DAMAGE GRID Steamjack Name: NOVICE Purpose:

Steamjack Name:
Purpose:
Chassis Type:
Height/ Weight:
Running Time:
Cortex:
Armament:
UPGRADES
Upgrade Name
NOVICE
Adventuring Buddy
Seafarer
9'0, 3.2 tonnes
8hrs/1.5hrs combat
Ferrum
Open fist and
Halberd or Light Gun
DAMAGE GRID
1 2 3 4 5 6
L
R
L L M C R R
M M C C
What's it do?
Notes
Reach, pow. charge
Open Fist
Refer to IKCG
8
8
6
5
5
3
INT
PER
MAT
RAT
DEF
ARM
1
1
5
3
12
15
NOTES
Common starting jack for
adventurous young field
mechaniks.
VALUE: 4,200 GC
No upgrades
Weapon
Halberd
Punch
Light Gun
PHY
STR
SPD
AGL
PRW
POI
RNG MAT/RAT POW
2
5
4
0.5
5
2
12
3
12
P+S
12
10
N/A
DAMAGE GRID
Steamjack Name:
SWAMPIE
Purpose:
General labor, salvage 1 2 3 4 5 6
Chassis Type:
Bulldog
PHY
8
INT
1
Height/ Weight:
8'0, 3 tonnes
STR
7
PER
1
Running Time:
7.2hrs / 1hr
SPD
5
MAT
3
Cortex:
Cupernum
L
R
AGL
3
RAT
2
Armament:
Open Fists
L L M C R R
PRW
3
DEF
9
M M C C
POI
2
ARM 16
UPGRADES
What's it do?
NOTES
Upgrade Name
Cannot be knocked down
Gyroscopic Array
The Swampie is a tough, reliable
20% longer running time
Efficient Boiler
and affordable model, created by
Confers +2 to roll for mechanikal
Rohannor Steamworks as a
versatile budget laborjack.
Hydraulic Crane engineering involving steamjack parts.
VALUE: 3,020 GC
Also carries several hundred pounds
Note:
Cupernum
can only receive
No penalties from rough terrain
ATC
1 focus or drive per turn
Weapon
Punch
Notes
Open fist, buckler
RNG MAT/RAT POW
0.5
3
2
P+S
9
DAMAGE GRID
Steamjack Name:
MILITIA
Purpose:
General Defence
1 2 3 4 5 6
Chassis Type:
Seafarer
Height/ Weight:
9'0, 3.2 tonnes
Running Time: 9.6hrs/1.7hrs combat
Cortex:
Cupernum
L
R
Armament:
Spear, Jack Lantern L L M C R R
M M C C
UPGRADES
What's it do?
Upgrade Name
Adds +1 ARM vs attacks in front arc
2 x Buckler
20% longer running time
Efficient Boiler
Jack Lantern
Weapon
Spear
Jack Lantern
PHY
STR
SPD
AGL
PRW
POI
Despite requiring a skilled handler,
Militia Steamjacks provide muchneeded support to local law
enforcement.
VALUE: 3,940 GC
RNG MAT/RAT POW
2
5
4
0.5
4
0
P+S
12
8
SP6
N/A
Auto
INT
1
PER
1
MAT
5
RAT
3
DEF
12
ARM 15/17
NOTES
Provides bright light up to 30 ft
and dim light up to 60 ft
Notes
Reach, Set Defense
Melee
Quick Action:
Blinding Light
(Targets suffer
-1 ATK & DEF)
8
8
6
5
5
3
N/A
DAMAGE GRID
Steamjack Name:
FORSTER
Purpose:
Logging
1 2 3 4 5 6
Chassis Type:
Artificer
PHY
12
INT
2
Height/ Weight:
11'8", 7 tonnes
STR
12
PER
2
Running Time: 3hrs / 32 min combat
SPD
3
MAT
3
Cortex:
Aurum
L
R
AGL
3
RAT
3
Armament:
Buzz-cutter (Right)
L L M C R R
PRW
2
DEF
8
Hydraulic Clamp (Left)
M M C C
POI
2
ARM 17
UPGRADES
What's it do?
NOTES
Upgrade Name
Runs for free, burns fuel 20% faster
Heavy Boiler
Originating in Corvis, the Forster (a.k.a:
Industrial
Arm system; confers +1 STR to left arm
the Lumber-Jack) is equipped with topArm Mount (Left)
(Not included in stats)
notch specialist tools and a high-grade
cortex, making it a valuable asset to
any logging operation.
