SPECULUM ARTIUM 2012 / PROGRAM ČETRTEK 19.4. 2012 17.00 – OKROGLA MIZA – Trbovlje Novomedijsko mesto skozi kulturo / Open discussion: Trbovlje – New media setting culture 19.00 – SLAVNOSTNA OTVORITEV festivala z novomedijskim performansom skupine The Beast / Opening of the festival otvoritev retrospektivne razstave prof. Sreča Dragana/ opening of Prof. Srečo Dragan new media exhibition 20.00 – DJ žur z druženjem v KAVARNI DDT / party at KAVARNA DDT PETEK 20.4. 2012 9.00 – 20.00 – razstava - organizirano vodstvo za večje skupine / organized festival exhibition guided tours 17.00 – organiziran odhod v Ljubljano na ogled predpremiere filma IRON SKY in koncert skupine LAIBACH/ organized transport from Trbovlje DDT to Ljubljana for the IRON SKY movie pre-premiere and LAIBACH concert SOBOTA 21. 4. 2012 9.00 – 20.00 – razstava - organizirano vodstvo za večje skupine /organized festival exhibition guided tours 11.00 – SIMPOZIJ – Umetnost in tehnologija na začetku 21. stoletja / Art and Technology at the beginning of the 21st Century 20.00 – DJ žur MCT KLUB, Mladinski center Trbovlje/ party at MCT SODELUJEJO / PARTICIPANTS: Srečo Dragan (SI), Peter Weibel (AT/DE), Marko Glavač (SI), Emanuel Andel (AT), Jens Barth (DE), Tiago Martins (P), Kiyoshi Furukawa (ZKM - DE), Masaki Fujihata (ZKM - DE), Wolfgang Münch (ZKM - DE), Adam Rafinski (ZKM - DE), Peter Tomaž Dobrila (SI), Onur Sönmez (TR), Dana Augustin (CRO) in Jérémy Manche (F), Miha Cojhter (SI), Lenka Klimešová (CZ), Marko Ostanek (SI), Maša Jazbec (SI), Kay Malek (D), skupina V.A.T.(SI) TRBOVLJE NOVOMEDIJSKO MESTO SPECULUM ARTIUM 2012 19. - 21. APRIL SPREMLJEVALNI DOGODKI / ACCOMPANYING EVENTS DIGITALBIGSCREEN: MEDNARODNI VIDEO FESTIVAL /INTERNATIONAL VIDEO FESTIVAL, kino DDT, 19. - 21. 4. RAZSTAVA: Konceptualizacija arhiva elektronsko medijske umetnosti, Sreča Dragana 19.4. - 5.5. 2012 Conceptalisation of the media archive of Srečo Dragana, 9.4. - 5.5. 2012 TRBOVLJE NOVOMEDIJSKO MESTO (TNM) / TRBOVLJE THE NEW - MEDIA SETTING SPECULUM ARTIUM 2012 Spletna stran / web page: http://www.dd-trbovlje http://www.tnm.si Organizacija / Organization: Delavski dom trbovlje - Trbovlje Novomedijsko Mesto / DDT-TNM Zanj / Represented by: mag./ M.F.A. Zoran Poznič Kustosi / Curators: Špela Pavli, prof., prof. Srečo Dragan, Besedila /Texts: mag./M.F.A. Zoran Poznič, mag./M.F.A. Marko Glavač Uredila /Edited by: Špela Pavli, prof., Založil / Published by: Delavski dom Trbovlje, Trg svobode 11a, Trbovlje DDT direktor / DDT Director: Zoran Poznič Vodja programskega sveta / Head of programme council: mag./M.F.A. Zoran Poznič, Špela Pavli, prof., Tadeja Bučar Prevod, urejanje besedil / Translations, editing: Andrej Uduč, Lili Anamarija No Vodstvo festivala / Festival management: mag./M.F.A. Zoran Poznič, Špela Pavli, mag./M.F..A. Marko Glavač Oblikovanje / Design: TNM Naklada / Print run: 300 Trbovlje 2012 Zahvala / Thanks to: Nejc Kresnik - Kreso, Demetrij Groblar, Peter Kralj, Tanja Hanžič, Maša Jazbec, Tomo Hutar, Goran Vučelovski, Tiago Martins, Borut Batagelj, Matjaž Jogan, Franci Solina, Sedija Ibrakić, Boris Leskovšek, Branko Daradan, Darinka, Simona in Jana, Tone Zidar, Mihaela, Klavdija in Spomenka, Marjan Korenjak, Jelena Keršnik, Cec, INFO Trbovlje, Val 202, Zasavski muzej Trbovlje, GimTeam, ALUO, FRI Ljubljana E K T RB A UNAL OM O V LJ MEDIJSKI SPONZOR / MEDIA SPONSORSHIP PROJEKT SOFINANCIRA / SUPPORTED BY 5. festival SPECULUM ARTIUM 2012, THE 5th SPECULUM ARTIUM – 2012 FESTIVAL materialnost / virtualnost, materiality / virtuality Materialnost kot temelj sveta v katerem bivamo, ter virtualnost kot podaljšek človeškega uma. Telo kot orodje s katerim se izražamo in manipuliramo. Z novimi mediji se