THE MEDIABRIX SOCIAL AND MOBILE GAMING REPORT FIRST HALF OF THE YEAR 2014 www.mediabrix.com www.mediabrix.com TABLE OF CONTENTS 3 Overview 4 Key Findings 5 In-Game Ad Benchmarks 8 Demographics 9 Methodology 9 About MediaBrix The MediaBrix Social and Mobile Gaming Report 2 www.mediabrix.com OVERVIEW Cross-platform social gaming continues to be the most engaging and largest lifestyle and entertainment activity across all screens— desktop computers, laptops, mobile devices and tablets. According to MMA data, there are 1.6 billion desktop and notebook PC gamers and 700 million mobile gamers around the world, which shows that cross-platform games offer massive global reach for brand marketers. This fourth installation of our biannual report report shows how cross-platform social game adverting continues to perform for brands. It looks at the first two quarters in 2014, revealing how in-game branding ads greatly surpass leading digital advertising formats when comparing the following metrics and benchmarks: click-through rates (CTRs), engagement rates, video completion rates (VCRs), interaction rates and reward acceptance rates. New to the report, proprietary data reveals that the more emotional the Breakthrough Moments™ (BTMs™) are, the more they outperform other advertising formats. For example, Rescue BTMs™ garner CTRs that are 66x higher than what standard online and rich media advertising and mobile rich media advertising can deliver, according to DoubleClick and PointRoll data. The MediaBrix Social and Mobile Gaming Report 3 www.mediabrix.com KEY FINDINGS ♦ According to proprietary data sources, MediaBrix reaches over 200 million cross-platform global monthly game players. ♦ For the first time, MediaBrix has broken down performance by emotions that align with moments users experience during game play, including encourage, reward and rescue BTMs™. According to the data, the more intense the emotion, the higher the performance is for brands: Encourage BTMs™ garnered an average engagement rate of 17.0% • Encourage BTMs™ garner an average engagement rate of 17.0% • Reward BTMs™ garner an average engagement rate of 73.6% • Rescue BTMs™ garner an average engagement rate of 86.9% ♦ Rewards are fueling the growth of in-game advertising. According to the data: • Marketer adoption rates increased by 452% from H2 2013 to H1 2014 • Acceptance rates are 69.6% on the web, an increase of 9.0% from 2013 • Acceptance rates are 76.4% on mobile, an increase of 13.0% from 2013 ♦ MediaBrix’s value exchange video advertising continues to engage cross-platform audiences. According to the data: • Average video completion rates are 98.6% on the web • Average video completion rates are 85.0% on mobile • Average engagement rates are 99.9% on the web • Average engagement rates are 85.5% on mobile ♦ According to DFP and Exelate demographic data, MediaBrix found that compared to 2013, the composition of its online audience has gotten older, better educated and more affluent. According to the data: • There was a 47.0% increase in players ages 45-65+ • There was a 23.4% increase players that are college educated • There was a 14.8% increase in players earning an annual HHI $75-$150K+ The MediaBrix Social and Mobile Gaming Report 4 www.mediabrix.com THE MEDIABRIX IN-GAME ADVERTISING BENCHMARKS MediaBrix is the leading social and mobile advertising platform for brand marketers. Over the past six months, MediaBrix has compiled benchmark data on in-game branding ad campaigns. Below are the benchmarks compared to leading digital advertising formats. Advertisement CTR VCR Engagement Interaction Encourage Gaming Ad Unit 2.3% 18.5% 17.0% 2.4% Reward Gaming Ad Unit 5.0% 14.3% 73.6% 5.2% Rescue Gaming Ad Unit 6.6% 92.0% 86.9% 6.8% Facebook Page/Brand Posts 2.0% -- 0.16% 0.07% -- 11.93% -- -- 0.1% 25.2% -- 0.57% PointRoll Online Floating Rich Media Ads PointRoll Mobile Rich Media Ads Emotional Targeting and Breakthrough Moments™ Emotional targeting reaches players with cross-platform social game advertising as they experience emotions aligned to key moments in the gaming experience such as encourage, reward and rescue. As the chart above shows, the more emotional the moments are, the better the ad that reaches users as they experience that emotion performs. For example, a rescue moment is when a player is stuck on a level or has no more lives and is in need of help. Rescue BTMs™ offer players a chance to advance or continue game play in exchange for watching a brand’s message through an immersive advertisement. This opt-in form of brand advertising is additive to the overall gaming experience, positions the brand as a hero in the player’s eyes and facilitates a true people-to-brand connection. As a result, rescue BTMs™ garner CTRs that are 66x higher than what online rich media ads and mobile rich media ads deliver, according to DoubleClick and PointRoll data. Also, rescue BTMs™ garner engagement rates that are over 543x higher than what Facebook brand posts deliver, according to SocialBakers data. *post engagement The MediaBrix Social and Mobile Gaming Report 5 www.mediabrix.com THE MEDIABRIX SOCIAL AND MOBILE ADVERTISING BENCHMARKS CTRs AVERAGE CTR RATES According to DoubleClick, standard image, flash and rich media ads generate average CTRs of 0.1%. According to PointRoll, mobile rich media ads garner average CTRs of 0.1%. According to