT THE END OF THE GAME
Give the game sheet to the referee for signature. Place the game sheet in the equipment box.
Don’t panic. Enjoy the game. It’s all fun for our kids!
35
ETOBICOKE BASKETBALL ASSOCIATION
GAME SCORE SHEET
Category (Circle)
Bantam
Major Bantam
Date:
PLEASE PRINT ALL INFORMATION
Team Name
Team Colour
Team Fouls
Player Name
#
Time Outs
1 #
First Half
1 2 3 4 5 6 7 8 9
Fouls
1 2 3 4 5
1 2
1 2 3 4 5
11 12
1 2 3 4 5
21 22
1 2 3 4 5
31 32
1 2 3 4 5
41 42
1 2 3 4 5
51 52
1 2 3 4 5
61 62
1 2 3 4 5
71 72
1 2 3 4 5
81 82
1 2 3 4 5
91 92
2 #
3 #
10
3
13
23
33
43
53
63
73
83
93
4
Second Half
1 2 3 4 5 6 7 8
Running Score
4 5 6 7 8 9
14 15 16 17 18 19
24 25 26 27 28 29
34 35 36 37 38 39
44 45 46 47 48 49
54 55 56 57 58 59
64 65 66 67 68 69
74 75 76 77 78 79
84 85 86 87 88 89
94 95 96 97 98 99
#
5 (OT) #
9 10
10
20
30
40
50
60
70
80
90
100
If a player is absent please put a line through their name.
Team Name
Team Colour
Team Fouls
Player Name
#
Time Outs
1 #
First Half
1 2 3 4 5 6 7 8 9
Fouls
1 2 3 4 5
1 2
1 2 3 4 5
11 12
1 2 3 4 5
21 22
1 2 3 4 5
31 32
1 2 3 4 5
41 42
1 2 3 4 5
51 52
1 2 3 4 5
61 62
1 2 3 4 5
71 72
1 2 3 4 5
81 82
1 2 3 4 5
91 92
2 #
3 #
10
3
13
23
33
43
53
63
73
83
93
4
Second Half
1 2 3 4 5 6 7 8
Running Score
4 5 6 7 8 9
14 15 16 17 18 19
24 25 26 27 28 29
34 35 36 37 38 39
44 45 46 47 48 49
54 55 56 57 58 59
64 65 66 67 68 69
74 75 76 77 78 79
84 85 86 87 88 89
94 95 96 97 98 99
#
5 (OT) #
9 10
10
20
30
40
50
60
70
80
90
100
If a player is absent please put a line through their name.
Timer:
Scorer:
Referee:
Referee:
36
ETOBICOKE BASKETBALL ASSOCIATION
TIMER’S INSTRUCTIONS – Midget, Major Midget, Juvenile
•
Electronic timers will be used to keep track of time and score.
SCOREKEEPER’S INSTRUCTIONS – Midget, Major Midget, Juvenile
SETUP SCORESHEET
Hand the sheet to the respective head coaches and have them fill in the Team Name & Colour, Date, Scorer and Timer.
Have them write in each player’s name and number, in numerical order, and place a line through the name of the
players who are absent.
The players will be rotated according to the order on the coaches’ Player rotation sheets. (Each coach has a copy of
the rotation for the other team, and it is up to the coaches to monitor the rotation.)
SCORING
When a player scores a field goal, cross off two numbers on the running score. (If a 3 point goal is scored, which is
indicated by the referee holding both hands straight up, cross off three numbers on the running score). Mark a “2” (or
“3” if applicable) in the box for the current shift on the line of the scoring player.
If a player is awarded a foul shot, mark a circle (“o”) in the box for the current shift on the line of the shooter. If the foul
shot is made, cross off one number on the running score and colour in the circle. If the foul shot is missed, leave the “0”
empty. If a player is awarded two or more free throws, follow the same procedure but mark two or more circles
connected together (“o-o”) in the box for the current shift on the line of the shooter, and fill them in or leave them blank
as the shots are made/ missed.
Check the running score against the scoreboard display from time to time. THE RUNNING SCORE IS THE OFFICIAL
GAME RESULT.
FOULS
The referee will call the number of the player who commits a foul, showing the number with their fingers and by
enunciating the number, and will indicate whether the foul is a “shooting foul”.
Mark off one Personal Foul for the guilty player with an X
AND
Mark off one Team Foul for the current half (at the top).
A player is ejected from the game after receiving 5 Personal Fouls.
If a team gets 6 fouls in one half, tell the referee, so that subsequent fouls from 7-9 will be “1&1”, one shot and a bonus
shot (if the first is made).
If a team gets 9 fouls in one half, tell the referee, so that subsequent fouls from 10+ will be “double bonus”, an
automatic two shots. Bonuses clear at the end of each half.
TIME-OUTS
Each team is allowed two 45 second and three 20 second time-outs per game. When a time-out is called, the referee
will indicate to the Scorer the team to be charged with the time-out. The Scorer then crosses off the appropriate timeout (i.e. a 45 second [full] or 20 second [short] time-out). In the case of overtime, an additional 45 second time-out is
granted to each team.