telo pojavlja v konstruiranih virtualnih svetovih, kot digitalno simulirana podoba prevare. Imaginarni prostori so polja razsežnosti brez omejitve. Teh ni niti v lastnem telesu, omejitev je le naš horizont percepcije. Tema festivala S.A. 12, Materialnost / Virtualnost in odnos med tema dvema pojmoma se skozi različne novomedijske vsebine giblje po imaginarnih digitalnih prostorih in nam s pomočjo specifične programske opreme odpira vrata v nove svetove, vzpostavlja nove povezave do telesnosti, skozi snovno odvisnost njen obstoj v prostoru. Torej, med stvarnim materialnim in virtualnim. Rezultat raziskovanja relacije med materialnostjo in virtualnostjo, je njuno povezovanje, tehnološki napredek ter vzporeden razvoj novomedijske produkcije.Sodobna produkcija umetniške in tehnološko – razvojne prakse se vse bolj prepleta, in povezuje sorodne znanstvene prakse. Produkt teh povezav je t.i. presežena umetnost, z drugimi besedami polje, kjer se umetnost prepleta oz. celo prehaja v znanost. Festival Speculum Artium se je rodil l. 2008 iz mednarodne razstave European Intercultural Dialogue, Speculum Artium kjer so sodelovale tri likovne akademije iz Ljubljane, Dunaja in Prage. Glavni pobudnik za tedanji dogodek je bil Srečo Dragan, redni profesor za Video in nove medije na Akademiji za likovno umetnost in oblikovanje v Ljubljani. Profesor Srečo Dragan se bo na letošnjem festivalu predstavil z retrospektivno razstavo interaktivnih novomedijskih projektov, ki so del strukturne mreže, ki jo prečijo umetnostne avantgarde, informacijske tehnologije, tehnoznanosti, tehnoperformans ter strategije novega aktivizma. Njegova razstava bo v Novi galeriji DDT na ogled do 5. maja, ne samo v času festivala, in bo vsebinsko vezana na projekt Maribor 2012 – Evropska prestolnica kulture (EPK2012). Na tem mestu je potrebno poudariti, da je Delavski dom Trbovlje s festivalom Speculum Artium letos predstavljen tudi kot del programa EPK2012. V prejšnjih letih je bil poudarek festivala S.A. predvsem na novomedijski produkciji, letos pa se je paradigma novomedijskosti razširila tudi na druge vsebine, ki vključujejo interakcijo med stroko, umetniki in obiskovalci festivala. Vsebinski del festivala tako poleg interaktivnih postavitev vključuje tudi okroglo mizo s temo Trbovlje novomedijsko mesto skozi kulturo, simpozij z naslovom Umetnost in tehnologija na začetku 21. stoletja. Materiality as the foundation of the world we live in, and virtuality as an extension of the human mind. The body as the tool we express ourselves and manipulate with. With the new media the body appears in constructed virtual worlds as a digitally simulated image of deception. Imaginary spaces are vast fields of no limitation. There are none in one’s own body; the only limitation is our horizon of perception. The topic of the S.A. 12 festival, Materiality / Virtuality and the relation between the two moves along imaginary digital spaces through various new-media contents; with the aid of specific software opening the door into new worlds to us, establishing new connections to corporality, through substantial dependability of its existence in space; hence, between the object-ness of materiality and the virtual. The result of the research into the relation between materiality and virtuality is the necessary merging, technological development, as well as parallel development of new-media production. Contemporary production of artistic and technologically-developmental practices is ever more entangled, combining similar scientific practices. The product of these connections is the so called surplus value art, or, put differently, the field where art intertwines or even transgresses into science. The