SalesForce, Facebook page posts see 2.0% CTRs. On average, social and mobile gaming ads see CTRs of 1.5% on the web and 3.9% on mobile. Video value exchange ads see an average CTRs of 3.3% on the web and 8.1% on mobile, outperforming standard and rich media online ads and mobile rich media ads. Video Completion Rates AVERAGE VIDEO COMPLETION RATES Online floating rich media ads generate average video completion rates (VCRs) of 11.93%, according to PointRoll who defines VCRs as the “number of times 100% of the video was watched.” Meanwhile, PointRoll states that VCRs are 25.2% for mobile rich media ads. Social and mobile gaming value exchange ads see average full video completion rates of 98.6% on the web and 85.0% on mobile, exceeding the other VCRs in the industry. The MediaBrix Social and Mobile Gaming Report 6 www.mediabrix.com THE MEDIABRIX SOCIAL AND MOBILE ADVERTISING BENCHMARKS Interaction Rates AVERAGE INTERACTION RATES According to DoubleClick, rich media ads have a 2.1% average interaction rate, while eMarketer data states that Facebook brand posts garner a 0.07% average interaction rate. PointRoll data states that mobile rich media ads garner a 0.57% average interaction rate. Average social and mobile gaming non-video interaction rates are 20.15% on the web and 21.9% on mobile, the highest of the reported advertising formats; clicks and custom moments (shares, widgets, calendar downloads, etc.) are calculated into MediaBrix interaction rates. Engagement Rates According to SocialBakers data, average Facebook brand posts generate an engagement rate of 0.16%. Comparatively, social and mobile gaming ads see engagement rates of 19.8% on the web and 15.8% on mobile, while in-game value exchange ads see engagement rates of 99.9% on the web and 85.5% on mobile devices; clicks, custom moments (shares, widgets, calendar downloads, etc.) and video views are calculated into engagement rates. AVERAGE ENGAGEMENT RATES Acceptance Rates Rewards are delivered to social and mobile game players during moments of achievement such as a new high score or a longest jump, which allows brands to reward players with a virtual good and leverage a positive emotional moment. According to MediaBrix proprietary data, marketer adoption rates increased by 452% from H2 2013 to H1 2014, which increased the success of this burgeoning ad offering. Social gaming acceptance rates were 69.6% on the web (an increase of 9.0% from 2013) and 76.4% on mobile (an increase of 13.0% from 2013). Reward BTMs™ are so unique in the market that no other industry research is comparable. The MediaBrix Social and Mobile Gaming Report 7 www.mediabrix.com DEMOGRAPHICS MEDIABRIX AUDIENCE: GENDER According to proprietary data sources, MediaBrix reaches over 200 million cross-platform global monthly game players. As more and more people play games, social gaming continues to attract and engage diverse groups of people. According to DFP and Exelate demographic data, MediaBrix found that compared to 2013, its online platform’s audience has gotten older, better educated and slightly wealthier. For example, there was a 47.0% increase in game players ages 45-65+, a 23.4% increase in players that are college educated and a 14.8% increase in players earning an annual HHI $75-$150K+. See to the left and below for MediaBrix social game player demographics. Male Female MEDIABRIX AUDIENCE: EDUCATION MEDIABRIX AUDIENCE: AGE 33.8% 66.2% MEDIABRIX AUDIENCE: INCOME High School College Grad 18 - 24 yrs 45 - 54 yrs < $20,000 $50,000 - $74,999 Some College Grad Degree 25 - 34 yrs 55 - 64 yrs $20,000 - $39,999 $75,000 - $99,999 35 - 44 yrs 65 + yrs $40,000 - $49,999 $100,000 - $149,999 $150,000 + Source: MediaBrix / Exelate The MediaBrix Social and Mobile Gaming Report 8 www.mediabrix.com METHODOLOGY The MediaBrix Social and Mobile Gaming Report data was compiled with data from the time period January 1, 2014 to June 30, 2014 across social and mobile games. The MediaBrix benchmarks were calculated by averaging proprietary data collected from over 200 social and mobile gaming advertising campaigns and over one billion impressions. The advertising data was then compared to industry benchmarks supplied by eMarketer, DoubleClick, PointRoll, SocialBakers and SalesForce. Please note that social gaming performance rates and metrics may be higher or lower than the data included in the report depending on varying factors including intent, creative, media and other factors. ABOUT MEDIABRIX MediaBrix powers the leading platform for humanizing advertising by connecting brands with people during emotional moments. We deliver emotionally targeted messages during Breakthrough Moments™ (BTMs™) within games and apps. Our ads reward, rescue and encourage players and provide an additive (not disruptive) user experience. As a result, people appreciate the brand’s participation and develop an emotional connection with the brand. Our campaigns routinely see average engagement rates that are more than 500% higher than other digital ad formats. Hundreds of top brands, including CocaCola, MTV and T-Mobile, and many of the world’s largest game developers leverage the MediaBrix platform to provide over 500 million user-friendly BTMs™ to more than 200 million global game players each month. ■ The MediaBrix Social and Mobile Gaming Report 9
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