AT THE END OF THE GAME
Add each player’s score across. (The total of all players’ scores should match the running score.)
Give the game sheet to the referee for signature. Place the game sheet in the equipment box.
Don’t panic. Enjoy the game. It’s all fun for our kids!
37
ETOBICOKE BASKETBALL ASSOCIATION
GAME SCORE SHEET
Category (Circle)
Team Name
Team Colour
#
Player Name
Time Outs
45 45 20 20 20
#
45 (OT) #
1 2 3
29 30
54 55
79 80
Midget
Player Name
Time Outs
45 45 20 20 20
#
45 (OT) #
1 2 3
29 30
54 55
79 80
Juvenile
Date:
First Half
Second Half
Team Fouls 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Fouls
1
2
3
4
5
6
7
8
Total
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53
56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102
If a player is absent, please put a line through their name.
Team Name
Team Colour
#
Major Midget
Team Fouls
Fouls
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
4 5 6 7 8 9
31 32 33 34
56 57 58 59
81 82 83 84
First Half
1 2 3 4 5 6 7 8 9 10
1
2
3
4
10
35
60
85
11
36
61
86
12
37
62
87
13
38
63
88
14
39
64
89
15
40
65
90
16
41
66
91
17
42
67
92
18
43
68
93
Second Half
1 2 3 4 5 6 7 8 9 10
5
6
7
8
19
44
69
94
20
45
70
95
21
46
71
96
22
47
72
97
23
48
73
98
24
49
74
99
Total
25 26 27 28
50 51 52 53
75 76 77 78
100 101 102
If a player is absent, please put a line through their name.
Timer:
Scorer:
Referee:
Referee:
38
Appendix D:
D:
NFHS Basketball Rules
To maintain the sound traditions of this sport, encourage sportsmanship, and minimize the inherent
risk of injury, the National Federation of High School Associations writes playing rules for
competition among athletes. NFHS rules are used by education-based and non-education based
organizations serving children of varying skill levels who are of high school age and younger. In
order to make NFHS rules skill-level and age-level appropriate, the rules may be modified by any
organization that chooses to use them, much as the EBA has chosen to do with the Modified
House league rules.
Every individual using these rules is responsible for prudent judgment with respect to each contest,
athlete, and facility, and each athlete is responsible for exercising caution and good sportsmanship.
The intent and purpose of the rules is to have the restrictions which the rules place upon the
players create a balance of play; provide equal opportunity between the offense and the defence;
provide equal opportunity between the smaller player and the taller player; provide reasonable
safety and protection; create an atmosphere of sporting behaviour and fair play; and to emphasize
cleverness and skill without unduly limiting freedom of action of individual team play on either
offense or defence.
Therefore, it is important to know the intent and purpose of a rule so that it may be intelligently
applied in each play situation. A player or a team should not be permitted an advantage which is
not intended by a rule. Neither should play be permitted to develop which may lead to placing a
player at a disadvantage not intended by a rule. It is the policy of the NFHS that there be no
deviation from the rules, aside from individual organizational modifications made with the intent
of preserving the NFHS’s intent and purpose for the rules.
The following appendix is composed of SELECTED NFHS rules that are applicable to the EBA’s
House League and that coaches, players, administrators, and spectators should become familiar
with. In particular, several more technical rules are explained with the hope of reducing confusion
among players, coaches, and officials within the EBA’s Senior Divisions. All rules are transcribed
directly from the NFHS Basketball Rules Book, with any third-party EBA modifications and/ or
explanations italicized. Note: NFHS rules should not be confused with FIBA (International
Basketball Federation) rules, an entirely different rule set that is currently used only to govern play
between Ontario Rep/ Club Ball teams.
For those who wish to obtain the full NFHS Basketball Rules Book, please visit the NFHS website
online at www.nfhs.com.
39
Appendix D: Table of Contents
Rule 1. Court Equipment
Rule 2. Officials and Their Duties
Rule 3. Players, Substitutes, and Equipment
Rule 4. Definitions
Rule 5. Scoring and Timing Regulations
Rule 6. Live and Dead Ball.
Rule 7. Out of Bounds and Throw-In
Rule 8. Free Throw
Rule 9. Violations and Penalties
Rule 10. Fouls and Penalties
Technical Foul Penalty Summary Chart
NFHS Points of Emphasis
Application of NFHS Rules to EBA House League Play
Official NFHS Basketball Signals
Basketball Rules Fundamentals
Common High School Basketball Rules “Myths”
38
39
39
40
44
44
44
44
45
45
49
50
50
51
53
54
THE GAME- Basketball is played by two teams of five players each. The purpose of each is team
is to throw the ball into its own basket and to prevent the other team from scoring. The ball may be
thrown, batted, rolled, or dribbled in any direction, subject to restrictions in the following rules.
RULE 1- Court and Equipment
Section 4. Three-Point Line
Art. 1- A three-point field-goal line…has a radius of 19 feet and 9 inches from a point in the
middle of the free-throw lane directly below the center of the basket to the outside edge of the line.