Speculum Artium Festival was born in 2008, stemming out of an international exhibition entitled ´European Intercultural Dialoguez, Speculum Artium of three Academies of Fine Arts, from Ljubljana, Vienna and Prague taking part in it. The main initiator of the event was Srečo Dragan, professor for Video and new media at the Academy for Fine Arts and Design in Ljubljana. At the current festival, Professor Srečo Dragan shall be represented with a retrospective exhibition of interactive new-media projects, which are a part of a structural network, linked to artistic avant-garde, informational technology, techno-sciences, techno-performance as well as strategies of new activism. His exhibition at the Nova galerija DDT will be open until the 5th May, not only at the time of the festival, and is - contents-wise, linked to MARIBOR 2012 – European Capital of Culture (ECOC2012) project. I would also like to emphasize that this year Delavski dom Trbovlje is presented as part of the ECOC2012 programme with the Speculum Artium Festival. The previous S.A.Festival years stressed the new-media production, whereas this year the new media-ness paradigm of the festival has extended over other contents, incorporating interaction among expertise, artists and the festival visitors. The contents of the festival therefore, besides interactive installations includes also a round table covering the topic of Trbovlje – New Media City Through Culture, a symposium entitled Art and Technology at the Beginning of the 21st Century. Špela Pavli SPACTIVE (5VOLTCORE) / Emanuel Andel & Christian Gützer THE WILL / Lenka Klimešová The simplest form of a self-affecting system is a feedback loop. The underlying idea of the installation is to create a spatial feedback loop, which has an effect on the behaviour of the observer and the behaviour of the observer influences the shape and colour of the installation. The result is a generative mechanical installation, which is modifies by the presence of the observer. Na tleh je z arabskimi pismenkami napisan muslimanski simbol za Alaha, narejen iz prevodne preproge. Poleg preproge so trije pari copat z vgrajenimi mini vibracijskimi motorji. Ko gledalec obuje copate in hodi po simbolu, čuti vibracije. Copati so v barvah ameriške zastave – par belih, par rdecih in par modrih copat. Umetniški kos je komentar na vojaški konflikt med ZDA in Irakom ter terorističe napade. Po simbolu Alaha ni dovoljeno hoditi. Vsakdo ima pravico izbirati. Vključno z osebo, ki izvede samomorilski napad. Najenostavnejša oblika samonanašujočih sistemov je povratna zanka. Instalacija temelji na ideji prostorske povratne zanke, ki učinkuje na obnašanje opazovalca, in obnašanje opazovalca vpliva na obliko ter barvo instalacije. Končni rezultat je generativna mehanična instalacija, ki jo spreminja prisotnost opazovalca. On the floor there is an islam symbol of Allah square kufi made from conductive carpet. Near the carpet there are a three pairs of slippers with mini vibration motors inside. When the spectators put the slippers and walk on the symbol they feel the vibrations. Slippers have the tricolor of the US flag. That means there are pairs of red, blue and white slippers. The art piece comments a military conflict between US and Iraq and the ensuing terrorist attacks. It is not allowed to walk on the symbol of Allah. Everybody has a chance to choose. As well the person who makes a suicide attack. O R I PL AY G R O U ND / Miha Cojhter V.A.T. Projekt predstavlja interaktivno simbiozo papirja in interakcije človeških čutov (vonj, sluh, dotik). Beli, igrivi vrt v katerem oživijo origamiji iz papirja, predstavlja čarobni svet živali in rastlin, ki se igrajo