2014 IEEE Frontiers in Education Conference Opening Doors to Innovation and Internalization in Engineering Education Conference Program Melia Castilla Hotel & Convention Center, Madrid, Spain October 22-25, 2014 Sponsored by American Society for Engineering Education (ASEE) Educational Research Methods (ERM) Division Institute of Electrical and Electronics Engineers (IEEE) IEEE Computer Society IEEE Education Society 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference i FIE 2014 CONFERENCE PROCEEDINGS The FIE 2014 conference proceedings is provided to all registrants on a USB drive. 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Copyright ©2014 by IEEE. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ii TABLE OF CONTENTS FIE 2014 CONFERENCE PROCEEDINGS ......................................................................... ii TABLE OF CONTENTS...................................................................................................... iii CONFERENCE AT A GLANCE ........................................................................................... v WELCOME FROM THE GENERAL CO-CHAIRS .............................................................. vi WELCOME FROM THE PROGRAM CO-CHAIRS ............................................................ vii MESSAGE FROM THE FIE STEERING COMMITTEE .................................................... viii FIE 2014 PLANNING COMMITTEE.................................................................................... ix FIE STEERING COMMITTEE .............................................................................................. x FUTURE FIE CONFERENCES ............................................................................................ x SPONSORS ........................................................................................................................ ix FIE 2014 EXHIBITORS ........................................................................................................ x Exhibitor Showcase Presentations................................................................................... x WORKSHOPS .................................................................................................................... xi KEYNOTES ...................................................................................................................... xiv NEW FACULTY FELLOW PROGRAM ............................................................................. xv CONFERENCE AMENITIES ............................................................................................. xvi AWARD SELECTION COMMITTEE CHAIRS ................................................................. xvii Frederick Emmons Terman Award .............................................................................. xviii IEEE Education Society Hewlett-Packard Harriett B. Rigas Award ............................ xxi Benjamin J. Dasher Best Paper Award ....................................................................... xxiii Helen Plants Award Best Nontraditional Session at FIE 2013 ................................... xxv Ronald J. Schmitz Award ............................................................................................xxviii IEEE Education Society William E. Sayle II Award for Achievement in Education... xxx IEEE Transactions on Education Best Paper Award..................................................xxxii IEEE Education Society Edwin C. Jones, Jr. Meritorious Service Award ...............xxxiii IEEE Education Society Mac Van Valkenburg Early Career Teaching Award .........xxxv IEEE Education Society ...............................................................................................xxxvi Student Leadership Award ..........................................................................................xxxvi REVIEWERS .................................................................................................................xxxvii SESSION CHAIRS..........................................................................................................xlviii SESSION GRID – WEDNESDAY, OCTOBER 22ND ......................................................... lii SESSION GRID – THURSDAY, OCTOBER 23RD ........................................................... liii SESSION GRID – FRIDAY, OCTOBER 24TH .................................................................. liv 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference iii SESSION GRID – SATURDAY, OCTOBER 25TH ............................................................. lv TECHNICAL SESSIONS ................................................................................................... lvi 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference iv CONFERENCE AT A GLANCE Wednesday, October 22 12:00 PM– 8:00 PM 2:00 PM – 5:00 PM 6:00 PM – 9:00 PM Registration Open Workshop Session 1 Workshop Session 2 Thursday, October 23 8:00 AM – 6:00 PM 8:00 AM – 9:00 AM 9:00 AM – 10:30 AM 10:30 AM – 6:00 PM 10:30 AM – 11:00 AM 11:00 AM – 12:30 PM 12:45 PM – 2:15 PM 2:30 PM – 4:00 PM 4:00 PM – 4:30 PM 4:30 PM – 6:00 PM Registration Open Focus on New Attendees Breakfast Plenary Session Exhibit Hall Open Exhibit Hall Break Technical Sessions (T1) HP Terman and Rigas Awards Lunch Technical Sessions (T2) Exhibit Hall Break Technical Session (T3) Friday, October 24 8:00 AM – 6:00 PM 8:00 AM – 9:00 AM 9:00 AM – 10:30 AM 10:00 AM – 5:30 PM 10:30 AM – 11:00 AM 11:00 AM – 12:30 PM 12:45 PM – 2:15 PM 2:30 PM – 4:00 PM 4:00 PM – 5:00 PM 5:00 PM – 6:30 PM 7:30 PM – 10:00 PM Registration Open Breakfast Technical Sessions (F1) Exhibit Hall is open Exhibit Hall Break Technical Sessions (F2) Lunch and Plenary Session Technical Sessions (F3) Focus on Exhibits and New Faculty Fellows Technical Sessions (F4) Reception and Awards Banquet Saturday, October 25 8:00 AM – 5:00 PM 8:00 AM – 9:00 AM 9:00 AM – 10:30 AM 10:30 AM – 11:00 AM 11:00 AM – 12:30 PM 12:45 PM – 2:15 PM 2:30 PM – 4:00 PM 4:00 PM – 4:30 PM 4:30 PM – 6:00 PM Registration Breakfast Technical Sessions (S1) Break Technical Sessions (S2) Lunch Technical Sessions (S3) Break Technical Sessions (S4) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference v WELCOME FROM THE GENERAL CO-CHAIRS One of the most rewarding tasks a conference chair has is the pride of becoming, for a few days, an ambassador of his city and having the responsibility and opportunity to repay to his colleagues the many experiences, the knowledge acquired, and the friendships that are the results of his past conference attendance. The 44th Annual Frontiers in Education (FIE) Conference, as any of the past editions, is special. However, this one stands out for the fact that it is held, for the first time in more than 25 years, outside the United States, thanks to the consideration and trust shown by the sponsoring entities: the IEEE Education Society, the IEEE Computer Society, and the ASEE Educational Research and Methods Division, through the FIE Steering Committee. What can you expect from Madrid during your visit? Testimonies from attendees to other organized events endorse Madrid as a luminous city, just as Velazquez portrayed it, a result of its multicultural composition, its presentation of history through its museums and monuments, and its modern cutting-edge ambiance. You will feel welcomed by its people, who haven’t necessarily been born in Madrid. In addition, FIE 2014 in Madrid is inspired by this year´s theme “Opening Doors to Innovation and Internationalization in Engineering Education.” Analogous to the city, we engineering educators search for new roles in the face of the world challenges and necessities which transcend boundaries, by using innovation and generously sharing both resources and educational practices. This has been the guideline that has lead to the participation of more than 500 speakers and that continues a long tradition of disseminating the results of educational innovations and research in engineering and computing. We are thankful for these speakers and the hard and brilliant work performed by the co-chairs of the Program Committee, who have selected and organized the papers submitted: Monica Cardella, ASEE Program Co-Chair; Russ Meier, IEEE Education Society Program Co-Chair; and Arnold Pears, IEEE Computer Society Program Co-Chair. Also to be thanked is the FIE Steering Committee, which by representing the three Societies, has achieved, despite the present situation of global, political and educational crisis, the success of this journey. Thanks also to the logistic support of Assistant to the General Chairs Kevin Curry, University of Kansas Continuing Education, and to Conference Catalysts, for their work on the computer applications and the web site. We have to thank our sponsors - the academic host institutions: Universidad Politécnica de Madrid (Madrid Technical University) and Universidad Nacional de Educación a Distancia (Spanish University of Distance Education); our other sponsors: The Madrid Convention Bureau, Hewlett-Packard, Edibon, Mathworks; and our exhibitors. Madrid will play the role of a hub, a meeting point for professionals from different parts of the world to share ideas and learn about developments in computer science, engineering, and technology education and to interact with colleagues in these fields. Enjoy the history of the city, and the passion with which the artistic and sporting events are experienced. We hope that Madrid will forever find a place in your heart. Conference General Co-Chairs Manuel Castro, UNED, Madrid, Spain Edmundo Tovar, UPM, Madrid, Spain 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference vi WELCOME FROM THE PROGRAM CO-CHAIRS Dear Colleagues, It gives us great pleasure to welcome you to Madrid, Spain, and the 2014 Frontiers in Education Conference. As conference programme co-chairs we have had the stimulating challenge of managing the reviewing, selection, and scheduling of submissions for what promises to be a truly outstanding conference. This year we received close to 900 submissions, from which we have selected approximately 500 for presentation in different formats. The result is a research and innovation packed programme that commences with a day of pre-conference workshops on Wednesday, followed by three full days of presentations, special sessions, mini-workshops, keynotes, and last, but not least, many opportunities over breakfast, lunch and dinner events to meet new friends, renew old acquaintanceships and engage in inspiring debate and discussion. We have spent a most exciting six months preparing the technical programme. We hope that you enjoy the fruits of our labour, and find the conference as stimulating and interesting to attend, as we have found the process of putting it all together. Welcome to FIE 2014 in Madrid! Monica Cardella ASEE ERM Russ Meier IEEE Education Society Arnold Pears IEEE Computer Society 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference vii MESSAGE FROM THE FIE STEERING COMMITTEE ¡Bienvenidos a Madrid! You are attending the 44th annual Frontiers in Education conference and we are happy to see you here! The Steering Committee is especially excited about this conference, as it has been 14 years since the last time FIE was held in Europe. As FIE is one of the premier conferences in engineering education, we look forward to increasing the frequency that FIE is held outside the United States so that we can all better learn from engineering educators from around the world. FIE is a space where we can be challenged, invigorated and encouraged to think in new ways to facilitate our engineering students’ learning. I hope you come away from this conference changed in some way - be it how you see your students, how you see yourself or how you see your institution and its role in educating future engineers. One of the wonderful aspects of FIE is the community we continue to create and maintain. Over these next few days, I hope you meet some new colleagues and perhaps make a new friend. For those of you that have been coming to FIE for a while, I encourage you to make the extra effort to reach out to those that are new to the conference and make them feel welcome. FIE is a special time and place that we can welcome others to. Many volunteers, including the Steering Committee work to continually innovate and improve the conference. This year you will notice it is our first year without a physical program. We look forward to hearing your response to this new change that is easier on the planet and our pocketbooks. Below is the list of all current members on the FIE Steering Committee. You can find us at the conference as we will be wearing Steering Committee ribbons on our conference badges. We represent you and your needs for this conference. Please let us know how to improve FIE. ASEE Educational Research and Methods Division Representatives • Beth Eschenbach (Chair), Humboldt State University, [email protected] • Archie Holmes, University of Virginia, [email protected] • James Morgan, Texas A&M University, [email protected] IEEE Computer Society Representatives • Stephen Frezza, Gannon University, [email protected] • Arnold Pears, Uppsala University, [email protected] • Deborrah Trytten, University of Oklahoma, [email protected] IEEE Education Society Representatives • Russ Meier, Milwaukee School of Engineering, [email protected] • James Sluss, University of Oklahoma, [email protected] • Edmundo Tovar, Universidad Politécnica de Madrid, [email protected] As the senior ASEE ERM representative, this conference begins my first of a two year rotation as FIE Steering Committee Chair. I want to thank our recent past chairs, Dr. Russ Meir (IEEE Ed. Soc. 2012-2014) and Arnold Pears (IEEE Comp. Soc. 2010-2012) for their vision and leadership. I look forward to working with all of you to continue to keep FIE on the frontier. ¡Amigos y colegas, espero que disfrutéis de la Conferencia! Beth Eschenbach, Chair Frontiers In Education Steering Committee Humboldt State University Arcata, CA USA Elizabeth A. Eschenbach, Ph.D Department Chair & Professor Environmental Resources Engineering 1 Harpst Street Humboldt State University Arcata, CA 95521 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference viii FIE 2014 PLANNING COMMITTEE General Co-Chairs Manuel Castro Spanish National Distance University [email protected] International Co-Chair, Africa Hamadou Saliah Hassane University of Quebec in Montreal (TELUQ/UQAM) [email protected] Edmundo Tovar Caro Universidad Politecnica de Madrid [email protected] International Co-Chair, Asia Ming Zhang Peking University Assistant to the General Chairs Kevin Curry University of Kansas [email protected] International Co-Chair, Australasia Mark Lee Charles Sturt University ASEE/ERM Program Co-Chair Monica Cardella Purdue University [email protected] IEEE/Computer Society Program Co-Chair Arnold Pears University of Uppsala, Sweden [email protected] IEEE/Education Society Program Co-Chair Russ Meier Milwaukee School of Engineering [email protected] Local Arrangements Chair Clara Perez Spanish University for Distance Education (UNED), Spain International Co-Chair, Europe Edmundo Tovar Universidad Politecnica de Madrid International Co-Chair, South America Melany M. Ciampi VP COPEC- Science and Education Research Council [email protected] Exhibitions Chair Robert Hofinger Purdue University Conference Historian Ed Jones Iowa State University Awards Chair Ed Jones Iowa State University FIE STEERING COMMITTEE ASEE Educational Research and Methods Division Representatives James Morgam (June 2011 - June 2014) Archie Holmes, University of Virginia (June 2012 - June 2015) Beth Eschenbach , Humboldt State University (June 2010 - June 2016) IEEE Education Society Russ Meier, Milwaukee School of Engineering, Steering Committee Chair (June 2007 - present) Edmundo Tovar, Universidad Politecnica de Madrid (June 2008 - June 2014) James Sluss, University of Oklahoma (June 2012 - June 2015) IEEE Computer Society Arnold Pears, Uppsala University (June 2009 - June 2015) Stephen Frezza, Gannon University (June 2011 - June 2014) Deborah Trytten (June 2013 - June 2016) FUTURE FIE CONFERENCES FIE 2015 El Paso, Texas FIE 2016 Erie, Pennsylvania FIE 2017 Indianapolis, Indiana Are you interested in hosting a future FIE conference? Leave your business card at the registration desk, and an FIE steering committee member will contact you 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ix SPONSORS Society Sponsors The 44th Annual Frontiers in Education Conference is sponsored by the IEEE Education Society, the IEEE Computer Society, and the ASEE Educational Research and Methods Division. Academic Host Institutions Universidad Nacional de Educación a Distancia (The National University of Distance Education) Universidad Nacional de Educación a Distancia (UNED) is a distance learning and research university founded in 1972 and is the only university run by the central government of Spain. UNED is headquartered in Madrid and has centers in all of the Spanish Autonomous Communities as well as in thirteen countries in Europe, the Americas, and Africa. The University awards undergraduate and postgraduate degrees, as well as non-degree qualifications such as diplomas and certificates, or continuing education units. UNED has more than 205,000 students, making it the largest student population in Spain and is one of the largest universities in Europe. La Universidad Politécnica de Madrid (The Technical University of Madrid) La Universidad Politécnica de Madrid (UPM) was founded in 1971 by the merging of the higher technical schools of engineering and architecture, most of which originated in the 18 th and 19th centuries. According to the annual university ranking conducted by El Mundo Newspaper, UPM ranks as the number two university in Spain and as the top technical university. The majority of its engineering schools are consistently ranked as the leaders in their fields in Spain, and among the very best in Europe. UPM is attended by over 44,000 students pursuing undergraduate and postgraduate degrees, as well as those in permanent training. Local Sponsor The Madrid Convention Bureau is a non-profit organization, created by the City Council with the collaboration of a group of public and private companies in the sector, with the objective of promoting Madrid as an attractive and competitive destination for national and international meetings, and providing technical and institutional assistance for their staging. Since 2013, the Bureau has been a department of the company Madrid Destino Cultura Turismo y Negocio and is currently comprised of nearly 200 members. The Madrid Convention Bureau places itself at the disposal of all associations, groups and companies who wish to hold their meeting or incentive trips in Madrid, and offers its expert knowledge and best practices to guarantee their success. Diamond Sponsor Hewlett-Packard sponsors the ASEE Frederick Emmons Terman Award and the IEEE Harriet B. Rigas Award as well as the luncheon where the awards will be presented. Silver Sponsor Edibon is a designer and manufacturer of hi-tech Technical Teaching Units for Universities, including the SCADA-NET and PID Control units using Labview. A visit to the laboratories and design facilities will be available to FIE 2014 attendees on Thursday afternoon of the conference. They will have a show room ready with a variety of trainers that can help engineering professors in their different fields of teaching and research. Name Badge Sponsor MathWorks- The MATLAB and Simulink product families are fundamental computational tools at the world's educational institutions. Adopted by more than 5,000 universities and colleges, MathWorks products accelerate the pace of learning, teaching, and research in engineering and science. MathWorks products also help prepare students for careers in industry worldwide, where the tools are widely used for collaborative new product development. For more information, visit www.mathworks.com/academia 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ix FIE 2014 EXHIBITORS Exhibit Hall Hours The exhibits will be open in Patio 2 from 10:30 a.m. to 6:00 p.m. Thursday and from 10:00 a.m. to 5:30 p.m. Friday. EXHIBITOR WEBSITE ABET http://abet.org/ ARM http://www.arm.com/ Cengage Learning http://www.cengage.com/ Cypress Semiconductor http://www.cypress.com/ Digilent http://www.digilentinc.com/ Edibon http://www.edibon.com/ Nazarbayev University http://nu.edu.kz Focus on Exhibits and New Faculty Fellows Poster Presentation Attendees and participants will be encouraged to visit the exhibit area throughout the conference. In order to provide full exposure for the exhibits, a special "Focus on Exhibits" session is planned for the afternoon of Friday, October 24th, during which time there will be no technical sessions scheduled. The New Faculty Fellows will also display their posters at this time. Door prizes contributed by some of the exhibitors will be awarded during the Focus on Exhibits. You must be present to win. Exhibitor Showcase Presentations ARM - Thursday, October 23, 4:30 – 6 PM Albeniz Room Case Study: Technical University of Madrid and the ARM Lab-in-a-Box Programme Teaching staff from the Technical University of Madrid will share their experiences in redesigning an Embedded Systems / MCU course using the ARM University Programme’s mbed based Lab-in-a-Box. The Lab-in-a-Box contains seed hardware, licences to Keil MDK-ARM software and a full suite of teaching materials. Using project based learning principles (PBL) and allocating 3 hours a week in the schedule, the course attracted over 50 enrolled students. During the semester teaching staff saw an increase in competencies of students in using the Keil MDK-ARM toolkit, an understanding of hardware and software applications and an increased knowledge of the basic concepts of MCUs. ARM - Friday, October 24, 11 AM – 12:30 PM Albeniz Room Introducing the ARM University Programme’s Digital Signal Processing Lab-in-a-Box The Digital Signal Processing (DSP) session features the ARM University Program DSP Lab-in-a-Box which takes advantage of cost effective ARM Cortex-M4 based microcontroller boards and provides educators with an affordable hardware platform for hands-on DSP teaching. It contains extensive teaching materials, including lecture slides and laboratory manuals, as well as numerous example projects for use with the Keil MDK-ARM development environment. The session will feature a demonstration of selected program examples as well as an overview of the complete DSP Labin-a-Box offer. Cypress Semiconductor - Friday, October 24, 11 AM – 12:30 PM Albeniz Room Cypress PSoC kits are being used in over 950 schools and universities worldwide. This session will explain what PSoC is and how your university can participate. A special guest, Dr. Khaled Benkrid, who is the Global University Manager at ARM, will present an overview of the new Lab in a Box that uses the PSoC 4 Pioneer kit with the Cortex M0 as the target technology. A glimpse into the future and a new PSoC family that will enable Internet of Things applications will also be presented. Mathworks - Friday, October 24, 5 – 6:30 PM Albeniz Room 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference x GROUP MEETINGS Tuesday, October 21 12:00 PM - 7:00 PM EDSOC Strategic Planning Meeting Jardin Room Joint Meeting for IEEE Education Society Standards Committee & P1876TM Standards Association Working Group FIE Steering Committee Escudo Room 11:00 AM - 12:30 PM EDUCON Steering Committee Meeting Turina Room 2:30 PM - 4:00 PM EDSOC Board of Governors Meeting Turina Room 9:00 AM - 10:30 AM FIE Steering Committee Albeniz Room 11:00 AM - 12:30 PM FIE 2015 Planning Committee Albeniz Room 2:30 PM - 4:30 PM ERM Business Meeting Albeniz Room Wednesday, October 22 1:00 PM - 3:00 PM 3:00 PM Escudo Room Friday, October 24 Saturday, October 25 WORKSHOPS Workshop 1A Your Data Deserve Better than Pies and Bars: An R Graphics Workshop for the Timid The workshop is designed for engineering educators interested in communicating quantitative data visually. The goal is to increase one's graphical repertoire by adopting design principles and practices of the data visualization community. Conventional displays (pie charts, bar graphs, and tables) are often ineffective for discovering and telling the stories in one's data. The "dot plot" is an effective alternative. Workshop participants learn to create dot plots and to explain their rationale. We'll actively use R and RStudio: open-source software for Windows, MacOS, or UNIX. No prior experience required--this workshop is for R beginners. Participants are invited to bring sample data from their own prior work, especially data they displayed in a pie chart, bar graph, or table. Student-tested tutorials are provided. On completing the workshop, participants should be able to describe the limitations of conventional graphs, cite principles underlying effective graphical communication, and use R to create dot plots. Workshop 1B Evaluability Assessment for Engineering Educators Evaluability assessment is used to determine the readiness of programs for outcome evaluation. For engineering educators, obtaining meaningful outcomes for educational programs can be demanding and illusive. This workshop has critical importance for engineers as the expectation for real educational impact continues to increase. In this workshop participants will learn the essential elements of evaluability assessment, the strengths and benefits of this approach, and how to immediately apply the strategy to important programs of interest and properly prepare them for outcome assessment. This includes programs preparing for accreditation as well as innovative educational projects funded externally. Key elements of evaluability assessment include the development of a program theory and logic model, obtaining feedback on the model from key stakeholders, and using the evaluability assessment to improve the program and make recommendations for outcome assessment. Case examples from actual engineering programs will be used to illustrate key features of evaluability assessment. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xi WORKSHOPS, CONTINUED Workshop 1C Training Student in Responsibility for Their Own Learning: True Student Centered Learning Faculty often speak of students not taking responsibility: not reading assignments, missing homework, or not participating in lab assignments and still expect a good grade! Simply put, more and more students are not taking responsibility for their own learning. But I don’t believe that the reason is because students don’t want to do so. My question is “So, what are we (faculty) going to do about it?” Usually the answer I get is “It’s their responsibility, they are in college!” However, doing nothing does not produce change. This workshop is about doing something different—providing faculty with proven tools that instill student responsibility for their own learning. The workshop will focus on pragmatic and effective methods that create a clear and common understanding of what is meant by student responsibility for learning. It will clarify both effective and ineffective behaviors of both students and faculty, and how to instill these skills. Specific active and experiential lessons will be presented in a highly animated format. In our implementation of these methods, we have found benefits to both students (e.g., increased student engagement/learning and more effective teamwork) and faculty (e.g., increased coverage of material and a dramatic decrease in student complaints). This workshop is for anyone who believes “I know students can do better, I just don’t know how to make it happen.” Or for those who simply want to dramatically reduce student complaints or excuses in a positive way. Workshop 1D Using Community Engagement to Teach Engineering and Computing Community engagement (service learning) is a way to equip tomorrow's leaders in engineering and computing while addressing needs within our communities today. It is a growing pedagogy globally that is well-matched with calls for strong technical skills along with a broad set of professional and cultural skills that are beings demanded by industry and accreditation bodies. It provides the kind of curricular efficiency to meet these broad set of attributes without adding times to graduation. Community engagement has been used in many countries to provide service to their communities and enhance learning. This workshop will guide faculty through an introduction to the pedagogy and engage them in active discussions about how engagement is perceived and exists within different countries' cultures. Resources, partnerships and potential barriers will be discussed to provide strategies for successful implementation. Successful models will be presented and discussed including the EPICS model from Purdue University. Workshop 2A Developing and Evaluating Active Learning Classroom Experiences with Tablet PCs and Slate Devices Using Tablet PCs, instructors are able to increase their effectiveness by making more dynamic presentations and by incorporating active exercises into their classroom environments. Tablet PCs also enable better and more natural notetaking by students and easier after-class review of course material and notes. Students participating in classrooms from remote locations can more easily be engaged since they are able exchanging visual descriptions of concepts with the instructor and the rest of the class. Several software packages are available to support the pedagogical needs of the university classroom as well as typical group collaborative environments. Classroom Presenter, DyKnow, LectureTools, and OneNote with the Math Addin are examples packages to be discussed. In this hands-on tutorial faculty will receive an introduction to the use of several tablet-based teaching tools. We will show faculty pedagogical practices that we find helpful in using technology tools in the classroom. Faculty will be tasked with developing short active learning exercises starting from the development of goals for the exercise, through the desired student interaction, and ending with the exercise assessment and improvement strategies. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xii WORKSHOPS, CONTINUED Workshop 2B Qualifying Qualitative Research Quality (The Q3 Project): An interactive discourse around research quality in interpretive approaches to engineering education research This workshop is part of a project funded by the National Science Foundation (CAREER #1150668) to build capacity and social capital around the issue of research quality in qualitative or interpretive approaches to engineering education research (Qualifying Qualitative Research Quality - The Q3 Project). The workshop will introduce participants to a theoretical framework for ensuring quality in interpretive research that was recently published in the Journal of Engineering Education (Walther, Sochacka, & Kellam, 2013). The framework will be offered as a lens and language for participants to actively explore conceptions and practices around qualitative research quality in the context of their own research projects. The interactive session will: (i) provide participants with a foundational and at the same time practice-based understanding of issues related to research quality in interpretive engineering education inquiries and, (ii) foster an active and sustained discourse within the research community around this important issue. Workshop 2C Using and Disseminating a Taxonomy for Engineering Education Research Engineering education research is a broad-based, rapidly-evolving, diverse, interdisciplinary, and international field. There is a clear need for a standardized terminology and organizational system – a set of keywords – to map the field and communicate research initiatives. Such a taxonomy could provide multiple benefits, including: better connections between research and researchers; more accessible research results; recognition for and identification of emerging research areas; a way to describe the diversity of engineering education research areas; and a common terminology with which researchers could frame their efforts. This workshop will allow attendees to use the taxonomy and assist in planning for its wide dissemination. Anyone interested is invited to attend - workshop fees will be covered through an NSF grant, so there is no charge to participate. Workshop 3D Mathworks Simulink for Project-Based Learning using LEGO MINDSTORMS NXT To address the growing need in curriculum and research for low-cost, easy to use hardware and software environments, Simulink now includes the capability to program low-cost hardware such as Arduino, Raspberry Pi, LEGO MINDSTORMS NXT, and other platforms. The purpose of this workshop is to demonstrate how using Simulink to program low-cost hardware can enhance courses in signal processing, computer vision, communications, data acquisition, instrument control, embedded systems, and more, by easily going from theory to practice. This workshop uses LEGO MINDSTORMS NXT as the target platform. Participants will develop and test robot control algorithms that access and use standard NXT sensors and actuators, and automatically generate code to program the robot. They will also gain hands-on experience with Simulink as a complete, industry standard environment for modeling, analysis, simulation, and embedded code generation. MATLAB & Simulink with Raspberry Pi - A hands-on workshop on hardware support The workshop aims to address the growing need in curriculum and research for low-cost, easy to use hardware and software environments. Based upon on the widely used MATLAB & Simulink, the session describes the built-in support for prototyping, testing, and running Simulink models on Raspberry Pi. Simulink includes the capability to program low-cost hardware such as Arduino, Raspberry Pi, LEGO MINDSTORMS NXT, and other platforms. This hands-on workshop is designed to be an introduction to Simulink’s hardware support capabilities. This session will allow participants to develop, simulate, and test custom algorithms and implement the code on an embedded system from within the Simulink environment. Lab modules will include examples of video and image processing algorithms, from very simple video in/out handling to a more sophisticated processing such as object recognition and edge detection. The workshop will provide practical hands-on experience and by extension offer attendees an understanding of the potential for use in the classroom, research, and student projects. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xiii KEYNOTES Thursday, October 23, 9:00 AM Tapices Reinventing Education in the Internet Age Speaker: Carlos Delgado Kloos, Universidad Carlos III de Madrid We find ourselves at a crossroads. In Higher Education, we have to teach young people to work in jobs that don’t exist to solve problems we don’t know of, with technology that has not yet been developed. There are even problems today that are complex and wicked enough. And this in a context, where the professor cannot be any more the source of all knowledge. On the other side, we are witnessing a commoditization of educational content. Content abounds and becomes richer and more interactive. The Internet and ICT have reinvented the photography, music and news industries. How to reinvent the education industry? Carlos Delgado Kloos received the Ph.D. degree in Computer Science from the Technische Universität München and in Telecommunications Engineering from the Universidad Politécnica de Madrid. He is Full Professor of Telematics Engineering at the Universidad Carlos III de Madrid, where he is the Director of the GAST research group, Director of the UNESCO Chair on “Scalable Digital Education for All”, Director of an online Master program on e-learning, and Vice-Rector of Infrastructures and Environment. He is also the Coordinator of the eMadrid research network on Educational Technology in the Region of Madrid. His main research interests are in the area of Technology-enhanced Learning. He has been involved in more than 30 projects with European (Esprit, IST, @LIS, eContentPlus), national (Spanish Ministry, Region of Madrid) and bilateral (Spanish-German, Spanish-French) funding. He has published over 200 articles in national and international conferences and journals. He has further written a book and co-edited over a dozen. He is the Spanish representative at IFIP TC3 on Education and Senior Member of IEEE. Friday, October 24, 12:45 PM Tapices Who am I? Who are you? Where are we going? Speaker: John Heywood, Life member and Fellow ASEE, Life Senior Member IEEE Dr John Heywood is best known for his IEEE/Wiley publication Engineering Education: Research and Development in Curriculum and Instruction. He has been engaged in R and D in Engineering and Higher Education since 1960 and during that period studied change, been a change agent and an innovator. He is author of Learning, Adaptability and Change: The Challenge for Education and Industry. He has made other contributions to management including a study of engineers at work, and has a particular interest in policy making. He has made a special study of assessment both in high schools and higher education and three editions of his book on Assessment in Higher Education have been published. In engineering he had the privilege to direct the British Astronomical Association’s and Radio Society of Great Britain’s observations of Sputniks I and II. He is currently interested in the development of philosophy as applied to engineering education and the development of engineering and technological literacy. He has made many contributions to Frontiers in Education Conferences. John Heywood is a Professorial Fellow Emeritus of Trinity College Dublin in the School of Education of the University of Dublin. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xiv NEW FACULTY FELLOW PROGRAM Each year, FIE invites new engineering and computer science faculty to submit applications for possible selection as New Faculty Fellows. A review panel of engineering and computer science faculty from assistant, associate, and full professorship levels completes a rigorous peer review of each applicant’s conference paper, nomination letters and professional résumé. The fellowship provides a $1,000 grant for conference travel expenses. The purpose of the program is to promote the involvement of new faculty in the Frontiers in Education Conference so they will be exposed to the "latest and greatest" in engineering educational practices and will have the opportunity to exchange information with leaders in education innovations. This year, FIE 2014 will provide registration and travel grants for the awardee to attend the conference. Focus on New Faculty Fellows Each fellow will present a conference paper during FIE 2014. Join them in their session and share your thoughts and ideas about the future of engineering education. Also, during the Focus on Exhibits session Friday at 4 p.m., the Fellows will display posters describing their interests and activities and previewing the full papers that they will present as part of the FIE 2014 technical sessions. 2014 New Faculty Fellow: James Huff, Ph.D. Harding University Session EER6: Engineering Education Research Methods and Methodologies From Methods to Methodology: Reflection on Keeping the Philosophical Commitments of Interpretative Phenomenological Analysis Denise Simmons Virginia Tech University Session TLE7: Improving Academic Experiences Improving the Student Academic Experience through Lean Engineering Principles Session PRO2: International Approaches to Teaching Professional Skills Co-curricular experiences link to nontechnical skill development for African-American engineers: Communication, Teamwork, Professionalism, Lifelong Learning, and Reflective Behavior Skills Lia Sadita Kampus Baru UI Depok Session DIS2: Assessing Student Success Factors in Distance Learning Social, Cognitive, Teaching, and Metacognitive Presence in General and Focus Group Discussion: Case Study in Blended e-Learning Linear Algebra Class Session DIS3: Distance Education in Multiple Disciplines The Use of Self-Monitoring Tools for Linear Algebra Course in Student Centered e-Learning Environment 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xv CONFERENCE AMENITIES Breakfast ● Tapices Room Breakfast is included with hotel registration at the conference hotel. It is separate from your conference registration. However, our conference attendees who are staying at the Meliá Castilla will eat in a separate breakfast room from the other hotel guests so we have more freedom to network. Breakfasts will take place in the Tapices Room. On Thursday and Friday, breakfasts will include plenary presentations. If you registered for the conference, but do not stay at the Meliá Castilla, you will be responsible for your own breakfast. Nonetheless, you will be able to come to the plenary sessions following the breakfasts on Thursday and Friday. 8:00 a.m. – 10:30 a.m. Thursday 8:00 a.m. – 9:00 a.m. Friday 8:00 a.m. – 9:00 a.m. Saturday Includes Plenary Session Refreshment Breaks Morning and afternoon breaks Thursday and Friday Exhibit Hall – Patio 2 Morning and afternoon breaks Saturday – Outside Patio Rooms by Conference Registration Lunches ● Tapices Room Frederick Emmons Terman and Harriett B. Rigas Awards Luncheon Sponsored by the Hewlett-Packard Company 12:45a.m. –2:15 p.m. Thursday The Frederick Emmons Terman Award is presented annually to an outstanding young electrical engineering educator by the Electrical and Computer Engineering Division of the American Society for Engineering Education. The Harriett B. Rigas Award is presented annually to an outstanding woman engineering educator in recognition of her contributions to the profession. Luncheon 12:45a.m. –2:15 p.m. Friday Includes Plenary Session Luncheon 12:45a.m. –2:15 p.m. Saturday New Faculty Fellows ● Exhibit Hall ● Patio 2 4:00 p.m.–5:00 p.m. Friday A special session focusing on the New Faculty Fellows will be held on Friday. This session will provide an opportunity to meet this year’s New Faculty Fellows, a group of new CSET educators who were selected based on an application and a full paper being presented at this year’s conference. There will also be an opportunity to view their poster presentations at this time. Focus on Exhibits ● Exhibit Hall ● Patio 2 4:00 p.m.–5:00 p.m. Friday Visit the FIE exhibits and check out the latest textbooks, computer software, lab equipment, and other innovations while enjoying refreshments. Awards Banquet ● Tapices Room 7:30 p.m.–9:00 p.m. Friday This year's awards banquet features fine food, drink, and camaraderie along with presentation of special awards from FIE, the IEEE Education Society, and the IEEE Computer Society. There is a separate charge for the banquet. FIE Registration Conference Desk ● Lobby Level by Patios 1, 2 & 3 Registration will be open during these times: Wednesday 12:00 p.m. – 8:00 p.m. Thursday 8:00 a.m. – 6:00 p.m. Friday 8:00 a.m. – 6:00 p.m. Saturday 8:00 a.m. – 5:00 p.m. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xvi AWARD SELECTION COMMITTEE CHAIRS Frontiers in Education Conference Benjamin J. Dasher Best Paper Award ........................................................... Jenefer Husman Helen Plants Special (Non-Traditional) Session Award ................................. Mats Daniels Ronald J. Schmitz Conference Service Award ............................................... Jennifer Karlin ASEE Electrical and Computer Engineering Division Hewlett-Packard Frederick Emmons Terman Award ..................................... Mung Chiang IEEE Education Society IEEE Education Society HP Harriett B. Rigas Award .................................... Joanne Bechta-Dugan IEEE William E. Sayle Award for Achievement in Education ....................... Lyle Feisel & Susan Conry IEEE Transactions on Education Best Paper Award ...................................... Susan Lord Edwin C. Jones, Jr. Meritorious Service Award ............................................. Edwin C. Jones, Jr Mac Van Valkenburg Early Career Teaching Award ..................................... Hossein Mousavinezhad Student Leadership Award .............................................................................. Edwin C. Jones, Jr. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xvii ASEE ECE Division Hewlett-Packard Frederick Emmons Terman Award For integrating outstanding research in the field of Microwave Engineering into the classroom and for the book Microwave Motion Sensing and Analysis Changzhi Li Texas Tech University Past Recipients ’69 Michael Athans ’70 Andrew P. Sage ’71 Joseph W. Goodman ’72 Taylor L. Booth ’73 Sanjit Mitra ’74 Leon Ong Chua ’75 Michael L. Dertouzos ’76 Stephen W. Director ’77 J. Leon Shohet ’78 Ronald A. Rohrer ’79 Martha E. Sloan ’80 V. Thomas Rhyne ’81 Ben Garland Streetman ’82 Toby Berger ’83 Daniel P. Siewiorek ’84 Mathukumalli Vidyasagar ’85 Peter S. Maybeck ’86 Lance A. Glasser ’87 Kenneth L. Short ’88 Adel S. Sedra ’89 Frank L. Lewis ’90 Jerry D. Gibson ’91 Barry W. Johnson ’92 H. Vincent Poor ’93 Mark S. Lundstrom ’94 Supriyo Datta ’95 Perinkolam P. Vaidyanathan ’96 Prithviraj Banerjee ’97 Edward A. Lee ’98 Edwin K. P. Chong ’99 Randy H. Katz Dr. Changzhi Li excels in teaching and research at Texas Tech University (TTU). He received the TTU Alumni Association New Faculty Award for Teaching Excellence, the Whitacre Research Award and an NSF CAREER Award. His teaching evaluations are among the very best in the Department. His students have received two fellowships/scholarships from the IEEE Microwave Theory and Techniques Society (MTT-S), six best paper awards from premier IEEE conferences, one outstanding student award from a foreign government, and a prestigious graduate student award. Dr. Li attracted more than at $1.2 Million in competitive funding while a tenure-track professor. Dr. Li joined TTU in fall, 2009 from the University of Florida, and was promoted to Associate Professor in 2014. He has built an RF microwave program focused on non-contact detection of vital signs such as heartbeat and respiration, enabling monitoring of patients using low-power radar without body sensors. He expanded this technique to enable tumor tracking during cancer treatment with precisely targeted radiation, enabling therapeutic radiation focused on the cancer while the target area moves due to breathing and other random patient movements. He developed a portable radar sensor device (iMotion) that is used by researchers at the University of Florida, UCLA, SUNY Buffalo, and Deakin University (Australia). He has more than 63 journal papers, 67 conference papers , and approximately 1200 citations. To date his most impressive and prestigious scholarly work is a 238 page book of which he is lead author: Changzhi Li and Jenshan Lin, Microwave Motion Sensing and Analysis, John Wiley & Sons, ISBN: 978-0470642146, which this award recognizes. To quote one reviewer, “Unquestionably, this book, which is inclusive of various technologies now in use in microwave noncontact motion sensing and their prospective implementations, is an important addition to the microwave literature.” Dr. Li’s teaching and research are acclaimed by industrial colleagues. He taught “Design & Analysis of Analog ICs in LBC7,” at Texas Instruments in summer, 2013. He is a lead-user for National Instruments (NI) and AWR, receiving media coverage, equipment and cash endowments to support microwave education and research. He delivered talks to worldwide researchers during the NI Weeks in 2012 and 2013. His research on CMOS integrated temperature sensors, funded by the Semiconductor Research Corporation, provides an efficient way for thermal and power management of digital processors. He collaborates with engineers from Intel, Freescale, GLOBALFOUNDRIES, and Qualcomm to develop scattered temperature sensors for multi-core digital processors. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xviii ’00 Sergio Verdu ’01 Zoya Popovic ’02 Theodore S. Rappaport ’03 Wayne Wolf ’04 Keshab K. Parhi ’05 Ali H. Sayed ’06 Vijay K. Madisetti ’07 Russel Jacob (Jake) Baker ’08 Keith M. Chugg ’09 David Tse ’10 Bhaskar Krishnamachari ’11 Tony Givargis ’12 Ali Niknejad ’13 Mung Chiang Dr. Li’s professional contributions include serving as associate editor for the IEEE Transactions on Circuits and Systems II, past area editor for the International Journal of Electronics and Communications and TPC co-chair for the IEEE Wireless and Microwave Technology Conference (WAMICON) in 2012 and 2013. He is secretary of the IEEE South Plains Section and a member of the IEEE MTT-S Education Committee, currently co-chairing the Graduate Fellowships Committee. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xix ASEE ECE Division Hewlett-Packard Frederick Emmons Terman Award (continued) About the Terman Award The Frederick Emmons Terman Award is presented annually to an outstanding young electrical or computer engineering educator by the Electrical and Computer Engineering Division of the American Society for Engineering Education. The Terman Award, established in 1969 by the Hewlett-Packard Company, consists of $5,000, an engraved gold-plated medal, a bronze replica of the medal mounted on a walnut plaque, and a parchment certificate. The recipient must be an electrical engineering educator who is less than 45 years old on June 1 of the year in which the award is presented and must be the principal author of an electrical engineering textbook published before June 1 of the year of his/her 40th birthday. The book must have been judged by his/her peers to be an outstanding original contribution to the field of electrical engineering. The recipient must also have displayed outstanding achievements in teaching, research, guidance of students, and other related activities. About Frederick Emmons Terman Frederick Emmons Terman received his A.B. degree in chemistry in 1920, the degree of engineer in electrical engineering in 1922 from Stanford University, and his Sc.D. degree in electrical engineering in 1924 from Massachusetts Institute of Technology. From 1925-1965, he served as instructor, then professor of electrical engineering, executive head of the Electrical Engineering Department, dean of the School of Engineering, provost, vice president, and finally, as acting president of Stanford University. Among the many honors bestowed upon him were: the IEEE Medal of Honor; the first IEEE Education Medal; the ASEE’s Lamme Medal; the 1970 Herbert Hoover Medal for Distinguished Service to Stanford University; an honorary doctor’s degree by Harvard; a decoration by the British government; the Presidential Medal for merit as a result of his war work; and the 1976 National Medal of Science from President Ford at a White House ceremony. Dr. Terman was a professor at Stanford University when William Hewlett and Dave Packard were engineering students there. It was under Dr. Terman’s guidance in graduate work on radio engineering that Mr. Hewlett built the first tunable and automatically stabilized Weinbridge oscillator. Partially through Dr. Terman’s urging, Hewlett and Packard set up their partnership in an old garage with $538 and the oscillator as their principal assets. Dr. Terman died in December 1982. It is in appreciation of his accomplishments and guidance that Hewlett-Packard is proud to sponsor the Frederick Emmons Terman Award. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xx IEEE Education Society Hewlett-Packard Harriett B. Rigas Award For outstanding contributions in advancing recruitment and retention of women in IEEE, the Power & Energy Society and the engineering professions Noel Schulz Kansas State University Past Recipients ’95 Denice D. Denton ’96 Karan L. Watson ’97 Patricia D. Daniels ’98 Delores M. Etter ’99 Sherra E. Kerns ’00 Leah Jamieson ’01 Valerie Taylor ’02 Nan Marie Jokers ’03 Joanne Bechta Dugan ’04 Jennifer L. Welch ’06 Eve A. Riskin ’07 Bonnie Heck Ferri ’08 Cheryl B. Schrader ’09 Cynthia Furse ’10 Mari Ostendorf ’11 Karen Panetta ’12 Tanja Karp ’13 Nancy Amato Dr. Noel Schulz is Associate Dean for Engineering Research and Graduate Programs and Paslay Professor of Electrical & Computer Engineering at Kansas State University, Manhattan, Kansas, USA. She received her B.S.E.E. and M.S.E.E. degrees from Virginia Tech in Blacksburg, Virginia, USA in 1988 and 1990, respectively. She received her Ph.D. in EE from the University of Minnesota in Minneapolis, Minnesota, USA, in 1995. Noel joined the K-State faculty in 2009 in the Department of Electrical and Computer Engineering. She started as Associate Dean for Engineering Research and Graduate Programs in August, 2012. She has a total of over 20 years of teaching experience including Michigan Technological University, Mississippi State University, University of North Dakota, and Virginia Tech. Noel has been an advocate for women in engineering for all of her career, starting groups for women faculty in engineering at two universities. She has coordinated the IEEE Power & Energy Society women power faculty networking activities for over 20 years. As IEEE Power & Energy Society President for 2012 and 2013, advancing women in the power & energy areas was one of her key platforms and she helped initiate Women in Power events on six continents. After coming to Kansas State University in 2009, she started an initiative called the “Women of KState.” The Women of K-State Vision is “to make Kansas State University the university of choice for women,” and its mission is “to create a structure and support system that helps K-State provide a superlative environment for the growth and advancement of all women.” Noel is active in teaching, research, and service. In research and graduate studies, she has been very active having graduated 43 MS and 12 PhD students; published 160 papers and 2 book chapters; and brought in over $10 M in external research through individual and collaborative projects including an U.S. National Science Foundation CAREER award. She currently serves as the Immediate Past President for the IEEE Power & Energy Society. Noel is a member of Eta Kappa Nu, Tau Beta Pi, the American Society for Engineering Education (ASEE), the Society of Women Engineers, and the National Society of Black Engineers. She served on the Board of Directors for ASEE from 2008 to 2010. As Associate Dean for Research and Graduate Programs, she has advanced faculty development activities especially for untenured faculty, and is working to cultivate the graduate student program and environment in the College of Engineering Noel and her husband, Kirk, have two sons—Timothy, a graduate student in computer science at the University of Tulsa; and Andrew, a student in mechanical engineering at Oklahoma State University. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxi IEEE Education Society Hewlett-Packard Harriet B. Rigas Award (continued) About the Rigas Award The Harriett B. Rigas Award is presented annually to recognize outstanding faculty women who have made significant contributions to electrical and computer engineering education. The award consists of an honorarium, plaque, certificate, and Frontiers in Education Conference registration. The recipient must be a tenured or tenure track woman faculty member in an ABET-accredited engineering program in the United States, with teaching and/or research specialization in electrical or computer engineering. About Harriett B. Rigas Dr. Harriett B. Rigas (1934-1989), an IEEE Fellow, was an electrical engineer with an international reputation for her hybrid computer and computer simulation research. At Washington State University between 1966 and 1984, she was eventually both full professor and chair of Electrical and Computing Engineering School. Later she chaired larger departments at the Navy's Postgraduate School in Monterey and, at the time of her death, Michigan State University. Her achievements in engineering research, administration, and service were widely recognized. In 1975-76, Harriett was a Program Director at the National Science Foundation and, over the years, a member of numerous panels and advisory committees at both the NSF and the National Academy of Sciences. Professor Rigas' success was achieved within a profession and within university administrative structures where there were very few women. Her character and courage were both evident in her strong advocacy of advancement for women. She was involved both locally and nationally in the Society of Women Engineers. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxii Frontiers in Education Conference Benjamin J. Dasher Best Paper Award Carry-on Effect in Extreme Apprenticeship by Hansi Keijonen, Jaakko Kurhila and Arto Vihavainen FIE 2013, Session Number F4D Hansi Keijonen University of Helsinki Jaakko Kurhila University of Helsinki Arto Vihavainen University of Helsinki Past Recipients ’73 Walter D. Story ’74 Richard Hooper ’75 John J. Alan III and J.J. Lagowski ’76 John Hipwell and David Blaume ’77 John W. Renner ’78 Albert J. Morris Hansi Keijonen graduated from the Tampere University of Technology with an MSc (Engineering) in textile technology in 2003. He rapidly advanced to a position of factory manager in Marimekko, the leading textile and design company in Finland. He left the company in 2010 and started his second career from scratch by enrolling into the Introduction to Programming course at the University of Helsinki. He finished his MSc in Computer Science in 2014. During 2012-13 he was a member of the Agile Education Research group RAGE and built a tool for students’ study path examination. Dr. Jaakko Kurhila graduated from the University of Helsinki with an MSc in Computer Science in 1997, a PhLic in 2000, and a PhD in 2003. Currently he is the head of studies of the Department of Computer Science at the University of Helsinki. His background is in adaptive educational systems and collaborative e-learning. In addition to the administrative position, he leads Agile Education Research group RAGE, concentrating on computer science education. He is the President-elect of the University of Helsinki Teacher’s Academy (2015-2016), an academy formed from the top educators within the University of Helsinki, and the spokesperson in Finland when talking about MOOCs in programming. He is an eager proponent of excellence in education, and has extensive international experience in building ICT education for development in international settings. Arto Vihavainen finished his MSc in Computer Science in 2011. Before graduation, he worked in the software industry for several years, spent some time working as a research assistant, and was involved in improving the teaching offered at the University of Helsinki. After graduation, he worked as a University Instructor at the University of Helsinki with the responsibility of creating and upgrading courses that were mostly related to software engineering, including MOOCs in programming. His role was crucial in the re-design of the software engineering curriculum at the department. In 2013, he started to work on his PhD in computer science education, even though he was a founding member of the Agile Education Research group RAGE already in 2011. ’79 Donald R. Woods, Cameron M. Crowe, Terrence W. Hoffman, and Joseph D. Wright ’80 Marilla D. Svinicki ’81 Martha Montgomery ’82 A.L. Riemenschneider and Lyle D. Feisel ’83 Davood Tashayyod, Banu Onaral, and James M. Trosino ’84 Bill V. Koen ’85 Bill V. Koen ’86 Richard S. Culver ’87 David A. Conner, David G. Green, Thomas C. Jannett, James R. Jones, M.G. Rekoff, Jr., Dennis G. Smith, and Gregg L. Vaughn ’88 Richard M. Felder 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxiii ’89 Richard C. Compton and Robert York ’90 Cindy A. Greenwood ’91 Robert Whelchel ’92 William LeBold and Dan D. Budny ’93 Daniel M Hull and Arthur H. Guenther ’94 Burks Oakley II and Roy E. Roper ’95 Curtis A. Carver, Jr. and Richard A. Howard ’96 Val D. Hawks ’97 Edwin Kashy, Michael Thoennessen, Yihjia Tsai, Nancy E. Davis, and Sheryl L. Wolfe ’98 A.B. Carlson, W.C. Jennings, and P.M. Schoch ‘99 Wayne Burleson, Aura Ganz, and Ian Harris ’00 David W. Petr ’02 Zeynep Dilli, Neil Goldsman, Lee Harper, Steven I. Marcus, and Janet A. Schmidt ’03 Glenn W. Ellis, Gail E. Scordilis, and Carla M. Cook ’04 Matthew W. Ohland, Guili Zhang, Brian Thorndyke, and Timothy J. Anderson ’05 Gregory A. Moses and Michael Litzkow ’07 Donna Riley and Gina-Louise Sciarra ’08 Eric Hamilton and Andrew Hurford ‘09 Steve Krause, Robert Culbertson, Michael Oehrtman, Marilyn Carlson, Bill Leonard, C.V. Hollot, and William Gerace ’10 Glenda Stump, Jenefer Husman, Wen-Ting Chung and Aaron Done ’11 Jeffrey L. Newcomer ‘12 Kristi J. Shryock, Arun R. Srinivasa and Jeffrey E. Froyd ’13 Robin Adams, Alice Pawley and Brent Jesiek Frontiers in Education Conference Benjamin J. Dasher Best Paper Award (continued) About the Dasher Award The Benjamin Dasher Best Paper Award is given to the best paper presented at the annual Frontiers in Education Conference, as demonstrated by technical originality, technical importance and accuracy, quality of oral presentation, and quality of the written paper appearing in the Conference Proceedings. Papers are nominated for the award by reviewers. A committee with representation from each of the organizing societies (ERM, IEEE Ed. Soc., IEEE Comp. Soc.) is formed to review nominated papers. During the FIE meeting, the committee attends presentations of the nominated papers. The committee then makes a final recommendation to the FIE Planning Committee for the Ben Dasher Award winner based on the overall quality of both the paper and the presentation. About Benjamin J. Dasher Benjamin J. Dasher was born December 27, 1912 in Macon, Ga. He earned his bachelor’s and master’s degrees in electrical engineering in 1935 and 1945, respectively, and graduated with a doctorate in electrical engineering in 1952 from the Massachusetts Institute of Technology. At MIT, Dr. Dasher worked on the electronics of instrumentation of electromechanical transducers and analog-to-digital converters. He was the author of “Dasher’s method” for synthesis of resistance-capacitance two-port networks, which is found in standard textbook treatments. While at Georgia Tech, Dr. Dasher served as a graduate assistant in 1936, then as an instructor in 1940, and became an assistant professor in 1945. While earning his PhD at MIT, he was an instructor from 1948-51. Before finishing with his PhD, he became an associate professor at Georgia Tech in 1951, was promoted to professor in 1952, and became director of the School of Electrical Engineering in 1954, where he served in that capacity until 1969. In 1968, Dr. Dasher was appointed associate dean in the College of Engineering. At Georgia Tech, Dr. Dasher served as director of network synthesis projects and transistor oscillator projects. His fields of interest included advanced network theory, electronic theory, electronic circuits, electrical engineering education, machine translation, speech analysis, and pattern recognition. He was credited for bringing undergraduate engineering education to the forefront at Georgia Tech and for increasing interactions between undergraduates and industry. Dr. Dasher was a member of Phi Kappa Phi, ASEE, Sigma Xi, and the American Association of University Professors; he was a Fellow of both the IEEE and the Institute of Radio Engineers. He served as a regional director for IEEE and as the chair for the Atlanta section of IEEE; he was on numerous committees for IRE, AIEE, and IEEE. He served as President of the IEEE Education Group in 1970-71. Ben Dasher organized the first Frontiers in Education Conference; it was held in Atlanta in 1971, and attracted 100 participants. There were 34 papers in six technical sessions. Dr. Dasher died of congestive heart failure on December 13, 1971 in Houston, Texas. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxiv Frontiers in Education Conference Helen Plants Award Best Nontraditional Session at FIE 2013 The Lord of PhD: Fellowship of the Dissertation; A Guide to the Engineering PhD Stephanie Cutler, James Pembridge, Matthew Verleger, Lauren Thomas, FIE 2013, Session Number S2A Stephanie Cutler Embry-Riddle Aeronautical University James Pembridge Embry-Riddle Aeronautical University Matthew Verleger Embry-Riddle Aeronautical University Stephanie Cutler is a Research Specialist with the Rothwell Center for Teaching and Learning Excellence for Embry-Riddle Aeronautical University’s Worldwide campus. Dr. Cutler works as a faculty development facilitator aiding faculty in creating inquiry-based learning activities for their classrooms. Her teaching aligns with her research interests focusing on faculty development and integrating research into the classroom stemming from her dissertation research investigating faculty members’ decisions about using Research-Based Instructional Strategies (RBIS) when teaching in the statics classroom. Dr. Cutler also enjoys watching all three Lord of the Rings movies back-to-back and has greatly enjoyed discovering the connections between this source of entertainment and her professional activities. Dr. Cutler has been a member of the American Society for Engineering Education (ASEE) since 2009. She was also a founding member of the Graduate Engineering Education Consortium of Students (GEECS). James J. Pembridge is an Assistant Professor of Engineering Fundamentals at Embry-Riddle Aeronautical University in Daytona Beach, Florida. His research and work in the classroom focus on exploring models and theories from multiple disciplines that can promote the innovation cycle of educational practice and research (as described by Jamieson & Lohmann, 2009). His research has led to the development of a model of mentoring as pedagogical practice in project-based courses, especially in senior design courses. Pembridge is currently working on implementing a web-based peer-review process, along with his colleagues Yosef Allam and Lisa Davids, which will encourage the diffusion of evidence-based instructional strategies and the modeling of pedagogical change in STEM classrooms. His application of education and engineering education research in his classroom has provided him the opportunity to attend the 2013 NAE Frontiers of Engineering Education symposium as well as provide his first-year engineering students experiences with service learning, working on design projects local to the Daytona Beach community. Pembridge is active in the engineering education community, participating in several ASEE divisions and serving as a co-chair for ERM division’s Apprentice Faculty Grant. Matthew Verleger is an Assistant Professor of Engineering Fundamentals at Embry-Riddle Aeronautical University in Daytona Beach, Florida. His research interests are focused on using action research methodologies to develop immediate, measurable improvements in classroom instruction and the use of Model-Eliciting Activities (MEAs) in teaching students about engineering problem solving. Dr. Verleger is an active member of the ERM division, having served on the nomination committee in 2013 and 2012, interim member of the Helen Plants Award Committee in 2011, and an at-large director in charge of Monolith User Testing in 2010-2011. He is also on the professional advisory board for the ASEE Student Division. He also serves as the developer and site manager 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxv for the Model-Eliciting Activities Learning System (MEALearning.com), a site designed for implementing, managing, and researching MEAs in large classes. Lauren D. Thomas, PhD is an alternative-academic who aims to improve STEM education through research and practice. Lauren’s graduate research explored the identity-trajectory of graduate students and early career academics. Her research interests also include non-profit organizations and STEM education policy. As a graduate student, Lauren was also the chairperson for the Graduate Engineering Education Consortium for Students, GEECS. Dr. Thomas is an involved member of the American Society of Engineering Education, ERM division. Lauren Thomas University of North Carolina at Chapel Hill Past Recipients ‘80 Helen Plants ’81 Jim Russell and John C. Lindenlaub ’82 Karl A. Smith and Harold Goldstein ’83 E. Dendy Sloan and Charles F. Yokomoto ’84 David W. Johnson and Karl A. Smith ’85 Billy V. Koen ’86 Martha A. Nord and Patricia H. Whiting ’87 John C. Lindenlaub ’89 Karl A. Smith ’91 Troy E. Kostek ’92 Barbara M. Olds and Ronald L. Miller ’93 John C. Lindenlaub and Alisha A. Waller ’94 Billy V. Koen ‘95 Burks Oakley II and Mark Yoder ’96 Alisha A. Waller, Edward R. Doering, and Mark A. Yoder ‘97 Karl A. Smith, James D. Jones and Elizabeth Eschenbach ’98 Alice Agogino ’99 Melinda Piket-May and Julie L. Chang ’03 William C. Oakes ’04 Susan M. Lord, Elizabeth A. Eschenbach, Alisha A. Waller, Eileen M. Cashman, and Monica J. Bruning ‘05 Ruth A. Streveler ‘06 Ruth A. Streveler, Karl A. Smith, and Ronald L. Miller ’08 Maura Borrego, Lynita Newswander, and Lisa McNair ’09 Lisa C. Benson, Sherrill B. Biggers, William F. Moss, Matthew Ohland, Marisa K. Orr, and Scott D. Schiff ’10 Russell Korte and Karl A. Smith ’11 Mark Somerville, Dave Goldberg, Sherra E. Kerns, and Russell Korte ’12 Şenay Purzer and Jonathan C. Hilpert ’13 Lynn Andrea Stein, and Caitrin Lynch 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxvi About the Plants Award The Helen Plants Award is given for the best special (non-traditional) session at the FIE conference, as demonstrated by originality, session content and presentation including the use of written materials and visual aids, and participation of session attendees. About Helen Margaret Lester Plants Helen Margaret Lester was born in Desloge, Missouri, in March 1925, the only child of Rollo Bertell and Margaret Stephens Lester. She entered the University of Missouri as a journalism major, but soon switched to Civil Engineering. She received her BSCE in 1945. She joined West Virginia University in 1947 as a graduate student and Instructor in Mechanics, and received her MS in Civil Engineering in 1953. She was a Professor of Theoretical and Applied Mechanics and of Curriculum and Instruction in the Division of Education at WVU. She became Professor Emeritus, Mechanical and Aerospace Engineering in 1983. From 1985 to 1990 she served as Chair of Civil Engineering Technology at Indiana University-Purdue University - Fort Wayne. Her husband Ken Plants had been a "bureaucrat" with the US Bureau of Mines in Morgantown - a chemical engineer with great expertise in cost estimation. Some of their "courting" evenings were spent manually checking the design calculations on the Star City, WV Bridge, designed by the Dean and State Bridge Engineer. While in Morgantown, Helen was active in Trinity Episcopal Church where she served as a Vestryman and Bishop's Man. For many years she was a Girl Scout leader. Helen died in Tulsa, Oklahoma in September 1999. From the beginning of her academic career, she was a gifted teacher and a role model for the few women students at West Virginia University at that time. Later, she became an advocate of programmed and individualized instruction. She and Wally Venable wrote series of papers on these topics and several texts: Introduction to Statics, a Programmed Text, (1975), A Programmed Introduction to Dynamics (1967), and Mechanics of Materials, A Programmed Textbook (1974). She established the first doctoral program in Engineering Education at West Virginia University. In 1975, the University of Missouri at Columbia recognized her with the Missouri Honor Award for Distinguished Service in Engineering. She became an ASEE Fellow in 1983 as a member of the first class of Fellows. She also received Distinguished Service Award, Western Electric Fund Award, and was an ASEE Vice-President (1974 – 1976). 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxvii Frontiers in Education Conference Ronald J. Schmitz Award For outstanding service to the Frontiers in Education Conference Cynthia Finelli University of Michigan Past Recipients ’84 Carol Schmitz ’85 Lawrence P. Grayson ’86 John C. Lindenlaub ’87 George Burnett ’88 James R. Rowland ’89 Lyle D. Feisel ’90 Edwin C. Jones, Jr. ’92 Karl A. Smith ’92 Victor K. Schutz ’93 Bruce A. Einstein ’94 David V. Kerns, Jr. ’95 David R. Voltmer ’96 William E. Sayle II ’97 Richard S. Culver ’98 Dan Budny ’99 Robert J. Herrick ’00 Larry J. Shuman ’01 David L. Soldan ‘02 Goranka Bjedov ’03 Larry G. Richards ’04 James A. Roberts ’05 Robert J. Hofinger ’06 Jane Chu Prey ’07 Joseph L. A. Hughes ’08 Ted E. Batchman ’09 Russ Meier ’10 Dan Moore ’11 Susan M. Lord ’12 Arnold Pears ’13 Jennifer Karlin Dr. Cynthia Finelli earned B.S.E.E., M.S.E.E., and Ph.D. degrees from the University of Michigan (U-M) in 1988, 1989, and 1993, respectively. She began her career at Kettering University where she was the Richard L. Terrell Professor of Excellence in Teaching, founding director of the Center for Excellence in Teaching and Learning, and associate professor of electrical engineering prior to joining U-M in 2003. Dr. Finelli currently serves as Director of the Center for Research and Learning in Engineering and Research Associate Professor in the College of Engineering at U-M. In her present roles, Dr. Finelli consults with administrators, faculty, staff, and graduate students; offers workshops and seminars on teaching and learning; and supports college-wide initiatives in engineering education. In addition, she actively pursues research in engineering education at the U-M and assists other faculty in their scholarly endeavors. She is PI on several research projects, including (1) a multi-university collaborative project to identify strategies to lower student resistance to faculty’s use of active learning techniques; (2) a multi-institution project to develop a practical instrument to assess students’ ethical development and, thereby, to study the impact of individual ethics initiatives; and (3) a project to promote substantive and sustained teaching practices to improve student success and support a diverse student body in engineering at U-M. She also leads an international effort to develop and refine a taxonomy (i.e., a keyword outline) for the field of engineering education. The taxonomy is designed to be used by researchers, educators, funding agencies, journal editors, and others in the broad community. Dr. Finelli also provides national leadership in engineering education research. She is Associate Editor for the IEEE Transactions on Engineering Education, is past chair of the Educational Research and Methods Division of American Society of Engineering Education (2007 – 2009), and has served as program co-chair for both the 2003 Frontiers in Education Conference and the 2006 Annual ASEE Conference. She also is a Fellow Member of ASEE. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxviii Frontiers in Education Conference Ronald J. Schmitz Award (continued) About the Schmitz Award The Ronald Schmitz Award is given to recognize outstanding and continued service to engineering education through contributions to the Frontiers in Education Conference. About Ronald J. Schmitz Ronald J. Schmitz was born near Ionia, Iowa on April 25, 1934. He attended a one-room country school through the eighth grade and then, as was not uncommon at the time, decided to forgo high school and work on his father’s farm. At age 18, he joined the United States Navy. He served as an Electricians Mate, spending much of his enlistment at sea and made a round-the-world cruise aboard the USS Saipan. In the Navy, Ron found an interest in and an aptitude for technology and recognized the need for further education. He completed a GED program in the Navy and, when he was discharged, enrolled in electrical engineering at Iowa State University. He received all his degrees there, finishing his doctorate in 1967. In the fall of 1967, he accepted appointment as Assistant Professor in the Department of Electrical Engineering at the South Dakota School of Mines and Technology in Rapid City. He was involved in various research activities and directed both masters and doctoral students, but his strongest interest was always in teaching. Ron was a consummate teacher, patient with students who were having difficulty but intolerant of sloth. He received the School of Mines Teaching Award in 1975 and the Western Electric Fund Award for Excellence in Teaching in 1981. Dr. Schmitz was very active in the IEEE, especially the Education Society, and served as Secretary Treasurer of the Society. He was also active in ERM and attended, and contributed to, many Frontiers in Education Conferences. He served as general chair of FIE 1981 in Rapid City. Ron was an avid hunter and fisherman, a devoted husband and father and a faithful friend. He served his church as Lector and Lay Minister and was active as a Boy Scout leader. Ron contracted cancer in 1983 and died on July 19, 1984. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxix IEEE Education Society William E. Sayle II Award for Achievement in Education For educational leadership, inspirational teaching and research, and for developing books, videos and web courses in electromagnetics and fiber optic communication. Raghunath Shevgaonkar I.I.T. Deli Past Recipients ’79 Lawrence P. Grayson ’80 Demetrius T. Paris ’81 Lindon E. Saline ’82 Anthony B. Giordana ’83 Joseph Bordogna ’84 John C. Lindenlaub ’85 John D. Ryder ’86 James R. Rowland ’87 Bruce Eisenstein ’88 Mac Van Valkenburg ’89 Edward W. Ernst ’90 Ernst Weber ’91 J. David Irwin ’92 Jerrier A. Haddad ’93 Chalmers F. Sechrist ’94 Eric A. Walker ’95 Stephen W. Director ’96 William H. Hayt, Jr. ’97 Jerry R. Yeargan ’98 Ted E. Batchman ’99 Lyle D. Feisel ’00 Irene C. Peden ’01 Donald E. Kirk and Eli Fromm ’02 Burks Oakley II ’03 Frank Barnes and Delores Etter ’04 William E. Sayle II ’05 H. Vincent Poor ’06 George D. Peterson ’07 Sarah A. Rajala and Marwan A. Simaan ’08 James A. Roberts ’09 Jose B. Cruz, Jr. ’10 Rob Reilly ’11 Susan E. Conry ’12 Theodore Rappaport ’13 Karen Panetta Professor Raghunath K Shevgaonkar is the Director of IIT Delhi and Fellow of IEEE. He received a B.E. in Electrical Engineering with a Gold Medal from Jiwaji University, Gwalior. After receiving his M.Tech. from IIT Kanpur, he joined the Indian Institute of Astrophysics/Raman Research Institute, Bangalore. He received a Ph.D. on Astronomical Image Restoration from IIT Bombay and was a Faculty Research Associate at University of Maryland. He is a passionate academician and researcher who has provided dynamic leadership in Engineering Education in India for more than three decades. He received the “IEEE Undergraduate Teaching Award 2011” and “Excellence in Teaching Award 2004” of IIT Bombay. Professor Shevgaonkar has occupied many academic and administrative positions: Deputy Director, Dean of Students Affairs, Dean of Resource Mobilization, Head of the Department of Electrical Engineering, Head of Centre for Distance Engineering Education program, etc. at IIT Bombay. Presently he is the Director of I.I.T. Delhi, the top ranked institution in the country. He was the ViceChancellor of University of Pune, one of the largest universities in India where he established a unique industry sponsored technology department to carry out industry oriented research. For his contributions to higher education, he received the "Top Management Consortium Award-2010" for Excellence in Education, "Dewang Mehta Business School Award 2010" and "National Education Leadership Award 2012" by Headlines TODAY for Outstanding Contribution to Education. He is the author of an undergraduate text book, Electromagnetic Waves (McGrawHill Education India, 2005), which is in wide use across India and also in other countries. Recognizing that many colleges and universities in India have inadequate number of quality faculty, he pioneered the activity of e-education in India. He is the Principal National Coordinator for “Electronics and Telecommunication” under the National Project on Technology Enhanced Learning (NPTEL) of the Government of India. He led the e-education activities “from the front” by personally developing video and web-based courses which are also available on YouTube. He is the Chairman of the UG Curriculum Committee of the All India Council for Technical Education (AICTE), the apex body governing engineering education in India. He was also the National Coordinator for the Post Graduate Curriculum development in Electronics under AICTE. He is a member of the Council of National Board of Accreditation, India. He was also the Convener and Member of the Apex Committee appointed by the Governor of Maharashtra State for Higher Education Reforms in Maharashtra, India. Professor Shevgaonkar’s research areas are radio astronomy, electromagnetics, optical communication and photonics, and image restoration. He played a lead role in analysis, design and commissioning of the Decameter Radio Telescope at Gauribidnur, India (a unique low frequency radio telescope in the world), and made significant contributions to low frequency radio astronomy. Later while working with the world’s largest radio telescope, the Very Large Array (VLA) at New Mexico, USA, he developed, for the first time, a three dimensional model of the solar active regions with multi-frequency microwave observations. His 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxx research of solar flares provided clear evidence of emergence of magnetic loops and magnetic re-connections in the preflare phase. In the area of Optical Communication and Electromagnetics, he proposed a generalized and systematic approach for designing optical fibers with a variety of dispersion characteristics. For his work in fiber optics, he received the IETE COET-94 Award for “outstanding contributions in opto-electronics.” Professor Shevgaonkar is also a Fellow of Indian National Academy of Engineering, Fellow of National Academy of Science, Fellow of Institution of Electronics and Telecommunication Engineers, Fellow of Institution of Engineers, Fellow of Optical Society of India, and Fellow of Maharashtra Academy of Science. He was Technical Chair for the International Conference on Photonics 2002 and Hon. Editor of IETE Special Issue on “Next Generation Networks.” About the Sayle Award and William E. Sayle II The William E. Sayle II Award is presented to recognize a member of the IEEE Education Society who has made significant contributions over a period of years in a field of interest of the IEEE Education Society. The award consists of a plaque, a certificate, and paid registration to the Frontiers in Education Conference. Dr. William (Bill) E. Sayle received his BSEE and MSEE degrees from the University of Texas at Austin and his Ph.D. from the University of Washington. He joined the faculty in electrical engineering at Georgia Institute of Technology in 1970, just as Georgia Tech was beginning the transition from an undergraduate institution to a research university. He was the ECE associate chair for undergraduate affairs from 1988-2003 and, following retirement in 2003, served as director of undergraduate programs at Georgia Tech-Lorraine in France until 2007. Bill was a tireless advocate for students, putting in countless late night and weekend hours in addressing student issues, assigning teaching assistants, and meeting with prospective students and parents. Throughout his career, Bill touched the lives of many people in the worldwide academic community. He was a leader and a pioneer in many areas. In the 1970s, he was a founding member of the IEEE Power Electronics Society, where he served in many leadership roles over the years. He was a champion of diversity and in recruiting underrepresented minorities and women to engineering and science, long before it became a national issue. He visited many high schools on behalf of the Southeastern Consortium for Minorities in Engineering, a role where he made many friends for Georgia Tech among high school administrators and students in the southern part of Georgia. In his 30-year career at Georgia Tech, Bill received the ECE outstanding teacher award twice, as well as the Georgia Tech outstanding teacher award and outstanding service award. Bill lent his voice and efforts to Georgia Tech faculty governance throughout his career, serving as an elected member of Institute-level committees, the Academic Senate, and the Executive Board. Bill was a long-time member and active volunteer in the IEEE Education Society and the Electrical and Computer Engineering Division of ASEE. He was a Fellow of both IEEE and ASEE. He was the recipient of the Education Society's 2001 Meritorious Service Award and 2004 Achievement Award and of the ECE Division's 2001 Meritorious Service Award and 2006 ECE Distinguished Educator Award. Bill was the General Chair of the 1995 Frontiers in Education (FIE) Conference, which is still remembered for its all-vegetarian menu, and received the 1996 Ronald J. Schmitz Award for outstanding service to FIE. Much of Bill's professional career was devoted to engineering accreditation, serving at various times as member and chair of the IEEE Committee on Engineering Accreditation Activities and the IEEE Accreditation Policy Council. He participated in more than 20 visits as a program evaluator, in addition to serving as a team chair and member of the Engineering Accreditation Commission of ABET for more than five years. Bill received the IEEE Educational Activities Board Meritorious Achievement Award in Accreditation Activities in 2004. Dr. Sayle passed away on February 2, 2008. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxxi IEEE Transactions on Education Best Paper Award Using Multi-Robot Systems for Engineering Education: Teaching and Outreach with Large Numbers of an Advanced, Low-Cost Robot,” James McLurkin, Joshua Rykowski, Meagan John, Quillan Kaseman, and Andrew J. Lynch, vol. 56, no.1, pp. 24-33 James McLurkin Rice University Joshua Rykowski United States Military Academy James McLurkin is an Assistant Professor at Rice University in the Department of Computer Science, and director of the Multi-Robot Systems Lab. Current projects include using distributed computational geometry for multi-robot configuration estimation and control, and defining complexity metrics that quantify the relationships between algorithm execution time, inter-robot communication bandwidth, and robot speed. Previous positions include lead research scientist at iRobot corporation, where McLurkin was the manager of the DARPA-funded Swarm project. Results included the design and construction of 112 robots and distributed configuration control algorithms, including robust software to search indoor environments. He holds a S.B. in Electrical Engineering with a Minor in Mechanical Engineering from M.I.T., a M.S. in Electrical Engineering from University of California, Berkeley, and a S.M. and Ph.D. in Computer Science from M.I.T. Joshua B. Rykowski received the B.S. degree in Electrical Engineering from the United States Military Academy, in 2004. He received the M.S. degree in Computer Science from Rice University, in 2011. He is a United States Army telecommunications officer and has served on active duty continuously since 2004. From 2004 to 2008 he served as a combat engineer platoon leader at Fort Bragg, North Carolina. He was designated as a telecommunications officer in 2008 and then attended Rice University and attained his M.S. in Computer Science. His follow on assignment was as an Instructor and Assistant Professor in the Department of Electrical Engineering and Computer Science at the United States Military Academy from 2011 to 2014. His primary research interests include multi-robot systems, state estimation and resource constrained networking. Meagan John is a graduate of Rice University with a BS in Computer Science. She is currently working at TripAdvisor as a Software Engineer. Quillan Kaseman, as a student, participated as an undergraduate research scholar in Professor McLurkin’s Multi Systems Laboratory at Rice University. Meagan John Past Recipients ’99 J.A. Buck, H. Owen, J.P. Uyemura, C.M. Verber, and D.J. Blumenthal ’00 David J. Russomanno and Ronald D. Bonnell ’01 Christopher W. Trueman ’02 Mohan Krishnan and Mark J. Paulik ’03 Tyson S. Hall, James O. Hamblen, and Kimberly E. Newman Andrew J Lynch received his BSE degree in electrical engineering from the University of Texas, and his MS degrees in mechanical engineering and in computer science from Rice University in 2010 and 2011, respectively. He is with Sparx Engineering, Manvel, TX, where his main interests are in robotics and embedded systems development. ’04 M. Brian Blake ’04 Russell L. Pimmel ’05 Antonio J. Lopez-Martin ’06 Euan Lindsay and Malcolm C. Good ’07 Jason A. Day and James D. Foley ’08 France Bélanger, Tracy L. Lewis, George M. Kasper, Wanda J. Smith and K. Vernard Harrington ’09 Kenneth Ricks, Jeff Jackson, and William A. Stapleton ’10 Keith Holbert and George G. Karady ’11 Julie A. Rursch, Andy Luse, and Doug Jacobson ’12 Susan Lord, Richard Layton, and Matthew Ohland ’13 Benjamin Hazen, Yun Wu and Chetan Sankar 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxxii IEEE Education Society Edwin C. Jones, Jr. Meritorious Service Award For Outstanding Achievements in the Organization and Administration of IEEE Conferences Danilo Garbi Zutin Carinthia University of Applied Sciences Past Recipients ’78 Warren B. Boast ’79 Joseph M. Biedenbach ’80 Edwin C. Jones, Jr. ’81 Lyle D. Feisel ’82 Roy H. Mattson ’83 Robert F. Fontana ’84 Gerald R. Peterson ’85 Luke H. Noggle ’86 James A. Mulligan Sidney S. Shamis ’87 Thomas K. Gaylord ’88 Robert F. Cotellessa ’89 E. Ben Peterson ’90 Darrell L. Vines ‘91 Victor K. Schutz ’92 William K. LeBold ’93 Frank S. Barnes ’94 Patricia D. Daniels ’95 Robert W. Ritchie ’96 Marion O. Hagler Donald E. Kirk ’97 Robert Sullivan ’98 Burks Oakley II ’99 Gerald L. Engel ’00 Ted E. Batchman ’01 William E. Sayle II ’02 James Rowland ’03 David A. Conner ’04 Trond Clausen ’05 J. David Irwin Rodney J. Soukup ’06 Robert A. Reilly ’07 David V. Kerns, Jr. ’08 James J. Sluss, Jr. ’09 Manuel Castro ’10 Michael E. Auer ’11 Russ Meier '11 Claudio da Rocha Brito and Melany M. Ciampi '12 Susan Lord '13 Charles Fleddermann Danilo G. Zutin is currently Assistant Professor at the department of Engineering & IT at the Carinthia University of Applied Sciences, Austria and a PhD candidate at Technical Univesity of Ilmenau, Germany. He holds a degree in electrical engineering at the State University of Sao Paulo (UNESP), Brazil, and obtained his Master degree in Systems Design (specialization in Remote Systems) at the Carinthia University of Applied Sciences in Villach, Austria. His research interests are in the field of remote engineering, online labs, remote control of devices and software development for online labs. Danilo Garbi Zutin is currently a senior Researcher and team member of the Center of Competence in Online Laboratories and Open Learning (CCOL) at the Carinthia University of Applied Sciences (CUAS), Villach, Austria, where he has been engaged in projects for the development of online laboratories. In January 2010 Danilo Garbi Zutin was appointed Secretary General of the International Association of Online Engineering and in the following year Secretary General of IGIP (International Society for Engineering Education) Danilo is author or co-author of more than 30 scientific papers published in international journals, magazines and conferences. Most of these papers are in the field of online laboratories and issues associated with their dissemination and usage. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxxiii About the Edwin C. Jones Award The Edwin C. Jones Meritorious Service Award is presented to recognize a member of the IEEE Education Society who has made pioneering contributions to the administrative efforts of the IEEE Education Society over a period of years. The award consists of a plaque, a certificate, and registration to the Frontiers in Education Conference. About Edwin C. Jones Professor Jones served as a Society officer from 1970 through 1976; this service included two years as president. He served as Editor-in-Chief of the IEEE Transactions on Education from 1982-84. Since he first became involved in the Society in the late 1960s, he has held virtually every office in the Education Society. Professor Jones also serves the IEEE as a member of the IEEE Committee on Engineering Accreditation Activities. Dr. Jones is University Professor and Associate Chair, emeritus, Department of Electrical and Computer Engineering, Iowa State University. Prior to joining Iowa State in 1966, he was an Assistant Professor at the University of Illinois from 1962-66. He received his PhD in 1962 from the University of Illinois; the DIC in 1956 from Imperial College of Science and Technology, London; and the BSEE in 1955 from West Virginia University. Dr. Jones’ honors and awards include: Fellow, Institute of Electrical and Electronics Engineers; Fellow, American Society for Engineering Education; Fellow, American Association for Advancement of Science; Fellow, Accreditation Board for Engineering and Technology; IEEE Centennial Medal, 1984; ASEE Centennial Medal, 1993; and the Grinter Distinguished Service Award from ABET in 2001. Some of his students founded a scholarship for Electrical and Computer Engineering students at Iowa State University in his honor. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxxiv IEEE Education Society Mac Van Valkenburg Early Career Teaching Award For leadership in establishing sustainable communities of engineering education innovation and outstanding classroom teaching Jill Nelson George Mason University Past Recipients ’04 Parham Aarabi ’05 John R. Buck ’06 Lisa G. Huettel ’07 Susan C. Hagness ’08 Kathleen E. Wage ’09 Min Wu ’10 Craig Ziles ’11 Jonathan Makela ’12 Babak Ayazifar ’13 Muhammad Zaman Jill Nelson is an Associate Professor in the Department of Electrical and Computer Engineering at George Mason University, where she has been a faculty member since 2005. She earned a BS in Electrical Engineering and a BA in Economics from Rice University in 1998. She attended the University of Illinois at Urbana-Champaign for graduate study, earning an MS and PhD in Electrical Engineering in 2001 and 2005, respectively. Dr. Nelson’s teaching interests include signals and systems, continuous and discrete-time signal processing, communication theory, and advanced algorithms for adaptive signal processing. She incorporates interactive pedagogical approaches such as group problem-solving and reflection in her courses and emphasizes the importance of connecting course material with real-world problems. Beyond the classroom, Dr. Nelson is a principal investigator for two National Science Foundation engineering education research projects focusing on broadening the use of innovative teaching practices in university science, math, and engineering courses. The aim of these projects is to use small, long-term teaching development groups to motivate and support faculty in moving toward more student-centered instruction. In past engineering education research, she has studied how students transfer mathematical knowledge to engineering problems, as well as how students’ conceptual understanding of engineering material relates to their interest in and motivation for the field. Dr. Nelson’s disciplinary research focus is in statistical signal processing, specifically detection and estimation for applications in target tracking, physical layer communications, and music signal processing. Her work on target detection and tracking is funded by the Office of Naval Research. She is a 2010 recipient of the NSF CAREER Award; the educational outreach element of her CAREER plan includes developing college-level problem-based learning curriculum in probability and random processes. Dr. Nelson’s teaching accomplishments have been recognized with the George Mason University Teaching Excellence Award in 2014, as well as the Volgenau School of Engineering Outstanding Teaching Award in 2011. She was also selected to participate in the 2012 National Academy of Engineering Frontiers of Engineering Education Symposium. Since 2006, Dr. Nelson has been the faculty advisor of the IEEE Student Chapter at George Mason University. She is a member of Phi Beta Kappa, Tau Beta Pi, Eta Kappa Nu, ASEE, and the IEEE Signal Processing, Communications, and Education Societies. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxxv IEEE Education Society Student Leadership Award For student team leadership resulting in national and international awards, and for serving as a section leader and guest Editor-in-Chief for IEEE ITEE Liang-Bi Chen National Sun Yat-Sen University Past Recipients ‘09 Seiji Isotani ‘10 Emmanuel Gonzalez and Kai-Pan Mark ’11 Dario Schor ’12 Elio San Cristobal Ruiz and Sergio Martin ’13 Subhamoy Mandal Liang-Bi Chen received B.S. and M.S. degrees in Electronic Engineering from the National Kaohsiung University of Applied Sciences, Kaohsiung, Taiwan, in 2001 and 2003, respectively, and is a Ph.D. Candidate in the Department of Computer Science and Engineering at the National Sun Yat-Sen University, Kaohsiung, Taiwan. From 2004 to 2011, he also served as a teaching and research assistant at the National Sun Yat-Sen University, Kaohsiung, Taiwan. From August 2008 to September 2008, he had an internship of Department of Computer Science at the National University of Singapore, Singapore. He was also a visiting researcher in the Department of Computer Science at the University of California, Irvine, CA, U.S.A. during September 2008 to August 2009 and in the Department of Computer Science and Engineering at the Waseda University, Tokyo, Japan between July 2010 and August 2010, respectively. He has published more than 60 papers in national/international journals and conferences. He led many student teams to win more than 20 awards in national/international contests. Since 2013, he served as a section editor leader and a guest Editor-in-Chief for the IEEE Technology and Engineering Education (ITEE). He also served as a TPC member, an IPC member or a reviewer for many IEEE/ACM international conferences and journals. Since 2004, he served as an adjunct lecturer at the National Sun Yat-Sen University, the National Taichung University of Science and Technology Kaohsiung Campus, the National Pingtung University of Science and Technology, the National Pingtung Institute of Commerce, the Tajen University, the Kun Shan University, the Shih-Chien University Kaohsiung Campus, and the Meiho University, in Taiwan. From 2004, he also worked as an adjunct teacher at the Kaohsiung Municipal Kaohsiung Industrial High School, the Kaohsiung Municipal Kaohsiung High School of Commerce, and the Kaohsiung Municipal Chung-Cheng Industrial High School in Kaohsiung, Taiwan. Since May 2012, he joined BXB Electronics Co., Ltd., Kaohsiung, Taiwan, as a R&D Engineer. Since May 2013 he was transferred to executive assistant to Vice President, BXB Electronics Co., Ltd., Kaohsiung, Taiwan. His research interests include VLSI design, power/performance analysis for embedded mobile applications and devices, power-aware embedded systems design, low-power systems design, digital audio signal processing, engineering education, projectbased learning education, SoC/NoC Verification, and system-level design space exploration. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxxvi REVIEWERS This year, FIE 2014 had over 900 papers and presentations submitted for consideration. The FIE 2014 Program Committee wishes to thank the following individuals for acting as abstract and paper reviewers. The program committee asked these individuals to help control the quality of the presentations at this year's conference by reviewing the submissions for FIE 2014. Their outstanding effort has helped maintain the high standard that has become the reputation of each FIE conference. Name André Abade Institution Universidade Federal de São Carlos - Brasil Haqiq Abdelkrim Hassan 1 university Azim Abdool The University of the West Indies Pramod Abichandani Drexel University Maurice Aburdene Bucknell University Otavio Acosta Federal University of Rio Grande do Sul Olusola Adesope Washington State University Juan Aguilar-Peña Universidad de Jaén Benjamin Ahn Purdue University Mahmoud Al-Qutayri Khalifa University Nancy Alajarmeh New Mexico State University Carlos Alario Hoyos Universidad Carlos III de Madrid Concepción Aldea University of Zaragoza Ana Alejos Universidade de Vigo Sadot Alexandres Universidad Pontificia Comillas Fuad Alhosban Durham University Vicki Allan Utah State University Colin Allison University of St Andrews Montserrat Alsina Universitat Politècnica de Catalunya-BarcelonaTech Ainhoa Álvarez University of the Basque Country, UPV/EHU Luis Alvarez University of Vigo Rafael Alvarez-Horine San Jose State University Alexandre Alvaro UFSCar - Sorocaba Luis Alves Polytechnic Institute of Bragança Hector Amado-Salvatierra Universidad Galileo Ana Paula Ambrosio Federal University of Goias Toni Amorim Universidade Estadual do Mato Grosso Margarita Anastassova CEA LIST Paul Anderson College of Charleston Ruth Anderson University of Washington Hidetoshi Ando University of Yamanashi Paulo André Instituto Superior Técnico, Universidade de Lisboa Boon Chong Ang EASIC Luis Anido-Rifon University of Vigo Jose Antonino-Daviu Universidad Politecnica de Valencia Eduardo Aranha Federal University of Rio Grande do Norte (UFRN) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxxvii Catalina Aranzazu-Suescun University of Antioquia Eliane Araujo Federal University of Campina Grande Glauber Araujo Federal University of Rio Grande do Norte (UFRN) Maurício Arimoto University of São Paulo Sanjeev Arora Fort Valley State University Ana Arruarte University of the Basque Country UPV/EHU Enara Artetxe González CreativiTIC Innova SL Ernesto Arzabala-Contreras Universidad Tecnologica de Chihuahua Emmanuel Arzuaga UPRM Michael Auer Carinthia Tech Institute Janice Austin Virginia Tech Francisco Javier Ayala Álvarez Universidad de Málaga Cristina Azcona University of Zaragoza Asad Azemi Pennsylvania State University Patricia Backer San Jose State University Abdel-Hameed Badawy Arkansas Tech University David Baez-Lopez Universidad de las Americas Puebla Nilufar Baghaei Unitec Institute of Technology Diana Bairaktarova University of Oklahoma Silvia Baldiris Universitat de Girona Ellen Barbosa University of São Paulo Paulo Barbosa Federal University of Alagoas Javier Barrachina University of Zaragoza Belén Barragáns-Martínez Centro Universitario de la Defensa, Escuela Naval Militar, Marín Edurne Barrenechea Universidad Pública de Navarra Leonor Barroca The Open University Rebecca Bartlett Liverpool John Moores Unviersity Mohammed Basheri King Abdulaziz University Julian Bass Robert Gordon University Concha Batanero Ochaita University of Alcala Milton Batres Márquez Universidad Tecnológica de Chihuahua Eric Baumgartner Ohio Northern University Kemal Bayrakceken Turkish Air Force Academy Dmitry Bazylev ITMO University Cathy Beaton Rochester Institute of Technology Kacey Beddoes Oregon State University Mark Bedillion South Dakota School of Mines and Technology Luiz Begosso Fundacao Educacional do Municipio de Assis Luiz Begosso Fundacao Educacional do Municipio de Assis - FEMA Patricia Behar Federal University of Rio Grande do Sul José Benlloch-Dualde Universitat Politècnica de València Bridget Benson Cal Poly, San Luis Obispo Lisa Benson Clemson University Mary Besterfield-Sacre University of Pittsbugh 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxxviii Lamjed Bettaieb ESPRIT Prabir Bhattacharya University of Cincinnati Marcos Bichet Federal University of Rio Grande Angela Bielefeldt University of Colorado Boulder Anna Bilyatdinova University ITMO Roberto Bittencourt State University of Feira de Santana Brit-Maren Block Leuphana University of Lueneburg Klavdiya Bochenina University ITMO Leonard J. Bohmann Michigan Tech Vanessa Borges University of Sao Paulo Lakshmi Bose Amrita Vishwa Vidyapeetham Kollam Silvia Botelho Federal University of Rio Grande Ivica Botički University of Zagreb Brian Bowe Dublin Institute of Technology Marija Božić Autonomous University of Barcelona Kalinka Branco USP - University of São Paulo Anarosa Brandão Universidade de São Paulo Leônidas Brandão University of São Paulo Catherine Brawner Research Triangle Educational Consultants Andrew Brightman Purdue University Rex Bringula University of the East Alisson Brito Federal University of Paraiba Claudio Brito Science and Education Research Council Andrea Brose Hamburg University of Technology Michael Brown University of Michigan Philip Brown Virginia Tech Natalia Andrea Bueno Pizarro Universidad EAFIT Frank Bullen University of Southern Queensland Jaime Busquets Universitat Politecnica de Valenica Elizabeth Cady National Academy of Engineering Manuel Caeiro University of Vigo Carlos Caicedo Bastidas Syracuse University Agustin Caminero The National University of Distance Education Nathan Canney Seattle University Juan-Carlos Cano Universidad Politecnica de Valencia Adam Carberry Arizona State University Monica Cardella Purdue University César Cárdenas Tecnológico de Monterrey - Campus Querétaro Amilcar Cardoso University of Coimbra Dale Carnegie Victoria University of Wellington Cheryl Carrico Virginia Tech German Carro Fernandez UNED - Spanish University for Distance Education Fabricio Carvalho Federal University of Paraiba - UFPB Alberto Castro UFAM - Federal University of Amazonas 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xxxix Manuel Castro Spanish University for Distance Education - UNED Walter Cerroni University of Bologna Norberto Charczuk National University of Lanus Ankur Chattopadhyay University of Wisconsin, Green Bay Dmitriy Chebanov LaGuardia Community College of CUNY Wei-Fan Chen Penn State University Ye Cheng MathWorks Ken Christensen University of South Florida Mel Chua Purdue University Melany Ciampi Safety, Health and Environment Research Organization Robin Clark Aston University José Alberto Cocota Federal University of Ouro Preto (UFOP) Maxine Cohen Nova Southeastern University Joanne Cohoon University of Virginia Sandra Courter University of Wisconsin - Madison Paul Crilly United States Coast Guard Academy Caridad Cruz Universidad de las Américas Puebla Davidson Cury UFES- Universidade Federal do Espirito Santo I Dabipi University of Maryland Eastern Shore Danilo Dalmon University of São Paulo Chad Davis University of Oklahoma Juan Pablo de Castro Fernández University of Valladolid Michael DeAntonio New Mexico State University Kimberley DeLong Massachusetts Institute of Technology Gabriel Díaz Universidad Nacional de Educación a Distancia - UNED Leda Digión National University Investigator and Teacher Susan Donohue University of Virginia Adam Doupe University of California, Santa Barbara Nemesio Duarte Filho University of São Paulo - ICMC/USP John Dyer University of Oklahoma Olga Dziabenko University of Deusto Mauricio Dziedzic Universidade Positivo Maria Earle Mississippi State University Joshua Earnest National Institute of Technical Teachers Training and Research, Bhopal William Eberle Tennessee Tech University Stephen Edwards Virginia Tech Rob Elliott IUPUI Michael Elmore Binghamton University Jon Elorriaga University of the Basque Country Daniel Epstein Federal University of Rio Grande do Sul - UFRGS Elizabeth Eschenbach Humboldt State University Jeffrey Evans Purdue University Courtney Faber Clemson University Ramón Fabregat Gesa Universitat de Girona 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xl Fabian Fagerholm University of Helsinki Maria Feldgen Universidad de Buenos Aires Daniel Ferguson Purdue University Manuel Fernández Iglesias University of Vigo Deller Ferreira Federal University of Goias Maria Joao Ferreira Universidade Portucalense Damon Fick Montana State University Cliff Fitzmorris University of Oklahoma Givon Forbes Innovative STEM Foundation (ISF) Robin Fowler University of Michigan Henrique Freitas Pontifícia Universidade Católica de Minas Gerais Stephen Frezza Gannon University Wilhelm Friess University of Maine Jeff Frolik University of Vermont Jeffrey Froyd Texas A&M University Steven Fulton US Department of Defense Rose Gamble University of Tulsa Vinicius Garcia Federal University of Pernambuco Melchor García Dominguez Universidad de las Palmas de Gran Canarias Ramon Garcia-Martinez Information Systems Research Group Javier Garcia-Zubia University of Deusto Anne Gardner University of Technology, Sydney Kevin Gary Arizona State University Koenraad Gieskes Binghamton University Kyle Gipson James Madison University Anabela Gomes Polytechnic Institute of Coimbra Wade Goodridge Utah State University Aldo Gordillo Universidad Politécnica de Madrid Ann Gordon-Ross University of Florida Laura Grabowski University of Texas-Pan American Antoni Grau Technical Univ of Catalonia Olaf Hallan Graven Buskerud and Vestfold University College Sarah Grigg Clemson University Minzhe Guo University of Cincinnati Shashi Gupta National Institute of Technical Teachers Training and Research Paulo Gurgel University of São Paulo Laura Hanlan Worcester Polytechnic Institute Firas Hassan Ohio Northern University Keith Hedges Drury University Jonathan Hilpert Georgia Southern University Linda Hirsch New Jersey Institute of Technology Margaret Hobson Texas Engineering Experiment Station--Texas A&M System Melinda Holtzman Portland State University Liang Hong Tennessee State University 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xli Samuel Huang University of Cincinnati Lisa Huettel Duke University James Huff Harding University Meriel Huggard Trinity College Dublin Thorna Humphries Norfolk State University Luis Inostroza Cueva Tokyo Institute of Technology Seiji Isotani University of Sao Paulo Hudson Jackson United States Coast Guard Academy Peter Jamieson Miami University Brent Jesiek Purdue University J Jobin GE Global Research Lynette Johns Boast The Australian National University Edwin Jones Iowa State Univ, Univ of St Thomas Karl Jones Liverpool John Moores University Anthony Joseph Pace University Hwee-Joo Kam Ferris State University Chinami Kaneshiro Okinawa National College of Technology Jamie Kennedy Drexel University Sarah Kiden Uganda Christian University Howard Kimmel New Jersey Institute of Technology Adam Kirn Clemson University Alexander Kist University of Southern Queensland Kathleen Kitto Western Washington University David Klotzkin Binghamton University Vitaly Klyuev The University of Aizu Daniel Knight University of Colorado Boulder Daniel Krutz Rochester Institute Of Technology Amruth Kumar Ramapo College of New Jersey Stan Kurkovsky Central Connecticut State University David Kwartowitz Clemson University Gerard Lachiver Universite de Sherbrooke Micah Lande Arizona State University Mikel Larrañaga University of the Basque Country, UPV/EHU Eric Larson Seattle University Marcia Laugerman Iowa State University Oenardi Lawanto Utah State University Wendy LawrenceFowler The University of Texas-Pan American Alistair Lawson Edinburgh Napier University Jennifer LeBeau Washington State University Khuan Lee Universiti Teknologi MARA Wookwon Lee Gannon University Young Lee Texas A&M University-Kingsville Kenneth Leitch West Texas A&M University Raymundo Lerma Gutiérrez Universidad Tecnologica de Chihuahua 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xlii Michael Leverington University of Nevada, Reno Dalit Levy Zefat Academic College Xiaosong Li Unitec Institute of Technology Pengtao Lin Gannon University Julie Linsey Georgia Institute of Technology Julie Little-Wiles IUPUI Martin Llamas-Nistal University of Vigo Carlos Lopes Federal University of Uberlândia Vicente Lucena University of Amazonas Anne Lucietto Purdue University Terry Lucke University of the Sunshine Coast Alejandra Magana Purdue University Mitsunori Makino Chuo University Natasha Mamaril University of Kentucky Aleardo Manacero São Paulo State University - UNESP Theodore Manikas Southern Methodist University Vincent Manno Franklin W. Olin College of Engineering Rachid Manseur SUNY Oswego Mario Manso Vazquez University of Vigo Ashutosh Marathe University of Pune Farshid Marbouti Purdue University Maria Marcelino University of Coimbra Theresa Marks University of Oklahoma Sergio Martin Spanish University for Distance Education - UNED Jorge Martin-Gutierrez University of La Laguna Carlos Martins Pontifical Catholic University of Minas Gerais Scheila Martins University of Coimbra Tom McEwan Edinburgh Napier University Amy McGovern University of Oklahoma Kathleen Meehan University of Glasgow António Mendes University of Coimbra Andrea Mendonça Federal Institute of Education, Science and Technology of Amazonas (IFAM) Andrew Meneely Rochester Institute of Technology Crediné Menezes Universidade Federal do Rio Grande do Sul Georgette Michko University of Houston Alan Miller University of St Andrews Lee Miller University of Nebraska-Lincoln Mani Mina Iowa State University Angela Minichiello Utah State University Sumita Mishra Rochester Institute of Technology Elif Miskioglu The Ohio State University Mahnas Mohammadi-Aragh Mississippi State University Devlin Montfort Oregon State University Natalia Mosina The City University of New York 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xliii Joao Mota UFC Pedro Muñoz Merino Universidad Carlos III de Madrid Andrew Nafalski University of South Australia Masoud Naghedolfeizi Fort Valley State University Hideo Nagumo Niigata Seiryo University Jagadeesh Nandigam Grand Valley State University Debora Nascimento Federal University of Bahia Andres Navarro Universidad Icesi Francisco Navas Generalitat Valenciana Afrin Naz West Virginia University Institute of Technology Prema Nedungadi Amrita University Victor Nelson Auburn University Ida Ngambeki Purdue University Jerry O'Connor San Antonio College Matthew Ohland Purdue University Asako Ohno Osaka Sangyo University Aurenice Oliveira Michigan Technological University Elaine Oliveira Federal University of Amazonas Neusa Oliveira Instituto Tecnologico de Aeronautica Osvaldo Oliveira Faculty of Campo Limpo Paulista Rick Olson University of San Diego Pablo Orduña Deusto Institute of Technology - DeustoTech, University of Deusto Marisa Orr Louisiana Tech University Nestor Osorio Northern Illinois University Ranilson Paiva Universidade Federal de Alagoas Enrique Palou Universidad de las Américas Puebla Rui Pan Purdue University Rafael Pastor Vargas Spanish University for Distance Education - UNED Arnold Pears Uppsala University Timothy Pearson Raptor Engineering Daniela Peixoto CEFET-MG Branimir Pejcinovic Portland State University Andy Peng University of Wisconsin - Stout Jian Peng Southeast Missouri State University Jesus Alfonso Perez Gama IEEE Life Senior Member - LMAG Colombia Chair Jorge Perez-Martinez Technical University of Madrid Antoni Perez-Navarro Universitat Oberta de Catalunya Anne-Kathrin Peters Uppsala University Olivier Pfeiffer TU Berlin Mary Pilotte Purdue University Nicole Pitterson Purdue University Gabriella Povero Istituto Superiore Mario Boella Cheryl Zhenyu Qian Purdue University Rajendra Raj Rochester Institute of Technology 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xliv Joseph Ranalli Penn State - Hazleton Campus Felipe Razo CSU East Bay Jodi Reeves National University Luisa Regueras Universidad de Valladolid Kenneth Reid Virginia Tech Carl Reidsema University of Queensland Christine Reilly University of Texas - Pan American Martin Reisslein Arizona State University Rodolfo Resende Federal University of Minas Gerais Renata Revelo Alonso University of Illinois at Urbana-Champaign Pedro Ribeiro University of Minho Presentacion Rivera-Reyes Utah State University Mona Rizvi Norfolk State University O'Connell Robert University of Missouri-Columbia Luz Robles Universidad Nacional de Educación a Distancia - UNED Antonio Robles-Gómez Universidad Nacional de Educación a Distancia (UNED) Kelsey Rodgers Purdue University Josef Rojter Victoria University Carla Romney Boston University Karla Maria Ronquillo Gonzalez Universidad Tecnológica de Chihuahua Salvador Ros UNED Warren Rosen Drexel University Irene Rothe Bonn-Rhine-Sieg University Siegfried Rouvrais Telecom Bretagne Diane Rover Iowa State University Susan Ruff MIT Anthony Ruocco Roger Williams University Julie Rursch Iowa State University Adrian Rusu Rowan University Amalia Rusu Fairfield University Barbara Sabitzer Alpen-Adria-Universität Klagenfurt Luis Sanchez Ruiz Universitat Politècnica de València Elio Sancristobal Spanish University for Distance Education - UNED Álvaro Santos Center for Informatics and Systems – University of Coimbra Juan Santos University of Vigo Leonardo Santos UFAM - Federal University of Amazonas Simone Santos Federal University of Pernambuco Harry Santoso Faculty of Computer Science, University of Indonesia Gerardo Sarria Pontificia Universidad Javeriana - Cali Walter Schilling Milwaukee School of Engineering Lizabeth Schlemer Cal Poly, San Luis Obispo Susan Schneider Marquette University Dario Schor Magellan Aerospace Andrea Schwandt Bonn-Rhein-Sieg University of Applied Sciences 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xlv Elena Seleznova Hlukhiv Pedagogical University Mack Shelley Iowa State University Mark Sherriff University of Virginia Kristi Shryock Texas A&M University Thomaz Edson Silva Federal University of Ceará Kumar Singh Miami University Brian Skromme Arizona State University Lynne Slivovsky California Polytechnic State University James Sluss The University of Oklahoma Richard Smith Rensselaer Polytechnic Institute Thérèse Smith University of Connecticut Chris Snook University of Southern Queensland Marc Sosnick-Pérez San Francisco State University John Springer Purdue University Jon Sticklen Michigan State University Itana Stiubiener Universidade Federal do ABC UFABC Aaron Striegel University of Notre Dame Vignesh Subbian University of Cincinnati Durga Suresh Wentworth Institute of Technology Andrea Surovek SDSM&T Dan Tappan Eastern Washington University Kassim Tarhini United States Coast Guard Academy Adam Taylor Auckland University of Technology Khallai Taylor Triton College Sujata Telang Carnegie Mellon University Hon Jie Teo Virginia Tech Neena Thota University of Saint Joseph Dion Timmermann Hamburg University of Technology Carlos Tobar Pontifical Catholic Universisty of Campinas Llanos Tobarra UNED Edmundo Tovar Universidad Politécnica de Madrid Joseph Tranquillo Bucknell University James Trevelyan University of Western Australia Deborah Trytten University of Oklahoma Janet Tsai University of Colorado Boulder Stephen Turner University of Michigan-Flint Luther Tychonievich University of Virginia Suleyman Uludag The University of Michigan - Flint Leo Ureel Michigan Technological University Tristan Utschig Georgia Institute of Technology James Vallino Rochester Institute of Technology Rosa Vasconcelos Minho University Carlos Vaz de Carvalho Instituto Superior de Engenharia do Porto Srinivasa Vemuru Ohio Northern University 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xlvi María Jesús Verdú Pérez Universidad de Valladolid Camilo Vieira Purdue University Arto Vihavainen University of Helsinki Vimal Viswanathan Tuskegee University Susan Walden University of Oklahoma Charles Wallace Michigan Technological University Alisha Waller Georgia Institute of Technology Andrew Wandel University of Southern Queensland Guoping Wang 14927 Sea Holly Ct. Xiaofang Wang Villanova University Christopher Watson Durham University Heather Watson James Madison University Alfred Weaver University of Virginia Jacob Wheadon Purdue University Patricia Widder Washington University in St. Louis Marco Winzker Bonn-Rhine-Sieg University Kumar Yelamarthi Central Michigan University Wook-Sung Yoo Fairfield University James Young Rice University Xiaohong Yuan North Carolina A & T State University Luis Felipe Zapata Rivera EAFIT University Sarah Zappe Penn State University Yevgeniya Zastavker F. W. Olin College of Engineering Amir Zeid American University of Kuwait Ya Zhou Beijing Institute of Technology Quanyan Zhu New York University Rebecca Ziino Worcester Polytechnic Institute Carla Zoltowski Purdue University Sergio Zorzo Federal University of Sao Carlos Danilo Zutin Carinthia University of Applied Sciences 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xlvii SESSION CHAIRS The conference committee would like to thank the people that have agreed to act as session chairs at the 2014 Frontiers in Education Conference. Session chairs play an important role in ensuring the conference runs smoothly and that the technical presentations are a valuable experience for both speakers and attendees. Session chairs also have served a critical role in helping with the Ben Dasher Award process. The primary responsibilities of session chairs are to: • Read the session's papers in advance and recommend papers for the Ben Dasher Best Paper committee. • Contact the authors in the session and become familiar with the authors who are presenting. • Introduce the session and make any FIE announcements that are needed. • Briefly introduce each speaker and paper. • Manage audience questions, and ensure that presentations begin and end within their time slots. The program committee would like to thank the following individuals and those session chairs not listed for their efforts to help make FIE 2014 both informative and successful: Code CUR EER1 FYE1 GDI1 PHI1 Title Setting the stage for CE2016: A Revised Body of Knowledge Research on Blended Learning Environments First Year Engineering 1 Overcoming Stereotypes to Help Students Succeed in Engineering and Computer Science Education Philosophy of Engineering Education Developing Technical Communication as a Professional Skill Remote Laboratories, implementation and REM1 evaluation Inspiring Learning in Different Domains SCL1 through Student-centric Learning Increasing the Relevance in Teaching and TLE1 Learning Systems and Standards for Computer Based CBL2 Learning Electrical and Computer Engineering EEC1 Courses and Laboratories eMadrid Network EER PRO1 EER2 GBL2 Dissemination of Research and Teaching Innovations Advances in Game Based Learning Start time 11:00 AM Chair Eti de Vries (Hanze UAS, The El Escorial Netherlands) Azim Abdool (The University of the West Aranjuez Indies, Trinidad and Tobago) Christine F Reilly (University of Texas Doblon Pan American, United States) James Huff (Harding University, United Patio 1 States) 11:00 AM La Granja 11:00 AM 11:00 AM 11:00 AM Room 11:00 AM Comendador 11:00 AM Escudo 11:00 AM Alcalá 11:00 AM La Galería 2:30 PM Patio 3 2:30 PM Doblon 2:30 PM El Escorial 2:30 PM Aranjuez 2:30 PM La Granja Paul B Crilly (United States Coast Guard Academy, United States) Ronald Harichandran (University of New Haven, United States) Diana Urbano (Faculdade de Engenharia da Universidade do Porto, Portugal) Julie Linsey (Georgia Institute of Technology, United States) John Mativo (University Of Georgia, United States) Victor F. A. Barros (Science and Education Research Council, Portugal) Robert Weissbach (Penn State Erie, The Behrend College, United States) Michael DeAntonio (New Mexico State University, United States) Richard Layton (Rose-Hulman Institute of Technology, United States) Paul Anderson (College of Charleston, United States) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xlviii Code Title Start time Room Chair Recruiting and Retaining Female Students to Lecia Barker (University of Texas, United GDI2 2:30 PM Patio 1 Engineering and Computer Science States) Evaluating the Flipped Classroom Pramod Pathak (National College of HFC1 2:30 PM Escudo Experience Ireland, Ireland) International Approaches to Teaching Charles Wallace (Michigan Technological PRO2 2:30 PM Comendador Professional Skills University, United States) Leveraging Student-centric Learning in Aubrie L Pfirman (Clemson University, SCL2 2:30 PM Alcalá Practice United States) The Teaching and Learning Experience in Vu Nguyen (University of Science, TLE2 2:30 PM La Galería Computing Vietnam) Supporting Computer Based Learning Jinghua Zhang (Winston-Salem State CBL3 4:30 PM Patio 3 University, United States) Computer Science and Software Jaspal Subhlok (University of Houston, CUR1 4:30 PM Doblon Engineering Curricula Design 1 United States) Massively Open On-line Courses: Then and Manuel Castro (Spanish University for DIS1 4:30 PM Escudo Now Distance Education - UNED, Spain) Programming and Game Based Learning Leônidas O Brandão (University of São GBL1 4:30 PM La Granja Paulo, Brazil) Developing a Diverse and Inclusive Faculty DeLois Kijana Crawford (Rochester GDI3 4:30 PM Patio 1 Institute of Technology, United States) Assessing Student Professional Skills Jesus Alfonso Perez Gama (IEEE Life PRO3 4:30 PM Comendador Senior Member - LMAG Colombia Chair, Colombia) Student-centric Learning, Beyond the Jenni Rikala (University of Jyväskylä, SCL3 4:30 PM Alcalá Classroom Finland) Enhancing the Teaching and Learning Wilhelm Friess (University of Maine, TLE3 4:30 PM La Galería Experience United States) Creativity and Innovativeness in Stuart Kellogg (South Dakota School of EER4 9:00 AM Aranjuez Engineering Mines and Technology, United States) First Year Engineering 2 Catherine E. Brawner (Research Triangle FYE2 9:00 AM Doblon Educational Consultants, United States) Diverse Perspectives on Game Based Oscar Coltell (Universitat Jaume I, Spain) GBL3 9:00 AM La Granja Learning Overcoming Gender, Diversity, and Oladipo Onipede (Penn State Erie, The GDI4 9:00 AM Patio 1 Inclusivity as Barriers to Education Behrend College, United States) Techniques and Tools to Teach Professional Karl O. Jones (Liverpool John Moores PRO4 9:00 AM Comendador Skills University, United Kingdom) Exploring Learning Opportunities using Hamadou Saliah-hassane (TELUQ REM2 9:00 AM Escudo Remote Laboratories University of Quebec, Canada) Student-centric Learning in Engineering Jordi Fortuny-Santos (Universitat SCL5 9:00 AM Alcalá Politècnica de Catalunya, Spain) Developing Professional Competencies Venky Shankararaman (Singapore TLE4 9:00 AM La Galería Management University, Singapore) Models and Methods in Computer Based Pramod Abichandani (Drexel University, CBL5 11:00 AM Patio 3 Learning United States) Modeling and Predicting Student Behavior Laura R. Hanlan (Worcester Polytechnic EER5 11:00 AM Aranjuez Institute, United States) Flipped Classroom in Practice Luis M. Sanchez Ruiz (Universitat HFC2 11:00 AM Escudo Politècnica de València, Spain) Research and Practice in Precollege Mary M Capraro (Texas A&M University, PRE1 11:00 AM Comendador Education United States) Student Retention and Persistence Lisa Zidek (Florida Gulf Coast University, SBM1 11:00 AM Patio 1 United States) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xlix Code SCL4 TLE5 ASM1 CUR3 DIS2 EER6 FAC3 PRE2 SBM2 SCL6 TLE6 DIS3 EER7 FAC2 Title Reflection and Student-centric Learning What do We Teach and How do Students Learn? Novel Assessment Approaches Civil, Chemical, and Mechanical Engineering Curricula Design Assessing Student Success Factors in Distance Learning Engineering Education Research Methods and Methodologies Faculty Development: Initiatives and Research Programs and Activities in Precollege Education Student Motivation Impact of Student-centric Learning Technologies and Practices for Teaching and Learning Engineering Distance Education in Multiple Disciplines Reflection and Metacognition Supporting and Empowering Faculty Measuring the Outcomes of Precollege Education Student Beliefs, Motivation, and Persistence SBM3 Through the College Years Problem Solving, Mathematics and Design EER8 PRE3 Start time Room 11:00 AM Alcalá 11:00 AM La Galería 2:30 PM Patio 3 2:30 PM Doblon 2:30 PM Escudo 2:30 PM Aranjuez 2:30 PM La Granja 2:30 PM Comendador 2:30 PM Patio 1 2:30 PM Alcalá 2:30 PM La Galería 5:00 PM Escudo 5:00 PM Aranjuez 5:00 PM La Granja 5:00 PM Comendador 5:00 PM Patio 1 9:00 AM Aranjuez Delivery Techniques for Precollege 9:00 AM Comendador Education Student Beliefs, Motivation, and Persistence SBM4 in Precollege and the First Year of 9:00 AM Patio 1 University Study The Capstone Experience CAP1 11:00 AM Alcalá PRE4 DIS5 LAN1 PRE5 SBM5 CSE1 EER9 Computer Tools for Distance Education 2 Assessing Student Performance Using Learning Analytics Teachers in Precollege Education Pathways into Engineering and Computer Science Education Learning to Program Creating Successful Teams 11:00 AM Escudo 11:00 AM La Granja 11:00 AM Comendador 11:00 AM Patio 1 2:30 PM Alcalá 2:30 PM Aranjuez Chair Robert Craig (PETROLEUM INSTITUTE, UAE) Diana Bairaktarova (University of Oklahoma, United States) Jia-Ling Lin (University of Minnesota Twin Cities, United States) Alicia Triviño (University of Malaga, Spain) Anurima Chatterjee (Educational Initiatives Pvt. Ltd., India) Adam R Carberry (Arizona State University, United States) Uma Garimella (Nalla Malla Reddy Engineering College, India) Rosa Maria Vasconcelos (Minho University, Portugal) Margaret D Sullivan (Mathematica Policy Research, United States) James Widmann (California Polytechnic State University, United States) Adrian Rusu (Rowan University, United States) Bridget Benson (Cal Poly, San Luis Obispo, United States) Chris Venters (East Carolina University, United States) Luis Amaral (University of Minho, Portugal) David Reeping (Ohio Northern University, United States) Rodany A Merida (University of the East, Philippines) Robert M Capraro (Texas A&M University, United States) Ann Kaiser (La Salle Academy, United States) Eugenia Fernandez (Indiana UniversityPurdue University Indianapolis, United States) Vasiliki Ikonomidou (George Mason University, United States) Hector R. Amado-Salvatierra (Universidad Galileo, Guatemala) Cory Brozina (Virginia Tech, United States) Nancy K DeJarnette (Rowan University, United States) Tom G McEwan (Edinburgh Napier University, United Kingdom) Juan M Montero (Universidad Politecnica de Madrid, Spain) Susan Nolen (University of Washington, United States) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference l Code ENT1 OER1 CUR7 ENT2 Title Cultural Dimensions in Entrepreneurship Evaluating Open Educational Resources Experiences in Curriculum Design Exploring the limits of Entrepreneurship Tools and Techniques for Learning LAN3 Analytics 2 MAT1 Mathematics in Engineering and Computer Science Start time Room 2:30 PM Patio 1 2:30 PM Escudo 4:30 PM Doblon 4:30 PM Patio 1 4:30 PM 4:30 PM Chair Andrew O. Brightman (Purdue University, United States) William Jobe (Stockholm University, Sweden) Ziming (Tom) Qi (Otago Polytechnic, New Zealand) Kavi Arya (IIT Bombay, India) Mariluz Guenaga (Deusto Institute of La Granja Technology - DeustoTech, University of Deusto, Spain) Duane F Shell (University of NebraskaComendador Lincoln, United States) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference li SESSION GRID – WEDNESDAY, OCTOBER 22ND 2:00 PM 6:00 PM El Jardin Alcalá 1A: Your Data Deserve Better than Pies and Bars: An R Graphics Workshop for the Timid 1B: Evaluability Assessment for Engineering Educators 2A: Developing and Evaluating Active Learning Classroom Experiences with Tablet PCs and Slate Devices 2B: Qualifying Qualitative Research Quality (The Q3 Project): An interactive discourse around research quality in interpretive approaches to engineering education Patio 1 1C: Training Student in Responsibility for Their Own Learning: True Student Centered Learning 2C: Using and Disseminating a Taxonomy for Engineering Education Research 978-1-4799-3922-0/14/$31.00 ©2014 IEEE Comendador 1D: Using Community Engagement to Teach Engineering and Computing 2D: Simulink for Project-Based Learning using LEGO MINDSTORMS NXT and MATLAB & Simulink with Raspberry Pi - A hands-on workshop on hardware support October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lii SESSION GRID – THURSDAY, OCTOBER 23RD Alcalá 11:00 AM 2:30 PM 4:30 PM SCL1: Inspiring Learning in Different Domains through Studentcentric Learning Aranjuez EER1: Research on Blended Learning Environments SCL2: Leveraging Studentcentric Learning in Practice EER2: Dissemination of Research and Teaching Innovations SCL3: Studentcentric Learning, Beyond the Classroom EER3: Diverse Perspectives and Experiences in Engineering and Computer Science Comendador Doblon El Escorial El Jardin CUR: Setting the stage for CE2016: A Revised Body of Knowledge EER: How do we talk about impact?: Engineering education change language beyond "dissemination" HFC1: Evaluating the Flipped Classroom Experience DIS1: Massively Open On-line Courses: Then and Now PRO1: Developing Technical Communication as a Professional Skill FYE1: First Year Engineering 1 PRO2: International Approaches to Teaching Professional Skills EEC1: Electrical and Computer Engineering Courses and Laboratories EER: eMadrid Network SCL: Mini Workshop Developing Engineers for a Changing World through Modeling and Simulation based Pedagogy PRO3: Assessing Student Professional Skills CUR1: Computer Science and Software Engineering Curricula Design 1 MINI WS: To what extent can instructors influence student motivation in the classroom? TLE: Improvisation as a Tool to Develop Creativity Escudo REM1: Remote Laboratories, implementation and evaluation 978-1-4799-3922-0/14/$31.00 ©2014 IEEE La Galeria La Granja Patio 1 Patio 3 PHI1: Philosophy of Engineering Education GDI1: Overcoming Stereotypes to Help Students Succeed in Engineering and Computer Science Education CBL1: Developing professionals TLE2: The Teaching and Learning Experience in Computing GBL2: Advances in Game Based Learning GDI2: Recruiting and Retaining Female Students to Engineering and Computer Science CBL2: Systems and Standards for Computer Based Learning TLE3: Enhancing the Teaching and Learning Experience GBL1: Programming and Game Based Learning GDI3: Developing a Diverse and Inclusive Faculty CBL3: Supporting Computer Based Learning TLE1: Increasing the Relevance in Teaching and Learning October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference liii SESSION GRID – FRIDAY, OCTOBER 24TH Alcalá Comendador Doblon El Escorial 9:00 AM SCL5: EER4: Studentcentric Creativity and Learning in Innovativeness Engineering in Engineering PRO4: Techniques and Tools to Teach Professional Skills FYE2: First Year Engineering 2 ETH: Defining and Assessing Engineering Ethics in an International Context MINI WS: Inquiry Based REM2: Learning Exploring Activities: Learning Hands on Opportunities Activities to using Remote Improve Laboratories Conceptual Understanding 11:00 AM SCL4: Reflection and Studentcentric Learning PRE1: Research and Practice in Precolleger Education CUR2: Computer Science and Software Engineering Curricula Design 2 GDI: Special Session "Stereotype Threat" and my Students: What can I do about it? Pursuing the Frontiers: The TLE5: What do GBL4: Game History and HFC2: Flipped We Teach and Based Future of the Classroom in How do Learning, Frontiers in Practice Students Theory and Education Learn? Applications Conference PRE2: Programs and Activities in Precollege Education CUR3: Civil, Chemical and Mechanical Engineering Curricula Design EER/SCL: Designing and Refining Reflection Activities for Engineering Education PRE3: EER7: Measuring the Reflection and Outcomes of Metacognition Precollege Education CUR4: Using Learning Theories to Guide Curriculum Design 2:30 PM 5:00 PM Aranjuez EER5: Modeling and Predicting Student Behavior EER6: SCL6: Engineering Impact of Education Studentcentric Research Learning Methods and Methodologies SER1: Explorations in Service Learning El Jardin INT: Special Session: Potential Futures for Engineering Education through Scenario Planning Escudo DIS2: Assessing Student Success Factors in Distance Learning MINI WS: PHI: Special Special Session Session: on Design & Agents for DIS3: Distance Failure: How STEM Change Education in Philosophy and Articulating Multiple Belief Impact the Goals of Disciplines Design Our Education Community 978-1-4799-3922-0/14/$31.00 ©2014 IEEE La Galeria La Granja Patio 1 Patio 3 TLE4: Developing Professional Competencies GBL3: Diverse Perspectives on Game Based Learning GDI4: Overcoming Gender Diversity, and Inclusivity as Barriers to Education CBL4Case Studies in Computer Based Learning SBM1: Student Retention and Persistence CBL5: Models and Methods in Computer Based Learning TLE6: Technologies and Practices for Teaching and Learning Engineering FAC3: Faculty Development: SBM2: Student Initiatives Motivation and Research ASM1: Novel Assessment Approaches TLE7: Improving Academic Experiences SBM3: Student FAC2: Beliefs, Supporting Motivation, and and Persistence Empowering Through the Faculty College Years ASM2: Uses of Assessment to Promote Learning October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference liv SESSION GRID – SATURDAY, OCTOBER 25TH 9:00 AM 11:00 AM 2:30 PM 4:30 PM Alcalá Aranjuez Comendador Doblon SER2: Service Learning Challenges EER8: Problem Solving, Mathematics and Design PRE4: Delivery Techniques for Precollege Education CSC1: Computer Science Teaching El Escorial CAP1: The Capstone Experience EER10: OutofSchool Time Learning Communities PRE5: Teachers in Precollege Education CUR5: Global Experiences in Curriculum Design CSE1: Learning to Program EER9: Creating Successful Teams PRE6: Diversity in Precollege Education CUR6: Mathematics and Science Curricula Design CSE2: Innovation in Computing Education MINI WS: Beyond Reflection: Using Discourse Analysis to Understand Classroom Culture MAT1: Mathematics in Engineering and Computer Science CUR7: Experiences in Curriculum Design SS3: Building dispositions towards models and modelbased reasoning in engineering education SER: STEM Education Outreach through IEEE's PreUniversity Programs Engaging volunteers to benefit K12 education and local communities MINI WS: Quality Course Development for Online Learning El Jardin Escudo La Galeria La Granja Patio 1 Patio 3 DIS4: Computer Tools for Distance Education 1 INT1: International Dimensions of Engineering Education FAC1: Faculty Roles SBM4: Student Beliefs, Motivation, and Persistence in Precollege and the First Year of University Study ASM3: Evaluation of Assessment Approaches and Instruments MINI WS: A StudentDIS5: Centered Computer Approach to Tools for Designing Distance Teaming Education 2 Experiences PWI1: Challenges and Opportunities in Partnering with Industry LAN1: Assessing Student Performance Using Learning Analytics SBM5: Pathways into Engineering and Computer Science Education ASM4: Assessment in Engineering and Computer Science LAN2: Tools and Techniques for Learning Analytics 1 ENT1: Cultural Dimensions in Entrepreneurship DES1: Novel Approaches for Teaching Design LAN3: Tools and Techniques for Learning Analytics 2 ENT2: Exploring the limits of Entrepreneurship DES2: Design (and Design Learning) as a Process MINI WS: Helping OER1: Students to Evaluating IDP1: Learn to Use Open Interdisciplinary Diagramming Educational Learning as a Problem Resources Solving Tool OER2: MINI WS: Platforms Building and Diversity by Technologies Embracing for Open Intellectual Educational Diversity Resources 978-1-4799-3922-0/14/$31.00 ©2014 IEEE EDT1: Technology Enhanced Learning Experiences October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lv TECHNICAL SESSIONS Wednesday, October 22nd 1A: Your Data Deserve Better than Pies and Bars: An R Graphics Workshop for the Timid 2:00 PM - 5:00 PM Room: El Jardin YOUR DATA DESERVE BETTER THAN PIES AND BARS: AN R GRAPHICS WORKSHOP FOR THE TIMID Richard Layton (Rose-Hulman Institute of Technology, USA) Conventional data displays such as pie charts, bar charts, and tables are generally ineffective at communicating the logic of an argument. Effective alternatives exist are less well-known. Reasons for the prevalence of pie charts, bar charts, and tables include: they are native to Office software; engineers and engineering educators generally lack training in visual rhetoric; new designs require additional work and technical skill of the author; and audiences resist change. This workshop addresses some of these barriers to change. The superior alternative to pie charts, bar charts, and (some) tables is the dot plot, a display type absent from Office but native to R, an open-source software environment originating in the statistics community. Workshop participants learn why dot plots are effective and how to create them using R. The workshop is designed for R beginners. The agenda includes active learning, demonstration, and discussion. Programming topics are developed using self-paced tutorials. Participants, from any discipline, interested in learning why and how to improve their graphical communication of quantitative data are welcome. Participants should bring wireless-capable laptops. After completing the workshop, participants should be able to describe the limitations of pie charts, bar charts, and tables, cite principles underlying more effective graphs, and use R to create dot plots. By developing participants' technical skills and rhetorical skills in this way, we serve the greater goal of improving their abilities to explore data and communicate findings, helping them use the logic of a display design to better support the logic of their argument. 1B: Evaluability Assessment for Engineering Educators 2:00 PM - 5:00 PM Room: Alcalá EVALUABILITY ASSESSMENT FOR ENGINEERING EDUCATORS Michael S. Trevisan (Washington State University, USA) Tamara Walser (University of North Carolina-Wilmington, USA) Evaluability assessment (EA) is used to determine the readiness of a program for outcome evaluation. For engineering educators, obtaining meaningful outcome evaluation findings can be illusive. Determining whether a program is ready for such an evaluation, has critical importance, particularly as expectations for engineering education programs to have real impact, continue to increase. EA use is on the rise both nationally and internally with vibrancy in its application across a wide variety of disciplines and programs. Its use has expanded to include formative evaluation, implementation assessment, evaluation planning, program development, and technical assistance. EA is also being used to increase stakeholder involvement, understand program culture and context, facilitate organizational learning and evaluation capacity building. However, there continues to be ambiguity and uncertainty about the method. Although several EA models exist, the essential elements of EA include focusing the EA, developing a program theory, gathering feedback on program theory, and using the EA. In this workshop, a modern model of EA will be presented that incorporates the essential elements of EA with current evaluation theory and practice. Participants will learn the "What, Why, and How" vantages of conducting an EA. How: Participants will learn how to implement the EA model presented. Participants will be exposed to a variety of case examples that illustrate features of EA that show how EA can be used across disciplines. Brief video clips of evaluators will be presented to illustrate for participants how evaluators developed and carried out EA projects, issues that arose and how they were dealt with, and unique aspects that emerged in each EA. Participants will also engage in application exercises and related discussion to practice implementing the EA model. These exercises will come from actual engineering education projects and programs, clearly illustrating application of EA for engineering educators. We will administer a pre-workshop questionnaire to identify participant characteristics and prior experience with and interest in EA to better tailor the workshop to participant needs. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lvi 1C: Training Student in Responsibility for Their Own Learning: True Student Centered Learning 2:00 PM - 5:00 PM Room: Patio 1 TRAINING STUDENT IN RESPONSIBILITY FOR THEIR OWN LEARNING: TRUE STUDENT CENTERED LEARNING Peter Shull (Penn State University, USA) I often hear faculty speak of students not taking responsibility. We all have students who do not read the assignments, miss or turn in incomplete homework, or do not actively participating in lab assignments and still expect a good grade!. Simply put, more and more students are not taking responsibility for their own learning. But I don't believe that the reason is because students don't want to do so. My question is "So, what are we (faculty) going to do about it?" Usually the answer I get is "It's their responsibility, they are in college!" This common faculty response reminds me of Einstein's definition of insanity: "Insanity: Doing the same thing over and over again and expecting different results." Albert Einstein This highly interactive workshop is about doing something different—providing faculty with proven tools that instill student responsibility for their own learning. The workshop will focus on pragmatic and effective methods that create a clear and common understanding of what is meant by student responsibility for learning. It will clarify both effective and ineffective behaviors of both students and faculty, and how to instill these skills. Specific active and experiential lessons will be presented in a highly animated format. The methods used rely on common engineering tools such as the engineering design process—although here it is used as a metacognitive learning tool. This direct connection to engineering increases buy-in from students who are reluctant to learn "non-engineering" material and increase the ease for faculty to teach the material. In our implementation of these methods, we have found benefits to both students (e.g., increased student engagement/learning and more effective teamwork) and faculty (e.g., increased coverage of material and a dramatic decrease in student complaints). This workshop is for anyone who believes "I know students can do better, I just don't know how to make it happen." Or for those who simply want to dramatically reduce student complaints or excuses in a positive way. 1D: Using Community Engagement to Teach Engineering and Computing 2:00 - 5:00 PM Room: Comendador USING COMMUNITY ENGAGEMENT TO TEACH ENGINEERING AND COMPUTING William Oakes (Purdue University, USA) Carla Zoltowski (Purdue University, USA) Goal(s) Introduce participants to the pedagogy of community engagement Explore how community engagement could be integrated into their curriculum It is an innovative pedagogy of FIE for more than a decade but is newer and growing within the global community. Exploring community engagement will engage participant in discussion about engagement, student learning, cultural issues and change within the academy. EPICS is a Signature Program of the IEEE. Community engagement (service learning) is a growing pedagogy within engineering, and computing globally. It is well-matched with calls for strong technical skills along with a broad set of professional and cultural skills that are beings demanded by industry and accreditation bodies. It provides the kind of curricular efficiency to meet these broad set of attributes without adding times to graduation. Community engagement has been used in many countries to provide service to their communities and enhance learning. This workshop will guide faculty through an introduction to the pedagogy and engage them in active discussions about how engagement is perceived and exists within different countries' cultures. Resources, partnerships and potential barriers will be discussed to provide strategies for successful implementation. Successful models will be presented and discussed. The facilitators have conducted more than 70 workshops on six continents. William Oakes, P.E. is the Director of the EPICS Program at Purdue University, one of the founding faculty members of the School of Engineering Education He was the first engineer to win the Campus Compact Thomas Ehrlich Faculty Award for Service-Learning and was a co-recipient of the 2005 National Academy of Engineering's Bernard Gordon Prize for Innovation in Engineering and Technology Education. Carla Zoltowski, Ph.D., is the Co-Director of EPICS at Purdue University. She has been recognized at Purdue for her leadership within community engagement. She has published on her research on design education, ethics in engineering and computing and the experience of community engagement. AGENDA •Introduction •Needs assessment •Getting started, what are the first steps •Course and curriculum issues •Break •Maximizing Learning with Reflection •Assessing student learning •Developing partnerships - •Building institutional support •Tools and resources •Sharing of Models •Discussions 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lvii •evaluation Current and future engineering, and computing educators interested in multidisciplinary teams, diversity innovation, design education, community engagement and service learning will find this workshop valuable. Audience up to 40. Participants will leave with an understanding of community engagement and its benefits within the curriculum. They will leave with example materials for assessment, reflection, design and teamwork/leadership development and ethics from the EPICS Program. The workshop is designed for each participant to work through an customized plan to adapt the curriculum for their own institution. Discussion of the plans will leave participants with ideas and critiques of their plans along with a network of other participants who are interested in similar work. They will also be provided contact information for staff in the EPICS Program who can provide additional materials and support for their work. 2A: Developing and Evaluating Active Learning Classroom Experiences with Tablet PCs and Slate Devices 6:00 PM - 9:00 PM Room: El Jardin DEVELOPING AND EVALUATING ACTIVE LEARNING CLASSROOM EXPERIENCES WITH TABLET PCS AND SLATE DEVICES Joseph G Tront (Virginia Tech, USA) Flora McMartin (Broad-based Knowledge, USA) Using Tablet PCs, instructors are able to increase their effectiveness by making more dynamic presentations and by incorporating active exercises into their classroom environments. Tablet PCs also enable better and more natural notetaking by students and easier after-class review of course material and notes. Students participating in classrooms from remote locations can more easily be engaged since they are able exchanging visual descriptions of concepts with the instructor and the rest of the class. Several software packages are available to support the pedagogical needs of the university classroom as well as typical group collaborative environments. Classroom Presenter, DyKnow, LectureTools, and OneNote with the Math Addin are examples packages to be discussed. In this hands-on tutorial faculty will receive an introduction to the use of several tablet-based teaching tools. We will show faculty pedagogical practices that we find helpful in using technology tools in the classroom. Faculty will be tasked with developing short active learning exercises starting from the development of goals for the exercise, through the desired student interaction, and ending with the exercise assessment and improvement strategies. Tutorial participants: • Will be able to use Tablet PCs to significantly enhance the teacher-student and student-student interaction in the engineering learning environment. • Will have the understanding of how to transform their classrooms into a much more active learning environment. • Will be able to evaluate the effectiveness of the course transformations produced by the introduction of the Tablet PC and new pedagogical techniques as related to the overall course learning objectives. Intended Audience Faculty members from a broad spectrum of disciplines can benefit from attending this tutorial. The desire to improve teaching and learning through the appropriate use technology is the only prerequisite. The tutorial will be at a level that will allow faculty members who have a minimum of technology training to participate. Presenters: Joseph G. Tront, Virginia Tech, [email protected], 540-231-5067 Presenter's Qualifications Dr. Joseph G. Tront is a professor in the Bradley Department of Electrical and Computer Engineering at Virginia Tech and Director of Education for the Hume Center. In 2005, Dr. Tront won the Excalibur Award for Excellence in Teaching with Technology, in 2007 the Laureate Award from The Computerworld Honors Program, and in 2008 he the W.S."Pete" White Award for Innovation in Teaching. He is currently the W.S. Pete White Chair for Engineering Education at Virginia Tech. He has presented this workshop at over 50 venues in the US and abroad. Dr. Flora McMartin is the president of Broad-based Knowledge, LLC, a company that provides consulting services on program and product assessment and evaluation. She has worked on multiple NSF and privately funded efforts to build DLs and online communities including: SMETE.org, MERLOT, Apple Learning Initiative and KEN -Knowledge Exchange Network. She is currently working on grants to examine online idea sharing as a dissemination mechanism, an effort to understand how to use reward mechanisms to positively influence faculty teaching behaviors, and a study of how students use the contents of digital libraries. 2B: Qualifying Qualitative Research Quality (The Q3 Project): An interactive discourse around research quality in interpretive approaches to engineering education research 6:00 PM - 9:00 PM Room: Alcalá QUALIFYING QUALITATIVE RESEARCH QUALITY (THE Q3 PROJECT): AN INTERACTIVE DISCOURSE AROUND RESEARCH QUALITY IN INTERPRETIVE APPROACHES TO ENGINEERING EDUCATION RESEARCH 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lviii Joachim Walther (University of Georgia, USA) Nicola Sochacka (University of Georgia, USA) This workshop is set against the context of a growing methodological diversity in the field of engineering education research with a range of qualitative or ‘interpretive’ methods currently being adopted by the research community. This mini-workshop will introduce participants to a theoreticalframework for ensuring quality in interpretive engineering education research that was recently published in the Journal of Engineering Education. The framework will be introduced as a lens and language for participants to actively explore their own conceptions and practices around qualitative research quality. 2C: Using and Disseminating a Taxonomy for Engineering Education Research 6:00 PM - 9:00 PM Room: Patio 1 USING AND DISSEMINATING A TAXONOMY FOR ENGINEERING EDUCATION RESEARCH Cynthia Finelli (University of Michigan, USA) Golnoosh Rasoulifar (University of Michigan, USA) Engineering education research is a broad-based, rapidly-evolving, diverse, interdisciplinary, and international field. There is a clear need for a standardized terminology and organizational system - a set of keywords - to map the field and communicate research initiatives. Such a taxonomy could provide multiple benefits, including: better connections between research and researchers; more accessible research results, recognition for and identification of emerging research areas, a way to describe the diversity of engineering education research areas, and a common terminology with which researchers could frame their efforts. The goals of our NSF-funded project, then, are two-fold: (1) to develop a comprehensive taxonomy of keywords that could be used to describe engineering education research projects, publications, authors, and peer reviewers, and (2) to establish an inclusive process for developing the taxonomy that invited the participation of the diverse global community. To achieve our project goals, we used an iterative process to develop and refine a taxonomy of keywords which involved a variety of stakeholders in multiple settings. We were assisted in our efforts by a professional taxonomist and supported by an advisory board that included ten engineering education leaders and editors of several engineering education journals. We intentionally designed an inclusive process, involving faculty, administrators, and graduate students from across the world, and we used this opportunity to develop a globally-relevant taxonomy for use in the United States. We issued open calls for participation and advertised broadly for key opportunities to be involved. We created transparent selection processes, criteria that encouraged diversity, and engaging activities that de-emphasized hierarchy and privilege of particular research areas. At workshops and conference sessions, we adapted activities to be relevant in the local context for engineering education research. To date, our activities have engaged more than 220 participants from 30 different countries at in-person workshops and conference sessions. Through a process of iterative community engagement and review by a professional taxonomy firm, we drafted multiple versions of the taxonomy. The sixth/current version of the taxonomy includes 14 categories and five levels of organization for the 452 terms. At this session, participants will engage in a series of activities to use the taxonomy and to suggest ways to ensure its widespread dissemination. Interested participants at any experience level are encouraged to join this dialogue. 2D: Simulink for Project-Based Learning using LEGO MINDSTORMS NXT and MATLAB & Simulink with Raspberry Pi - A hands-on workshop on hardware support 6:00 PM - 9:00 PM Room: Comendador SIMULINK FOR PROJECT-BASED LEARNING USING LEGO MINDSTORMS NXT Mathworks MATLAB & SIMULINK WITH RASPBERRY PI - A HANDS-ON WORKSHOP ON HARDWARE SUPPORT Mathworks 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lix Thursday, October 23 CBL1: Developing professionals 11:00 AM - 12:30 PM Room: Patio 3 MERLIN-KNOW, AN INTERACTIVE VIRTUAL TEACHER FOR IMPROVING LEARNING IN MOODLE Raquel Hijon-Neira (Universidad Rey Juan Carlos, Spain) J. Ángel Velázquez-Iturbide (Universidad Rey Juan Carlos, Spain) Celeste Pizarro-Romero (Universidad Rey Juan Carlos, Spain) Luís Carriço (University of Lisbon, Portugal) When teaching in university courses, one of the main problems is the students' lack of motivation for everyday study. Learning management systems (LMS) provide a set of tools that students must handle to follow the course, but usually students need additional aid to effectively mastering these tools. We present here Merlin-Know, a new module for the Moodle LMS to help students do extra work and reviewing on-line. It is based on a virtual teacher who guides, motivates and encourages students. We also show two kinds of evaluation. First, the system was used for revising the activities of students along the semester. We conclude that Merlin-Know has a statistically positive influence on students' learning outcomes, obtaining a positive correlation for all difficulty levels. Second, we conducted a usability evaluation to assess the acceptance by students' and to detect ways of improvement. Average students said that Merlin-Know was useful and helped them to be more effective and productive, it was easy to learn and use and it has a friendly interface, and they easily remembered how to use it. MANAGING AND ASSESSING GROUP WORK FROM A DISTANCE Alvaro Figueira (University of Porto, Portugal) Rui Pereira (University of Porto, Portugal) Group work is an essential activity during both graduate and undergraduate formation. Students develop a set of skills, and employ criticism which helps them to better handle future interpersonal situations. There is a vast theoretical literature and numerous case studies about group work, but we haven't yet seen much development concerning the assessment of individual group participants. It is not always easy to have the perception of each student contribution to the whole work. Nevertheless, more than frequently, the assessment of the group is transposed to each group participant, which in turn results in each student having the same final mark. We propose and describe a tool to manage and assess individual group work taking into account the amount of work, interaction, quality, and the temporal evolution of each group participant. The module features the possibility to create two types of activities: collaborative or cooperative group work. We describe the conceptual design of our tool and present the two operating modes of the module, which is based on events, alerts and conditions. We then describe the methodology for the assessment in the two operating modes and how these two major approaches can be deployed through our module into pedagogical situations. A METHODOLOGICAL APPROACH TO USE TECHNOLOGICAL SUPPORT ON TEACHING AND LEARNING DATA STRUCTURES Ronaldo Correia (Universidade Estadual Paulista, Brazil) Rogério Garcia (Universidade Estadual Paulista, Brazil) Celso Olivete Junior (Universidade Estadual Paulista, Brazil) Analice C. Brandi (Universidade Estadual Paulista, Brazil) Guilherme Cardim (Universidade Estadual Paulista, Brazil) The Data Structure discipline consists on studying data organization in computer memory, primary and secondary ones. Data access and structure must be performed in a suitable way, considering space and time constraints. Data structures are organized using conceptual and behavioral issues that require high degree of abstract representation. In order to improve the comprehension, students must have consolidated the knowledge about data structures before any practical activity. It has been observed significant difficulty, by students, to understand the abstract concepts related, which is remarkable during practical tasks. In fact, practical tasks are essential to consolidate knowledge about data structures, but the students need support to understand the abstract concepts previously practical tasks. There are several works in literature showing tools to support conceptual and behavior comprehension, each one with specific features. However, the tools by themselves are not enough, dealing with specific data structure, with severe constraint. In literature, some tools are presented using case studies specific to the data structures supported. And we observed that the tools are 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lx presents focusing on their functionalities (the case studies are designed to explore such functionalities). Also, we observed the lack of a methodological approach to incorporate tools in a learning process effectively. In this scenario, we address the use of technological support to teaching-learning process. We propose a methodology based on constructionism, in which students, tasks (home works) and tools are coordinated by a teacher in favor of knowledge construction. In order to present our methodology, we use a learning tool, named CADILAG, developed using visual resources to support students understand data structures concepts. The visual resources aid the student to learn abstract concepts easier, in comparison to imagining how data structures algorithms work - students are able to simulate data structures operations and, then, to have their own reflection about the algorithm. We used the developed tool during the teaching process at São Paulo State University (UNESP), applying the methodology proposed for two years. The positive results are observed in students grades and their evaluation. Also, according to the teacher, the students have shown interest and more motivation. BUILDING SCORM EMBEDDED WEBLABS WITH LMS INTERACTION Ildefonso Ruano Ruano (University of Jaen, Spain) Javier Gámez García (University of Jaen, Spain) Juan Gómez Ortega (University of Jaen, Spain) This paper outlines a new procedure for building educational Web Laboratories (WebLabs). These WebLabs are based on JAVA and are offered to learners from Learning Management Systems (LMSs). The Virtual-Remote Laboratories (VRL) are JAVA Applets embedded in Sharable Content Object Reference Model (SCORM) packages that are able to interact with the LMS where they are hosted. This interaction is based on the exchange of information defined by the Run-Time Environment (RTE) and the Run-Time Navigation (RTN) SCORM data models. Both models are managed by the LMS where the SCORM content has been loaded. There are three types of data: read-only, write-only and read/write. In addition, a new JAVA package called scormRTE is presented; it has been developed to facilitate the VRL-LMS information exchange. This package enables a JAVA applet to manipulate directly all the elements of RTN and RTE data models. For the validation, a VRL, created with Easy Java Simulations (EJS), has been developed using this proposal. This VRL has been embedded into a SCORM package to build a virtual WebLab about dynamic system modeling. It's the modelling and identification of a car's suspension dynamics. This WebLab is used in several Engineering Grades of the University of Jaén. A SCORM BASED PACKAGE MODEL FOR WEBLABS Ildefonso Ruano Ruano (University of Jaen, Spain) Javier Gámez García (University of Jaen, Spain) Sebastián Dormido (UNED, Spain) Juan Gómez Ortega (University of Jaen, Spain) Web Laboratories (WebLabs) are essential resources for engineering education. Within this type of laboratory, a new Sharable Content Object Reference Model (SCORM) package design model is shown in this work. The proposed model is based on a set of resources that form a complete educational structure; taking into account the sequencing and navigation among the elements that compose it. In addition, it can be uploaded to a Learning Management System (LMS), offering to the students an effective tool to work with web labs. The package is structured in 4 sections or pages: Introduction, Theory, Virtual/Remote Laboratory (VRL) and Assessment; where the last performs an automated verification of the work done by the learner. In this way, one of the advantage of this methodology is that the instant results of the assessments, performed by the SCORM package, is stored in the inner LMS. Some WebLabs performing this methodology are being developed in the University of Jaén. In this work, an example is developed: "Modelling of Dynamic System: DC Motor". This WebLab is used in the Industrial Automation course that is included in several Industrial Engineering degrees. AUTHENTIC LEARNING IN NETWORK AND SECURITY WITH PORTABLE LABS Dan Lo (Southern Polytechnic State University, USA) Kai Qian (Southern Polytechnic State University, USA) Wei Chen (Tennessee State University, USA) Hossain Shahriar (Kennesaw State University, USA) Victor Clincy (Kennesaw State University, USA) This paper is addressing the challenges of incorporating networking and security concepts into effective teaching and learning platform (PLab) that highlights real-world technical issues. PLab is an innovative portable learning platform that 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxi allows network applications to be safely tested. The isolated network without the need for a server promotes learning at anytime and anywhere. The strong connection between academic subjects and reality and digital-native students' everyday lives engages students in learning this emerging field, and better prepares students for the high industrial demands in mobile application development workforce. Moreover, this pedagogical model will help faculty develop expertise in the latest development of networking and security. The modular labware is designed to offer faculty the flexibility to implement it in many existing courses. Curricular materials will be delivered on Google cloud for its sustainability. This "ready-to-adopt" model will greatly save resources and time for enhancing modern networking and security education to meet the emerging workforce. CUR: Setting the stage for CE2016: A Revised Body of Knowledge Chair: Eti de Vries 11:00 AM - 12:30 PM Room: El Escorial SETTING THE STAGE FOR CE2016 A REVISED BODY OF KNOWLEDGE Eric Durant (Milwaukee School of Engineering, USA) John Impagliazzo (Hofstra University, USA) Susan Conry (Clarkson University, USA) Robert Reese (Mississippi State University, USA) Mitchell A Thornton (Southern Methodist University, USA) Herman Lam (University of Florida, USA) Victor Nelson (Auburn University, USA) The audience will discuss the current state of the effort to update the 2004 document titled "Curriculum Guidelines for Undergraduate Degree Programs in Computer Engineering," also known as CE2004. The presenters represent the ACM and the IEEE Computer Society (IEEE-CS), which are leading the effort. They will engage participants on ways of improving the body of knowledge so that the document reflects the state-of-the-art of computer engineering education and practice that is relevant for the coming decade. *Goals* The goals of this session are to present the work of the CE2016 task force, to solicit suggestions for improvement through audience participation, and to share results with the professional community. *Session topics* In 2011, the ACM and the IEEE-CS created a task force and charged it with reviewing and determining the extent to which the CE2004 document required revisions. Based on a survey of both faculty and industry, the task force reported that moderate updates were required, primarily to add and remove topics that, respectively, had grown and waned in importance since 2004. Progress since then includes identification of updates to the structure and content of the body of knowledge (BOK) based on the survey results plus feedback received through conference workshops and special sessions conducted in 2012 and 2013. This special session will summarize the process and revisions to date and engage the audience on ways in which the updated report should evolve. *Agenda* 0:00-0:15: Overview of CE2004 and summary of the updated BOK structure 0:15-0:25: Overview of key areas receiving initial or significantly enhanced coverage: embedded systems, digital systems design, multicore, security, mobile and power aware, software engineering, and verification and validation of computing systems 0:25-0:35: Upcoming milestones and ways individuals can contribute to the process 0:35-1:05: Small group discussions among the audience participants: Are the revised BOK areas reflective of current and emerging practice? Is the breadth and depth of coverage in the proposed core appropriate for the coming decade? 1:05-1:20: Report feedback to all attendees 1:20-1:30: Questions and comments from audience participants *Anticipated audience* Computer engineering educators and individuals interested in computer engineering education *Expected outcomes or future work* The task force will incorporate the feedback gathered at this special session into a draft of the next version of the guidelines document, which will become available for community review. *Justification* The special session format will meet the dual goals of gathering knowledge from the computer engineering community and sharing the results of the task force's work in progress. It is important that IEEE-CS and ACM keep the curricular guidance documents current. Therefore, audience involvement for this presentation is essential and FIE provides an optimal venue for this important event. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxii EER: How do we talk about impact?: Engineering education change language beyond "dissemination" 11:00 AM - 12:30 Room: El Jardin HOW DO WE TALK ABOUT IMPACT? ENGINEERING EDUCATION CHANGE LANGUAGE BEYOND "DISSEMINATION" Mel Chua (Purdue University, USA) Robin Adams (Purdue University, USA) Sally Fincher (University of Kent, United Kingdom) Lynn Andrea Stein (Franklin W. Olin College of Engineering, USA) When we discuss the "impact" of initiatives to transform engineering education, we often use that term as if it were synonymous with quantifiable dissemination. It is easy to reach for familiar metrics and the framework of causality: how many countable alumni, downloads, or citations can be unambiguously traced back to our efforts? However, it is also valuable to step back and explore how we can expand the language we use to articulate the difference our work is making in the world. This special session is an opportunity to collaboratively explore what such a dialogue might sound like, and to practice engaging in it as it emerges. GOALS OF THE SESSION 1. Experience a variety of participation architectures geared towards transformative learning and self-authorship. 2. Make sense of our own experiences running and participating in engineering education change initiatives and connect them with the experiences of others. 3. Reflect on the language we use to articulate "impact" and "success" when we describe our engineering education change initiatives. DESCRIPTION OF CONTENT This special session explores the ways we discuss the "impact" of engineering education change initiatives. The medium - an emergent, communicative experience - is also the message or "learning objective," which is to explore alternatives to our usual framing of "impact" as "information dissemination." Participants are encouraged to bring their own engineering education transformation initiatives and ideas to the table; these can be projects they have engaged in as leaders and/or participants in the past, projects they plan to engage with in the future, and blue-sky projects they dream of someday doing. Using an experience-first approach, we will examine multiple alternative perspectives on what "impact" means. The vocabulary of self-authorship and transformative learning [3] will be introduced as tools to think with as we alternate between hands-on activities and reflective dialogues. Since the dialogue of participants reflecting on our language use is a goal of the workshop, we will use realtime transcription to make-visible our habitual frames of reference for "impact" and our determining factors of "success," using our own experiences and live transcripts of our discussions as "data" for co-analysis. EER1: Research on Blended Learning Environments Chair: Azim Abdool 11:00 AM - 12:30 Room: Aranjuez E-PARTICIPATION IN HIGHER EDUCATION THE IMPORTANCE OF NON-TECHNICAL FACTORS AS IDENTIFIED IN THE EU-PROJECT MYUNIVERSITY Pooyeh Mobini (Stockholm University, Sweden) Henrik Hansson (Stockholm University, Sweden) E-participation not only covers the general participation of citizens, but also enables higher education decision makers to communicate with all involved stakeholders. EU has funded projects in the area of e-participation in order to respond to this emerging requirement. Lots of studies have been published about these projects. But they have mainly covered technical aspects and less about non-technical challenges. In the present study, we have been trying to identify the nontechnical factors. The EU-funded project MyUniversity has been selected as a case study. Data collection was conducted by means of recorded semi structured interviews with stakeholders. Data-analysis was done using a systematic coding of audio files. The following non-technical factors were identified and analyzed as crucial for the success of e-participation in higher education: 1) The socio-cultural context, 2) Identification of users, 3) Usability, drivers and motivation. The study showed that deeper needs assessments locally at each university and "cultural studies" should not be neglected. Moreover, each educational institute should use its own motivational techniques based on their cultural studies. This study concludes that the "business strategies" used by EU for introducing e-participation projects in higher education, need to be revised taking into account the identified issues. USING TEXTUAL ANALYSIS WITH CONCEPT INVENTORIES TO IDENTIFY ROOT CAUSES OF MISCONCEPTIONS 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxiii Andrea Goncher (Queensland University of Technology, Australia) Wageeh Boles (Queensland University of Technology, Australia) Dhammika Jayalath (Queensland University of Technology, Australia) Engineers must have deep and accurate conceptual understanding of their field and Concept inventories (CIs) are one method of assessing conceptual understanding and providing formative feedback. Current CI tests use Multiple Choice Questions (MCQ) to identify misconceptions and have undergone reliability and validity testing to assess conceptual understanding. However, they do not readily provide the diagnostic information about students' reasoning and therefore do not effectively point to specific actions that can be taken to improve student learning. We piloted the textual component of our diagnostic CI on electrical engineering students using items from the signals and systems CI. We then analysed the textual responses using automated lexical analysis software to test the effectiveness of these types of software and interviewed the students regarding their experience using the textual component. Results from the automated text analysis revealed that students held both incorrect and correct ideas for certain conceptual areas and provided indications of student misconceptions. User feedback also revealed that the inclusion of the textual component is helpful to students in assessing and reflecting on their own understanding. "TAP IT AGAIN, SAM": HARMONIZING THE FRONTIERS BETWEEN DIGITAL AND REAL WORLDS IN EDUCATION Bernardo Tabuenca (Open University of The Netherlands, The Netherlands) Marco Kalz (Open University of The Netherlands, The Netherlands) Marcus Specht (Open University of the Netherlands, The Netherlands) Lifelong leaners are intrinsically motivated to embed learning activities into daily life activities. Nevertheless, finding a suitable combination of the two is not trivial since lifelong learners have to face conflicts of time and location. Hence, lifelong learners normally build personal learning ecologies in those moments they set aside to learn making use of their available resources. On the other hand, the advent of Near Field Communication (NFC) technology facilitates the harmonization in the interactions between the digital world and daily physical spaces. Likewise, NFC enabled phones are becoming more and more popular. The contribution of this manuscript is threefold: first, scientific literature where NFC has been used with a direct or indirect purpose to learn is reviewed, and potential uses for lifelong learners are identified; based on these findings the Ecology of Resources for Lifelong Learning is presented as suitable setup for the scaffolding of learning activities with NFC augmented physical spaces; finally, this ecology is piloted and different learning scenarios are proposed for further extensions. CLASSROOM DISCOURSE DEVELOPMENT FOR "FLIPPING CLASSROOMS": THEORETICAL CONCEPTS, PRACTICES, AND JOINT EFFORTS FROM ENGINEERING STUDENTS AND INSTRUCTORS Jia-Ling Lin (University of Minnesota Twin-Cities, USA) Paul Imbertson (University of Minnesota Twin-Cities, USA) Tamara J. Moore (Purdue University, USA) "Flipping classrooms" is an emerging instructional approach that replaces traditional lectures with other learning activities during in-classroom periods. We have developed a Four-Practice Model for a revamped electrical energy systems curriculum in the Electric and Computer Engineering Department at the University of Minnesota. It requires students to watch online video modules before coming to lectures. The in-classroom period is used for group problemsolving and other activities to make the best out of the precious face-to-face learning time. Classroom discourse is developed to facilitate such teaching and learning. Decades of research on discourse has supported the fundamental role of classroom talks in education. This paper presents a measured method to assist in discourse development for "flipping classrooms". The empirical approach is guided by pedagogies employed in our newly developed Four-Practice instructional model and is supported by grounded active learning theories. It applies discourse analysis using revised taxonomy to evaluate the effectiveness of the instructional model and assess students' learning gains simultaneously. It examines conditions for the development of classroom discourse that facilitates learning in "flipped classrooms". WHAT STUDENTS USE: RESULTS OF A SURVEY ON MEDIA USE AMONG ENGINEERING STUDENTS Dominik May (TU Dortmund University, Germany) Karsten Lensing (TU Dortmund University, Germany) A. Erman Tekkaya (TU Dortmund University, Germany) Michael Grosch (Karlsruhe Institute of Technology, Germany) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxiv Ute Berbuir (Ruhr University Bochum, Germany) Marcus Petermann (Ruhr Universität Bochum, Germany) Nowadays, university students are facing a large number of highly diverse media, including conventional books as well as online-based mobile applications - all used to support learning. Especially the internet with connected social media services or e-learning possibilities induced significant changes in society and in the landscape of higher education during the last years and still do so. The four universities RWTH Aachen University, Ruhr-University Bochum, TU Dortmund University, and the Karlsruhe Institute of Technology conducted an exploratory student survey on media and information use, in order to expand the empirical database on that topic. Special focus was laid on mobile learning. In this context the survey asked for the hardware and software the students are using and for moments in which they already got in contact with any kind of mobile learning - e.g. by using special apps for learning or because they were asked by their teachers to use a mobile device. The results of the survey elucidate that the use of online media and especially social media as well as mobile devices in higher education are to be promoted in future. Furthermore, it reveals demands for action in the field of media competency concerning students and teachers. BLENDED INSTRUCTION IN A PROGRAMMING COURSE: LESSONS LEARNED K.-Y. Daisy Fan (Cornell University, USA) Using a blended learning approach, a programming course in MATLAB is designed for students who already know another programming language. The blended components of the course include recorded short lectures, textbook and online reading, consulting sessions where students work with instructors, and both optional and required programming exercises. Students achieve mastery in MATLAB programming in a self-paced, auto-tutorial format where in-person interaction between instructors and students is encouraged. Time-flexibility is emphasized in the course design in order to give students control over the pacing of their learning. Being inserted into a student schedule that was otherwise based on a traditional course format, however, the flexibility of the auto-tutorial course led to withdrawal rates of around 50% in the early version of the course. The main problem was that students prioritized based on deadlines; therefore the flexibility of a self-paced course could not compete with the fixed deadlines of traditional courses. We learned three lessons: (1) Milestones need to be established early in the course. (2) Intervention that addresses a student's weakness must be available and employed opportunely. (3) Incentives for student ownership of their work need to be built into the course through assessment and logistics. FYE1: First Year Engineering 1 Chair: Christine F Reilly 11:00 AM - 12:30 PM Room: Doblon INFLUENCE OF TEACHING ASSISTANTS' MOTIVATION ON STUDENT LEARNING Kelsey J Rodgers (Purdue University, USA) Farshid Marbouti (Purdue University, USA) Ali Shafaat (Purdue University, USA) Hyunyi Jung (Purdue University, USA) Heidi Diefes-Dux (Purdue University, USA) Teaching assistants (TAs) are crucial for scaffolding student learning, especially in large science, technology, engineering, and mathematics (STEM) programs with student-centered learning environments. To understand TAs' perspectives of their ability to facilitate these learning environments, this research team conducted a mixed-methods study. This study was set in the First-Year Engineering Program at Purdue University. The TAs for this program are responsible for scaffolding student teams' learning through feedback on open-ended problems, along with some other traditional TA duties (e.g. grading student work, answering student emails). The study began with a qualitative component in which eight TAs were interviewed about their abilities to execute their various responsibilities. Based on these interview findings and literature, a survey was developed to further investigate key elements that the TAs discussed (e.g. motivation and feedback). Forty-three TAs completed the survey. Based on the analysis of TAs' responses two linear regression models were made that describe the factors that effect TAs' likeliness to give effective feedback and ineffective feedback. TAs with intrinsic motivation gave more effective feedback, while TAs with extrinsic motivation gave more ineffective feedback. Also female TAs gave less feedback than male TAs in general. SPATIAL SKILLS AS PREDICTORS OF SUCCESS IN FIRST-YEAR ENGINEERING 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxv Sheryl Sorby (Dublin Institute of Technology, USA) Edmund Nevin (Dublin Institute of Technology, Ireland) Avril Behan (Dublin Institute of Technology, Ireland) Eileen Mageean (Dublin Institute of Technology, Ireland) Sarah Sheridan (Dublin Institute of Technology, Ireland) Through numerous research studies conducted over the past fifty years, the importance of well-developed 3-D spatial skills for success in engineering and other STEM fields has been widely demonstrated. Recent work has also shown the link between spatial skills and creativity and innovation. Research conducted in the U.S. and elsewhere, has demonstrated the high level of 3-D spatial skills found in students of engineering and architecture; however, not all of our first-year students have strong spatial skills when they start their post-secondary studies. Poor spatial skills put these students at a distinct disadvantage when completing introductory courses in calculus, CAD, descriptive geometry, and graphic communications—first-year requirements in many engineering and STEM programs. In turn, this often leads to poor grades and dropping out of engineering or architecture as a result. Unfortunately, women are disproportionally among the group of students with weak 3-D spatial skills meaning that they could be at a greater risk of leaving engineering due to poorly developed spatial skills when compared to their male counterparts. In this study, the spatial skills of first-year students in several engineering and technology programs were assessed through use of two standardized instruments widely used in spatial cognition research. The spatial skills of architecture and computer science students were also assessed for comparison purposes. Grades at the end of the semester were obtained for the students in the study in several key courses to determine if there is a correlation between spatial skill level and student performance in introductory courses. This paper outlines the results obtained from this study and draws conclusions regarding the importance of spatial skills for success in introductory STEM courses. Results obtained through this testing will be compared across disciplines and programs and will also be compared to similar data obtained from testing engineering students in the U.S. ASSESSMENT OF STUDENT PREPAREDNESS FOR FRESHMAN ENGINEERING COURSES THROUGH ASSESSMENT OF MATH BACKGROUND Branimir Pejcinovic (Portland State University, USA) Donald Duncan (Portland State University, USA) Phillip K Wong (Portland State University, USA) Mark G Faust (Portland State University, USA) Gerald Recktenwald (Portland State University, USA) Our required freshman Electrical Engineering courses are: ECE 101 Exploring Electrical Engineering (introductory course), 102 Engineering Computation (problem solving and MATLAB), 103 Engineering Programming (C programming), and 171 Digital Circuits (up to synchronous state machines). Lack of formal prerequisites in combination with dual enrollment with community colleges presents many challenges for assessing student preparedness. We have observed fairly high failure rates (D, F and W) in ECE 171 and ECE 102. Transcript analysis was done to determine which variables might best predict student success in these courses. Prior math coursework, defined as either GPA of all prior math courses, grade in the most recent math course, or P/NP grade in college algebra or Calculus 1 course, is a reasonable predictor of success. ALEKS scores are currently insufficient to make firm predictions but the approach is promising enough to warrant collecting more data. Roughly 2/3 of students have already taken Calculus 1 or higher, which defeats our intention of introducing students to electrical engineering first. High-school graduates with some college credit were getting lower grades than average but high-school students who have not yet graduated were doing better than average. Transfer students with 45-89 transfer credits were especially prone to withdrawals. SELF-EFFICACY AND TASK ORIENTATION IN FIRST-YEAR ENGINEERING DESIGN COURSES Debbie Chachra (Franklin W. Olin College of Engineering, USA) Alex Dillon (Franklin W. Olin College of Engineering, USA) Elizabeth Spingola (Ohio Northern University, USA) Briana Saul (Louisiana State University, USA) Many engineering programs are implementing hands-on engineering experiences early in the curriculum, typically in the form of a project-based course in which students design and build a prototype as a team. However, research on these courses suggests that task orientation is correlated with gender, as are the increases in self-efficacy observed. As engineering self-efficacy is a critical determinant of persistence in engineering, particularly for underrepresented groups, this suggests that these courses may be reinforcing existing differences in self-efficacy by failing to provide mastery 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxvi experiences to those with low engineering self-efficacy at the start. This work-in-progress presents some preliminary research on investigating the relationship between self-efficacy, tasks undertaken in courses of this nature, and other factors including demographics and teaming experiences. The goal of this work is to enable educators to design teambased engineering courses that allow all students to have equal access to tasks, both to develop their engineering skills and to increase engineering self-efficacy. RELEVANCE-BASED LEARNING IN STUDENTS' EARLY ENGINEERING EDUCATION EXPERIENCE Diana Bairaktarova (University of Oklahoma, USA) Mary K. Pilotte (Purdue University, USA) Isaac J. Tetzloff (Purdue University, USA) A common challenge faced by engineering instructors is to provide meaningful examples of how course content is applicable to students' everyday lives. The underlying purpose of presenting related examples, is to help students connect in a substantive way with course concepts. Some researchers have created relevance-based activities and suggest these activities increase 1) students' confidence with understanding and applying the material; 2) motivation for learning abstract concepts; 3) higher appreciation of the subject matter and persistence in the discipline. In two separate research universities in the United States, everyday examples were developed to relate course materials in very different courses; a first-year engineering course focused on developing MATLAB programming skills, and a sophomore fundamental engineering thermodynamics course. These in-class experiences led the instructors to design an exploratory study examining student tendencies (confidence, motivation, appreciation, and persistence) after incorporating relevance-based activities in the two courses. Preliminary results suggest that students are more engaged in class, and demonstrate retained understanding of core engineering-related concepts within the subject. While developing the everyday examples for the courses described, the instructor and research collaborators realized that most of the examples had sound practical use in a variety of fundamental engineering courses. A virtual "library" of examples for faculty to borrow and draw upon was idealized, not to support a single topic or course instance, but rather to be used as thread to be woven across a student's early engineering educational experience. Benefits of such a meaning-rich example library include instructional productivity and continuity from course to course, while concurrently students benefit as they relate more clearly to how the course content is applicable to their daily lives and other engineering subjects across their engineering curriculum. Outcomes were discussed in terms of underlying processes in students' engagement, learning, and knowledge transfer when using relevance-based examples in engineering education. Future directions for follow up research were proposed. GDI1: Overcoming Stereotypes to Help Students Succeed in Engineering and Computer Science Education Chair: James Huff 11:00 AM - 12:30 PM Room: Patio 1 STORIES 'TOLD' ABOUT ENGINEERING IN THE MEDIA: IMPLICATIONS FOR ATTRACTING DIVERSE GROUPS TO THE PROFESSION Nicola Sochacka (University of Georgia, USA) Joachim Walther (University of Georgia, USA) Jennifer Wilson (University of Georgia, USA) Michael Brewer (University of Georgia, USA) This study examines how engineering is portrayed in the media. This is set against a continuing discourse in the field around representations and perceptions of engineering as they relate to attracting and retaining diverse groups of students. Data comprises one year of news articles selected by the Bulletin Media service for First Bell - an electronic news briefing that is delivered daily to members of the American Society for Engineering Education. The research approach is informed by the concept of 'framing' from media studies and narrative policy analysis, which applies contemporary literary theory to complex public policy issues, such as diversity in engineering. In this paper we describe our emergent research design and current focus on more and less dominant stories that are 'told' about engineering in the media. We then present a constructed narrative and critical analysis of one of the five dominant stories identified in the study, namely: Students' Lack of Interest and/or Proficiency in Math and Science. Examination of this story points to underlying assumptions about engineering that are implicit to the way engineering is framed in the public discourse. We conclude with a discussion of possible implications of these stories for attracting diverse groups to engineering. FEAR OF THE MOUSE - AND OTHER ICT4D CHANGE PROJECTS IN DEVELOPING COUNTRIES Henrik Hansson (Stockholm University, Sweden) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxvii The Swedish International Development Cooperation Agency (Sida) funds an advanced training program for key decision makers who can influence the implementation of ICT in education in developing countries. The program started in 2012 and runs for 3 years, with an optional extension of up to 5 years. The participants from 2012 to 2014 were from Afghanistan, Bangladesh, Cambodia, India, Kosovo, Bolivia, Uruguay, Ethiopia, Liberia, Rwanda, Tanzania, Uganda, and Zimbabwe. The program educates and coaches approximately 30 participants in a course (6 courses so far) that lasts 16 months. Four course weeks are located in Sweden and the remaining period is focused on the change project implementation in the home country with coaching from Sweden using distance technology. The course modules are: 1) Visions for learning: International, national, and regional policies for education, 2) Managing change in education: Leadership, processes, and evaluation, 3) Interactive learning environments and digital inclusion, and 4) Support and tools for change. The department of computer and systems sciences at Stockholm University and Life Academy Sweden jointly run the program. Each participant is selected based on the change project suggested, personal qualifications, and the status of the work organisation. The ICT in Education change projects initiated so far have been categorized into the following themes: Management, Human rights (children's and women's rights), Language Learning, and Open resources and Teacher Education. The study analyses the relevance, implementation and impact of these change projects, highlighting contextual and universal obstacles when introducing ICT for teaching and learning on a national or local scale. This project has created a large international network of key people who will impact development in these regions. Master and PhD students from Stockholm University have been connected to this research and development project providing added capacity and facilitating power. This paper outlines multi-disciplinary and international issues using a comparative perspective. PROVEN PRACTICES THAT CAN REDUCE STEREOTYPE THREAT IN ENGINEERING EDUCATION: A LITERATURE REVIEW Elizabeth A. Eschenbach (Humboldt State University, USA) Mary Virnoche (Humboldt State University, USA) Eileen Cashman (Humboldt State University, USA) Susan M. Lord (University of San Diego, USA) Michelle Madsen Camacho (University of San Diego, USA) "Stereotype threat" is a term used by social scientists to describe the anxiety one feels when one fears that he or she will confirm a negative stereotype about his or her own group. This anxiety impairs performance and reduces motivation by introducing a self-evaluative threat. More than 300 studies have verified that people underperform when put in situations that cause stereotype threat. Documented consequences of stereotype threat include decreased performance; blaming failure on internal, rather than external, causes; and distancing oneself from a setting that generates stereotype threat (e.g. changing one's major from engineering or computer science). Given the plethora of research available on practices that increase or reduce stereotype threat, a set of recommended practices can now be used in engineering education to reduce stereotype threat and thereby increase the performance of potentially threatened groups. In this paper, we provide an easy to use and research supported list of best practices to avoid stereotype threat in engineering education. RELATIONSHIPS AMONG STUDENT WORK/FAMILY ATTITUDES, COMPUTING FURTHER EDUCATION AND CAREER INTENTIONS Leslie Cintron (University of Virginia, USA) Joanne Cohoon (University of Virginia, USA) Women's underrepresentation in computing stems from numerous factors, including gender and occupational stereotypes, lack of accurate career information, and lack of encouragement. Some practitioners and authors include perceived work/family conflicts among these factors. To investigate the role work/family attitudes play in gendered intentions for graduate education and careers, this study analyzes Computing Research Association's (CRA) Center for Evaluating the Research Pipeline (CERP) graduating student survey data from a multi-institutional sample of 1,111 graduates earning Baccalaureate degrees in computing majors. The analysis looks at the job characteristics young people desire in order to understand what appeals to certain groups. The results show that gender differences, while apparent in a few areas, have largely been overstated. Contrary to literature suggesting major gender differences, male and female computing students share many of the same goals, interests and influences on their aspirations and intentions for further education and careers in computing. The reason for these similarities may be that those who persist to late stages of computing education are due to those with these interests being filtered through a system that selects for these traits. These findings should inform effective recruiting efforts of more and diverse people into computing. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxviii SAME COURSE, DIFFERENT GOALS: EXAMINING THE PERSONAL GOALS OF MEN AND WOMEN IN A PROJECT-BASED ENGINEERING ENVIRONMENT Janie Harari (Olin College of Engineering, USA) Julianne Jorgensen (Olin College of Engineering, USA) Jonathan Stolk (Olin College of Engineering, USA) The learning goals of students are not only essential for personal guidance, but they also provide educators with insight into individual approaches to learning and student self-perceptions. In this study, the learning goals of students in an introductory project-based materials science course were analyzed to determine if any differences existed between genders. Student goals were coded according to their inference of learning domains - cognitive, social, affective, and psychomotor - as well as their level of complexity within these domains. Cognitive goals were similar for women and men, while differences by gender appeared in the social, affective, and psychomotor domains. In the social domain, women were more concerned with teamwork and peer learning, while men were focused on their confidence in presentations. In the affective and psychomotor domains, the issue of low self-efficacy for some women arose, while men were more eager to express their enthusiasm for the course projects. PHI1: Philosophy of Engineering Education Chair: Paul B. Crilly 11:00 AM - 12:30 PM Room: La Granja A KNOWLEDGE BASIS FOR ENGINEERING DESIGN Stephen Frezza (Gannon University, USA) This work aims to apply philosophy of engineering to our understanding of engineering design. This work takes as an assumption that the social-historical view of engineering as a variation of applied science is fundamentally insufficient view. Taking design as one of the distinctive components of engineering, the work explores how a knowledge-based philosophy of engineering supports the distinctive challenges in distinguishing engineering design from scientific exploration and artistic design. The paper then discusses implications this understanding of design has on learning of engineering design. The central proposition that this paper explores is that fundamentally engineering design is about the application of practical reasoning about how things aught to be. This design focus includes a recognition of the inherent values embedded into engineering design, and how this shifts the emphasis onto understanding sufficiency, and involves understanding and applying the social context inherent to any human problem being solved. This shift has significant impact on both practice and pedagogy: A move away from single-solution thinking, away from concept that one single, best right answer that comprises good engineering. AN ANALYSIS OF CONSISTENCY IN, AND BETWEEN, ONTOLOGY, EPISTEMOLOGY AND PHILOSOPHICAL PERSPECTIVE AS CONTAINED STUDIES OF THE FIRST YEAR EXPERIENCE Gavin Duffy (Dublin Institute of Technology, Ireland) Brian Bowe (Dublin Institute of Technology, Ireland) Recurring themes in the literature on students' experiences of their first year in college education include performance and retention, socialisation, learning and teaching methods, interaction with staff and the student's history prior to college. Methods used to collect and analyse data vary considerably and reflect differences among researchers in the philosophical positions underpinning these projects. In this paper, we analyse a number of studies of the first year experience (FYE) that reflect the variation in ontology, i.e. what can be known about the FYE as manifest in the questions asked, and also epistemology, i.e. how we can learn about it as manifest in the methods used. The ways in which studies are conducted and data are collected and analysed are used to categorise the philosophy driving these research projects. We describe some studies carried out from the positivist perspective and highlight not only the variations within this group but the difficulty these researchers have in maintaining this perspective when reporting their findings. We analyse the objectivity that is claimed to exist in the survey instruments used. Phenomenology, in contrast, has very different underlying assumptions about what can be known about the FYE and studies in this group deliberately avoid the hypothesis testing that characterises the latter. Examples of how this qualitative method has been employed in studying the FYE are provided along with the types of findings that emerge from this work. While positivism seeks to explain and model, phenomenology only aims to describe yet both camps seek to obtain some sense of truth. While phenomenologists claim to have truth but lack certainty in a generalisable sense, the positivists are certain but do they really know the truth? What can we learn from these two approaches? We contrast the findings that emerge from both 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxix methods and discuss the relevance and importance these have for the issue at hand - improving the first year experience in a real way. SCENARIO PLANNING TO ENVISION POTENTIAL FUTURES FOR ENGINEERING EDUCATION Jeffrey E Froyd (Texas A&M University, USA) Susan M. Lord (University of San Diego, USA) Matthew W Ohland (Purdue University, USA) Kishore Prahallad (International Institute of Information Technology, India) Euan Lindsay (Charles Sturt University, Australia) Burton Dicht (IEEE, USA) Various technological, economic, and social developments may radically reshape engineering and computer science education in the next 20-30 years. Leaders in engineering education, such as IEEE, that play key roles must decide how they will innovate and support initiatives to improve engineering education. Decisions must be guided by both historical trends and potential future evolutions of engineering education. Since the future cannot be predicted, the IEEE's Curriculum and Pedagogical Committee (CPC), which is charged with helping IEEE forecast the future of engineering education and make decisions about IEEE's roles in preparing for and crafting that future, engaged in a scenario planning exercise to help understand how various influences and trajectories could influence engineering education. Scenario planning methodology has been used by many organizations making long-term investments to understand how future developments could be taken into account when making key decisions. After considering influencers in the engineering education environment; important stakeholders and their roles (influencer, purchaser, end-user, decision maker); goals, constraints, and outcomes for key stakeholders; and potential uncertainties, the CPC, as a crucial step in the process, identify two critical uncertainties over the next five years: (i) How will engineering programs innovate and adapt? (ii) What will be the values and competencies of engineering faculty? By considering two extremes for each of these uncertainties, CPC crafted four scenarios to characterize potential future trends and how different scenarios will influence the evolution of engineering education. These scenarios have since been further operationalized through the development of a survey capturing both academic and industry perspectives. The survey will be administered to individual faculty members, department heads, and deans at engineering programs across the world. Some of the areas addressed by the survey include: enabling technologies; program strengths; markets for engineering graduates; expectations of employers for engineering graduates; characteristics of accreditation systems; approaches for assessment and development of selected student attributes, such as engineering design; and faculty experience. This paper offers scenarios for the evolution of the engineering education enterprise. EXPLORING CONCEPTUAL UNDERSTANDING AND PERSONAL EPISTEMOLOGIES THROUGH METAPHOR Kacey Beddoes (Oregon State University, USA) Devlin Montfort (Oregon State University, USA) Shane Brown (Oregon State University, USA) While epistemologies have long been of interest in other fields, they have only recently begun to receive attention within engineering education. In particular, engineers' personal epistemologies (PEs) are a significant but understudied facet of engineering and engineering education. PEs are individuals' beliefs and attitudes that consciously and subconsciously affect the ways they think about knowledge, learning, and the validity and justification of arguments. PEs encompass various dimensions of knowledge: where it comes from, how it is created, how it is organized, how universal it is, etc. Likewise, despite their significant role in structuring thought and action, metaphors have received scant attention within engineering education. The work that does explore metaphors in engineering education focuses on issues of underrepresentation. Metaphors are not mere linguistic devices, but rather play central roles in cognition and categorical perception. Therefore, this paper draws on epistemological and metaphorical work from other fields in order to analyze the metaphors employed by engineering students in discussions of their personal epistemologies. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxx PRO1: Developing Technical Communication as a Professional Skill Chair: Ronald Harichandran 11:00 AM - 12:30 Room: Comendador A COMPREHENSIVE ENGINEERING COLLEGE-WIDE PROGRAM FOR DEVELOPING TECHNICAL COMMUNICATION SKILLS IN STUDENTS Ronald Harichandran (University of New Haven, USA) Jean Nocito-Gobel (University of New Haven, USA) Eric Brisart (University of New Haven, USA) Nadiye Erdil (University of New Haven, USA) Michael Collura (University of New Haven, USA) Samuel Daniels (University of New Haven, USA) David Harding (University of New Haven, USA) David Adams (Consultant, USA) The Project to Integrate Technical Communication Habits (PITCH) is being implemented in the Tagliatela College of Engineering at the University of New Haven across seven engineering and computer science undergraduate programs. PITCH develops written, oral and visual communication skills in students starting in the very first semester and continuing through all four years of each program. Communication instruments encompass technical memoranda, poster presentations, oral presentations, laboratory reports, proposals, and senior design reports, including the use of tables and graphics in each. Advice tables, annotated sample assignments and grading rubrics are being developed for each instrument to assist students in their work and facilitate consistency in instruction and assessment across multiple instructors teaching different course sections. Within each of the seven programs, specific courses that span all four years are targeted for implementation and assessment of technical communication skills. The different communication instruments are distributed across courses as appropriate, and the skills are developed at deeper and deeper levels as students progress through the years. A critical feature of the project is that technical communication skills are integrated into the content of regular engineering courses and are taught by regular engineering faculty. TECHNICAL WRITING KNOWLEDGE TRANSFER FROM FIRST YEAR COMPOSITION TO MAJOR COURSES Robert Weissbach (Penn State Erie, The Behrend College, USA) Ruth C Pflueger (Penn State Erie, The Behrend College, USA) Written communication skills among engineers are critical to their career development. In industry, success in science and engineering fields is very much linked to skill in conveying complicated solutions in a manner that is accessible to decision-making authorities with varying technical comprehension. Unfortunately, students often have limited opportunity to hone these skills. Many programs require only one or two writing courses outside of the major. In addition, courses that require communication in the form of laboratory reports often provide minimal feedback regarding writing style, the effective support of results with analysis, and maintaining efficiency in writing. The authors have been developing a process built upon the principles of knowledge transfer whereby non-technical peer writing tutors are trained to provide feedback to engineering students. The tutors learn to employ concepts of persuasion already in use when tutoring nontechnical subject matter to a technical writing assignment. Results of using this method include improved engineering student perceptions of the process and increased tutor feedback. Finally, the authors propose a partnership between engineering faculty and instructors of first-year composition courses to further improve knowledge transfer. ENABLING HIGHER ORDER THINKING AND TECHNICAL COMMUNICATION - AN INDIAN CONTEXT FOR OBE Naresh Kumar Mallenahalli (National Remote Sensing Centre, India) Uma Garimella (Nalla Malla Reddy Engineering College, India) Divya Nalla (Nalla Malla Reddy Engineering College, India) Work-in-progress (WIP): Much research into how people learn and which skills are required for professional competence has gone into designing curricula in higher education. Benjamin Bloom, Fink, Eric Mazur, Richard Felder and many others have significantly contributed to the design of aligned courses where outcomes, teaching and assessment complement each other resulting in effective learning. This is the basis of the international accreditations 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxi using outcome based education (OBE). Moreover,the Indian accreditation agency National Board of Accreditation (NBA) has adopted outcome based education for colleges seeking accreditation now. In this paper, we specifically describe the work in progress implementation of social constructive approaches such as eBridge and talent Identification strategies in Nalla Malla Reddy Engineering College which is affiliated to JNTU, India. These strategies are aimed at fulfilling all the graduate attributes according to Washington Accord. In the present paper, we propose to show the processes, the data and some outcomes of these initiatives. The measured outcomes have demonstrated the positive influences of social constructivism in skill development and employability of the students. THROWING OUT THE FIRST PITCH Adrienne Decker (Rochester Institute of Technology, USA) Christopher Egert (Rochester Institute of Technology, USA) Stephen Jacobs (Rochester Institute of Technology, USA) Over the last several years, faculty at the Rochester Institute of Technology's School of Interactive Games and Media have been working with students to refine their ideas regarding game design, game production, and the overall ideation process. Most of our students are technology focused, and have to learn the process of communicating their ideas in a practical manner. They must learn the balance between being passionate about their ideas and forming a cogent argument as to why their idea matters. In short, they must learn the difference between having "the great idea" and being able to ideate over hundreds, if not thousands of ideas. Through the use of the game concept pitch as a tool for communicating their ideas, we are challenging students to express themselves in a particular way. Over the course of the semester, we explore game concept pitch processes, critique, iteration, and refinement of the student's ideas as well as presentation and communication skills. We also examine how the process of "first pitch" is applicable to wider areas of computing, engineering, and science education along with career and field skills. PROJECT-BASED LEARNING OF SCIENTIFIC WRITING AND COMMUNICATION SKILLS FOR POSTGRADUATE STUDENTS Anthony Mandow (Universidad de Malaga, Spain) Martínez Jorge (Universidad de Malaga, Spain) Alfonso García-Cerezo (Universidad de Malaga, Spain) This paper addresses education on scientific publication skills for post-graduate engineering students. In particular, a project-based learning strategy is proposed to lead students through the preparation a research paper. Expected learning outcomes are related to finding and evaluating the quality of references, editing and formatting text in LaTeX, writing scientific papers with appropriate style and structure, peer reviewing, and making technical presentations. This approach has been developed to increase the internationalization and visibility of young researchers by improving the quality standards of their published works. The purpose of this innovative practice is that students confront the major challenges of the publication process in the classroom, which is in contrast with the traditional self-taught approach experienced by the authors and many senior researchers. The proposed strategy is being applied as a required course in the Master in Mechatronics Engineering of the University of Malaga. This work-in-progress paper offers preliminary results from this experience. REM1: Remote Laboratories, implementation and evaluation Chair: Diana Urbano 11:00 - 12:30 Room: Escudo EDUCATIONAL BIOGAS INSTALLATION MONITORING USING VIRTUAL INSTRUMENTATION CONCEPTS Adrian Cioabla (University “Politehnica” Timişoara, Romania) Mihaela Lascu (University “Politehnica” Timişoara, Romania) Raul Ionel (University “Politehnica” Timişoara, Romania) This paper presents the implementation of a Virtual Instrumentation (VI) based system which is used for remote monitoring of biogas production activities. The proposed measurement approach was designed and is used by students during Measurement and Instrumentation lectures. It combines hardware and software knowledge while allowing the users to interact with a domain of great interest - biogas production. The software component was developed using National Instruments' LabVIEW while dedicated gas sensors have been employed for gas concentration monitoring. The 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxii application can be used via mobile devices since it includes a Data Dashboard (DD) interface. This feature has been considered since the proliferation of remote monitoring, with the help of mobile tools, has earned a great interest in the last years. Of course, by using a computer with Internet connectivity, the students are able to connect to the measurement front panel and operate the proposed experiments. Testing of experimental results has been performed with dedicated stand alone instruments. Consequently, the students have the possibility of discussing important VI aspects compared against classic methodologies impacting the test and measurement of biogas production emissions. A LIQUID-LEVEL CONTROL TRAINING LAB INCLUDING A MODEL-BASED DESIGN FOR ELECTRONICS TECHNOLOGISTS AND INSTRUMENTATION TECHNICIANS Daniel Cheverez-Gonzalez (University of Puerto Rico-Bayamón, Puerto Rico) Wesley Feliciano de Jesús (University of Puerto Rico-Bayamón, Puerto Rico) Yamil Huertas Morales (University of Puerto Rico-Bayamón, Puerto Rico) Luis Meléndez Lorenzana (University of Puerto Rico-Bayamón, Puerto Rico) This work describes the teaching strategies in the control systems field in an engineering technology program. A liquidlevel control training station is developed and a model-based design is explained. Instrumentation standards such as actuators and transducers are used in the laboratory. The instrumentation equipment is included in the model-based design. A teaching technique for topics like Laplace and Zeta transforms in control system technology is included in this paper. The absence of courses like differential equations in engineering technology programs is assumed in the technical explanations. Experimental time domain plots are compared with numerical solutions of the models throughout this work. The focus of this publication is an educational technique explaining the dynamic behavior of a level-control training lab used in the University of Puerto Rico-Bayamón (UPRB). The electronics program at UPRB tries to cover some of the concepts of any engineering control system course with precalculus, physics, and analog electronics as the only prerequisites. The challenge of any professor educated in formal engineering schools is to select the topics and pedagogical techniques to train the future electronics technologists and instrumentation technicians. GENERIC INTEGRATION OF REMOTE LABORATORIES IN PUBLIC LEARNING TOOLS: ORGANIZATIONAL AND TECHNICAL CHALLENGES Pablo Orduña (DeustoTech - Deusto Institute of Technology, Spain) Agustin Caminero (Spanish University for Distance Education (UNED), Spain) Irene Lequerica (Spanish University for Distance Education (UNED), Spain) Danilo G. Zutin (Carinthia University of Applied Sciences, Austria) Philip Bailey (Massachusetts Institute of Technology, USA) Elio Sancristobal (Spanish University for Distance Education (UNED), Spain) Luis Rodriguez-Gil (DeustoTech - Deusto Institute of Technology, Spain) Antonio Robles-Gómez (Spanish University for Distance Education (UNED), Spain) Miguel Latorre (Spanish University for Distance Education (UNED), Spain) Kimberley DeLong (Massachusetts Institute of Technology, USA) Llanos Tobarra (Spanish University for Distance Education (UNED), Spain) Salvador Ros (Spanish University for Distance Education (UNED), Spain) Manuel Castro (Spanish University for Distance Education (UNED), Spain) Diego López-de-Ipiña (DeustoTech - Deusto Institute of Technology, Spain) Javier Garcia-Zubia (DeustoTech - Deusto Institute of Technology, Spain) Educational remote laboratories are software and hardware tools that allow students to remotely access real equipment located in universities as if they were in a hands-on-lab session. Federations of these remote laboratories have existed for years, focused on allowing two universities to share their equipment. Additionally, the integration of remote laboratories in Learning Tools -LT- (Learning Management Systems, Content Management Systems or Personal Learning Environments) has been achieved in the past in order to integrate remote laboratories as part of the learning curricula, being part of the practice exercises or even as a tool of evaluation. An cross-institutional initiative called gateway4labs has been created to perform this integration through federation protocols. In this contribution, this initiative adds support for OpenSocial as a new protocol for Learning Tools (in particular, for EPFL Graasp), as well as for the iLab Shared Architecture (in addition to WebLab-Deusto and UNR FCEIA laboratories already supported). Supporting OpenSocial opens a number of new technical and organizational challenges since public labs should be supported without registering students, teachers or schools. The focus of this contribution is to show these challenges and how they are tackled in the proposed open source implementation 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxiii CRITICAL FACTORS IN THE ARCHITECTURAL DESIGN OF MODERN EDUCATIONAL REMOTE LABORATORIES Mohamed Tawfik (Spanish University for Distance Education (UNED), Spain) David Lowe (University of Sydney, Australia) Christophe Salzmann (Swiss Federal Institute of Technology in Lausanne (EPFL), Switzerland) Denis Gillet (EPFL, Switzerland) Elio Sancristobal (Spanish University for Distance Education (UNED), Spain) Manuel Castro (Spanish University for Distance Education (UNED), Spain) The expansion of the application of remote laboratories, along with the shift from eLearning 2.0 towards eLearning 3.0, have raised many implementation issues and demanded several considerations in their architectural design. Current array of concerns in the development of remote laboratories is primarily focused on issues related to their delivery format and their pedagogical impact. These issues encompass their integration with heterogeneous educational systems and coupling with heterogeneous services and learning objects—instead of being monolithic with fixed design—in order to yield a rich scaffold educational environment and hence better learning experience and outcomes. On the other hand, the goal is to promote sharing resources across institutions and hence more availability and cost offset. From the hardware perspective, common issues encompasses: their performance at real-time; the flexibility of their manipulation; reusing and exchanging components, as well as, leveraging legacy equipment; and support for high voltage applications. In response to these needs, we realize a literature review on the common encountered hardware and software implementation issues nowadays, in order to provide a generic model for developing and implementing modern remote laboratories suited for a wide spectrum of application categories and for next generation educational systems. ARDUINO AND LABVIEW IN EDUCATIONAL REMOTE MONITORING APPLICATIONS Delia Calinoiu (University “Politehnica” Timişoara, Romania) Raul Ionel (University “Politehnica” Timişoara, Romania) Mihaela Lascu (University “Politehnica” Timişoara, Romania) Adrian Cioabla (University “Politehnica” Timişoara, Romania) This paper presents the implementation of Virtual Instrumentation (VI) based system used for remote monitoring of selected environmental parameters: humidity, temperature, light intensity and methane. The educational benefits (learning outcomes) of this application are the following: design and implementation of the monitoring circuitry, programming for both LabVIEW and Arduino, understanding VI concepts and using mobile devices for parameters monitoring. The proposed application was developed by students during Measurements and Virtual Instrumentation programming courses. It includes traditional data acquisition hardware (NI USB 6251) and the Arduino Uno device. A Cinterion MC55iT GSM/GPRS terminal is used for sending automatic alerts to authorized mobile phones. E-mail warnings are also available. If established parameters exceed imposed limitations, the warning system will activate. Distance operation of this application is available via LabVIEW Remote Panels technology and Data Dashboard running on iOS. In this way one can use the learning process in the form of a distance laboratory. SCL1: Inspiring Learning in Different Domains through Student-centric Learning Chair: Julie Linsey 11:00 AM - 12:30 PM Room: Alcalá USING THE SIMILARITIES BETWEEN BIOLOGICAL AND COMPUTER VIRUS BEHAVIOR TO CONNECT AND TEACH INTRODUCTORY CONCEPTS IN CYBERSECURITY IN A BIOLOGY CLASSROOM Camilla Nix (Drexel University, USA) Jessica Ward (Drexel University, USA) Adam Fontecchio (Drexel University, USA) Jared Ruddick (Girard Academic Music Program, USA) This paper describes a cybersecurity and virus themed project within a high school biology classroom. The project was implemented as part of a yearlong partnership between the School District of Philadelphia and Drexel University and sponsored by the National Science Foundation grant for Graduate STEM Fellows in K-12 education. Students spent the school year learning about the behaviors of biological and computer viruses through various activities, lectures and discussions. At the end of the school year, students used that information to present solutions for a scenario in which a virus outbreak occurred within their high school. The project was successful in increasing knowledge of engineering 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxiv subjects and class observations showed student engagement and enjoyment in project activities. Future work will focus on improving project implementation by evaluating how administration in short vs long time periods could affect student engagement and project outcomes. This project can serve as a model for those who would like to integrate engineering into the science curriculum. HELPING STUDENTS TO FIND BIOLOGICAL INSPIRATION: IMPACT OF VALUABLENESS AND PRESENTATION FORMAT Jin Woo Kim (Georgia Institute of Technology, USA) Daniel McAdams (Texas A&M University, USA) Julie Linsey (Georgia Institute of Technology, USA) Analogy and bioinspired design have demonstrated applicability as effective tools for innovation, but they can be very difficult to implement. One challenge faced by students and other novice designers is their lack of knowledge to base analogies on. This challenge is also faced by engineers making distant-domain analogies to biology. Other open research questions surround effective strategies for students attempting to implement analogies. When students seek analogies should potential analogues be presented one at a time or should multiple analogues be presented simultaneously (presentation format)? This study implements a 2x2 between-subject factorial design to further explore the impact of presentation format and students' perceived valuableness of passages. Impact is measured in terms of the quality, novelty, and variety of ideas generated. Two additional control conditions were also included, one with no passages and another with random passages. The results from this study have shown that quality is significantly affected by valuableness of passages, novelty is not affected by any factor, and variety is significantly affected by both factors. A MOBILE LEARNING SYSTEM TO ENHANCE FIELD TRIPS IN GEOLOGY Edgar Marçal (Federal University of Ceará, Brazil) Rossana Maria de Castro Andrade (Federal University of Ceará, Brazil) Windson Viana (Federal University of Ceará, France) Daniel Nascimento Jr. (Federal University of Ceará, Brazil) The activities developed in field trips are essential for learning in several STEM courses, as in geological engineering, biosciences and geosciences. Particularly in Geology, these activities represent one of the most exciting tasks of the course, where students experiment practices like identification of rocks, minerals, and fossils. Some of disciplines that employ field trips in Geology are: Introduction to Geology, Paleontology, Sedimentology, Hydrogeology, and Energetic Resources. During field trips, besides the annotations in the field notebook, there are other means of information acquiring, such as photos, georeferencing and geological orientation. The main difficulties in the field reported by students are organization, standardization and integration of data. Some factors that could justify these problems are hostile environments, dispersion of students, and lots of information to be got and necessity of using different tools (notebook, camera, compass, GPS, etc.) that not operate all together. Taking in consideration what was mentioned before and the fact that mobile technologies have been successfully applied to enhance learning activities in various education areas, this research proposes a mobile-learning-based approach, which aims to extend the benefits of Geosciences field trips and overcome the difficulties. Our research has begun in 2012 and, first, we tested the use of tablets in Geology field trips. The results showed that some features improved field activities (e.g., camera and gps). However, the lack of data integration and a non-user friendly interface were impediments. As a consequence, we developed a specific smartphone application called Geomóvel. It helps annotations in field trips, integrates multimedia features (photos and audio recording) and data sensing (accelerometer, magnetometer, and GPS). Moreover, Geomóvel exports the information to be manipulated in GIS tools. At the beginning of 2013, before using Geomóvel in real field trips, we performed a pilot study with four students and one professor within the Department of Geology in a Brazilian University. After analyzing the questionnaires and notes taken during the test, we observed that the participants accomplished the proposed activities (e.g., photos, notes, and geological measures). Some improvements were suggested, as the implementation of a "bubble" like in the conventional compasses. At the end of 2013, a case study was conducted during a field trip with 18 students of the Sedimentary Petrology discipline. Regarding the main activity (i.e., measuring attitudes of the rock features with Geomóvel), 100% of students completed it. Regarding other tasks, 83% of the students made notes in the application. On the usability test, 94.6% agreed that it was easy to use. The main benefits highlighted were: practicality, ease of use and flexibility for recording data in the field. Finally, after this test, all the collected data in the field were exported and visualized by the professor in the Google Earth tool, to evaluation of the activities. The general results of the tests and resources available by Geomóvel indicates that it can be an important tool for field trips of Geology, even expanding its benefits since the information collected until the treatment, presentation and evaluation of the associated tasks. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxv SMART PHYSICS WITH SMARTPHONE SENSORS Enrique Ballester Sarrias (Universitat Politecnica de Valencia, Spain) Juan Carlos Castro Palacio (Universität Basel, Switzerland) Luisberis Velázquez Abad (Universidad Católica del Norte, Chile) Marcos Giménez (Universitat Politècnica de Valencia, Spain) Juan Antonio Monsoriu Serra (Universitat Politècnica de València, Spain) Luis M. Sanchez Ruiz (Universitat Politècnica de València, Spain) Smartphones' acceleration sensors have got useful applications in standard physical situations. We have taken advantage of its capabilities in a number of Physics experiments and perform them in a series of examples within classical mechanical and kinematic situations such as free and damped oscillations due to Earth's gravity. By properly connecting the smartphones other data may be collected and the corresponding situations are studied such as rotational motion. This gives room to relate the corresponding formulae with data obtained. In fact different mobile devices find an increasing use in all the teaching levels of Physics over the past years. This is the case of digital cameras, webcams, optical mouse of computers, wiimote, other game console controllers which are among portable devices that find an increasing use in Physics over the past years. Digital techniques have been widely used to visualize Physics concepts. By analyzing the recorded video, distances and time intervals can me measured in order to fully determine the trajectory of a moving body. On the other hand, wireless devices (such as the wiimote) have also been applied in Physics teaching providing a low cost way to track the motion in a variety of Physics experiments; however, it is not a common device at the Physics laboratories. More recently, smartphones have been incorporated into the variety of portable devices in Physics teaching. Smartphones integrate in one device many capabilities which were apart previously. These capabilities may include a camera, a microphone, a speaker, an accelerometer sensor, a magnetic field sensor, and an ambient light sensor. In this Paper, we focus on the accelerometer sensor of the smartphones and its applications to the study of phenomena within the topic of Mechanics where "acceleration" plays a central role. These experiences have been carried out at the Higher Technical School of Design Engineering (ETSID in Spanish) of the Universitat Politècnica of València (Spain) and through these examples students learn amenable applications of the capabilities of their very familiar smartphones, that facilitate their interest and motivation in introductory and first-year university Physics courses. MARTHA MADISON: MARVELOUS MACHINES - EXPLORING SIMPLE MACHINES IN AN OPEN-ENDED, COLLABORATIVE SANDBOX David Simkins (Rochester Institute of Technology, USA) Adrienne Decker (Rochester Institute of Technology, USA) Christopher Egert (Rochester Institute of Technology, USA) Anne Snyder (Second Avenue Learning, USA) Victoria Van Voorhis (Second Avenue Learning, USA) In this paper we discuss the construction of Martha Madison: Marvelous Machines, a serious video game designed to help students learn about the use of simple machines in the everyday world. Game participants are introduced to realworld, meaningful tasks that must be solved through the placement and manipulation of simple machines. The game provides in-game scaffolding and is played collaboratively by students co-located in the same space, playing on the same computer. The Martha Madison game provides learners specific tasks and goals to complete and an open world in which to complete them. The design of Martha Madison is intended to create a dialogue between players in the service of solving authentic problems presented in the game world and providing opportunities for students to change overall perceptions regarding the social and collaborative aspects of STEM work. The authors discuss the reasons, approaches, and challenges of the design of Martha Madison. ENHANCING COLLABORATIVE PROJECT-BASED LEARNING USING PARTICIPATORY DESIGN APPROACH Jianyu Dong (California State University Los Angeles, USA) Xuan Qin (California State University Los Angeles, USA) Pearl Chen (California State University Los Angeles, USA) In this work-in-progress paper, an innovative curriculum design process using participatory design strategy is presented. The principle of participatory design is to involve the end users (which are the students in our case) in every stage of the design process. Guided by the theory of situated learning, the faculty and student co-designers re-examined the Collaborative Project-based Learning (CPBL) model based on the evidence collected to identify effective pedagogical components to address the learning needs of under-represented minority students. In the course redesign process, the 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxvi faculty and students worked together to improve the pedagogical methods based on cognitive apprenticeship and its four building blocks including content, method, sequence, and sociology. The redesigned course is currently being offered in Spring 2014, where both qualitative and quantitative data are collected to evaluate the effectiveness of the course redesign. We expect to share both the course re-design process and what we learn from the implementation of the redesigned course with the broad engineering education community during the conference. TLE1: Increasing the Relevance in Teaching and Learning Chair: John Mativo 11:00 AM - 12:30 PM Room: La Galería DESIGN BASED WILDERNESS EDUCATION: A CROSS-CULTURAL EXPERIENCE IN ENGINEERING EDUCATION Christopher R. Saulnier (Massachusetts Institute of Technology, USA) Aikaterini Bagiati (Massachusetts Institute of Technology, USA) John Brisson (Massachusetts Institute of Technology, USA) The Massachusetts Institute of Technology (MIT) has been collaborating since 2010 with the Singapore Ministry of Education to help develop the Singapore University of Technology and Design (SUTD). One element of this collaboration, the Global Leadership Program (GLP), aims to provide SUTD students with the opportunity to interact with the MIT community and experience MIT's academic culture, while at the same time participating in programming to assist with the development of leadership skills. This paper describes a curriculum combining the pedagogies of design-based learning and wilderness education that was implemented in the summer of 2014 as a component of GLP. Wilderness education was selected as a pedagogical framework for this program as it may be well suited to create effective learning environments for engineering education, cross-cultural learning, and fostering conceptual change. Through design activities both for and in a natural environment, students were encouraged to develop competency in engineering science while exploring the diverse attributes essential for success as an engineer. EXPLOITING RESEARCH RESULTS IN ICT TO EXTEND THE SCOPE OF EDUCATIONAL ACTIVITIES Maurizio Molinaro (ISMB, Italy) The purpose of this work-in-progress paper is to report on the processes that are taking place at ISMB, an Italian research center active in the ICT domain. The links between research and higher education at ISMB are explained. The outcomes of a general assessment on existing courses are discussed, describing the profiles of courses included in ISMB portfolio, from those devoted to purely technological topics to those exploring in depth complex processes; the different types of recipients addressed; the environment (professional and academic) where they are delivered. The four main activity lines aimed to extend the scope of educational activities are introduced and explained in some detail: (a) defining innovative models for technical education and training; (b) enlarging the network of potential partners and customers; (c) exploiting the expertise in managing ICT tools to produce more effective instructional materials; (d) building on recent research projects to improve the educational offer also in terms of contents. Finally, a summary of the results obtained and the difficulties encountered until now is given. INTERNATIONALIZING ENGINEERING EDUCATION WITH PHASED STUDY PROGRAMS: INDIAEUROPEAN EXPERIENCE Krishnashree Achuthan (Amrita Vishwa Vidyapeetham, India) Maneesha Ramesh (Amrita Vishwa Vidyapeetham, India) Sasikumar Punnekkat (Mälardalen University, Sweden) Raghu Raman (Amrita Vishwa Vidyapeetham, India) Most of the critical challenges seen in the past decades have impacted citizens in a global way. Given shrinking resources, educationists find preparing students for the global market place a formidable challenge. Hence exposing students to multi-lateral educational initiatives are critical to their growth, understanding and future contributions. This paper focuses on European Union's Erasmus Mundus programs, involving academic cooperation amongst international universities in engineering programs. A phased undergraduate engineering program with multiple specializations is analyzed within this context. Based on their performance at the end of first phase, selected students were provided opportunities using scholarship to pursue completion of their degree requirements at various European universities. This paper will elaborate the impact of differing pedagogical interventions, language and cultural differences amongst these 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxvii countries on students in diverse engineering disciplines. The data presented is based on on the feedback analysis from Eramus Mundus students (N=121) that underwent the mobility programs. The findings have given important insights into the structure of the initiative and implications for academia and education policy makers for internationalizing engineering education. These included considering digital interventions such as MOOCs (Massive Open Online Courses) and Virtual Laboratory (VL) initiatives for systemic reorganization of engineering education. STUDENTS' RESEARCH ON LEAN AND GREEN Itziar Lujan (Universitat Politecnica de Catalunya-BarcelonaTech, Spain) Jordi Fortuny-Santos (Universitat Politecnica de Catalunya-BarcelonaTech, Spain) This paper reports on the contribution of students to a research project. Its distinct characteristics are the relation between teaching and research, the early involvement of undergraduate students in research and the aim of raising students' environmental awareness. A group of students taking a compulsory course on Operations Management were asked to survey companies on the existence of synergic relations between lean manufacturing and environmental performance, which is the research topic of a Ph.D. candidate. The research began with the design of a structured questionnaire. The students interviewed operations managers in manufacturing companies. Since this subject is part of a blended learning program in engineering, many students already work in companies and interviewing their managers allowed them to gain a different view of the firm's activities. The results of the experience show the total involvement of the students. They learnt about lean manufacturing practices and about environmental issues. The study showed the relation between "lean" and "green" topics. ENVIRONMENTAL TECHNOLOGICAL PROJECTS IN THE COMPUTER ENGINEERING PROGRAM Ricardo Santos (Federal University of Mato Grosso do Sul, Brazil) Given the importance to understand the sustainability and environment concepts and how the technology can help solving environmental issues, we propose a course and methodology where computer engineers students discuss, learn, and contribute to minimize the problems of those areas. This paper presents the experience with the design and developing of environmental technological projects in the Society and Environment (SE) course of the computer engineering undergraduate program at the Federal University of Mato Grosso do Sul (UFMS) in Brazil. The SE course comprises the theory and discussion of environment and sustainability topics and project proposals and practical developing related to the theoretical topics. The approach has been applied since 2012 in classes with 30-40 students divided into teams of four students for each project. According to the students evaluation, the course contents and methodology have helped them to understand the problems and recognize technological solutions for important themes nowadays. In 2013, one of the SE projects has been awarded the best environmental technological products for improving traffic mobility in cities. CBL2: Systems and Standards for Computer Based Learning Chair: Victor F. A. Barros 2:30 PM - 4:00 PM Room: Patio 3 A LEARNING ENVIRONMENT FOR AUGMENTED REALITY MOBILE LEARNING Joaquín Cubillo Arribas (National University for Distance Education of Spain, Spain) Sergio Martin (National University for Distance Education of Spain, Spain) Manuel Castro (National University for Distance Education of Spain, Spain) Gabriel Díaz (National University for Distance Education of Spain, Spain) Antonio Colmenar (National University for Distance Education of Spain, Spain) Ivica Botički (University of Zagreb, Croatia) This paper presents a learning environment based on augmented reality (ARLE), which can be used to develop quality AR educational resources and to acquire knowledge in an area. Common problems teachers have in applying AR have been taken into account by producing an authoring tool for education with the following characteristics: (1) the ability to incorporate diverse digital resources in an easy manner, 2) the ability to incorporate tutored descriptions into virtual resources (thus, the student is provided with an context about the resource, while the content gets adapted and personalized), (3) the possibility to incorporate multiple choice questions (MCQ) into the virtual resource (useful for instant feedback to students, it can be useful for the student to know what are the most important points of that issue and for the teacher to assess whether the student distinguishes different concepts), (4) library of virtual content where all 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxviii resources are available. ARLE is used to add AR technologies into notes created by the teacher, thereby supplementing the theoretical and practical content without any programming skills. In addition to presenting system architecture and the examples of its educational use, a survey concerning use of AR amongst teachers in Spain has been conducted. A CROWDSOURCING CAPTION EDITOR FOR EDUCATIONAL VIDEOS Rucha Deshpande (University of Houston, USA) Tayfun Tuna (University of Houston, USA) Jaspal Subhlok (University of Houston, USA) Lecia Barker (University of Texas & School of Information, USA) Video of a classroom lecture has been shown to be a versatile learning resource comparable to a textbook. Captions in videos are highly valued by students, especially those with hearing disability and those whose first language is not English. Captioning by automatic speech recognition (ASR) tools is of limited use because of low and variable accuracy. Manual captioning with existing tools is a slow, tedious and expensive task. In this work, we present a web-based crowdsourcing editor to add or correct captions for video lectures. The editor allows a group, e.g., students in a class, to correct the captions for different parts of a video lecture simultaneously. Users can review and correct each other's work. The caption editor has been successfully employed to caption STEM coursework videos. Our findings based on survey results and interviews indicate that this innovative crowdsourcing tool is effective and efficient for captioning lecture videos and has considerable value in educational practice. The caption editor is integrated with Indexed Captioned Searchable (ICS) Videos framework at University of Houston that has been used by dozens of courses and 1000s of students. The ICS Videos framework including the captioning tool is open source software available to educational institutions. ON USING THE CLOUD TO SUPPORT ONLINE COURSES Germán Moltó (Universitat Politècnica de València, Spain) Miguel Caballer (Universitat Politècnica de València, Spain) The increasing interest of online learning is unquestionable nowadays, with MOOCs being taken by thousands of students. However, for online learning to go mainstream it is necessary that professors perceive that the effort required to prepare and manage an online course is manageable. Today, a myriad of inexpensive tools and services can be used to produce and manage online courses with unprecedented ease and without distressing the professor. For that, this paper proposes an architecture based on Cloud services that simplifies the process of managing an online course, from delivering on-demand fully customized remote laboratories to communication automation for student engagement and feedback gathering. This approach has been applied to produce, distribute and manage an Online Course on Cloud Computing with Amazon Web Services. The paper describes the methodology, tools and results of this experience to point out that it is possible to deliver online courses with automatically provisioned labs, with minimal management overhead, while still providing a high quality learning experience to a worldwide audience. IMPROVING LEARNING OUTCOMES BY DESIGNING ENGAGING EDUCATIONAL TOOLS John Allan Casey (Unitec Institute of Technology, New Zealand) Nilufar Baghaei (Unitec Institute of Technology, New Zealand) Kalpana Nand (Mission Heights Primary School, New Zealand) The success rate of computer games in engaging children has prompted educational researchers to investigate if similar techniques can be used to engage children with learning. In this paper, we present the results of a study conducted with 120 primary school children, in which two versions of our proposed educational tool (Features Enriched Game (FEG) vs Feature Devoid Game (FDG)) were used for four weeks to teach primary school curriculum areas of Numeracy and Te Reo Maori language. The effectiveness of the educational tool was measured using a pre-test and a post-test, as well as the frequency and duration of time on playing the game. The results showed that the FEG version enhanced children's learning - it was more effective as an educational tool in both Numeracy and Te Reo curriculum areas, when compared to the FDG version. In the case of Numeracy, the increase in scores was twice as much as the FDG version and in the case of Te Reo (Maori Language) it was five times as much. Similar results were also shown by other indicators such as time and frequency. Finally, the results showed that the FEG version of the game was more popular with children. DEVELOPING INTERACTIVE CLASSROOM EXERCISES FOR USE WITH MOBILE DEVICES TO ENHANCE CLASS ENGAGEMENT AND PROBLEM-SOLVING SKILLS 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxix Debzani Deb (Winston-Salem State University, USA) Mohammad Muztaba Fuad (Winston-Salem State University, USA) Waleed Farag (Indiana University of Pennsylvania, USA) A recent Pew research center study of mobile device usage revealed that, African American and Latinos are the most active users of the Internet from mobile devices. The study also revealed that minority cell phone owners take advantage of a much greater range of their phone's features compared with people of other ethnicities. At Winston Salem State University (WSSU), it is common for students to multi-task and use their mobile devices while in class for studying, or performing other activities. This paper reports our ongoing experiences running a National Science Foundation (NSF) sponsored targeted Infusion Project (TIP) in Computer Science that aims to leverage this situation by developing a mobile classroom response system (MRS) to help students solve interactive problems in their mobile devices in order to improve their class engagement and problem solving skills. By allowing them to solve problems in their preferred devices, the project expects to create a friendly learning environment where the students want to retain, be active and skillful. EEC1: Electrical and Computer Engineering Courses and Laboratories Chair: Robert Weissbach 2:30 PM - 4:00 PM Room: Doblon DEPECABOT: A HANDS ON WORKSHOP TO TEACH ROBOTICS AND TO IMPROVE STUDENTS ELECTRONICS KNOWLEDGE Julio Pastor (University of Alcalá, Spain) Pedro Revenga (University of Alcalá, Spain) Marcelo Salazar Arcucci (University of Alcalá, Spain) Ángel Sánchez García (University of Alcalá, Spain) Carlos de la Rubia (University of Alcalá, Spain) Juan García Domínguez (University of Alcalá, Spain) Francisco Rodriguez (University of Alcalá, Spain) This paper describes the hands on workshop experience using a robot kit DepecaBot, as a part of a global effort of teaching robotics as a way of improving skills for students in field of computer science, electronics, and telecommunications. The Robotics Week has been taking place at the University of Alcalá since 2000. This Robotics Week comprises different activities: sumo fighting robots, autonomous race robots, conferences, mini-conferences and workshops. In this framework, the DepecaBot hands on workshop is held in parallel with other working activities. In this paper, the bases, creation, evolution, development, and assessments of this hands on workshop are shown as a part of a continuous effort. These efforts try to improve skills, motivation, by making things by using robotics. Participants in the workshop make a complete working robot, from the scratch. A small competition takes place in the end of the workshop in order to test the acquired skills. A NOVEL APPROACH TO TEACHING PHASED ARRAY ANTENNA SYSTEMS Paul B Crilly (U.S. Coast Guard Academy, USA) Richard J Hartnett (U.S. Coast Guard Academy, USA) Betty-Rose Santrach (U.S. Coast Guard Academy, USA) Carlos Palenzuela (U.S. Coast Guard Academy, USA) Phased array antenna systems provide a practical method of achieving directivity and hence are covered in undergraduate antenna courses. In order to facilitate understanding, we describe a simple, but elegant method to provide a full sensory experience that describes the operation of a phased array antenna system. Our method is based on using an audio source that feeds an array of speakers appropriately spaced apart such that when a listener walks around the array, they experience the null points as well as the primary lobe and minor lobes. It is extremely profound for the student to experience a relatively loud tone, and then when moving just a few inches perceives the complete absence of the tone. The apparatus is economical and relatively easy to implement and test as compared to an RF antenna phased array. The ideas presented are applicable to other courses in electrical and mechanical engineering that cover array signal processing, beamforming, and acoustics. Preliminary student assessment has shown that the proposed method greatly enhances understanding of phased array systems. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxx A FIRST YEAR, VHDL BASED, DIGITAL ELECTRONICS COURSE José Daniel Muñoz Frías (Universidad Pontificia Comillas, Spain) Sadot Alexandres (Universidad Pontificia Comillas, Spain) Most classical digital electronics textbooks have addressed the design with hardware description languages (HDL) as an addition to the traditional curricula. This is true, due that the design of digital circuits and the HDL specification are no taught simultaneously, but separated through time. Usually both are studied in different courses. The goal of this paper is to present a novel approach that simultaneously performs the introduction to digital electronics with the introduction to the specification of circuits using the VHDL language. In addition, the course is designed for the Telecommunications Program first course (spring) with option in telematics, so the previous knowledge of the students is reduced to a fundamental course in electrical circuits. The course starts as any other basic course in digital electronics: introduction to digital world, Boolean algebra, number systems and digital codes. Then, an introduction to VHDL is given, showing the basic file structure, basic data types and concurrent constructs; that is, the fundamentals to describe combinational circuits using the most common levels: structural and behavioural levels. After this introductory section, the course deals with the study of combinational systems: arithmetic circuits (adder, subtractor and multiplier) and others basic combinational blocks (multiplexers, encoders, comparators, etc.). All circuits are designed in the first time using logic gates, then the same circuit is described in VHDL. In this way the student learns the use of hardware description languages as something natural. New VHDL language statements are then introduced step-by-step into the most favourable context. An excellent example is the for..generate sentence that is introduced to describe an n-bit adder by instancing a one-bit adder n-times. In addition, if a circuit can be described in various terms, we try to show both methods. Following the adder example, the course describes how to specify it using the + operator. The next part of the course deals with sequential circuits. The section starts studying the fundamental concepts as feedback, state, synchronism, etc., and basic memory elements as latches and flip-flops. Then state machines and his VHDL specification are described. To do that, it is necessary to introduce new VHDL constructs: the process and the sequential statements if and case. Finally registers and counters blocks are discussed. The course ends with the introduction to complex digital systems, showing the design of this kind of systems. Complex digital systems are designed dividing them in a datapath and a control circuit. The whole course is complemented with experimental sessions in a laboratory in which the student designs circuits using a powerful CAD system (Quartus II from Altera). The implementation of the designed circuits are done using programmable logic devices. The course has been taught during four years, with good feedback from the students. In the final version of the article it will be shown both course development and the book prepared for the student, which is under the creative commons license and available at: http://www.dea.icai.upcomillas.es/daniel/asignaturas/SistDig1_1_ITL/ApuntesED.pdf ELECTRONS TO LIGHT BULBS: UNDERSTANDING ELECTRICITY WITH A MULTI-LEVEL SIMULATION ENVIRONMENT Elham Beheshti (Northwestern University, USA) Asmaa Aljuhani (Northwestern University, USA) Michael Horn (Northwestern University, USA) Electrical circuits are difficult to understand. Novices tend to have inadequate understandings of what happens at the level of atoms and electrons, leading to difficulty predicting the outcomes of electrical circuits at the level of wires, resistors, and light bulbs. In this paper, we argue that integrating micro and macro representations of an electrical circuit can provide students with a better understanding of fundamental concepts of electricity. We then introduce Spark, an interactive multi-level simulation environment that enables learners to interact with representations of electrical circuit at both levels. The primary goal of our design is to familiarize students with electrical current, resistance, and potential difference in a circuit. We conducted a study with 17 university students that shows the ability of our design to improve novice understanding of electrical circuits. Our study offers evidence that learners are able to develop better understandings of fundamental concepts of electricity drawing on both micro-level and macro-level representations of an electrical circuit. INVESTIGATING STUDENT LEARNING OF THE VOLTAGE AND POTENTIAL CONCEPTS IN INTRODUCTORY ELECTRICAL ENGINEERING Dion Timmermann (Hamburg University of Technology, Germany) Christian Kautz (Hamburg University of Technology, Germany) Voltage is one of the most fundamental concepts in electrical engineering, but nevertheless has been shown to be a difficult concept for many students. To help solve those difficulties, we designed a tutorial worksheet similar to those 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxxi published by the Physics Education Group at the University of Washington. In this activity, students were introduced to electric potential and compared and contrasted it to voltage. As electric potential and Kirchhoff's Voltage Law are closely related, we assumed learning about potential would help students gain a better qualitative understanding of voltage. Post-test and exam data from an introductory circuits course show that after the tutorial many students still had difficulties with voltage and potential. More than three quarters of the responses concerning voltage and potential were inconsistent. This suggests that most students were unable to link those two concepts. Tutorial worksheets have been shown to be generally effective in helping students overcome conceptual difficulties. As we cannot find any problems with the design or use of our worksheet, we therefore conclude that potential and voltage remain conceptually very different for students in their learning process. It is likely that there are specific difficulties with these concepts that have not yet been identified. A MODEL OF PHOTO-VOLTAIC GENERATOR FOR EDUCATION Joan Pons-Llinares (Universitat Politècnica de València, Spain) José Belda-Gisbert (Universitat Politècnica de València, Spain) Carla Montagud (Universitat Politècnica de València, Spain) Jose Antonino-Daviu (Universitat Politècnica de València, Spain) Photo-voltaic generators are no longer an energy source mainly useful for off-grid applications, such as satellites. Their presence in the energy mix of developed countries has substantially increased. Moreover, their price downward trend, together with the upward trend of electric energy prices, might increase their role, if allowed by the legal context. The behavior of photo-voltaic generators is complex, especially under partial shading. In order to enhance the learning of their characteristic current-voltage curve, the paper presents an easy and fast to apply model. The state of the art for modelling photo-voltaic cells has been reviewed. Upon the different types of models, a balanced option between complexity and precision has been chosen. Then, a model of a panel is built, by connecting an arbitrary number of cells, with an arbitrary number of bypass diodes. An arbitrary number of panels are connected to construct a string, including the correspondent blocking diode, and a set of strings constitute the generator matrix of panels. The model has been implemented in Matlab. Finally, several exercises have been developed, following a "learning by doing" methodology: students learn, from the influence of the cell parameters on its current-voltage curve, to the generator behavior under partial shading. EER: eMadrid Network 2:30 PM - 4:00 PM Room: El Escorial ROADMAP TOWARDS THE OPENNESS OF EDUCATIONAL RESOURCES: OUTCOMES OF THE PARTICIPATION IN THE EMADRID NETWORK Edmundo Tovar (Technical University of Madrid, Spain) Nelson Piedra (Technical University of Loja, Ecuador) Jorge Lopez-Vargas (Technical University of Loja, Ecuador) Janneth Chicaiza (Technical University of Loja, Ecuador) The contribution of GICAC UPM group in the eMadrid initiative has focused to the application of semantic web technologies in the Open Education context. This work presents the main results obtained through different applications and models according to a roadmap followed by the group. ENHANCING HIGHER EDUCATION EXPERIENCE: THE EMADRID INITIATIVE AT UNED UNIVERSITY Miguel Rodriguez-Artacho (Universidad Nacional de Educación a Distancia, Spain) Manuel Castro (Universidad Nacional de Educación a Distancia, Spain) Luz Robles (Universidad Nacional de Educación a Distancia, Colombia) Sergio Martin (Universidad Nacional de Educación a Distancia, Spain) Salvador Ros (Universidad Nacional de Educación a Distancia, Spain) In this paper we focus on the achievements of eMadrid initiative in some fields of technology-enhanced learning, mainly involving the improvement of the mechanisms for open educational content retrieval from Internet, considering Internet resources as potential learning objects. Also we facilitate the integration of external tools in virtual campuses architectures supporting enriched capabilities and describe a way to cluster and identify learner weaknesses using a learning analytics approach in combination with the item response theory. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxxii SERIOUS GAMES: A JOURNEY FROM RESEARCH TO APPLICATION Pablo Moreno Ger (Complutense University of Madrid, Spain) Ivan Martinez-Ortiz (Complutense University of Madrid, Spain) Manuel Freire (Complutense University of Madrid, Spain) Borja Manero (Complutense University of Madrid, Spain) Baltasar Fernandez-Manjon (Complutense University of Madrid, Spain) This paper presents our point of view of the serious games research area covering relevant aspects of the current situation and what we consider are the key elements to be developed in the next years. This is a long journey from niche research to application in real settings and to what could be the generalization of games in mainstream education. We describe some of the lines of research we consider more relevant for completing this journey. A MULTIDIMENSIONAL ANALYSIS OF TRENDS IN EDUCATIONAL TECHNOLOGY Carlos Delgado Kloos (Universidad Carlos III de Madrid, Spain) María-Blanca Ibáñez (Universidad Carlos III de Madrid, Spain) Carmen Fernandez-Panadero (Universidad Carlos III de Madrid, Spain) Pedro J. Muñoz Merino (Universidad Carlos III de Madrid, Spain) Iria Estevez-Ayres (Universidad Carlos III de Madrid, Spain) Raquel Crespo (Universidad Carlos III de Madrid, Spain) Carlos Alario Hoyos (Universidad Carlos III de Madrid, Spain) Mar Pérez Sanagustín (Universidad Carlos III de Madrid, Spain) This paper summarizes some of the work that has been carried out within the eMadrid research network in the last four years in the area of educational technology at Universidad Carlos III de Madrid. In order to organize the findings and identify future trends and possibilities, a framework space is used with three dimensions: physical-digital, local-global, and formal informal. Research results are presented along the three dimensions and possible future developments are suggested in this framework. EXPLORING ON E-LEARNING ENHANCEMENT BY MEAN OF ADVANCED INTERACTIVE TOOLS: THE GHIA (GROUP OF ADVANCED INTERACTIVE TOOLS) PROPOSALS Xavier Alamán (Universidad Autónoma de Madrid, Spain) Rosa M. Carro (Universidad Autonoma de Madrid, Spain) Ivan Claros (Universidad Autónoma de Madrid, Spain) Ruth Cobos (Universidad Autonoma de Madrid, Spain) Leovy Echeverria (Universidad Autonoma de Madrid, Colombia) Javier Gomez (Universidad Autónoma de Madrid, Spain) Pablo A. Haya (Universidad Autonoma de Madrid, Spain) Francisco Jurado (Universidad Autónoma de Madrid, Spain) Germán Montoro (Universidad Autónoma de Madrid, Spain) Jaime Moreno-Llorena (Universidad Autónoma de Madrid, Spain) Alvaro Ortigosa (Universidad Autonoma de Madrid, Spain) Pilar Rodriguez (Universidad Autonoma de Madrid, Spain) This document introduces the GHIA research group, summarizes its main research areas regarding e-Learning systems and spot out some of its future work, exposing all this information within the context of the eMadrid network. AUTOMATIC DETECTION OF BAD PROGRAMMING HABITS IN SCRATCH: A PRELIMINARY STUDY Jesús Moreno León (Instituto Nacional de Tecnologias Educativas y de Formacion del Profesorado, Spain) Gregorio Robles (Universidad Rey Juan Carlos, Spain) Using the Scratch environment as a tool to teach programming skills or develop computational thinking is increasingly common in all levels of education, well-documented case studies from primary school to university can be found. However, there are reports that indicate that students learning to program in this environment show certain habits that are contrary to the basic programming recommendations. In our work as instructors with high school students, we have detected these and other bad practices, such as the repetition of code and object naming, on a regular basis. This paper focuses on verifying whether these issues can generally be found in the Scratch community, by analyzing a large number 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxxiii of projects available on the Scratch community website. To test this hypothesis, we downloaded 100 projects and analyzed them with two plug-ins we developed to automatically detect these bad practices. The plug-ins extend the functionality of the Hairball tool, a static code analyzer for Scratch projects. The results obtained show that, in general, projects in the repository also incur in the investigated malpractices. Along with suggestions for future work, some ideas that might assist to address such situations are proposed in the conclusions of the paper. EER2: Dissemination of Research and Teaching Innovations Chair: Richard Layton 2:30 PM - 4:00 PM Room: Aranjuez CATALYZING RESEARCH-TO-PRACTICE CONVERSATIONS: A GLOBAL, INTERDISCIPLINARY AND EMERGENT SYMPOSIUM IN THE CONTEXT OF LEARNING TO DESIGN Robin Adams (Purdue University, USA) Andrew O. Brightman (Purdue University, USA) Patrice Buzzanell (Purdue University, USA) Monica Cardella (Purdue University, USA) Nathalie Duval-Couetil (Purdue University, USA) Michael Fosmire (Purdue University, USA) Holly Jaycox (Purdue University, USA) Shannon McMullen (Purdue University, USA) Senay Purzer (Purdue University, USA) David Radcliffe (Purdue University, USA) Junaid Siddiqui (Purdue University, USA) Fu Zhao (Purdue University, USA) This paper describes the design of an international symposium whereby design researchers and design educators from diverse disciplines form a learning partnership to advance design thinking. This Design Thinking Research Symposium (DTRS) involves sharing a research dataset of design review conversations: digital videos of conversations between those who give and those who receive feedback, guidance or critique during a design review event. Design researchers are invited to apply their expertise to the dataset and share their insights at the symposium to contribute to a working synthesis on design thinking and learning. Similarly, design teachers participate in the research discussions and codevelop solutions to design teaching and learning challenges. Concepts from three theoretical frameworks, the scholarship of integration, learning partnerships and complexity theory, were used to design interactions before, during, and after the symposium. This transformative approach provides a potentially more effective means than the traditional diffusion model (research-disseminate-adopt) to translate educational research into teaching practice. LEARNING FROM THE BEST: HOW AWARD-WINNING COURSEWARE HAS IMPACTED ENGINEERING EDUCATION Flora McMartin (Broad-based Knowledge, LLC, USA) Sarah Giersch (Broad-based Knowledge, LLC, USA) Joseph Tront (Virginia Polytechnic University, USA) Joshua Morrill (Morrill Solutions, USA) This paper describes research 1) to examine the impact of the Premier Award for Excellence in Engineering Education Courseware on the faculty members who developed and used award-winning courseware with their students and 2) to examine how the rewards system within higher education has changed in its valuation of innovative teaching. A case study was conducted with the faculty members who won the Premier Award from 1997 to 2012. The research team also gathered data from related populations (engineering deans and administrators; courseware end users) to provide a nuanced perspective on successful dissemination methods for courseware and on changes in the reward and recognition system in higher education. DEVELOPMENT AND PROPAGATION: A CASE STUDY OF THE AICHE CONCEPT WAREHOUSE Debra Gilbuena (Oregon State University, USA) Christina Smith (Oregon State University, USA) Milo Koretsky (Oregon State University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxxiv Propagation is a widespread goal of educational innovations. If an innovation is effective in one environment, developers usually desire to share it with other instructors and institutions to have a larger impact and improve education more broadly. Additionally, funding agencies like the National Science Foundation require a "broader impact" component in all grant proposals. One aspect commonly missing when an innovation is shared is a reflective, evidence-based description of the process as the innovation moves from the home institution to other institutions with different faculty, different students and a different culture. In analogy to molecular diffusion, E.M. Rogers put forth a theory, Diffusion of Innovations, that offers one framework with which to examine this process. In this context, Rogers describes diffusion as "the process in which an innovation is communicated through certain channels over time among the members of a social system." We report on the first two years of propagation of the AIChE Concept Warehouse, a cyber-enabled website to support the chemical engineering education community's use of conceptual learning. It contains large sets of conceptbased clicker questions (or ConcepTests), Concept Inventories and interactive virtual labs for core chemical engineering classes. In this paper, we focus on the evolution of propagation strategies used by the developers of this tool to highlight aspects of diffusion that other innovators may want to consider and provide an example of how these aspects can be examined in the early stages of an innovation's life. We asked the following research questions: Who are the change agents and what propagation strategies have they used? How have the strategies changed over time? What aspects of the community culture afford and constrain propagation? Change agents were identified as the developers of the tool and as non-developer opinion leaders who have actively propagated the tool. Related to the developers, we examined the original proposal to identify initial strategies the developers had described when conceiving of the tool. The proposal was analyzed with a coding scheme designed by Henderson et al. to identify propagation strategies. We also examined the proposal for reasons for particular strategies and indications for how those strategies were intended to . In addition, we interviewed each of the PIs and asked them to reflect on their original intent, the current state, and the future vision for the AIChE Concept Warehouse, with specific attention to the developers' propagation strategies and the perceived effectiveness of those strategies. Initially the developers described the intent to conduct multiple workshops at institutions expecting an increase in adoption as a result of the workshops. As the project progressed their strategies evolved. We found that the developers had not anticipated many of the strategies that they have now come to identify as some of the most effective, specifically the power of collaborative projects for increasing adopters. PROMOTING MORE EFFECTIVE COMMUNICATION OF STORIES IN THE DATA Richard Layton (Rose-Hulman Institute of Technology, USA) Richard House (Rose-Hulman Institute of Technology, USA) Matthew W Ohland (Purdue University, USA) George Ricco (Purdue University, USA) Practitioners in engineering education, in studying and presenting their quantitative data, typically seek meaning---an inherently rhetorical activity. Data displays are an important part of this discourse. Visual conventions (pie charts, bar charts, and line charts, for example) can help or hinder the discovery of meaning in a data set. Our work concerns the visual rhetoric of this community: we assess current conventions and promote contemporary approaches to more effectively discover and communicate stories in the data. In this work in progress, we present three data displays from the Journal of Engineering Education representing commonly encountered, conventional designs. We assess the rhetorical merits and shortcomings of the displays, redesign them using principles and practices from the data visualization community, and discuss the results. We conclude that intentional design of data displays can help researchers explore their data, discover questions that might not have arisen otherwise, and convey compelling messages to their audiences. ENHANCING COLLABORATION AND DISSEMINATION THROUGH A FACULTY SCHEDULED DEVELOPMENT MANAGEMENT FRAMEWORK Shohreh Hadian (Camosun College, Canada) Colleges provide professional development opportunities to faculty to promote knowledge growth and improvement of skills. At Camosun College, Scheduled Development (SD) time for faculty is based on the educational practice and recognition of the need for continuous professional development of faculty members. The paper presents the development of an online environment to enhance and promote active collaboration among faculty in the context of professional development. The Scheduled Development (SD) Connect tool is under development, implementation and is currently undergoing testing. SDConnect is a multi-facet targeted software tool that aids in dissemination, collaboration, tracking, and integration of faculty SD for post secondary institutions The tool will also enable Camosun College faculty and staff to access the information database on SD activities, with the goal that it may lead to active collaborations and synergies among the faculty, departments and schools. This project will also enable the administration to efficiently 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxxv administer SD proposals and approvals and to establish historical records and trends of the SD activities of faculty for better resource management. SDConnect is part of an ongoing project called DEAL (Diversity In an Environment of Accessible Learning) at Camosun College. GBL2: Advances in Game Based Learning Chair: Paul Anderson 2:30 PM - 4:00 PM Room: La Granja TAKING IT TO THE NEXT INTERFACE LEVEL: ADVANCING GAME DESIGN FOR HIGHER EDUCATION STEM APPLICATIONS Elizabeth Lennon (Manhattan College, USA) Brian Moriarty (Stevens Institute of Technology, USA) Marko Zivkovic (Stevens Institute of Technology, USA) Despite the demand for science, technology, engineering, and math (STEM) professionals and their role in driving innovation and economic growth, literature consistently reports that less than forty percent of students in the United States starting out in a STEM college program complete their degree. One way to increase the pipeline of STEM professionals in the near-term is to increase the retention rates of students pursuing STEM degree programs. It is wellestablished that a key component of achievement in STEM-related curricula at every level (elementary, secondary, or post-secondary) is the student's degree of engagement with the subject matter. This work details the development of a game platform that integrates undergraduate STEM content in a compelling and holistic fashion in which users can navigate the environment using natural gestures. Recognizing that the inclusion of games in educational contexts is a broad area of ongoing study, the authors confine the scope of this project to the development of advanced game systems for higher education STEM applications. Using natural gestures to navigate and control software environments presents a unique way of exploring multidimensional game environments as well as information in problem solving scenarios. Last summer our interdisciplinary team of faculty and research students completed an initial game prototype, "CONST∆NT." This prototype was designed as a first person role playing game (RPG) with an intuitive natural gesture interface specifically designed to explore calculus concepts. Lessons learned from the summer development effort of "CONST∆NT" were presented at the World Engineering Education Forum (WEEF) 2013 Conference. This paper reports on the follow-on development since the initial demonstration prototype. Three particular aspects of the development effort have been advanced: 1) hardware and middleware updates 2) modularization of the software for more expeditious adaptation to other STEM subjects, and 3) improvements to the game platform to enhance the overall user experience. For example, the relative novelty and emergent capabilities of natural gesture interfaces heavily informs the ways in which calculus problems in the game are generated and presented. To assess the immersion of users in the game, preliminary measures of gestural, visual, and narrative engagement within the RPG environment have also been collected and compared. Ultimately this research and development endeavor aims to take STEM educational games to the next level of interface design in which students actively interface and experience given subject matter via natural gesture controls. The gesture integration serves to actively increase the students' engagement with STEM content in an entertaining and modern game environment. A GAME-BASED APPROACH TO INFORMATION LITERACY AND ENGINEERING IN CONTEXT Kristin Boudreau (Worcester Polytechnic Institute, USA) Laura R. Hanlan (Worcester Polytechnic Institute, USA) Engineering students need complex skills to be effective in college and post-graduate employment. Beyond technical skills, the ability to integrate varied types of information is essential for competence in applying engineered solutions to real-life situations. While research shows that project-based learning favorably affects engineering student success and retention as well as recruitment of diverse populations to STEM, it is challenging to find ways to incorporate projects during the first two years, where in the U.S. general education requirements typically precede major course work. As a work in progress, we report on the first phase of an experiment at Worcester Polytechnic Institute (WPI) using a sophomore-level humanities course to teach information literacy. Students develop a pedagogical role-play game to explore a historical situation simulating engineered solutions. The game offers the advantages of project-based learning within a traditionally framed classroom environment, and before students address complex engineering problems within their major areas of study. To assess the effectiveness of our educational approach we reviewed the quality and type of sources located by students and completed a textual analysis of students' reflective essays. Through game development, students effectively located information, and saw value in the research skills they gained. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxxvi EDUCATIONAL GAMES FOR IMPROVING THE TEACHING-LEARNING PROCESS OF A CLIL SUBJECT: PHYSICS AND CHEMISTRY IN SECONDARY EDUCATION Raquel Rodriguez (Universidad Antonio de Nebrija, Spain) Manuel Blazquez (Universidad Antonio de Nebrija, Spain) Beatriz López-Medina (Universidad Antonio de Nebrija, Spain) Manuel Castro (Spanish University for Distance Education - UNED, Spain) Elio Sancristobal (Spanish University for Distance Education - UNED, Spain) Sergio Martin (Spanish University for Distance Education - UNED, Spain) Introduction Few would dispute the fact that today´s students process information, think and learn differently from their predecessors, owing to the fact that computer games, internet, mobile phones or instant messaging are essential for their everyday lives. As a result, due to the fact that technology seems to have changed the way our students learn we might also need to modify the approaches, methods and techniques of teaching in order to meet these new demands. The use of educational games in an academic context seems to be a superb alternative to traditional learning activities, such as drilltype exercises, in order to engage 21st-century students. Consequently, this work tries to raise the following objectives: analyse the effectiveness of game-based learning, characterise game elements that may contribute to create playing experiences, comprehend how different player types interact with games and, finally, design interactive games which may create challenges, set goals and provide feedback on progress while motivating learners to study physics and chemistry in a foreign language in the second cycle of Spanish Secondary Education. The scope of the paper Throughout this paper we explain how we came up with the idea of designing games for improving the teaching-learning process of physics and chemistry in the Second cycle of Secondary Education in a bilingual context. Afterwards, we describe the objectives to be achieved and the state of the art related to game-based learning and their effectiveness versus traditional case-based learning. Furthermore, we specify the theoretical framework, synthesizing the approaches, methods and techniques of teaching that support the use of games in an academic context. Subsequently, we may point out and justify the game elements and Web 2.0 tools that we have chosen to create playing experiences, as well as some contents related to physics and chemistry in the Second cycle of Secondary Education that could be taught through games. Specifically, we have used several Web 2.0 tools (Hot Potatoes, Scratch, What2Learn and SMART Notebook 11) and applications (Microsoft PowerPoint and Microsoft Excel) in order to create the games; and these games are based on the successive contents: laboratory safety, laboratory equipment, stoichiometry, atomic structure, electronic configuration, the periodic table, forces, motion and energy. Lastly, we may analyse the games which would have been designed in order to attempt to create challenges, set goals and provide feedback on progress while engaging learners to study physics and chemistry in a foreign language. Finally, we should describe briefly the conclusions of this TFM, as well as its limitations. THE IMPACT OF OPEN EDUCATIONAL RESOURCES IN TEACHER ACTIVITIES. A PERCEPTION SURVEY Sonia Valladares-Rodriguez (University of Vigo, Spain) Roberto Perez Rodriguez (University of Vigo, Spain) Manuel Fernández Iglesias (University of Vigo, Spain) Montserrat Vazquez Gestal (University of Vigo, Spain) Luis Anido-Rifon (University of Vigo, Spain) Martin Llamas-Nistal (University of Vigo, Spain) Antonia Blanco Pesquera (University of Vigo, Spain) Open educational resources are a key instrument in the promotion of learning and social appropriation of knowledge in the digital world. Providing access to existing learning resources in a way that teachers, students and parents are able to discover, acquire, discuss and adapt them to their own learning scenarios will also promote the development of values and attitudes that play a fundamental role in the educational process, such as team work, collaboration and critical thinking. In turn, this will foster the development of learning networks and communities. In this context, teachers play an instrumental role as facilitators, as their expertise enables them to assess the quality of content and to design and adapt learning activities according to individual learners' profiles. However, we wanted to find out how the interaction with open educational resources would enhance teachers' activities, if digital resources could be easily integrated in their actual educational curricula, or if teachers felt that the introduction of these resources would improve the educational experience of their students. This paper addresses the usage and usability of open educational resources from teachers' perceptions. For this, we utilized the Open Discovery Space portal, a socially-powered and multilingual open educational resources' repository intended to support teachers, students and parents to intuitively identify, share, reuse and revise digital learning resources. This analysis was performed taking into account both actual content and ancillary services 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxxvii offered by the portal (e.g., content sharing, content discussion, community building), and was methodologically organized as a streamlined cognitive walkthrough that included two evaluation workshops in late 2013 and early 2014, and a further debriefing survey in mid 2014. The first workshop included a brief course to teachers on the functionalities and aims of the Open Discovery Space portal and an assessment survey. The second workshop was devoted to answer the questions posed by the teachers participating after a 6-week period of usage and reflection. Again, the workshop was completed with an assessment survey on the portal's content and services. Finally, in mid 2014 a final evaluation, surveybased session was (will be at the time of writing this abstract) carried out after continuing interaction with the portal's content and services during several months. GDI2: Recruiting and Retaining Female Students to Engineering and Computer Science Chair: Lecia Barker 2:30 PM - 4:00 PM Room: Patio 1 ANALYSIS OF WOMEN ENROLLMENT IN ENGINEERING PROGRAMS AT THE PUBLIC UNIVERSITY OF NAVARRE Gurutze Pérez-Artieda (Public University of Navarre, Spain) Eugenio Gubía (Public University of Navarre, Spain) Edurne Barrenechea (Public University of Navarre, Spain) Pablo Sanchis (Public University of Navarre, Spain) Antonio J López-Martín (Public University of Navarre, Spain) David Astrain (Public University of Navarre, Spain) Daniel Morato (Public University of Navarre, Spain) Jesús López-Taberna (Public University of Navarre, Spain) Ignacio R. Matias (Public University of Navarre, Spain) The presence of women in science and technology has been historically hampered by obstacles of different kinds. Currently women represent more than 50% of the University students both in Europe and the United States. According to this, one might assume that the number of female students in Engineering might have been progressively increasing. But, the under-representation of women in engineering degrees has become a persistent problem. This work presents an analysis of women enrolment in engineering degrees at the Public University of Navarre, where a negative tendency has been detected over the past 10 years. In order to understand the underlying causes of this situation, a survey was conducted among students of all engineering programs. As a conclusion, some straightforward actions are proposed to change the conception of Engineering in our surroundings. The main action lines are to modify the type of information facilitated to prospective students and secondary schools, including aspects such as social contribution, female engineer role models, and information about the higher success rate of female students. EXPANDING WOMEN IN UNDERGRADUATE ENGINEERING: A MIXED-METHODS ANALYSIS OF RECRUITMENT CULTURES, PRACTICES, AND POLICIES David Knight (Virginia Tech, USA) Brian Novoselich (Virginia Tech, USA) Lois Trautvetter (Northwestern University, USA) Bringing a diverse set of perspectives to bear on problems is important for spurring scientific and technical innovation, and so it is imperative to identify effective ways to enable the recruitment of additional women into the field. Using a concurrent mixed methods approach, we investigate this issue using 1) qualitative data from 468 faculty, student, and administrator interviews from six case study institutions, and 2) quantitative data from nationally representative surveys of faculty and administrators from 31 institutions. Our study highlights three themes consistent across the institutions: 1) institutional commitment and self-awareness, 2) strategic admissions policies and "high touch" efforts, and 3) integrated outreach programs. Quantitative data show higher diversity perceptions at case study institutions in comparison to the full population. Outreach responsibilities tend to fall on the backs of only a few faculty members, especially women faculty. Furthermore, there is the perception that such efforts are not given strong consideration in determining promotion and tenure or merit salary decisions. Our findings imply that institutions need to consider ways to adjust policies to reward faculty members for their time spent in this manner so that they will have incentives to continue supporting activities that appear to enhance the field's diversity. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxxviii INTEGRATED EDUCATIONAL RESEARCH AND TECHNICAL EXPERIENCES TO DRAW FEMALES INTO THE ENERGY SYSTEMS AREA: THE UPRM EXPERIENCE Lorena Delgado-Vazquez (University of Puerto Rico-Mayaguez, Puerto Rico) Vivian Rodriguez (University of Puerto Rico-Mayaguez, Puerto Rico) Luisa Feliciano-Cruz (University of Puerto Rico-Mayagüez, USA) Liann Ruiz-Crespo (University of Puerto Rico-Mayaguez, Puerto Rico) Ashley del Valle Morales (University of Puerto Rico-Mayaguez, Puerto Rico) Eduardo Ortiz-Rivera (University of Puerto Rico-Mayaguez, Puerto Rico) Traditionally, the energy systems area, and in general any STEM (science, technology, engineering, and mathematics) area, have been male dominated. Because of this women in these fields have had a tendency to stand down when it comes to aiding in innovation and practice within specific fields such as energy systems. To counteract this effect, research and educational activities have been designed to create an enriched hands-on experience in energy systems for current and future female undergraduates. As part of this paper, it is shown how the departments of mechanical, electrical and computer engineering have developed educational strategies to increase the female and minority participation within the area of energy systems at the University of Puerto Rico, Mayagüez Campus. Integrated with the mechanical and electrical engineering class curriculums, the program presented aims to create awareness of the vast applications in the field of energy systems that go beyond the typical stereotypes with the intention to make way for females and minority students to take the initiative to develop themselves as professionals in this field. With this in mind several strategies are presented including but not limited to: a) Deliver hands on experience to prospect high school and freshmen college students, with special emphasis on female participants b) Enhance teamwork skills in project development and interdisciplinary work c) Create lasting interest in the study and design of energy systems. This paper presents activities designed to attract females and minorities in the area of energy systems at the University of Puerto Rico, Mayagüez Campus.. These activities range from building simple photovoltaic arrangements and small induction motors, to computer programming. Finally, it is the ultimate goal that this paper would serve as a tool for other institutions to replicate the presented strategies to be able to increase the enrollment and interest of female students in the area of energy systems. UNDERSTANDING GENDER DIFFERENCES IN ONLINE LEARNING Julie Little-Wiles (Indiana University-Purdue University (IUPUI), USA) Eugenia Fernandez (Indiana University-Purdue University (IUPUI), USA) Patricia Fox (Indiana University-Purdue University (IUPUI), USA) As virtual learning has become increasingly popular, the question of student engagement remains a critical factor for both administrators and faculty. Determining how students respond and participate in online courses has been studied to some degree, but what has not specifically been addressed is the factor of gender. So simply asked: Does gender play a significant role in how students engage with online courses? This question directed a two year study that sought to determine if gender does play a role in student engagement in one online sophomore-level ethical decision-making course. The project phases include planning, the pilot, and the full launch in the last two semesters. The data examined by the research team includes students' gender, total site activity and usage, total site visits, chat room activity, message activity, final course letter grade, and final course letter grade percentage earned. This two-year study is organized into four phases. Currently, phases one and two are complete with phase two, the pilot study, garnering some interesting results. Phase three, the full launch, is underway and the researchers hope it will determine if the pilot results were correct or if a larger sample provides a clearer determination in regards to gender. HFC1: Evaluating the Flipped Classroom Experience Chair: Pramod Pathak 2:30 PM - 4:00 PM Room: Escudo DO STUDENTS LIKE THE FLIPPED CLASSROOM? AN INVESTIGATION OF STUDENT REACTION TO A FLIPPED UNDERGRADUATE IT COURSE Rob Elliott (IUPUI, USA) The flipped classroom pedagogy has achieved significant mention in academic circles in recent years. "Flipping" involves the reinvention of a traditional course so that students engage with learning materials via recorded lectures and 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference lxxxix interactive exercises prior to attending class and then use class time for more interactive activities. Proper implementation of a flipped classroom is difficult to gauge, but combines successful techniques for distance education with constructivist learning theory in the classroom. While flipped classrooms are not a novel concept, technological advances and increased comfort with distance learning have made the tools to produce and consume course materials more pervasive. Flipped classroom experiments have had both positive and less-positive results and are generally measured by a significant improvement in learning outcomes. This study, however, analyzes the opinions of students in a flipped sophomore-level information technology course by using a combination of surveys and reflective statements. The author demonstrates that at the outset students are new - and somewhat receptive - to the concept of the flipped classroom. By the conclusion of the course satisfaction with the pedagogy is significant. Finally, student feedback is provided in an effort to inform instructors in the development of their own flipped classrooms. EXPERIMENTATION AND ANALYSIS OF UNDERGRADUATE STUDENTS PERFORMANCE AND SATISFACTION IN A BLENDED MODEL OF AN INTRODUCTORY COMPUTER SCIENCE AND PROGRAMMING COURSE Juliana Cristina Braga (ABC Federal University, Brazil) Edson Pimentel (ABC Federal University, Brazil) Itana Stiubiener (ABC Federal University, Brazil) Silvia Dotta (ABC Federal University, Brazil) Introduction to computer science and programming are disciplines that play an important role in students' performance in computer and engineering courses. It is in this discipline that students learn the main basic concepts and computational structures to be applied in all kind of computer systems. Despite its importance many teachers and many studies report difficulties observed in learning of these subjects, resulting in a high rate of failure and lack of motivation among students. There are many experiments reported in the literature that attempted to solve this problem, such as: different pedagogical approaches, the use of special hardware like tablets, p.ex and the use of learning objects however, all these formats are applied based on formats traditional classroom learning which results in the same type of result. Even some innovative approaches that did not present a formal validation of the process ended up losing as a methodology. Considering this scenario and the importance of this discipline in students curriculum we propose a blended model that uses distance learning environments allied to new technologies aimed to contribute with students performance and knowledge acquirement. In this blended model one programming course was developed and applied to 90 students in computer science and engineering courses, with course material consists of video lectures and animations used to show and explain critical concepts of the discipline and where students often have problems. All this material was implanted by a Learning Management System (LMS), which showed statistical reports about all activities, including collaborative and interactive activities We also used together with the LMS, a dedicated community on Facebook and in this article we present our analysis and some conclusions obtained by observing the interactions of students on Facebook and LMS. We did a few meetings between students and teachers and also develop a methodology for tutoring with our tutors to improve our students' participation in the proposed activities during the course. In this paper we describe the methodology we develop everything. We also present the results achieved in terms of student performance and provides a comparison with other students who attended courses in conventional programming. AN ANALYSIS OF FLIP-CLASSROOM PEDAGOGY IN FIRST YEAR UNDERGRADUATE MATHEMATICS FOR COMPUTING Michael Bradford (National College of Ireland, Ireland) Cristina Muntean (National College of Ireland, Ireland) Pramod Pathak (National College of Ireland, Ireland) Mathematics is a key subject for success in Computer Science and it continues to be a challenging subject. Use of technology has given rise to a new pedagogy called Flip-Classroom (FC). FC involves creating online multimedia content that is utilized out-of-class in conjunction with in-class learning activities such as individual and collaborative problem solving, group-work and class-discussion. An experiment was conducted to investigate the utility of FC pedagogy and its relationship with student learning. FC pedagogy was implemented in a first year "Introduction to Mathematics for Computing" module for a number of core topics. A traditional lecture approach was utilized for the remaining topics. In-class quiz based assessments, homework assignments and end of semester examinations have been performed in order to assess the learning performance of the students. The results show that on average students performed better in assessments on topics taught through FC pedagogy. For Continuous Assessment (CA) components this increase was 14% and for the terminal exam this increase was 21%. The results indicate that the FC pedagogy may 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xc improve learning. Furthermore the students have indicated their preference in favor of FC pedagogy. This study will be of interest to those considering integrating FC pedagogy into teaching Mathematics. A PILOT FLIPPED ENGINEERING EDUCATION CLASS UTILIZING THE ONLINE DELIVERY OF LECTURES WITH SPEECH-SYNCHRONIZED PC-SCREEN-CAPTURE TECHNOLOGY Masanori Hanawa (University of Yamanashi, Japan) Tatsuhiko Hinaga (University of Yamanashi, Japan) Masayuki Morisawa (University of Yamanashi, Japan) Hidetoshi Ando (University of Yamanashi, Japan) Eriko Tamaru (Fuji Xerox Co., Ltd., Japan) Atsushi Hirano (Fuji Xerox Co., Ltd., Japan) Takeshi Nagamine (Fuji Xerox Co., Ltd., Japan) "Flipped classrooms" have been tested in engineering education through the on-line delivery of lectures using speechsynchronized PC-screen-capture technology (SS-capture) to increase engineering students' enthusiasm towards studying. The SS-capture system records screenshots as a series of still images synchronously with input from a microphone. The resultant recording is akin to a slide show and can be readily distributed and viewed on-line using a web server and browser respectively. The SS-capture system removes barriers that ordinarily inhibit average teachers in faculties of engineering, who often lack a background in educational technology, from implementing a flipped classroom. Although the SS-capture system requires students to exert more effort than in a traditional lecture-based classroom, they nevertheless gave it high praise since it allowed them to learn at their own pace. The benefits of flipped classrooms include increased learning time, proactive student participation/interaction, a subjective understanding of course content, and a substantial rise in academic performance. TOOLS FOR THE FLIPPED CLASSROOM MODEL: AN EXPERIMENT IN TEACHER EDUCATION Aracele Fassbinder (Federal Institute of Education, Science and Technology of the South of Minas Gerais, Brazil) Glaucia Cruz (Federal University of Goiás (UFG), Brazil) Danilo Moreira (Federal Institute of Education, Science and Technology of the South of Minas Gerais, Brazil) Ellen Barbosa (University of São Paulo, Brazil) The flipped classroom (FC) is an inverted version of the traditional learning model. An inversion between in-class and out-of-class activities exists: students learn new content by watching video lectures at home and exercises and group activities are performed in the classroom with teacher mentoring. Several digital technologies and tools can be used to support instructors who want to experience the FC learning model. However, despite their relevance, these digital resources are not prevalent in academic settings. Motivated by this scenario, in this paper, we describe an experiment that involves the use of digital technologies and tools that support the adoption of the flipped learning model. The participants of our experiment possessed an academic background; however, they also wanted to gain qualifications to teach in the Brazilian network of professional and technological education. The main findings from the experiment are related to the students' and instructors' attitudes toward the FC model and the type of tools that are employed in the experiment. PRO2: International Approaches to Teaching Professional Skills Chair: Charles Wallace 2:30 PM - 4:00 PM Room: Comendador THE DEVELOPMENT OF TRANSFERABLE SKILLS THROUGH CONTINUOUS IMPROVEMENT: A CASE STUDY IN THE UAE Robert Craig (PETROLEUM INSTITUTE, UAE) . This paper reports on a program of first year and second year study developed at a recently ABET-accredited engineering institute in the United Arab Emirates (UAE) to a population of predominantly Emirati students. The program was developed to address the transition needs common to students world-wide but particularly those associated with young adults studying in an additional language and beginning undergraduate study often without the basic preparation expected from secondary education. The design of two first year communications courses was informed by the interests of ABET Criteria 3 and focused on introducing students to research, teamwork, effective communication and life-long learning, with the overall aim of developing language proficiency through the acquisition, internalization and articulation 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xci of knowledge. Initial development of the two courses was informed by in-house needs analyses and developed through annual reviews of student performance along with feedback from students themselves and receiving engineering program faculty, concerning strengths and weaknesses of students enrolled in their courses. While no claims are made about finding the 'solution', a continuous improvement process, informed by research, has resulted in a program designed to facilitate the implementation of EC2000. CO-CURRICULAR EXPERIENCES LINK TO NONTECHNICAL SKILL DEVELOPMENT FOR AFRICANAMERICAN ENGINEERS COMMUNICATION, TEAMWORK, PROFESSIONALISM, LIFELONG LEARNING, AND REFLECTIVE BEHAVIOR SKILLS Glenda Young (Virginia Tech, USA) David Knight (Virginia Tech, USA) Denise R. Simmons (Virginia Tech, USA) We present an analysis of the influence of co-curricular experiences on the development of communication, professionalism, lifelong learning, teamwork, and reflective behavior skills for African American engineering students. Astin's Inputs-Environments-Outputs, or I-E-O, model and the modifications made by Terezini and Reason provide the conceptual framework for this study. This framework supports out of class experiences as environments that develop student outcomes. While many studies have shown that co-curricular experiences are linked to student outcomes, this research offers specific insight into outcomes on African American engineering students. With pervasive calls for diversity, investigating student outcomes for specific ethnic groups is imperative for educators to ensure that all students are properly prepared to enter the workforce. Driven by the National Academy of Engineers' Engineer of 2020 recommendations, our research utilizes two distinct data sets to investigate students' perceptions regarding five learning outcomes. This research offers nuanced insight into co-curricular experiences given broad categories of involvement (e.g. university level organizations) and specific experiences (e.g. National Society of Black Engineers, NSBE). Results show that students who only participate in one type of experience may miss opportunities to develop additional skills. Additionally, results suggest that skill development enhances as the level of involvement increases. A SUGGESTED STRATEGY FOR TEAMWORK TEACHING IN UNDERGRADUATE ENGINEERING PROGRAMMES PARTICULARLY IN CHINA Dan Zhang (Beijing University of Posts and Telecommunications, P.R. China) Na Yao (Queen Mary, University of London, United Kingdom) Laurie Cuthbert (Queen Mary, University of London, United Kingdom) Steve Ketteridge (Queen Mary, University of London, United Kingdom) Teamwork has been considered as one of the important learning outcomes for engineering graduates. A pilot on teamwork training was conducted in a joint degree programme between a leading British university and a top Chinese university in 2011. A supplementary experiment in the module of Personal Development Plan was carried out using a big sample (624 students) to compare the different group forming methods in both team and academic performance, and for the first time it attempted to put some tests and checks in the group project of a technical module. This paper reported the new findings from the supplementary experiments in the Personal Development Plan module and the technical module. An improved strategy for teamwork teaching in undergraduate engineering programmes particularly in China was suggested: students would learn teamwork skills in the PDP module in the first year of the university; attend selective workshops for the practical instruction to transfer knowledge into action; and complete some technical coursework in groups in senior technical modules. AN INVESTIGATION OF THE TEAM KNOWLEDGE AND TEAM PERFORMANCE OF THE CHINESE ENGINEERING STUDENTS IN A SENIOR TECHNICAL MODULE Dan Zhang (Beijing University of Posts and Telecommunications, P.R. China) Paula Fonseca (Queen Mary, University of London, United Kingdom) Laurie Cuthbert (Queen Mary, University of London, United Kingdom) Steve Ketteridge (Queen Mary, University of London, United Kingdom) Teamwork is a very important attribute for future engineers. China graduates a large number of engineering graduates every year, so it is necessary to investigate the teamwork knowledge and performance of the Chinese engineering students, and work out a better mechanism of teamwork teaching for them. This work investigates the team knowledge and team performance of the Chinese engineering students in a Year 3 senior technical module - Software Engineering, in which teamwork skills are one of the course objectives. The test results demonstrated that the declarative knowledge 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xcii of the Year 3 students on team working increased through the years of learning but it was not successfully transferred into action, the skill based outcome. It was found that the participation rate for teamwork training in the technical module was low, and students focused more on the technical production. It was suggested to include the peer rating of team citizenship with a certain percentage (5-10%) in the final coursework mark, and also a certain percentage for individual contribution (5-10%). This will switch the product oriented to both teamwork and product oriented, and the individual contribution assessment will prevent social loafing and hitchhiking. UTILIZING INTERNATIONAL DESIGN COMPETITIONS FOR ENHANCING 21ST CENTURY ENGINEERING SKILLS: THE EXPERIENCE OF SHELL ECO-MARATHON Mahmoud Abdulwahed (Qatar University, Qatar) Mohieddine Benammar (Qatar University, Qatar) Mazen Omar Hasna (Qatar University, Qatar) Saud Ghani (Qatar University, Qatar) Engineering design venues in general allow students an opportunity to build creative and innovative solutions. They may enable engineering students to develop a number of skills beyond the aimed technical experience; Shell Eco-Marathon (SEM) is one of the international engineering design competitions. This paper reports on the experience of the College of Engineering at Qatar University in SEM. It also reports on an empirical investigation of the impact of SEM on engineering students. The paper starts with providing introductory background, reviews, and some information of Shell Eco-Marathon (SEM) competition. This is followed by details on Qatar University history of participating in the competition, developmental experiences gained throughout the previous cycles, and brief descriptions on the cars designs that were prototyped and implemented by Qatar University students. Impact measure methodology of the empirical investigation is highlighted together with the process of instruments development. This is followed by details on the investigation findings. The paper concluded with discussion and recommendations for future developments in engineering education institutions. SCL: Mini Workshop - Developing Engineers for a Changing World through Modeling and Simulation-based Pedagogy 2:30 PM - 4:00 PM Room: El Jardin MINI WORKSHOP - DEVELOPING ENGINEERS FOR A CHANGING WORLD THROUGH MODELING AND SIMULATION-BASED PEDAGOGY Kelsey J Rodgers (Purdue University, USA) Heidi Diefes-Dux (Purdue University, USA) Krishna Madhavan (Purdue University, USA) Yi Kong (Purdue University, USA) Understanding mathematical models and simulations are skills that all engineers need for industry and research, but many engineering students lack a conceptual understanding of how to develop them. This workshop facilitates conversations about the future of engineering education with an emphasis on the importance of mathematical modeling and simulations. The team will introduce pedagogy used in Purdue's First-Year Engineering Program that enables students to learn about mathematical modeling and simulation. The team will introduce model-eliciting activities (MEAs), which enable students to learn how to build mathematical models in a learning environment that uses openended problems. The team will also introduce a well-developed design project that focuses on using mathematical models to build simulations. The team will also introduce nanoHUB.org, an online community that enables students to interact with expert-developed simulations and presents a platform for students to disseminate their own simulations in the future. We will facilitate conversations about how nanoHUB.org can be used in informal and formal learning environments. We will also discuss how nanoHUB.org presents a place for collaborative engineering education research. All of the materials from this workshop will also be incorporated on the Nano Education Research page on nanoHUB.org to further facilitate conversation after the conference. The context for all of the discussed content is connected to nanotechnology, which enables students from various STEM backgrounds to work together in a crossdisciplinary environment. Overall, our mini-workshop will compliment FIE objectives by looking forward to the future of STEM education through nanotechnology education and innovative, online learning environments. SCL2: Leveraging Student-centric Learning in Practice Chair: Aubrie L Pfirman 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xciii 2:30 PM - 4:00 PM Room: Alcalá BRIDGING GAPS IN ENGINEERING EDUCATION DESIGN THINKING A CRITICAL FACTOR FOR PROJECT BASED LEARNING Ashis Jalote-Parmar (Indian Institute of Management Ahmedabad, India) Design thinking plays a critical role in educating a new class of engineers who can create a better society by innovating products & services that solve real world problems. Field research including interviews with several key academicians and technocrats reveal several short comings amongst engineering graduates in India. Addressing the above concerns and building upon literature, a framework is proposed for a recently established engineering institute in India. This framework is applied to structure the curriculum for Bachelors of Technology in Information Communication and Technology (B Tech-ICT). This framework integrates design thinking as a core subject in the 1st year via project based engineering and promotes new product development. This paper describes an innovative curriculum structured to teach design (User centered design UCD1 & 2) as a core course to 1st year B Tech -ICT students. A comparative study of student performance between two semesters indicates an improvement in problem identification, design research and new product development skills. The paper discusses the success and challenges of introducing design education to engineering students and identifies social barriers restricting innovative thinking. This paper provided building blocks for educators to teach design thinking for inculcating innovative thinking in engineering students. AN ACTIVE LEARNING METHODOLOGY IN POWER ELECTRONIC EDUCATION Francisco J. Maseda (University of the Basque Country, Spain) Irene Martija (University of the Basque Country, Spain) Itziar Martija (University of the Basque Country, Spain) A novel educational methodology applied to power electronics applications is presented in this paper. A project-based learning and a specific scenario for promoting active learning in power electronic education are combined. The proposed scenario is a complete photovoltaic solar generation power system, designed for incorporating all basic power electronic conversions. The project-based learning methodology based on the functional dissection of power converters allows an efficient teamwork activity. The objective is to promote the transfer between theory and its real application. The methodology can be applied to large student groups. The performance of educational tools such as power electronics simulation software is improved. At the Technical Engineering School of Bilbao, in the Basque Country University, there is a power electronics system used for active learning activities. It is formed by a 2kW solar system and 1kW gridcharger supplying a part of the Power Electronics laboratory. The different power electronic converters connect to form a self-sufficient grid. A CLASSROOM OBSERVATION INSTRUMENT TO ASSESS STUDENT RESPONSE TO ACTIVE LEARNING Cynthia Finelli (University of Michigan, USA) Matt DeMonbrun (University of Michigan & School of Education, USA) Prateek Shekhar (Virginia Polytechnic Institute, USA) Maura Borrego (University of Texas, Austin, USA) Michael Prince (Bucknell University, USA) Charles Henderson (Western Michigan University, USA) Cindy Waters (North Carolina A+T State University, USA) Student resistance is often cited as a major barrier to faculty's use of active learning, but there are few research-based strategies for reducing this barrier. To address the need for such strategies, we have engaged in collaborative research. Our efforts involve ascertaining factors that influence student resistance to faculty's use of active learning in introductory engineering courses. We will then identify specific, research-based strategies faculty can employ to significantly reduce student resistance. In this work-in-progress, we will describe the first part of our project - the development and pilot testing of a classroom observation instrument to assess student responses to faculty's use of active learning. Our instrument draws upon other published observation protocols, and it is designed to capture data about faculty's use of and students' response to active learning. Within a specific class period, the observer identifies separate instances of active learning. For each instance, the observer records: 1. The start time, duration, and type of active learning used by the instructor. 2. The way the instructor introduces the activity, strategies employed (if any) to reduce student resistance, and degree of instructor participation during the activity. 3. The way the students respond during the activity, including participation rates, signs of passive resistance, partial compliance, or open resistance, and comparable levels of 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xciv acceptance or enthusiasm. In addition to the instrument itself, we designed a training program to ensure consistent interpretation and application of the instrument. Observers view videotapes of engineering class sessions featuring active learning, and they complete the instrument and discuss results with other trained observers. We pilot tested the observation instrument for the first three weeks of class in five large introductory engineering classes: (1) a first-year introduction to computer programming class with 150 enrolled engineering students, (2) a sophomore-level mechanical engineering course with 71 students enrolled, (3) a sophomore-level chemical engineering class with 115 students, (4) a sophomore-level computer engineering class with 88 students, and (5) a sophomore-level computer engineering course with 66 students. Following the observations, we refined the instrument to include items for classroom setup, technology available to the instructor, ways students do or don't engage in the instructional material between active learning instances (e.g. use of technology in note taking, discussion in groups, etc.), and specific strategies employed by the instructor to increase student participation. Next steps in our project involve using the instrument in a broader set of classroom observations and conducting faculty interviews and focus groups. Future efforts also include designing and administering a survey to assess student expectations for classroom instruction and analyzing the data to identify strategies to reduce student resistance. USE OF ARGUMENT MAPS TO PROMOTE CRITICAL THINKING IN ENGINEERING EDUCATION Sean Rocke (The University of the West Indies, Trinidad and Tobago) Cathy-Ann Radix (The University of the West Indies, Trinidad and Tobago) Jeevan Persad (The University of The West Indies, Trinidad and Tobago) Daniel Ringis (The University of the West Indies, Trinidad and Tobago) One challenge faced in the engineering education, is the need to imbue both technical competence and critical thinking skills within the bounds of academic program delivery. While technical competence can be built and assessed using structured and/or quantitative exercises, critical thinking is a skill that is both difficult to cultivate and to assess. Critical thinking involves the possession of both an expert mental model as well as the ability to leverage this model in various tasks. In engineering education, these tasks include making and justifying design choices, system optimization, and predicting system performance. Prior work, by one of the authors, explored the role of graphic organizers in the development of student's mental models. This paper describes action research underway, to explore the use of the argument map, as a structured means of leveraging mental models to promote critical thinking. In this paper, interactive small-group tasks based on argument maps are presented, and outputs generated by the initial cohort of undergraduate senior learners on these tasks are examined for evidence of critical thinking. These items form the basis of a longer-term longitudinal study in which the most effective means of deploying argument maps for promoting critical thinking will be examined. TLE2: The Teaching and Learning Experience in Computing Chair: Vu Nguyen 2:30 PM - 4:00 PM Room: La Galería A TEACHER'S VIEW ABOUT INTRODUCTORY PROGRAMMING TEACHING AND LEARNING: DIFFICULTIES, STRATEGIES AND MOTIVATIONS Anabela Gomes (University of Coimbra, Portugal) António José Mendes (University of Coimbra, Portugal) The difficulties faced by students and teachers in learning and teaching introductory programming has been a research issue over the years. Programming learning demands effort and motivation. However, demotivation is common in many novice-programming students, who are not able to cope with the natural difficulties associated to programming learning. Since many students lack intrinsic motivation it is up to the teacher to find strategies to help student and keep them motivated during the course. The objective of our research was to know more about the strategies used by teachers in the author's institutions to promote programming student's motivation. So we interviewed teachers with diversified experiences in teaching the first programming course. Although the difficulties identified were mostly the same, the pedagogical approaches and motivational strategies used were different. There was some consensus about the factors that promote good results. Aspects such as the student-teacher relationship, the motivational strategies used, the assessment method or the materials presented in class were pointed out. In this paper a research based on the views of a set of experienced introductory programming teachers will be presented. It focuses essentially on pedagogical strategies that may be more effective to motivate students during programming learning. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xcv LEVERAGING SCRUM PRINCIPLES IN COLLABORATIVE, INTER-DISCIPLINARY SERVICE-LEARNING PROJECT COURSES Brian Nejmeh (Messiah College, USA) Daniel Weaver (Messiah College, USA) This paper presents two primary results: (1) an adaptation of a Scrum-based, software-tools en- abled process used in international service-learning project courses in the Computer and Information Sciences and other disciplines and (2) the software applications resulting from this process. The paper begins with an overview of Scrum and the challenges of applying it in the classroom. We survey the literature regarding adaptations of Scrum in an academic setting. Unlike a number of applications of Scrum in the academy, we applied Scrum in the context of international service-learning courses where we completed software application projects for clients, typically non- profit organizations that needed a system to address some key issue. The challenges encountered with the application of Scrum in a multi-course project setting are discussed along with the adaptations made to address these problems. We summarize some of our successful project results and experiences to date. Finally, we discuss known issues with our approach and future directions of our work, including our interest in partnering with other institutions and in pursuing an open source model for our projects. CASE STUDY USING TEST-DRIVEN LEARNING METHODOLOGY FOR BUILDING CONTEXTUALIZED FEEDBACK BY LOGICAL ERRORS IN INTRODUCTORY PROGRAMMING LEARNING Dirson Campos (Federal University of Goiás, Portugal) António José Mendes (University of Coimbra, Portugal) Maria José Marcelino (University of Coimbra, Portugal) TDL (Test-driven learning) has been proposed as a pedagogical approach for teaching computer programming in CS courses through experiment design in classroom. Contents of course will be presented by professors using unit tests as examples to demonstrate how programming concepts are implemented. Further, in this methodology students will be taught to create test case by themselves. The aim is check whether implementation of pedagogical activity is logically correct or not. Test results are obtained by comparison of current outcomes with predicted outcomes. Thus, TDL is a mechanism for teaching and motivating because it is difficult for most students to be located programming errors in source code, especially logical ones, in courses that adopt traditional methods of teaching programming. Students of introductory programming courses have difficulty developing scripts by automated tests even after being exemplified by teacher. There are automated assessment tool to be able providing automatic feedback on submissions of source code of students. However, they have limited feedback considering the pedagogical needs of contextualization of logical errors for novice's students. It was created and tested by us a new methodology called TDL-B (Test-driven Learning for Blind Analysis). "ALICE-VILLAGE" ALICE AS A COLLABORATIVE VIRTUAL LEARNING ENVIRONMENT Ahmad Al-Jarrah (New Mexico State University, USA) Enrico Pontelli (New Mexico State University, USA) There is a growing literature demonstrating the importance of collaboration and teamwork in the process of learning computational thinking and the foundational aspects of computer science. While Collaborative Virtual Environments are becoming widespread in the software development professional domain and in various areas of advanced learning, their use in the introductory stages of learning computing is still very limited. On the other hand, in recent years, there has been a blooming of attractive programming environments specifically designed to expose young students (e.g., middle school age) to computational thinking. Alice is a very popular introductory programming environment, focused on programming through animations and story-telling. This paper introduces a novel extension of the Alice framework that enables interaction and collaboration among students in the development of programs. In particular, the new version of Alice described in this paper provides support for virtual pair programming. The modified version of Alice allows two students to remotely share a virtual world, and interact in its construction; the system supports roles assignments, to allow teachers to control activities and contributions of the two students in the creation of a programming project. LEARNING SUPPORTED BY PEER PRODUCTION AND DIGITAL INK José V Benlloch-Dualde (Universitat Politècnica de València, Spain) Sara Blanc (Universitat Politècnica de València, Spain) This paper describes experiences that combine digital peer production with digital ink affordances. Rather than preparing papers to obtain a summative final mark, students work over the course of the term producing different small learning 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xcvi resources such as short engineering problems, reasoning or synthesis where the lecturer acts as manager and supervisor. Teacher intervention is carried out using digital ink over each individual student production being possible to share the results throughout a public or group repository and in class offering a pro-active argument about preventing common mistakes. In order to enhance students' programming skills important efforts are oriented to produce learning objects in the form of Java applets. It has the additional advantage of fostering collaborative knowledge construction because any object serves to the whole group as learning material as soon as it is already produced and validated. Qualitative and quantitative results show both an overall satisfaction from students participating in the experiences, and better results in the common written exams, when compared to the other groups following the traditional method. CBL3: Supporting Computer Based Learning Chair: Jinghua Zhang 4:30 PM - 6:00 PM Room: Patio 3 A CONTRIBUTION TO THE ADOPTION OF SOFTWARE PRODUCT LINES IN THE DEVELOPMENT OF MOBILE LEARNING APPLICATIONS Venilton Falvo Júnior (ICMC/USP, Brazil) Nemesio Duarte Filho (ICMC/USP, Brazil) Edson OliveiraJr (UEM/PR, Brazil) Ellen Barbosa (ICMC/USP, Brazil) The increasing presence of mobile devices in the society has motivated the use of these gadgets in several segments. This reality has contributed to the emergence of a new and innovative modality of learning - the mobile learning, or simply, m-learning. In short, mobile learning is based on the use of a set of specific mobile applications, which possesses similar features and specific characteristics according to the learning goals. In a different but related perspective, the emerging reuse technique of Software Product Line (SPL) allows mass customization and systematic derivation of products, such as mobile learning applications. Motivated by this scenario, we have worked on the establishment of M-SPLearning, a SPL to the mobile learning applications domain. M-SPLearning has been developed throughout a proactive adoption model, according to the basics of SOA. In this paper, we discuss the main aspects of the development of M-SPLearning, focusing on the implementation phase. Also, as a case study, we illustrate two products generated by the SPL proposed. The main results obtained suggest the practical feasibility of adopting M-SPLearning in the development of mobile learning applications. TEACH RECONFIGURABLE COMPUTING USING MIXED-GRAINED FABRICS BASED HARDWARE INFRASTRUCTURE Chenchen Deng (Tsinghua University, P.R. China) Leibo Liu (Tsinghua University, P.R. China) Zhaoshi Li (Tsinghua University, P.R. China) Shouyi Yin (Tsinghua University, P.R. China) Shaojun Wei (Tsinghua University, P.R. China) With the prevalence of reconfigurable computing, many relevant courses are designed and taught to graduate students. Traditional Field Programmable Gate Arrays (FPGAs) based hardware platforms are far from satisfying to reflect the important criteria characterizing a general reconfigurable computing system. In order to provide students a comprehensive understanding of reconfigurable computing system in a broader way, this paper presents a mixed-grained educational hardware platform. Different from the traditional ones, the proposed hardware platform includes not only fine-grained reconfigurable fabrics (e.g. FPGAs), but also coarse-grained ones which makes it possible to reveal essential features and intrinsic mechanisms of reconfigurable computing system. Utilizing this hardware platform, a course including four hands-on laboratory projects is designed. The feedback from students and teachers confirms that with the help of the proposed hardware platform, a thorough understanding of reconfigurable computing systems is achieved in an intuitive way and the practical experience is also significantly enhanced. USING A GAME-LIKE MODULE TO REINFORCE STUDENT UNDERSTANDING OF RECURSION Jinghua Zhang (Winston-Salem State University, USA) Mustafa Atay (Winston-Salem State University, USA) Emanuel Smith (Winston-Salem State University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xcvii Rebecca Caldwell (Winston-Salem State University, USA) Elva Jones (Winston-Salem State University, USA) Recursion is one of the most powerful problem-solving techniques in computer science, but many students seem to struggle with the concept of recursion. In addition, the instructors find it hard to teach this concept using traditional teaching method. This paper presents a game module titled "Recursive Runner" that aims to reinforce student understanding of recursion in a game. Four undergraduate students developed the game with GameMaker Studio in three months. The game was designed for short gameplay time and it does not require any prior experience in gaming. The objective of the game is to provide the students with a fun environment to visualize and follow the flow of execution of recursive functions. This paper presents the game design and implementation in detail and shares our experiences in using this module in the CSC1311 Computer Programming II and CSC2331 Data Structures classes at Winston-Salem State University (WSSU). A pretest, a posttest and a survey were developed and used in the evaluation process. In addition, a lab assignment was designed to use with the game to evaluate student understanding of the concept. Initial assessment outcomes show promising results and the feedback is positive according to the survey and interview. ENGAGING COMPUTER ENGINEERING STUDENTS WITH AN AUGMENTED REALITY SOFTWARE FOR LABORATORY EXERCISES Jorge López Benito (CreativiTIC Innova SL, Spain) Enara Artetxe González (CreativiTIC Innova SL, Spain) Margarita Anastassova (CEA LIST, France) Florent Souvestre (CEA LIST, France) Work in Progress: Augmented reality (AR) is an emerging technology of high potential. It has already been applied in educational fields, although its usefulness and usability have not always being empirically tested and validated. This paper proposes the development of an AR software helping Computer Engineering students understand concepts and processes in embedded systems during laboratory exercises. The design of the software's field of action has been realized taking into account a task taxonomy, based on research in cognitive and educational psychology, and students' needs established using questionnaires and interviews. The AR software has been developed under the premises of reliability, robustness and handiness. Its effectiveness and usability will be initially evaluated within the consortium of the project. Afterwards, using this feedback, the software will be further improved and introduced in real laboratory practices at universities. This work was supported by the EU 7th Framework Programme project E2LP under European Commission Grant Agreement No. 317882, 2012-2015. SIGNALS AND SYSTEMS DEMONSTRATIONS FOR UNDERGRADUATES USING ANDROID-BASED LOCALIZATION Paul Curtis (Arizona State University, USA) Mahesh Banavar (Arizona State University, USA) Xue Zhang (Arizona State University, USA) Andreas Spanias (Arizona State University, USA) Vitor Weber (Arizona State University, USA) This work in progress paper describes the design and implementation of an acoustic ranging mobile application (app) developed for the Android platform. The work was carried out at the SenSIP center at ASU with the support of NSF REU (Research Experiences for Undergraduates) and NSF REV (Research Experiences for Veterans) supplement grants. This project aims to contribute to research in the areas of sensor network localization and engineering education, as well as to bridge the gap between the two. An educational demonstration of sensor localization can be performed on mobile devices, with the devices representing sensors. In a typical localization problem, several devices at known locations (anchors) are used to estimate the location of a device at an unknown location. The first step in localization is ranging, used to estimate the distance between a device at a known location and the one at an unknown location. The second step is triangulation, using the pair-wise distances between devices, in order to localize the device at an unknown location. In our approach, we use a modified version of time-difference of arrival (TDOA) using audio signals for ranging. By exploiting two-way sensing in the form of self-recording devices, the distance between devices can be determined without the need for any clock synchronization or specialized hardware. Using only the hardware supplied with commercial Android devices, a ranging algorithm has been implemented, which has location estimates with a variance of less than 1 cm at a distance of up to 4.5 meters. The educational benefit to students is multi-fold. The undergraduate students who worked on the project were able to see the applications of concepts taught in the signal processing curriculum, and acquire a much deeper understanding of the theory as well as the value it holds. These students also 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xcviii gained valuable experience is coding for Android devices, as well as exposure to object-oriented programming concepts. In addition to exposure to research topics, the activities have also helped develop technical writing and presentation skills of the students. The app has been used for demonstrations for undergraduate students in signals and systems classes through a workshop. At a high level, it was used to illustrate how triangulation can be used to localize devices, which is a concept that can be extended to technologies such as GPS. The students in the workshop were also shown the applications of signal processing techniques such as correlation and the fast Fourier transform. Pre- and post-quizzes were also conducted to evaluate the effectiveness of the app. Since the app has been developed for Android devices, it can be made widely available and has the added benefit of appealing to an app-hungry generation of students. CUR1: Computer Science and Software Engineering Curricula Design 1 Chair: Jaspal Subhlok 4:30 PM - 6:00 PM Room: Doblon STUDENT-FACULTY COLLABORATION ON DESIGN OF INNOVATIVE AGILE SOFTWARE ENGINEERING CURRICULUM Vladimir Uskov (Bradley University, USA) Harika Govada (Bradley University, USA) This paper presents the main findings and outcomes of analysis, design and development phases of innovative Agile Software Engineering curriculum and courseware creation, and includes the following main sections section will be provided at the conference): 1) analysis phase: agile methodology in SD industry; 2) analysis phase: benefits of agile development methodology; 3) analysis phase: adoption of agile methodology in SD industry; 4) analysis phase: agile methodology-related curricula in the U.S. and international universities; 5) the outcomes of performed analysis; 6) design phase: goal, objectives and innovative proposed approach to be used; 7) design phase: selection of course main topics (based on rankings of agile methods by AM experts in industry); 8) design phase: selection of agile practices (based on rankings of agile practices by AM experts in industry); 9) design phase: selection of agile tools (based on analysis and rankings of agile tools by authors); 10) development and pilot testing phase 11) project findings and lessons learned. RESEARCH METHODOLOGY EDUCATION IN COMPUTING: ARRANGEMENTS AND RESULTS FROM TWO COURSES Matti Tedre (Stockholm University, Sweden) Harko Verhagen (Stockholm University, Sweden) Research methodology education is one of the less studied and discussed areas of computing education. Underplaying methodological education starts from computing curricula, which discuss methodology to different degrees, depending on the branch of computing. In computer science education research, programming courses have been analyzed through and through, but methodology courses in computing are largely devoid of course descriptions, analytic studies, and experimental studies. This paper presents the learning objectives, contents, and arrangements for a fully online graduate level course on research methodology and research design in computing. The course was run twice in a relatively large school of computing (6915 students) and it included students from a neighboring institution of the same size. Students' (N=136) learning was analyzed from multiple viewpoints. Their final work was analyzed qualitatively by course facilitators as well as scored on a 90-point scale. Their coursework was qualitatively reviewed and graded by their peers and facilitators. The effect of students' learning approaches to course results was analyzed using Biggs' R-SPQ-2F questionnaire. Student feedback was collected using a slightly modified course feedback questionnaire of the university. This paper presents the course arrangements, course results, and analysis of students' learning. GAMIFICATION OF SOFTWARE ENGINEERING CURRICULUM Vladimir Uskov (Bradley University, USA) Bhuvana Sekar (Bradley University, USA) This paper presents research project findings and outcomes on gamification of entire SE curriculum, including 1) Analysis phase: gamification and SG applications in industry (a summary of about 20 examples) 2) Analysis phase: business power and creative power of SG; 3) Analysis phase: fusion of SG, digital games-based learning, edutainment, entertainment education, and advanced e-learning; 4) Analysis phase: SG and gamification-related academic courses and programs (a summary of 20 examples); 5) Analysis phase: gamification and computer science curricula (examples); 6) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference xcix Analysis phase: gamification and SE curricula (examples); 7) Design phase: goals, objectives, and proposed innovative approach to gamification of entire SE curriculum; 8) Design phase: proposed fusion of gamification techniques (i.e. a total of about 25 progression, behavioral, and feedback techniques) and main components of SE curriculum; 9) Design phase: a selection of tools for gamified SE curriculum; 10) Testing phase: pilot teaching (Spring-2013 and Fall-2013) of gamified SE course; 11) Testing phase: student feedback on gamified SE curriculum (particularly, more than 90% of surveyed CS&IS students like proposed implemented gamification of SE courses; some techniques got even 100% support by students); 12) Conclusions and next steps. AN INNOVATIVE APPROACH TO SOFTWARE ENGINEERING TERM PROJECTS, COORDINATING STUDENT EFFORTS BETWEEN MULTIPLE TEAMS OVER MULTIPLE SEMESTERS John Bell (University of Illinois Chicago, USA) Anushri Prabhu (University of Illinois Chicago, USA) Software Engineering projects typically go through stages of development, with implementation near the end. Following the normal order in a school semester leaves students with little time to develop code and little to show for their efforts besides long written reports. Students also work in a bubble, having little contact with anyone outside their immediate group. This paper describes an innovative approach in which students work on two half-projects in parallel during a semester, implementing a design developed by previous students while simultaneously developing a new design to be implemented by a following group. This approach not only starts implementation early, it also forces the students to coordinate their efforts with two different groups of students, whom they may or may not ever meet in person. That experience has not always been enjoyable, but it has demonstrated the value of quality documentation far more effectively than any lecture ever could. An added benefit is that they experience two different approaches to software engineering, and work on problems in two different domains. This novel approach to a team-based semester project is easily applied to any field in which a term project is employed, with little adjustment needed for particular subject areas. A MODEL FOR DESIGNING LEARNING EXPERIENCES FOR COMPUTER SCIENCE CURRICULUM Ioana Ghergulescu (National College of Ireland, Ireland) Paul Stynes (National College of Ireland, Ireland) Pramod Pathak (National College of Ireland, Ireland) Due to the fast development in computer science new modules and specializations have to be developed, and the Computer Science (CS) curriculum needs to be reshaped in order to include 21st century skills such as problem-solving, creativity, innovation, communication and collaboration. This paper proposes a generic model for designing learning experiences for CS curriculum. The model builds on existing credit systems such as European Credit Transfer and Accumulation System (ECTS), to determine if a CS programme can be reshaped to a given period of time. Furthermore the model is capable of determining the student workload distribution across the different types of learning activities for a module. The distribution is computed based on information such as the number of credits for the module, the number of weeks in a semester, as well as the percentage hours of lectures, labs, independent study and other learning activities. Preliminary data collection and analysis was conducted in order to determine the percentages on 75 computer science modules taught at 14 universities from Ireland and UK. DIS1: Massively Open On-line Courses: Then and Now Chair: Manuel Castro 4:30 PM - 6:00 PM Room: Escudo MOOCS WITH ATTITUDES INSIGHTS FROM A PRACTITIONER BASED INVESTIGATION Monika Chadaj (University of St Andrews, United Kingdom) Colin Allison (University of St Andrews, United Kingdom) Gordon Baxter (University of St Andrews, United Kingdom) In the current educational landscape of shrinking public budgets and increasing costs, MOOCs have become one of the most dominant discourses in higher education (HE). However, due to their short history, they are only just beginning to be systematically investigated. In an attempt to shed more light on the MOOC phenomenon, this study complements other approaches by eliciting institutional attitudes to MOOC provision using qualitative content analysis on responses captured in a series of semi-structured interviews with participants who hold senior positions in universities and who are involved in creating institutional policy and/or the design and delivery of MOOCs. A context for these interviews was 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference c created by looking at MOOCs from historical, pedagogical, monetary and technological perspectives. Five topics emerged that were subsequently used as common points of reference for comparisons across the interviews: motivation, monetization, pedagogy, traditional universities and public access to higher education. The analysis of attitudes to, and the importance of, these topics are summarized, and also illustrated through quotes from the participants. Interestingly, it does not appear that MOOCs are regarded by insiders as disruptive as the media presents them, but rather are seen primarily as marketing vehicles for global education brands. ANALYSIS OF DEMOGRAPHICS AND RESULTS OF STUDENT'S OPINION SURVEY OF A LARGE SCALE MOOC DEPLOYMENT FOR THE SPANISH SPEAKING COMMUNITY Ignacio Despujol (Universitat Politècnica de València, Spain) Carlos Turro (Universitat Politècnica de València, Spain) Jaime Busquets (Universitat Politècnica de València, Spain) Aristóteles Cañero (Universitat Politècnica de València, Spain) We describe the demographics and comment the completion rate and satisfaction results of the post course surveys of Universitat Politècnica de València first three MOOC editions, 2 in its platform upvx.es based on Google Course Builder and one in Universia's platform miriadax.net. We have the completion rate data of over 83.000 students, extensive demographic data collected from pre-course enrollment (more than 30.000) and opinion data from post-course surveys (9000, mostly from successful students). What we obtain from the study of gathered data is consistent with the results found in former articles about MOOCs in the leading US platforms (Coursera, Udacity, EdX): The students like the courses and the system (95% think that the system is excellent or good and 70% think they have learnt a lot or quite a lot) but passing rate (15%) and engagement in forums is low. He have a majority of men and most of the enrolled students have a university background and are between 20 and 40 years old. In the surveys we have developed an extensive questionnaire on satisfaction to evaluate the different aspects of the MOOC experience that we comment in the article. We also analyze the difference in the progression profile between the two different platforms (in both platforms the completion rates are similar but in MiriadaX 75% of the enrolled people took the first activity and in UPV[X] only 25% did the same) and conclude that the use of massive email communications (not used in the first two editions of UPV[X]) can lower the rate of people that enroll and don't make any activity on the course. In the last UPV[X] edition satisfaction survey (880 answers) we had 39,9% answers from people that had not completed the course and the perception of the quality of the platform and courses is similar to the former surveys, the only thing that is a little bit lower is the answer to "My expectations have been fulfilled", that is 8,2 over 10, when in the former surveys, that were answered mostly (89%) from people that had passed the courses, was 8,4. We have also found that most of the people that abandon the courses say the cause is "lack of time" and very few say the cause has been the platform or the quality of the courses. TELESCOPE, A MOOCS INITIATIVE IN LATIN AMERICA: INFRASTRUCTURE, BEST PRACTICES, COMPLETION AND DROPOUT ANALYSIS Miguel Morales Chan (Galileo University, Guatemala) Rocael Hernandez-Rizzardini (Galileo University, Guatemala) Christian Guetl (Graz University of Technology, Austria) Over the last years MOOCs have become increasingly interesting for students, educators, educational institutions, and researchers. Recent results from Coursera and other initiatives are very encouraging but have also raised various issues in terms of a sustainable business model and the very high dropout rates. In this paper we will briefly analyze critically the phenomena of MOOCs and discus advantages and disadvantages. Based on that and as main contribution, we will introduce our own experiences in designing and running various MOOCs for Latin America. More specifically, we will provide results from four different MOOC experiences as part of the Telescope project at Galileo University, Guatemala (an initiative with the similar objective as Coursera, EdX, MiriadaX, others). Galileo University is a technological university with the largest tradition in computer science within the region. The Telescope project is an initiative carried out by the Galileo Educational System (GES) Department, which does Educational Technology R&D at the University. The Telescope's MOOCs 2013 experiences presented in this paper cover the following courses: 1) Introductory course of Android development, 2) Medical Urgencies, 3) Introduction to e-Learning, 4) Cloud based (web 2.0) tools for education. With over 15,000 enrolled students, and learners from over 15 countries, including Spain, Mexico, Guatemala, Colombia, Peru, etc. For the large majority of the enrolled students, it were their first MOOC experience, and they indicated that easily adapted to this online learning experience, we will present pre-course learning demographics in detail. Then we will outline the course activities, results, motivations and feedback from learners. Important to mention is that all courses lasted for 4 weeks, only the Android had 6 weeks. The results from peer assessment, which early 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ci results indicates low assessment quality and possibly a negative distortion of perceived course quality, and Gamification approaches and its effectiveness, communication means, and others will be elaborated, with initial results that shows no significant impact to diminish the attrition rate. The technological infrastructure, and the use of cloud-based (web 2.0) tools for learning will be also introduced, along with its effectiveness. Also, we will present result from drop out learners, from no shows to those who did not complete the whole course experience, presenting the main reasons for drop out: personal reasons, academic, support and interaction; and other influencing factors such as course quality and interaction with the tutors, course contents, materials, workload and time management; being the most cited reasons for dropout: personal and workload reasons such as not enough time, increase workload at the job, and also the academic workload was evaluated as too-high in some cases. Finally the impact of accreditation for these MOOCs will be presented, and how we evolved the use of academic certificates to enhance learning motivation towards passing the course. Hence, such results contribute to a better understanding of the learning process across a group of MOOCs from Latin America, and will conclude with a critical discussion and insights to improve strategies and the real impact of MOOCs. THIS IS NOT A MOOC! REFLECTIONS ON ON-LINE ASYNCHRONOUS EDUCATION Larry Richards (University of Virginia, USA) The Tsunami predicted by David Brooks in his New York Times editorial has come and gone with little impact of the practice of engineering education, or education in general. The long-term impact of the brief infatuation with massmarketing, free on-line courses is still uncertain, but many schools are having second thoughts about the wisdom is buying into the wave. Some MOOCs have failed, and many have not lived up to their hype. There is much to be learned from what succeeded, as well as what failed. There are many solid on-line courses offered by colleges and universities around the world. At the University of Virginia, we have a long history of distance education and outreach that has uniquely prepared us to adapt to the asynchronous, on-line environment made possible by the internet and World Wide Web. In this paper we will describe the development, structure and logistics of an asynchronous on-line graduate course in applied mathematics. It is neither free nor open enrollment. We have a fundamentally different philosophy from Coursera or Udacity. Our goal is to make sure those students who enroll in out classes actually learn the material and get academic credit for doing so. Our approach follows a tradition of outreach dating from the earliest days of FIE, and represented by such innovators as Burks Oakley of the University of Illinois. The current best advocate for this approach is Sal Khan and the Khan Academy, and it is described in his book The One World Schoolhouse and a recent report from the National Academy of Engineering on Educating Engineers. In this paper, we review the history of personalized instruction and how it has influenced the development of our course; as well as the results of its first four offerings in the asynchronous on-line environment. We also discuss the potential for the future of on-line learning and the audiences for which it is most appropriate. UTILIZING MOOCS FOR BLENDED LEARNING IN HIGHER EDUCATION Ali Shafaat (Purdue University, USA) Farshid Marbouti (Purdue University, USA) Kelsey J Rodgers (Purdue University, USA) Massive Online Open Course (MOOC) was introduced as a new instructional medium, in which peer interactions were supposed to substitute lack of interactions between instructor and learners in online education. However, in the majority of MOOCs that have been implemented so far, the low interactions among peers, and also between instructor and learners are raising concerns about the preliminary assumptions. To overcome MOOC shortcomings such as low completion rate, low level of interactions, and building on our previous team-based MOOC model, in this work-inprogress paper we propose a new model to use MOOC learning modules in blended settings. This model utilizes projectbased learning and has benefits for both instructors and students. The proposed model suggests creating re-usable MOOC learning modules that can be used in different courses. A graduate engineering course is under development using the proposed model. The benefits and shortcomings of this model from students and instructors' perspective will be investigated. It is expected that this model increases interactions among students. EER3: Diverse Perspectives and Experiences in Engineering and Computer Science 4:30 PM - 6:00 PM Room: Aranjuez THE PEOPLE PART OF ENGINEERING: ENGINEERING FOR, WITH, AND AS PEOPLE 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cii Nicholas D Fila (Purdue University, USA) Justin Hess (Purdue University, USA) Avneet Hira (Purdue University, USA) Cole Joslyn (Purdue University, USA) DeLean Tolbert (Purdue University, USA) Morgan Hynes (Purdue University, USA) The primary goal of engineering education is to prepare students to work as productive engineers in society. This preparation traditionally focuses on developing students' discipline related technical and analytical knowledge, skills, and abilities. However, recent initiatives to develop a more holistic engineer have shed light on an aspect of engineering education that is largely lacking—the development of essential non-technical knowledge, skills and abilities. In this paper, we propose a framework for considering the people part of engineering to organize these other kinds of knowledge, skills, and abilities that need to be addressed in engineering education. Informed by scholarly literature on development and learning, the framework presented in this work argues for people as central to engineering. We offer a framework on engineering for, with, and as people. Engineering for people requires a sense of the influences, constraints, and criteria people impose on the design and development of engineering solutions. Engineering with people emphasizes working collaboratively with a diverse group of people. Engineering as a person has one recognize the values, beliefs, knowledge, and skills driving the development of engineered solutions. We present examples of pedagogical strategies to integrate the various "people" skills into engineering courses and programs. BILINGUALISM AS A MEANING-MAKING RESOURCE FOR LEARNING ENGINEERING Alberto Esquinca (University of Texas at El Paso, USA) Erika Mein (University of Texas at El Paso, USA) Elsa Villa (University of Texas at El Paso, USA) Angelica Monarrez (University of Texas at El Paso, USA) Part of a large-scale study on Hispanic engineering students at a university on the U.S./Mexico border, this paper focuses on participants' reported use of language in learning activities in engineering. Specifically, we call attention to the meaning-making resources that engineering undergraduates brought to learning activities. Semiotic (or meaning-making) resources include oral and written language (in one or more languages) as well as visual, gestural, or auditory modalities. Whereas border Hispanic students could be (and often are) positioned from a deficit perspective, we highlight the wealth of resources that participants avail themselves to in learning engineering. Drawing on ethnographic interviews and observations over a two-year period, we examine participants' reported multimodal and multilingual resources. We found that participating students 1) have a wide variety of language and literacy practices; 2) show a high awareness of language itself and how they use it and learn it; and 3) use bilingualism and biliteracy as a resource for learning in engineering. DETERMINING STUDENT BELIEFS ABOUT ENGINEERING Mary Anderson-Rowland (Arizona State University, USA) Armando Rodriguez (Arizona State University, USA) Anita Grierson (Arizona State University, USA) Arizona and the United States need more engineers. It is well known that very few college freshmen choose engineering as a major. Mathematics is not popular. A discouraging fact is that many high school and community college students know very little about engineering and thus do not even have it on their radar as a possible career. This team of authors have been working with pre-college and community college students for over 10 years trying to increase the number of engineers. They have made many visits to community colleges and to high schools to talk about engineering. At the same time they had done research on these students to better understand them and to help determine the best practices to interest more students in engineering. This paper gives the results of surveys that have been given to high school and to community college students to try to determine their largest areas of ignorance or misunderstanding regarding engineering and computer science. This information can then inform how best to use a limited amount of time with undecided students to break down these barriers. THE POWERFUL CONSTRUCTION OF NORMS WITHIN SOPHOMORE ENGINEERING Janet Tsai (University of Colorado Boulder, USA) Daria Kotys-Schwartz (University of Colorado Boulder, USA) Daniel Knight (University of Colorado Boulder, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ciii The second largest attrition rate during an undergraduate engineering degree occurs during the sophomore year. Students who persist past the first year of engineering school find themselves at a transitional, stressful, and competitive turning point as they enter the final math and physics requirements for their degrees. We adopt an ethnographic approach to investigate the environments of critical engineering mathematics gateway courses in sophomore year that serve as prerequisite barriers to subsequent coursework and eventual graduation. Utilizing classroom observation and semistructured interviews with students and instructors, we have a rich dataset to analyze through three intersecting conceptual frameworks: critical ethnography, cultural analysis, and actor-network theory (ANT). The concept of a cultural norm is paramount to our analysis, basically anything that becomes "normal" to a cultural unit such as an engineering classroom. This paper describes our ongoing analyses that aspire to uncover the processes wherein cultural norms are created, maintained, challenged, adjusted, and reinforced in everyday classroom practice. We seek to understand the powerful impact of these cultural norms on students' desires to remain in engineering majors past sophomore year. A PILOT STUDY OF THE DIMENSIONS OF DISCIPLINARY CULTURE AMONG ENGINEERING STUDENTS Homero Murzi (Virginia Polytechnic Institute and State University, USA) Thomas L. Martin (Virginia Polytechnic Institute and State University, USA) Lisa McNair (Virginia Polytechnic Institute and State University, USA) Marie Paretti (Virginia Polytechnic Institute and State University, USA) Hofstede's theory of national cultures has been widely used to analyze cultural differences. In this pilot study we describe our experiences applying an instrument based on Hofstede's work to determine whether his dimensions of national cultures can be mapped to academic disciplines. In this paper, we present information about Hofstede's model as well as critiques of both the model and the instrument used. We also report initial results of a pilot survey based on Hofstede's model that we administered to a sample of 687 undergraduate engineering students. Preliminary results show that the instrument is reliable and valid; in addition, we present preliminary results regarding how different engineering majors map to Hofstede's cultural dimensions. This pilot serves as a starting point for our study. Subsequent studies will be conducted in order to identify relationships between the dimensions of culture and a) student choice of major, and b) student success within a major. We will also explore whether students' perceptions about their academic programs change over time and under which circumstances, leading, as noted in the introduction, to an actionable theory of engineering culture that can support pedagogies of inclusive and collaborative innovation. Keywords: Hofstede; culture; cultural dimensions; interdisciplinarity GBL1: Programming and Game Based Learning Chair: Leônidas O. Brandão 4:30 PM - 6:00 PM Room: La Granja SERIOUS GAMES FOR MOTIVATING INTO PROGRAMMING Raquel Hijon-Neira (Universidad Rey Juan Carlos, Spain) J. Ángel Velázquez-Iturbide (Universidad Rey Juan Carlos, Spain) Celeste Pizarro-Romero (Universidad Rey Juan Carlos, Spain) Luís Carriço (University of Lisbon, Portugal) In Computer Science Education there is a tendency to implement active learning paradigms where students are the focus of the educational process. An instantiation of these learning methods are gaming environments. We present ProGames, a system for learning programming skills through a leveled set of visually-attractive and interactive programming games in Greenfoot, categorized by student's likes, offering them solutions to sets of problems that they really enjoy or like most. We present a combined evaluation of usability (first) done during the academic course 2012-13 in three Computer Science Degrees and an evaluation of appealing for the students (second) based on the organization in games categories done during the academic course 2013-14. The combination of both evaluations suggests that offering students a set of serious games that meets their likes really increases their appeal for the games and therefore for learning with them. We present this experience to encourage academia to propose their students learning materials which really are appealing to them and why not? fun. A GAME ENGINE TO LEARN COMPUTER SCIENCE LANGUAGES 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference civ Angel Serrano-Laguna (Complutense University of Madrid, Spain) Javier Torrente (Complutense University of Madrid, Spain) Borja Manero (Complutense University of Madrid, Spain) Baltasar Fernandez-Manjon (Complutense University of Madrid, Spain) There is an increasing interest in providing Computer Science (CS) instruction to a wider sector of the population. CS has become a powerful catalyzer for development of society. However, successful delivery of CS instruction to a wide audience is a challenge. In this paper, we present a scalable game architecture to create videogames for learning CS languages, along with a game engine developed as a reference implementation. Our approach separates the CS language used to write the programs from the game design, allowing reusing the games with different CS markup or programming languages and it provides a system of levels that allows incremental learning. The approach was tested by developing with an educational game for learning XML. The game was tested with undergraduate students from computer science and social sciences, by comparing it with traditional instruction (i.e. lecture). Students who played the game were much more engaged than those who attended the lecture. Findings also suggest that the game was effective for instruction regardless of the background of the students. However, the educational gain observed with the game-based instructional approach was not significantly higher than traditional instruction. EVALUATION OF THE LASTING IMPACTS ON EMPLOYABILITY OF CO-OPERATIVE SERIOUS GAMEPLAYING BY FIRST YEAR COMPUTING STUDENTS: AN EXPLORATORY ANALYSIS Jyoti Bhardwaj (Edinburgh Napier University, United Kingdom) This paper reports a case study of co-operative, small-group, game-based learning, by a cohort of undergraduates on a range of computing programmes, during the first trimester of their first year. Game-based learning in the form of a total enterprise business simulation is presented here as a medium to promote self-efficacy and employability through teamwork, presentation skills and self-confidence, to improve work placement and graduate employment opportunities. The simulation is implemented to engender friendships amongst first year students, in order to foster resilience and help prevent isolation. Appended is a discussion of the results of a small-scale exploratory evaluation of the benefits of the simulation experience on aspects of self-efficacy, as self-reported by those students who took the module in session 2010/11 and remain on the course in the final year of their degree. The findings of the study are positive: although the evidence for SimVenture being beneficial to gaining a placement is weak, respondents consider it enjoyable and a valuable learning experience, and cite its importance in gaining presentation skills, improving teamworking, and in making friends, thereby supporting the value of embedding simulations within meaningful learning activities to promote employability A REVIEW OF GAMES DESIGNED TO IMPROVE INTRODUCTORY COMPUTER PROGRAMMING COMPETENCIES Adilson Vahldick (University of Coimbra, Portugal) António José Mendes (University of Coimbra, Portugal) Maria José Marcelino (University of Coimbra, Portugal) Learning computer programming is not simple for many students. They have to develop several complex skills to be able to understand programs and, more important, to create programs that solve problems. This means it is important that students have a high motivation level, so that they engage in that work and do not get frustrated with the natural errors they will make in this process. Digital games are often used in educational contexts to attract and retain students. In literature and on the web, we can find many games related strategies that aim to support learning in introductory computer programming courses. One of these strategies is the using games approach: asking students to play games that include problems that must be solved in order to progress. This paper presents a list of 40 games classified by type and highlights the skills and topics supported by them. We hope this work helps teachers to choose games as part of their teaching strategies, as alternative or complementary exercises to their students. OBJECT-ORIENTED SOKOBAN SOLVER: A SERIOUS GAME PROJECT FOR OOAD AND AI EDUCATION Zheng Li (Australian National University (ANU) & National ICT Australia (NICTA), Australia) Liam O'Brien (Geoscience Australia, Australia) Shayne Flint (Australian National University (ANU), Australia) Ramesh Sankaranarayana (Australian National University (ANU), Australia) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cv Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult for teachers/students to prepare/develop a game from scratch during one semester, assistant educational materials would be crucial in the corresponding courses. Unfortunately, the literature shows that not many materials from educational game projects are shared. To help different educators identify suitable courseware and help students implement game development, it is worth further investigating and accumulating the educational resources from individual game projects. Following such an idea, this paper proposes a game development project of an object-oriented Sokoban solver, and exposes relevant educational materials. The documented system design can be viewed as a ready-touse resource for education in object-oriented analysis and design (OOAD), while the Sokoban solver itself may be used as an assignment platform for teaching artificial intelligence (AI). Further documentation, platform, and APIs will be realized and shared in the future to facilitate others' educational activities. Overall, this work is supposed to inspire and encourage other researchers and educators to post available materials of more game projects for the purpose of sharing and reuse. GDI3: Developing a Diverse and Inclusive Faculty Chair: DeLois Kijana Crawford 4:30 PM - 6:00 PM Room: Patio 1 INSTITUTIONAL TRANSFORMATION AT A LARGE PRIVATE TECHNICAL UNIVERSITY: REPORTING ON THE ACCOMPLISHMENTS OF A COMBINED DATA DRIVEN TOP-DOWN AND BOTTOM-UP APPROACH Sharon Mason (Rochester Institute of Technology, USA) Carol Marchetti (Rochester Institute of Technology, USA) DeLois Kijana Crawford (Rochester Institute of Technology, USA) Margaret Bailey (Rochester Institute of Technology, USA) Susan Foster (Rochester Institute of Technology, USA) Elizabeth Dell (Rochester Institute of Technology, USA) Stefi Baum (Rochester Institute of Technology, USA) Laurie Clayton (Rochester Institute of Technology, USA) Maureen Valentine (Rochester Institute of Technology, USA) The underrepresentation of women faculty in science, technology, engineering and mathematics (STEM) has been studied for several decades. Many programs have been developed with a bottom-up approach toward addressing this underrepresentation. While these bottom-up approaches are an important component in addressing the underrepresentation, the question arises as to their sufficiency for transforming an institution to address the issue. Another method considers the combined use of a bottom-up and a top-down approach in looking toward the goal of institutional transformation by removing barriers to resources that support career success and creating new interventions and resources. This paper reports on the progress of programming and activities that are underway during the first two years of an institutional transformation project (NSF ADVANCE 1209115) at a large-private technical university that incorporates this combined approach. The transformation is outlined using a multi-frame organizational analysis approach from Bolman and Deal[1], which integrates several aspects of organizational theory, including structural, human resources, political and symbolic perspectives. Data used to inform the top-down and bottom-up programming and activities is presented, as well as a discussion of milestones, accomplishments and lessons learned in the context of the overarching project goals and the framework posed by Bolman and Deal's lenses. CONSIDERATIONS FOR THE EFFECTIVE MENTORING OF STEM WOMEN OF COLOR FACULTY AT A STRIVING PRIVATE TECHNICAL UNIVERSITY DeLois Kijana Crawford (Rochester Institute of Technology, USA) Underrepresentation of women of color (WoC) (African American, Latina American, and Native American) faculty in STEM disciplines, at predominately major-group institutions in the U.S., is of great concern. Of faculty positions, at the end of the first decade of this century, American-Indian women held 0.6 percent, Latinas held 4.0 percent, AsianAmerican women held 6.7 percent, and African-American women held 7.0 percent while European-American women held 78.2 percent [12]. Delgado and Stefancic [6], Thomas and Hollenshead [14], and Cooper and Stephens [3] point out WoC faculty's unique challenges. Compared to their majority-group female colleagues, WoC face additional barriers based on the intersections of race/ethnicity and gender. They live with multiple marginality [2, 5, 16, 15]. Rochester Institute of Technology (RIT) STEM WoC faculty's representation is dismal even as some continue to be denied tenure. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cvi This situation provides impetus for this National Science Foundation-funded ADVANCE project whose underlying objective is to examine barriers to STEM WoC faculty's career success. The lack of effective mentoring contributes to the STEM WoC faculty's low retention and advancement rate. Therefore, there is a need for RIT to establish a mentoring program that takes STEM WoC faculty's unique circumstance into consideration. INTERACTIVE THEATRE TO ENGAGE FACULTY IN DIFFICULT DIALOGUES: FIRST IMPLEMENTATION Michelle Madsen Camacho (University of San Diego, USA) Susan M. Lord (University of San Diego, USA) Lisa Baird (University of San Diego, USA) Perla Myers (University of San Diego, USA) Jane Friedman (University of San Diego, USA) Sandra Sgoutas-Emch (University of San Diego, USA) Science and Engineering have struggled to diversify the faculty and students in terms of race/ethnicity and gender. Typical approaches to addressing this problem have not been successful, suggesting more innovative approaches are needed. The University of San Diego (USD) received a National Science Foundation (NSF) ADVANCE grant entitled AFFIRM (Advancement of Female Faculty: Institutional climate, Recruitment and Mentoring) which aims to improve the experiences and career development of all women faculty through climate initiatives, mentoring and professional development. As part of AFFIRM, our multidisciplinary team is exploring an innovative methodology known as "Interactive Theatre" to engage faculty in difficult dialogues and sensitive subjects. In this work in progress, we discuss the first Interactive Theatre presentation at USD including the interactive theatre method, results from the climate study we conducted to provide data for developing the skits, details of the interactive theatre experience, responses from the attendees, and key lessons learned. EMPHASIZING PROFESSIONAL SKILLS AND PROFESSIONAL VALUES: INVESTIGATING THE ROLE OF FACULTY'S GENDER AND DEPARTMENTAL GENDER DIVERSITY Matt DeMonbrun (University of Michigan, USA) Michael G. Brown (University of Michigan, USA) Although the number of doctoral degrees awarded to women in engineering has increased substantially over the last half of the 20th century, women are still underrepresented among engineering faculty. Operating from the premise that a "cultural mass" of an identity group might change organizational behavior, we explore the potential influence of gender composition on faculty's teaching decisions, specifically as they relate to workforce development. Our study utilizes data from a NSF-funded study from a nationally representative sample of 31 institutions representing over 120 programs in seven engineering disciplines. Using institutional-level controls, we were able to find several forms of organizational influence that played a significant role in instructional approaches, specifically gender balance within the organization. We determined that gender balance increases the likelihood that a faculty member will make instructional choices that emphasize professional values. Our initial results suggest that gender diversity in a department is significantly related to the inclusion of professional values in course content. MINI WS: To what extent can instructors influence student motivation in the classroom? 4:30 PM - 6: 00 PM Room: El Escorial TO WHAT EXTENT CAN INSTRUCTORS INFLUENCE STUDENT MOTIVATION IN THE CLASSROOM? Jonathan Stolk (Franklin W. Olin College of Engineering, USA) Yevgeniya V Zastavker (Franklin W. Olin College of Engineering, USA) Alex Dillon (Franklin W. Olin College of Engineering, USA) Michael Gross (Bucknell University, USA) Decades of scientific research have identified motivation - the psychological drive to take action - as an extremely powerful influence in the course of an individual's life, useful for understanding general human behaviors as well as those seen in specific contexts. Strong correlations have been found between a person's motivational state and short, medium, and long-term outcomes such as performance, satisfaction, and persistence - three goals central to pedagogical refinement and revision. The body of work amassed over the past three decades also presents a convincing case that motivations are tightly connected to outcomes such as self-efficacy, critical thinking, creativity, self-regulation, and pro978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cvii social behavior - goals that are identified as critical to the success of future STEM graduates. However, a large gap remains between the understanding of motivational development from the purely theoretical or educational research points of view, and the application of those insights to the day-to-day reality of the classroom. In this mini-workshop, we aim to narrow the gap between motivation research and practice, and enable practitioners unfamiliar with motivation research to begin to understand and harness the power of motivation to enhance the engagement and satisfaction experienced by their students. The workshop emphasizes the specific roles that instructors may play in influencing students' activity-level, or situational, motivation. The specific goals of this mini-workshop are to (1) demystify student motivation, by equipping instructors with terminology and a theoretical model for characterizing students' motivational responses in the classroom, (2) help instructors gain awareness of their own implicit assumptions about motivation in the classroom, (3) discuss how, and to what extent, instructors may influence student motivations at the course level, and (4) equip instructors with simple curricular design tools that enable more effective analysis and redesign of courses to better support students' intrinsic drive. The workshop offers an opportunity for instructors to directly apply motivation theory and empirical research findings to practical course design, and to identify specific ways in which they may positively influence their students' motivational responses in the classroom. PRO3: Assessing Student Professional Skills Chair: Jesus Alfonso Perez Gama 4:30 PM - 6:00 PM Room: Comendador FAIR ASSESSMENT OF GROUP WORK BY MUTUAL EVALUATION BASED ON TRUST NETWORK Yumeno Shiba (Waseda University, Japan) Toshiharu Sugawara (Waseda University, Japan) We propose a method for fair and accurate assessment of group work based on trust networks generated by mutual evaluations. Group work is often used for educational activities in universities since it is an effective way to acquire useful knowledge in a number of practical subjects. One drawback is the difficulty of deciding on final marks. Some students may work quite hard whereas others may rarely participate in the group work, but it is almost impossible for professors/instructors to identify contributions of individual students in detail. In contrast, students in the same group are obvious choices for appropriate evaluators of other members since they have first-hand knowledge of the collaborative work. However, some students may be irresponsible for their ratings and submit disputable evaluations, resulting in inaccurate marks. We introduce a simple mutual evaluation method and generate trust networks expressing the distances between evaluations in this paper. After that, disputable evaluations are excluded and students are marked again. We also examine a grouping strategy to detect irresponsible students more accurately. We demonstrate the effectiveness and limitations of our method using multi-agent simulation. Results show that our method can help with the marking of individual students in a group work. LEARNING AFTER LEARNING: PERCEPTIONS OF ENGINEERING ALUMNI ON SKILL DEVELOPMENT Timothy Kinoshita (Virginia Tech, USA) Glenda Young (Virginia Tech, USA) David Knight (Virginia Tech, USA) In recent years, engineering education literature has shown a need for the increased emphasis in preparing students for professional practice. National organizations have demonstrated this need through lists of skills and outcomes required by engineering graduates. Numerous factors have been linked to the development of these outcomes, both inside and outside of the classroom. While these factors have been proven to be effective in developing skills important for the engineering profession during the undergraduate years, current literature demonstrates that engineers are still required to learn a considerable amount on the job in order to be successful. To extend prior research, this study investigates the perceptions of skill level at two points along an engineer's career: during the senior year (as taken retrospectively) and three years after graduation. Data were obtained from alumni though a nationally representative study of engineering programs. Multiple linear regression analyses show how participation in co-curricular undergraduate experiences and early career job functions relate to key technical and professional skills. Findings demonstrate the value of participation in such organizations and the relationship between career decisions and current and future skill development. DEVELOPING WELL-ROUNDED GRADUATES THROUGH INTEGRATION OF SOFT SKILLS IN THE TEACHING OF ENGINEERING COURSES Hairuzila Idrus (Universiti Teknologi PETRONAS, Malaysia) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cviii Institutions of higher education have been pressed by the industry practitioners to produce quality graduates who are ready to compete in the competitive job market locally and globally. Graduates, especially in the technical field are perceived as strong in their technical skills but are lacking in non-technical or soft skills that would enable them to use their technical skills most effectively. Thus, it is vital to integrate the soft skills in the teaching and learning process especially in the realm of engineering in order to further enhance the students' ability in non-technical. The expected outcome would be the production of well-rounded engineering graduates with first class mentality as envisioned by the government. This empirical study attempts to craft a richer description and understanding of how soft skills are integrated into the teaching and learning of the formal curriculum focusing on technical courses at a private university in Malaysia. The study was based on both quantitative method, utilizing questionnaire survey and qualitative methods through document analysis and focus group interviews. Perspectives from both the educators and students were sought. The questionnaire survey was aimed at providing an overall pattern of the participants' approaches and views on the integration while document analysis and focus group interviews presented the complementary details behind their reasons. Data for this study was obtained from 90 engineering lecturers, 300 final year engineering undergraduates and document from 84 engineering courses. The results of the study indicate that the most pertinent teaching approaches to be employed in integrating soft skills for technical courses are the student-centered teaching methods. The study also reveals that the lecturers place a great deal of emphasis on critical thinking and problem solving skills as well as communication skills which are crucial skills for engineers. However, the efforts taken by the lecturers in integrating soft skills were not obvious to the students. The incongruence in the lecturers and students' perceptions was captured on the integration of leadership skills, lifelong learning and information management, and ethics. The findings of the study have drawn attention to the importance of paying heed to how students' ability in soft skills are developed by the educators on their teaching since most of students' learning time is devoted to their core courses. The findings also acknowledge the contributions of educators with industry experience to the development of students' soft skills abilities. This research offers a novel perspective on soft skills development of engineering students at higher education level. PROFESSIONAL COMPETENCY ATTAINMENT IN A PROJECT BASED LEARNING CURRICULUM Bart Johnson (Itasca Community College & Iron Range Engineering, Aalborg University, USA) Ron Ulseth (Iron Range Engineering, USA) An upper division undergraduate project-based learning (PBL) engineering program in the U.S. engineering educational system was started beginning January 2010. Students transfer into the program after completion of lower division coursework at community colleges and other universities. They do not take classes; instead learning activities are organized and indexed in industry projects where they are solving complex and ill-structured industry problems. Upon completion, students receive a B.S. in Engineering with an emphasis in mechanical, electrical, biomedical, or process engineering. True to the ABET intent, graduates emerge with integrated technical/professional knowledge and competencies. The program has 50 graduates to date and has earned ABET-EAC accreditation. This, in progress, study looks specifically at the impact of this PBL curriculum on student attainment of the ABET-identified professional competencies. Trends of the initial study indicate a positive impact on student attainment of the professional competencies in comparison to students studying in a traditional curriculum. MISALIGNMENT OF EVERYDAY AND TECHNICAL LANGUAGE Mirjam Glessmer (Hamburg University of Technology, Germany) Andrea Brose (Hamburg University of Technology, Germany) Technical terminology is the vocabulary with specific definitions depending on the field in which it is being used. People working within that field are familiar with this language and use it carrying a very specific meaning that might or might not be aligned with the use in everyday language. Technical terms often use language that carries a meaning in everyday language. Depending on the meaning, associations are provoked that can help or hinder understanding the technical meaning of the terms. Especially in cases where the everyday meaning of a term is not aligned with the technical meaning, this can lead to student misunderstandings of concepts that are hard to unveil because both students and instructors are using the same terms without being aware that they are not talking about the same meaning of those terms. In this paper, we present examples of technical terms in engineering in different categories. We discuss how instructors need to be aware of and respond to the possibility of students' associations in order to prevent and counteract misunderstandings and false perceptions. SCL3: Student-centric Learning, Beyond the Classroom Chair: Jenni Rikala 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cix 4:30 PM - 6:00 PM Room: Alcalá LEARNING TO LEARN: THE CO-EVOLUTION OF AN INSTITUTION AND ITS STUDENTS Sebastian Dziallas (Franklin W. Olin College of Engineering, United Kingdom) Sally Fincher (University of Kent, United Kingdom) In this study, we report on the student experience at Olin College, a small undergraduate university in the United States with an explicit mission to transform engineering education. We employ a highly narrative approach to situate students' individual experiences within their larger learning trajectories and use them as a lens through which we view the accounts of their time at college. We highlight a series of themes that emerge: from often successful, but traditional high school experiences to an academic dislocation in the first year in college that reinforces fundamentally different values of what it means to be an engineer. The dissonance (and inherent wrestling) students experience as they adjust into an environment that values interdisciplinary activities and student autonomy emerged as a central theme of this study. We connect these experiences to shifts in motivation and accountable disciplinary knowledge to reveal what it means for college students to 'learn beyond success'. TRANSFORMING ENGINEERING AND SCIENCE EDUCATION THROUGH ACTIVE LEARNING Massood Towhidnejad (Embry-Riddle Aeronautical University, USA) Thomas Hilburn (Embry-Riddle Aeronautical University, USA) Salamah Salamah (University of Texas El Paso, USA) Advances in engineering and science methods and technology and the need to work across cultures and time zones have influenced significant change in the practice of engineering and science. The same cannot be said of engineering education: for over 100 years curricula have been packaged in a course-by-course, semester-by-semester framework; material is mostly delivered by lecture and individual assignments; classrooms are characteristically arranged in rows and columns of single-person desks; course grades are generally assigned on the basis of individual work; significant team projects are typically reserved for senior level capstone courses; and many faculty lack experience as a professional, in team building, and an appreciation of the role of general education in science and engineering education. In the last twenty years there has been considerable interest and research in applying "active learning" techniques and activities to improve student learning. This paper presents information about the development of a comprehensive lifecycle engineering case study, called Digital Home, which includes realistic scenarios and case study exercises that can be used across a curriculum. in addition, the paper presents a discussion of project artifacts use across multiple courses in computing field. LONG TERM IMPACTS OF OFF-CAMPUS PROJECT WORK ON STUDENT LEARNING AND DEVELOPMENT Richard Vaz (Worcester Polytechnic Institute, USA) Paula Quinn (Quinn Evaluation Consulting, USA) Experiential short-term study abroad programs can promote student development in cognitive and personal areas, preparing students for global engagement. Still, financial and logistical barriers limit participation by engineering students in study abroad, despite increasing calls for global engagement skills among engineers. Study away, defined as off-campus experiential learning in either domestic or international settings, provides an alternative to study abroad, and can be designed to promote many of the same global engagement outcomes as study abroad while overcoming some barriers. This paper presents findings from an evaluation study of engineering alumni who experienced a project-based undergraduate curriculum, examining differences in reported learning gains between alumni who completed projects on campus and those who completed projects in off-campus locations, both domestic and international. Survey respondents who had completed at least one project away from campus reported significantly greater positive impact not only in areas in which it was anticipated—expansion of world views and personal development and enrichment—but in very specific areas of professional development related to interpersonal relationships, communication skills, and understanding of ethical responsibilities. AUTHENTIC LEARNING IN CYBERSECURITY: LEARNING OPPORTUNITIES AND PEDAGOGICAL CHALLENGES 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cx Hwee-Joo Kam (Ferris State University, USA) Greg Gogolin (Ferris State University, USA) Gerald Emerick (Ferris State University, USA) This study focuses on introducing authentic learning experiences to students majoring in Information Security and Intelligence (ISI) and presents learning opportunities and pedagogical challenges posed by authentic learning. Drawing on the Situated Cognition Theory, authentic learning enables students to transfer knowledge to real-life scenario through problem-solving related to real-life cases, role playing exercises, and participation in community practices. By encouraging students to participate in authentic tasks in authentic context, instructors can nurture authentic learning environment that naturally requires students to link their knowledge obtained in the classroom with the real-life scenario. Subsequently, students learn the subtlety and complexity of a subject matter. In this regard, this study proposes that authentic learning is important to Cybersecurity education that demands a high level of abstract thinking, strong analytical skills, and the ability to solve problems through critical thinking and creativity. By designing multiple projects (Cyber Hacking) in support of authentic learning, the preliminary findings of this study unfold the pedagogical opportunities and challenges for authentic learning in Cybersecurity education. ON THE EVALUATION OF AN OPEN SOFTWARE ENGINEERING COURSE Eduardo Figueiredo (Federal University of Minas Gerais (UFMG), Brazil) Juliana Pereira (Federal University of Minas Gerais (UFMG), Brazil) Lucas Garcia (Federal University of Minas Gerais (UFMG), Brazil) Luciana Lourdes (Federal University of Minas Gerais (UFMG), Brazil) Open online courses are a method of online lecturing whose application in education is not bounded by space and location constraints. The successful implementation of open courses requires conceptual changes in how instructors and students behave in open unbounded education environment. There are some emerging open courses for teaching specific topics of Software Engineering. However, it is still limited the knowledge about the best practices for learning Software Engineering processes, methods, and tools in such an open environment. To address this limitation, this paper presents and evaluates an open course for Introduction to Software Engineering. The presented open course has over 250 online students registered and is based on a face-to-face equivalent. The online course is currently composed of 44 video lectures, 160 questions in 16 quizzes, and several discussion topics. We evaluate this course by comparing the students' performance in online vs. face-to-face equivalent courses. Our results indicated that students who had access to online content achieve similar or better performance than students taking only the face-to-face course. INDIVIDUAL CREATIVITY AND TEAM ENGINEERING DESIGN: A TAXONOMY FOR TEAM COMPOSITION Kylie Berger (South Dakota School of Mines and Technology, USA) Andrea Surovek (South Dakota School of Mines and Technology, USA) Dean Jensen (South Dakota School of Mines and Technology, USA) David Cropley (University of South Australia, Australia) In 2012, the authors developed an all-day team design competition modeled on reality television. The purpose of the competition was to test the student teams' abilities to develop creative solutions to an open ended problem given limited time and unconventional resources. One question that arose while developing the competition was the impact that individual creativity and team creative composition would have on the final product. Surprisingly, teams with the highest average scores of individual creativity performed the worst in the creativity of the final product. Additionally, teams that had a single dominant "creative" thinker also failed to score well in the creativity portion of the competition. The current work in progress examines the composition of design teams to develop a taxonomy based on: a) team average of member creativity scores; and b) divergence of individual creativity on a team. In the Innovation Phase Model (IPM), different phases of innovation emphasize different dominant thinking processes. By categorizing team characteristics, we can examine if specific team compositions are more likely to perform well in specific phases of the IPM. The current focus is on the divergent stages of Invention as well as the convergent stage of illumination. TLE: Improvisation as a Tool to Develop Creativity 4:30 PM - 6:00 PM Room: El Jardin IMPROVISATION AS A TOOL TO DEVELOP CREATIVITY 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxi Eti de Vries (Hanze University of Applied Sciences, The Netherlands) This workshop is meant for all lecturers and researchers of the conference, to experience the benefits of improvisation for themselves or for their students. In educating the inventors of our future, it is important to address creativity as a condition for innovation in Engineering courses of study. Part of the creative potential lies in the ability of divergent thinking. This looking for not yet existing patterns is also one of the characteristics of improvisation. Breaking the routine, staying positive, putting focus on others, staying in the present moment and daring to fail are the basic rules for improvisation, with having fun as a bonus. As Albert Einstein said, no problem can be solved from the same level of consciousness that created it. A disruption in the existing thinking and acting patterns has to be initiated. Giving participants no time to prepare or think things through, in other words giving them the opportunity and obligation to improvise is a mean to cause such a disruption. This way, participants get in the right mood, step out of their comfort zone and focus on the things that are happening in the here-and-now, in essence the right conditions for enhancing divergent thinking. The workshop in improvisation skills lasts 90 minutes and has the following structure: 00.00-00.20 hours: physical and concentration warming up 00.20-00.40 hours: exercises in pairs 00.40-01.10 hours: games 01.1001.20 hours: cooling down 01.20-01.30 hours: evaluation In all parts of the workshop, people are challenged to solve problems with no more than their imagination. This way, they learn to take initiative, listen carefully, react spontaneously and enjoy making mistakes. The essence of improvisation touches the heart of creativity: acting in the here-and-now, accepting mistakes and learning to look for novel associations. The workshop can serve 30 participants maximum. The workshop leader is a lecturer professional skills who recently started a Ph.D.