Section 6. Free-Throw Line
A free-throw line…shall be parallel to the end line and shall have its farthest edge 15 feet from the
plane of the face of the backboard.
Section 12. Ball
Art. 1- The ball shall meet the following specifications:
d. The circumference shall be:
1. Within a minimum of 29 ½ inches to a maximum of 30 inches for high school
boys competition (a standard size 7 ball)
2. Within a minimum of 28 ½ inches to a maximum of 29 inches for high school
girls competition (a standard size 6 ball)
3. Within a minimum of 27 inches to a maximum of 27.5 inches for youth
competition (a standard size 5 ball
Section 18. Music/ Sound Effects/ Artificial Noisemakers
The playing of music/sound effects shall only be permitted during pregame, time-outs,
intermission, and post-game. The use of artificial noisemakers shall be prohibited when intended
as to be used as a distraction.
40
RULE 2- Officials and Their Duties
Section 2. Officials’ Jurisdiction
Art. 1- The officials shall make decisions for infractions of the rules committed within or outside
the boundary lines. The use of any replay or television monitoring equipment by the officials in
making any decision relating to the game is prohibited. (I.e. video-recorded evidence of games
cannot be weighed by officials relating to calls)
Art. 2- The official’s jurisdiction, prior to the game, behinds when they arrive on the floor. The
officials’ arrival on the floor shall be at least 15 minutes before the scheduled starting time of the
game.
Art. 3- The officials’ jurisdiction extends through periods when the game may be momentarily
stopped for any reason.
Art. 4- The jurisdiction of the officials’ is terminated and the final score has been approved when
all officials leave the visual confines of the playing area.
Section 3. Referee’s Authority
The referee shall make decisions on any points not specifically covered in the rules.
Section 8. Officials’ Additional Duties
Art.1- The officials shall penalize unsporting conduct by any player, coach, substitute, team
attendant, or follower...The officials may call fouls on either team if its supporters act in such a
way as to interfere with the proper conduct of the game. Discretion must be used in calling such
fouls, however, lest a team be unjustly penalized. When team supporters become unruly or
interfere with the orderly process of the game, the officials shall stop the game until the host
management [team they belong to] resolves the situation and the game can proceed in an orderly
manner.
RULE 3- Players, Substitutes, and Equipment
Section 1. Team, Captain
Art. 1- Each team consists of five players, one of whom is the captain.
Art. 2- The captain is the representative of his/ her team and may address an official on matters of
interpretation or to obtain essential information, if it is done in a courteous manner. Any player
may address an official to request a time-out or permission to leave the court.
Note: In the EBA, there is no “set” Captain for each team. Coaches may nominate a game captain
if they wish to do so. In the Senior divisions, particularly the Juvenile division, officials will
require a game captain due to the higher-level of play in order to efficiently deal with concerns
and/ or questions. In these divisions, the officials will call upon the teams to present their captains
5 minutes before the game and meet at center court, where they will introduce themselves to each
other and to the officials, and engage in the pre-game meeting with the officials. At this meeting,
they may be warned of any particular concerns the officials have with game play, and may also
ask any questions of the officials relating to game play. They will be reminded that they are the
official representatives for their team (along with their head coach), and will be encouraged to
remind other players of this and to be responsible for the conduct of their players.
41
Section 7. Safety Concerns
The referee shall not permit any team member to participate, if in his/ her judgement, items such
as a player’s fingernails or hair style may constitute a safety concern.
RULE 4- Definitions
Section 1. Airborne Shooter
Art. 1- An airborne shooter is a player who has released the ball on a try for a goal or has tapped
the ball and has not yet returned to the floor.
Art. 2- The airborne shooter is considered to be in the act of shooting.
Section 6. Basket Interference
Art. 1- Basket interference occurs when a player touches the ball or any part of the basket
(including the net) while the ball is on or within either basket. [This includes slapping the
backboard when the ball is on or within the basket].
Art 2.- Basket interference occurs when a player touches the ball while any part of the ball is
within the imaginary cylinder which has the basket ring as its lower base
Art 3. - Basket interference occurs when a player touches the ball outside the cylinder while
reaching through the basket from below.
Section 7. Blocking, Charging
Art. 1- Blocking is illegal contact which impedes the progress of an opponent with or without the
ball.
Art. 2- Charging is illegal personal contact caused by pushing or moving into an opponent’s torso.
a) Any player who is moving with the ball is required to stop or change direction to avoid
contact if a defensive player has obtained a legal guarding position in his/ her path
b) If a guard has obtained a legal guarding position, the player with the ball must get his/
her head and shoulders past the torso of the defensive player. If contact occurs on the
torso of the defensive player, the dribbler is responsible for the contact
c) There must be reasonable space between two defensive players or a defensive player
and a boundary line to allow the dribbler to continue in his/ her path. If there is less
than 3 feet of space, the dribbler has the greater responsibility for the contact
d) The player with the ball may not push the torso of the guard to gain an advantage to
pass, shoot, or dribble.