VALUE: 8,400 GC
Weapon
Buzz-Cutter
Hydraulic Clamp
Notes
Sustained Attack
Open Fist, Reach,
+1D6 on STR rolls
RNG MAT/RAT POW
0.5
6
2
3
3
P+S
18
16
Steamjack Name:
Purpose:
Chassis Type:
Height/ Weight:
Running Time:
Cortex:
Armament:
UPGRADES
Upgrade Name
Efficient Boiler
Hydraulic Crane
Weapon
Cargo Claw
Steamjack Name:
Purpose:
Chassis Type:
Height/ Weight:
Running Time:
Cortex:
Armament:
UPGRADES
Upgrade Name
Efficient Boiler
Industrial
Arm Mount
DOCKER
Cargo-Hauling
Docker
12', 6 Tonnes
6hrs/55 minutes
Ferrum
Twin Cargo Claws
DAMAGE GRID
1 2 3 4 5 6
L
L
R
L M C R R
M M C C
What's it do?
20% longer running time
Confers +2 to roll for mechanikal
engineering involving steamjack parts.
Also carries several hundred pounds
KOLSTOT
General Labor
Kolstot
10'8, 6 tonnes
6hrs/54 mins
Cupernum
Spiked Fists
10
12
4
3
3
2
INT
PER
MAT
RAT
DEF
ARM
1
1
3
2
8
16
NOTES
A typical heavy laborjack
used for hauling cargo on and
off ships. VALUE: 4,840 GC
RNG MAT/RAT POW
Notes
Reach, open fist, can't
make two-handed
2
2
3
throws, can't wield
weapons, +2 STR (inc)
P+S
15
DAMAGE GRID
1 2 3 4 5 6
L
PHY
STR
SPD
AGL
PRW
POI
L
R
L M C R R
M M C C
What's it do?
20% longer running time
Arm system; confers +1 STR
(Already included in stats)
Spikes added to the fists of a jack, giving
Punching Spikes
it +1 POW. -2 on AGI-based rolls
Weapon
Punch
PHY
STR
SPD
AGL
PRW
POI
12
13
4
3
3
2
INT
PER
MAT
RAT
DEF
ARM
1
1
3
2
8
17
NOTES
A typical Khadoran laborjack
that can be found in any
Northern Settlement. Strong,
durable and sharp as a sack of
hammers.
VALUE: 5,500 GC
RNG MAT/RAT POW
Notes
3
4
Open fist, punch spike 0.5
P+S
17
Steamjack Name:
Purpose:
Chassis Type:
Height/ Weight:
Running Time:
Cortex:
Armament:
UPGRADES
Upgrade Name
Toro Cortex
Efficient Boiler
Industrial Mount
Hardened Armor
DRA
ATC
ACR
Gyroscopic Array
Weapon
Plot
(halberd)
Counterplot
(Battleblade)
La Tirano Hierro
Elite Combatant
Toro
11'8", 7.2 tonnes
6.2 hrs / 1.3 hrs
Toro
Mechanika weapons
DAMAGE GRID
1 2 3 4 5 6
L
L
R
L M C R R
M M C C
What's it do?
Aurum, Aggressive, Counter-Charge!
20% longer running time
Arm system; confers +1 STR
Shield Guard
No penalties from rough terrain
Double Control Area for this jack
Cannot be knocked down
Notes
Reach, Arc. Accumulator,
Grievous Wounds, Mech. seizure ,
powerful charge!
Reach, Arc. Accumulator,
Arcane Force, Accuracy !
RNG MAT/RAT POW
P+S
6
6
18
7
8
20
2
Notes
Ammunition: 8
N/A
11
12
5
4
5
4
INT
PER
MAT
RAT
DEF
ARM
2
2
6
5
11
19
NOTES
The Iron Tyrant is the rarest of
a rare breed. A powerful
weapon and bodyguard, this
jack is a prized asset to the
fabulously wealthy and
insanely paranoid.
VALUE: 19,600
This jack and allies B2B immune to blast damage
DAMAGE GRID
Steamjack Name:
BROADSIDE
Purpose:
Mobile Artillery
1 2 3 4 5 6
Chassis Type:
Mariner
Height/ Weight:
13'1", 5.89 tonnes
Running Time: 5hrs / 48 mins combat
Cortex:
Arcanum!