-research on innovative behavior in higher Engineering education. She teaches improvisation for almost six years now in an Engineering course of study in the Netherlands. She is also the co-author of a book (in press) about improvisation and entrepreneurship. After the workshop, participants will leave in a good mood, while thinking of ways how to stimulate creativity. A handout with more information will be provided. TLE3: Enhancing the Teaching and Learning Experience Chair: Wilhelm Friess 4:30 PM - 6:00 PM Room: La Galería SYNERGIES BETWEEN WRITING STORIES AND WRITING PROGRAMS IN PROBLEM-SOLVING COURSES Candido Cabo (New York City College of Technology/CUNY, USA) Reneta D. Lansiquot (New York City College of Technology/CUNY, USA) First-year problem-solving and computer programming courses are gateway courses with low passing rates, resulting in student attrition and transfers out of computer science degrees. Our urban institution serves mostly underrepresented minority students, typically an at-risk population given their minimal previous programming experience and weak mathematical background. We offer a computer problem-solving course (PS) to prepare students in computing and engineering majors for a rigorous first programming course (CS1). Given a change in programming learning context from a programming language to the 3D programming environment Alice, the pass rate increased by 8% points (from 70% to 78%). The higher pass rate in the Alice PS course does not result in a weaker preparation of students for the subsequent CS1 course. Moreover, teaching the Alice PS course as part of an interdisciplinary learning community linked to a first course in English composition with strong narrative components further increases student performance and retention. This intentional interdisciplinary approach to problem solving allows students to purposefully connect and integrate knowledge and skills from across the disciplines, developing synergies between writing stories and writing computer programs. DIGITAL TECHNOLOGY TEACHERS' PERCEPTIONS OF COMPUTER SCIENCE: IT IS NOT ALL ABOUT PROGRAMMING Elena Prieto (The University of Newcastle, Australia) Regina Berretta (The University of Newcastle, Australia) A considerable body of research examines people's perceptions of the nature of science. There is also extensive research about what those perceptions are for teachers, and what strategies can be used to change them. There is, however, very little information about what these perceptions may be in the case of computer science. In fact, computer scientists struggle to agree on a definition of their discipline, and perhaps the only term common term to all existing definitions is that of computational thinking. This paper reports on an investigation into perceptions about computer science occurred 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxii during a series of professional development workshops for Australian Digital Technologies teachers. These workshops aimed to promote the computer science discipline by providing skills and resources necessary to teach computer science and computational thinking. The results of our investigation indicate that Digital Technologies teachers in our sample (N=16) had one common misconception about the nature of computer science. We also found that the misconception was changed after 3 days of intensive education about computational thinking, computer science and its applications. A FIRST COURSE IN ENGINEERING DESIGN COMBINING JUST-IN-TIME CAD INSTRUCTION WITHIN A HORIZONTALLY INTEGRATED DESIGN PROJECT Wilhelm Friess (University of Maine, USA) First year design courses in the Mechanical Engineering Curriculum typically intend to familiarize students with the use of a CAD software package in preparation for future design or CAE coursework. Learning outcomes of these introductory courses often focus on the mechanics of generating the models using the software of choice. While most students find CAD modeling interesting, the focus on learning the software, as imparted in these traditional first or second semester CAD courses, often does not allow experiencing the role of the software tools within the design process, becoming an exercise in modeling rather than design. At the University of Maine's Brunswick Engineering Program (BEP), an engineering studio course has been developed that shifts the focus from learning the software mechanics to learning and experiencing the engineering design process; CAD software skills are conveyed "in passing", with just-intime instruction to support students in completing the design portion of a common integrated project. Survey results after two iterations of the course indicate high levels of perceived learning and student satisfaction. This is supported by the formative and summative course assessment, and initial results of a post-test Purdue Spatial Visualization Test Rotations. LEARNING BY COMPETING AND COMPETING BY LEARNING: EXPERIENCE FROM THE E-YANTRA ROBOTICS COMPETITION Saraswathi Krithivasan (Indian Institute of Technology Bombay, India) Saurav Shandilya (Indian Institute of Technology Bombay, India) Kavi Arya (Indian Institute of Technology Bombay, India) Krishna Lala (Indian Institute of Technology Bombay, India) Piyush Manavar (Indian Institute of Technology Bombay, India) Sachin Patil (Indian Institute of Technology Bombay, India) Shailesh Jain (Indian Institute of Technology Bombay, India) e-Yantra Robotics Competition (eYRC) is an initiative of the e-Yantra project to bring the experience of Project Based Learning to engineering students by using a competition to deliver hands-on training on-line. Five hundred students forming 131 teams were selected from across India to participate in the pilot run of the competition, eYRC-2012 that consists of a set of tasks through which students are evaluated. We map the tasks such as theme analysis, implementation analysis, and video demonstration to outcomes such as acquiring basic knowledge, application of knowledge, and critical analysis. Results show that over 95% of the teams participated imbibed basic knowledge of embedded systems and robotics, 60% of the teams applied their knowledge to develop a solution to a given problem, while over 30% of the teams could critically analyze the problem and come up with an effective solution. These results are confirmed by similar effectiveness studies of the eYRC-2013 competition. This competition was conducted completely on-line and students did not incur any costs, ingredients essential for ensuring scalability and inclusiveness of the project. Students transfer the Robotic kits to their respective colleges at the end of the competition enabling nurturing of future generations of students at the colleges. EMULATING A CORPORATE SOFTWARE DEVELOPMENT ENVIRONMENT THROUGH COLLABORATION BETWEEN STUDENT PROJECTS IN SIX COURSES Laura Grabowski (University of Texas-Pan American, USA) Christine F Reilly (University of Texas - Pan American, USA) Wendy A LawrenceFowler (The University of Texas-Pan American, USA) Corporate software development often takes place within a complex organizational structure, potentially encompassing many individuals. With constant improvements in network and communication technologies, those organizations may be widely distributed through time and space. In computer science and education, group projects are typically included as part of an undergraduate and graduate engineering curriculum to help prepare students for the dynamics of the business workplace. However, the groups tend to be much smaller than those typically found in the international corporate world 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxiii where engineers are required to participate in large groups that are dispersed through geography and time zones. We describe a collaboration between student projects in six courses that aims to emulate such an international corporate software development environment. The collaboration brought together three faculty members and over 90 undergraduate and graduate students to work on a software project for a real client. Through this experience, we learned valuable lessons regarding the importance of communication and coordination between the faculty and student participants in a large--scale project. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxiv Friday, October 24 CBL4: Case Studies in Computer Based Learning 9:00 AM - 10:30 AM Room: Patio 3 DESKTOP VS. MOBILE: A COMPARATIVE STUDY OF AUGMENTED REALITY SYSTEMS FOR ENGINEERING VISUALIZATIONS IN EDUCATION Jorge D. Camba (Texas A&M University, USA) Manuel Contero (Universitat Politècnica de València, Spain) Gustavo Salvador-Herranz (Universidad CEU Cardenal Herrera, Spain) This paper describes the results of a comparative pilot study of three different approaches to deliver three-dimensional content in an Engineering Design Graphics textbook using Augmented Reality: Desktop Augmented Reality, Mobile Augmented Reality, and an interactive 3D viewer. This work builds on a previous version of our augmented book, which only implemented Desktop Augmented Reality. In this extended version, two new visualization mechanisms for mobiles devices were incorporated with the purpose of improving the students' visualization skills. A small group of users was selected to evaluate the usability of the technology and the effectiveness of the materials. In general, participants showed mixed reactions in terms of their preferred method to interact with the content. Nevertheless, we observed a general positive attitude, excitement, and a high level of user satisfaction, which suggests that augmented reality can be a valuable method for self-directed learning and self-assessment. Usability study results will be used to improve the mobile visualization app. INTELLIGENT TUTORING INTERFACE FOR TECHNOLOGY ENHANCED LEARNING IN A COURSE OF COMPUTER NETWORK DESIGN Elena Verdú Pérez (Universidad de Valladolid, Spain) Luisa Regueras (Universidad de Valladolid, Spain) María Jesús Verdú Pérez (Universidad de Valladolid, Spain) Juan Pablo de Castro Fernández (University of Valladolid, Spain) Dan Kohen-Vacs (Holon Institute of Technology, Israel) Eran Gal (Holon Institute of Technology, Israel) Michaela Ronen (Holon Institute of Technology, Israel) This paper describes the user interface of an Intelligent Tutoring System that enables the customization of e-Learning systems according to the needs of students requiring recommendation along pedagogical pathways. The interface has been implemented for the Moodle e-learning platform by using a standard extension mechanism provided by this Learning Management System (LMS) referred as "block". The designed interface allows the intelligent system to interact with the LMS and the learner, whose learning is continuously monitored and supported by means of personalized recommendations and messages. The system usability has been evaluated in the context of a course about Computer Network Design. First, we conducted initial and small scale evaluation with the participation of 8 teachers. From their opinions, the interface was improved and we realized a second small scale evaluation with the participation of 7 students. Results show that the designed interface is well integrated into Moodle and generates a non-intrusive user interface. PROGRAMMING WEB-COURSE ANALYSIS: HOW TO INTRODUCE COMPUTER PROGRAMMING? Romenig Ribeiro (University of São Paulo, Brazil) Leônidas O Brandão (University of São Paulo, Brazil) Tulio Faria (University of São Paulo, Brazil) Anarosa A. F. Brandão (University of São Paulo, Brazil) Nowadays, computer programming and logical thinking skills have been proposed as a fundamental knowledge, even to young learners. On one hand, in undergraduate STEM (Science, Technology, Engineering and Math) courses, the first contact of students with the logic of programming usually results in high failure rates. The literature and experiments conducted by the authors point out that this occurs regardless the adopted programming language. On the other hand, the literature presents some positive results when the paradigm used to introduce the subject is Visual Programming (VP), where the learners use icons to build their programs. This approach is successful even with young learners. In this context, a relevant question is whether, and how, the Visual Programming can help learners to understand a traditional textual programming language. The proposal of this work is to study differences between visual and traditional 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxv programming by analyzing the mental workload of using both paradigms during the introduction of algorithms and basic concepts of programming in the context of an online course of introductory programming. In order to perform such analysis, we adopted the NASA TLX protocol. LEARNING AND PRACTICING OBJECT-ORIENTED PROGRAMMING USING A COLLABORATIVE WEBBASED IDE Vu Nguyen (University of Science, VNU-HCMC, Vietnam) Hai H Dang (University of Science, VNU-HCMC, Vietnam) Kha N Do (University of Science, VNU-HCMC, Vietnam) Tran Thu (University of Science, VNU-HCMC, Vietnam) Collaborative programming is an effective approach to software development, improving software quality, programmer's satisfaction and shortening delivery time. This study examines the application of a collaborative Web-based IDE named IDEOL to execute a four-week multi-submission programming assignment in an introductory object-oriented programming class. Forty eight students forming 24 two-member groups in class used the IDE to interact and write source code required by the project. All collaborative and programming activities performed by students were recorded by IDEOL. The results of the study shows that students tend to postpone their programming work until the submission dates. This study also provides an approach to designing and executing an extended programming exercises, which receives high student satisfaction. Our results imply that IDEOL is a useful environment for students to collaborate, learn, and practice programming to improve their learning satisfaction. In addition, as students tend to procrastinate, IDEOL is a useful tool to facilitate, monitor, and report student progress in extended programming exercises. ADAPTIVE LEARNING IN COMPUTING FOR NON-NATIVE SPEAKERS Yann Rimbaud (Edinburgh Napier University, United Kingdom) Tom G McEwan (Edinburgh Napier University, United Kingdom) Alistair Lawson (Edinburgh Napier University, United Kingdom) Sandra Cairncross (Edinburgh Napier University, United Kingdom) A significant proportion of e-Learning resources for engineering and computing education appear to be exclusively in English, requiring many learners to adapt themselves to these tools. This is contrary to aims of adaptive learning. This work-in-progress describes the early stages of research to improve the effectiveness of adaptive learning tools in multilingual contexts and we welcome insights into taxonomies of adaptive learning techniques, and mixed methods approaches to evaluating learning effectiveness, for non-native English speakers learning in English. Intelligent and adaptive learning systems aim to improve learning outcomes by individualizing the learning process for each student. These systems diagnose what learners individually know and don't know (Intelligent), and generate learner specific content and interfaces, including learning paths and features that match the learner's preferred approach (Adaptive). Learners then can explore articles, ebooks, videos, quizzes and courses covering only unfamiliar topics, instead of unnecessary repetition. The system does this in a way that the learner will like, and which saves them time and can be an alternative, or a supplement, to individual tutoring. Adaptive learning has opportunity for improvement, as current research and tools do not seem to consider students who use different languages in their everyday lives. Once our advice to students was to immerse themselves in English while studying but, as multiculturalism increases, this strategy is no longer feasible: we are each surrounded by multiple languages and cultures. Thus, rather than see the use of a foreign language as a barrier in the learning process, we propose to use it as a springboard, both for learning specific content, but also to learn or improve language proficiency, particularly in business and technology English. MOOCs are much in vogue and attract a significant number of learners, yet, other than "chunking" content into smaller sections, we argue that they essentially automate the traditional mass-instruction learning experience, with primitive understanding of individual students' needs. Worse, without the social context, to maintain engagement during over- familiar content until the next novel item arrives, the impatient learner can easily give up. Adding adaptive learning techniques to MOOCs might allow learners to create their own paths through the learning material, and, via recommender systems, to relevant learning suggestions for others. This would allow teachers to support learners' journey to higher levels of competency, but also motivate learners to persevere. Data analysis of student achievements and learning profiles could further enhance the quality of the adaptation and recommendation, or simply improve the relevant learning object. Despite this, adaptive MOOC research (eg Sonwalkar, 2013) seems more to focus on technical feasibility and content structuring, rather than learning efficacy. This research plans to understand learning needs and implement improved algorithms to meet these needs with online learning experiences, adding novel mechanisms to help learners cope, develop their language capabilities, and enhance their ability to learn in another language. Factors such as learning style, intensity and duration 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxvi of a course, and the learner's capability with vocabulary, grammar and reading, will be taken into account to provide personalized learning experiences. ANALYSIS OF SELF-REGULATED LEARNING STRATEGIES ORIENTED TO THE DESIGN OF SOFTWARE SUPPORT Mario Manso Vazquez (University of Vigo, Spain) Manuel Caeiro (U78-niversity of Vigo, Spain) Martin Llamas-Nistal (University of Vigo, Spain) In all the projects centered on the promotion of self-regulation, self-regulation strategies and learning strategies are taught, to enable the students to use them in order to improve their learning and self-regulatory skills. When the students use these strategies, they choose the tools that they want to use to implement the strategies, pen and paper in many cases, and generic software tools in other cases, as the range of specialized tools is very poor or they do not enable the implementation of the strategies more efficiently than the generic ones. The requirements of the support for selfregulated learning provided by a software tool are not clear. The goal of this paper is, on the one hand, to define the design criteria for tools intended to support self-regulated learning, based on the study of self-regulated learning theory and strategies, and on the other hand to discuss the evaluation of tools' capabilities for supporting self-regulated learning. EER4: Creativity and Innovativeness in Engineering Chair: Stuart Kellogg 9:00 AM - 10:30 AM Room: Aranjuez EVALUATION OF A DISTRIBUTED COLLABORATIVE WORKSPACE AS A CREATIVITY TOOL IN THE CONTEXT OF DESIGN EDUCATION Gustavo Salvador-Herranz (Universidad CEU Cardenal Herrera, Spain) Manuel Bañó-Hernández (Universidad CEU Cardenal Herrera, Spain) Manuel Contero (Universitat Politècnica de València, Spain) Jorge D. Camba (Texas A&M University, USA) In this paper, we have adapted a previous version of our distributed digital collaborative workspace to a new system that we call "The Ideas Machine." This system is capable of suggesting new ideas and research tips to students based on various methodologies of creativity and the initial input provided by the instructor. The system is designed for interactive tabletop systems, which promote collaboration by supporting face-to-face communication around a large work area. Since digital spaces facilitate the acquisition of a variety of data in real time, our system allows instructors to gather extensive and up-to-date information from students that could not be obtained otherwise in a traditional environment because of technical and time constraints. Leveraging this capability, we developed a mechanism that acts as an assistant to the instructor by automatically evaluating students according to certain parameters. Finally, to assess the capabilities of our system as a tool to support creativity, we conducted an experiment with Industrial Design students over the course of an academic year. Information used to evaluate efficiency includes student qualifications, number of information items provided and number and quality of new ideas generated. CREATIVITY, INNOVATION, AND INGENUITY SUMMER ENRICHMENT PROGRAM - COLLABORATING WITH A CULTURAL INSTITUTION AND PRELIMINARY ASSESSMENT Andrew L. Gerhart (Lawrence Technological University, USA) Donald D. Carpenter (Lawrence Technological University, USA) Lawrence Technological University has developed and administers a week-long summer enrichment program for undergraduate engineering students focused on progressively building from the foundations of the creative process/competencies to the application of innovative techniques coupled with engineering design and problem solving. While this summer enrichment program is administered by the University, the program is facilitated in close partnership with The Henry Ford, a nationally renowned cultural, historical, and educational destination. This paper will explain the objectives and format of the program, summarize the benefits of collaborating with a local cultural institution, explain how this program can be transferable to other universities, and present preliminary assessment results. Two different assessments were performed: pre- and post-surveys determine the students' perceptions of creativity, problem solving, teamwork, and leadership; and a curriculum survey evaluates the effectiveness, format and delivery techniques. A 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxvii preliminary results for both assessments are positive. Further data will be obtained this year to allow for a more robust analysis. Based on the assessment results, the program is undergoing continuous improvement. THE RELATIONSHIP BETWEEN CREATIVE SELF-CONCEPTS, PERCEPTIONS OF GLOBAL READINESS, AND TRAVEL EXPERIENCES OF ENGINEERING STUDENTS Sarah Zappe (Penn State University, USA) Philip Reeves (Penn State University, USA) Irene Mena (Penn State University, USA) Thomas Litzinger (Penn State University, USA) The purpose of this research paper is to examine the relationship between self-concepts relating to two attributes necessary for successful engineers in today's society: creativity and global readiness. Some previous studies have shown a positive relationship exists between multicultural exposure and later creative performance. However, no studies were found that examine the relationship between students' self-concepts of these attributes. This paper seeks to examine several hypotheses: 1) Students who have traveled internationally will have stronger global readiness and perceive global readiness as being more valuable. 2) Students who have had more international experiences will have higher creative self-efficacy, stronger creative identity, and perceive creativity as being more valuable to them. 3) Students who believe they are more globally ready will have higher creative self-efficacy and stronger creative identity. 4) Students who value global readiness will also value creativity. The results show that international experiences influence students' perceived value of global readiness and other measures of global readiness. Measures of creative self-concepts are impacted if students spend a significant length of time in an international setting. CULTURES OF INNOVATION AMONG CHEMICAL, CIVIL, AND MECHANICAL ENGINEERING STUDENTS: A QUALITATIVE STUDY Nicholas D Fila (Purdue University, USA) Senay Purzer (Purdue University, USA) Rami Chakroun (Purdue University, USA) Innovation has received particular emphasis in engineering education due to implications of global challenges, diverse human needs, and economic competitiveness. As such, many instructors explore new methods to help engineering students develop innovation-related competencies and researchers seek to understand how students connect with and learn about innovation. This study adds to that growing knowledgebase by investigating the ways engineering students in different disciplines view and approach engineering innovation. Nine students in chemical, civil, and mechanical engineering participated in a two-hour laboratory protocol consisting of an idea generation task, a process mapping task, and a semi-structured interview. This qualitative study used a multiple case analysis approach to compare student perspectives in each discipline. Analysis revealed that students in each discipline demonstrated different perspectives along nine aspects of innovation: context, criteria, stakeholder involvement, teamwork, design process, iteration, knowledge, challenges, and personal motivation. These differences link to core aspects of each discipline. Since a qualitative approach with a localized sample was used, this work does not explain all differences or the extent to which they manifest, but this paper contributes to an emerging understanding of how work in different engineering disciplines can connect with innovation from a student perspective. CHARACTERIZING ENGINEERING INNOVATIVENESS THROUGH A MODIFIED DELPHI STUDY Daniel Ferguson (Purdue University, USA) Senay Purzer (Purdue University, USA) Matthew W Ohland (Purdue University, USA) Kathryn Jablokow (Pennsylvania State University, USA) Jessica Menold (Pennsylvania State University, USA) Innovation and the individual characteristics associated with innovative behavior are highly valued in today's technologically advanced society. However, there are a limited number of empirical studies that describe key factors at the core of engineering innovativeness and the relationships among those factors. We describe a study that uses a modified Delphi technique to examine complex constructs associated with engineering innovativeness. Delphi technique is a social-constructivist approach to achieving agreement among experts. Our Delphi study participants are a group of over 100 engineers who are recognized as innovators by their peers and identified in academia, corporations, and entrepreneurial ventures. These participants cover a variety of technical disciplines in engineering and industries that employ engineers, and geographic diversity. At the conclusions of the Delphi study, the participants will have completed 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxviii multiple anonymous rounds of online surveys asking them to clarify and rank order innovative characteristics. Their responses will be analyzed for consensus and stability. Our presentation will include a discussion of our methodology, with a focus on strategies and challenges associated with participant recruitment, survey instrument development, and data analysis when using a Delphi technique. We will also present analysis results from initial phases of our Delphi study. ETH: Defining and Assessing Engineering Ethics in an International Context 9:00 AM - 10:30 AM Room: El Escorial DEFINING AND ASSESSING ENGINEERING ETHICS IN AN INTERNATIONAL CONTEXT Carla Zoltowski (Purdue University, USA) William Oakes (Purdue University, USA) Patrice Buzzanell (Purdue University, USA) Qin Zhu (Purdue University, USA) Megan Kenny Feister (Purdue University, USA) The motivation of the special session was to allow engineering educators and researchers to explore different cultural perspectives of engineering ethics, and understand how that would affect both individual and team ethical decisionmaking. This will inform how we teach and assess engineering ethics, especially in diverse project teams, and equip educators with tools for using these instruments as part of the student learning. The special session format will allow for discussion and debate on the appropriateness for diverse student teams. FYE2: First Year Engineering 2 Chair: Catherine E. Brawner 9:00 AM - 10:30 AM Room: Doblon FIRST YEAR ENGINEERING EXPERIENCE AT FERDOWSI UNIVERSITY OF MASHHAD Mohammad Molavi Kakhki (Ferdowsi University of Mashhad, Iran) Asad Azemi (Pennsylvania State University, Brandywine Campus, USA) The main goal of this work is to describe the development of a first year seminar for electrical engineering students at Ferdowsi University of Mashhad, Iran. This course was recently added to the curriculum and will be taught, for the first time, during spring 2014 semester. The main goal is to motivate electrical engineering freshmen students by exposing them to an academic experience that combines fundamental concepts of engineering design, practical experience, problem solving skills, management and communication skills, and teamwork. This course was developed through collaborations with a colleague from Pennsylvania State University. The following summarizes our teaching and learning objectives. Teaching Objectives: • To enhance students' understanding of electrical engineering fields and associated jobs • To enhance students' ability to develop skills in the acquisition, evaluation and use of information • To introduce students to the available department and university resources • To demonstrate the utility of the design process in finding solutions to engineering problems • To enhance students' ability to develop oral, and written communication skills • To enhance students' ability to work in teams in a collaborative context Learning Objectives • To understand engineering and the role of an engineer in the society • To define engineering design and explain the basic design process • To apply effectively problem solving and design processes in a project • To understand the importance of ethics in engineering • To demonstrate professionalism in the interaction with other students, faculty and staff. • To summarize and communicate effectively the results of the design project results by means of oral and written engineering presentations • To develop teamwork and leadership skills by means of an active and positive participation as a team member A more detailed description of the course including discussion and students' reaction will be provided in the paper. PROMOTING POSITIVE START OF ELECTRICAL ENGINEERING STUDIES - A TEACHER'S PERSPECTIVE Sami Kujala (Aalto University, Finland) Anu Lehtovuori (Aalto University, Finland) Mikko Honkala (Aalto University, Finland) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxix The experiences from the first year of studies play a major role in determining the progress of later studies. Engaging study culture, requiring active participation in classes and active support from the teaching staff, can facilitate overcoming obstacles in the studies. In practice, the teacher has a key role in affecting the mindsets of the students. Implementing assessment as a continuous process permits collecting real-time information on students' performance during the course, which enables to monitor, and more importantly, to influence the students' behaviour and decrease the number of students dropping out from their studies. The students' progress was monitored in two big first-year courses (170-300 seats) on physics and circuit analysis starting from the first weeks of the studies. The goal was to recognise and to affect the potential drop-out candidates and support them to continue working towards completing their courses with the teacher's own actions and pedagogical decisions. Experiences gained during this project provide insight on appropriate actions in planning of teaching to facilitate students' success in studies. FIRST-YEAR ENGINEERING STUDENTS' NANOTECHNOLOGY AWARENESS, EXPOSURE AND MOTIVATION BEFORE AND AFTER EDUCATIONAL INTERVENTIONS Oguz Hanoglu (Purdue University, USA) Anna Douglas (Purdue University, USA) Krishna Madhavan (Purdue University, USA) Heidi Diefes-Dux (Purdue University, USA) Educational interventions in first-year engineering programs can positively affect students' awareness of nanotechnology by introducing students to basic nanotechnology concepts and motivating them to follow nanotechnology-related career paths. The research question examined in this study is: What are the differences in exposure, awareness, and motivation between students in classrooms where a mathematical modeling activity is implemented and where a mathematical modeling activity and a simulation design project are implemented? In a pre/posttest quasi-experimental design, firstyear engineering course sections were split into experimental and control groups. The experimental course sections (6 sections n=496) implemented a mathematical modeling activity and a simulation design project related to nanotechnology. The control course sections (8 sections n=703) implemented only the mathematical modeling activity. Results show that when implemented together, the simulation design project and the mathematical modeling activity are more effective than only the mathematical modeling activity in terms of increasing student awareness, exposure and motivation related to nanotechnology. Although the change in motivation is statistically significant, the effect size is low. Therefore, further research for uncovering factors linked to motivation is necessary. ENHANCING AN INTRODUCTORY PROGRAMMING COURSE WITH PHYSICAL COMPUTING MODULES Miguel Rubio (University of Granada, Spain) Rocio Romero-Zaliz (University of Granada, Spain) Carolina Mañoso Hierro (UNED - Universidad Nacional de Educación a Distancia, Spain) Ángel Pérez de Madrid y Pablo (UNED - Universidad Nacional de Educación a Distancia, Spain) Learning to program can be very difficult for the students involved. Students must master language syntax, programming theory and problem solving techniques in a short period of time. A non-traditional approach might help students to overcome these difficulties. Several studies have proposed the use of the physical computing paradigm. This paradigm takes the computational concepts "out of the screen" and into the real world so that the student can interact with them. Following this paradigm we designed different learning modules -to be used in lectures and laboratory sessions- to teach C/C++ and MATLAB. Lecturers explain a computational concept and, afterwards, reinforce it using the physical computing modules. For example, conditional structures are illustrated using a photocell and several LEDs, arrays are explained using musical melodies, etc. The effectiveness of the physical computing modules was assessed by means of learning outcomes and students perceptions. Surveys conducted at the beginning and end of the course were analyzed using the Technological Acceptance Model (TAM). Results indicate that the students were highly motivated and found the modules very enjoyable. As a consequence we observed a significant increase in the retention rate of this course. FIRST-YEAR ENGINEERING STUDENTS' SELF-REPORTED KNOWLEDGE OF NANOTECHNOLOGY - THE DEVELOPMENT OF A CODING SCHEME Oguz Hanoglu (Purdue University, USA) Kelsey J Rodgers (Purdue University, USA) Yi Kong (Purdue University, USA) Krishna Madhavan (Purdue University, USA) Heidi Diefes-Dux (Purdue University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxx Different types of instruction are used at the college-level for increasing students' knowledge of nanotechnology. Purdue University introduced nanotechnology to first-year engineering students in an introductory engineering course through two nanotechnology-related projects. The students were split into two groups. Group 1 students (8 sections, n=703) implemented only a mathematical modeling project related to nanotechnology. Group 2 students (6 sections, n=496) implemented both the mathematical modeling project and a simulation design project related to nanotechnology. Students were asked to complete a nanotechnology assessment at the start and end of the semester. In this assessment, one prompt asked students to describe five things they know about nanotechnology. This work-in-progress describes the development of the coding scheme for categorizing the student responses. Researchers had ten meetings to revise the coding scheme, the final meeting resulting in the inter-rater reliability (IRR) estimate of 82%. One of the researchers applied the coding scheme to 2000 responses and initial results are reported here. The coding scheme will be used to inform educators about the impact of their nanotechnology-related projects and attain their desired learning goals. GBL3: Diverse Perspectives on Game Based Learning Chair: Oscar Coltell 9:00 AM - 10:30 AM Room: La Granja PROPOSAL OF A COMPUTERIZED ENVIRONMENT TO SUPPORT THE DEVELOPMENT OF GAME-BASED LEARNING Joao Coelho Neto (Northern Paraná Public University, Brazil) Sheila Reinehr (Pontifical Catholic University, Brazil) Andreia Malucelli (Pontifical Catholic University, Brazil) Developing an educational game requires a great range of activities, which must be included in the system and structured so that development teams may model and implement the game and, in such manner, provide support to the educational process. In this manner, the objective of this research is to present a computerized environment to support teams in the planning and development of educational electronic games, especially regarding educational activities. The environment uses the Case-Based Reasoning technique for the recovery of similar games. It is a qualitative research, with the environment´s assessment with contrasting groups (one team of game development used the environment, and the other did not). Based on the evaluations, it was possible to observe that the environment increases the perception of several documentary and cognitive activities, although the latter does not take place in many of the educational games developed due to the lack of professionals in the area. The analysis of the environment allowed us to conclude that the use of the environment as proposed in this paper may help teams in the structuring of activities and in the understanding of the cognitive and psychomotor abilities, resulting in a final product with features that are truly educational. DESIGNING SERIOUS GAMES FOR LEARNING SUPPORT IN MEDICINE STUDIES: A SPECIFIC METHOD TO ELICIT AND FORMALIZE REQUIREMENTS Oscar Coltell (Universitat Jaume I, Spain) Ximo Granell (Universitat Jaume I, Spain) Ricardo Tosca (Universitat Jaume I, Spain) Pedro Latorre (Universitat Jaume I, Spain) José Sánchez (Universitat Jaume I, Spain) Luis Vicente Lizán (Universitat Jaume I, Spain) Francisco Ros-Bernal (Universitat Jaume I, Spain) Conrado Martínez-Cadenas (Universitat Jaume I, Spain) In Spain, the new Medicine degrees of the European Higher Education Area (EHEA) have incorporated Information Technologies (IT) subjects to develop horizontal competences in their curriculum, and also as educational support resources. Medicine Studies are costly for Higher Education institutions, hard to develop for faculties and lecturers, and complicated to learn for students. Thus, every cost-effective educational innovation is welcomed. Since some years ago, IT solutions have been applied to enhance students' learning in specific subjects, such as clinical simulators comprising software-controlled dummies; or serious game applications to provide training in specific emergencies or surgery medical protocols. There are different general approaches for designing and developing serious games in general, but specific target disciplines as Medicine (educational and professional training), lack of tailor-made methodologies, even in eliciting requirements under the Requirements Engineering framework, as a subfield of Software Engineering. In medical higher education, the main objective of using games is to engage learners in complex problem spaces that replicate real world situations, as it happens in hospital emergencies, surgery operations and so on, without the 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxi constraints and risks of the day to day practice (patient injuries, health complications and death). Therefore, the development of serious higher education games is a complex, time consuming and costly process, especially for learning medical skills. However, educational games are not always based on sound educational principles and theories, or do not match the educational needs in Medicine accurately, potentially losing power as an educational tool. In this Work in Progress, we address the abovementioned problem of lacking suitable methodologies in the design and development processes of educational serious games for Higher Education medical environments. Our proposal is a semi-formal and simple method to elicit and formalize the specific teaching needs identified in subjects or practices of Medicine degrees, in order to design and develop serious games based on sound educational principles and theories and on Requirements Engineering rules. This proposal is a convergence of Software Engineering principles, approaches and techniques; game technology design and development processes; medical training issues; and educational principles and theories. From an operational perspective, all the authors are teachers of the Medicine degree at Universitat Jaume I of Castellon, (Spain), but they have different academic and professional profiles. We have divided the project team in three subgroups: G1 is the subject specialist subgroup (medical doctors: CM-C, FR-B, RT and LVL) in charge of identifying teaching needs and validating requirements; G2 is the design subgroup (multimedia and multilingual communication expert: XG) in charge of implementing design and didactic approaches for internationalized multimedia environments; and G3 is the requirements analysis group (computer and software engineering experts: JSS, PL and OC) in charge of transforming educational and design requirements into formal and technical specifications. We opted for Rational Unified Process using Unified Modeling Language (RUP-UML) as a reference methodology because it allows a comprehensive analysis of virtually all types of requirements, game design techniques, and educational restrictions and preferences. In summary, our proposed method is a RUP-UML-based gamification framework. UPDATING ARISTOTLE, FREYTAG & CAMPBELL WITH LAKOFF AND FRAMES: DESIGNING INTERACTIVE NARRATIVES IN GAMES Gordon Goodman (Rochester Institute of Technology, USA) David Simkins (Rochester Institute of Technology, USA) This paper discusses approaches to teaching the foundations of interactive narrative for the design of interactive media and games in a course offered to undergraduate New Media and Game Design students. The course is offered to upper division students, most of whom are in the Game Design degree in the School of Interactive Games and Media at the Rochester Institute of Technology. While traditional approaches to understanding narrative structure and analysis, grounded in theories of drama, myth and cinema, such as Aristotle's Poetics and Campbell's Hero with a Thousand Faces, are valuable and it is important for students to be familiar with this body of thought and practice, a growing body of empirical research and theory can help us understand the neurological basis for cognition, interaction design and narrative structure. Rather than viewing framing and metaphors as purely cinematic or poetic devices, for example, we can understand how they represent the encoding and representation of knowledge and a mechanism for automaticity in comprehension. PHYSICAL RESPONSE TO FEEDBACK IN GAME-BASED LEARNING Kelsey J Rodgers (Purdue University, USA) Mariana Tafur (Purdue University, USA) Farshid Marbouti (Purdue University, USA) Justin Seipel (Purdue University, USA) As we continue to reform science, technology, engineering, and mathematics (STEM) education, feedback is becoming an even more crucial component of STEM education. Feedback is the primary method of scaffolding student understanding in open-ended problem solving environments, including game-based learning. As game-based learning is becoming more popularized and a promising direction for more interactive online learning, it is important to establish effective methods to investigate learners' responses to game-based learning systems. This study investigates how people physically respond to various forms of feedback and identifies differences in responses. This study recorded a single students' physical response to feedback given from a gaming system. This paper describes the observed relationships between the player's physical response (trunk posture and head movements) and feedback provided during the game on the player's performance indicating whether performance is decreasing, constant, or increasing. We present a method for collecting data that could potentially test a student's level of engagement, the simplicity or complexity of the task at hand for the student, and how the student responds to the given feedback in a game-based learning systems. ENGINEERING EDUCATION THROUGH AN INTERCONTINENTAL PLM COLLABORATIVE PROJECT: THE GLOBAL FACTORY CASE STUDY 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxii Ricardo Mejía-Gutiérrez (Universidad EAFIT, Colombia) Ricardo Carvajal-Arango (Universidad EAFIT, Colombia) Julien Zins (Ecole Nationale d’Ingenieurs de Metz, France) This article will present the experience in the development of an intercontinental collaborative project named "Global Factory", being the first massive academic exploration of this new way of engineering work. The main goal of the project, was to collaboratively design a virtual factory to produce vehicle combustion engines, by using the PLM software CATIA V6. It was developed collaboratively by students from different universities around the world with distributed work and a centralized database. Therefore, interdisciplinary work was encouraged, leading students to collaborate with colleagues from different disciplines and countries. Students were subject to real conditions of international work and the implied working conditions (e.g. cultural aspects, time-frames, communication limitations, use of ICT, etc.). Furthermore, they had to deal with the natural complexity of the technical work as well as the global interaction aspects, being a complicated task to be developed in a novel tool. Finally, the paper will describe the analysis of the project and the educational aspects that students had to face. This project sets the basis for preparing engineers of the future, who will work in a global environment. GDI4: Overcoming Gender, Diversity, and Inclusivity as Barriers to Education Chair: Oladipo Onipede 9:00 AM - 10:30 AM Room: Patio 1 THE EFFECT OF INSTITUTION MISSION DRIFT ON STEM FACULTY CAREER ADVANCEMENT AT A STRIVING UNIVERSITY DeLois Kijana Crawford (Rochester Institute of Technology, USA) Barriers women of color (WoC) (African American, Latina American, and Native American) faculty face in the pursuit of their career in STEM disciplines at predominately white colleges and universities in the United States are well known. However, heretofore, the challenge posed by mission drift [10] was never identified. The objective of this study is to ascertain barriers to the career success of WoC STEM faculty at RIT. Two focus groups, consisting largely of tenuretrack WoC STEM faculty, were conducted at RIT during the spring of 2013. Analysis of the data collected, using the constant-comparative method [12], reveals that institution mission drift presents a significant barrier to RIT WoC STEM faculty's career advancement. Mission drift engenders a "striving" institutional culture where institutions emulate their top-tier research counterparts. Striving is a desire of institutions to gain market advantage in order to enhance their prestige [11]. Striving institutions are quite akin to gendered organizations [1, 2] in terms of the emphasis placed on research. They are unwilling to embrace balancing work-life and family-life [50]. In addition, they are not supportive of women and minority career advancement and they are likely to have tenure/promotion and retention issues [30]. EMPOWERING EARLY MASTERY OF SPATIAL VISUALIZATION SKILLS IN UNDERREPRESENTED MINORITY ENGINEERING STUDENTS Olufunmilayo Adebayo (Cornell University, USA) Emily Farrar (Cornell University, USA) Rick Evans (Cornell University, USA) Tyi McCray (Cornell University, USA) Traci Nathans-Kelly (Cornell University, USA) Students entering university-level engineering programs must be adept at spatial visualization and reasoning. The Cornell University Engineering Success (CUES) program used the NSF ENGAGE curriculum to introduce spatial visualization basics through an innovative project-based course to a select group of first year students. Students in the course were chosen to participate based on multiple background characteristics that place them at risk and may hinder their persistence in engineering. Course results were strong, with an overall 13% improvement in tested skills. Additionally, our teaching team believed that skills application in authentic spatial visualization projects would provide deeper learning. Student teams worked with biomedical researchers who asked for professional-level visualizations. We employed an action research methodology (observations, instructor journals, expert responses, and e-portfolios), tracking their acquisition of spatial concepts, representations and critical stances. Our hope was to give students a competitive edge, taking advanced visualization techniques and professional skills into future projects. PROMOTING INCLUSIVE DESIGN PRACTICE AT THE GLOBAL GAME JAM: A PILOT EVALUATION 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxiii Michael Scott (Brunel University, United Kingdom) Gheorghita Ghinea (Brunel University, United Kingdom) Ian Hamilton (Independent Accessibility Consultant, United Kingdom) Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a willingness to apply inclusive design practice is often necessary. The Global Game Jam offers a potential avenue to promote inclusive design practices to students of game development. As such, this paper evaluates the impact of an initiative to promote inclusive design practices during the 2014 Global Game Jam. An attitude questionnaire was distributed to both participants and non-participants at one event venue. The results indicate that, having enrolled in the initiative, students' attitudes improved. Furthermore, all attendees reported they were likely to pursue further learning opportunities and consider accessibility issues in their future games. This suggests that the Global Game Jam, and other similar events, present an attractive avenue to promote inclusive design practice within the context of digital game development. However, further analysis of submitted games, additional qualitative inquiry and a large-scale trial are needed to determine impact on practice and to form recommendations for future events. FINDING EFFECTIVE WAYS TO TEACH NON-TRADITIONAL STUDENTS: A DIFFERENT MODEL OF TEACHING AND LEARNING Sara Hooshangi (The George Washington University, USA) As the education landscape continues to evolve, non-traditional students are becoming a growing number in the demographics of college graduates. Many of these students, including working professionals, adult learners, and first generation college goers, start their education at a community college and later transfer to a four-year institution to finish their bachelor's degree. Juggling multiple commitments such as jobs and family obligations, lack of access to resources and role models, and a K-12 education that often does not reflect a solid foundation, collectively result in a learning experience that does not align or mirror the standard "college experience" of a traditional student. Yet teaching and instruction techniques have remained the same for this population. In this paper, we will share our experience over the past four years in running a bachelor's degree completion program for such non-traditional students. We will address some of the challenges faced by this group and also some of the innovative ways that we have constructed a curriculum that could connect, inspire, and motivate our students. Our long-term goal is to construct a pedagogical methodology that would better be suited for non-traditional students and to provide a support system that ensures their success. GETTING BETTER WITH AGE: OLDER STUDENTS ACHIEVE HIGHER GRADES AND GRADUATION RATES Jacqueline McNeil (Purdue University, USA) Russell Long (Purdue University, USA) Matthew W Ohland (Purdue University, USA) This study uses longitudinal data from eleven public, research universities in the U.S. to compare grades in science, math, and engineering courses; graduation rates; final cumulative grade point average; and time to graduation of traditional (TRS) and nontraditional (NTS) students who ever declared engineering as a major. There have been national calls for increasing the numbers of science, technology, engineering, and mathematics (STEM) degrees in the U.S., and nontraditional students represent a large potential source of STEM majors. Engineering is studied specifically because it has been found to be different than other STEM disciplines. The participating institutions are representative of large public universities that offer a large majority of U.S. engineering degrees. Understanding the choices and outcomes of nontraditional students can inform the process by which the students earn their degrees. Our results show that NTS and TRS earn similar (but consistently higher) grades in Science, Mathematics, Engineering courses and have similar cumulative final grade point averages. NTS graduate in six years at higher rates then TRS and NTS take fewer years to graduate than TRS. By recruiting and matriculating more NTS, engineering programs can increase six-year graduation rates and graduate more engineering students. MINI WS: Mini-Workshop - Inquiry Based Learning Activities: Hands on Activities to Improve Conceptual Understanding 9:00 AM - 10:30 AM Room: El Jardin MINI-WORKSHOP - INQUIRY BASED LEARNING ACTIVITIES: HANDS ON ACTIVITIES TO 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxiv IMPROVE CONCEPTUAL UNDERSTANDING James Widmann (California Polytechnic State University, USA) Brian Self (California Polytechnic State University, USA) Michael Prince (Bucknell University, USA) The primary goal of this mini-workshop is to assist participants in creating Inquiry Based Learning Activities (IBLAs) that promote better conceptual understanding for their students. This is part of more general goal of transforming engineering classrooms into more interactive formats that promote student engagement and lead to improved student outcomes. Specifically the workshop will introduce participants to the theoretical basis of IBLAs, provide examples of successful IBLAs and finally participants will develop their own IBLAs designed to repair common student misconceptions in the courses they teach. Through a highly interactive hands- on environment, participants are expected to leave this mini-workshop with: 1) Knowledge of the educational foundations of IBLAs, 2) A thorough understanding of the elements of IBLAs, 3) Experience working with several research-tested and classroom-proven IBLAs and 4) A preliminary design of an IBLA for one of their courses, reviewed by the workshop facilitators and participants. The workshop is intended as a forum for educators to learn about and to create innovative and research-based best practices to transform engineering education. Presenters: James Widmann (Professor of Mechanical Engineering) teaches numerous engineering mechanics and design courses and has experience developing and accessing IBLAs in these classes. He has presented teaching workshops at both Cal Poly as well as in Nepal as a Fulbright Scholar. Brian Self (Professor of Mechanical Engineering) teaches engineering mechanics and is currently working on NSF sponsored research to develop and assess IBLAs to improve conceptual understanding in Dynamics. He has presented workshops at Cal Poly, Germany, and at FIE and ASEE. He was also on the team that developed the Dynamics Concept Inventory. Michael Prince (Professor of Chemical Engineering, Bucknell University) is widely known for his expertise in activelearning teaching techniques, through both research and faculty development workshops. He is also the co-direction of the National Effective Teaching Institute (NETI). PRO4: Techniques and Tools to Teach Professional Skills Chair: Karl O. Jones 9:00 AM - 10:30 AM Room: Comendador DEVELOPING PROFESSIONAL SKILLS AT TERTIARY LEVEL: A MODEL TO INTEGRATE COMPETENCIES ACROSS THE CURRICULUM Fermin Sanchez (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Antonia Soler (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) David Lopez (Universitat Politècnica de Catalunya - BarcelonaTech, Spain) Carme Martin (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Alicia Ageno (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Lluís Belanche Muñoz (Universitat Politècnica de Catalunya, Spain) Jose Cabre (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Erik Cobo (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Rafel Farré (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Jordi Garcia (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Pere Marès (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) In the context of the European Higher Education Area, curriculum design needs to be based on the defined competencies of each degree programs, including both domain-specific and professional competencies. In this educational context, developing students' professional skills poses a new challenge we need to face. The present work proposes a model to globally develop professional skills in an Engineering degree program. Based on competency maps, this model allows careful analysis, revision and iteration for an effective integration of professional skills. We define each competency in terms of "dimensions" (or sub-skills), which are further defined according to three-level objectives. Competency maps are built showing the specific graded objectives, which allows to integrate them most finely into degree subjects. A global competency map is also designed including the objectives to be achieved throughout the degree. This global map becomes a useful tool for curriculum designers and coordinators. It allows them to optimize the workload, and to make adjustments most effectively, helping students develop the defined competencies as a global comprehensive experience. To illustrate our model, we explain how it has been implemented to integrate "Communication skills" into subjects, and how the model has been applied to assess "Appropriate attitude towards work" skills. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxv INSTRUCTION IN SOFTWARE PROJECT COMMUNICATION THROUGH GUIDED INQUIRY AND REFLECTION Shreya Kumar (Michigan Technological University, USA) Charles Wallace (Michigan Technological University, USA) Software professionals routinely use sophisticated problem solving and design skills in their communication with one another and other stakeholders in the software process. We wish to introduce our computer science and software engineering students to the communication challenges of real software development and help them to develop skills to meet these challenges. We describe our guided inquiry approach to addressing communication in a team software project course. This course constitutes a crucial juncture in the academic journey of our students, where they learn and practice the full responsibilities of a software engineer, including "soft skills" like communication. Early in the course, we expose the students to real communication challenges that others have faced. Later, during their project development, we ask them to reflect on the communication challenges they are facing. We describe the guided inquiry techniques that scaffold the students' understanding of communication issues, and we outline our pattern approach to communication design. We provide some initial results from the classroom, following teams as they explore the communication practices of others and reflect on their own. AN IMMERSIVE PLATFORM FOR COLLABORATIVE PROJECTS Lisa Dow (University of St Andrews, United Kingdom) Anne Campbell (University of St Andrews, United Kingdom) Alan H. D. Miller (University of St Andrews, United Kingdom) John McCaffery (University of St Andrews, United Kingdom) Iain Oliver (University of St Andrews, United Kingdom) Sarah Kennedy (University of St Andrews, United Kingdom) Colin Allison (University of St Andrews, United Kingdom) This paper reflects upon our experience in using the Apollo virtual world server to support collaborative projects, which explore and use emergent immersive technologies. As the 3D capabilities of desktop computers and mobile devices improve 3D applications expand out of the ghetto of games into areas such as training, advertising, education, tourism, heritage and planning. This paper addresses the corresponding need for technology enhanced learning about how to develop, engineer and use these systems. Virtual worlds like SecondLife enable the scope of experiential learning to be expanded by supporting the creation of interactive 3D environments that simulate specific learning contexts. For example the Virtual WiFi laboratory supports exploratory learning and experimentation with WiFi network protocols and the LAVA virtual fieldwork resource supports archaeologists in learning how to manage archaeological excavations. The Apollo Virtual World server is built around Open Virtual World technology and contains open content which is freely available for sharing, reuse and refactoring. It extends the OpenSim server to provide web support for user management and region management, connection of independently run servers, a measurement infrastructure, a rapid application development environment, interfaces for mobile devices, support for the Kinect and Oculus Rift as well as for arbitrarily positioned multiple displays. This paper draws on four years of experiences in using and developing the Apollo platform. It considers more than 30 projects with the participation of over 100 students studying for accredited honours and masters degrees. The projects range in scale from individual pieces of coursework, to an entire cohort of thirty students collaborating together for a year to create a digital town complete with location aware applications, a theatre with virtual plays, cross reality systems and an interactive Non Player Character population. Subjects include modelling (Reconstruction of St Andrews cathedral), application development (Managing humanitarian emergencies), system measurement (Quality of service in virtual worlds), system development (Mongoose a throughput redistributing virtual world) and human computer interaction (Developing a new hyper-gate to improve search and navigation in opensim). The contributions of this work lie in three areas: the development, use and evaluation of the Apollo server as a platform for supporting project work; exploration of the interaction between technology and modes of learning and a methodology, which combines exploratory and collaborative learning, with clearly defined individual goals is advocated and supported by the technology. The number and spread subjects enables lessons about the relationship between supporting technology and learning to be analysed with respect to the initial learning curve, support for collaboration, software engineering, experimental design, data analysis, human computer interface design, and ethics. The paper analyses the body of work from several perspectives. A quantitative analysis of system performance and functionality is related to qualitative analysis of feedback from domain experts such as engineers, museum professionals, librarians, teachers and disaster management professionals. Qualitative feedback from learners and supervisors is complemented by quantitative analysis of normalised grades. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxvi TRANSVERSAL COMPETENCIES OF ELECTRICAL AND COMPUTING ENGINEERS CONSIDERING MARKET DEMAND Leandro Yanaze (Polytechnical School of University of Sao Paulo, Brazil) Roseli Lopes (Polytechnical School of University of Sao Paulo, Brazil) We present a method to identify and analyze the expectations of the current job market in electrical and computer engineering for transversal competencies, also referred as soft skills, with a focus on innovation. We have used job ads extracted from the IEEE Job Sites, identified and quantified the transversal competencies demanded by the market. The key identified skills are communication, teamwork, leadership, problem-solving and analysis skills. We also present reflections about the relations between the identified key transversal competencies with active learning approaches in engineering education. Through analyzing the main soft skills demanded by the market in "innovation in engineering", specifically in electrical and computer engineering, the authors reflect on some implications for the formation process of engineers. With these outcomes, it is possible to reflect how the engineering schools can stimulate the development of these competencies helping the student apply the technical knowledge and skills while also activating communication, teamwork, multidisciplinary and analytical skills. DEVELOPING ENGINEERING STUDENTS' LANGUAGE AND CULTURAL SKILLS FOR ACADEMIC AND PROFESSIONAL SUCCESS Laura Hahn (University of Illinois at Urbana-Champaign, USA) LuAnn Sorenson (University of Illinois at Urbana-Champaign, USA) ASEE's profile of a global engineer includes attributes such as communication skills (across contexts and in more than one language), teamwork skills, international perspectives, and self-confidence. These attributes are fostered in "3+2" programs in Civil and Environmental Engineering. However, many of the international students in these programs face obstacles that prevent them from fully realizing all of these qualities. It is well documented that language proficiency and cultural adjustment are challenges facing many international students (e.g. Andrade and Evans, 2009). Issues such as class participation, the amount of homework, plagiarism, and collaborative teamwork are specific areas of concern for engineering students (Lord, Prism, 2013). Students participating in 3+2 programs are particularly challenged because of the limited time they have to adjust. The Civil and Environmental Engineering department responded to concerns about 3+2 student success by collaborating with the campus Intensive English Institute to offer a three-week program before the beginning of their studies. The course goals included synthesizing ideas from sources, providing proper source documentation, honing classroom communication, producing collaborative writing and presentation projects, and becoming familiar with diverse campus communities and resources. In this paper, we will (a) outline the collaborative process of curriculum development, (b) share objectives and sample assignments, (c) describe the models for understanding cultural and linguistic challenges that underpin the curriculum (intercultural competence: Deardorff, 2008; communicative competence: Canale and Swain, 1980) (d) summarize the data we collected on the impact of the program, and (e) propose changes engineering schools can make to prepare students for a new cultural and linguistic environment. The following data were collected in order to understand the impact of this program: student feedback at the end of the program, student feedback after two semesters or more of study, and faculty coordinator feedback. Preliminary results indicate that participants perceived the program as having a positive effect on student attitudes, cultural adjustment, and academic success. The paper will conclude by suggesting that engineering schools can foster global engineering competence by explicitly preparing all students for the linguistic and cultural diversity of their peers and instructors. REM2: Exploring Learning Opportunities using Remote Laboratories Chair: Hamadou Saliah-hassane 9:00 AM - 10:30 AM Room: Escudo EDUCATIONAL WEB PLATFORM FOR PERFORMING THE ENGINEERING EXPERIMENTAL WORK Itziar Martija (University of the Basque Country, Spain) Francisco J. Maseda (University of the Basque Country, Spain) Irene Martija (University of the Basque Country, Spain) This paper proposes a new web platform for educational activities for helping in the experimental work and the professional development of engineering students. The fundamental idea is to connect conventional theory study spaces, such as the classroom and home, through the web platform proposed with experimental training tools in the hands-on 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxvii laboratory. What is proposed is a new focus on classroom educational methodologies using the Web 2.0 technologies which allow for the integration of theoretical materials and concepts with experimental devices, tools and applications in a given industrial context expanding the experimental activities out of the campus constraint. This association increases the motivation of the students with the theory lecture material through a better understanding of abstract and deep theoretical concepts, such as physical consequences, which are difficult to explain in a theory study environment. Acquiring experimental and practical laboratory skills is one of the most important aspects in engineering education. MOBILE OPEN ONLINE LABORATORIES: A WAY TOWARDS CONNECTIONIST MASSIVE ONLINE LABORATORIES WITH X-API (C-MOOLS) Hamadou Saliah-hassane (TELUQ - University of Quebec, Canada) Adrien Reuzeau (Université de Rennes 1, France) In this paper, we will present, compare and discuss the typology of online labs now accepted in the various standardization of online laboratory components working groups as well as software architectures used to develop them and we will show how they evolved over time and become indispensable tools for teaching, training and learning in science, engineering and technology. We will demonstrate why, among all other described below, mobile laboratories constitute today the most appropriate to implement Massive Open Online Laboratories (MOOLs) or Mobile Open Online Laboratories (MOOLs) using a lab@home or portable laboratory concepts thanks to miniaturized open source smart electronic devices,cloud computing technologies and social networking open software. Research communities on networked distributed systems know that online labs, an instance of it, or commonly called labs at distance are distributed and flexible IT environments that enable a learner to perform laboratory work over computer networks, alone or in collaboration with other participants in a distance learning context. Participants are actors playing each one a role during an interactive session in synchronous or asynchronous mode through computer user interfaces. The online labs allow the sharing of material resources and expertise. They combine the advantages of different types of laboratories. SIMPLIFYING THE IMPLEMENTATION OF EDUCATIONAL ONLINE LABORATORIES Danilo G. Zutin (Carinthia University of Applied Sciences, Austria) Amir Mujkanovic (Carinthia University of Applied Science, Austria) Michael Auer (Carinthia University of Applied Science, Austria) This work in progress paper describes the implementation of software components that aim at facilitating the development of online laboratories. We propose the creation an additional level of abstraction in the development process of online laboratories that would allow teaching staff to plug existing equipment into a Remote Laboratory Management System (RLMS) and share it with peers and students. Online laboratories provide pedagogical values in some circumstances and many researchers encourage their use. It is however a challenge to develop and deploy such laboratories for lecturing staff, as special software development skills are needed for such a task. In this research, we propose a novel approach for the deployment of new experimentation equipment. To ease this deployment process we developed a software prototype that can be used across a broad range of domains that provides an easy way to connect laboratory equipment to the World Wide Web. Preliminary results show potential for this prototype to be used on large scale. AN AUTOMATIC ASSESSMENT MODEL FOR REMOTE LABORATORIES Susana Romero (University of Deusto, Spain) Mariluz Guenaga (Deusto Institute of Technology – DeustoTech, Spain) Javier Garcia-Zubia (University of Deusto, Spain) Pablo Orduña (Deusto Institute of Technology - DeustoTech, University of Deusto, Spain) The University of Deusto's Learning Model is based on the development and assessment of students' competences. In this scenario experimentation is essential to consolidate learning, even more in engineering studies. With that purpose WebLab-Deusto research group has developed remote experiments to provide real laboratories through a web interface; this approach also allows teachers collect data about students' interaction and their learning. These data, processed using Learning Analytics techniques, allow teachers to obtain valuable information about students' behavior, their progression, permit to personalize learning and predict results. In this paper we present how learning analytics techniques can adapt to experimental learning that use remote laboratories, and we show the resulting automatic assessment model. This model is based on two elements: 1) data provided automatically by the Visir experiment, runned over WebLab-Deusto platform, and 2) a rubric designed by the teacher with information about expected results of the activity. The final goal of the 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxviii proposed model is to provide teachers valuable information to assess students' knowledge and progress, as well as to redesign their teaching process. On the other hand, students benefit from a tool to self-assess their knowledge and skills REMOTE LABORATORIES FOR RENEWABLE ENERGY COURSES AT JORDAN UNIVERSITIES A. Y. Al-Zoubi (Princess Sumaya University for Technology, Jordan) Bashar Hammad (The Hashemite University, Jordan) Salvador Ros (Spanish University for Distance Education - UNED, Spain) Llanos Tobarra (Spanish University for Distance Education - UNED, Spain) Roberto Hernandez (Spanish University for Distance Education - UNED, Spain) Rafael Pastor Vargas (Spanish University for Distance Education - UNED, Spain) Manuel Castro (Spanish University for Distance Education - UNED, Spain) The principal objective of the European TEMPUS project entitled "Modernizing Undergraduate Renewable Energy Education: EU Experience for Jordan", MUREE, which supports this work, is the development, integration, accreditation, and evaluation of a renewable energy course in the context of engineering degrees from several universities in Jordan. This project follows the guidelines proposed in the Bologna process, and considers the previous experimentation with low-cost renewable energy equipment in order to allow us to study the best approximation of remote laboratories. This is a previous step before tackling this task with complex and expensive equipment. In particular, this paper proposes the hardware and software implementation of remote laboratories using Lego Mindstorms NXT v2.0 for solar and wind renewable energy. This robotic equipment has the flexibility to perform different types of laboratories with a low-effort and low-cost, since the same pieces (like a construction toy) are used to build different remote laboratories and, additionally, this robotic kit is quite cheap. These remote laboratories have been programmed using RESTful web services with LabVIEW, an original approach that allows teachers to design multiplatform laboratories. Those services offer the needed capabilities to run experiments for students. SCL5: Student-centric Learning in Engineering Chair: Jordi Fortuny-Santos 9:00 AM - 10:30 AM Room: Alcalá TEACHING EFFECTIVE REQUIREMENTS ENGINEERING FOR LARGE-SCALE SOFTWARE DEVELOPMENT WITH SCAFFOLDING Maria Feldgen (Universidad de Buenos Aires, Argentina) Osvaldo Clua (Universidad de Buenos Aires, Argentina) The hardest part of building a software system is deciding what to build. Errors in this part of the work are, overall, the most serious in software development, and the hardest to repair. Therefore requirements elicitation is arguably the most critical. The requirements that drive the decision towards building a distributed architecture for large-scale systems are usually of a non-functional nature, such as scalability, openness, heterogeneity, availability, reliability and faulttolerance. Requirements are essential to understand concepts about software architectures and software patterns. Therefore teaching large scale software systems design requires covering significant material while ensuring students experience the wicked nature of complex systems. This paper describes a unified project experience with focus on requirements engineering that addresses many of the areas required in a distributed systems development experience. The most important lesson learned is that students benefit from being immersed in and reflecting upon carefully planned activities of large-scale software design with emphasis on its inherent complexity. The planned experience is based on the principles suggested by research related to learn about complex physical and social systems. SEVERAL ISSUES AND POSSIBLE SOLUTIONS IN COMPULSORY PROJECT-BASED COURSE Ya Zhou (Beijing Institute of Technology, P.R. China) Yuejin Zhao (Beijing Institute of Technology, P.R. China) Yao Hu (Beijing Institute of Technology, P.R. China) Liquan Dong (Beijing Institute of Technology, P.R. China) Ming Liu (Beijing Institute of Technology, P.R. China) Dayuan Yan (Beijing Institute of Technology, P.R. China) In 2009, a 12-week-long project-based course Optoelectronic Instrument Experiments (OIE) was launched at the School of Opto-Electronics, Beijing Institute of Technology. The main difference from the other project-based courses is that the 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxix OIE course is compulsory. Here comes the problem. Young students usually are rebellious somehow. They would be enthusing about what they choose to do, while would be reluctant to even the same thing if they were arranged to do it. Moreover, students from China are good at theoretical knowledge but lack of initiative. Most of them prefer working alone to being a team member. Inactivity with repellent mood and initial resistance to team-based approaches became the biggest barrier in obligatory project-based courses. Aiming to solve those issues, several approaches were tried out during the OIE course design and the progresses, including the design of based projects, aptitude digging process and teamwork pedagogy, which seemed promising and inspiring in both stimulating students' enthusiasm and encouraging their team spirits. In this paper, we will give the detail of our tryout and analyses. XPBL: A METHODOLOGY FOR MANAGING PBL WHEN TEACHING COMPUTING Simone Santos (UFPE, Brazil) Felipe Soares (CESAR, Brazil) W. Lins (CESAR, Brazil) In order to exploit the benefits of PBL and mitigate the risk of failure when implementing it, the NEXT (iNnovative Educational eXperience in Technology) research group has been working on methods and tools focused on managing the PBL approach as applied to Computing. In this context, this article proposes a teaching and learning methodology based on PBL, called xPBL, consisting of elements that reinforce PBL principles, namely: real and relevant problems; a practical environment; an innovative and flexible curriculum; an authentic assessment process; close monitoring by technical tutors and process tutors, and finally, professional practitioners as teachers and tutors. Based on these elements, the paper describes the design of a PBL approach for a Design course, grounded on acquired knowledge of Design content and past PBL experiences in Software Engineering courses. This approach provides an insightful guide to implementing PBL from xPBL methodology, and provides instruments based on management techniques such as 5W2H (what, why, who, when, where, how and how much) and the production of artifacts to support the conception process of courses based on PBL. IMPROVING COMMUNICATION SKILLS: STUDENTS' VIEWPOINT ON A CONTENT & LANGUAGE INTEGRATED LEARNING PROJECT Montserrat Alsina (Universitat Politècnica de Catalunya-BarcelonaTech, Spain) Jordi Fortuny-Santos (Universitat Politècnica de Catalunya-BarcelonaTech, Spain) Conxita Lao-Luque (Universitat Politècnica de Catalunya-BarcelonaTech, Spain) Francesc Xavier de las Heras- Cisa (Universitat Politècnica de Catalunya-BarcelonaTech, Spain) The development of the European Higher Education Area (EHEA) scheme in Spanish universities implies a greater participation of the students in their own process of learning and competence-based teaching. Competences are the ability to apply knowledge, skills and attitudes and one of such competences is communication. Students must be able to communicate using their mother tongue, but they should be able to use a foreign language, especially English, too. This paper presents strategies applied in the School of Engineering at Manresa (EPSEM) (Barcelona), in order to improve students' communication skills in English. An experimental research has been conducted, focusing on the point of view of engineering students, to check the efficacy of implementing content and language integrated learning (CLIL). First, second and third year students have been surveyed to test hypotheses about English level and implications on language and subject specific content learning. The data provide support to our hypotheses, showing an increasing positive attitude of the students towards studying subjects in English. AN INDUSTRY-MENTORED UNDERGRADUATE SOFTWARE ENGINEERING PROJECT Azim Abdool (The University of the West Indies, Trinidad and Tobago) Akash Pooransingh (The University of the West Indies, Trinidad and Tobago) Software design lifecycle application to a real world project is a critical skill required by the undergraduate computer engineer. Interaction with the local professional software development community is also an equally important opportunity that should be provided. This fosters growth of both technical and soft skills, and exposes the student to standards and working practices in providing quality software solutions for customers. This paper describes the structure of a group-based software development project that integrates industry mentors in the learning and assessment processes. Industry liaisons are given a forum to elucidate some of the industry's requirements of students in terms of knowledge of software design and industrial standards; students gain better understanding of some of the processes which take place in an actual industrial setting; and university curriculum gains industry relevance. The impact of this project is yet to be fully assessed. Assessment can be determined from two aspects: (1) in terms of the benefit to the student (effectiveness 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxx of learning objectives achieved, and motivation gained from project based learning and group work) and (2) the impact of providing industry led mentorship. THE LEARNER EXPERIENCE OF STUDENT-LED INTERNATIONAL GROUP PROJECT WORK IN SOFTWARE ENGINEERING Roger McDermott (Robert Gordon University, United Kingdom) Julian Bass (Robert Gordon University, United Kingdom) JayPrakash Lalchandani (International Institute for Information Technology, India) Software development has become increasingly globalized because of technological innovation, the evolution of work and business processes, as well as prevailing educational systems and national policies [1]. This paper addresses the challenges faced when creating realistic opportunities for students to participate in team working on a globally distributed software engineering project. We examine the experience of one set of students who undertook a single semester software development project, the technical objective of which was to create a product using online collaboration tools [2]. The students involved were studying at two widely-separated universities: Robert Gordon University (RGU), UK, and the International Institute for Information Technology, Bangalore (IIIT-B), India. A classroom-based action research approach has been used to evolve and reflect on the project [3]. Detailed student feedback was canvassed using an open-ended questionnaire. The students report favourably on acquisition of employability, collaboration and professional skills. A number of challenges remain in areas of project management, the use of collaborative technology and of scaling the project to larger classes, while retaining a manageable supervision overhead. TLE4: Developing Professional Competencies Chair: Venky Shankararaman 9:00 AM - 10:30 AM Room: La Galería SUBJECT-LEVEL QUALITY ASSURANCE IN COMPUTING: EXPERIENCES FROM THREE NATIONAL PERSPECTIVES Roger McDermott (Robert Gordon University, United Kingdom) Mats Daniels (Uppsala University, Sweden) Marta Lárusdóttir (Reykjavik University, Iceland) This paper examines some aspects of the Quality Assurance processes in Computing departments in three European universities. We first examine the operation of a quality assurance activity in the School of Computer Science in Iceland. The next case is an example from Sweden and finally we present a case from the United Kingdom. In each case, we examine the motivation for the outcome-based assurance methodologies that predominate in countries that are engaged in the Bologna Process in terms of the use of competence-based assessment. We compare the application of these processes to departmental review, focusing on the aims and objectives, who controls the process, the areas covered, the methodology and the use to which the information is put. We discuss some of the implications for teaching when different quality assurance processes are used and finally, we make some observations about the relatively sparse literature on Computing Education subject-specific quality assurance. FROM EMPLOYABILITY ATTRIBUTES TO PROFESSIONAL IDENTITY: STUDENTS TRANSITIONING TO THE WORKPLACE Sally Smith (Edinburgh Napier University, United Kingdom) Emilia Sobolewska (Edinburgh Napier University, United Kingdom) Ian Smith (Edinburgh Napier University, United Kingdom) In order to realize the employment ambitions of graduates we can work with students to facilitate the construction of their identity as members of a global engineering profession. Of particular interest is whether (and, if so, how) students reconstruct their identity through the delivery of modules specifically designed to increase students' employability attributes and widen their horizons. In preparing students for life beyond university, a new module has been developed, Professional Identity through Portfolio Development, designed for final year creative computing students to support the transition from university to employment. Findings suggest that while only 61% of students strongly identified themselves with their chosen profession before undertaking the module, this increased to 73% of participants at the end of the module. The module, in its examination of identity and next steps, appears to have also impacted on the strength of 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxxi student identity with 65% expressing a strong student identity before the course, increasing to 88% after the course. This paper explores the findings of the research and considers the possibility of generalisability. USING MOBILE DEVICES AND INTERNET TECHNOLOGIES IN PROBLEM-BASED LEARNING: DESIGN OF A SUITABLE ACTIVE AND COLLABORATIVE LEARNING ENVIRONMENT IN ENGINEERING EDUCATION Carlos Efrén Mora Luis (La Laguna University, Spain) Jorge Martin-Gutierrez (La Laguna University, Spain) Antonio Manuel González Marrero (La Laguna University, Spain) Learning process in any field of engineering requires theoretical cognition plus the acquisition of group-working and problem-solving skills for a more efficient performance. In contrast, many universities still use a traditional and lecturecentered learning process, albeit there are some well-known examples related to the use of active learning environments in engineering. We think that the use of mobile technologies and Web 2.0 within an active learning environment provides a higher dynamic, a more collaborative, and more open environment for problem-solving learning processes. Mobile devices are widely used to share information bidirectionally student-student and student-facilitator. Therefore, we have developed one experience to test the students' motivation when using mobile devices with Problem Based Learning to test these arguments. Regardless not being an exhaustive research, the comparison of the data collected between different groups of students points to the suitability of this combination with Mobile Learning in the design of an active learning environment for engineering students. DESIGN OF A COMPETENCES BASED TEACHING MODEL SUPPORTED IN THE INTEGRATION OF REPOSITORIES AND LMS PLATFORMS FOR THE AUTOMATIC CONTROL OF PROCESSES COURSE Isabel Cristina Gómez Galvis (EAFIT University, Colombia) Adalberto Gabriel Diaz Torres (EAFIT University, Colombia) Claudia Maria Zea Restrepo (EAFIT University, Colombia) Luis Felipe Zapata Rivera (EAFIT University, Colombia) The subject of Automatic Control of Processes is an integral part of the undergraduate programs of Mechanical, Production and Process Engineering, programs offered at the University EAFIT (Medellin, Colombia), said subject has been modified in recent years, going from being a group of three subjects to just one that gathers the contents previously seen and focuses on theory and practice. This transformation has obliged that the time and dedication to each of the topics of study be reduced, which has caused learning problems for the students, this is why the university has raised a new reform to the subject that includes the implementation of a model based in competencies backed with integration of repositories and LMS platforms. One of the current problems regarding educating processes lies in the continuous use of traditional teaching models which leaves out the individual interests of each student. The learning methodology through competencies aims to mold students in the abilities established by each subject, thus it's quite important that the learning process offers enough tools that allows validating the level of competencies of each student, taking into account that the result of the validation should correspond directly to the capabilities acquired in the formation process. To support that methodology there are technological tools like LMS platforms and learning objects repositories, that favor the teachinglearning processes online and support the use of standards generating interoperability, reusability, adaptability and scalability of the contents. This paper presents the results of the research of the young researchers project 2013 Colciencias, regarding the design of a teaching model by competencies backed with ICTs for engineering programs, applying the subject of Automatic Control of Processes, under the methodology of learning through competencies. The proposed model includes the use of a learning objectives bank that allows professors and students alike to share resources like: documents, videos, audios, articles, slides, etc. classified according to their respective typology in the universities repository, and placed strategically according to the curricular structure of the subject. The results include information regarding the design of the methodology planned for the subject and a description of the functional prototype developed which shows the integrated use of a repository of learning objects created with the Dspace platform and the course created in the LMS Moodle platform. A PRACTICAL GUIDE FOR NOVICE SUPERVISORS OF MASTER'S THESIS Alicia Triviño (University of Malaga, Spain) Sebastian Rivas (University of Malaga, Spain) The objective of this work in progress is to present and to get feedback from the community on a guide for supervising Master's Thesis. The target audience are the novice supervisors of Master Thesis, who demand a practical guide about 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxxii how to proceed efficiently when assigning the tasks to the student and when performing his/her own tasks. The proposed guide consists of a set of activities that are easy to implement. The proposed activities are oriented to the development of the Master Thesis itself and the application of a quality assurance process on it. In addition to some modern learning theories, the definition of the activities is supported by a review of the literature, the experience of the authors and a survey performed on supervisors and students. The theoretical basis is implicitly included in the activities so that the application of the modern learning theories is straightforward. Keywords: Teaching and learning experiences; learning theories; experimental social psychology; motivation and persistence. Pursuing the Frontiers: The History and Future of the Frontiers in Education Conference 11:00 AM - 12:30 PM Room: El Jardin PURSUING THE FRONTIERS: THE HISTORY AND FUTURE OF THE FRONTIERS IN EDUCATION CONFERENCE Larry Richards (University of Virginia, USA) This panel will include Larry G Richards (as moderator) and panelists Jim Rowland, Susan Lord, Jeff Froyd, Cindy Finelli, Russ Meier, Cindy Atman, Ed Jones, and Mary Anderson- Rowland. All have agreed to participate. The panel includes a current member of the FIE Steering Committee, former general chairs, and the conference historian, and active researchers in engineering education. From its earliest days, the Frontiers in Education conference has aimed to enhance engineering education through the latest advances in learning theory, pedagogy, and technology. We have also engaged in periodic reflection and self-examination to assess how well we have met the challenges of keeping up with advances in other fields and incorporating technological and pedagogical innovations. Looking back this panel will review previous frontiers and their influence on engineering education (Jones; Rowland), and how we have attracted a diverse group of attendees and expanded our community from a few committed individuals to a large number of active participants. The panel will examine recent trends in engineering education, including the five major shifts of the last 100 years (Froyd, Wankat, and Smith, 2012). We will review the predictions from FIE 2002 (The Future of Engineering Education, Shuman, et al.) and determine what has come to pass and what is still needed. The development of engineering education research as a formal discipline has been reflected in the creation of new departments at some schools and programs at others. The major engineering education journals have become more focused on formal research, and the National Science Foundation has funded research in this area. One NSF initiative, Mapping the Field (Finelli), has developed a taxonomy for the field of engineering education, and involved the community in refining and extending it. Another (Atman: Engineering Education Pioneers and Trajectories of Impact) will involve interviews with major figures in the evolution of the field. The panelists will discuss what new frontiers are arising, what happened to the previous frontiers, and whether FIE has properly addressed the real frontiers in recent Conferences. Building on the history and accomplishments of Frontiers in Education, we will assess currently active research areas and predict emerging topics relevant to FIE. (Note to Program Chairs: we could expand this panel to two sessions and include additional panelists if there is room in the program). CBL5: Models and Methods in Computer Based Learning Chair: Pramod Abichandani 11:00 AM - 12:30 PM Room: Patio 3 ENHANCING WEB-BASED LEARNING RESOURCES WITH QUIZZES THROUGH AN AUTHORING TOOL AND AN AUDIENCE RESPONSE SYSTEM Aldo Gordillo (Universidad Politécnica de Madrid, Spain) Enrique Barra (Universidad Politécnica de Madrid, Spain) Juan Quemada Vives (Universidad Politécnica de Madrid, Spain) Quizzes are among the most widely used resources in web-based education due to their many benefits. However, educators need suitable authoring tools that can be used to create reusable quizzes and to enhance existing materials with them. On the other hand, if teachers use Audience Response Systems (ARSs) they can get instant feedback from their students and thereby enhance their instruction. This paper presents an online authoring tool for creating reusable quizzes and enhancing existing learning resources with them, and a web-based ARS that enables teachers to launch the created quizzes and get instant feedback from the class. Both the authoring tool and the ARS were evaluated. The evaluation of the authoring tool showed that educators can effectively enhance existing learning resources in an easy way by creating 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxxiii and adding quizzes using that tool. Besides, the different factors that assure the reusability of the created quizzes are also exposed. Finally, the evaluation of the developed ARS showed an excellent acceptance of the system by teachers and students, and also it indicated that teachers found the system easy to set up and use in their classrooms. STUDENT PERCEPTIONS OF INDEXED, SEARCHABLE VIDEOS OF FACULTY LECTURES Lecia Barker (University of Texas at Austin, USA) Christopher L Hovey (Northeastern University, USA) Jaspal Subhlok (University of Houston, USA) Tayfun Tuna (University of Houston, USA) This paper describes a large-scale study of student use and perceived value of videos of faculty lectures as an additional learning resource. The survey-based study was conducted with ~2,300 college students in biology, chemistry, computer science, geology, and mathematics. The study provides a nuanced understanding of the nature and frequency of students' video usage; student perceptions of value of video use; and differences in use and value by students representing different groups (field of study; student demographics; demands on students' time; students' goals, previous experience, and commitment to education). Most students used the videos and a very strong majority valued them as a learning resource. Students with longer commute times were more likely to use the videos. No evidence was found that videos are used in place of going to class. On the contrary, students who used more videos also were more likely to attend class. Students overwhelmingly valued the finding tools (index and search). The value that students place on video lectures as a learning resource exceeds expectations. This study contributes to the growing body of evidence that making video lectures available, especially when they have features that aid finding specific sections, is worth faculty time. IPLAN: A MODEL OF LESSON PLANS TO HELP TEACHING PROCESS IN WEB LEARNING ENVIRONMENT Reginaldo do Prado (University of São Paulo, Brazil) Leônidas O Brandão (University of São Paulo, Brazil) Anarosa A. F. Brandão (University of São Paulo, Brazil) This paper presents iPlan, a model to implement a system to support the creation of lesson plans. It was the result of a systematic review about examining the issue of authoring courses that must be delivered through the World Wide Web (Web). The iPlan system aims to simplify the teachers' work while preparing lessons that will be available online inside Learning Management Systems (LMS) or the likes. It will provide authoring tools that enables teachers to create and edit lesson plans based on Pedagogical Patterns. By Pedagogical Patterns we mean tested lesson plans and/or roadmap lessons. The main feature that distinguishes this study from previous researches is the systematic search for a model to automatically map pedagogical patterns into the IMS-LD specification. This system is being developed for Moodle environment and will be distributed under the GNU Public License (GPL). In order to create new pedagogical patterns, iPlan proposes the use of iRepository, a repository of educational digital content which is also integrated with Moodle. PERFORMANCE EVALUATION OF AN INTELLIGENT MULTIMEDIA LEARNING ASSISTANT PLATFORM Chenn-Jung Huang (National Dong Hwa University, Taiwan) Shun-Chih Chang (National Dong Hwa University, Taiwan) Heng-Ming Chen (National Dong Hwa University, Taiwan) Chao-Yi Chen (National Dong Hwa University, Taiwan) Recent literatures reported that multimedia learning is more appealing and can increases learning effectiveness. Furthermore, cued retrospective reports (CRRs) can enhance students' learning performance, especially for the novices lacking prior knowledge. In this work, a multimedia learning assistant system is constructed by applying an eye-tracking technique to record and evaluate learner's CRRs. First, each student takes the test after watching the multimedia teaching animations. Those who cannot pass the test will be provided to watch the same video but with segmented video clips to reduce possible high cognitive load. Notably, one-class SVM classifier was applied to automatically judge whether the learners' concepts are correct. Experts' or high achievement peers' CRRs are provided to assist the low-achievement learners. Then, those low-achievement learners accept the second test to verify the effectiveness of our proposed system. 