Section 8. Bonus Free Throw
Art. 2- Player control, team-control and technical fouls are counted as team fouls to reach the
bonus. When a technical foul is also charged indirectly to the head coach, it counts only as one
team foul.
Section 10. Closely Guarded
A closely guarded situation occurs when a player in control of the ball in his/ her team’s front
court, is continuously guarded by an opponent who is within six feet of the player who is holding
or dribbling the ball for a period of five seconds. The distance shall be measured from the forward
foot/ feet of the defender to the foreword foot/ feet of the ball handler. A closely guarded count
shall be terminated when the offensive player in control of the ball gets his/ her head and shoulders
past the defensive player.
42
Section 11. Continuous Motion
Art. 1- Continuous motion applies to a try or tap for field goals and free throws, but it has no
significance unless there is a foul by an defensive player during the interval which begins when the
habitual throwing movement starts a try or with the touching on a tap and ends when the ball is
clearly in flight.
Art. 2- If an opponent fouls after a player has started a try for a goal, he/she is permitted to
complete the customary arm movement, and if pivoting or stepping when fouled, may complete
the usual foot or body movement in any activity while holding the ball. These privileges are
granted only when the usual throwing motion has started before the foul occurs and before the ball
is in flight.
Art. 3- Continuous motion does not apply if a teammate fouls after a player has started a try for a
goal and before the ball is in flight. The ball becomes dead immediately.
Section 14. Disqualified Player
Art. 1- A disqualified player is one who is barred from further participation in the game because
of having committed his/ her fifth foul (personal and technical), two technical fouls, or a flagrant
foul.
Art. 2- A player is officially disqualified and becomes bench personnel when the coach is notified
by an official.
Section 18. Fighting
Art. 1- Fighting is a flagrant act and can occur when the ball is dead or live. Fighting includes, but
is not limited to combative acts such as: an attempt to strike, punch, or kick by using a fist, hands,
arms, legs, or feet regardless of whether contact is made
Art. 2- Fighting includes an attempt to instigate a fight by committing an unsporting act that
causes a person to retaliate by fighting.
Section 19. Foul
A foul is an infraction of the rules which is charged and penalized.
Art. 1- A personal foul is a player foul which involves illegal contact with an opponent while the
ball is live, which hinders an opponent from performing normal defensive and offensive
movements. A personal foul also includes contact by or on an airborne shooter while the ball is
dead. Note: Contact after the ball has become dead is ignored unless it is ruled intentional or
flagrant or is committed by or on an airborne shooter.
Art. 2- A common foul is a personal foul which is neither flagrant nor intentional nor committed
against a player trying or tapping for a field goal nor a part of a double, simultaneous, or multiple
foul.
Art. 3- An intentional foul is a personal or technical fouls which neutralizes an opponent’s
obvious advantageous position. Contact away from the ball or when not making a legitimate
attempt to play the ball or a player, specifically designed to stop or keep the clock from starting,
shall be intentional. Intentional fouls may or may not be premeditated and are not based solely on
the severity of the act. A foul also shall be ruled intentional if while playing the ball a player
causes excessive contact with an opponent.
Art. 4- A flagrant foul may be a personal or technical foul of a violent or savage nature, or a
technical noncontact foul which displays unacceptable contact. It may or may not be intentional. If
personal, it involves, but is not limited to violent contact such as: striking, kicking, and kneeing. If
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technical, it involves dead-ball contact or noncontact at any time which is extreme or persistent,
vulgar, or abusive conduct. Fighting is a flagrant act.
Art. 5- A technical foul is: a) a foul by a non-player; b) a noncontact foul by a player; c) an
intentional or flagrant contact foul when the ball is dead, except a foul by an airborne shooter; d) a
direct technical, charged to the head coach because of his/ her actions or for permitting a player to
participate after having been disqualified; e) an indirect technical, charged to the head coach as a
result of a bench technical foul being assessed to team bench personnel, or a technical foul being
assessed to a team member for dunking or grasping the rung during pregame warm-up or at
intermission.
Art. 8- A double technical foul is a situation in which two opponents commit technical fouls
against each other at approximately the same time
Art. 14- An unsporting foul is a noncontact technical foul which consists of unfair, unethical,
dishonourable conduct or any behaviour not in accordance with the spirit of fair play.
Section 23. Guarding
Art. 1- Guarding is the act of legally placing the body in the path of an offensive opponent. There
is no minimum distance required between the guard and the opponent, but the maximum is 6 feet
when closely guarded. Every player is entitled to a spot on the playing court provided such a
player gets there first without illegally contacting an opponent. A player who extends an arm,
shoulder, hip, or leg into the path of an opponent is not considered to have a legal position of
contact occurs.