L
R
Armament:
Twin cannons
L L M C R R
M M C C
UPGRADES
What's it do?
Upgrade Name
Runs for free, burns fuel 20% faster
Heavy Boiler
Confers +2 to roll for mechanikal
Hydraulic Crane engineering involving steamjack parts.
Also carries several hundred pounds
This jack and allies B2B immune to blast damage
Hardened Armor
Weapon
Cannons
Bash
PHY
STR
SPD
AGL
PRW
POI
PHY
STR
SPD
AGL
PRW
POI
11
11
5
5
5
4
INT
PER
MAT
RAT
DEF
ARM
3
3
7
6
13
17
NOTES
A rare and expensive variant
of the Mariner warjack, the Broadside is the
king of ocean gunnery, swiftly redeploying
before raking the enemy ship with its
deadly payload.
RNG MAT/RAT POW
13
6
14
0.5
7
0
VALUE: 13,420
P+S
N/A
11
AOE
3
N/A
Steamjack Name:
Purpose:
Chassis Type:
Height/ Weight:
Running Time:
Cortex:
Armament:
HEAP
"Post-Market" Jack
Forager
8'9, 2.8 tonnes
7hrs / 1hr combat
Ferrum
Open Fists
UPGRADES
Upgrade Name
DAMAGE GRID
1 2 3 4 5 6
L
L
R
L M C R R
M M C C
What's it do?
Any upgrades this jack may have once
possessed deteriorated long ago.
PERMANENT DAMAGE
Reduced Power (Max 2 focus), Brain Damage (No drives),
Blind (-4 MAT & DEF, forfeit move or action each turn),
Weak Spot (-1 ARM), Damaged Boiler (-2 STR), Damaged Drived Shaft
(-1 SPD & DEF), Slowed Reaction Speed (-1 on atk rolls; both arms), wear
and tear (Repair difficulty +2; all systems)
Weapon
Rusted Haymaker
Notes
Open Fist
Steamjack Name:
Purpose:
Chassis Type:
Height/ Weight:
Running Time:
Cortex:
Armament:
SAKHMET
Wandering NPC
Mongrel
8'0, 3 tonnes
7.2hrs / 1hr
Berserker
Shield fist (right),
Spiked fist (left)
UPGRADES
Upgrade Name
Berserker Cortex
Efficient Boiler
Amphibious
Reinforced Hull
Force Amplifier
Punching Spike
Arc Node
Buckler
PHY
STR
SPD
AGL
PRW
POI
7
5
4
4
4
2
INT
PER
MAT
RAT
DEF
ARM
1
1
0
2
5
13
NOTES
Found in the hands of novice
jack handlers and wandering junker
caravans, these old rusted hulks are riddled
with signs of age, from stripped gears and
delayed reactions to fried optics and
unstable cortexes.
Sometimes over a century old, ancient
laborjacks like Heap represent the last stage
in a jack's life before it makes its final trip to
the scrapyard's smelter.
Est. VALUE: 250 GC
RNG MAT/RAT POW
0.5
-1
2
P+S
7
DAMAGE GRID
1 2 3 4 5 6
PHY
STR
SPD
AGL
PRW
POI
L A A R
L L M C R R
M M C C
What's it do?
Aggressive, Ch. Atk: Brutality, Unstable
Bonded, Imprint: Enduring, +1 MAT.
20% longer running time
Not affected by shallow or deep water
gains +1 ARM, loses 1 DEF
Additional +3 STR; custom mod
Adds +1 POW to punch (left arm)
May channel controller's spells
Adds +1 ARM vs attacks in front arc
8
10
5
3
3
2
INT
2
PER
2
MAT
5
RAT
2
DEF
9
ARM 17/20
NOTES
The favored companion of the
dread pirate captain Satira Heartrender,
this ramshackle steamjack is occasionally
found wandering by himself, almost as if he
were trying to escape his insane mistress.
VALUE: 6000 GC
Permanent damage: Unstable (C),
Misalignment (A), Wear & Tear (L)
Weapon
Vigilant Fist (Rt)
Punch (Lf)
Notes
RNG MAT/RAT POW
2
Shield, open fist
3
Buckler, op.fist, spike 0.5
5
Ch.Atk: Brutality
Headbutt, Knockdown
0
P+S
12
13
10