z našim razumom, domišljijo in dotiki. Tako se bodo obiskovalci učili o živalih in rastlinah, ki jih najdemo v naši okolici. Učili se bodo o okolju, v katerem živali živijo in njihovimi lastnostmi preko sestavljank in nalog. Vrt Origami ponuja nešteto priložnosti tako za igrive kot izobraževalne teme, predstavlja pa tudi čudovito priložnost, da se spremenimo v otroka in pozabimo na vsakdanjik. A white garden offers an interactive symbiosis of paper and human senses like smell, hearing and touch. The white, playful garden made of “origami “paper, presents the magical world of animals and plants playing with our minds, imagination and touch. Thus, visitors will learn about animals and plants that are found in our area. They will learn about the environment the animals live in and their qualities through puzzles and tasks. Origami Garden offers countless opportunities for both playful and educational topics and is a wonderful opportunity to transform into a child and forget about everyday life. V začetku 21. stoletja je posameznik vse bolj osamljen, izoliran, odvisen od opija digitalnih medijev, ki prežemajo vse pore našega življenja. Tako se vse bolj spreminja v ne-akterja, ki brez premisleka sprejema impulze, trende, ki jih narekuje potrošniška družba. V.A.T. - Vizualna alternativa Trbovlje se na S.A. 2012 predstavlja s projekti, ki raziskujejo te osnovne značilnosti življenja danes. Išče človeškost, ki se zgublja v digitalizaciji srca. Brezžični telegraf je povsem enostavna stvar. Navadni telegraf je kot zelo dolga mačka. V New Yorku jo potegneš za rep in v Los Angelesu zamjavka. Brezžični telegraf je enak, le brez mačke. At the beginning of the 21st century, an individual is ever lonelier, isolated, addicted to the opium of digital media, permeating all parts of our lives. He is turning into a non-active person, accepting the impulses and trends put forward by consumer society without any consideration. V.A.T. – Visual Alternative Trbovlje is presenting itself at the S.A. 2012 festival with projects, studying these basic characteristics of life today. It is looking for humanity, losing itself in the digitalization of the heart. A wireless telegraph is a simple thing. An ordinary telegraph is like a very long cat. You pull its tail in New York, and it meows in Los Angeles. The wireless telegraph is the same, only without the cat. Th e Be a st / Dana Auguštin, J érém y Ma n che DEATH sacrificing al, leaving everything behind, accepting ZKM Center za umetnost in medije / Center for Art and Media, Karlsruhe SMALL FISH / Kiyoshi Furukawa, Masaki Fujihata, Wolfgang Münch nothingness, becoming zero. Everything for a chance to play. That is DEVIL's way. Leta 1999 so “Majhno ribo” ustvarili v ZKM na študijskem programu iz serije “izvod _digitalne_umenosti”. Elementi, s katerimi se lahko spremeni notni zapis in s tem vpliva na glasbo so razširjene abstraktne oblike, krogi, točke, črte ali gibajoči barvni vzorci. V petnajstih grafičnih notnih zapisih si izvajalec lahko uredi večkratnike delov, ki nemudoma vplivajo na glasbo. SMRT, žrtvovanje vsega, puščanje vsega za seboj, sprejemanje niča, ki postaja nič.Vse le za možnost igranja. To je HUDIČEV način. In 1999, »Small Fish« has been created at ZKM in the course of the series »digital_arts_edition«. The elements which can be used to change the score and thus influence the music, are widespread abstract forms, circles, points, lines, or moving coloured patterns. In the 15 different graphic scores, the player can arrange the multiple parts to affect the music immediately. LIFE IN 20TH CENTURY | 225 MILLION MURDERS / Peter Weibel HOW DO YOU DO? / Onur Sönmez & Roswitha Angerer "Living, naturally, is