Art. 2- To obtain initial legal guarding position: a) the guard must have both feet touching the
playing court; b) the front of the guard’s torso must be facing the opponent
Art. 3- After the initial legal guarding position is obtained, a) the guard may have one or both feet
on the playing court or be airborne provided he/ she has inbound status; b) the guard is not
required to continue facing the opponent; c) the guard may move laterally or obliquely to maintain
position, provided it is not toward the opponent when contact occurs; d) the guard may raise hands
or jump within his/ her own vertical plane; d) the guard may raise hands or jump within his/ her
own vertical plane; e) the guard may turn or duck to absorb the shock of imminent contact
Section 27. Incidental Contact
Art. 1- Incidental contact is contact with an opponent which is permitted and which does not
constitute a foul. The mere fact that contact occurs does not constitute a foul. When 10 players are
moving rapidly in a moving area, some contact is certain to occur.
Art. 2- Contact, which may result when opponents are in equally favourable positions to perform
normal defensive or offensive movements, should not be considered illegal, even though the
contact may be sever
Art. 3- Similarly, contact which does not hinder the opponent from participating in normal
defensive or offensive movements should be considered incidental.
Section 29. Kicking the Ball
Kicking the ball is intentionally striking it with any part of the leg or foot.
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Section 37. Rebounding
Art. 1- Rebounding is an attempt by any player to secure possession of the ball following a try or
tap for goal. In a rebounding situation, there is no player or team control.
Art. 2- To obtain and maintain legal rebounding position, a player may not:
a) Displace, charge, or push an opponent
b) Extend shoulders, hips, knees, or extend the arms or elbows fully or partially in a
position other than vertical so that the freedom of movement of an opponent is hindered
when contact with the arms or elbows occurs
c) Bend his/ her body in an abnormal position to hold or displace an opponent
d) Violate the principle of verticality
Art. 3- Every player is entitled to a spot on the playing court, provided the player gets there first
without illegally contacting an opponent.
Section 40. Screen
Art. 1- A screen is a legal action by a player who, without causing contact, delays or prevents an
opponent from reaching a desired position.
Art. 2- To establish a legal screening position:
a) The screener may face any direction
b) Time and distance are relevant
c) The screener must be stationary, except when both feet are moving in the same path
and the same direction
d) The screener must stay within his/ her vertical plane with a stance approximately
shoulder width apart
Art. 7- A player who is screened within his/ her visual field is expected to avoid contact by going
around the screener. In cases of screens outside the visual field, the opponent may make
inadvertent contact with the screener and if the opponent is running rapidly, the contact may be
severe. Such a case is to be ruled as incidental contact provided the opponent stops or attempts to
stop on contact and moves around the screen, and provided the screener is not displaced if he/ she
has the ball.
Art. 8- A player may not use the arms, hands, hips, or shoulders to force his/ her way through a
screen or to hold the screener and then push the screener aside in order to maintain a guarding
position on an opponent.
Section 45. Verticality
Verticality applies to a legal position. Following are the basic components of the principle of
verticality:
Art. 1- Legal guarding position must be obtained initially and movement thereafter must be legal
Art. 2- From this position, the defender may rise or jump vertically and occupy the space within
his/her vertical plane.
Art. 3- The hands and arms of the defender may be raised within his/ her vertical plane while on
the floor or in the air.
Art. 4- The defender should not be penalized for leaving the floor vertically or having his/ her
hands and arms extended within his/ her vertical plane.
Art. 5- The offensive player whether on the floor or airborne, may not “clear out” or cause contact
within the defender’s vertical plane which is a foul.
Art. 6- The defender may not “belly up or use the lower part of the body or arms to cause contact
outside his/ her vertical plane which is a foul.
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RULE 5- Scoring and Timing Regulations
Section 10. Timing Mistakes
Art. 1- The referee may correct an obvious mistake by the timer to start or stop the clock properly
only when he/ she has definite information relative to the time involved. The exact time observed
by the official may be placed on the clock.
Art. 2- If the referee determines that the clock malfunctioned or was not started/ stopped properly,
or if the clock did not run, an official’s count or other official information may be used to make a
correction.
Section 12. Time-Outs: Excessive, Successive
Art. 2- Time-outs in excess of the allotted number may be requested and shall be granted during
regulation playing time or any extra period at the expense of a technical foul for each.
RULE 6- Live and Dead Ball
Section 10. Ball in Play by Free Throw
The ball shall be put in play by placing it at the disposal of the free thrower before each free throw.
RULE 7- Out of Bounds and the Throw-in
Section 6. Throw-In Administration
Art. 1- The official shall hand or bounce the ball to the thrower for a throw-in unless the throw-in
is from outside an end line following a successful goal.
Art. 2- The throw-in starts when the ball is at the disposal of a player of the team entitled to the
throw-in. The thrower shall release the ball on a pass directly into the court within five seconds
after the throw-in starts.
RULE 8- Free Throw
Section 3. Attempting Technical-Foul Free Throws
The free throws awarded because of a technical foul may be attempted by any player of the
offended team, including an eligible substitute or designated starter. The coach or captain shall
designate the free thrower(s).
Section 4. Ten-Second Limit
The try for goal shall be made within 10 seconds after the ball has been placed at the disposal of
the free thrower at the free-throw line. This shall apply to each free throw.
Section 7. Penalty- Administration Sequence
Penalties for fouls are administered in the order in which the fouls occurred.
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RULE 9- Violations and Penalties
Section 7. Three Seconds
Art. 1- A player shall not remain for three seconds in that part of his/ her free-throw lane between
the end line and the father edge of the free-throw line while the ball is in control of his/ her team in
his/ her frontcourt.
Art. 2- The three-second restriction applies to a player who has only one foot touching the lane
boundary. The line is part of the lane. All lines designating the free-throw lane, but not lane-space
marks and neutral-zone marks, are part of the lane.
Section 8. Ten Seconds
A player shall not be, nor may his/ her team be, in continuous control of a ball which is in his/ her
backcourt for 10 seconds.
Section 13. Excessive Swinging of Arms/ Elbows
Art. 1- A player shall not excessively swing his/ her arm(s) or elbow(s), even without contacting
an opponent. This includes trying to stop a break-away pass from receiving an opponent by
swinging the arms above the head while not looking at the ball.
RULE 10- Fouls and Penalties
Section 1. Team Technical
Art. 1- A team shall not fail to supply the scorer with the name and number of each team member
who may participate at least 5 minutes before the scheduled starting time.
Art. 2- A team shall not, after the 5 minute time limit specified in Article 1: c) require a scorer to
change a team member’s or player’s number in the scorebook; e) have identical numbers on team
members and/ or players
Art. 5- A team shall not allow the game to develop into an action less contest. This includes the
following and similar acts:
a) When the clock is not running consuming a full minute through not being ready when it
is time to start either half
b) Delay the game by preventing the ball from being made promptly live or from being
put in play.
c) Commit a violation of the throw-in boundary-line plane after any team warning for
delay
d) Contact with the free thrower or a huddle of two or more players in the lane by either
team prior to a free throw following any team warning for delay
e) Interfering with the ball following a goal after any team warning for delay
Art. 6- A team shall not have more than five team members participating simultaneously
Art. 7- A team shall not request an excess time-out
PENALTY: (SECTION 1) Two free throws plus ball for division-line throw in.
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Section 3. Player Technical
Art. 1- A player shall not participate after changing his/ her number without reporting it to the
scorer and an official. PENALTY (Art. 1): Flagrant foul. Penalized if discovered while being
violated.
Art. 2- A player shall not purposely and/ or deceitfully delay retuning after legally being out of
bounds
Art. 3- A player shall not grasp either basket during the time of the officials’ jurisdiction, dunk or
stuff, or attempt to dunk or stuff a dead ball prior to or during the game or during any intermission
until jurisdiction of the officials has ended. This item applies to all team members. PENALTY
(Art. 3): For dunking or grasping during pregame or intermission, the foul is also charged
indirectly to the head coach
Art. 4- A player shall not illegally contact the backboard/ ring by:
a) Placing a hand on the backboard or ring to gain an advantage
b) Intentionally slapping or striking the backboard or causing the ring to vibrate while a
try or tap is in flight or is touching the backboard or is in the basket or in the cylinder
above the basket.
Art. 5- A player shall not delay the game by such acts as:
a) Preventing the ball from being made live promptly or from being put in play
b) Failing when in possession, to immediately pass the ball to the nearer official when a
whistle blows
c) The free thrower fails to be in the free-throw semicircle when the official is ready to
administer the free throw unless the resumption-of-play procedure is in effect following
a time-out or intermission
d) Repeated violations of the throw-in
Art. 6- A player shall not commit an unsporting foul. This includes, but is not limited to, acts of
conduct such as:
a) disrespectfully addressing or contacting an official or gesturing in such a manner as to
indicate resentment;
b) using profane or inappropriate language or obscene gestures;
c) baiting or taunting an opponent;
d) purposely obstructing an opponent’s vision by waving or placing hands near his/ her
eyes;
e) climbing on or lifting a teammate to secure greater height;
f) faking being fouled, knowingly attempting a free throw or accepting a foul to which the
player was not entitled;
g) use tobacco or smokeless tobacco;
h) removing the jersey and/ or pants/ skirt within the visual confines of the playing area.
Art. 8- A player shall not be charged within fighting. PENALTY (Art. 8): Flagrant foul. Note
that the penalty for this act is flagrant foul, resulting in two free throws plus ball for division-line
throw-in. A single flagrant technical foul or the second technical foul charged to a player results
in disqualification of the offender to the team bench.
Art. 9- A player shall not goal tend during a free throw
Art. 10- A player shall not reach through the throw-in boundary-line plane and touch or dislodge
the ball.
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Section 4. Bench Technical
The head coach is responsible for his/ her own conduct and behaviour, as well as substitutes,
disqualified team members and all other bench personnel. Bench personnel, including the head
coach, shall not:
Art. 1-…commit an unsporting foul. This includes, but is not limited to, acts or conduct such as:
a) disrespectfully addressing an official;
b) attempting to influence an official’s decision;
c) using profane or inappropriate language or obscene gestures;
d) disrespectfully addressing, baiting, or taunting an opponent;
e) objects to an official’s decision by rising from the bench or using gestures;
f) inciting undesirable crowd reactions;
g) being charged with fighting;
h) removing the jersey and or pants/ skirt within the visual confines of the playing area.