never easy. You continue making the gestures commanded by existence for many reasons, the first of which is habit. Dying voluntarily implies that you have recognized, even instinctively, the ridiculous character of that habit, the absence of any profound reason for living, the insane character of that daily agitation and the uselessness of suffering." Albert Camus - The Myth of Sisyphus. What if you had a simple, utilitarian device - like your kettle for instance, functioning as a reminder, making you question the very essence of your existence and according to your answer, proposed a gesture, a polite way out. The hand proposes an unpredictable life changing experience, from possible death to simple burn in your hand, from arrhythmic palpitations in your heart, to violent muscle contractions. “Življenje, seveda, nikoli ni enostavno. Nenehno delaš gibe, ki ti jih ukazuje bivanje, iz najrazličnejših razlogov; prvi med njimi je navada. Prostovoljno umiranje implicira, da si vsaj instinktivno prepoznal nesmiselno naravo te navade; odsotnost kakršnegakoli globljega življenjskega smisla, nori značaj vsakodnevnih pretresov in vznemerjenja ter nesmiselnosti trpljenja”. Albert Camus – Mit o Sizifu. Kaj pa, če bi imel enostavno, uporabno napravo - kot je na primer električni grelec vode, ki bi deloval kot opomnik, ki te pripravi do tega, da se vprašaš v čem je bistvo tvojega obstoja, in ti, glede na tvoj odgovor predlagal potezo, vljudno rešitev. Roka predlaga nepredvidljivo izkušnjo, ki spremeni življenje; od možne smrti pa do preprostega žgočega občutka v dlani, od neenakomernega srčnega utripa do močnih mišičnih krčev. MEMORY PROJECTION #001, 001,003 / Kay Malek The Memory Projections by Kay Malek are conceptionally placed between physical existence and virtual simulation. In its essence a digital memory pattern is established, transformed and developed through its interaction with itself without any influence from the outside. Rather than being virtual simulation this digital pattern describes an autonomous conception of digital reality defined by formless existence in a closed space of computer memory and its own definition of corporality, perceivable as graphical representation of inner state. Developed as digital universes with no defined ending, each work represents a certain state in the research of the usage of digital memory as material for creation of conceptions of autonomous realities beyond the principles of physical existence. Memory projections - Projekcije spominov Kaya Maleka se konceptualno nahajajo med fizičnim obstojem ter virtualno simulacijo. V svojem bistvu se vzorec digitalnega spomina vzpostavlja ter spreminja in razvija skozi interakcijo s samim sabo brez kakršnega koli vpliva od zunaj. Ta vzorec ne poskuša biti virtualna simulacija, temveč opisuje avtonomno zasnovo digitalne realnosti, ki jo definira brezobličen obstoj v zaprtem prostoru računalniškega spomina ter njegova lastna definicija telesnosti, zaznavna v obliki grafične predstavitve notranjega stanja. Dela so bila razvita kot digitalna vesolja brez definiranega konca. Vsako izmed njih predstavlja neko stanje v raziskovanju uporabe digitalnega spomina kot materiala za ustvarjanje zasnov avtonomnih realnosti, ki presegajo principe fizičnega obstoja. Programiranje / Programming: Jens Barth, Raziskovanje / Research: Adam Rafinski Mobilne naprave se uporabljajo kot fotografski aparat. Gledalec, oziroma uporabnik se sprehaja po realnem prostoru medtem ko gleda skozi svoj iPhone ali iPad v realni prostor. Kar vidi na zaslonu iPhona ali iPada je realni proctor, poleg njega pa vidi še globus, ki lebdi v zraku. Ko se gledalec/uporabnik zavrti za 360 stopinj v