Art. 2- ...enter the court unless by permission of an official to attend an injured player
Art. 4- …stand in the team bench area while the clock is running or is stopped, and must remain
seated, except:
a) the head coach
b) when a team member is reporting to the scorer’s table
c) during a charged time-out, or the intermission between quarters and extra periods
d) to spontaneously react to an outstanding play by a team member or to acknowledge a
replaced player(s), but must immediately return to his/ her seat
PENALTY: (Arts. 1,2,3,4): Two free throws plus ball for division-line throw-in. If the
head coach is the offender, the foul is charged directly to him/ her. The foul is charged
to the offender (if not the head coach) and also charged indirectly to the head coach. If
the offender is bench personnel, each foul is also charged indirectly to the head coach
Art. 5- …Leaves the confines of the bench during a fight or when a fight may break out. Note: the
head coach may enter the court only if beckoned by an official. PENALTY (Art. 5): Flagrant foul,
disqualification of individual offender, but only one technical-foul penalty is administered
regardless of the number of offenders. This one foul is also charged indirectly to the head coach. If
the head coach is the offender, an additional flagrant technical foul is charged directly to the coach
and penalized. When a simultaneous technical foul(s) by opponents occur, the free throws are not
awarded when the penalties offset.
Note: A single flagrant foul or the second technical foul charged to any bench personnel, other
than the head coach, results in disqualification of the offender. A single flagrant foul, the second
direct technical foul or the third technical (any combination of direct or indirect) charged to the
head coach results in disqualification and ejection. Ejected adult bench personnel shall leave the
vicinity (out of sight and sound) of the playing area immediately and are prohibited from any
further contact (direct or indirect) with the team during the remainder of the game. Failure to
comply with the rules of ejection may result in the game being forfeited.
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Section 5. Head Coaches’ Rule
Art. 1- The head coach shall remain seated on the team bench, except:
a) the head coach may stand within the designated coaching box (an imaginary box
adjacent to the team bench but at least 1 metre away from the score table). The first
technical foul charged directly or indirectly to the head coach results in loss of
coaching-box privileges and the head coach must remain seated for the remainder of
the game, except to request a time-out or signal his/her players to request a time-out; to
leave the coaching box to confer with personnel at the scorer’s table to request a timeout; to replace or remove a disqualified/ injured player (i.e. the “seatbelt” rule)
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51
NFHS Points of Emphasis
2. Rough Play: For the fifth time in the past eight years, the NFHS has determined rough play to
be one of the ten key points of emphasis. The rules committee continues to be concerned with the
increasing level of physical play being permitted. Officials and coaches are charged with
promoting good sportsmanship, encouraging fair play and minimizing the risk of injury to athletes.
Rough play creates conflict between players and increases the opportunity for injuries.
A. Post Play. The key word is displacement. If a player is displaced, it is a foul.
Offensive players creating space by “backing down” a defender, or a defender
moving an offensive player off his/ her spot on the floor, are examples of post-play
fouls that must be called.
B. Hand-Checking. Defenders are not permitted to have hands on the dribbler or
offensive players away from the ball. Hand-checking is not incidental contact; it
gives tremendous advantage to the person using illegal hand tactics. An offensive
player who uses his/ her hands or body to push off in order to create a more
favourable position has committed a foul.
4. Slapping the Backboard- The incidents of players slapping the backboard are increasing. The
rules specify that “intentionally slapping or striking the backboard” is a technical foul (10-3-5).
The spirit and intent of that rule is to penalize players for drawing attention to him/ herself or as a
means of venting frustration. A player who strikes the backboard in a legitimate attempt to block a
try for goal should not be penalized. Basket interference cannot be ruled in either of the above
situations. Basket interference occurs only if the ball is interfered with while in the cylinder above
the basket ring or by touching either the ball or any part of the basket while the ball is on or within
the basket (4-6).
Application of NFHS Rules to EBA House League Play
EBA House League Officials, both home-grown officials and certified board officials from
referee’s associations, will strive to apply the NFHS rules as effectively as possible to play within
the EBA’s House League divisions. In doing so, they will also incorporate the EBA’s modified
House League rules into the NFHS’ rule set in order to govern play.
The intent of including the appendix of NFHS rules is to allow for coaches, players, spectators,
and even officials, to become more informed about the rules of basketball, some of which can be
quite technical in nature.
A central duty of a basketball official is to attempt to strike a balance between letting a game
“flow” and restricting opportunities for players to disadvantage opponents. There is no “perfect
balance,” and each official may abide by different interpretations of rules, just as many coaches
and players may abide by certain “myths” concerning these rules. This is the purpose of the NFHS
rule set—to act as a way to have everyone “on the same page.”
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54
Basketball Rules: Some Fundamentals
1. While the ball remains live a loose ball always remains in control of the team whose player
last had control, unless it is a try or tap for goal.
2. Neither a team nor any player is ever in control during a dead ball, jump ball, throw in. or
when the ball is in flight during a try or tap for a goal.