realnem prostoru, odkrije v zraku deset globusov. Iz vsakega globusa prihaja besedilo. Na vrhu vsakega globusa je datum. Deset globusov simbolizira deset desetletij 20. stoletja. Letnica se pojavi na vrhu globusa in pri vsaki letnici je vidno tudi število političnih umorov z genocidom, vojnami in podobnim. Glas (v francoščini) spremlja številke in izgovarja imena genocidov, vojn itn. Resničnost je razširjena. Mobile devices like are used as photographic apparatus. The viewer or user wanders through the real space, looking through his iPhone or iPad into the real space. What he or she sees on the screen of the iPhone or iPad is the real space but in addition to it he or she sees a globe floating in the air. When he or she turns around for 360 degrees in the real space, he or she discovers ten globes in the air. From each globe there is a text coming out. On the top of each there is a date. They symbolize the ten decades of the 20th century. The number of a year appears on the top of a globe and for each year there is a number of political murders by genocides, wars, etc. visible. A voice (in French) is accompanying the numbers and pronouncing the names of the genocides, wars, etc. The reality is augmented. MUSIC BOARD / Peter Weibel, Jens Barth Že Johann Sebastian Bach je operiral z matematičnimi možnostmi manipuliranja notnega reda. Zaigrati neko melodijo naprej, nazaj in v obrnjeni smeri je dejansko delovanje v času. Po Cliffordovi algebri se notni material spremeni z rotacijo po vertikalni, horizontalni in diagonalni osi. Z vpeljavo deljenja materiala na particije se oblikuje generativni inštrument. “Glasbena tabla” dovoljuje uporabniku da določi note in njihov relativni red, ki se ga lahko manipulira v prostorski maniri. App (dodatek) omogoča ravnanje z generativnimi procesi in interakcijo s strukturnimi metodami moderne glasbe celo brez strokovnega znanja. Even Johann Sebastian Bach worked with the mathematical possibilities to manipulate the order of notes. To play a melody forward, backwards and in reverse is basically an operation in space. According to Clifford's algebra the notes material is changed by rotation on the vertical, horizontal or diagonal axis. By introducing partitioning of the material, a generative instrument is formed. ‘Music Board’ allows the user to define notes and their relative order, which can be manipulated in a spatial manner. The App makes it possible to deal with generative processes and interact with structuring methods of modern music even without any expert knowledge. SONOR FIELD / Jens Barth “Zvočna polja” predstavljajo 3D-simulacijo razstave “Zvočna umetnost. Zvok kot medij Umetnosti”. Uporabniki lahko potujejo skozi virtualni, sferični razstavni prostor in doživljajo več kot 40 minut trajajoča različna dela in skladbe prepoznavnih mednarodnih zvočnih umetnikov. Vsak zvok in njegovi pripadajoči kanali so lahko postavljeni v prostor in se jih da poslušati v 3D tehniki. S tem omogoči uporabniku da podoživi izpostavljena umetniška dela na način, ki je bližje realnosti ter na individualen način. App (Dodatek) je bil razvit v kontekstu razstave “Zvočna umetnost. ‘Sonor Field’ is a 3D-simulation of the exhibition ‘Sound Art. Sound as a Medium of Art’. Users can travel through the virtual, spherical exhibition space and experience more than 40 different works and compositions by renowned inter-national sound artists. Each sound and its inherent channels can be positioned in space and be listened to in 3D. Thus, the user has the opportunity to relive the exposed works of art in a close-to-real and individual way. The App was developed in the context
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