3. A goal is made when a live ball enters the basket from above and remains in or passes through
unless cancelled by a throw-in violation or a player control foul.
4. The jump ball, the throw-in and the free throw are the only methods of getting a dead ball live.
5. Neither the dribble nor traveling rule operates during the jump ball, throw-in or free throw.
6. It is not possible for a player to travel during a dribble.
7. The only infractions for which points are awarded are goaltending by the defence or basket
interference at the opponent’s basket
8. There are three types of violations and each has its own penalty
9. A ball in flight has the same relationship to frontcourt or backcourt, or inbounds or out of
bounds as when it last touched a person or the floor.
10. Personal fouls always involve illegal contact and occur during a live ball, except a common
foul by or on an airborne shooter.
11. The penalty for a single flagrant personal or flagrant technical foul is two free throws and
disqualification plus awarding the ball to the opponents for a throw-in.
12. Penalties for fouls are administered in the order in which they occur.
13. A live-ball foul by the offense (team in the control or last in control if the ball is loose) or the
expiration of time for a quarter or extra period, causes the ball to become dead immediately
unless the ball is in flight during a try or tap for goal. The ball also becomes dead when a
player control foul occurs.
14. The first or only free-throw violation by the offense causes the ball to become dead
immediately.
15. A double personal foul involves only personal fouls and only two opponents; no free throws
awarded and the ball is put in play at the point of interruption. A double technical foul
involves only technical fouls and only two opponents; no free throws are awarded and the ball
is put in play at the point of interruption.
16. The official’s whistle seldom causes the ball to become dead (it is already dead).
17. "Continuous motion" applies both to tries and taps for field goals and free throws, but it has
no significance unless there is a foul by the defence during interval begins when the habitual
trying or tapping motion starts and ends when the ball is clearly in flight.
18. Whether the clock is running or is stopped has no influence on the counting of a goal.
19. A ball which touches the front face or edges of the backboard is treated the same as touching
the floor inbounds except that when the ball touches the thrower’s backboard, it does not
constitute a part of a dribble.
20. If the ball goes through the basket before or after a player control foul, the goal shall not be
counted.
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The 25 Most Misunderstood Rules in Basketball
1.
A player who is not a dribbler in control can keep (i.e., tap) a ball inbounds, go out of bounds, and return
inbounds and play the ball!
2.
There is no 3-second count between the release of a shot and the control of a rebound.
3.
There is no such thing as "over the back". There must be contact resulting in advantage/disadvantage. Do
not put a tall player at a disadvantage merely for being tall! (OVER the back is OK… ON the back is not)
4.
“Reaching” is not a foul. There must be contact and the player must have been placed at a disadvantage.
5.
A player can always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during
recovery are not traveling, regardless of progress made and/or advantage gained!
6.
It is not possible for a player to travel while dribbling.
7.
A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not
come to rest in the dribblers’ hand.
8.
A "kicked" ball must be intentional, and contact may be at ANY part of the leg.
9.
It is legal for a player to rebound his/her own air ball, provided the official deemed the shot legitimate
10.
It is a jump ball (alternating possession) when the ball lodges on or in the basket support, except during a
throw-in or any free throw. These are violations.
11.
Striking the ball handler or shooter on his/her hand, while holding the ball, is not a foul- no matter how
noisy or how much it hurts!
12.
A defender does not have to "give the dribbler a step". As long as legal guarding position has been
established, it is up to the dribbler to avoid contact. Just because the ball handler "lowers his/her shoulder"
and contact is made, there is no automatic offensive foul. If the defender had not established a legal
guarding position when contact occurred, the foul is on the defence!
13.
The sides, top, and bottom of a rectangular backboard are IN BOUNDS.
14.
Jumpers may tap the ball simultaneously; may tap the ball twice; and when a legally tapped ball touches
the floor, or a player other than a non-jumper, the jump ball has ended, and either jumper may recover it!
15.
A 10 second count continues when the defence deflects or bats the ball.
16.
A "moving screen" isn't a violation unless there is contact. (If contact occurs, it’s a “BLOCK”, a foul.)
17.
Any contact foul during a live ball is personal, not technical!
18.
Basketball is NOT a non-contact sport. Incidental contact does occur, and contact which does not create
an advantage/disadvantage may be ignored.
19.
Any unsportsmanlike contact during a dead ball is a technical foul!
20.
A defensive player does not have to be stationary to take a charge…. he or she simply must have
established a legal guarding position.
21.
An intentional foul is always penalized with 2 free throws, except on a missed 3-point shot (3 free throws).
22.
When an airborne shooter commits a player control foul, his/her successful try for goal cannot be allowed,
regardless of whether the try was released before or after the foul!
23.
Lifting the pivot foot DOES NOT constitute a travel unless the ball handler puts the pivot foot back on the
floor prior to beginning a dribble, passing, or shooting the ball!
24.
If bench personnel leave the confines of the bench during a fight, the offenders are ejected from the game
but only ONE technical foul is administered regardless of the number of offenders.
25.
A “jump stop” is not a travel if the player lands on both feet simultaneously with the ball.
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NOTES
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