31 students in a junior high school participated in the pre-test, and 16 students did not pass the first test after watching the video. The experimental results revealed that these 16 students have increased their grades from 53.75 to 75. In addition, the classification rate can reach up to 94.59%. The proposed learning assistant system can effectively assist teachers in providing real-time assessment and feedback. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxxiv A CLOUD ENABLED VIRTUAL REALITY BASED PEDAGOGICAL ECOSYSTEM FOR WIND ENERGY EDUCATION Pramod Abichandani (Drexel University, USA) William Fligor (Drexel University, USA) Eli Fromm (Drexel University, USA) This paper describes a scalable and transferable cloud-based virtual reality pedagogical ecosystem that provides students with the basics of wind turbines and associated wind farm design. The module uses mathematical models derived from the experimental WKA- 60 turbine to incorporate realistic wind-turbine behavior. Students are able to design a virtual wind-farm for optimal energy generation by modifying individual wind turbine parameters such as the blade length, count, and angle as well as the spacing of the wind turbines in the wind farm. Live graphs showing how the design parameters affect total power output from the virtual wind farm provide instant feedback to the students. An adaptive methodology that assesses the application of students' independent thought processes, along with design and operational skills in creating the wind farms is implemented. The ecosystem uses the Amazon Web Services (AWS) cloud technology in the backend and Unity 3D gaming engine for the front- end rendering. As educational VR systems continue to develop, we anticipate that cloud based implementations will be utilized for an increasing number of educational needs and that the ecosystem and technical approach presented in this paper may serve as a guide for future educational VR research. FROM 2D TO 3D: TEACHING TERRAIN REPRESENTATION IN ENGINEERING STUDIES THROUGH AUGMENTED REALITY: COMPARATIVE VERSUS 3D PDF Francisco Javier Ayala Álvarez (I.E.S. Politécnico Jesús Marín, Spain) Elidia Blázquez (Universidad de Málaga, Spain) Francisco Montes Tubio (Universidad de Córdoba, Spain) Engineering students have got great skills in the use of new technologies, but large deficiencies in terms of the ability to visualize three-dimensional models shown in two dimensions. Also, the spatial capabilities are critical to them, to achieve the further development and understanding of associated complex, linked contents and competencies. However, it is difficult to illustrate the relationship between the 3D geometry and 2D projection using only drawings on blackboard. A new way to show these concepts is needed. Since Augmented reality (AR) and 3D pdf are the low-cost technologies that could easily display the relationship between two-dimensional displayed representations and the object shown. This paper presents early results conducted through the education innovation project Pol+AR. This project aims to determine the 3D-2D connection, using models, based on AR and 3D pdf, improving the spatial visualisation ability in students, specifically in the study of surveying and its applications, knowledge of the contour lines, earthworks and profiles. Studies have been developed in VET, at CFGS Proyectos de Edificación, (Building projects), at IES Politécnico Jesús Marín of Málaga. Finally, the implementation of this research will be carried out at Universidad de Málaga, Escuela Politécnica Superior. CUR2: Computer Science and Software Engineering Curricula Design 2 11:00 AM - 12:30 PM Room: Doblon CASE STUDIES IN COMPUTING EDUCATION: PRESENTATION, EVALUATION AND ASSESSMENT OF FOUR CASE STUDY-BASED COURSE DESIGN AND DELIVERY MODELS Ilse Baumgartner (Singapore Management University, Singapore) Venky Shankararaman (Singapore Management University, Singapore) Case studies have been used in different fields of university-level education already for decades. Particularly medicine, law or business education has been extensively using this teaching methodology to expose students to problem solving approaches which cannot be meaningfully communicated using standard teaching methodologies. More recently, the advantages of using case studies have been realised by computing educators, too. Despite the increasing popularity of this teaching methodology there seems to be a deep lack in research attempting to establish potential frameworks or models targeted at the use of case studies in computing education. This paper presents, evaluates, compares and assesses four different course design and delivery models which are largely based on case studies and are extensively using this teaching methodology throughout the entire course lifecycle. All four presented models have been extensively tested by the author - and this paper reports on major experiences made and insights yielded when using those delivery models. While this paper primarily focuses on experiences made within the field of computing education, the presented best 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxxv practices are highly applicable to any engineering discipline requiring students' exposure to real-world settings, to realistic problem-solving approaches and to different perspectives on the same phenomenon. DUTCH-RUSSIAN DOUBLE DEGREE MASTER'S PROGRAM CURRICULA IN COMPUTATIONAL SCIENCE AND HIGH PERFORMANCE COMPUTING Anna Bilyatdinova (ITMO University, Russia) Alexey Dukhanov (ITMO University, Russia) Klavdiya Bochenina (ITMO University, Russia) Valeria V. Krzhizhanovskaya (University of Amsterdam, The Netherlands) Alexander Boukhanovsky (ITMO University, Russia) Peter Sloot (University of Amsterdam, The Netherlands) From the moment of the fall of the Soviet Union in 1991, Russian higher education undergoes drastic changes in the way to meet the requirements of international standards and to enter the European Higher Education Area on equal terms. Joint efforts of Russian and Dutch peers and strong incentives from high-tech industries helped to launch new educational programs in Computational Science. Our international team of educators attempts to pick the best from the curricula and educational methods of post-Soviet programs and to adopt the world best practices in engineering education. In this paper we describe the curricula of a double degree Master's program in Supercomputer Technologies in Interdisciplinary Research of ITMO University and University of Amsterdam and newly developed programs in BigData and Urban Supercomputing. We comment on the form and content of our programs and give some examples of student research topics. The decision to combine efforts of ITMO University and leading European Universities on a long and challenging road of integration of Russian educational system and European standards became a first step to increase the competitiveness of engineering education in Russia. RIT'S NEW MINOR IN FREE AND OPEN SOURCE SOFTWARE AND FREE CULTURE: A FIVE YEAR JOURNEY DRIVEN BY STUDENT-CENTERED, APPLIED RESEARCH Stephen Jacobs (Rochester Institute of Technology, USA) Amit Ray (Rochester Institute of Technology, USA) Jon Schull (Rochester Institute of Technology, USA) Since offering its first seminar in Developing Educational Games for the One Laptop per Child platforms RIT's School of Interactive Games and Media and its FOSS@ MAGIC initiative have seen a steady rise in student and faculty interest in Humanitarian Free and Open Source Software Development and Free Culture (FOSS & FC) This interest has come not just from students across majors in the Golisano College of Computing and Information Sciences but from the colleges of Engineering, Liberal Arts and Fine Arts as well. Faculty who've participated in FOSS@MAGIC sponsored sessions of the weeklong "Professors Open Source Summer Experience" have also come from a wide variety of backgrounds including Math, Social Sciences and Liberal Arts. RIT students have taken additional courses, pursued independent studies, completed Summer Undergraduate Research Fellowship projects, and presented their work at conferences across the country and the White House. Outside of academics and research they have also completed local, regional and even international co-ops for Humanitarian organizations such as UNICEF and Sugar Labs, corporations within the FOSS industry and/or using FOSS technology and participated in humanitarian hackathons as well. Over the years, it became clear that there was enough student interest to support an interdisciplinary, five course minor around FOSS&FC. The minor is intended to give students greater direct experience in the engineering, growth and management of FOSS & FC projects but to provide a deeper understanding of the theoretical and practical underpinnings of the process and its social, commercial and legal roots and impacts. Students who complete the minor should be able to join a FOSS development community, either as a contributor or as a member of a project's team of leads. This paper will layout and describe the path that led to the creation of the minor, how the Humanitarian aspects of FOSS@MAGIC acted as an attractor to the program and the courses, and what it's goals and expected outcomes are, and how it's being implemented in its first year. DIVERSIFYING CYBERSECURITY EDUCATION: A NON-TECHNICAL APPROACH TO TECHNICAL STUDIES Hwee-Joo Kam (Ferris State University, USA) Pairin Katerattanakul (Ferris State University, USA) Cybersecurity education does not only confine to the technical studies embodying network security, malware analysis and reverse reengineering, application security, and operating systems security. The increasing numbers of 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxxvi Cyberterrorism and incidents of hacktivism suggests that Cybersecurity pertains to politics, religion, and culture. Drawing on globalization shaped by the economic, legal, political, religion, and social dimensions, extant literature discloses that infusing social science, cultural and political studies into Cybersecurity education could better prepare students to the job market by making students realize the complexity in the real world. This study presents the efforts of integrating cultural, social, and political dimensions into the Cybersecurity curriculum in a public, regional university in the Midwest of the United States. In particular, this study presents the approaches of introducing intelligence analysis coursework that requires students to understand the analysis of competing hypotheses for drawing conclusion related to the possible Cyberattack from a foreign nation, identify the cultural differences across nations for comprehending the hacking motivation of a different nation, and recognize individual's cognitive and cultural biases during the process of evaluating a cultural event. EXPLORATIONS IN COMPUTING: COULD THIS BE THE KEY TO RETENTION? Linda Ott (Michigan Technological University, USA) Retention has traditionally been an issue in many introductory computing courses and major degree programs. In Fall 2013 we saw an anomaly with particularly high persistence and success rates among students in our majors-only explorations course. A close examination revealed a similarly higher than usual success and persistence rate by our majors in the first programing course they were taking simultaneously with the explorations course. These successes were presumably related to the better than usual retention of first year students within our Department from the first to second semester. This paper presents the curriculum changes and analyses the change in student performance. The relationship between our curriculum changes and what other researchers have observed are examined in an effort to identify the reasons for the increased student persistence. The potential for either a positive or negative interplay between our two courses is also discussed. Insights from these findings that may be of use to others are presented. EER5: Modeling and Predicting Student Behavior Chair: Laura R. Hanlan 11:00 AM - 12:30 PM Room: Aranjuez SETAP: SOFTWARE ENGINEERING TEAMWORK ASSESSMENT AND PREDICTION USING MACHINE LEARNING Dragutin Petkovic (San Francisco State University, USA) Marc Sosnick-Pérez (San Francisco State University, USA) Shihong Huang (Florida Atlantic University, USA) Rainer Todtenhoefer (University of Applied Science, Fulda, Germany) Kazunori Okada (San Francisco State University, USA) Swati Arora (San Francisco State University, USA) Ramasubramanian Sreenivasen (San Francisco State University, USA) Lorenzo Flores (San Francisco State University, USA) Sonal Dubey (San Francisco State University, USA) Effective teaching of teamwork skills in local and globally distributed Software Engineering (SE) teams is recognized as very important for education of current and future software engineers. Effective methods for assessment and early prediction of learning effectiveness in SE teamwork are not only a critical part of effective teaching but also of value in industrial training and project management. This paper presents a novel analytical approach to the assessment and, most importantly, the prediction of learning outcomes in SE teamwork, based on data from our joint software engineering class concurrently taught at San Francisco State University (SFSU), Florida Atlantic University (FAU) and Fulda University, Germany (Fulda). Our approach differs from existing work in the following aspects: a) it develops and uses only objective and quantitative measures of team activity from multiple sources such as statistics of student time use, software engineering tool use, and instructor observations; b) it leverages powerful machine learning (ML) techniques applied to team activity measurements to identify quantitative and objective factors which can assess and predict student learning of software engineering teamwork skills. In this paper we build on our previous work and provide significant new contributions as follows: a) we present in detail for the first time a full team activity measurement data set consisting of over 40 objective and quantitative measures extracted from students working on class projects; b) we present a ML framework which applies the Random Forest (RF) algorithm to team activity measurements, tailored to specifically deal with the challenge of a small training data set, and focus on predicting teams that are likely to fail; c) we present implementation details of our data processing pipeline, consisting of data collection methods from multiple sources, 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxxvii training database creation and ML analysis subsystems, which are now fully implemented and operational; and finally d) we present the status and ML analysis results based on the data from our joint software engineering classes in Fall 2012, Spring 2013 and Fall 2013 with the data from over 50 student teams. PREDICTING STUDENTS' PERFORMANCE ON INTELLIGENT TUTORING SYSTEM PERSONALIZED CLUSTERED BKT (PC-BKT) MODEL Prema Nedungadi (Amrita University, India) Remya MS (Amrita University, India) An Intelligent Tutoring System (ITS) supplements traditional learning methods and is used for personalized learning purposes that range from exploring simple examples to understanding intricate problems. The Bayesian Knowledge Tracing (BKT) model is an established method for student modeling. A recent enhancement to the BKT model is the BKT-PPS (Prior Per Student) which introduces a prior learnt for each student. Although this method demonstrates improved prediction results compared to the others, there are several aspects that limit its usefulness; (a) for a student, the prior learning is common for all skills, however in reality, it varies for each skill (b) Different students have varying learning capabilities; therefore these students cannot be considered as a homogenous group. In this paper, we aim to improve the prediction of student performance using an enhanced BKT model called the PC-BKT (Personalized & Clustered) with individual priors for each student and skill, and dynamic clustering of students based on changing learning ability. We evaluate the predictions in terms of future performance within ASSISTments intelligent tutoring dataset using over 240,000 log data and show that our models increase the accuracy of student prediction in both the general and the cold start problem. STUDENT ATTITUDES AND MEASURES OF SUCCESS IN INFORMATION SEEKING IN AN INTRODUCTORY MECHANICAL ENGINEERING DESIGN COURSE Laura R. Hanlan (Worcester Polytechnic Institute, USA) Rebecca Ziino (Worcester Polytechnic Institute, USA) Allen Hoffman (Worcester Polytechnic Institute, USA) This work in progress describes library research instruction and baseline assessment data in an undergraduate introductory-level mechanical engineering design course. We investigate whether librarian-led information literacy instruction enables students to develop confidence and more creative solutions to their engineering design challenges. Our study will be a multi-term examination of instruction and outcomes. We review student design reports for works cited and analyze them for quality and variety. In addition we use course end feedback responses to determine student engagement in information seeking, and gather opinions of the research instruction provided. Instruction will be iterated based on student feedback. Evidence from our first term of citation analysis indicates that students were successful in finding a wide variety of sources, such as technical reports, standards, peer-reviewed literature, patents, and trade literature. Feedback indicates that students understand the value of gathering a variety of sources of information, but that there are opportunities to enhance student engagement in the research process. Our future work is to gather more data to determine whether the quality and variety of information sources used by students, as well as their opinions of the research process can be correlated to their success in their design projects. ACADEMIC PREDICTORS OF COOPERATIVE EDUCATION PARTICIPATION Nichole Ramirez (Purdue University, USA) Joyce B. Main (Purdue University, USA) Trina Fletcher (Purdue University, USA) Matthew W Ohland (Purdue University, USA) Cooperative education (co-op) programs in engineering provide students with relevant professional experience before they finish their undergraduate degree. Most programs and employers have academic eligibility requirements that make it difficult to infer whether successful employment outcomes are due to the selection of higher performing students or the causal effect of co-op participation. The goal of this study is to determine factors that are associated with participation in engineering cooperative education programs, controlling for eligibility. Longitudinal and multivariate data from six different institutions, each with large engineering programs where co-op participation is not mandatory, were studied with stepwise logistic regression. Results show that cumulative GPA at the end of the second semester is the strongest predictor of co-op participation. While institutional differences, ethnicity, and high school variables are also significant, gender is not related to co-op participation. Other phases of this work in progress include qualitative research to explain the causes and factors that affect students' decisions to participate in a co-op experience. The results from this paper will 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxxviii provide useful information for colleges, co-op administrators, and employers about who participates in co-op programs and the factors that influence students' decisions. MEASURING THE RELATIONSHIP BETWEEN STUDY HABITS AND PREFERRED LEARNING STYLE IN HIGHER EDUCATION Elena Fitkov-Norris (Kingston University, United Kingdom) Ara Yeghiazarian (Kingston University, United Kingdom) This article proposes a new conceptual framework that describes the complex interactions between learners' environment and the conscious information processing required to enable them to learn more effectively. The framework takes into account recent developments from neuroscience, which suggest that to improve their comprehension, learners may have to preprocess incoming information into a format (visual, auditory, read/write or kinaesthetic) which best suits their individual needs. In addition, the framework reflects the dual pathway processing, reflective or reflexive, used by learners when approaching a learning task. The relationship between the students study habits and strategies and their inherent learning preference mode is examined and its impact on the students learning efficiency is postulated. Finally, potential research questions and hypothesis that arise as a result of the suggested framework are identified. The proposed research will further our understanding of students learning strategies and enable the building of more effective study skills support programmes and recommendations in the future. GBL4: Game Based Learning, Theory and Applications 11:00 AM - 12:30 PM Room: La Granja EVALUATING SOFTWARE ENGINEERING SIMULATION GAMES: THE UGALCO FRAMEWORK Daniela Peixoto (Centro Federal de Educação Tecnológica, Brazil) Rodolfo Resende (Universidade Federal de Minas Gerais, Brazil) Clarindo Pádua (Universidade Federal de Minas Gerais, Brazil) The increasing interest in Software Engineering simulation games leads to the problem of how to assess these games in order to measure their real benefits. Until the current days, few attempts were proposed in order to support practitioners evaluating Software Engineering simulation games. This paper introduces UGALCO, a five-dimensional framework for simulation games evaluation. Besides a detailed assessment of player's learning, usability, motivation, and user experience, we also included a communicability evaluation from the Human Computer Interaction field. Since our framework is not prescriptive, there are no restrictions regarding its attributes, evaluation perspectives or techniques. Instead, we present how a set of tools and attributes can be used together, bringing more effective results for assessing the game as a whole. We applied this framework for the evaluation of a specific simulation game. Results indicate that this framework can be used to gain better and more understanding of simulation games aspects. AN EXTENSIBLE ONLINE ENVIRONMENT FOR TEACHING DATA SCIENCE CONCEPTS THROUGH GAMIFICATION Paul Anderson (College of Charleston, USA) Clayton Turner (College of Charleston, USA) Jacob Dierksheide (College of Charleston, USA) Renee McCauley (College of Charleston, USA) Learn2Mine is a cloud-based environment developed to support the teaching of data science. This paper discusses the architecture of Learn2Mine, the research that guided its development, and the pilot implementation and formative assessment of its use in teaching data science. Learn2Mine was pilot-tested in Fall 2013 in an introductory data science source. At the end of the term, a survey of students concerning their experiences with the environment was conducted. Quantitative analysis of survey data showed that student opinion about the usefulness of the tool for learning course content was positive. Through open-ended comments, students provided constructive feedback on how the system might be improved. To collect expert opinion on both the didactic and usability aspects of the Learn2Mine system, a number of experts were enlisted to try the system. Experts responded to a survey regarding criteria typically expected of instructional software, such as system usability and flexibility, as well as accuracy and organization of content. Overall, the responses from experts were extremely positive. A plan for further development of the system, based on these results, is presented along with information on the developers' plans for making the environment available for use at other institutions. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxxxix A MOBILE-DEVICE BASED SERIOUS GAMING APPROACH FOR TEACHING AND LEARNING JAVA PROGRAMMING Tobias Jordine (Stuttgart Media University, Germany) Ying Liang (University of the West of Scotland, United Kingdom) Edmund Ihler (Stuttgart Media University, Germany) Most first year computer science students would find that learning object-oriented programming is hard. Serious games have ever been used as one approach to handle this problem. But most of them cannot be played with mobile devices. This obviously does not suit the era of mobile computing that intends to allow students to learn programming skills in anytime anywhere. To enhance mobile teaching and learning, a research project started over a year ago and aims to create a mobile device based serious gaming approach along with a serious game for enhancing mobile teaching and learning for Java programming. So far the project has completed a literature review for understanding existing work and identifying problems in this area, conducted a survey for eliciting students' requirements for mobile gaming approach, and then established a mobile-device based serious gaming approach with a developed prototype of the game. This paper introduces the project, presents its details and discusses its current results. It is expected that the presented project will be helpful and useful to bring more efficient approaches with new mobile games into teaching object-oriented programming and to enhance students' learning experiences. INTERACTIVE VISUALIZATIONS FOR TEACHING QUANTUM MECHANICS AND SEMICONDUCTOR PHYSICS Rose Peng (Georgia Institute of Technology, USA) William Dorn (Georgia Institute of Technology, USA) Azad Naeemi (Georgia Institute of Technology, USA) Nassim JafariNaimi (Georgia Institute of Technology, USA) Work in Progress: The theory of Quantum Mechanics (QM) provides a foundation for many fields of science and engineering; however, its abstract nature and technical difficulty make QM a challenging subject for students to approach and grasp. This is partly because complex mathematical concepts involved in QM are difficult to visualize for students and the existing visualization are minimal and limited. We propose that many of these concepts can be communicated and experienced through interactive visualizations and games, drawing on the strengths and affordances of digital media. A game environment can make QM concepts more accessible and understandable by immersing students in nano-sized worlds governed by unique QM rules. Furthermore, replayability of games allows students to experience the probabilistic nature of QM concepts. In this paper, we present a game and a series of interactive visualizations that we are developing to provide students with an experiential environment to learn quantum mechanics. We will discuss how these visualizations and games can enable students to experiment with QM concepts, compare QM with classical physics, and get accustomed to the often counterintuitive laws of QM. GDI: Special Session - "Stereotype Threat" and my Students: What can I do about it? 11:00 AM - 12:30 PM Room: El Escorial SPECIAL SESSION - "STEREOTYPE THREAT" AND MY STUDENTS: WHAT CAN I DO ABOUT IT? Elizabeth A. Eschenbach (Humboldt State University, USA) Mary Virnoche (Humboldt State University, USA) Susan M. Lord (University of San Diego, USA) Michelle Madsen Camacho (University of San Diego, USA) Stereotype threat occurs when one is at risk of confirming a negative stereotype about a social group that one belongs to. In the academic setting, research has shown that stereotype threat contributes to the achievement gap noted in underrepresented students in engineering classrooms. Participants in this FIE special session define and discuss stereotype threat, explore interventions that research has found to successfully reduce stereotype threat, and identify one strategy to try in the classroom. Key resources are identified including research literature, websites and videos, and recommendations for intervention strategies. In addition to the literature, participants will have access to strategies developed by other participants that can be used by instructors to mitigate stereotype threats. HFC2: Flipped Classroom in Practice 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxl Chair: Luis M. Sanchez Ruiz 11:00 AM - 12:30 PM Room: Escudo ENGINEERING TEACHING METHODS USING HYBRID TECHNOLOGIES BASED ON THE MOTIVATION AND ASSESSMENT OF STUDENT'S PROFILES David Fonseca (Ramon Llull University, Spain) Sergi Villagrasa (Ramon Llull University, Spain) Francesc Valls (Universitat Politècnica de Catalunya, Spain) Ernest Redondo (Universitat Politècnica de Catalunya, Spain) August Climent (UOLS, Andorra) Lluis Vicent (UOLS, Andorra) This paper describes the evolution and integration of hybrid interfaces in the visualization of three-dimensional models, and presents the results of a preliminary study based on the profile and the student motivation. The study is conducted with first and second year Building Engineering degree students in order to incorporate the augmented reality technology in different subjects and case studies. The resources developed combine traditional methods with interactive visualization of complex virtual models and mobile systems to present this type of content with the purpose of enhancing the student's visualization and spatial analysis skills and their motivation. We have used a mixed method research with quantitative evaluations (using a pre and post-test), and personal qualitative assessment (using the Bipolar Laddering technic) to further strengthen the results. In general, the student motivation to use this technology at classroom is positive and the preliminary results show us an improvement of their academic results, a confirmation of the adequacy of the method. ENGAGING STUDENTS IN CREATIVE LEARNING TASKS WITH SOCIAL NETWORKS AND VIDEO-BASED LEARNING Jaime Urquiza-Fuentes (Universidad Rey Juan Carlos, Spain) Isidoro Hernán (Universidad Rey Juan Carlos, Spain) Estefanía Martín (Universidad Rey Juan Carlos, Spain) Students often encounter barriers to their understanding of complex concepts regarding to STEM subjects. The comprehension of these concepts, called threshold concepts (TC), opens students' mind allowing them to understand and establish connections with other concepts. Usually, TCs are abstract and students have difficulty seeing its relation to real world. In this sense, it is required to provide methodologies and tools for supporting the teaching-learning process of these TCs. New innovative practices in Engineering Education include the use of social networks or video-based learning environments. Social networks facilitate engaging teenagers and young people based on sociocultural learning theories. Video-based environments provoke the students' curiosity and increase their motivation. However, platforms that combine both new methodologies have not been found. This paper presents an innovative educational platform, called ClipIt, based on a social network approach that supports creative learning activities, especially video-making. Three dimensions describe the aim of ClipIt: transmit, collaborate and receive information. Transmit dimension stands for student's actions that have some impact on their peers, i.e. inform, educate, inspire, build peers' capacity or involve them in activities. ClipIt supports this with video and file sharing together with commenting facility. Collaborate dimension stands for what students do together, i.e. consider, create or decide something. It is supported by private group facilities, i.e. forums, file sharing and comments. Finally, receive dimension stands for the effect of peers' actions on a student, i.e. build one's own capacity or knowledge. This dimension is supported by viewing videos, files, comments and ratings. The development of ClipIt has counted on both, teachers' and students' perspective. Thus, 15 teachers from different institutions guided us to select the most useful tools to promote the discussion and understanding. Forty-three students involved in an object oriented programing course working on the inheritance TC and they perspective has been collected with an evaluation. Based on teachers' and students' feedback we can conclude that they will be easily involved in these kind of learning activities. Both agree that: i) significant learning is achieved during the whole video creation process because it allows students to understand better the concept that they have to explain with the video, and ii) the discussion process, sharing both, ideas and their peers' suggestions, are really important because they help to improve the video. Regarding the tools provided by the platform, again teachers and students agree that the most useful features are the private group discussion forum, commenting their partners' videos and rating them. Additionally, we have found some unexpected students' opinions such as they usually select the "Like" button in other social networks (e.g. Facebook) but they prefer other tools in educational contexts (e.g. five star scale). This learning experience has been well rated by students. They have suggested the application of this methodology to other STEM subjects (pre-university 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxli studies and degrees). Their general opinion is that the film-making process increases their engagement and watching videos created by peers promotes their curiosity and helps them to understand the TCs. B-LEARNING OF PHOTOVOLTAICS SYSTEMS USING ORCAD PSPICE Juan Aguilar-Peña (University of Jaén, Spain) Francisco Muñoz-Rodríguez (University of Jaén, Spain) Catalina Rus-Casas (University of Jaén, Spain) In this work-in-progress, an educational tool based on a PSpice photovoltaic (PV) module simulation model is presented. An innovative practice relies on a monitoring system for PV applications that supports this didactic tool. The monitoring system manages to provide real data about the performance of the PV module such as irradiance, ambient temperature and the current, voltage and power of the PV module. Students can study and calculate the effect of irradiance and ambient temperatures on these variables. Afterwards, they use the simulation models provided to observe the PV module performance. Finally, both set of data (calculated and simulated) will be compared with the real data obtained from the monitoring of the PV module mentioned above. The tool here developed not only shows the effect of a given instantaneous solar irradiance and temperature upon photovoltaic cell and module performance but manages to show, through a friendly and didactic graphic interface, their performance throughout a determined interval of time (e.g. days), given real irradiance and ambient temperatures profiles obtained from the monitoring system. Moreover, this tool has a high potential as it can be added more functionalities as energy estimation and the effect of shadows on a PV generator. ENHANCING VIDEO LECTURES WITH DIGITAL FOOTNOTES Viraj Kumar (PES University, India) The last decade has witnessed several efforts to lessen inequities in education by making high-quality instructional resources available to all learners with internet access. Mere access to content, however, may be insufficient. India's National Programme on Technology Enhanced Learning (NPTEL) is one of the largest initiatives of this kind, and despite providing free access to content created by educators at the country's premier academic institutions, concerns have been raised that their efforts are "not getting full mileage". The causes including language barriers (NPTEL content is in English, and India has 22 additional official languages), and perceived lack of relevance to curricula. This paper describes an ongoing research project to assess whether video lectures can be enhanced with micro-notes to lessen such impediments. While our focus is on enhancing NPTEL content, our approach is applicable to all kinds of instructional videos. Micro-notes are digital footnotes associated with specific points in video lectures. Their key features are: (1) they are created by a community of instructors and learners, (2) they can be shared, or used only within a sub-community, (3) they are of several types (elaboration, correction, solved/unsolved questions, etc.), (4) they can be in regional languages or dialects, (5) they can be individually selected by learners for viewing during playback of videos with which they are associated, and (6) they are rated by the community for quality-control. By democratizing authorship of micro-notes, we hope that "local" requirements (e.g., a need to translate a difficult segment into a regional language, or to relate it to a particular institute's curriculum) receive local attention. Micro-notes are inspired by Microsoft Research's Rich Interactive Narratives (RIN). This technology (which is not yet publicly available) can embed a variety content within videos for interactive access during playback with popular browsers. Our approach is much simpler: we support only limited kinds of additional content, and we develop a bespoke video playback application to access the additional content. We believe that our lightweight approach is adequate for our purpose in enhancing video lectures. In this paper, we present experimental results from a Theory of Computation course for undergraduates in Computer Science. The course is currently being taught by the author over 13 weeks as follows: * Phase 1 (initial 5 weeks): Traditional lectures, but making students aware of NPTEL resources. * Phase 2 (next 4 weeks): Blending lectures with NPTEL videos containing instructor-created micro-notes; encouraging students to develop additional micro-notes for these videos. * Phase 3 (final 4 weeks): Return to traditional lectures, but still encouraging students to develop micro-notes for corresponding NPTEL videos. The paper will analyze data related to the number of micro-notes per lecture created by students in each of the three Phases above, their quality (based on peer ratings), and their utility (as reported by students via a questionnaire). This research is partly funded by NPTEL, and all micro-notes developed as part of this research will be made publicly available on the NPTEL website: nptel.ac.in TEACHING ELECTRIC CIRCUITS USING A FLIPPED CLASSROOM APPROACH Asad Azemi (Pennsylvania State University, USA) This paper describes our continuous effort to implement a flipped classroom approach to teach an Electric Circuits course. The main motivation behind adopting this approach is to allow more time for in-class problem solving and, 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxlii therefore, improving students' problem solving skills. Prior to each scheduled class meeting, students are asked to watch a recorded short lecture, which covers the topics in detail and includes simple worked out problems. Students are also encouraged to watch our narrated dynamically worked-out problems. These recorded worked-out problems are intended to complement the recorded lectures and help students with their problem solving skills. A typical lecture consists of a quick review of the concepts followed by solving more challenging problems related to the lecture material. A more detailed discussion of this approach and the advantages and disadvantages of such a scheme are presented. The preliminary evaluations of the proposed approach, during the past two years, have been encouraging. PRE1: Research and Practice in Precollege Education Chair: Mary M Capraro 11:00 AM - 12:30 PM Room: Comendador SCIENCE, TECHNOLOGY, ENGINEERING AND MATHEMATICS (STEM) EDUCATION: A LONGITUDINAL EXAMINATION OF SECONDARY SCHOOL INTERVENTION Sandra B Nite (Texas A&M University, USA) Jim Morgan (Texas A&M University, USA) Mary M Capraro (Texas A&M University, USA) Robert M Capraro (Texas A&M University, USA) Cheryl A Peterson (Texas A&M University, USA) Learning experiences in informal Science, Technology, Engineering, and Mathematics (STEM) educational settings, such as camps, provide significant benefits for secondary students such as awareness of STEM subjects and careers along with increasing enthusiasm, self-efficacy, and content knowledge. To expand the number of students majoring in STEM subjects and entering careers in STEM fields, a two-week summer STEM camp for secondary students (N=31) was held at a Research I University. This qualitative case study followed students through matriculation into a postsecondary STEM major. Camp participants were interviewed to address the following research questions: 1) How did the camp fulfill its purpose and intended student outcomes? 2) Were the purpose and intended outcomes reflected in student perceptions? 3) Did the camp experience influence a student's decision to attend the hosting university as well as choice of major? This camp fulfilled its purpose and encouraged students to attend the host university and major in a STEM field. The anticipated cognitive and social outcomes were reflected in the student's experiences at camp. Informal learning environments, such as the one described in this study, can result in increased achievement, self-efficacy, and interest in STEM along with encouraging students to pursue STEM careers. A QUALITATIVE STUDY ON THE EFFECTS OF PARTICIPATION IN PRE-COLLEGE ENGINEERING PROGRAMS ON FIRST-YEAR ENGINEERING STUDENTS Noah Salzman (Purdue University, USA) Monica Cardella (Purdue University, USA) Matthew W Ohland (Purdue University, USA) In recent years, pre-college engineering programs have expanded dramatically. Many states now include engineering content in their academic standards, and the inclusion of significant engineering content in the Next Generation Science Standards will encourage greater integration of engineering in primary and secondary school classrooms across the United States. As a result of the growth of formal and informal pre-college engineering opportunities, many students are enrolling in university engineering programs with significant prior exposure to engineering ideas and practices. This study explores how participation in pre-college engineering programs and activities affects the experiences of students in a first-year engineering program. Twenty-three students selected for maximum variation in their experiences were interviewed and the resulting transcripts analyzed using a phenomenographic research framework. Preliminary results suggest seven broad categories of description encompassing a broad range of both positive and negative effects resulting from pre-college engineering experiences. Based on these results, recommendations for addressing engineering teaching practices are presented. STEM INTEGRATION: EVIDENCE OF STUDENT LEARNING IN DESIGN-BASED CURRICULA Tamara J. Moore (Purdue University, USA) Morgan Hynes (Purdue University, USA) Senay Purzer (Purdue University, USA) Aran Glancy (University of Minnesota, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxliii Emilie Siverling (Purdue University, USA) Kristina Tank (University of Minnesota, USA) Corey A Mathis (Purdue University, USA) Selcen Guzey (University of Minnesota, USA) This study focuses on student learning of engineering design practices and the development of engineering thinking skills during participation in design-based curricular activities and will seek to answer the question: What evidence is present in students' engineering design project work of engineering learning? Student teams working in a STEM integration curricular module implemented in a fifth grade science classroom were analyzed. This study employs case study methods as a means to deeply analyze each team's work through content analysis of student classroom artifacts and video analysis. We use the Framework for Quality K-12 Engineering Education, with a particular focus on process of design, STEM content, engineering thinking, and communication, as a lens for analyzing the engineering thinking involved in student learning. This research aims to develop an initial understanding of how to identify these engineering learning outcomes in classrooms, with the overall goal of developing engineering assessment tools for classroom teachers. Evidence of student learning outcomes for these key engineering components was found throughout student work and student interactions, though varying levels of learning were shown by each group. This study demonstrates that it is possible to identify student learning of engineering processes within a design-based curriculum. WHAT MOTIVATES STEM TEACHERS TO ATTEND PROFESSIONAL DEVELOPMENT? A CASE STUDY IN CHILIAN HIGH SCHOOLS Gina C. Adam (University of California, Santa Barbara, USA) Vanessa Natalie Dominguez (University of California, Santa Barbara, USA) Danielle B. Harlow (University of California, Santa Barbara, USA) Science, technology and engineering are constantly changing in profound ways, so STEM teachers have to keep up with providing not only the textbook basics, but also updated examples from current technologies, while using novel teaching techniques based on scientific inquiry. Professional development activities are powerful tools to increase teacher learning, and indirectly drive improved classroom practices and student learning. The literature regarding teacher professional development has reached considerable consensus regarding the features of the PD activities that lead to successful programs. However, the literature shows an insufficient analysis of the teacher motivation to attend professional development activities. In order to attract teachers and maintain their sustained involvement in professional activities, these activities need to be designed keeping in mind the teachers' background and motivation. This paper examines the factors that contribute to the science and technology high school teachers in Chile participating in professional development activities. These findings will fill in a gap in the literature and could inform the design of professional development programs in Chile and abroad. MIGHT YOUNG MAKERS BE THE ENGINEERS OF THE FUTURE? Shawn Jordan (Arizona State University at the Polytechnic Campus, USA) Micah Lande (Arizona State University at the Polytechnic Campus, USA) Engineers participate in the Maker movement, but not all Makers pursue formal engineering education. We seek to understand Young Makers in K-12 and how might their knowledge, skills, and attitudes prepare them to pursue advanced STEM education and careers. From the Engineer of 2020 list of characteristics we highlight practical ingenuity, creativity and lifelong learning for likely opportunities to leverage the Maker experience. The mission of this research is to develop a theory illuminating the knowledge, skills, and attitudes of Young Makers related to pathways forward to engineering and STEM-related majors and careers. By describing their pathways to or around formal engineering education will better inform future innovations in order to improve the practical ingenuity and lifelong learning of our future engineers. Results from the inductive and deductive analyses of interviews will be triangulated to generate a preliminary theory of Young Maker knowledge, skills, attitudes, and pathways. This theory will describe aspects of Young Makers, along with how their pathways forward may intersect with engineering and STEM-related majors and careers. By describing their pathways to or around formal engineering education will better inform future innovations in order to improve the practical ingenuity and lifelong learning of our future engineers. SBM1: Student Retention and Persistence Chair: Lisa Zidek 11:00 AM - 12:30 PM Room: Patio 1 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxliv UNDERSTANDING THE USE OF PAPER AND ONLINE LOGBOOKS FOR FINAL YEAR UNDERGRADUATE ENGINEERING PROJECTS Manish Malik (University of Portsmouth, United Kingdom) Work in Progress - In industry an engineer is often required to keep a logbook for recording developments within projects. In higher education, logbooks are a commonly used tool thought to be one that encourages active independent learning and reflective thinking. In School of Engineering, at University of Portsmouth, paper and more recently online logbooks have been in use for recording work for final year projects and project based learning tasks. The work presented here benefits from a unique opportunity within the School of Engineering, where online logbooks alongside traditional paper based logbooks are being used within final year projects. A recent cohort of students (N=127) on ENG600 project module was given the option, through their Supervisors, to use paper logbooks and or online logbooks for recording their work. A mix of Qualitative Research methods and quantitative techniques will be used in this project. The use of content analysis will provide an insight into student reflections and their motivations for using their logbook. Furthermore focus groups, involving live editing of documents in an individual and collaborative fashion, will be used to gather more data for analysis. Quantitative methods (questionnaire, analytics and quantitative content analysis) will be used in this study. BUILDING MOTIVATION BY STUDENT-TEACHING John Pollard (British University in Egypt, Egypt) Sara Al Menabawy (British University in Egypt, Egypt) The structure and content of an Electrical Engineering (EE) First-Year interactive student learning aid for Java has been generated by EE Third-Year students doing a software engineering module at the British University in Egypt. Third-Year students expressed their initial "hatred" for Java programming due to their own >50% failure-rates when they first took this "Introduction to Java" programming course. These students took an initial survey of First-Year students that confirmed student antipathy and lack of understanding. A Third-year student-generated interactive Java course was designed using AppInventor to help First-Year students create and build Java Applications for their own mobile telephones. These students could determine their own learning outcomes by responding to a computer-automated quiz. A exit survey of both sets of students showed the success in creating an enthusiasm for programming once the reason for its study had been demonstrated. This student-centered responsibility for learning-by-teaching-successors motivates students as well as being a cost-effective lecturing methodology. Evaluation of student-teaching methodology ThirdYear students asked First-Year students about their feedback about this teaching methodology. First-Year students replied: (a) Students should be taught on small scale AppInventor applications before consideration of Java language details. (b) Practical course work that was done in laboratories should require students to make an application using AppInventor. They should convert it to Java code. (c) Students should submit reports explaining the basic functions that they used. (d) Students will therefore learn how to develop programs from the start and make something relevant and fun. Third-Year students commented: (a) We are thrilled by the feedback we received from First-Year students. (b) It is rewarding for us to see that our work paid off. (c) We saw the younger generation participating in developing Apps, while having fun: Theory, crafting and drafting their Java codes. (d) There is nothing to fear. A crucial part of being an engineer is to fail and keep trying until you eventually overcome the problem. (e) "Failure should be our teacher, not our undertaker. Failure is delay, not defeat. It is a temporary detour, not a dead end Failure is something we can avoid only by saying nothing, doing nothing and being nothing" [8] PREDICTION OF THE CHANGE OF LEARNERS' MOTIVATION IN PROGRAMMING EDUCATION FOR NON-COMPUTING MAJORS Hidekuni Tsukamoto (Osaka University of Arts, Japan) Yasuhiro Takemura (Osaka University of Arts, Japan) Hideo Nagumo (Niigata Seiryo University, Japan) Akito Monden (Nara Institute of Science and Technology, Japan) Ken-ichi Matsumoto (Nara Institute of Science and Technology, Japan) In the past, we had been analyzing learners' motivation in programming education for non-computing majors using the ARCS assessment metric. In this metric, motivation is assessed in four factors, namely, Attention, Relevance, Confidence, and Satisfaction separately. These four factors are based on the ARCS motivation model introduced by J. M. Keller. In each factor in the model, there are three sub-level categories, and therefore, there are twelve sub-level categories in total. The ARCS assessment metric is composed of twelve question items corresponding to these sub-level 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxlv categories, and each of the question items asks if the commentary teams in the corresponding sub-level category are fulfilled. This metric had been used in the application experiment in 13 programming courses, and about 1,700 sets of data was collected. From these data, the learners' model, characteristics of the change of motivation, and the ways of improving teaching materials had been clarified. However, these study results were obtained after the terms, when the programming courses were over, and thus did not contribute much to the ongoing programming education. For this reason, in this research, the methods for predicting the change of learners' motivation were studied so that the learners who may need support could be identified. The idea came from our FIE 2011 paper (Analyzing the Motivation of the Learners in the In-House Training for Computer Programming with the ARCS Motivation Model), in which the motivation of learners was analyzed by plotting the motivation scores of each factor in the ARCS model as a 3D graph. As a result, a decreasing tendency of motivation was observed when the distribution of the plot widened. After studying the tendency in detail, it was thought to be due to the influence of the variance of sub-level category scores. In the proposed method, the motivation of each learner is assessed in each lesson using the ARCS assessment metric. Those learners whose variances of motivation scores in the nth lesson are above a certain threshold value are selected as the candidates of learners who need support. The average value of the variances for each learner in a lesson is used as the threshold value in the next lesson. In the application experiment, a programming course with 9 lessons was offered and 9 students took the course. From the assessment of the motivation of those learners, a cumulative total of 11 learners had been identified as the candidates of learners who need support, and out of those 11 cases, a decrease of motivation was observed in 5 cases. The rate of identifying true learners who may need support was therefore 45%. The maximum number of candidates in a lesson was 3, which is about one third of the number of learners. If the number of candidates is of this size, it is possible for the instructor to support them, and this method can be considered to be practical. In future work, we plan to increase the rate of identifying true learners who need support by including other factors in the method. MOTIVATIONS AND EXPERIENCES OF OLDER TRANSFER STUDENTS IN ENGINEERING Catherine E. Brawner (Research Triangle Educational Consultants, USA) Catherine Mobley (Clemson University, USA) Non-traditional students older than traditional college age (18-24) face particular challenges in the demanding engineering curriculum. In this qualitative study we explore the unique aspects of their motivation for studying engineering, prior experiences, and impact of family life on these students. We find that job opportunities were the primary motivation for most of the students to pursue an engineering degree and prior work experience in the field was a factor in major selection for many who chose electrical or mechanical. Proximity and cost were primary reasons for choosing the transfer pathway and the sending and receiving institutions, although reputation was more often cited as the reason to choose the receiving institution. Students with families received significant motivation and support from them, but also faced unique challenges, including commuting or living apart. These factors limited their ability to integrate into campus life and develop a support network with other students. These students cited a number of advantages of returning to school after years away, among them a laser focus on their goals, practical technical experience that their younger classmates lack, and general maturity. LEVERAGING STUDENT MOTIVATION IN ENGINEERING SKILLS ACQUISITION Jeevan Persad (University of the West Indies at St. Augustine, Trinidad and Tobago) Daniel Ringis (University of the West Indies at St. Augustine, Trinidad and Tobago) Cathy-Ann Radix (The University of the West Indies at St. Augustine, Trinidad and Tobago) This paper explores whether engaging embedded electronic systems students in the creation of, as opposed to simply the use of, lab equipment improves their motivation to practice, and thereby their ability to acquire, discipline-specific skills. The specific piece of laboratory equipment considered is the Microchip In Circuit Debugger (ICD), inclusive of header, for PIC16F mid-range microcontrollers. A PCB-related teaching activity guided students through design of the ICD header (both 2011/12 and 2013/14), and physical assembly of a pre-designed ICD unit (2011/12 only). Three student cohorts subsequently used the in-house ICDs. Increased availability of units allowed each student to take the equipment outside of the lab and conduct studies at their convenience. The impact of the intervention was measured through the use of a survey; the survey instrument and response summaries are presented. Analysis of students' comments links increased access to equipment to positive learning experiences, as well as observation of/participation in ICD assembly to improved student motivation. Deliberate use of equipment construction as teaching activity could be an innovative way to improve skills acquisition by leveraging student motivation. Follow-up work will establish whether such activities yield reduction in time to minimal skill levels, and/or an improvement in final skill levels. SCRATCHING THE SURFACE OF DIGITAL LITERACY... BUT WE NEED TO GO DEEPER 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxlvi Jon Bustillo (University of the Basque Country, Spain) Pablo Garaizar (University of Deusto, Spain) The popularization of digital educational devices has encouraged the development of many training activities oriented towards the incorporation of technology in schools. In some cases, the introduction of technology has led to the development of new educational practices that support the development of computational thinking. However, having taught over 30 workshops with the Scratch programming tool to teachers, we found no evidence of subsequent methodological changes in schools. This study tries to understand the dissonance between the alleged success of initiatives around digital literacy and the lack of continuity in the use of Scratch. For this purpose, we analyzed the evolution of the grades of Scratch programming achieved by the students of the School of Education of Vitoria-Gasteiz. Then, we interviewed teachers from different schools who have participated in Scratch workshops with us. Moreover, we organized discussion groups with students trained in Scratch inside their formal education to determine the extent to which students valued incorporating Scratch in the classroom. Since we consider Scratch as a resource that allows the development of new methodological approaches in the classroom as well as the acquisition of computational thinking related skills, we propose a framework that will help to overcome the current status. SCL4: Reflection and Student-centric Learning Chair: Robert Craig 11:00 AM - 12:30 PM Room: Alcalá IMPLEMENTING REFLECTION IN TECHNICAL COURSES Luciana Barroso (Texas A&M University, USA) Jim Morgan (Texas A&M University, USA) There is a lot of emphasis in both undergraduate and continuing professional education on developing "reflective professional". By what do we actually mean by this? In essence; a reflective professional is one that learns from their experiences by critically reviewing their actions, considering the impact of those actions and planning what they would do in similar situations in the future. There are many wide and varied definitions of reflection but Boud's definition is reasonably simple and comprehensive: " a generic term for those intellectual and affective activities in which individuals engage to explore their experiences in order to lead to a new understanding and appreciation" It is important for professionals; and those training to be professionals; to reflect on their learning experiences. Just experiencing an event is not enough, without taking time to review the experience and consider future implications we are likely to repeat our actions in other future situations. This can mean that we are likely to repeat the same mistakes again! There has been substantial research on the importance of reflection in the learning cycle. The foundation of this research can be traced to the work of John Dewey, Jürgen Habermas, David Kolb, and Donald Schön. John Dewey has stated, "We do not learn from experience…we learn from reflecting on experience." The Learning Cycle, developed by David Kolb, is based on the belief that deep learning (learning for real comprehension) comes from a sequence of experience, reflection, abstraction, and active testing. This paper presents the experiences of the authors in incorporating written reflections into a range of technical engineering courses, from junior level to graduate level. These courses include structural analysis and design, including capstone experiences. The reflections target specific activities as well as reflecting on the wholecourse experience. The quality of reflection was assessed utilizing a reflection depth rubric (Dalal et. al., Kember et. Al). Additionally, qualitative assessment of the student reflections was performed by analyzing the responses and essays using coding and then thematizing. A constant comparative method is used for analysis of the responses and emerging themes selected, described, and analyzed simultaneously. The resulting assessment will present results addressing • What "preparation" needs to be done to prep the students for the exercise - includes in-class discussion and • Which prompts are best at eliciting meaningful responses. EVALUATING EFFECTIVENESS OF ACTIVE LEARNING IN COMPUTER SCIENCE USING METACOGNITION Murali Mani (University of Michigan-Flint, USA) Nuha Alkabour (University of Michigan-Flint, USA) Damilola Alao (University of Michigan-Flint, USA) Active learning refers to instruction where the learners play an active role in learning and has been found to increase student retention, improve acquisition of higher order thinking and reasoning skills, and improve performance in STEM courses. Two main active learning techniques: student response systems (aka. clickers) and flipped classroom 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxlvii assignments, were incorporated in University of Michigan- Flint computer science (CS) courses. This paper describes how clickers have been incorporated in CS courses and their impact on student learning. There are several ways of evaluating student learning, and tests have traditionally been considered an incomplete and limited reflection of the students' knowledge. In our prior work [11], students' metacognitive knowledge has been used as an effective measure of students' learning. Metacognitive knowledge can be considered to include knowledge of the person, the task, and the available strategies. In this work, we want our students to be aware of their level of understanding of the topics in a course. A student can use this knowledge along with knowledge of the task and available strategies to achieve the cognitive goals. This paper studies how clickers participation impacts student learning as measured by metacognitive knowledge. WHICH HAT ARE YOU WEARING TODAY? ENABLING PERSPECTIVES WHILE LEARNING COMPUTER SCIENCE Abhay Doke (Tata Consultancy Services Limited, India) Gaurav Kumar Singh (Tata Consultancy Services Limited, India) Varun Kumar (Tata Consultancy Services Limited, India) Savita Bhat (Tata Consultancy Services Limited, India) Niranjan Pedanekar (Tata Consultancy Services Limited, India) Computer science has a wide variety of applications in a wide variety of fields. Yet computer science education focuses primarily on the theoretician's perspective. We believe that if a variety of perspectives are brought in during learning, learners' intrinsic motivation can be increased, and learning computer science can be made more engaging and personalized. In this work-in-progress paper, we propose the concept of 'hats' for augmenting computer science learning material with different perspectives. Hats are different perspectives which can be donned by the learner while learning computer science. We propose examples of hats such as Programmer, Historian, Job Seeker, Troubleshooter and Visualizer. To enable the use of hats while learning, we propose a web-based interface to augment base learning content such as textbooks with additional learning content classified under different hats. To provide scale in populating hats, we propose algorithms to automatically find content from the internet that can be categorized under different hats. We also present the results from a pilot study conducted using the hats interface. TRANSFORMING CHALLENGES INTO REFLECTIONS: ENABLING METACOGNITIVE DEVELOPMENT Jordyn Burger (Olin College of Engineering, USA) Paige Cote (Olin College of Engineering, USA) Nitya Dhanushkodi (Olin College of Engineering, USA) Jonathan Stolk (Olin College of Engineering, USA) Yevgeniya V Zastavker (Olin College of Engineering, USA) A capacity for self-directed learning (SDL) and lifelong learning is widely recognized as an important outcome for today's engineering graduates. Key to SDL is the development of self-reflection abilities, which enable students to critically evaluate learning tasks and contexts, to adjust and adapt their self-regulatory processes to new environments, and to maintain motivation and persistence in the face of difficulties. The purpose of this study is to explore how undergraduate engineering students engage with SDL during their first two years of college. Grounded theory is used to analyze responses of 10 students to 12 surveys administered across two institutions over two years. Data reveal that student reflection on SDL experiences is prompted by different factors. We find that one of the more important factors in eliciting reflective practices is students' challenges in learning environments. Specifically, the three types of challenges emerging from the data are those associated with lack of cognitive freedom in course content, perceived poor performance on traditional assessment, and specific learning environments. Further analysis reveals that students reflect at different cognitive/metacognitive levels in different learning contexts. We argue that with proper pedagogical support, reflective practice can be encouraged in all educational contexts facilitating students' cognitive development. CO-OPERATIVE LEARNING VERSUS SELF-DIRECTED LEARNING IN ENGINEERING: STUDENT PREFERENCES AND IMPLICATIONS Arthur Swart (Central University of Technology, South Africa) Trudy Sutherland (Vaal University of Technology, South Africa) Co-operative learning is defined as an approach that involves a small group of students working together as a team to solve a problem, complete a task, or accomplish a common goal. A highly self-directed student is one who exhibits initiative, independence, and persistence in learning and who enjoys learning and has a tendency to be goal oriented. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxlviii Mixed research results about the effectiveness of both co-operative and self-directed learning lead to the following research question: "What do African undergraduate engineering students prefer, co-operative learning or self-directed learning, and how do these teaching styles influence their academic performance"? This paper attempts to contrast the advantages of co-operative and self-directed learning within an electrical engineering context where students are required to fuse theory (instruction within a classroom) and practice (instruction within a laboratory). The final grade marks obtained by students enrolled for a telecommunications module are correlated to each of the pedagogical approaches. This correlation reveals that co-operative learning does result in greater academic success to African undergraduate students when compared to self-directed learning. Reasons for this positive correlation among African undergraduate engineering students are presented in this paper. TLE5: What do We Teach and How do Students Learn? Chair: Diana Bairaktarova 11:00 AM - 12:30 PM Room: La Galería GENERATION OF CRITICAL MASS IN EDUCATION: AN APPROACH BASED ON MULTIPLE VORTEXES Jose Reginaldo Hughes Carvalho (Federal University of Amazonas, Brazil) Elaine H. T. de Oliveira (Federal University of Amazonas, Brazil) Alessandra Silva (Samsung Eletrônica da Amazônia (SEDA), Brazil) Brazil is experiencing economic growth, with a strong demand for highly qualified professionals. In the capital of the Brazilian state of Amazonas, Manaus, the situation is critical. The lack of professionals is considered a major risk, and to prepare students is a real challenge as there are few undergraduate courses, and the typical dropout rate is very high. STEM education is intricately difficult and if the student is not well involved, supported and motivated, the chances of success are very low. To address this scenario, a qualification program denominated "multiple vortexes of know-how" was conceived to address three aspects: reduce student dropout, enlarge the reachable community, and offer different levels of knowledge. Vortex is in essence an action, working interconnected and coordinated to other vortexes. Four different actions were prepared: classroom disciplines; a talent development program; holding short-term events, and enrolling in intensive training. This paper describes the first edition of the program, which was accomplished at the Institute of Computing at Federal University of Amazonas. Up until now, the results are quite positive: over 600 students were involved and motivated with these new possibilities. Moreover, the goal of this paper is also to present the lessons learned so far. COMBINING THERMODYNAMICS AND PUBLIC POLICY: EXPLORING THE BENEFITS OF THIS ALTERNATIVE INSTRUCTIONAL METHOD Ryan Muckel (Rochester Institute of Technology, USA) Margaret Bailey (Rochester Institute of Technology, USA) The Rochester Institute of Technology has recently developed an Engineering and Public Policy master's program that is modeled after the program instituted at Carnegie Mellon University in 1976. One of the key graduate-level courses in this program, and the focus of this paper, is the Sustainable Energy Management (SEM) course offered within the Mechanical Engineering Department. SEM is an upper level engineering class that combines advanced studies of thermodynamics with public policy basics. The class is unique in the way that it takes thermodynamic analyses of complex contemporary engineering issues a step further by incorporating government regulations into problems that would otherwise be defined only by thermodynamic principles. The purposes of this paper are to explore the development and implementation of this novel course and its implications in regards to whether the course accomplishes its goal of developing an understanding of the interrelationship between engineering and public policy. Student courseend evaluations were analyzed and six student interviews were conducted in order to inform this investigation. From this research, it is clear that most students view the class favorably, and several possible improvements are considered for future iterations of the course. DEVELOPMENT OF LOW-COST ROBOT MANIPULATORS FOR KINEMATIC CONTROL PRACTICES José Alberto Naves Cocota, Jr. (Universidade Federal de Ouro Preto, Brazil) Tiago Pinheiro dos Santos (Universidade Federal de Ouro Preto, Brazil) Paulo Henrique Magalhaes (Universidade Federal de Ouro Preto, Brazil) Thiago D'Angelo (Universidade Federal de Ouro Preto, Brazil) Luciana Castanheira (Universidade Federal de Ouro Preto, Brazil) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxlix Nowadays, dropping out of engineering courses practically occurs in all universities of the world. Over the past few years, active learning has been recognized by the educational community as the most effective learning method. The teaching of engineering associated with hands-on practice has become an indispensable methodology for motivating undergraduate students. One of the common areas in the formation of Control and Automation Engineering and Mechanical Engineering is robotics, which is considered a relatively new area of modern technology that crosses traditional boundaries of engineering. Due to the multidisciplinary nature of this field, teaching robotics is most effective when theoretical concepts are associated with tangible experiments. However, the majority of the available experimental platforms applicable to undergraduate or graduate levels are very expensive or have a closed hardware and software architecture. Besides, the exclusive use of these platforms prevents the possibility of the students develop one of the most important features of an engineering professional, which is the ability to design, manage and execute a project. Thus, was suggested to students of Control and Automation Engineering and Mechanical Engineering courses the development of a robot manipulator to explore the Problem-Based Learning (PBL) methodology in 2013. The Mechanical Engineering students were responsible for robot design, aided by CAE analysis as well as for assembling of the robot. During 2013, three platforms of the robot were developed. Improvements along these mechanical design versions, allowed to reduce the positioning error of the robot from 30.0 [mm] to 10.9 [mm]. The students of Control and Automation Engineering were responsible for installing the actuators, aquisition of the joint variables, development of the graphical user interface in MATLAB as well as for the implementation of control structures in the Arduino Mega 2560 microcontroller board. The result of this PBL experience was so positive, that in conjunction with other initiatives, it was possible to reduce from 8% to 4% the vacancies from dropouts of the Control and Automation Engineering and Mechanical Engineering courses in 2013. BRAIN-BASED PROGRAMMING CONTINUED Barbara Sabitzer (Alpen-Adria-Universität Klagenfurt, Austria) Stefan Pasterk (Alpen-Adria-Universität Klagenfurt, Austria) After the promising results of the pilot project "Brain-based Programming", a new teaching concept developed at our university based on neurodidactical principles, the empirical study continues this year in three of seven practical courses accompanying the lecture "Introduction to structured and object-based programming". The results obtained in the current semester are promising, too: In the first exams the students of the experimental groups performed significantly better than their colleagues in the traditional courses. This supports the hypothesis that we postulated at the beginning of the pilot project in 2012: Considering the functioning of brain and memory as well as different neurodidactical principles for lesson and task design enhances learning. This paper aims at describing the basics of the teaching concept "Brain-based Programming", which is built on two pillars: (1) The teaching concept itself using methods, that can support the functioning of the brain (e.g. discovery, social or collaborative learning) and facilitate the memory process by benefitting from cognitive effects like primacy-recency, priming or modality; (2) The use of suitable and varied teaching material that can be considered "brain-supporting" and integrates neurodidactical principles, e.g. video tutorials, step-by-step instructions or sample solutions. Most of the material has been developed and tested already during the pilot project. As female students seem to benefit even more from the new concept - in traditional courses they usually perform significantly worse than their male colleagues - the paper takes a closer look to the observed gender differences from the perspective of neurodidactics. Besides describing some neurobiological and psychological differences it discusses some possible causes for the good achievement of female students in the experimental groups. Finally, the paper reports on the promising empirical results of the current semester regarding learning outcomes as well as the students' and teachers' feedback on the courses and the used material designed based on neurodidactical principles. CRITICAL THINKING, PEER-WRITING, AND THE IMPORTANCE OF FEEDBACK Åsa Cajander (Uppsala University, Sweden) Mats Daniels (Uppsala University, Sweden) Anne-Kathrin Peters (Uppsala University, Sweden) Roger McDermott (Robert Gordon University, United Kingdom) Critical thinking is one of the key competencies listed by OECD (Organisation for Economic Co-operation and Development), a central European Community organization, and is also mentioned as a learning outcome for higher education by international organizations, such as ABET, ACM, and IEEE, as well as in numerous national and university legislations regarding higher education degrees. The ability to communicate, not least in writing, is another important competence our students are supposed to gain during their education. There is thus high agreement regarding the importance of these competencies, but it is not clear how to achieve this. It is not uncommon to view competencies as 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cl something that develops as a side effect while learning the knowledge associated with a subject, e.g. computer science. Our view is that it is vital to consciously set up learning environments where these competencies are addressed in terms of knowledge, attitude, and skill. An example of a three stage writing assignment, in which feedback is a central component, is presented and analyzed in this paper. The assignment is part of a semester-long Open-Ended Group Project based course where students in an international collaboration write text for their joint report. The basics of the assignment is that the students first write text for the report based on their work so far in the project and hand this in together with a description how the text will fit into the overall structure of the report. This is commented on by another student according to a rubric designed to help them give critical feedback in a constructive manner. The last stage is for the students to write a reflection on the feedback given to them, especially insights into her/his writing skill. We also provided guidance regarding how to reflect. Through analysis of the students writing our preliminary findings indicate that the students had a clear awareness of what it takes to write a scientific report and saw the assignment as highly valuable regarding their critical thinking and writing competencies. Comments to support this are: In the future, I would like to do more peer reviewing. I see it very necessary for us as a group, and for each individual to improve even if their focus attribute does not include writing. I am not simply learning for this course, but for life. The way the reviewer provided the feedback was very easy to identify the points in which I should work upon, and as I mentioned in the beginning, his comments includes critical thoughts that I make great use of. We argue that this assignment fits well with our ambition to create an educational setting which promotes development of critical thinking. That this is important can be illustrated by an episode from a lecture on competencies, where one student this year suddenly realized that the ability to think creatively was not something one was born with, but that it actually was possible to learn how to improve this competence. ASM1: Novel Assessment Approaches Chair: Jia-Ling Lin 2:30 PM - 4:00 PM Room: Patio 3 DESIGNING ASSESSMENTS THAT MIMIC EMPLOYMENT SCENARIOS, ENGAGE STUDENTS AND EXPAND STUDENTS' SKILLS Karl O. Jones (Liverpool John Moores University, United Kingdom) Kevin Johnston (Liverpool John Moores University, United Kingdom) Colin Robinson (Liverpool John Moores University, United Kingdom) Rebecca Bartlett (Liverpool John Moores University, United Kingdom) Marya Burgess (BBC, United Kingdom) Graduates from our Media technology programmes (BSc in Audio and Music Production, and MSc in Broadcast and Media Production) enter an extremely competitive employment market, driven by the challenge "what can you do". Thus a competency-orientated syllabus was designed providing a breadth of knowledge and experience so students had wider employment prospects through multi-skilling. It was recognised that this syllabus is valuable only if students graduate with evidence of their skills, and have an appreciation of industry expectations. The paper describes the approach the Programme Team have taken in creating assessments that simultaneously exposed students to employment relevant skills, industrial processes and methods, and increased student engagement. Further, the paper provides qualitative feedback from the students, highlighting how positive they feel about the approach, with feedback comments such as "Not only did the module engage us, it gave us insight into the media world" and "I was shocked that my idea had potential to go onto radio. I was extremely happy knowing someone in the BBC had actually taken time to review my work!" THE EVOLUTION OF A CRITERION REFERENCED SYSTEM OF GRADING FOR ENGINEERING SCIENCE COURSEWORK John Heywood (The University of Dublin, Ireland) In a paper at FIE 2012 Carberry, Siniawski and Dionisio reported on a standards based grading exercise among undergraduate engineering students in the United States. The study caused them to list a number of prinicples for the safe functioning of standards based grading systems (SBG). These principles include: (1)the establishment of well-defined course objectives, (2) the establishment of clear course grading policies, (3) the development of a detailed standards achievement report and (4) the centering of the course lectures, assignments, and schedule on the standards achievement report. Carberry, Siniawski and Dionisio (2012) did not find any other American evaluations of standards based grading among engineering courses in their literature review. The purpose of this paper is to report a longitudinal study in course 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cli work in engineering science in a public examination in the United Kingdom. This longitudinal study supports standards based grading systems and the principles outlined by Carberry and his colleagues. The development, implementation and evaluation of this examination is described and supported by illustrative material. This paper, which is based on published and unpublished material, begins with a review of changing patterns in terminological usage and explains the different cultural circumstances in which the study was undertaken noting the differences between the United Kingdom and United States systems of examinations and testing. It is followed by a description of the evolution of a semi-criterion based (standards) referenced system and the effects of this on the regulations for the examination. It is noted in the paper, that high levels of motivation were witnessed among students irrespective of levels of performance. In the evaluations, observations of the project work showed the need to change the objectives related to creativity and to distinguish between creativity and originality. The combination of grading of this kind and type of course work chosen certainly led to the measurement of qualities that written examinations (tests) cannot assess and enhance the motivation of many students. DIGITAL INK FOR COGNITIVE ASSESSMENT OF COMPUTATIONAL THINKING Ana Paula Ambrosio (Federal University of Goias, Brazil) Cleon Pereira, Jr. (Federal University of Goias, Brazil) Fouad Georges (University Salgado de Oliveira, Brazil) Cognitive testing is concerned with quantitative and qualitative evaluation of an individual's intellectual functioning in its broad sense. Tests for evaluating cognitive components are based on submitting the subject to a given task and then assessing performance according to an established set of reference parameters. In order to analyze subject's behavior and test results, a software tool was developed based upon digital ink technology, which permits the digitalization of the assessment procedure, from the undertaking of the test to the production of the assessment results. By doing so, the test procedure is computerized and its data is saved in InkML format and processed to analyze tasks previously defined by evaluator. We have used this tool to develop a Computational Thinking test defined within the Cattell-Horn-Carroll CHC framework of intelligence. Further investigating the relationship between fluid intelligence and computational thinking allows a better understanding of the main set of cognitive skills which need to be developed by students and professionals that aim to work in this area. Moreover, it is suggested that assessments, independent of their context, may benefit from using the InkML tool, mainly due to the richer set of information that can be collected. ACADEMIC PERFORMANCE ASSESSMENT USING AUGMENTED REALITY IN ENGINEERING DEGREE COURSE Albert Sánchez (Universitat Politècnica de Catalunya Barcelona Tech, Spain) Ernest Redondo (Universitat Politècnica de Catalunya Barcelona Tech, Spain) David Fonseca (Ramon Llull University, Spain) Isidro Navarro (Ramon Llull University, Spain) The main goal of this report is to address the implementation of Augmented Reality (AR) technology in a university teaching context using different mobile devices. The specific contents and evaluation methodologies have been developed in the field of building engineering degree, where this technology offers potential advantages in the spatial training processes. The objective is to evaluate the system usability and measure academic performance improvement by using Hand-Held AR (HHAR) in educational environments related with the field of architecture, civil and building engineering. This method is validated through a case study where building engineering students were able to visualize a virtual complex models process overlapped onto a real environment. The results obtained from the students' PRE and POST tests as well as questionnaire responses show high qualification levels in effectiveness, efficiency and satisfaction. In addition, a significant improvement was found in the overall performance of the students of the experimental group. AN APPROACH TO ASSESSMENT OF KNOWLEDGE ACQUISITION BY USING THREE-DIMENSIONAL VIRTUAL LEARNING ENVIRONMENT Eunice Nunes (Federal University of Mato Grosso, Brazil) Romero Tori (University of São Paulo, Brazil) Fatima Nunes (University of São Paulo, Brazil) Licinio Roque (University of Coimbra, Portugal) Virtual Reality (VR) systems are a trend in the educational field. We can observe in academic literature that VR applications are widely adopted as Three-Dimensional Virtual Learning Environments (3D VLEs) in different fields of knowledge. However, one of the discussions highlighted in this context refers to the contribution that these environments 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clii really offer for student knowledge acquisition. In this scenario, this paper presents the results obtained from an experimental study conducted with high school students interested in learning Plane and Spatial Geometry. The volunteers explored the 3D VLE applied in the experiment, in which it is possible to create and visualize spatial figures from selected plane figures. The interactions in the virtual environment were registered for statistic analysis of the interaction level of participants. To assess the level of knowledge acquisition, a Theoretical Model for Assessment of Knowledge Acquisition was applied. The results of the experiment conducted in this research indicated that it is possible to evaluate learning in 3D VLE by applying the Model abovementioned and showed that participants gained knowledge about the object of study using 3D VLE learning method. Thus, it was possible to verify if the 3D VLEs are really contributing to the learner's knowledge acquisition. CUR3: Civil, Chemical, and Mechanical Engineering Curricula Design Chair: Alicia Triviño 2:30 PM - 4:00 PM Room: Doblon EVALUATION OF A NEW APPROACH TO LIFE-LONG LEARNING IN CIVIL AND ENVIRONMENTAL ENGINEERING CURRICULA Diane Bondehagen (Florida Gulf Coast University, USA) Claude Villiers (Florida Gulf Coast University, USA) Robert O'Neill (Florida Gulf Coast University, USA) Lifelong learning (LLL) has been long recognized by educators as a valuable attribute that can be an impetus for improved student learning. The Accreditation Board for Engineering and Technology (ABET) criteria (2000) require that engineering programs produce "graduates who pursue life-long learning through continuing education and/or advanced degrees in engineering or related fields". Many colleges and universities have incorporated LLL into their program outcomes. However, it remains a challenge to identify effective methods to integrate and assess LLL into the engineering curriculum. Three years ago, two faculty (one Civil and one Environmental) at XXX, redesigned two of their courses. They developed a new approach to respond to ABET LLL requirements. This year this new program has been implemented by additional faculty from other institutions. Data and surveys from nearly 400 students and associated faculty were collected. The faculty survey identifies LLL approaches that faculty have implemented in their classrooms. Results obtained from the data analysis support the effectiveness of this approach; the students respond well to working with real life challenges, incorporating more critical thinking and research in their work. DEVELOPING COMPUTER BASED LABORATORY EXERCISES FOR AN MEP COURSE IN A CONSTRUCTION SCIENCE AND MANAGEMENT PROGRAM Rogelio Palomera-Arias (University of Texas at San Antonio, USA) Mechanical, electrical and plumbing systems in buildings are becoming a greater proportion of construction costs and building operating expenses. As such, MEP systems are required content in the curricula of construction programs. The current paper describes the implementation of computer-based laboratory exercises covering plan reading, material quantity take-off's, and basic material and labor estimating for MEP building systems using a commercially available take-off software package. Students were surveyed to assess their understanding of the course subjects at the beginning and the end of the term, and the survey results were used as an indicator of the effectiveness of the laboratory exercises in supporting the learning objectives of the courses. Finally, the paper discusses the advantages and disadvantages of performing the computer-based exercises as opposed to traditional paper-based exercises, and discusses future opportunities to incorporate other software packages, such as Building Information Modeling, into the practical exercises of the MEP courses. DATA-DRIVEN CURRICULUM REDESIGN IN CIVIL ENGINEERING Debra Fowler (Texas A&M University, USA) Whitney Anthony (Texas A&M University, USA) Nathaniel Poling (Texas A&M University, USA) Jim Morgan (Texas A&M University, USA) Kelly Brumbelow (Texas A&M University, USA) Fundamental concept gaps in math, science, and physics as well as other gaps students and faculty perceive in the curriculum, can have crucial implications for faculty teaching courses and for students progressing through a civil 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cliii engineering program. Faculty noted anecdotally that students were getting midway through the curriculum and having extreme difficulty with concepts in certain courses. A data gathering process was designed to identify the perceived concept gaps as well as the intentional redundancies and this paper presents the gathered data and explains their influence on proposed changes to the curriculum. The data collection included: faculty and student surveys regarding conceptual gaps, student helpdesk survey, student pre-requisite survey, student supplemental resource analysis, and student focus groups as senior exit interviews. Survey format was both a qualitative and quantitative. Program learning outcomes were clarified and performance criteria defined for each outcome at several developmental levels. Conclusions and implications for civil engineering curriculum redesign and curriculum design in general are discussed. ENGINEERING A DISCIPLINE-SPECIFIC COMMUNICATION COURSE IN CHEMICAL ENGINEERING Elif Eda Miskioglu (The Ohio State University, USA) David Wood (The Ohio State University, USA) The ability to communicate technical information is a critical engineering skill underemphasized in many programs. A base for successful technical communication is often established through a required course early in engineering curriculum. However, these courses are frequently taught by English/communication instructors, and the content is neither integrated into subsequent curriculum nor applied in an engineering-specific context. While technical courses may incorporate writing assignments, evaluation focuses on the technical content, not presentation. It is presentation, however, that can distinguish young engineers professionally. We have developed a discipline-specific pilot elective course that focuses on personal development of communication skills through writing exercises, presentations, and professional material preparation. Emphasis is on being able to create appropriate communication materials with thorough understanding of audience and purpose. While originally listed as a one-time offering, the course is now slated for Spring 2015, ideally becoming an established component of our department and/or the college in time. The perception that engineers are poor communicators continues to exist, suggesting that young engineers need better developed communication skills. We believe this course is the start of a curriculum that better integrates an emphasis on technical and professional communication for engineers, a topic of growing importance as communication methods evolve. IMPLEMENTING A COMPETITIVE LEARNING FRAMEWORK IN CHEMICAL ENGINEERING DEGREE IN SPAIN AND ITS APPLICABILITY ON AN INTER-UNIVERSITY SCENARIO Alicia Triviño (Universidad de Malaga, Spain) Ernesto De la Rubia (Universidad de Malaga, Spain) Francisco-Angel Moreno (Universidad de Malaga, Spain) Francisco Javier Lopez-Martinez (Universidad de Malaga, Spain) Juan José Sánchez-Martínez (Universidad de Malaga, Spain) In the degree of Chemical Engineering at the University of M´alaga (Spain), some subjects that complete the curricula of students are perceived by them as unnecessary for their future career. This is the case of the subject "Electronics and Electrical Engineering". In order to motivate these students, we have implemented a competitive framework: Students are gathered into teams and compete along several tasks. Those students completing the activities correctly obtain some additional points that are added to the mark of their final exam. Moreover, there is a ranking for the teams and the winners get some extra points. Our preliminary results shows that the students find this methodology both appealing and motivating. However, the teams need to be carefully selected so that the students can participate even when their colleagues have left the subject. In our work in progress, we are increasing the competition level by including students from the University of Granada (Spain); hence, one of the key aspects is how to design the activities appropriately in an inter-University scenario. DIS2: Assessing Student Success Factors in Distance Learning Chair: Anurima Chatterjee 2:30 PM - 4:00 PM Room: Escudo RECOMMENDING LEARNING OBJECTS BASED ON UTILITY AND LEARNING STYLE Grace Borges (UFABC, Brazil) Itana Stiubiener (UFABC, Brazil) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cliv The information and communication technologies (ICT) have become increasingly present in education, either as support for classroom learning, whether in distance learning (DL). Among these technologies, software known as Learning Management Systems - LMS are used for better student-teacher communication and especially for providing instructional materials, activities, assessments and other resources to provide collaborative activities. Despite the large number of LMS' systems available nowadays, these environments and its tools are not always useful in the teachinglearning process. Moreover, every individual possesses a different personal learning style, or, in other words, absorbs, processes, and transforms information into knowledge in different ways. When using these differences to recommend learning objects, we allow students access to educational resources that are more adequate to their teaching-learning processes. This article presents a system that utilizes a recommendation technique based on utility, or usefulness, to recommend learning objects, stemming from three aspects: the subject the one wishes to learn, one's personal preferences and one's learning style. At the end of this article the results of the experiment will be described, which demonstrate the importance of this approach, as well as future projects. WHAT IS LEARNING PRESENCE AND WHAT CAN IT TELL US ABOUT SUCCESS IN LEARNING ONLINE? Ruth E H Wertz (Valparaiso University, USA) The Community of Inquiry (COI) framework focused on the roles of course design and facilitation (Teaching Presence), students' sense of community and belonging (Social Presence), and cognitive engagement with the course content (Cognitive Presence) in developing valuable learning experiences in primarily text-based learning environments. The role of students' self-regulatory processes (Learning Presence) along with the original constructs was proposed in recent years. Confirmatory factor analysis was used to confirm the measurement and of TP, SP, LP, and CP. Hierarchical linear regression was used to evaluate the relationship of LP to CP, controlling for variance already explained by TP and SP. The two-step hierarchical linear regression showed that TP (alpha = .90) and SP (alpha = .91) predicted 52.0 percent of the variance in CP (alpha = .87), R-square = 0.496, F(2, 248) = 121.82, p < .001 in the first model. In the second model, LP (alpha = .79) predicted a significant portion of the variance in CP beyond what was explained by TP and SP, delta Rsquare = 0.090, F(1, 247) = 15.83, p < .001. Results from this study suggest that Learning Presence adds value to the COI framework and warrants further investigation. SOCIAL, COGNITIVE, TEACHING, AND METACOGNITIVE PRESENCE IN GENERAL AND FOCUS GROUP DISCUSSION: CASE STUDY IN BLENDED E-LEARNING LINEAR ALGEBRA CLASS Kasiyah Junus (Universitas Indonesia, Indonesia) Lia Sadita (Universitas Indonesia, Indonesia) Heru Suhartanto (Universitas Indonesia, Indonesia) Online discussion forum in mathematics teaching still needs to be investigated in order that educators can facilitate effective students online learning experience. The challenges faced in teaching Linear Algebra at the Faculty of Computer Science, Universitas Indonesia are that students are freshmen who are used to being dependent learners; and there is a time restriction to face-to-face interaction, while this course requires high interaction between students and instructor. To enhance communication beyond the classroom, we have implemented a blended-mode in the teachinglearning process (face-to-face and online learning). For the purpose of the study, two types of discussion were utilized: general (class) discussion and focus group discussion forums. This study used message as the unit of analysis. We found that students tend to exhibit teaching presence more intense in small focus-group discussion than in general forum. It is also interesting to note that the students regulated their cognition more in focus-group forum than in the general one. A LEARNER PROFILE ANALYSIS BASED ON COMPETENCES TO IMPROVE ONLINE TEACHING STRATEGIES Ana-Elena Guerrero-Roldán (Universitat Oberta de Catalunya, Spain) Elena Rodriguez-Gonzalez (Universitat Oberta de Catalunya, Spain) European Universities are developing Bachelor degrees according the European Higher Education Area which focuses on the acquisition of a set of cross curricula and specific competences. The educational models are now centered on activities as a means for learners to achieve new competences improving their performance and skills. The purpose of this article is to analyze the online learner profile, through an initial assessment, in order to know if there is a gap between the expected competences and the real ones. This study focuses on some online courses with a set of specific Computer Engineering competences related to Math, Logic and Programming. Using a mixed methodology that combines a qualitative and quantitative data, the online learner profile is analyzed. The paper provides a detailed description about findings, seeking causes and providing guidelines, for improving the learning process based on 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clv competences. To conclude, it is introduced some recommendations and learning strategies to teachers in order to reduce the gap. BRIDGING ACHIEVEMENT GAPS AMONGST SCHOOL STUDENTS THROUGH A TECHNOLOGY-BASED BLENDED LEARNING MODEL Anurima Chatterjee (Educational Initiatives Pvt. Ltd., India) Pranav Kothari (Educational Initiatives Pvt. Ltd., India) Through international and national assessments, it has been found that there are huge learning gaps among elementary school students in India. Technology-led initiatives can provide scalable channels of delivery of high quality educational inputs. So far the research on technology in education has mostly focused on digitizing content, hardware (such as electronic "Smart boards"), tablets, etc and has concluded mixed results. This paper evaluates the impact of using an intelligent tutoring system in remedial centres of education for children living in the slums of India. This solution focuses on how technology can bring change while centralizing quality and yet disseminating at scale at affordable costs with high utilization - an approximate cost of US$10 per month per child with 80% utilization of capacity. This can also be replicated in other parts of the world, once program is converted into the mother tongue language. This has huge implications from a policy perspective. With the positive evidence emerging on the impact of technology-based adaptive learning systems, the government can complement their efforts to support schools with computers and Internet with the provision of proven adaptive learning systems to have a real impact on the learning of the children. EER/SCL: Designing and Refining Reflection Activities for Engineering Education 2:30 PM - 4:00 PM Room: El Escorial DESIGNING AND REFINING REFLECTION ACTIVITIES FOR ENGINEERING EDUCATION Jennifer Turns (University of Washington, USA) Brook Sattler (University of Washington, USA) Anette Kolmos (Aalborg University, Denmark) This special session will provide participants with the opportunity to: (1) gain a deeper understanding of the nature, significance, and complexities associated with the use of reflection in engineering education, (2) engage with other engineering educators around the issues and challenges of reflection, (3) become familiar with a framework for characterizing reflection and identifying reflection activities, and (4) work with other engineering educators to design/develop reflection activities that may be appropriate to specific educational contexts. EER6: Engineering Education Research Methods and Methodologies Chair: Adam R Carberry 2:30 PM - 4:00 PM Room: Aranjuez USING REALTIME TRANSCRIPTION TO DO MEMBER-CHECKING DURING INTERVIEWS Mel Chua (Purdue University, USA) Robin Adams (Purdue University, USA) Member-checking is a perennial problem for qualitative researchers, who struggle to get busy subjects to review conversations that have already faded in their memories. With a technology-savvy subject pool, such as those found in many engineering education studies, another option appears: realtime transcription. Trained stenographers can produce verbatim or near-verbatim full-text captures of even rapid technical conversations, giving interviewers and their subjects the opportunity to see and review a transcript of their conversation that is 5-10 seconds behind the actual conversation. By making the physical common artifact of a transcript available in the fieldwork location and during the fieldwork time, the option of "grounded indigenous coding" opens up: all participants can engage in grounded (based on exact transcript wording) coding in an indigenous (during-the-time-of-the-fieldwork) setting. As a bonus, the need for a separate member-check transcript review is eliminated. This paper explains the procedures and considerations behind employing grounded indigenous coding in a study, including the setup details of realtime transcription and the tradeoffs/disadvantages of pursuing such an approach. Questions of researcher/subject positionality, the role of transcription as a research method, and subject reactions to the process are among the topics explored. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clvi WELL, THAT DIDN'T WORK A TROUBLED ATTEMPT TO QUANTITATIVELY MEASURE ENGINEERING STUDENTS' LIFELONG LEARNING DEVELOPMENT OVER TWO YEARS OF COLLEGE Jonathan Stolk (Franklin W. Olin College of Engineering, USA) Robert Martello (Franklin W. Olin College of Engineering, USA) Kathleen Koehler (LASPAU Academic and Professional Programs for the Americas, USA) Katherine Chen (California Polytechnic State University at San Luis Obispo, USA) Roberta Herter (California Polytechnic State University at San Luis Obispo, USA) Despite the recognized importance of self-directed and lifelong learning for today's engineering graduates, the processes by which learners become self-directed, and the roles that pedagogy and learning climate play in these processes, remain unclear. To better understand students' growth as lifelong learners, we conducted a two-year pilot study of engineering students at two institutions. The study approach was based on established motivation theory, as well as social-cognitive frameworks for self-regulated learning. Quantitative results revealed that students at both institutions reported autonomous motivations and an emphasis on learning over grades - encouraging indicators of lifelong learning. Students showed positive beliefs about learning, with both groups endorsing constructive over reproducible knowledge, dynamic over fixed learner ability, social over individual learning, and relatively high comfort with ambiguity. Unfortunately, the quantitative portion of the study did not reveal many significant temporal changes in students' self-directed learning development. In this paper, we explore possible reasons for the lack of significant quantitative temporal shifts, from both theoretical and methodological perspectives. We examine questions of survey construct relevance, time scales for change, situational versus contextual level data, and group size. Insights gained from this pilot-scale study may serve to inform future investigations of lifelong learning. FROM METHODS TO METHODOLOGY: REFLECTION ON KEEPING THE PHILOSOPHICAL COMMITMENTS OF INTERPRETATIVE PHENOMENOLOGICAL ANALYSIS James Huff (Harding University, USA) Jonathan Smith (Birkbeck College, University of London, United Kingdom) Brent Jesiek (Purdue University, USA) Carla Zoltowski (Purdue University, USA) William Graziano (Purdue University, USA) William Oakes (Purdue University, USA) This paper details the transition of one researcher in his journey from attending to the methods of research to identifying and enacting the methodology of interpretative phenomenological analysis (IPA). In the backdrop of this paper is a larger qualitative study that is employing IPA to understand a rich picture of how engineering student become engineers, particularly by attending to the fuzzy boundaries between technical and social features of this identity. To ground the discussion of the paper, we draw on a transcript from a single interview in this study conducted with Kevin, a graduating mechanical engineer. We transparently share a reflexive account of conducting IPA research in order to introduce IPA as an excellent research tool for open areas of engineering education research. Further, our goals are to instill confidence in novice qualitative researchers as they embark on the arduous but rewarding path of conducting engineering education research using qualitative methods. APPLICATION OF DESIGN RESEARCH METHODOLOGY TO A CONTEX-SENSITIVE STUDY IN ENGINEERING EDUCATION Rémy Crepon (Universidad Complutense Madrid (UCM), Spain) In this paper, we describe and analyze how design research methodology has been implemented in one research project in engineering education. In a first part, we describe the research project in engineering education, we explain why we decided to apply the design-based methodology and how we did it. In a second part, we consider the methodology itself, and in the particular context of the study. First, we analyze the interactions between the instructors, the teachers, the students, the researcher, the designer and the object of design. We argue that a theoretical framework is necessary to inform the logic of the study. Second, we discuss how design research can be used to generate instructional design methods that are sensitive to the context. Third, whereas design methodology is dealing with purposive and small scale sampling, we consider phenomenography research to be an appropriate continuation of the design research, rather than statistical generalization. EVALUATION OF A SIMULATION PLATFORM FOR INTERACTION TRAINING: A MULTI-PHASED METHODOLOGY 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clvii Miguel Monasor (Lero, University of Limerick, Ireland) Aurora Vizcaíno (University of Castilla-La Mancha, Spain) Mario Piattini (University of Castilla-La Mancha, Spain) John Noll (University of Limerick, Ireland) Sarah Beecham (University of Limerick, Ireland) The evaluation of educational approaches is frequently challenging as it involves humans and requires the consideration of several angles depending on the educational objectives. On occasions, these objectives involve academic and industrial environments, thus implying additional challenges. Education in Global Software Development (GSD) has recently became important for companies that offer GSD training in specific GSD areas such as cultural, linguistic, leadership, negotiation or communication skills. We have developed a training framework based on simulation with the aim of providing GSD interaction training. This framework addresses various kinds of problems related to communication barriers. However, discovering the needs and requirements of both academia and industry is a key success factor when seeking an effective educational solution. This paper presents a multi-phased methodology that has been employed to: 1) research the training requirements in the field; 2) design the training framework based on these findings; 3) evaluate the adequacy of the framework using an Expert Feedback study and a subsequent Heuristic Evaluation; 4) prove that the framework can actually generate learning; 5) conduct a market-focused study to evaluate the commercial options of the framework and 6) define future work to fulfil commercial requirements and improve effectiveness. FAC3: Faculty Development: Initiatives and Research Chair: Uma Garimella 2:30 PM - 4:00 PM Room: La Granja MOVING TOWARDS OUTCOME-BASED EDUCATION - FACULTY DEVELOPMENT INITIATIVES Uma Garimella (Nalla Malla Reddy Engineering College, India) Divya Nalla (Nalla Malla Reddy Engineering College, India) The National Accreditation Board in India has recently adopted the Washington Accord Graduate Attributes and has mandated all colleges offering the Bachelor's program in Engineering to prepare accreditation based on Outcome-based Education (OBE). Given that the Indian school education, by and large, is not outcome-based, it is quite challenging to implement OBE at college level. Both the students and faculty do not have a frame of reference for this type of learning. The college whose case study we are presenting does not have autonomy in curriculum and in student admission process. We present in this paper our challenges, particularly in preparing the faculty to teach using OBE, as we believe they are the key elements. We have evolved a system by trying well researched best practices and customizing them to our situational factors. Some components of the system are in a nascent stage. We present the basis of the OBE in section I. The Indian engineering education system is briefly described in section II to prepare the ground for our situational factors in section III. We outline the initiatives at our college and some conclusions from these initiatives later in the paper. FOSTERING TEACHER MOTIVATION FOR TRAINING USING MASSIVE OPEN ONLINE COURSES Zoraida Callejas (University of Granada, Spain) Belen Prados-Suarez (University of Granada, Spain) Massive Open Online Courses (MOOCs) are receiving increased attention as a resource for informal educational experiences; however their possibilities for teacher training have still not been studied in detail. This paper contextualizes our work in progress to identify several guidelines to design MOOCs that help to motivate teachers for pre-service and in-service training. In our ongoing research we are conducting a quantitative and qualitative analysis of the data available from several of these courses, from which we intend to identify the relevant strategies. In particular, we discuss how due to their social nature and versatility, MOOCs have the potential to become a driver that facilitates teacher social training and autonomous professional advancement, offering a flexible and adaptive environment for learning and innovation that can be of great help to foster a sense of belonging to a community where teachers can collaborate and share the perspectives of other professionals with common interests. WHAT ARE THE SIGNIFICANT FACTORS THAT HAVE INFLUENCED THE ADOPTION OF MOODLE BY STAFF IN A MĀORI TERTIARY INSTITUTION? 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clviii Tane R Kaka (Te Wānanga o Aotearoa, New Zealand) This study addresses the question, "What are the significant factors that have influenced the adoption of Moodle by staff in a Māori tertiary institution?" To help answer this principal question an additional six sub-questions were used to provide a deeper understanding and clarity for the adoption. A mixed research methodology was used comprising of an online survey and a series of interviews. Specific factors were identified that were influencing the adoption of Moodle as well as identifying some limitations that lend further opportunity for building on to the research. Such limitations meant that all staff except for teaching was not included in the research but in time may include a student's perspective along with allied or administrative staff. This study concludes that though Moodle has been used by the organization since 2005 there is still some way to go in providing solutions for training, encouragement from management, innovative use of Moodle, traditional verses non-traditional and maintenance of online resources. THE LIGHTHOUSE PROJECT: RESEARCHING EDUCATOR PROFESSIONAL DEVELOPMENT FOR DIVERSITY IN COMPUTING Kathryn Cooke (University of Virginia, USA) Joanne Cohoon (University of Virginia, USA) James Cohoon (University of Virginia, USA) The Lighthouse Project provides educators with critical professional development that promotes diversity through active recruiting and retention through a MOOC (massive open online course). This course concentrates on delivering both pedagogical skills as well as recruiting and retention through its course content. The learning content is specifically designed using the Keller ARCS Model of Motivation, which focuses on increasing motivation in four specific areas (Attention, Relevance, Confidence, and Satisfaction) and thereby increasing learning outcomes. The project employs a unique and innovative MOOC design also employing the ARCS Model of Motivation, utilizing both individualized and cohort driven instruction, synchronous and asynchronous communication, and building communities of practice through social media, a rarity in online instruction. By examining the participant data using the motivational theory, this project seeks to discover best practices to increase learning outcomes and retention for MOOCs and, by extension, increasing the numbers of women and under-represented minorities in STEM fields. THE QUEST FOR THE MYTHICAL PHOENIX: ATTENDEE NARRATIVES AT AN ENGINEERING EDUCATION FACULTY WORKSHOP Mel Chua (Purdue University, USA) Emily Dringenberg (Purdue University, USA) This work-in-progress paper summarizes the first year of a multi-year project on conceptual change in faculty development. Faculty development workshops are often designed to share best practices that participants can implement at their home institutions. However, the influence of these workshops on participants is rarely studied beyond the use of short exit surveys, often with highly targeted and quantitative questions that leave little room for responses on faculty experiences that may fall outside the workshop's explicit learning objectives. This paper depicts an exploratory qualitative study focused on participant experiences at a week-long faculty workshop on innovation in engineering education. External researchers utilized individual and group interviews and ethnographic observations to collect data about how participants' perceptions of workshop themes changed throughout the week. Data was analyzed using open and iterative coding in real time throughout the workshop. Analysis was shared and member-checked by workshop participants and facilitators, and further data collection and analysis is ongoing as part of a 6-to-12 month follow-up study. Grounded in over 20 hours of interviews and observations, this paper utilizes graphic novel and fable formats alongside more traditional scholarly writing to illustrate its study findings. Preliminary analysis indicates that attendees enter the workshop identifying as good teachers on a quest to find the "Mythical Phoenix," a legendary way of educating engineers with a reputation for being "new" and "innovative, even if they are not entirely clear on what that may look like. Participants enter with expectations of harnessing the "Mythical Phoenix" to take home, but must adjust their thinking when they come to see the phoenix as the painted turkey it actually is. Alternating between the perspective of a student (in the workshop) and a teacher (at their home institution) contributes to the changes faculty articulate in their thinking throughout the workshop experience. They eventually realize their job is not to take home someone else's phoenix, but rather to focus on adapting general concepts to improve their existing home environment. INT: Special Session: Potential Futures for Engineering Education through Scenario Planning 2:30 PM - 4:00 PM Room: El Jardin 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clix SPECIAL SESSION: POTENTIAL FUTURES FOR ENGINEERING EDUCATION THROUGH SCENARIO PLANNING Jeffrey E Froyd (Texas A&M University, USA) Susan M. Lord (University of San Diego, USA) Matthew W Ohland (Purdue University, USA) Kishore Prahallad (International Institute of Information Technology, India) Euan Lindsay (Charles Sturt University, Australia) Burton Dicht (IEEE, USA) Various technological, economic, and social developments may radically reshape engineering and computer science education in the next 20 to 30 years. Leaders in engineering education, such as IEEE, that play key roles must decide how they will innovate and support initiatives to improve engineering education. Decisions must be guided by both historical trends and potential future evolutions of engineering education. Since the future cannot be predicted, the organizations may be interested in methodologies to help make decisions. IEEE's Curriculum and Pedagogical Committee (CPC), which is charged with helping IEEE make solid decisions, engaged in a scenario planning exercise to help understand how various influences and trajectories could influence engineering education. Scenario planning methodology has been used by many organizations making long-term investments, to understand how future developments could be taken into account when making key decisions. The purpose of the workshop is to allow participants to experience some aspects of the scenario planning methodology and to compare their results with the results generated by the CPC. PRE2: Programs and Activities in Precollege Education Chair: Rosa Maria Vasconcelos 2:30 PM - 4:00 PM Room: Comendador DISSECT: AN EXPERIMENT IN INFUSING COMPUTATIONAL THINKING IN K-12 SCIENCE CURRICULA Kenza Arraki (New Mexico State University, USA) Kasha Blair (New Mexico State University, USA) Taylor Burgett (New Mexico State University, USA) Jessica Greenling (New Mexico State University, USA) Jessica Haebe (New Mexico State University, USA) G. Lee (New Mexico State University, USA) Amanda Peel (New Mexico State University, USA) Victor Szczepanski (New Mexico State University, USA) Enrico Pontelli (New Mexico State University, USA) Sarah Hug (University of Colorado at Boulder, USA) This paper summarizes the design and preliminary outcomes from the deployment of the DISSECT (DIScovering SciencE through Computational Thinking) project. The project has two primary objectives. On one hand, it aims at revitalizing the teaching of traditional K-12 science concepts through the introduction of tools and concepts drawn from the field of computing, enabling the use of interactive and constructive methods to exemplify and explore scientific materials. On the other hand, the project explores how the teaching of sciences could become a vehicle to engage students in the learning of computational thinking, stimulating their interest towards this discipline and providing them with a baseline preparation to facilitate access and success in more formal computer science courses. The core approach followed by DISSECT is to establish teams of graduate students and K-12 instructors, to jointly develop new materials that combine computational thinking with traditional scientific content. The paper reports the design of the project, the overall structure of its implementation, along with a preliminary evaluation of the outcomes. Pointers to future work is also provided. CLASSROOM MAKERSPACES: IDENTIFYING THE OPPORTUNITIES AND CHALLENGES Avneet Hira (Purdue University, USA) Cole Joslyn (Purdue University, USA) Morgan Hynes (Purdue University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clx This paper aims at introducing, identifying opportunities, presenting a vision and stakeholder driven challenges regarding the concept of classroom makerspaces. With the engineering design process at its core, the discussions are in the purview of K-college engineering classrooms. So as to provide a background and elucidate upon accomplishments till date, we first shed light on the history, elements and evolution of makerspaces. Then we present the motivation for this work rooted in educational theory and also put forth our vision for classroom makerspaces. The present day opportunities arising from the Next Generation Science Standards (NGSS) and expectations from science and engineering classrooms are then identified which serve as further motivation for this practice. The subsequent section on challenges is the result of a brainstorm by our team of engineering education researchers, who are well acquainted with the concept of classroom makerspaces and bring to the table a diverse set of experiences and knowhow from academia, education and engineering. This paper is aimed at aiding the academic community to understand these challenges and subsequently address them with future studies and practices, so as to be in a better position for inclusion of classroom makerspaces in educational institutions. SM4T: SCRATCH MOOC FOR TEENS A PIONEER PILOT EXPERIENCE IN URUGUAY Inés Friss de Kereki (Universidad ORT Uruguay, Uruguay) Víctor Paulós (Universidad ORT Uruguay, Uruguay) SM4T: Scratch MOOC for Teens" represents a novel joint initiative developed by Universidad ORT Uruguay and Plan CEIBAL. CEIBAL is a governmental project of Uruguay which includes, among other projects, the distribution of free laptops and free access to Internet to students and teachers of primary and secondary public schools. We designed and implemented a Massive Open Online Course (MOOC), oriented to 1000+ teenagers students. This MOOC aims to promote the development of procedural thinking and problem-solving skills through learning the basics of computer programming building applications (videogames) using Scratch, a programming language designed for young people, developed by MIT's Media Lab. To be able to attend this course, no previous knowledge or background on computer programming, or use of the Scratch tool is required. The course is entirely implemented using Plan CEIBAL's CREA platform, offered to students through CEIBAL's computers via Internet. The first trial was conducted from October to November, 2013. In this article we present the characteristics of our MOOC in their context, the detailed course description, initial results, good practices, lessons learned, and some conclusions. INCREASING 11TH GRADER'S INTEREST IN STEM MAJORS VIA A NAE GRAND CHALLENGE: SECURING CYBERSPACE-THEMED PROJECT Donald Fehlinger, Jr. (Drexel University, USA) Jessica Ward (Drexel University, USA) Adam Fontecchio (Drexel University, USA) This paper will explore a project associated with the National Science Foundation STEM GK-12 Program at Drexel University titled "Catalyzing STEM Education via the NAE Grand Challenges (http://www.engineeringchallenges.org) that serves to address the need of more STEM workers in the United States. Specifically, the Drexel NSF STEM GK-12 program pairs ten College of Engineering graduate students (Fellows) with ten School District of Philadelphia high school teachers to help introduce engineering concepts to high school students through the context of the National Academy of Engineering (NAE) Grand Challenges. This work in progress explores a high school project facilitated by a fellow/teacher partnership at the Philadelphia High School for Girls, an all-girls urban school. There are about 80 general education 11th grade students in environmental science classes participating in this project. The goal of the project is to increase awareness and interest for STEM fields in the students as well as increase awareness of privacy issues relating to electronic media/devices. EMBEDDING ANDROID SIGNAL PROCESSING APPS IN A HIGH SCHOOL MATH CLASS - AN RET PROJECT Mahesh Banavar (Arizona State University, USA) Deepta Rajan (Arizona State University, USA) Andrew Strom (Corona Del Sol High School, USA) Photini Spanias (Arizona State University, USA) Xue Zhang (Arizona State University, USA) Henry Braun (Arizona State University, USA) Andreas Spanias (Arizona State University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxi This work in progress paper describes activities as part of a collaborative NSF RET (Research Experiences for Teachers) project with ASU and Corona Del Sol (CDS) High School in Tempe. The participant from CDS High School is Mr. Andrew Strom, from the Department of Mathematics. The objective of this project is to develop and design mobile content for introducing engineering technology to high school students. More specifically, we intend to work on a sequence of modules that will establish connections between high school mathematics and physics to modern technologies associated with smart phones, iPods and other high-tech products. The participants of the project will use the previously developed AJDSP (for Android devices) and iJDSP (for iPhones and iPads) apps to facilitate this process. This software will be accompanied by modules that will be adapted for dissemination in high school math and physics classes, and will include demonstration of applications such as noise removal, the photoplethysmogram (PPG), and a step-counter, using modules from AJDSP. Additionally, modules have been developed that have been embedded in math classes. We now describe the sequence of events at one of the sessions where a new AJDSP module was deployed. The theme of this session was graphical interpretation of mathematical expressions. At the beginning of the session, the high school students were given an overview of the activities, and what they were to expect from the session. Students were given a pre-quiz to provide us with a baseline. Following that, the students were presented with concepts such as sinusoids, piece-wise signals, and how to visualize them. The class was then divided into two groups: One group was presented with a post-quiz first and then the hands-on activities; the other group of students worked on the hands-on activities first, and then responded to the post-quiz. This allowed us to evaluate the effectiveness of the app-based handson activities, and discount the effects of the presentation. The team will continue to work with Mr. Strom to develop other similar modules. The project also has also provided an opportunity for Mr. Strom to be exposed to research in this area. This project will give him an opportunity to study our research, and distill it in such a way that it is suitable for high school students. Such an approach will bring signal processing concepts to a high school environment, as well as disseminate research results in DSP to a broader community. Anticipated benefits of the project include creating positive attitudes towards STEM areas that will help recruit high school students and minorities in engineering, math and science fields. After an initial pilot study and assessments at CDS High School, these activities will be disseminated to other high schools. In order to obtain feedback from high school students and teachers, we will hold workshops and collect assessment results. These results will also provide us assessments about the effectiveness of the project, and allow us to make modifications to the project as necessary. SBM2: Student Motivation Chair: Margaret D. Sullivan 2:30 PM - 4:00 PM Room: Patio 1 RESULTS OF A LARGE-SCALE, MULTI-INSTITUTIONAL STUDY OF UNDERGRADUATE RETENTION IN COMPUTING Lecia Barker (University of Texas at Austin, USA) Christopher L Hovey (Northeastern University, USA) Leisa Thompson (University of Virginia, USA) The recent upsurge in enrollments in computing means that student attrition has a substantial opportunity cost. Admitting a student who leaves both reduces graduation yield and prevents another equally qualified student from enrolling. Professors cannot change the background of students, but they can control many aspects of student experience in the computing major. This paper presents the results of a study to understand strongest predictors of retention in undergraduate computing based on a large-scale survey administered in 14 U.S. institutions. Although some factors have more influence for certain demographic groups, findings from this data set suggest that some teaching practices have more power for predicting retention in computing including: relevant and meaningful assignments, examples, and curriculum; faculty interaction with students; student collaboration on programming assignments; and for male students, pace and workload expectations relative to existing experience. Other interactions such as those that a student has with teaching assistants or peers in extracurricular activities seem to have less value for predicting retention. Faculty would be wise to protect their enrollment investments by inspecting course themes, assignments, and examples for student interest and ensuring that students have many opportunities to interact with faculty both in and outside of class. FIRST GENERATION COLLEGE STUDENTS' ACCESS TO ENGINEERING SOCIAL CAPITAL: TOWARDS DEVELOPING A RICHER UNDERSTANDING OF IMPORTANT ALTERS Aubrie L Pfirman (Clemson University, USA) Matthew Miller (Clemson University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxii Gerardo Santana Alvarez (Clemson University, USA) Julie Martin (Clemson University, USA) The overarching goal of our collective body of work is to develop a conceptual model of engineering students' development and utilization of social capital based on mixed-methods research. This paper makes a significant contribution to this long-term goal by utilizing qualitative methods to achieve a deeper understanding of first generation college students' engineering-related academic and career choices. This paper presents results from interviews with eleven first generation college students attending five institutions in the United States. The interviews focused on important individuals (alters) in the students' social networks who provided resources and information pertinent to participants' decisions to enter and persist in engineering. Additionally, our findings describe the types of resources provided by the alters. Our current findings from this qualitative analysis identify additional important alters that were previously unexplored by our quantitative results. The results of this work are applicable to engineering educators and administration for the recruitment and retention of first generation college students. USING REFLECTIVE PRACTICES TO REDUCE DROPOUT RATES AMONG FIRST YEAR STUDENTS AT A UNIVERSITY OF TECHNOLOGY, A SOUTH AFRICAN PERSPECTIVE Rangith Kuriakose (Central University of Technology, South Africa) Hermanus Vermaak (Central University of Technology, South Africa) One of the major challenges facing the growth of South Africa is unemployment. While there are other factors influencing unemployment, high dropout rates in universities are seen as a definite contributor to this challenge. Reflection and reflective practices have been extensively researched over the years by Richert, Moon and Green to name a few. The research question that arises that this paper attempts to address is "What can academics do to reduce the high dropout rates of students in tertiary institution". The paper presents an effective teaching technique using the centric reflection model and the Greenaway's model. The paper firstly looks at the actual causes behind the failures at first year level such as high student volume, language barrier and poor motivation. Secondly it details how a model was created using centric reflection model which addresses these causes and a method for addressing them. The third part of the paper looks at how the methodology described in the second part is implemented using the Greenaway's model. The paper finally looks at the results that were obtained over a period of time and correlates the data with a control group. BLACK ENGINEERING TRANSFER STUDENTS: WHAT EXPLAINS THEIR SUCCESS? Clemencia Cosentino (Mathematica Policy Research, USA) Margaret D Sullivan (Mathematica Policy Research, USA) Nikhil Gahlawat (Mathematica Policy Research, USA) Matthew W Ohland (Purdue University, USA) Russell Long (Purdue University, USA) The transfer pathway, particularly from two- to four-year colleges, is often seen as a vehicle to expand the science and engineering workforce by increasing college participation of underrepresented groups including blacks or African Americans. In this paper, we study outcomes for black engineering transfer students, distinguishing those who transfer from two- versus four-year institutions. We find that (1) black students in engineering are more likely to transfer from other four-year institutions than from two-year institutions, and (2) transfers from two- versus four-year institutions differ on several key characteristics, including gender, full- versus part-time enrollment status, and education outcomes. When we model outcomes for two-year black engineering transfers, we find that gender and academic performance—not transfer status—are driving graduation outcomes. Black women are 28 percent less likely to drop out and 25 percent more likely to graduate in engineering in six years than black men. In terms of performance, for every tenth of a grade point increase in engineering GPA, the odds of a black student graduating with an engineering degree in six years improves by 13.7 percent. These results should inform debates regarding the effectiveness of the two-year transfer pathway in engineering for black and other minority students DEVELOPING A CULTURE OF SUPPORT FOR RECRUITMENT AND RETENTION OF AMERICAN INDIAN STUDENTS Carter Kerk (South Dakota School of Mines and Technology, USA) Stuart Kellogg (South Dakota School of Mines and Technology, USA) American Indian demographics in the United States are at about 1% of the population and at about 0.5% of the engineering enrollment. In South Dakota, American Indians are about 10% of the general population and are at 3.5% of 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxiii the enrollment at SDSMT in 2011. South Dakota has nine American Indian tribes within its borders. All of these 9 tribes can trace their roots to the Seven Council Fires and this alliance consisted of the Santee, Yankton, and Teton tribes. Each of these tribes had a different dialect of the same language: Dakota, Nakota, and Lakota. These cultural traditions influence these students and how they look at the world. This influences how these students are learning. In this paper, we discuss how some of these cultural traditions influence these students as well strategies for the recruitment and retention by capitalizing on these traditions. Following best practices developed by American Indian educators and tribal colleges, the South Dakota School of Mines and Technology has developed a new program, Tiospaye, a Lakota word for extended family, which offers a new paradigm for recruitment and support for American Indian students. The program centers on four primary support areas which include financial support, academic support, mentoring and positive intervention, research opportunities, and social networking. In this paper we include a discussion of the types of support offered in each of the support areas as well as lessons learned and steps for improvement. We then follow with an extended discussion of program assessment and evaluation which includes attitudinal measures, a typological assessment, persistence through longitudinal cohort grouping, and focus groups. The assessment section concludes with a short discussion of assessment lessons learned and new assessment alternatives to develop more meaningful metrics of success for students engaged in the program. We conclude the paper with a discussion of the necessary conditions needed to promote sustainability of the program. SCL6: Impact of Student-centric Learning Chair: James Widmann 2:30 PM - 4:00 PM Room: Alcalá THE IMPACT OF ACTIVE LEARNING STRATEGIES IN SECOND CYCLE STUDENTS OF AN ENGINEER COURSE: A CASE STUDY Cristina Gaspar Oliveira (Universidade de Aveiro, Portugal) Paulo André (Universidade de Lisboa, Portugal) Educational Research, in the last years, advocates the use of new approaches to teaching and learning, particularly in Higher Education. At the same time, the challenges of society requires that Higher Education institutions develop in their students other competencies beyond the academic knowledge. It seems to be consensual that the purpose of Higher Education courses is the development among its students of scientific attitude and rigor of reasoning skills, creativity and analysis. Having this in mind, we used in the course of optoelectronics at the University of Aveiro, several strategies that seek to develop transversal competences in future physical engineers. Some of the strategies used were: minute paper, writing a chapter of an eBook, brainstorming session followed by report writing, group work, development of a miniproject and feedback to all of these strategies. This paper describes how the strategies were implemented in the course and students' opinion about them. Analyzing the results we can say that the strategies had different levels of acceptance in students and we believe that these levels of acceptance have direct impact on student learning. DEVELOPING A SMART GRID CYBERSECURITY EDUCATION PLATFORM AND A PRELIMINARY ASSESSMENT OF ITS FIRST APPLICATION Timothy Yardley (University of Illinois at Urbana-Champaign, USA) Suleyman Uludag (The University of Michigan - Flint, USA) Klara Nahrstedt (University of Illinois at Urbana-Champaign, USA) Peter Sauer (University of Illinois at Urbana-Champaign, USA) The energy sector worldwide has embarked on a transformational process to modernize the over-a-century-old power grid under an umbrella term of the Smart Grid. This brings new capabilities, but also necessitates a re-education of the aging workforce and training of the emerging workforce. While training does exist, the training approach and the accessibility of that training is often at odds with the needs of the utilities. To support this education and training need, in this paper we introduce the beginning of a modular, hands-on and open Smart Grid cybersecurity educational training platform and supporting materials together with an assessment of a preliminary version leveraged at the Trustworthy Cyber Infrastructure for the Power Grid (TCIPG) Summer School held in 2013. We base pedagogical pillars onto: (1) Active Learning that promotes analysis, synthesis, and evaluation of the content from Bloom's taxonomy, (2) The theory of project-based learning, (3) Piaget's learn-by-doing posture, and (4) Constructivist perspec- tive of education. The main goal of this effort is to develop a complete, phased, and modular learning platform to provide the essential base knowledge and hands-on training exercises for understanding and demonstrating competency in Smart Grid cybersecurity. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxiv CONTENT RECOMMENDATION IN AN INQUIRY-BASED LEARNING ENVIRONMENT Otavio Acosta (Federal University of Rio Grande do Sul, Brazil) Patricia Behar (Federal University of Rio Grande do Sul, Brazil) Eliseo Reategui (Federal University of Rio Grande do Sul, Brazil) Inquiry-based learning is defined as an educational approach guided by the process of question making. It is seen as an active learning scheme in which knowledge is built through the development of experimental and analytical activities. This paper presents the expansion of the SMILE project (Stanford Mobile Inquiry Based Learning Environment), whose goal is to allow students to create and share questions and answers using mobile devices. A variation of the original SMILE project is presented here, in which teachers propose a research topic based on a triggering text. A text mining tool is then used to extract relevant terms and keywords from the students' writings in order to search the web for related contents. The items returned are then filtered to be recommended to the students, making them aware of the availability of different material that may complement their investigation. Experiment results involving 34 graduate and undergraduate students showed that they had a positive perception of their use of the tool in the development of the activity. Students gave the tool an average score of 8.24 in a scale of 0 to 10, and a score of 8.03 to the inquiry-based learning activity. INITIAL MOTIVATION AND PROGRESS WITH DOCTORAL STUDIES IN COMPUTER SCIENCE - A CASE STUDY FROM A FINNISH UNIVERSITY Sami Kollanus (Univ. of Jyväskylä, Finland) Success in doctoral education has been studied from many theoretical and practical perspectives, but very few studies focus specifically on student motivation. In practice, graduate schools usually try to evaluate applicants' motivation in the admission process, assuming they are able to identify the initial motivation that would predict a successful doctoral path. The aim of this study is to bring new understanding to this field by studying the relationship between the students' initial motivation in enrolling doctoral studies and their actual progress with the studies. This is a case study conducted in a Finnish research university with full-time doctoral students in computing. The research data includes interviews (n=30) and follow-up data of the participants' actual progress three years later. First, the participants were categorized according to their initial motivation for doctoral studies, based on the interview data. Second, they were divided into two groups based on their progress during the follow-up period. The participants who emphasized career goals as their main reason to apply for doctoral studies were more likely progress well with their studies than the students who emphasized intrinsic motivational factors. More generally, it seems to be extremely difficult to predict students' progress based on their initial motivation. LEARNING FUNDAMENTAL MECHANICS RELATIONSHIPS USING INQUIRY-BASED LEARNING ACTIVITIES Brian Self (California Polytechnic State University, USA) James Widmann (California Polytechnic State University, USA) It is well documented that students enter the classroom with deep rooted misconceptions. This is especially true in STEM disciplines, were the literature contains thousands of studies of students' lack of conceptual understanding. The importance of conceptual understanding for deeper learning has been documented in the National Research Council's How People Learn1 indicating that a greater emphasis must be placed on repairing student misconceptions. Unfortunately, identifying and repairing deep-rooted misconceptions is no easy task. One example of Active Learning, Inquiry Based Learning Activities (IBLA), are emerging as effective techniques to increase conceptual understanding in Physics, Heat Transfer; we are now developing and implementing IBLAs in our Dynamics course. IBLA's consist of presenting teams of students with a physical situation and asking them to predict what will happen. The students collaboratively investigate the situation by experimenting with physical hardware that becomes the "authority", thus forcing students to confront any misconceptions. Several variations of the activity are presented, forcing students to confront and reformulate their thinking on the mechanics concepts covered. Students are then asked to fully explain the physical results, and often given reinforcing homework problems to fully solve using mechanics principles and equations of motion. Although IBLAs have been used in the physics educational community, there is little evidence of widespread use in the engineering education community. Our research team has developed four different IBLAs to date, focused on the principles of mass and acceleration relationships, work energy, and gyroscopic motion. In order to improve upon subsequent iterations, including when to intervene with explanations, best prompts for the students, and different followon activities, we have also begun to have talk-alouds with individual students. Although this precludes the substantial 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxv learning (and affective benefits) that come with collaborative learning process, for now our goal is to try to determine when the "aha" moment occurs and how to guide students towards conceptual understanding. After exploring this, our plan is to revise the IBLA and then record teams of students conducting the activities. Initial results have been very promising for the IBLAs, with increased performance on problems on the Dynamics Concept Inventory and on transfer questions asked on tests and final exams. On a Likert-scale questionnaire (1= strongly disagree, 5= strongly agree), students (n=224) thought the activities helped them learn the material (avg=4.23), that they were interesting and motivating (avg= 3.99), and thought the IBLA should be done in subsequent section of the course (avg=4.1). Talk-alouds from the first IBLA, which involves hanging different masses on pulleys and predicting accelerations, have indicated that students can often predict and explain the first two iterations of the activity, but struggle when presented with a slightly different version of the concept. The predict-discuss-observe-explain cycle utilized in our IBLA mirrors the scientific process, and is applicable to any engineering course. Our future work involves measuring engagement and motivation during the IBLAs, determine when and why the "aha" moment occurs, and developing best practices for developing, implementing, and assessing IBLAs. A SYSTEMATIC MAPPING STUDY ON PRACTICAL APPROACHES TO TEACHING SOFTWARE ENGINEERING Maíra Marques Samary (Universidad de Chile, Chile) Alcides Quispe (Universidad de Chile, Chile) Sergio Ochoa (Universidad de Chile, Chile) Background: There is no consensus on universities around the world on how to teach software engineering. Each university uses their own methods and approaches based on the experiences of their instructors. It is worth knowing where each one own university stands and what are other universities doing. Aim: The research questions are: What are the main approaches used to teach software engineering? The way universities teach software engineering changed over the years? Is there a tendency on the approaches universities uses to teach software engineering? Method: A systematic mapping study was conducted. Results:236 papers were selected and classified. The main results found were: the majority of the reports are worried that students have a "practical experience" but authors do not mention clearly any pedagogical approach, there are studies reporting the use of gaming, cases studies, simulation, maintenance and open source projects as teaching approaches. Conclusion: There is a concern that the universities have to try to teach software engineering in a practical and real way, there are a lot of initiatives being used trying to do that. The map shows us an overview of what is being done and what was done and shows where further information is needed. TLE6: Technologies and Practices for Teaching and Learning Engineering Chair: Adrian Rusu 2:30 PM - 4:00 PM Room: La Galería DEVELOPING NOVEL PRACTICES OF SOMATIC LEARNING TO ENHANCE EMPATHIC PERSPECTIVETAKING FOR ETHICAL REASONING AND ENGINEERING DESIGN Holly Jaycox (Purdue University, USA) Justin Hess (Purdue University, USA) Carla Zoltowski (Purdue University, USA) Andrew O. Brightman (Purdue University, USA) Empathic perspective-taking is central to human-centered, universal, user-centered, and participatory design approaches, as well as ethical reasoning. Designers and users have significant somatic (sensory, proprioceptive, and kinesthetic) knowledge about problems of technology utilization. However, engineering students are not currently taught to access, understand, or value this somatic knowledge in problem-solving processes such as design and ethics. To address this need, we are incorporating a series of developmentally-oriented experiences in enhanced somatosensory awareness adapted from somatics and performing arts into two short courses in the Summer of 2014. Both courses involve assistive technology design projects with community partners of differently-abled clients, but one is located internationally and the other domestically. We will utilize multiple measures of empathic perspective-taking in the context of engineering design and ethical reasoning before and after the courses to assess change. We believe this novel application of practices of somatic learning in the technical field of engineering design and ethical analysis will yield new insights into empathic perspective-taking. This work in progress paper describes our design, application, and testing of these somatosensory awareness practices in both an international and local context. At the conference we will present results from the completed study. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxvi A SERVICE-ORIENTED REFERENCE ARCHITECTURE FOR MOBILE LEARNING ENVIRONMENTS Nemesio Duarte Filho (University of São Paulo, Brazil) Ellen Barbosa (University of São Paulo, Brazil) Even providing several benefits and facilities with regard to teaching and learning, the development of mobile learning environments present problems and challenges that must be investigated, especially with respect to the definition and adoption of architectural patterns. Indeed, most of these environments are built in an isolated way, having their own architectures and structures, which can negatively affect the capacity to standardization and support of architectural definition. Motivated by this scenario, in this paper we propose a service-oriented reference architecture for mobile learning environments. This architecture, named Ref-mLearning, aims at contributing to the development, reuse and interoperability of such environments, also allowing an increase in quality and cost reduction during their development. Ref-mLearning was developed according to a systematic process for the definition of reference architectures, and has been evaluated by means of a reference model for reference architectures. The preliminary results obtained suggest that Ref-mLearning is complete, presenting most of the relevant elements with respect to a reference architecture. IS A MAC "PC" IN ENGINEERING? Cory Brozina (Virginia Tech, USA) Courtney Smith (Virginia Tech, USA) Suzanne Nicewonder (Virginia Tech, USA) Ben Lutz (Virginia Tech, USA) This study explores the opinions and experiences of five Mac-using students in a first-year engineering program where Windows-based personal computers (PCs) are requisite. These students have circumvented the restrictive departmental policies which solely support Windows-based PC systems and which (as of this writing) clearly identify the lack of technical support for Mac users. Tablet PCs were the only machines that fully met departmental requirements for several years, and were the "machine of choice" in the university's engineering community. This requirement has been unwavering until 2012 when a change was made: the first-year engineering program modified the computer specifications to allow Macintosh computers, with certain stated limitations and precautions. Although still highly discouraged and with no provision for Apple technical support, the change has allowed a greater range of options for incoming cohorts. Whether the use of a Mac in this engineering program is politically correct (PC) or not remains to be discovered; this study intends to shed light on this subject. DEPLOYMENT AND ANALYSIS OF LECTURE RECORDING IN ENGINEERING EDUCATION Carlos Turro (Universitat Politècnica de València, Spain) Ignacio Despujol (Universitat Politècnica de València, Spain) Aristóteles Cañero (Universitat Politècnica de València, Spain) Jaime Busquets (Universitat Politècnica de València, Spain) In this paper we will present a case study and an analysis conducted to evaluate the use of lecture learning as a helpful companion to the classical teaching. This effort is done around the Opencast Matterhorn software, a system that is able to record classroom presentations and publish them on a LMS automatically, without the intervention of a technician dedicated to it. So we delivered a university-wide call asking for teachers to be recorded and then the teachers opted in to have they lectures published in the university's LMS. As a result of this call we installed 36 lecture halls though the different faculties, and we record the lectures of 53 teachers, with a result of 1400 lectures recorded during the 20122013 academic year, and the first semester of the 2013-2014 year, with a peak of 150 hours/week. Using this data we have made an analysis aimed to find if there is any positive influence on grading by the use of this technology and we have found an increment up to a 9% in students marks. INTERDISCIPLINARY FACULTY-FACULTY COLLABORATIONS FOR THE DEVELOPMENT OF LEARNING TECHNOLOGIES Adrian Rusu (Rowan University, USA) Matthew Bealor (Rowan University, USA) Hector Lopez (Rowan University, USA) Given the ever-increasing use of technology in the teaching of various disciplines, one question that arises is who will develop and make technological teaching tools available to educators? In this paper we make the case for a model where 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxvii non-computer science faculty provide project ideas to software engineering students and spend time in the role of "customers." In return, faculty members receive tailor-made software products that can be used to enhance teaching effectiveness and to engage students in active learning. Software engineering students benefit by having customers to interact with, a real project to exercise their skills on, and they also gain exposure to the types of software being used in the teaching of various disciplines. We present two case studies in which students enrolled in a semester-long software engineering course collaborated with faculty from the Department of Biomedical Sciences or the Department of Biological Sciences to develop software that is being used by faculty to enhance learning experiences of medical students and undergraduate biology majors. ASM2: Uses of Assessment to Promote Learning 5:00 PM - 6:30 PM Room: Patio 3 THE EFFECTS OF TEST-ENHANCED LEARNING ON STUDENT LEARNING IN AN ELECTRIC CIRCUITS COURSE Archie Holmes (University of Virginia, USA) Large enrollment, core courses in engineering provide students the foundational knowledge they will need for success in future courses and in their careers. One of the main challenges in these courses is providing students the support they need to learn course concepts. These courses generally use problem solving via homework (i.e., problems from a textbook) to provide this support. In this study, homework was replaced with frequent, online quizzes. Initial results show that (i) student perceive that these quizzes are better for learning than traditional homework, (ii) performance on these quizzes is correlated with stronger performance on other measures of learning, and (iii) students who perform better on these quizzes are better able to transfer course concepts to different contexts. Students who took Introductory Circuit Analysis at the University of Virginia were part of this exploratory study (n = 119). The quizzes provided students with a random set of problems to complete in a fixed amount of time. To encourage learning, students were given six attempts with the highest score being recorded. The problems and/or numbers changed between attempts and students could consult with fellow classmates or the instructor between attempts. A Likert-style survey was used to determine student perceptions of these quizzes compared to homework. While students felt that these quizzes took more time (53% vs. 47%), they felt that they were better for their learning (78% vs. 22%) and preferred them over traditional homework assignments (those with a strong or slight preference were 44% and 28% respectively). To determine the effect of quiz performance on learning, students were categorized based on the number of perfect quizzes they achieve throughout the semester. These categories were perfect (100%), mostly (> 80%), often (>50%), and sometimes (< 50%). Statistically significant differences (p < 0.05) were seen between groups on midterm exam performance. To understand whether these differences were based on conceptual understanding or problem-solving ability, performance on the final exam of the course was also evaluated since it contained thirty (30) conceptual multiple choice questions and nine (9) circuit problems which are similar to problems that appear in textbooks on circuit analysis. As was the case with the midterms, statistically significant results were seen between groups. Most notably, the perfect and mostly groups differ on both conceptual and problem-solving measures when compared to the other two groups. The perfect and mostly groups only differed on the problem solving problems. Another important differences is that students in the perfect and mostly groups were more likely to do a calculations on a midterm and final the same (durable learning) and correct an incorrect calculation on the midterm when a similar question is asked on the final exam. This study shows that testenhanced learning can provide instructors and students important information on their learning. In the paper, a replication study will also be reported that shows the same general trends and includes information on how other factors (academic preparation, self-efficacy, etc.) might be used to explain the results. INCLUDING PEER AND SELF-ASSESSMENT IN A CONTINUOUS ASSESSMENT SCHEME IN ELECTRICAL AND ELECTRONICS ENGINEERING COURSES Juan Carlos Gonzalez de Sande (Universidad Politecnica de Madrid, Spain) Adarsh Murthy (National Institute of Technology Karnataka-Surathkal, Mangalore, India) During the last decades different assessment approaches have been implemented in many higher education institutions in order to complement or even substitute the final exams. Here, an analysis of the implementation of a mixed assessment method (continuous assessment plus a final exam) in a "Signals and Systems" course is presented. The continuous assessment part includes several assessed activities and ways to assess a given activity: peer assessed homework, automatically assessed online tests, instructor assessed laboratory practices and self-assessed classroom written exercises. A voluntary survey that includes items about the course contents, about the weights assigned to each activity 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxviii and about the influence of the assessment type in their achievement of the course goals is delivered at the end of semester. There is a high correlation between the continuous assessment marks and final exam marks. Survey responses show that the objectives of the course can be reasonably achieved, most of the students were in agreement with the weights assigned to each assessed activity, most of the students considered that conducting peer assessment was helpful for them, and most of the students considered that their self-assessment was more useful than being instructor assessed. PROMOTING STUDENT COMMITMENT AND RESPONSIBILITY THROUGH SELF- AND PEERASSESSMENT Carlos Serra-Toro (Universitat Jaume I, Spain) V. Javier Traver (Universitat Jaume I, Spain) Juan C Amengual (Universitat Jaume I, Spain) While continuous assessment is regularly used in higher education, some of its limitations are often ignored. In particular, the importance of the delivered product tends to be emphasised over that of the actual learning process, which may result in some academic misconducts. To address this situation, and to promote students' honesty and awareness of their learning process, a framework involving self-assessment and peer-assessment is proposed. The two main and novel ingredients of the proposed approach are as follows. On the one hand, an emphasis is paid on the reflective nature of self-assessment, which clearly redirects student focus on the process and learning outcome (the end) rather than the product (the means). For instance, students are asked questions such as "do you know how to do X?" rather than "does the deliverable do X?" On the other hand, self/peer-assessment are followed by a validation in-lab test, and the grading policy takes into account the respective grades in a coupled manner, so that honesty is encouraged through consistent grades. A two-year experience in a first-year introductory course to Computer Engineering is reported. Some strong and weak points of the approach have been identified and will inform its subsequent redesign. REDESIGN THE ENGINEERING TEACHING AND ASSESSMENT METHODS TO PROVIDE MORE INFORMATION TO IMPROVE STUDENTS' LEARNING Omar M. Ashour (Pennsylvania State University, The Behrend College, USA) Shraddha Sangelkar (Pennsylvania State University, The Behrend College, USA) Russell L. Warley (Pennsylvania State University, The Behrend College, USA) Oladipo Onipede (Pennsylvania State University, The Behrend College, USA) We present a synopsis of instructor experience on the mastery learning approach as implemented in our school for key fundamental engineering courses. The mastery learning approach revolves around the idea of dividing the course into modules, each module culminates in an exam comprised of 2 or 3 problems where each problem tests one important concept. For each exam, a student can make up to 3 attempts, however the maximum possible score and time allotted on subsequent attempts is reduced. Grading of the problems is based on a scale where no points are awarded unless the solution contains only a small error at most. Thus, mastery learning requires the students to go back and study the material if they get it wrong on the first attempt. We interviewed six instructors who use or have used the mastery learning approach in their classes. In general, instructors have a positive experience with mastery learning approach. However some challenges were noted that are also discussed in the paper. This paper aims to provide a context for the audience who are interested in implementing mastery learning approach in their curriculum. PREDICTION OF STUDENTS' ACADEMIC PERFORMANCE: ADAPT A METHODOLOGY OF PREDICTIVE MODELING FOR A SMALL SAMPLE SIZE John Mativo (University Of Georgia, USA) Shaobo Huang (University of Southern California, USA) Many fundamental engineering courses, such as Engineering Dynamics, are not only important but also challenging for engineering students to understand. Valid predictive models allow instructors to make reasonable estimations of how well or how poorly students will perform in the classes, and take proactive measures to improve teaching and student learning. However, predicting student performance is primarily used as a reference for admission purpose only. Few studies have been conducted on predicting student academic performance in a specific engineering course. One of the authors developed and compared four types of mathematical models to predict student academic performance in engineering dynamics using multiple linear regression models. The models predicted students' dynamics final exam scores using their cumulative GPA and grades earned in four pre-requisite courses (statics, calculus I, calculus II and physics). The present study applies the methodology developed in the previous study mentioned above at a different educational institution to predict student academic performance in an Engineering Dynamics course. A total of 50 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxix students who registered the course Engineering Dynamics in and between Fall 2011 and Spring 2013 semesters were invited to participate in this study. Guided by the methodology developed in previous study, a total of three predictive mathematical models were developed and compared with previous study. Two criteria are used to evaluate and compare the prediction accuracy of the models. The criteria are average prediction accuracy (APA, which indicates on average how well a model predicts the final exam scores of all students in the dynamics course) and the percentage of accurate predictions (PAP, which is calculated as the number of accurate predictions divided by the total number of predictions). The results verify whether the methodology for developing the predictive models can be employed to another institution of higher education and how the features of students at that institution influence the accuracy of the predictive models. CUR4: Using Learning Theories to Guide Curriculum Design 5:00 PM - 6:30 PM Room: Doblon 100% PBL CURRICULUM STARTUP PHASE COMPLETE Ron Ulseth (Itasca Community College, USA) Bart Johnson (Itasca Community College, USA) In 2010, a new 100% PBL curriculum was started as the result of an economic development initiative and the dissatisfaction with the traditional engineering education model, The program was adapted from the Aalborg University model of PBL. The curriculum attributes include industry sponsored design projects, self-directed learning, emphasis on continuous development of professional skills. There are no lectures. Students acquire technical knowledge in the context of the project. This program is now in its 10th semester. It has achieved accreditation through ABET-EAC. Data has been collected on the satisfaction of both the graduates and their supervisors with regard to their abilities to perform across the spectrum of expectations in engineering practice. The paper will address the current structure of the curriculum, the trajectory it followed from startup to present, and evaluate the model using data collected on student development and attitudes. The authors will connect the curriculum design to learning theory and curriculum theory. They will address implementation and evolution with regards to change theory. A complete description of the continuous improvement model will be discussed. UPGRADING THE ENGINEERING CURRICULUM THROUGH THEMATIC LEARNING MODULES Fazeel Khan (Miami University, USA) Kumar Singh (Miami University, USA) A National Science Foundation (NSF) sponsored project was initiated in 2011 at the Department of Mechanical and Manufacturing Engineering (MME), Miami University, with the aim of creating online learning modules to increase the efficacy of the coursework. The modules were designed to instil proficiency in computational and experimental analysis, and were grouped along five thematic lines in the form of subject studios. The modules contain multimedia content and are designed for use as supplementary course material, or independently by students in preparation for research or review of specific concepts from prior courses. When used to augment existing courses, a salient feature of the modules is the ability to introduce lab/experiment derived content to lecture-only course formats. This has been found to be particularly effective in engaging students and enabling the introduction of new topics with minimal disruption to the existing daily syllabus of a course. The project's development and implementation phase will end mid-year. Since assessment and continuous improvement were integral parts of the project, this paper presents data from the two year assessment process and describes the changes to the project. The paper also includes a discussion of plans for expansion of modules and practices for keeping content current. USING A CYCLIC MODEL OF KNOWLEDGE TRANSFER FOR THE DEVELOPMENT OF TRANSDISCIPLINARY LEARNING ENVIRONMENTS Klavdiya Bochenina (ITMO University, Russia) Irina Boukhanovskaya (ITMO University, Russia) Anna Bilyatdinova (ITMO University, Russia) Alexey Dukhanov (ITMO University, Russia) Anna Lutsenko (ITMO University, Russia) The requirements for a knowledge economy raised new challenges for higher engineering education. Modern learning processes are characterized by the continuous growth of both diversity and the amount of data that should be understood by the student. Taking into account the rapid obsolescence of information, the focus of knowledge-intensive educational 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxx activities shifts toward the formation of competencies for life-long learning. In this paper we propose a methodological basis for the development of computer-aided transdisciplinary learning environments to induce a student's intrinsic motivation for education and research. A cyclic model of knowledge transfer is invariant for all subjects of the joint scientific and educational processes and can be implemented in academic centers of excellence to acquire and create knowledge through the partnership of students, teachers, and researchers. Furthermore we describe our experience with the deployment of a transdisciplinary environment based on the knowledge transfer cycle in the annual scientific course 'Technologies of High Performance Computing and Computer Simulation' (ITMO University, Russia). A PRACTICE-THEN-APPLY SCAFFOLDING APPROACH TO ENGINEERING DESIGN EDUCATION Adam R Carberry (Arizona State University, USA) Nathan Johnson (Arizona State University, USA) Mark Henderson (Arizona State University, USA) Engineering students in a project-based curriculum are expected to learn and apply the engineering design process to their course embedded projects. Practice of embedded skills typically occurs through embarking on a new project context provided by an instructor. It is a rare occurrence for students to participate in experiences that break-up the process into smaller chunks providing low-pressure instances to practice. The following work-in-progress describes a practice-thenapply scaffolding approach to teaching engineering design. The engineering design process was broken down into three phases: (1) discovery and ideation, (2) concept development and selection, and (3) realization and experimentation. Each phase was presented to students via a mini-project that inserted students into the design process at various stages of the design. The mini-projects afforded students with opportunities to practice and expand their understanding without always having to start at the beginning. A final project embedded throughout the course provided students with the opportunity to apply what they had learned in the mini-projects. This scaffolded approach methodically slowed the process providing a unique design learning experience with explicit design activities. DESIGNING A BLENDED LEARNING CURRICULUM IN THE DEVELOPMENT OF VIDEO GAMES Angela Restrepo (Universidad de los Andes, Colombia) Pablo Figueroa (Universidad de los Andes, Colombia) Recent studies from the Bogota Chamber of Commerce (Cámara de Comercio de Bogotá) in the field of digital animation and video games in Colombia show an accelerated growth of this industry in the last decade, positioning it as one of the most important for years to come. However, this strategic sector has very few adequate specialized academic training in the country, as identified in the study of Animation and Video Games Education (Restrepo, Cruz & Rolon, 2012). This explains why a study by Universidad de los Andes in 2012, in collaboration with the Ministry of ICT and PROEXPORT, on the domestic supply of digital content, in Colombia people dedicated to this work are mostly professionals in design and systems engineers, programs that currently have no specific training for this industry. This makes harder the process of production and game development for the companies, and increases investment costs and time needed to train professionals in the workplace. So, it is necessary to provide specialized education in video games. We designed a postgraduate program in Game Development that aims to the needs expressed by this contemporary productive sector. Its aim is to prepare professionals to achieve the creation of high-impact video games for different platforms and devices. The goal is training leaders that will contribute to the development of projects that promote interdisciplinary and team work, who are skilled in production and understand the design process and development of video games. In order to reach a wider audience in different regions of the country and responding to the needs of industry, this program will be offered in blended learning model, which will promote flexibility and autonomous learning. The program aims to prepare professionals from various branches to direct own projects game industry, able to coordinate and lead interdisciplinary working groups. Throughout the post graduate program, students will develop specific skills in the area of their choice, which can be programming, graphic art or audio. DIS3: Distance Education in Multiple Disciplines Chair: Bridget Benson 5:00 PM - 6:30 PM Room: Escudo EXPERIENCE WITH TEACHING DIGITAL DESIGN ONLINE Bridget Benson (California Polytechnic State University, USA) Bryan Mealy (California Polytechnic State University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxi Advances in technology have created unique opportunities for teaching digital design courses. Students in such courses no longer need to be present in the laboratory in order to obtain practical hands on experience and master the course material as students can complete laboratory assignments at home using relatively inexpensive commercial off-the-shelf development platforms and free software design tools. In addition, eLearning tools such as Moodle, YouTube, chat rooms, and forums make providing and submitting course materials, questions, and obtaining feedback efficient and simple. This paper describes an experience with porting and teaching a hardware-based digital design course to a 100% online course. Assessment data indicate that students who took the course online performed at least as well students in the traditional face-to-face course. We conclude that a fully-online hardware digital design course creates new and effective opportunities for students around the globe to obtain access to a hands-on engineering education. EFFICACY OF AN ONLINE WRITING PROGRAM ON URM STUDENTS IN ENGINEERING Patricia R Backer (San Jose State University, USA) Recently, universities have explored using online technologies to increase instructor efficiency and improve student performance. One such technology is the Educational Testing Service (ETS) web-based service, Criterion. Criterion is an online writing service whose purpose is to help students improve their grasp of the English language through offering critical, detailed feedback in the areas of: grammar, spelling, mechanics, usage and organization, and development. With Criterion, students get the benefit of additional writing practice without adding to the instructor's workload, allowing instructors to focus on the content and style of students' work. To assess the effectiveness of the Criterion writing program, the author used the program's analytics to gauge student proficiency, use, and the effectiveness of the program. Criterion provides the instructor with each student's progress from the moment of assignment submission. This allows researchers to track the number of submissions each student needs to submit an acceptable writing assignment. In this study we compiled all of the data from Criterion and tracked the number of submissions and types of errors and sorted them by major and ethnicity. ONLINE RESOURCE PLATFORM FOR MATHEMATICS EDUCATION Edmund Nevin (Dublin Institute of Technology, Ireland) Marisa Llorens (Dublin Institute of Technology, Ireland) Eileen Mageean (Dublin Institute of Technology, Ireland) Engineering education is facing many challenges: a decline in core mathematical skills; lowering entry requirements; and the diversity of the student cohort. One approach to confronting these challenges is to make subject content appropriate to the communication styles of today's student. To achieve this, a pedagogical shift from the traditional hierarchical approach to learning to one that embraces the use of technology as a tool to enhance the student learning experience is required. By including the student as co-creator of course content, a greater sense of engagement is achieved and a change to one where students' become agents of their own learning is realized. This active learning constructivist approach shifts the focus from content delivery by the lecturer to active engagement with content by the student and in doing so provides an environment of achievement and ownership which empowers the student and increases selfefficacy. The online platform comprises of a set of multiple choice questions focused on core mathematical concepts. The quizzes are constructed to adapt to student responses with custom video feedback created by their peers. This paper outlines the methodology followed and provides results of its evaluation in terms of student's perceptions. THE USE OF SELF-MONITORING TOOLS FOR LINEAR ALGEBRA COURSE IN STUDENT CENTERED ELEARNING ENVIRONMENT Kasiyah Junus (Universitas Indonesia, Indonesia) Harry Santoso (Universitas Indonesia, Indonesia) Lia Sadita (Universitas Indonesia, Indonesia) The challenge faced in teaching Linear Algebra at the Faculty of Computer Science Universitas Indonesia is students are forced to accommodate their past understanding about vector with the new knowledge. Our past experiences show that self-monitoring and knowledge-sharing with other students are two effective strategies for enabling students' accommodation process. An approach proposed in the current study will apply intervention in a form of instructional method into Linear Algebra course facilitated with online collaborative and self-monitoring tools. Online collaborative tool used in the course is a discussion forum at a Moodle-based learning management system customized and maintained by the faculty. Self-regulated learning is used as framework and experimental research design is used to measure intervention effects on students' learning performance. The study will also use a metacognition questionnaire to analyze online forum discussion capturing students' self- and co-regulation. In addition to that, a correlation test will be 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxii conducted to investigate connections between self- and co-regulation with students' learning outcome. The preliminary findings show positive relationship with accommodation process. COMPARISON OF THE IMPACT OF TWO RESEARCH EXPERIENCES FOR UNDERGRADUATE PROGRAMS ON PREPARING STUDENTS FOR GLOBAL WORKFORCES Gisele Ragusa (University of Southern California, USA) Cheryl Matherly (University of Tulsa, USA) Sarah R. Phillips (Rice University, USA) The impacts of globalization, changing socio-demographics, and technological advances are uniquely changing the role of engineering in society, identifying significant challenges in the way colleges and universities address the engineering profession, engineering education, and associated engineering student assessment processes and practices. Schools of engineering have been challenged to reconsider how they prepare their graduates to bring high level skills and strategies including team focused innovation, a comprehensive engineering problem-solving approach, cultural competence, globally focused ethics, and leadership in the workplace. Numerous prominent organizations including the National Academy of Engineering, the National Science Foundation, and the National Research Council have charged engineering schools to task on preparing engineers for global workforces. In response, many engineering programs are experimenting with strategies and programs designed to prepare students to solve important engineering problems that stretch far beyond national boundaries geographically, technologically, culturally and socio-politically. Sparse research exists, however, that comprehensively assesses globally focused outcomes associated with such engineering efforts, and the simple question remains: Are international efforts effective? The researchers compare the experiences of students participating in two Research Experiences for Undergraduates (REU) programs funded by the National Science Foundation; the NanoJapan International REU Program in Japan and the domestic Rice Quantum Institute REU at Rice University. NanoJapan is a twelve-week summer program through which twelve freshman and sophomore physics and engineering students from U.S. universities complete research internships in Japanese nanotechnology laboratories. The RQI is a ten-week undergraduate REU in which sophomore and junior students from U.S. universities complete research in atomic, molecular, optical, surface, materials, chemical and biophysical sciences with faculty at Rice University. At the end of the summer, both NanoJapan and RQI students present topical research posters on their summer projects at the Rice Quantum Institute Summer Research Symposium. The students completed the Engineering Global Preparedness Index (EGPI), a multi-dimensional engineering global preparedness index that measures students' preparedness for global workforces. The four subscales in the EGPI directly align to important "soft skills" needed by both engineers and other globally prepared professionals. By comparing EGPI data among participants in a domestic and international research experience, the researchers sought to gain insight into what global workforce competencies were developed in an international setting in comparison with the experience of conducting research in a domestic lab setting. Results indicate that the students in the NanoJapan program demonstrated greater increases in engineering global preparedness than the RQI students, and that the RQI students, who did not go abroad, actually declined on most measure of global preparedness at the end of the summer. The researchers posit that this may be attributed to NanoJapan curriculum that encourage participants to actively reflect on cultural aspects of research and to the nature of the international experience itself. Moreover, the NanoJapan experience may more closely mirror the typical global workforce/team experience students will encounter upon graduation. The researchers will discuss implications for the design of international research and internship experiences. EER7: Reflection and Metacognition Chair: Chris Venters 5:00 PM - 6:30 PM Room: Aranjuez "I JUST GOOGLE IT": A QUALITATIVE STUDY OF INFORMATION STRATEGIES IN PROBLEM SOLVING USED BY UPPER AND LOWER LEVEL ENGINEERING STUDENTS Anna Douglas (Purdue University, USA) Connor Rohan (Purdue University, USA) Michael Fosmire (Purdue University, USA) Casey Smith (Purdue University, USA) Amy S Van Epps (Purdue University, USA) Senay Purzer (Purdue University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxiii Engineers must be adept in finding, evaluating, and using information in order to create quality designs. Previous research has found first year engineering students frequently do not use sufficient sources to support their design decisions. To further understand what strategies engineering students use in seeking, evaluating, and using information, we interviewed 21 engineering students at a large research university. Results show that while there is variation between students in each group, higher level engineering students reported use of broader and more complex search strategies to assist in finding information for completing projects. In addition, higher level students discussed applying information they found to better understand their design problem, whereas lower level students discussed the application of information less frequently. These results provide insight into how students conceive of the role of information in solving problems at different stages of their educational careers, and can be used to inform teaching and learning in engineering classrooms. These research findings will be used to help inform the development of assessment tools to provide more quantitative evidence of actual skill levels and students' perception of their skills. USING THE ENGINEERING DESIGN PROCESS AS A METACOGNITIVE LEARNING STRATEGY TO IMPROVE STUDENT PERFORMANCE Peter Shull (Penn State University, USA) At the college level, there is a tacit assumption that students have a well-developed and mature understanding of how to learn effectively and efficiently. Given the clearly documented very low retention and graduation rates (often less than 50%), perhaps this assumption needs to be revisited? The question often posed in the literature is whether these students, who do not remain in engineering, are not capable of or not interested in doing the required level of work to succeed? Or have they simply not developed effective learning methods? This work is based on the assumption that students are interested in doing the required level of and most are capable. This leaves the developmental question. We pose two research questions: "Are students' learning skills developmentally on par with those required to be effective in an engineering program?" and "Can student learning effectiveness be improved through application of our metacognitive learning strategies?" Our mythology uses a new metacognitive learning strategy to improve student learning methodologies/skills using a basic engineering tool—a modified version of the engineering design process (EDP). This approach, in part, differs from other efforts through it use of EDP—a standard engineering tool which is taught in the first months of the curriculum, is ubiquitous throughout the engineering program, and will not be considered external to the student's education in engineering. This use of a common engineering tool increases buy-in from both students and faculty. The approach inverts the typical use of the EDP, which is a cognitive process, to a metacognitive one. Engineers use the EDP as a systematic method of problem solving (a cognitive process). In this work, students apply the EDP to gain insight into the effectiveness of their individual learning methods (i.e., they are using EDP to learn about their learning practice). We combine this metacognitive process with a 4 step method for change: reflected awareness, mindset of change, practice, and reflection. We will present the foundation and methodology behind this metacognitive learning strategy and results of its application in our first year engineering design seminar course. REFLECTING ON ENGINEERING CONCEPTS: EFFECTS ON CRITICAL THINKING Polly Piergiovanni (Lafayette College, USA) Reflective writing helps improve critical thinking skills, such as questioning and reasoning, recognizing assumptions, presenting and evaluating data, and drawing conclusions: all important abilities for engineering students. Thus, to encourage engineering students to reflect on material taught in a technical course, fifteen journal prompts were developed based on Bloom's Taxonomy. Once or twice a week, the prompts were delivered to students through an online classroom management system, and the students wrote short responses online. When students understood that a contemplative response to the prompts would increase both understanding and technical competency, nearly 90% completed the assignments. A coding method was developed to analyze the written responses, to determine which critical thinking skills the students were applying. The initial analysis shows that the students who understood the purpose of the journal responses applied all four types of critical thinking skills as they wrote. Results from the current data will be presented at the conference, and a discussion for a more in-depth analysis will be initiated. USING COOPERATIVE LEARNING TO ENHANCE CRITICAL REFLECTION Meriel Huggard (Trinity College Dublin, Ireland) Frank Boland (Trinity College Dublin, Ireland) Ciaran Mc Goldrick (Trinity College Dublin, Ireland) Over the past two decades, one of the key changes in Engineering curricula has been in the emphasis placed on the development of personal transferable skills. Employers also profess to seek these competencies when making recruiting 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxiv decisions. Such skills include the ability to learn through collaboration and through meaningful critical reflection on one's own performance, both as an individual and in a group setting. However, there is still much debate on the most effective mechanisms for acquiring such skills. Engineering students can be extremely resistant to the notion of individual or collective reflection and often find it difficult to function successfully in a group setting. This paper reports on how cooperative learning has been integrated into a large-scale, practical freshman Engineering laboratory module, and explores the student experiences of being encouraged to engage in meaningful reflection. In particular, it details the presentation modalities and phenomena that influence the engineering students' attitudes toward cooperative learning and reflection. WRITING AND CONCEPTUAL KNOWLEDGE IN STATICS: DOES LEARNING APPROACH MATTER? Chris Venters (East Carolina University, USA) Lisa McNair (Virginia Polytechnic Institute and State University, USA) Marie Paretti (Virginia Polytechnic Institute and State University, USA) Learning of threshold concepts in courses such as statics has traditionally been a difficult and critical juncture for students in engineering. Research and other systematic efforts to improve the teaching of statics in recent years range widely, from development of courseware and assessment tools to experiential and other "hands-on" learning techniques. This paper reports a portion of the findings emerging from a multi-year, multi-institution study investigating possible links between short writing assignments and conceptual knowledge development in statics courses. The theoretical framework of the study combines elements from cognitive learning theory that have largely been studied in different disciplinary contexts: expertise (cognitive science), procedural/conceptual knowledge development (mathematics education), and conceptual change (physics education). Interview data are analyzed using predetermined codes and open coding, then explored for common themes. The results build on our previous findings that students approach learning in statics with varying emphasis placed on procedural and conceptual knowledge development and that a student's learning approach influences their perception of the written problems and the ways that they utilize them in learning. Thus, we provide evidence that the learning approach of students may be an important factor in the success of interventions designed to improve conceptual knowledge in statics. FAC2: Supporting and Empowering Faculty Chair: Luis Amaral 5:00 PM - 6:30 PM Room: La Granja POTENTIAL MINIMUM VIABLE VALUE PROPOSITIONS FOR ENGINEERING EDUCATION SCHOLARSHIP Jeffrey E Froyd (Texas A&M University, USA) R Cheville (Bucknell University, USA) Thomas Siller (Colorado State University, USA) While scholarship in engineering education is growing in quality and quantity the extent to which engineering education scholarship influences practice is hotly debated. To influence practice, scholarly efforts must be synthesized into concise, accessible forms for engineering faculty members who have limited time and are not familiar with engineering education terminology. However, even if concise, accessible resources were available for engineering faculty members to consult, why would engineering faculty members use these resources? While many highlight the reward system as the pivotal factor, changing the reward structure is difficult and assumes extrinsic motivators are effective for faculty. Therefore, this change alone is unlikely to affect faculty priorities vis-a-vis scholarship and teaching. The paper assumes two premises that provide necessary but not sufficient conditions for engineering education scholarship to influence practice. First, the authors assume that the reward system is at worst neutral and may at best reward faculty members who demonstrate they improve student's attainment of learning outcomes. Unfortunately, these rewards are typically of less value than those associated with original research. Second, the authors assume that there are effective channels that provide engineering faculty members with concise, accessible, and effective information that they can use to make informed decisions about their teaching. The degree of truth of these premises is open to debate. Taking, for argument's sake, the truth of these two premises, the authors claim another reason research is not influencing practice sufficiently is that, in the language of entrepreneurship, the engineering education community has not provided sufficiently compelling value propositions for engineering faculty members to adopt research based instructional strategies. While the value proposition of engineering education research is clear to researchers, it is not clear for the majority of engineering faculty members who do not engage in these knowledge-creation activities. An untested claim of this paper is that research 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxv advances in engineering education need to be paired with minimum viable value propositions (MVVPs) in order to influence practice in engineering classrooms, e.g., deemphasize lecture and emphasize research based instructional strategies more. Herein the authors offer a set of preliminary adoption-based value propositions intended to stimulate active, substantive conversations. One MVVP is using concise, accessible, effective resources (if they existed) would save faculty members some of the time that they currently invest in teaching. Another MVVP is that engineering faculty members would find their teaching more energizing. That is, by applying these resources and redesigning their teaching, students would be more engaged; if students were more engaged, faculty would find interaction with students more rewarding; and with greater reward, faculty members would have more energy for their lives, their research. A third MVVP is one of transferable perspective. By applying available resources that were well-grounded in the scholarship of learning, faculty members would gain new perspectives that could transfer to social and human problems within their own discipline. These and other value propositions will be explored in the paper. NEW FACULTY DEVELOPMENT: CREATING A COMMUNITY OF PRACTICE Mary Lynn Brannon (The Pennsylvania State University, USA) Sarah Zappe (The Pennsylvania State University, USA) When new faculty arrive for a new position at a college or university, they are typically flooded with information on all the "things to know and do" before the start of their first semester. They often participate in orientation sessions that give them snapshots on human resources, research protocol, departmental requirements, getting a computer account, using the library, using the course management system, ordering textbooks, getting a parking permit and, if time permits, participating in a teaching and learning workshop. This paper will discuss how an instructional support specialist with expertise in faculty development created a semester-long program for new faculty based upon requests from department heads and new faculty hires. This paper will also discuss how this program evolved into a regular component of new faculty development, forming a community of practice among the participants. This paper will describe the New Faculty Development Tips Program, how and why it was established, the topics of the sessions, and the assessment data collected from the cohorts. A PROGRAM DESIGNED TO EMPOWER ENGINEERING EDUCATORS Melany M Ciampi (Safety, Health and Environment Research Organization, Brazil) Claudio R Brito (Science and Education Research Council, Brazil) Luis Amaral (University of Minho, Portugal) Rosa Maria Vasconcelos (University of Minho, Portugal) Victor F. A. Barros (Science and Education Research Council, Portugal) Utilizing emerging technologies to provide expanded learning opportunities is critical to the success of future generations. So teachers have to be prepared to motivate and entice the students about getting knowledge pertinent for their formation as engineers. The use of new technologies in classroom is also an important requirement for teachers in High Education principally in Engineering. It is part of teaching environment and so necessary to understand the environment of a young pupil. It is clear that it is life long learning environment not only for future engineers but also for the teachers. Besides the knowledge of engineering the new educator has to learn to develop the some competencies as any professional in order to be competitive and achieve success in the career. One important aspect is also that presently many institutions have developed programs to prepare the engineering professor to perform in order to be competitive as professional and to enhance education to form the citizen for this century of uncertainty and challenges. It helps indeed the engineers educators to look at new styles of teaching as well as to pursue quality classes based on pertinent knowledge developing two ways flow of information. This paper describes the "International Engineering Educator" developed by the engineering education research team of COPEC - Science and Education Research Council. It is offered by the International Institute of Education of COPEC that is an organization that certifies in according to the Ministry of education of the Country in according to the National Law of High Education. It also offers a professional register as "International Engineering Educator" of the International Society for Engineering Pedagogy for those who are interested in such certification as something else. The target attendees for this program are the engineering community of CPLP - Community of Portuguese Language Countries. It has been very successful and many interested professionals are attending the program. This program is an adventure toward the discovery of new skills and the acquisition of new tools that will provide the opportunity to develop the capability of performing as educator always following the new trends in education. Besides this is a program of international certification, which is also a new trend in global education. It is important to point out that the program has been designed in order to fit the necessities of professionals interested in the improvement of career and quality performance. It is a great achievement for academic community once it can provide for engineers and the opportunity to update the knowledge, as it is lifelong education. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxvi AN EXAMINATION OF THE CLIMATE FOR QUALITY TEACHING IN ENGINEERING Jacqueline McNeil (Purdue University, USA) Catherine E. Brawner (Research Triangle Educational Consultants, USA) Matthew W Ohland (Purdue University, USA) There have been numerous calls to improve undergraduate teaching in engineering to attract and retain a larger and more diverse engineering student body. This work-in-progress paper will describe research that will explore the perceptions of engineering professors over the past 17 years to gain a better understanding of the climate for quality teaching in engineering. This study builds on surveys of faculty teaching practices that were collected from 1997, 1999, and 2002 in the Southeastern University and College Coalition for Engineering Education (SUCCEED). Faculty at the SUCCEED partner institutions were solicited to be surveyed in 2014. From the survey results, researchers will be able to analyze how engineering faculty perceive the climate for quality teaching at their institution and how this related to their individual teaching methods. The research considers a theoretical model proposed by Henderson and Dancy, 2007, which shows the relationship between the departmental climate and an individual's teaching methods. The model requires validation and possibly refinement. A HIGHER EDUCATION SOCIAL NETWORK TO SHARE AND PROMOTE TEACHING INNOVATION EXPERIENCES Lina García-Cabrera (University of Jaén, Spain) José Ramón Balsas Almagro (University of Jaén, Spain) Ildefonso Ruano Ruano (University of Jaén, Spain) This paper presents a social network specializing in higher education teaching innovation, InEdUn (Innovación Educativa Universitaria, http://inedun.campusandaluzvirtual.es). InEdUn is the result of two inter-university teaching innovation projects (TIPs). InEdUn site allows faculty to spread and share achievements emerging from TIP such as Open Educational Resources, OER; teaching and learning experiences in engineering; new supporting services for improving learning, etc. Furthermore, it provides the creation of learning communities that foster collaboration and exchange of ideas among high education faculty. Both services can be integrated into existing web sites such as high education teaching innovation portals. The website not only encourages contacts between active innovation researches to promote the creation of inter-university projects, but also incorporates valuable design features such as: federated login for using same login credentials from Higher Education Institutions or Research Centers, web searching and navigation facilities to locate contents, a recommendation system, sharing TIPs or collaboration proposals on social networks, adding comments about projects or collaboration proposals by innovation community. At the present moment, the project has received positive comments and reviews, and we stay on a previous state to spread the system among several Andalusian Higher Education Institutions. MINI WS: Special Session on Design & Failure: How Philosophy and Belief Impact Design Education 5:00 PM - 6:30 AM Room: El Jardin SPECIAL SESSION ON DESIGN & FAILURE: HOW PHILOSOPHY AND BELIEF IMPACT DESIGN EDUCATION Stephen Frezza (Gannon University, USA) Mani Mina (Iowa State University, USA) With recent and growing international developments on Design Thinking there seems to be a broad interest to have new approaches for interdisciplinary and collaborative design activities in many institutions. These activities include students and faculty collaborating in design across colleges of engineering, sciences, business, and arts. These integrating, crossdisciplinary, cross-cultural (and occasionally cross-continent) activities significantly help to push on the nature of engineering as a discipline, differentiated from science, art, and business. To most engineering educators, design is one of the essential elements of engineering education. Many of us who have tried to engage in interdisciplinary design activities within the college of engineering have seen different perspectives, approaches to, and cultures of design both within engineering sub-disciplines, and across disciplines. This session will focus on the shared values and perspectives of engineering design across disciplines. Comparing and contrasting the common perspectives and differences and examining them with an overall engineering philosophy approach would help all educators have a better understanding of what constitutes design from engineering and engineering educators' perspective. Critical examination of design, 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxvii design approaches, and design perspectives within the engineering frame work can help a more effective and synergistic connection with other design approaches that are not engineering based. The reality of invention and design mandates many engineers and other designer to work together. Consequently, a careful analysis of the meaning and essence of engineering design is necessary. In this effort critical examination of different points of views from engineers, engineering educators, technologist, industrial designers, product designer, and other perspectives are of great interest. This session will include pointed conversations and collaborative group activities to identify, discuss, lead critical reviews, reflections, and developments on the issues of engineering design and the role of philosophy of engineering in developing, integrating, and expanding engineering design perspectives. This session will include pointed conversations and collaborative group activities to identify, discuss, lead critical reviews, reflections, and developments on the issues of engineering design and the role of philosophy of engineering in developing, integrating, and expanding engineering design perspectives. The goal is to spur collaborative, cross-disciplinary work in Design and Philosophy of Engineering. Projects and summary work of this session are expected to be presented at FIE15 or other engineering education venues. PHI: Special Session: Agents for STEM Change - Articulating the Goals of Our Community 5:00 PM - 6:30 PM Room: El Jardin SPECIAL SESSION: AGENTS FOR STEM CHANGE - ARTICULATING THE GOALS OF OUR COMMUNITY Rebecca Bates (Minnesota State University, Mankato, USA) R Cheville (Bucknell University, USA) Jennifer Karlin (SD School of Mines and Technology, USA) Lisa Benson (Clemson University, USA) Cynthia Finelli (University of Michigan, USA) Susan M. Lord (University of San Diego, USA) Engineering and Computer Science (E&CS) Education is an emerging discipline with a brief history and the unfortunate particularity that many folks outside our discipline are confused as to our purpose. In this special session, we will use two case studies to frame the larger questions around E&CS Education goals and help draw the conversation from practice to philosophy while creating a safe space for open conversation. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxviii PRE3: Measuring the Outcomes of Precollege Education Chair: David Reeping 5:00 PM - 6:30 PM Room: Comendador INITIAL FINDINGS OF HIGH SCHOOL PRE-ENGINEERING AND NON-ENGINEERING STUDENTS' DESIGN COGNITION Matthew Lammi (NC State University, USA) John Wells (Virginia Polytechnic Institute & State University, USA) Cameron Denson (NC State University, USA) Marie Paretti (Virginia Polytechnic Institute & State University, USA) Christopher Williams (Virginia Polytechnic Institute & State University, USA) John Gero (George Mason University, USA) This paper presents the initial findings of a design cognition study involving two groups of high school juniors: those who have taken pre-engineering courses and those who have not. Equal numbers of dyad teams from both groups engaged in design-only sessions in which they generated solutions in response to the same design challenge. The design sessions were video and audio recorded. The recordings were transcribed and then segmented and coded using the Function-Behavior-Structure (FBS) ontologically-based design issues and design processes coding scheme. The students' design cognition was measured from the distributions of the design issues and design processes. Both the design issues and design processes were compared between the two high school student groups. Additionally, the results of the analyses were compared to baseline undergraduate engineering students. The results of this study did not reveal significant differences in either design issues or processes between the two high school student groups. However, when compared with the baseline undergraduate engineering students, there were significant differences between these groups with respect both to issues and processes and to the cognitive effort in their problem/solutions spaces. "STEM ACADEMIES" AND THEIR EFFECT ON STUDENT PERCEPTIONS OF ENGINEERING David Reeping (Ohio Northern University, USA) Kenneth Reid (Virginia Tech, USA) For the past 3 years, engineering students from Ohio Northern University have spent a full day running STEM activities at a public middle school, which has been called a STEM Academy. The academy begins with a guest speaker who gives a presentation on a topic under the STEM umbrella, then students participate in multiple activities that typically involve science or engineering. While the reception of these academies is positive, the effectiveness of communicating engineering to the students was uncertain. A post survey was administered where students were asked questions in a similar fashion to the "Draw an Engineer Test." These responses from the survey provided insight as to how effective a STEM Academy is at informing students about engineering with its current model, particularly concerning giving students misinformed perceptions. Suggestions based on this study can lead to improvements in how such an outreach is conducted to properly introduce students to STEM, particularly engineering. This paper will present the results of the first survey and provide discussion on student responses. Also, comparisons between other outreaches will be made to establish the nature of a STEM Academy in contrast to other K-12 programs designed to promote student interest in science and engineering. MIDDLE SCHOOL STUDENTS' UNDERSTANDING AND APPLICATION OF THE ENGINEERING DESIGN PROCESS Linda S. Hirsch (New Jersey Institute of Technology, USA) Suzanne Berliner Heyman (New Jersey Institute of Technology, USA) John Carpinelli (New Jersey Institute of Technology, USA) Howard Kimmel (New Jersey Institute of Technology, USA) Recent research indicates that a majority of college students in STEM became interested when they were in high school or even earlier, in middle school. But the absence of engineering in K-12 science curricula means most potential college students are not prepared academically to study engineering or pursue careers in engineering. To address this problem the Next Generation Science Standards integrate engineering design into science education. The engineering design process teaches students about scientific inquiry and helps make connections between the science used in engineering applications in the real world and their classroom science lessons. The current paper describes a summer program for 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxix middle school students that focuses on the engineering design process as a means to develop solutions to real-world problems. Students completed a pre-post test, including questions about the engineering design process and were required to make a presentation about their solutions. A rubric was developed to evaluate students' understanding and application of the engineering design process. Analyses of the pre-post tests indicate that most of students had no prior knowledge of the engineering design process but learned the steps during the course of the program. Results include a preliminary examination of the psychometric properties of the rubric. STEM INTEGRATION IN THE MIDDLE GRADES: A CASE STUDY OF TEACHER IMPLEMENTATION Tamara J. Moore (Purdue University, USA) Corey A Mathis (Purdue University, USA) Selcen Guzey (University of Minnesota, USA) Aran Glancy (University of Minnesota, USA) Emilie Siverling (Purdue University, USA) Currently, there is a movement in precollege education to include engineering in the science curriculum. In the classroom, one manner of adding engineering to the precollege curricula is through STEM integration in science classrooms. This research project builds on the STEM integration research paradigm through a careful merging of the disciplines of STEM. There are two main types of STEM integration: content integration and context integration. This multiple-case study used content analysis to assess the type of integration used, if any, in the development of curricula for individual lessons and the unit as a whole. The findings demonstrated that, the overall STEM integrated curricula used content integration, but lessons within were either content integration, context integration, or single disciplined. Cases highlighted show these strategies, but cases that deviated significantly from this model are also highlighted. This research advances our understanding about how teachers develop STEM curricula in an interdisciplinary manner with the intent of implementing in precollege classrooms. It provides models of context and content integration across STEM and models of teachers' curriculum development in context-rich interdisciplinary problem spaces. By researching curriculum development, this project provides professional development designers models for quality programs that support interdisciplinary classroom environments. DEVELOPMENT OF NON-COGNITIVE SKILLS IN MINORITY ENGINEERING OUTREACH PROGRAMS Tasha Zephirin (Purdue University, USA) DeLean Tolbert (Purdue University, USA) Darryl Dickerson (Purdue University, USA) Freddy Solis (Purdue University, USA) A broad array of efforts have focused on multiplying student pathways to engineering, particularly for groups that have been historically underrepresented such as ethnic minorities in the United States. Among such efforts, summer programs have been a widely used mechanism to stimulate and nurture engineering identity and agency in students from a relatively young age. At a large Midwestern University in the US, summer engineering workshops (SEWs) are executed for grades 6-12 to create awareness, increase student interest in engineering careers, enhance student preparation, and improve student access to resources required to pursue an engineering career. This paper presents an overview of the efforts of the aforementioned university to embed non-cognitive skills into the targeted learning outcomes of SEWs for secondary school students. These workshops range in duration from one to five weeks and the majority of instructors and staff are undergraduate and graduate students. Specifically, the paper outlines targeted non-cognitive learning outcomes and the elements designed to address them in 1) instructor/staff training and 2) workshop curriculum. Initial efforts will include the integration of active engagement strategies with the use of formative assessments and effective feedback tools as well as exposure to self-theories such as growth and fixed mindsets. SBM3: Student Beliefs, Motivation, and Persistence Through the College Years Chair: Rodany A. Merida 5:00 PM - 6:30 PM Room: Patio 1 ATTITUDE TOWARDS CAPSTONE PROJECT: LOOKING FROM GENDER AND STAGE PERSPECTIVES Rex Bringula (University of the East, Philippines) Rodany A Merida (University of the East, Philippines) John Benedic Enriquez (University of the East, Philippines) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxx Gil Francis Abinal (University of the East, Philippines) Jose Mari Ramos (University of the East, Philippines) This descriptive study investigated whether significant differences existed in the attitudes of the Capstone Project students when grouped according to gender and the stage of the course they were enrolled in. The study utilized valid (i.e., items >= 0.50 factor loading) and reliable (i.e., alpha values >= 0.70) Capstone Project Attitude Questionnaire. Usefulness of the course, Confidence towards the course, and Gender views relating to the course were the dimensions of the questionnaire. Respondents (n = 508) perceived that the Capstone Project was useful and they showed confidence towards the course. They also perceived that the course was also fit for female students. It was shown that the students in the final stage of the course had a higher perception than those in the proposal stage concerning the usefulness of the course and they had higher confidence towards the course. Female students had a higher perception than the male students on the suitability of the course for the women. Furthermore, the female students in the final stage had a higher perception than the female students in the proposal stage regarding the suitability of the course for the women. The null hypotheses of the study were both partially rejected. THE USE OF PHYSIOLOGICAL TOOLS TO IDENTIFY CHANGES IN AFFECTIVE RESPONSES FOR GRADUATE STUDENTS RECENTLY ADMITTED INTO A SCIENTIFIC DISCIPLINE Idalis Villanueva (Utah State University, USA) Adam Raikes (Utah State University, USA) Nathan Ruben (Utah State University, USA) Sydney Schaefer (Utah State University, USA) Jake Gunther (Utah State University, USA) The objective of this work-in-progress study is to investigate relationships between affective states (emotions) and the academic decisions and experiences of recently admitted graduate students in a scientific discipline. In science, technology, engineering, and math (STEM) careers, events experienced by students in and outside the classroom can impact their beliefs about persisting in their degree or continuing towards graduate school. This case study highlights the impact that affective experiences have in a student's selected career path. The information from this work-in-progress can help guide future development of diagnostic and intervention strategies for STEM students. This work presents the results from a case study for two graduate students enrolled in the Health and Physical Education and Recreation (HPER) department in Utah State University (one female and one male). The research design used a mixed methods approach that included educational questions and interviews based on validated instruments for affective states in students: Motivated Strategies for Learning Questionnaire, Socio-Emotional Well-Being Survey, the Cognitive Interview Theoretical Model, and Self-Determination Theory as well as physiological tools (Q-sensor and pulse oximeter). Participants were informed of the study before signing an Institutional Review Board-approved consent form. Each participant was asked to sit down and stare at a designated point in the interview room to allow for all physiological instrumentation to calibrate and attain a baseline data. The physiological instrumentation used included: 1) Q Sensors 2.0 (Affectiva, Inc) that are wireless non-invasive wrist sensors measuring skin electrical conductance (sweat) during an event of great stress or workload whose change is reflected in the sympathetic neural drive (i.e. "fight-or-flight"response) of the human body. Thus, changes in skin conductance indirectly measures changes in stress levels. 2) Pulse oximeters non-invasively monitor an individual's pulse and heart rate, which are also known to change with stress level. After calibration, participants were videoed as they responded to several standardized questions related to past and current academic experiences. Questions were designed to assess recollections of academic experiences and its connected emotions (e.g., happiness, anger), involvement with after school activities, and career decisions. For the male participant, questions about shame and anger elicited different skin conductance responses (2 microSiemens and 3microSiemens respectively) and heart rate responses (97 bpm and 116 bpm respectively). For the female participant, these questions did not elicit any skin conductance response nor a heart rate reaction for shame; however when asked about anger, her heart rate decreased to near baseline levels (approximately 60bpm). Furthermore, discussions about academic status and intent elicited an increase in heart rate for the female participant whereas this response was not present in the male participant. These early results suggests that there may be gender differences in affective responses for college students, each of which are guided by individual experiences and backgrounds. Future work will elucidate additional constructs of affective states (e.g., cognitive load) to strengthen its relationship to academic decisions for a wider pool of college students (undergraduate and graduate) in different STEM disciplines. THAT'S NOT MY STYLE: UNDERSTANDING THE CORRELATION OF LEARNING STYLE PREFERENCES, SELF-EFFICACY, AND STUDENT PERFORMANCE IN AN INTRODUCTORY CHEMICAL ENGINEERING COURSE 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxxi Elif Eda Miskioglu (The Ohio State University, USA) David Wood (The Ohio State University, USA) The popular American children's story, The Little Engine that Could, is renowned for the engine saying "I think I can, I think I can," instilling the power of self-belief in the young. The importance of this self-belief, otherwise termed selfefficacy, has been studied by many researchers at the university level. Correlations between (i) self-efficacy and learning style, (ii) learning style and performance, and (iii) self-efficacy and performance have been independently investigated by others in numerous contexts. We are studying the link between student learning style preferences, self-efficacy, and performance in an introductory chemical engineering course. Using the Felder-Silverman model of learning styles developed for engineering, and the subsequent Felder-Soloman Index of Learning Styles indicator, we are analyzing each learning style dimension separately to better understand the subtleties of learning style effects. We believe this integrated study in a traditional lecture-based engineering classroom context will provide valuable information for engineering education. Results will provide evidence regarding whether learning styles may affect student performance or self-efficacy, as well as identify natural biases in chemical engineering problems translatable to other fields. A better understanding of student background and learning preferences is invaluable in developing improved curriculum, especially in the ever-changing modern classroom. THE DEVELOPMENT OF A VIRTUAL SOCIALIZER-BASED INTERVENTION TARGETING LOWACHIEVING SECOND-YEAR ENGINEERING STUDENTS Kevin Sevilla (The University of Queensland, Australia) Marie Paretti (Virginia Tech, USA) Engineering education has a retention problem resulting in the largest proportion of students leaving the major during their second year. Most frequently citing poor academic performance stemming from a combination of course difficulty, poor teaching, and a lack of a sense of belonging, the second year has shown itself to be an important focal point for intervention efforts aimed at addressing these concerns. While university sponsored support efforts have been developed, the fact remains that oftentimes students elect not to attend, thus posing the question of whether or not the onus is on the students or the programs to engage the other. In an effort to connect these two parties regardless of circumstance, a video-based virtual mentoring intervention was developed and tested as a means to offer the benefits of in-person mentoring without the social inhibitors that prevent students from attending. This paper discusses both the development of a virtual mentoring tool as well as some initial findings regarding students' viewing preferences and outcomes of this type of interaction. DEVELOPMENT OF AN INSTRUMENT TO MEASURE THE SELF-EFFICACY OF TEACHING ENGINEERING DESIGN (SETED) Erik Ward (NC State University, USA) Matthew Lammi (NC State University, USA) This work-in-progress paper describes the initial efforts and findings from the development of an instrument to measure the self-efficacy of teaching engineering design. As engineering design is becoming more prevalent in pre-engineering settings, it was determined that there was a need for an instrument that would examine engineering design teaching. Although there are various measures of teaching effectiveness, the construct of self-efficacy was chosen. Self-efficacy is the belief in one's ability to persist and succeed in a task or pursuit. This study started by indentifying a need for the instrument, developing the engineering design construct, creating items based on this construct, refining the items, and testing the items. The items were tested with a sample population of pre-service teachers in Technology, Engineering and Design Education at a large university in southeastern US. The researchers started by first defining the construct of selfefficacy and the engineering design process. The construct of self-efficacy within social cognitive theory was well established within the literature. However, engineering design did not enjoy a strong literature-based definition. Nevertheless, literature in engineering, design, and the learning sciences pointed to facets, key concepts, and practices that comprise the engineering design process. These key features became the foundation for the instrument's individual items. These items were then sent to subject matter experts (SME) from engineering education, engineering, and technology engineering and design teacher education. The SMEs participated in a multi-round item refinement process to ensure valid aspects of teaching engineering design. When the initial refinement was completed the items were administered to a sample population for further validity and reliability testing. The results underwent statistical analyses. The results indicated a strong case for reliability and validity. The subject matter experts all agreed that the items represented the concept of teaching engineering design. Rotated factor analysis showed all items loading onto at least one factor, with only a few loading onto more than one. Cronbach's α testing revealed a high internal reliability. While 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxxii these tests did indicate a case for reliability and validity, they did not establish it. This study provides recommendations for further work that should be conducted before reliability and validity can be more fully established. SER1: Explorations in Service Learning 5:00 PM - 6:30 PM Room: Alcalá THE IMPACTS OF SERVICE LEARNING ON STUDENTS AND COMMUNITY MEMBERS: LESSONS FROM DESIGN PROJECTS FOR OLDER ADULTS Caitrin Lynch (Olin College of Engineering, USA) Lynn Andrea Stein (Olin College of Engineering, USA) Sharon Grimshaw (Olin College of Engineering, USA) Elizabeth Doyle (Olin College of Engineering, USA) Lois Camberg (Olin College of Engineering, USA) Ela Ben-Ur (Olin College of Engineering, USA) Engineering for Humanity, an interdisciplinary engineering design and anthropology course at Olin College of Engineering, is a semester-long service-learning partnership between the college and nearby Councils on Aging. This paper examines the effects of this service learning on our students and their partners. Our research suggests that this experience has positively impacted students' and elder partners' behavior and attitudes. We collected data from student and partner surveys, from interviews with the community partners, and from student reflections. By comparing student behavior and attitudes before and after this course, we have observed the following behavioral and attitudinal changes: 1) development of empathetic knowledge and understanding, 2) increased appreciation for user-centered design, 3) redefinition of career trajectories. We also saw transformations in the lives of the community partners. Outcomes for elders were related to quality of life and wellbeing, including 1) decreases in isolation, 2) increased purpose and meaning, and 3) improved feelings of wellbeing. Lasting effects included continuation of decreased isolation through a sustained increase in social engagement, as well as positive thoughts about and mechanisms for aging in place. This paper briefly describes the curriculum and reports on these trends over three years of coursework. ENGINEERING FOR DEVELOPMENT: AN INTERNATIONAL SERVICE LEARNING COLLABORATION Miguel A. Pando (University of North Carolina at Charlotte, USA) Brett Tempest (University of North Carolina at Charlotte, USA) Marcial Blondet (Catholic University of Peru (PUCP), Peru) Sandra Dika (University of North Carolina at Charlotte, USA) This paper describes a collaboration between two universities (one in Peru, one in the United States) in which engineering students from the United States travelled to Peru to participate in collaborative engineering projects with rural communities. Two projects completed in the Cusco region of Peru, in July 2012 and July 2013 are described. The first project, developed in July 2012, was developed through the Peruvian university's field school program. The students traveled to Peru, attended theoretical and practical sessions on the campus, and traveled to the community site, where they designed a concrete reinforced bridge which was then constructed in collaboration with community members. The second project was similar, however it included the collaboration of the municipality. Table beams for a vehicular bridge were designed and constructed in the municipality by two of the students, and then were transported to the community to replace the tile of an existing bridge which is part of the access route to the community. Students' responses to pre- and post-questionnaire items on attitudes toward engineering and engineering learning outcomes suggest that students had a positive impression of engineering which was not notably changed by the study abroad experience. A similar pattern was noted for engineering outcomes. However, student comments related to the post-questionnaire items suggested that the activities at the host institution and the on-site service project definitely contributed to the enhancement of engineering learning outcomes. Focus groups were carried out to understand how international service learning experiences can enhance student learning and social awareness. The pre-trip focus group conversation indicated that students had developed some social awareness and sense of engineering's role in society prior to the study abroad, including the need for cultural awareness in implementing engineering solutions. In discussing their on-site experience in implementing the bridge project in the village during the post-trip focus group, students noted that while they were able to incorporate community needs into the project, they noted the need for multidisciplinary involvement and further training and preparation to adequately address the issues in an international project. The findings from this project illustrate the value of a study abroad experience, and emphasize the importance of community service learning projects as essential elements for the integral formation of engineering students. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxxiii ENGINEERS WITHOUT BORDERS: AN EMPIRICAL INVESTIGATION OF MEMBER'S DEFINING CHARACTERISTICS Daniel Knight (University of Colorado Boulder, USA) Kaitlin Litchfield (University of Colorado at Boulder, USA) Amy Javernick-Will (University of Colorado Boulder, USA) Engineers Without Borders (EWB) is an organization that has grown rapidly across many nations. While EWB members have gained a reputation as a unique type of organization with a gender balance and international service orientation, few studies have empirically investigated the characteristics associated with EWB members. The present study is an investigation of EWB-USA members, a branch located in the United States. For this study, all students were surveyed from a large state university in the American West. 566 responses were received. The survey was developed through literature review and qualitative research with EWB-USA members. Validated scales were selected for the instrument and supplemented with scales developed to fill gaps in existing research. Data mining statistical procedures known as CHAID Analysis were used for analyzing the data. These procedures mined all variables in the dataset to determine those most associated with the target variable, EWB membership. Results were returned in decision trees which help to determine clusters of characteristics around subpopulations in the data. Results revealed that 9% of respondents indicated EWB membership. These EWB members were best described in the CHAID by an item from the motivational scale targeting interest in EWB or similar activities as a reason for studying engineering. The analysis identified two "trees" or subpopulations in the data, the larger tree branching out around members who are possibly motivated to study engineering because of EWB affiliation and another tree including those in EWB without these motivations. For those members in the larger tree, the CHAID selected the most defining characteristic as their major, with people who were studying engineering because of EWB coming from environmental, civil, mechanical, and chemical engineering with no EWB members from aerospace engineering, computer science/engineering and materials engineering. For those members in majors more closely associated with EWB, an additional motivational variable was again most definitive, that being the lack of family influence behind their reasons for studying engineering. For the other smaller tree, the most descriptive characteristic was emotional stability from the personality scale with about 10% of EWB members rating themselves low on this scale. While the scale is a measure of normal personality, this suggests implications for selecting EWB team members for a stressful international experience. The more emotionally stable members of this subpopulation were best defined by their age, students who are exploring EWB at the beginning of college, but who do not have EWB as the central motivator for their studies. In sum, these exploratory data mining results provide initial empirical evidence describing EWB members as a smaller group of engineering students belonging to two subgroups that can be defined by different characteristics. There is one group who is motivated to study engineering because of EWB interest and who have chosen a specific major to support their pathway. The other group consists of young students who are exploring their options in engineering. Further implications and results from the larger dataset will be discussed in the paper. CULTURAL CONSIDERATIONS IN SERVICE LEARNING WITH AMERICAN INDIAN RESERVATION COMMUNITY STAKEHOLDERS Jennifer Benning (South Dakota School of Mines and Technology, USA) Andrea Surovek (South Dakota School of Mines and Technology, USA) Daniel Dolan (South Dakota School of Mines and Technology, USA) Lyle Wilson (Oglala Lakota College, USA) Andrew Thompson (Oglala Lakota College, USA) Rob Pyatt (University of Colorado Boulder, USA) In the process of designing engineered systems, it is not uncommon for engineers to underestimate or altogether ignore the societal and cultural context of the problem. This is particularly true when designs are developed to solve world problems; a lack of societal consideration leads to implementation failures when engineers from developed countries attempt to design solutions "for" people in developing countries rather than working with them. It has been increasingly recognized in literature that stakeholder participation is critical for designing sustainable solutions. However, translating social and cultural values and stakeholder participation into engineering education remains an elusive challenge for educators. A similar challenge exists with engineering design for American Indian Reservations; however, this challenge is amplified due to a long history of racial tensions, biases, and political oppression that leads to American Indian distrust of mainstream engineers. This work in progress describes an ongoing engineering design project that is designed to meet the needs of the Pine Ridge Indian Reservation (PRIR) while: a) challenging students at a mainstream university to design within an appropriate cultural context, b) incorporating stakeholder participation and 3) increasing opportunities and interest in Native American participation in engineering. Dialogue between community members of the Pine Ridge 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxxiv Indian Reservation (PRIR, where OLC is located), faculty and students of the Oglala Lakota College (OLC) Tribal College, and faculty and students at the South Dakota School of Mines and Technology (SDSMT) have identified that the PRIR community is interested in collaborating on the design, research, and testing of a sustainable, renewable-energy based food production system. The system should not only to meet the community needs for safe and healthy foods, but also serve as a potential source of economic development for the community. This project includes an extensive partnership and has a strong focus on achieving sustainable design and business development through a multidisciplinary advisory team. Students from South Dakota School of Mines and Technology (SDSMT) have partnered with faculty and students from the Oglala Lakota College (OLC) on the functional design of a renewable-energy based structure for economic development. The design team is advised by faculty at both institutions, as well faculty and experts representing other synergistic projects on PRIR, including an on-going NSF engineering educational effort, the Native American Sustainable Housing Initiative (NASHI), based at University of Colorado Boulder (CU Boulder), to share climate station data and energy monitoring expertise, and Thunder Valley Community Development Corporation, a sustainable community grant holder located at Sharp's Corner, South Dakota, just 8 miles from the OLC campus, to share cultural knowledge and values and business development strategies. The paper describes the lessons learned by students and educators when consideration of culture and stakeholder investment become significant components in an engineering design. PRELIMINARY RESULTS OF A FRESHMEN CAPSTONE PROJECT TO DESIGN EDUCATIONAL MODULES FOR TEACHERS IN THE DOMINICAN REPUBLIC David Reeping (Ohio Northern University, USA) John K. Estell (Ohio Northern University, USA) Kenneth Reid (Virginia Tech, USA) A group of students from Ohio Northern University has traveled to the Dominican Republic for the past two years and ran engineering workshops in the schools, public and private. While the workshops did generate significant teacher interest in engineering, the students who devoted one week each summer to develop, run and assist with the workshops were largely required to pay their own way. After the initial enthusiasm of performing such outreach wore off, it was determined that this model is financially unsustainable. Given the great desire on the part of the Dominican teachers to have access to continuing education, it was determined that methods of bringing content to the teachers through online modules would be investigated, as it has a great potential to make a large impact without incurring considerable expenditures. The proposed methodology involved modifying an existing Programming 2 assignment (where a team of students develop an educational game) to become a freshmen capstone project which primarily incorporates the lesson plans designed by an elective course. This paper will present the "first generation" of modules and student work. Possible alterations to this capstone and methods of implementing successful modules will also be discussed. TLE7: Improving Academic Experiences 5:00 PM - 6:30 PM Room: La Galería MAKING EXAMINATIONS 'MORE ENJOYABLE' Karl O. Jones (Liverpool John Moores University, United Kingdom) John Skiffington (Liverpool John Moores University, United Kingdom) Rebecca Bartlett (Liverpool John Moores University, United Kingdom) The paper specifies the alterations made to the assessment methods utilized on two modules delivered on six MSc programmes in Mechanical and Electrical Engineering. The assessment altered from an all coursework approach to a combination of a single coursework and an examination to meet Professional Body requirements. The two affected modules, "Project Management" and "Finance Management", suffered from a couple of issues in the minds of students: firstly students find the content rather challenging, mainly because it takes them out of their comfort zone; secondly the modules have never really been given a high priority in the minds of students whose career ambitions lie in the direction of engineering design rather than the management area that these modules are perceived to be in. The changes have had no detrimental effect on results rather they have been positive, and student feedback has been wholly positive, with one student saying "Relaxed environment, less pressure". IMPROVING THE STUDENT ACADEMIC EXPERIENCE THROUGH LEAN ENGINEERING PRINCIPLES Denise R. Simmons (Virginia Tech, USA) Glenda Young (Virginia Tech, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxxv Higher education institutions often describe goals for the student experience as a whole as well as define and guide the academic meaning of the degree. This paper seeks to ignite discussions on how lean engineering principles can improve the collegiate student's academic or educational experience. We explain how the principles that drive lean engineering can be operationalized in the context of engineering student success centers (ESSC) to obtain data driven evidence on aspects of its program, improve retention focused initiatives of the center, and reduce waste which allows for a more efficient use of resources. In this paper, the term 'engineering student success centers' includes both minority and women in engineering programs as well as similar programs that provide academic services to undergraduate students, often underrepresented, in engineering. Recognizing that each of these programs offer a diverse and unique set of services, the conceptual approach described in this paper can be applied either directly or with minor modifications to their operations. We consider the student as the customer of these programs who seeks true value from his/her college experience. Therefore, lean engineering principles are advocated with the goals of improving student (customer) value, minimizing waste, and promoting efficiency and productivity. HOW TO MAKE A DISTRIBUTED PROGRAMMING COURSE A BIG FUN Evgeny Osipov (Lulea University of Technology, Sweden) Arash Mousavi (Lulea University of Technology, Sweden) This article describes experiences gained during teaching a Master-level course "Network Programming and Distributed Applications" at Lulea University of Technology. As a matter of fact teaching this discipline has many cornerstones. Without an accesses to the proper computing and networking infrastructure the risk for a course instructor is to remain too verbal, resorting to presenting students with toy practical assignments only remotely resembling the reality. For the fall of 2013 edition of the course we have married two software technologies: Software Agents and the Infrastructure-asa-Service Cloud computing. Software agents appears to be an excellent playground for demonstrating fundamental operations of distributed applications. IaaS on the other hand serves not only as a platform for creating truly large scale distributed networking systems but also provides with a natural capability for demonstrating trade-offs between the front-end and the back-end parts of a distributed application. While recognizing the overall importance of the cloud technologies for educating computer science students, we conjecture that more usable management tools should be developed for instructors in order to decrease the cost of education per student. ENHANCED LEARNING BY PROMOTING ENGINEERING COMPETENCIES Sofia Cassel (Uppsala University, Sweden) Aletta Nylén (Uppsala University, Sweden) Björn Victor (Uppsala University, Sweden) An engineering graduate needs to master a number of important skills: problem solving, critical thinking, communication, collaboration, etc. In this paper we describe how a course in computer security, taught in the Computer and Information Engineering programme at Uppsala University, has been developed over a period of three years. The aim is to better develop the engineering competencies of students, improving their understanding of course contents, training their ability to reflect on it, and to apply their knowledge when facing realistic problems. The course is designed to activate students, based on practical labs and theoretical tasks which are solved in groups. The student reports are assessed at seminars, where the solutions are presented orally, peer-reviewed and discussed. The seminars encourage and reward activities at the higher levels of taxonomies such as Bloom's. The results of the development, based on a CEQbased course evaluation, indicate that students take a deeper approach to learning. They develop their problem-solving skills to a high degree, appreciate the practical solving of open-ended problems, and take responsibility for collaborative learning. Their overall satisfaction with the course is quite high, despite indications that they find the workload high. A RECOMMENDATION SYSTEM TO SUPPORT THE STUDENTS PERFORMANCE IN PROGRAMMING CONTESTS Lilian Paula (Federal Institute of Education, Science and Technology of the South of Minas Gerais, Brazil) Aracele Fassbinder (Federal Institute of Education, Science and Technology of the South of Minas Gerais, Brazil) Ellen Barbosa (University of São Paulo, Brazil) Learning to program computers and other devices are becoming an essential skill for students of high school and college. With this knowledge, young people can master the tools and technology that are part of everyday life. However, the traditional teaching, even in computer science courses, needs to break the barrier and use new approaches to motivate students to learn programming in an effective way. Participation in programming contests can promote student 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxxvi engagement. Although there are systems that support training for programming contests, they don´t still promote student engagement and neither personalized and effective learning. This article aims to propose a recommendation system to support the student's performance in programming contests, with the goal of providing personalized learning. Problems are recommended according to the profile and student's skills. Therefore, we used ephemeral personalization, pulldelivery recommendation and content-based filtering approaches. Usability tests were conducted to validate the system. Finally, we present an application scenario where this system can be used how a pedagogical strategy for teaching programming. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxxvii Saturday, October 25 ASM3: Evaluation of Assessment Approaches and Instruments 9:00 AM - 10:30 AM Room: Patio 3 ASSESSING THE ASSESSMENT - INSIGHTS INTO CS1 EXAMS Ela Zur (The Open University of Israel, Israel) Tamar Vilner (The Open University of Israel, Israel) The Open University of Israel (OUI) is an institution of higher education which has an open admissions policy and is based primarily on distance learning. The CS1 course at the OUI is similar to introductory computing courses at other universities in Israel and worldwide. Over the years, we have composed some tens of CS1 final exams and collected data related to the exams. Since there is a high dropout rate for this introductory course, we decided, among other things, to analyze the data examining the different types of questions and the different topics the questions deal with, trying to find out whether the situation can be improved. We examined 3,646 individual exams, collected from 25 final exams administered between 2008 and 2012. The objective was to attempt to identify the difficulties the students faced and to provide us with guidelines for writing final exams in CS1 which reflect better the material covered, becoming a fairer assessment instrument and decreasing the failure rate. A MULTI-PERSPECTIVE FRAMEWORK FOR EVALUATING SOFTWARE ENGINEERING EDUCATION BY ASSESSING STUDENTS' COMPETENCIES Yvonne Sedelmaier (Coburg University of Applied Sciences and Arts, Germany) Dieter Landes (Coburg University of Applied Sciences and Arts, Germany) Education invariably aims at developing competencies, technical as well as non-technical ones. As a consequence, there is also a need for methods that can be used to assess the quality of education faithfully. One possible approach is an assessment of whether intended learning outcomes are achieved, i.e. an investigation if the target audience possesses the desired competencies. Assessment of competencies, however, is tricky since competencies are often only vaguely defined. This paper presents SECAT, an approach to assess competencies, and particularly those needed for proper software engineering. To that end, SECAT builds on Rauner's approach for competency assessment in vocational education. Rauner's approach uses nine competency criteria, which are further refined by suitable issues that indicate to which extent a competency is, or should be, present. The main contribution of this paper lies in the adaptation and enhancement of this framework in order to make it useable in software engineering education. Adaptation and enhancements encompass issues such as team and individual assessments, integration of multiple perspectives from various groups of stakeholders, and product- and process-orientation. The paper also presents first insights from using SECAT in a pilot university course in software engineering. DEVELOPMENT AND VALIDATION OF A NANO SIZE AND SCALE INSTRUMENT (NSSI) Yi Kong (Purdue University, USA) Heidi Diefes-Dux (Purdue University, USA) Kelsey J Rodgers (Purdue University, USA) Anna Douglas (Purdue University, USA) Krishna Madhavan (Purdue University, USA) The concepts of size and scale are fundamental to nanotechnology education but can be difficult for beginning undergraduate students to grasp. It is important to develop curricular interventions to increase students' conceptual understanding of size and scale, before moving on to more advanced subject matter. The purpose of this paper is to present the initial steps in the development of the Nano Size and Scale Instrument (NSSI), an assessment of students' understanding of size and scale. Ten items were developed for the NSSI. The NSSI was administered to 118 first year engineering students and studied using Classical Test Theory. Results suggest that six of the ten items show appropriate difficulty and discrimination. Five of the items were of moderate difficulty and students' mean scores overall were low (4.97 out of 10), indicating that students in this study found size and scale concepts difficult. Potential modifications to the NSSI are discussed. A CASE STUDY OF USING MULTIPLE CHOICE QUESTIONS, SUPPORTED BY ICT, IN AN INTRODUCTORY PHYSICS COURSE FOR ENGINEERS 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxxviii Diana Urbano (Universidade do Porto, Portugal) Cristina Gaspar Oliveira (Universidade de Aveiro, Portugal) Paulo Coelho Oliveira (Instituto Superior de Engenharia do Porto, Portugal) We study the impact of the strategy of using Multiple Choice Questions, MCQ, in reading tests, self-evaluation tests and Peer Instruction (PI) classes, supported by ICT, on the motivation of first year engineer students to study and learn physics. We analyze the answers to conceptual MCQ given pre and after discussion in PI classes, and the students' responses to similar MCQ in grading tests. We compare the gain in the Force Concept Inventory, FCI, with that of the previous year. The strategies implemented in this course were new for the students and are still not common practice in our faculty. Our results show that they had a very positive impact on students' motivation and that there is some gain in the academic results, when we compare with the previous year ones. However, they fall short to what can be achieved and we give suggestions on how to improve and add more learning value to our methods. ITEMS' DIFFICULTY LEVEL DETERMINATION BASED ON A STATICS TEST WITH PARAMETERS VARIATION Andrés Restrepo (EAFIT University, Colombia) Jorge L. Restrepo (EAFIT University, Colombia) Jaime Barbosa (EAFIT University, Colombia) Looking for the improvement of the students' learning, the engineering school of EAFIT University is currently developing an evaluation and training system. In this system, each student has the option of doing "dynamic" exercises in a specific field of a subject. Whenever a student uses the system, an exercise is generated with different parameters and values. The mentioned system (Evaluation System) has been used in the last semesters, achieving the improvement in the students' comprehension and learning level of the Statics subject. The system under development, allows the students to train themselves in different topics of the subject and, at the same time, it allows the teachers to evaluate the learning process. Based on the fact that in the course assessments, an exam with different parameters and values is presented every time a student accesses the system, it is possible that some students present tests with different complexity levels. Therefore, the test could be considered inequitable for some people. This paper presents an analysis of the difficulty level of a test generated with the system. The test was applied to two different groups of students which are taking the course in the 2014-1 semester. The first group took a test where the items' values and parameters were not changed; and the second one, took a test where the items' values and parameters change for each student. Based on the obtained results, a statistical study is made which intends to determine the difficulty and discrimination level of each of the test items, both for the dynamics parameters test and the fixed parameters test in order to finally determine how much varies the items' difficulty due to the parameters variation. This will help to generate more equitable tests in the future for the assessment of a group of students that are taking the course. CSC1: Computer Science Teaching 9:00 AM - 10:30 AM Room: Doblon OPEN HARDWARE PLATFORMS IN A FIRST COURSE OF THE COMPUTER ENGINEERING UNDERGRADUATE PROGRAM Ricardo Santos (Federal University of Mato Grosso do Sul, Brazil) This paper presents a new methodology proposal and hands-on activities in the Introduction to Computer Engineering (ICE) course, based on open hardware platforms. The proposal has been adopted in the Computer Engineering undergraduate program at the Federal University of Mato Grosso do Sul (UFMS) - Brazil. Most of the ICE courses from computer engineering programs around the world have put focus on teaching initial basic theoretical concepts of algorithms, logic, and digital systems. The ICE course at UFMS has been organized to encompass from initial basic concepts up to a practical and motivating set of experimental activities in order to clarify the program focus and to connect the concepts to practical applications. To evaluate the impacts of this new curriculum and methodology, an online anonymous survey has been carried out with students from 2011, 2012, and 2013 classes. After a statistical analysis and validation of the answers, 28% of the students have pointed that the activities have been determinant to increase their motivation to study computer engineering. The impacts on students motivation, since the first semester, have been observed in the students evasion rate. The percentage of evasions in the computer engineering is less than other engineering programs at UFMS. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference clxxxix USING CYBERSECURITY AS AN ENGINEERING EDUCATION APPROACH ON COMPUTER ENGINEERING TO LEARN ABOUT SMART GRID TECHNOLOGIES AND THE NEXT GENERATION OF ELECTRIC POWER SYSTEMS Daniel Navarro (University of Puerto Rico-Mayaguez, Puerto Rico) Jean Mendez (University of Puerto Rico-Mayaguez, Puerto Rico) Kidany Berrios (University of Puerto Rico-Mayaguez, Puerto Rico) Eduardo Ortiz-Rivera (University of Puerto Rico-Mayaguez, Puerto Rico) Emmanuel Arzuaga (University of Puerto Rico-Mayaguez, USA) The main purpose of this publication is to encourage the study of cybersecurity by an engineering education approach for the physical and virtual protection of the electric power grid with the intention to attract computer engineering students to the area of energy systems. This paper will focus on how to integrate engineering education, energy systems, and computer engineering to attract computer engineering students to the areas of cybersecurity and power systems at the University of Puerto Rico-Mayagüez. As part of the students learning skills, the students will learn how computer engineering techniques could be applied to the cybersecurity area to protect the electric power grid. Finally, the computer engineering students learn non-traditional knowledge for the area of computer engineering like power systems, smart grid, SCADA, etc. This interdisciplinary knowledge will make the computer engineering student more valuable to the present job market given the potential to solve the current problems related to the smart grid and the next generation of electric power systems. AUGMENTED LEARNING ROADS FOR INTERNET ROUTING John McCaffery (University of St Andrews, United Kingdom) Alan H. D. Miller (University of St Andrews, United Kingdom) Iain Oliver (University of St Andrews, United Kingdom) Colin Allison (University of St Andrews, United Kingdom) As the Internet continues to establish itself as a utility like power, transport or water, it becomes increasingly important to provide an engaging educational experience about its operation for students in related STEM disciplines such as Computer Science and Electrical Engineering. Internet routing algorithms and protocols are topics that can be used in multiple STEM education contexts. By reference to the Internet they can be used as an example of where theory meets practice, where algorithms meet protocols and where science meets engineering. They can be included in the Computer Science curriculum in modules on distributed systems, computer networking, algorithms, data structures, and graph theory. While there is a plethora of computer networking textbooks, and copious information spread across the Web, there is still an essential need for exploratory learning facilities of the type that support group work, experimentation and experiential learning. This paper reports on work using open virtual worlds to provide a multi-user interactive learning environment for Internet routing which exemplifies the capabilities of emerging immersive education technologies to augment conventional practice. The functionality of the learning environment is illustrated through examples and the underlying system which was built to support the routing simulations is explained. SCAM, A FLEXIBLE, SCHEME-LIKE LANGUAGE FOR TEACHING PROGRAMMING LANGUAGE CONCEPTS John Lusth (The University of Alabama, USA) Scam is a Scheme-like programming language designed for teaching a wide variety of programming language concepts. Scam, at its heart, is an impure functional language, designed to be modified and extended. There are no keywords in the language and every special form, including function definition, is a true function that can be overridden. Consequently, Scam is ideal for introducing concepts such as object encapsulation and inheritance, aspects, and language subsetting. Implementations of these concepts can be added to S CAM via student programming projects. Scam has been successfully used in a programming languages course for the past few years. Scam also provides an imperative interface called Sway, which resembles a dynamically-typed C; this interface is suitable for lower division courses and has been used as a first language for at- risk students in the CS major. This paper introduces Scam and gives a series of projects and solutions that are appropriate for a Programming Languages course. ACTIVE LEARNING METHOD IN "SYSTEM ANALYSIS AND CONTROL" AREA Dmitry Nikolaevich Bazylev (ITMO University, Russia) Alexey Margun (ITMO University, Russia) Konstantin Zimenko (ITMO University, Russia) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxc Alexandr Shchukin (ITMO University, Russia) Artem Kremlev (ITMO University, Russia) Present situation allows us to construct lesson so as to develop students' thinking, attention and other cognitive functions. However, productive lesson should form not only deep knowledge but also the ability to acquire knowledges independently, to use it in different situations, to accumulate the experience of solving problems. In this regard the application of active learning methods is gaining attention. It is caused by the fact that active learning methods stimulate to rapid adaptation and the comprehensive development of students. In accordance with this in the article the active learning method in studying of the course "Integrated Systems Design and Control" for the masters program "System Analysis and Control" is described. For this purpose the laboratory bench for control home automation was created and special lerning program with assesment criteria were developed. Designed bench allows students to solve tasks during laboratory classes or at home through the Internet. Designed program is successfully used in ITMO University. The course is based on the involving of students in the acquisition of new knowledge during the learning process, finding the optimal solution supported by practical activities. This approach contributes to the growth of the students' level of adaptation to the educational process. DIS4: Computer Tools for Distance Education 1 9:00 AM - 10:30 AM Room: Escudo THE USEFULNESS OF USABILITY AND USER EXPERIENCE EVALUATION METHODS ON AN E-LEARNING PLATFORM DEVELOPMENT FROM A DEVELOPER'S PERSPECTIVE: A CASE STUDY Aldo Gordillo (Universidad Politécnica de Madrid, Spain) Enrique Barra (Universidad Politécnica de Madrid, Spain) Sandra Aguirre Herrera (Universidad Politécnica de Madrid, Spain) Juan Quemada Vives (Universidad Politécnica de Madrid, Spain) The development of a web platform is a complex and interdisciplinary task, where people with different roles such as project manager, designer or developer participate. Different usability and User Experience evaluation methods can be used in each stage of the development life cycle, but not all of them have the same influence in the software development and in the final product or system. This article presents the study of the impact of these methods applied in the context of an e-Learning platform development. The results show that the impact has been strong from a developer's perspective. Developer team members considered that usability and User Experience evaluation allowed them mainly to identify design mistakes, improve the platform's usability and understand the end users and their needs in a better way. Interviews with potential users, clickmaps and scrollmaps were rated as the most useful methods. Finally, these methods were considered unanimously very useful in the context of the entire software development, only comparable to SCRUM meetings and overcoming the rest of involved factors. MOBIMONITOR: A MOBILE APP FOR MONITORING DISTANCE COURSES IN THE AMAZON REGION Ketlen K. Teles Lucena (Federal University of Amazonas, Brazil) Jath da Silva e Silva (Federal University of Amazonas, Brazil) Vitor Bremgartner (Federal University of Amazonas, Brazil) Elaine H. T. de Oliveira (Federal University of Amazonas, Brazil) Bruno Gadelha (Federal University of Amazonas, Brazil) Offering upper-level courses for the population that lives in remote areas, like the Amazon, is a huge challenge due to the difficulties of access and the low development level. To address this challenge, the Center for Distance Education (CDE) in Federal University of Amazonas, implemented an educational project that provides distance courses in graduate and undergraduate degree in these places using a Learning Management System (LMS). However, evasion, failure and dropout rates in the disciplines are still worrying. In order to face this problem, MobiMonitor, a mobile application integrated with multi-agent system was developed. This app allows instrumenting course mediators with tools for monitoring students' behavior and performance in a LMS, especially monitoring student participation in specific academic activities (assignments and forums) and provides support in advance to identify students who need a direct pedagogical intervention in order to avoid possible course evasion, failure or dropout. MobiMonitor enables mediators to check these data on the fly, classifying students' participation into four levels (excellent, good, low and very low). The 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxci mediators access this report by monitoring through mobile application and send alert messages to students according to their attendance status. Experiments conducted in two poles show the feasibility of the proposal. AN AGENT-BASED TUTORING SYSTEM FOR LEARNING PROPOSITIONAL LOGIC USING MULTIPLE LINKED REPRESENTATIONS Evandro Costa (Federal University of Alagoas, Brazil) Emanuele Tuane Silva (Federal University of Alagoas, Brazil) Anderson Santos (Federal University of Alagoas, Brazil) Alexandre Carlos Santos Azevedo (Federal University of Alagoas, Brazil) Priscylla Silva (Federal University of Alagoas, Brazil) Marlos Silva (Federal Institute of Education, Science and Technology, Brazil) Hemilis Rocha, HJ (Federal University of Alagoas, Brazil) Caroline Lima (Federal University of Alagoas, Brazil) The field of Intelligent Tutoring Systems (ITSs) has become a well-established study interdisciplinary field through its purpose of adaptiveness and individualized learning. At the same time, this field is continuously growing with regard to its research efforts to address the complexity involved, for instance, in the knowledge dimensions that must be taken into account by the ITS designers and developers. This includes issues on knowledge modeling aspects concerning domain expertise, student, and pedagogy, as well as, problems associated with the implementation of the generated models. An important question in ITS research is on how to support multiple viewpoints or even multiple representations on a given domain knowledge. A small number of studies concerning these aspects have been reported in literature, presenting arguments in favor of the use multiple representations. To mitigate the above issue, the research work presented here is focused on building a better and more effective ITS for classical logic, particularly with focus on the task of checking the validation of a given argument in Propositional Logic (PL), including proof construction. It takes into account the general mentioned questions about knowledge modeling in Logic domain. The main purpose is to help computer science undergraduate students to explore the two mentioned viewpoints, here assumed as important for them. The other aim is to use some know-how obtained from one viewpoint to help understanding some resources and advance in the other one. One motivation for this integration comes from the importance to involve students in two complementary viewpoints: syntactic and semantic. For instance, it allows students to find ways (or to receive assisted suggestions from the system) to move from one to another viewpoint, developing adequate understanding of multiple ways to see problems and their solutions. Then, the main aim of our proposal is to enhance students learning by providing problem solving in two ways: from the ITS to student and vice-versa, as well as, permitting students to make connections between the two viewpoints. In this way, we describe details of requirements, architecture and its implementation and an illustrative scenario to show the value of the proposed system. Furthermore, a case study has been carried out to evaluate the feasibility and usefulness of our system, mainly helping students to understand the processes of proof construction problem solving. The first results indicate the main advantages of our proposed system over other closely related approaches. COMPUTER NETWORKS VIRTUALIZATION WITH GNS3: EVALUATION A SOLUTION TO OPTIMIZE RESOURCES AND ACHIEVE A DISTANCE LEARNING Pablo Gil (University of Alicante, Spain) Gabriel Jesus Garcia (University of Alicante, Spain) Angel Delgado (University of Alicante, Spain) Rosa Medina (University of Alicante, Spain) Antonio Calderon (University of Alicante, Spain) Patricia Marti (University of Alicante, Spain) On-line and downloadable educational resources (OER) have been successfully used in engineering education the last years. Traditional, teaching methodology of a subject like Computer Networks is done a face to face using OER. Thus, students develop practical experiments in a laboratory in the university. They use a real computer network based on TCP/IP architecture where computers are connected with physical network devices such as routers, switches, hubs, bridges, etc. This way, the teachers show the network behavior analyzing the packets traffic. Sometimes the students use several free applications for simulating the behavior of computer networks and TCP/IP routing. Generally, the online simulators are based on programming languages and they usually are not intuitive and easy to be used by any student. For this reason, initially the teachers implemented a new simulator called KivaNS and some interactive and portable Java applets from KivaNS using EJS. They are easy to be used and do not require to be programmed in order to simulate how protocols of the TCP/IP architecture work. But, the applets have a very limited re-configurability and the kind of network topology is limited by programming. Moreover, the traffic generated by these virtual networks is not real and the quality 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxcii of information is also depending on the low-level programming. Consequently, we have used GNS3 to simulate how complex networks work from the virtualization of real network devices without dedicating specific hardware and where the students can analyze traffic as if it was being generated in a real network. GNS3 is a tool that can help us to achieve these requirements replicating the configuration of interfaces and routers of our real computer network installed in a physical laboratory in our University. Therefore, in this work-in-progress, some activities based on the virtualization of a computer network are proposed. The activities are based on the existing network topology implemented on a laboratory of our University. Thus, our real devices are virtualized using the free library GNS3. The computer network virtualization provides to students some advantages such as: a) the student can analyze the real traffic without using real physical devices. The configuration and connectivity problems are reduced or eliminated. b) They can work from other places outside the classroom/laboratory. The distance learning can be performed. c) The routing techniques can be changed by students. They do not require special user authorization to avoid machine damages or change the configurations. In real laboratory, some changes are not allowed because multiple users interact on the same devices and the changes can affect all users. The new virtual computer networks topologies will be evaluated in a subject of communication and industrial networks of a postgrade course at our University. The teachers will propose a pair students work over the real laboratory that can be developed already with the virtual environment using GNS3. A survey to the students will evaluate the proposal, and the students' marks will demonstrate if the new on-line tool is better for the improvement of the learning process of this subject. KEYWORD EXTRACTION FOR MINING MEANINGFUL LEARNING-CONTENTS ON THE WEB USING WIKIPEDIA Tetsuya Toyota (National Institute of Informatics, Japan) Yuan Sun (National Institute of Informatics, Japan) The purpose of this paper is to provide a solution of extracting appropriate keywords to identify meaningful learningcontents on the Web. There are some issues in identifying documents that have learning content. Firstly, the documents need to be identified according to the learning area of a student's school year. Secondly, the documents need to be identified according to the learning area that the student is now studying or studied. In this paper, we present a method of extracting keywords for mining meaningful learning-contents using Wikipedia. At first, we select the articles in Wikipedia with the arbitrary input keyword of learning items. Then, we select other Wikipedia's articles related to the articles selected by the first process, using links and categories of Wikipedia. Furthermore, we calculate degrees of association between the articles and the keywords using PF-IBF, and put the degree on each keyword. Finally, we screen the keywords using his/her curriculum guideline to adjust the keywords to the learning area of the student's school year. In the next step, we are planning to develop a method of screening keywords according to each student's ability, so that we can select more appropriate keywords for each student. EER8: Problem Solving, Mathematics and Design Chair: Robert M Capraro 9:00 AM - 10:30 AM Room: Aranjuez "PROBLEM SOLVING" IN ENGINEERING RESEARCH ON STUDENTS' ENGINEERING DESIGN PRACTICES AND MATHEMATICAL MODELING PRACTICES Monica Cardella (Purdue University, USA) DeLean Tolbert (Purdue University, USA) Engineers encounter a variety of problems in professional practice, ranging from well-defined to ill-defined; closedended to open-ended; and context-independent to context-dependent. Preparing engineering students to be able to address these different types of problems means that we must provide educational experiences that provide students with opportunities to develop a variety of skills, strategies and "ways of thinking." A current research project exploring students' uses of mathematical thinking and design thinking while attending to a three-hour design task (and thinking aloud in the process) builds on previous studies of students' and practitioners' design practices and processes as well as students' mathematical modeling practices. Previous studies of engineering design behavior suggest that a design process can be characterized by iterations of converging and diverging behavior, and that "problem solving" in design involves not only solving the problem but also framing and defining the problem. Previous research on how students engage in mathematical thinking suggests that in their pre-college experiences students develop a sense that mathematics problems have a single correct answer, and the goal is to arrive at this precise answer as quickly as possible. Within undergraduate engineering curricula, however, educators work to help students recognize mathematical modeling as a process where 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxciii there are many valid approaches, with different rationales for choosing a particular approach. In the current study, 90 students ranging from entering (first-year) engineering students to graduating engineering students, as well as graduating mathematics and graduating design students, will participate in this verbal protocol analysis study where they are asked to attend to a design task while thinking aloud, and then participate in a semi-structured interview. Data collection is still underway, but preliminary findings suggest that the students draw on different design and mathematics strategies, and that their processes vary based on their previous design and mathematics experiences as well as their standing (first-year vs. graduating senior). As data analysis continues, we look for instances of diverging and converging behavior as well as students responses to ambiguity. As we prepare students for professional practice, we must consider how we will prepare students to draw on both their mathematical ways of thinking and their design ways of thinking in order to address the array of problems they will encounter. Educational implications include integrating a variety of types of problems in engineering curricula as well as specific courses, and providing opportunities for students to reflect on the differences between engineering science and engineering design. COGNITIVE STRATEGIES AND MISCONCEPTIONS IN INTRODUCTORY STATICS PROBLEMS Wade Goodridge (Utah State University, USA) Idalis Villanueva (Utah State University, USA) Benjamin Call (Utah State University, USA) Maria Valladares (Utah State University, USA) Nicholas J. A. Wan (Utah State University, USA) Christopher Green (Utah State University, USA) Introductory engineering problems set foundational knowledge required by students. While statics is a course that is typically offered during the start of an engineering student's sophomore year, it is one of the first pre-professional engineering courses students are exposed to and is important to their persistence in engineering. An understanding of the strategies and misconceptions that students employ to solve 2-D and 3-D force problems in statics is warranted due to its ties to their success and thus persistence. This study hopes to reveal some of the misconceptions engineering students encounter when introduced to 2-D and 3-D concepts in Statics. The research design will focus on a qualitative approach where participants will engage in a Talk Aloud protocol implemented during problem solving activities. Data will be collected, segmented, and coded to determine misconception themes, strategies, and procedural understanding associated with solving equilibrium problems. A pilot study focusing on the experiences of 6 participants (3 female and 3 male) will be discussed in this paper. The study aims to identify areas where interventions may be strategically instituted facilitating students' success in solving Statics problems. Results will foster future research and refine the qualitative methods that will be applicable to such research. IDENTIFYING THE VARIATION OF EXPERIENCES WHEN DEALING WITH PROBLEMS IN COMPLEX SYSTEMS John Mendoza-Garcia (Purdue University / Pontificia Universidad Javeriana, USA) Monica Cardella (Purdue University, USA) William Oakes (Purdue University, USA) Engineering professional societies, engineering education thought leaders, and academics in engineering education have established the need to promote systems thinking in engineering students so they can deal effectively with the future complexity of engineering practice. Universities and schools have taught systems thinking, but currently there are limitations in measuring the effectiveness of these instructional interventions. Current research on assessment states that it is necessary to align modern theories of learning, the task and the interpretation of the outcomes from the task. Theories about the development of systems thinking are still scarce and are not based in modern theories of learning. This work intends to contribute to close this gap by identifying the variation of experiences people have when dealing with problems in complex systems. The research approach followed to answer this question is phenomenography (Marton's approach. Participants will be asked to perform a task, and each common way of dealing with the task will be identify as a category. These categories will be hierarchically arranged, getting a developmental path. A developmental path explaining the development of systems thinking will facilitate the development of tools to assess the level of systems thinking which impacts academy and industry. PATHWAYS TO ENGINEERING: MATHEMATICS AS A MEDIATOR OF ENGINEERING SUCCESS Sandra B Nite (Texas A&M University, USA) Jim Morgan (Texas A&M University, USA) Mary M Capraro (Texas A&M University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxciv Robert M Capraro (Texas A&M University, USA) Cheryl A Peterson (Texas A&M University, USA) The path to engineering is through mathematics. In particular, students need to successfully complete an engineering calculus sequence to fulfill their requirements for an engineering degree. With the goal of increasing success in Engineering Calculus I, and consequently retaining engineering majors, the Department of Mathematics at Texas A&M University, through a grant from the National Science Foundation, established a summer program to bridge high school mathematics knowledge to requisite mathematics knowledge for Engineering Calculus I. Of the students who participated in the summer program, 81% raised their scores on the mathematics placement exam (MPE) sufficiently to be cleared to register for Engineering Calculus in the fall. Students who did not raise their score above 21 out of 33, whether or not they participated in the summer program, had to take Precalculus before enrolling in Engineering Calculus I. Because Precalculus is primarily taken as a prerequisite for Engineering Calculus I, the purpose of the course is to remediate mathematics skills needed for the calculus course. AN EXAMINATION OF MATHEMATICS PREPARATION FOR AND PROGRESS THROUGH THREE INTRODUCTORY COMPUTER SCIENCE COURSES Christine F Reilly (University of Texas - Pan American, USA) Emmett Tomai (University of Texas - Pan American, USA) The pipeline of three introductory computer science courses at our university have low pass rates. As part of our efforts to improve the pass rates in these courses, we examine the students' mathematics preparation and their progress from one course to the next. We find that the minority of students who enter the university with good mathematics preparation are likely to succeed in our introductory computer science courses. For the majority of students, we suggest a series of interventions throughout the pipeline. Prior to taking Computer Science 1, students could gain more experience with problem solving during the Introduction to Computer Science and Introduction to Computer Engineering courses. We suggest adding precalculus as a prerequisite for Computer Science 2. For students who do not earn an A in Computer Science 2, we plan to examine whether taking a class in a second programming language before taking Computer Science 3 will improve performance in Computer Science 3. Our goal is to improve student learning and retention through these efforts, combined with continual innovation in the classroom. FAC1: Faculty Roles 9:00 AM - 10:30 AM Room: La Granja EPISTEMOLOGICAL FRAMES OF GRADUATE TEACHING ASSISTANTS AND INSTRUCTORS IN STUDIOBASED ENGINEERING CLASSES Christina Smith (Oregon State University, USA) Debra Gilbuena (Oregon State University, USA) Devlin Montfort (Oregon State University, USA) Milo Koretsky (Oregon State University, USA) Many engineering programs have recently seen a significant increase in enrollment. We studied a chemical engineering department that has implemented a studio approach to help cope with the increasing course sizes. These small studios compliment large lecture courses and provide students interactive learning environments. In this exploratory qualitative study we interview Graduate Teaching Assistants (GTAs) and instructors to investigate their perceptions of the implementation of studios relative to the designers objective and their teaching experiences. From the latter, we infer epistemological frames based on their responses to: how they prepare for class as a student, how they prepare for class as a teacher, and how they deliver the studio content. We captured glimpses of how instructors and GTAs approach different aspects of their school experiences. The most interesting findings that warrant further study are the inconsistent epistemological frames across contexts and inconsistent teaching practices even when epistemological frame appears to be unchanged. PRACTICAL IMPLICATIONS IN ENGINEERING EDUCATION: WHO IS SUPPOSED TO DO WHAT? Jennifer Turns (University of Washington, USA) Drew Paine (University of Washington, USA) Brook Sattler (University of Washington, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxcv This work is motivated by the increasing urgency to understand how research can be used to transform educational practice. In recent years, the engineering education community has invested significant energy and resources in the creation of a rigorous empirical knowledge base to support the transformation of engineering education practice. We ask, how can we as a community accelerate the use of research in support of educational transformation? This is a challenging issue to study because of the complexity of the research landscape (e.g., many studies, multiple methods, varied underlying epistemologies) and the complexity of educational practice (e.g., multiple sites of learning, multiple actors engaged in different roles). There is a need for approaches to investigating this issue that (a) are inclusive of the range of research activities currently being emphasized in engineering education and (b) provide a way to reflect back to the community what is currently being done in order to start a conversation, engender reflection, and help generate ideas. In this work, we address the specific question: When researchers identify practical implications in their research publications, what specific actions are they suggesting be done, and who is expected to take these actions? While such an approach is clearly only a limited view into the relationship of research to practice in engineering education, this approach has significant potential value. For example, scholarly writing (such as conference papers and journal articles) represents one place where researchers articulate ideas about how their research can be used (i.e., educational implications). Pragmatically speaking, journal articles are readily available for analysis, and the analysis of journal articles can provide data for reflection and insights upon which to base further study. To address our research question, we are using an analysis procedure that we have developed over a multi-year period. Our procedure involves (1) sentence-level analyses of journal articles to identify sentences that leverage specific rhetorical strategies in order suggest some type of action based on the study's findings, and then (2) unpacking the sentence to identify the specific action that is suggested and the actor who is supposed to take the action. To date, we have applied this analysis procedure to 59 journal articles published in the Journal of Engineering Education (the April 2011 issue through the January 2013). In our proposed FIE paper, we will focus on characterizing the actions that are the focus of these sentences, as well as the actors (when stated) who are supposed to take the actions. Our preliminary analysis suggests it will be valuable to describe the sites of educational practice associated with the actions (e.g., are the actions to be taken in a classroom, in advising sessions) and also the extent to which the actions are behavioral (something an actor is supposed to do) or cognitive (something that needs to be thought about or considered in decision making). In our manuscript, we will pay particular attention to identifying the implications of our own results. ON THE ROLE OF A "CARING" PROFESSOR IN DEVELOPING A PROPER LEARNING ENVIRONMENT Waddah Akili (Geotechnical Engineering, USA) The quality of teaching can be improved by having faculty become more sensitive to students' needs even if the faculty member is not fully committed to modern teaching/learning methods. A caring faculty understands, encourages and supports students' individuality and is willing to listen and provide advice. A caring faculty understands that individuality is manifested in- among other things- different learning styles, visions, and interests. In addition, a caring college faculty realizes that intelligence is not always the most significant factor in students' performance; and some other factors -such as willingness and ability to focus, concentrate and communicate- may be even more important, and are a function of students' emotional well-being. A caring faculty supports individuality not only with encouragement and understanding, but also by not trying to mold students to an image of what they "should be" and how they "should behave". Instead, students should be encouraged to realize their own visions and expectations, rather than the expectations of others. A caring college faculty fosters curiosity which is essential for gaining knowledge. Thus, faculty members have to realize and acknowledge that they are humans themselves, and it is all right to make mistakes. Also, caring faculty should acknowledge that in many situations there is no "right" or "wrong" way, but ought to show better approaches or solutions, rather than emphasizing what the student has done "wrong". In essence, the faculty should provide guidance and feedback instead of criticism. The paper focuses on the role of the professor in creating a positive environment where students feel comfortable being themselves and enjoying and appreciating the total experience of learning. In this type of environment students feel that they are important, that their needs can be met, and that others (faculty members, graduate assistants, lab technicians, staff members, etc.) experience joy and satisfaction in helping them get their needs met. It is also argued that when the teacher is able to focus on assisting the students in meeting their needs, the teacher's own needs get met. In concluding, the author presents his own reflections based on his experience as an engineering student and a faculty member. The author has a firm conviction that the only professor who belongs in a classroom is a caring professor. A SELF-ASSESSMENT OF THE USE OF EVIDENCE-BASED INSTRUCTIONAL PRACTICES IN ENGINEERING Sarah Zappe (Pennsylvania State University, USA) Daniel Merson (Pennsylvania State University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxcvi Kirsten Hochstedt (Pennsylvania State University, USA) Lindsey Schrott (Pennsylvania State University, USA) Thomas Litzinger (Pennsylvania State University, USA) The purpose of this paper is to describe the methodology and preliminary results used in a National Science Foundation (NSF) funded project whose purpose is to conduct a self-assessment of the instructional practices used in the College of Engineering at Pennsylvania State University. The project was funded in the fall of 2012 by the NSF WIDER (Widening Implementation and Demonstration of Evidence-based Reforms). The overall goals of the study are to 1) characterize the use of evidence-based practices in engineering undergraduate programs, 2) understand the major barriers that faculty and administrators see to wider use of evidence-based practices, and 3) identify faculty who are making exemplary use of evidence-based practices so that these practices can be celebrated and used to encourage others to adopt them. The multifaceted study used a combination of quantitative and qualitative measures to answer research questions relating to the above project goals. This paper discusses the methodology used during each of four study stages (syllabi analysis, student survey, faculty survey, and interviews with faculty and administrators), provides preliminary results, and discusses next steps. Suggestions for others conducting similar studies at their institutions are provided, in terms of both methodology and study administration. MAKING TEACHERS FROM STUDENTS: HOW LEARNING ENVIRONMENTS MAY FOSTER AN INTEREST IN TEACHING Adam Coppola (Olin College of Engineering, USA) Yevgeniya V Zastavker (Olin College of Engineering, USA) Jeremy M Goodman (Olin College of Engineering, USA) Rebecca Christianson (Olin College of Engineering, USA) Anne LoVerso (Olin College of Engineering, USA) Cecelia Auerswald (Olin College of Engineering, USA) Doyung Lee (Olin College of Engineering, USA) This paper presents an exploratory case study of the interest and participation in teaching, teaching related activities, and research on education among students and alumni at Celadon College, a small engineering school focused on education reform. Prompted by a lack of qualified STEM educators in the United States, this study investigates how to increase interest in education as a career path among STEM undergraduates. A mixed methods analysis of survey responses from 231 students and alumni reveals that, compared to the national average among engineering graduates, subjects at Celadon College are more than twice as likely to indicate interest in becoming K-12 teachers. Analysis indicates that two major factors influence students' position towards teaching and the desire to teach: the development of pedagogical awareness and participation in informal peer teaching. Our analysis suggests a link between institutional academic and non-academic cultures and students' interest in K-12 teaching. We conclude by sharing a set of questions for further investigation and discussion with engineering education community. INT1: International Dimensions of Engineering Education 9:00 AM - 10:30 AM Room: La Galería PARALLEL VIRTUAL URBAN WORKSHOP: A "REASONABLE-COST" METHODOLOGY FOR ACADEMIC INTERNATIONALIZATION IN PROBLEM-SOLVING ORIENTED POSTGRADUATE SUBJECTS Ester Higueras (Technical University of Madrid, Spain) Jose Fernández-Güell (Technical University of Madrid, Spain) Francisco Lamíquiz (Technical University of Madrid, Spain) Marcela Riva Monti (Technical University of Madrid, Spain) New information and communication technologies (ICTs) are offering unprecedented opportunities and challenges for innovating in a collaborative way at the academic and research realm. With the purpose of taking advantage of these opportunities, a project called "Parallel Virtual Workshop (PVW)" has been set in a Master's Program to pursue academic internationalization, to provide professional exposure to students and to develop a multidisciplinary planning methodology. Within PVW, ICTs are used to assemble these goals, while cutting down costs. Simple tools were used such as free video call and instant message (Skype), a virtual platform to download working papers and to provide a friendly communication channel (Dropbox), and a blog for the discussions. PVW proposal is described, outcomes are presented, and strengths and weaknesses are discussed. Finally, and since it is an ongoing project, future work is 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxcvii presented. Overall assessment indicates that PVW may become an integrated, efficient and innovative approach to respond to present challenges faced by postgraduate programs that intend to attract an international audience at a reasonable cost. ENGINEERING INTERNATIONAL PROGRAMS AT THE PUBLIC UNIVERSITY OF NAVARRE: A SATISFACTORY ON-GOING EXPERIENCE IN A CONTEXT OF INDUSTRIAL GLOBALIZATION Pablo Sanchis (Public University of Navarre, Spain) Antonio J López-Martín (Public University of Navarre, Spain) Jesús López-Taberna (Public University of Navarre, Spain) Gurutze Pérez-Artieda (Public University of Navarre, Spain) Eugenio Gubía (Public University of Navarre, Spain) Edurne Barrenechea (Public University of Navarre, Spain) David Astrain (Public University of Navarre, Spain) Daniel Morato (Public University of Navarre, Spain) Ignacio R. Matias (Public University of Navarre, Spain) In a context of global industrialization, the engineers have to be not only competent and technically well-prepared but also show effective communication in other languages, preferably English, and intercultural skills. For an engineering degree to be competitive, their academic curriculum has to be designed taking into account this fact. This paper describes the Engineering International Programs at the School of Industrial and Telecommunications Engineering of the Public University of Navarre, and particularly how they are organized into two programs, namely the International Curriculum Program and the Student Mobility Program. Both Programs are described in terms of organization, management and admission requirements. Preliminary results of this work-in-progress experience, including number of students enrolled in the Programs and results of the students' satisfaction surveys, are very satisfactory and show the growing interest of students and teachers in the Programs and, more generally, in the internationalization of the academic curricula of the Engineering Degrees of the School. OPENING UP AN INTERUNIVERSITY COLLABORATION AMONG CATALAN UNIVERSITY ACADEMIC STAFF THE CASE OF CIRAX PILOT EXPERIENCE Teresa Sancho-Vinuesa (Universitat Oberta de Catalunya, Spain) M. Rosa Estela (Universitat Politècnica de Catalunya, Spain) Joana Villalonga Pons (Universitat Oberta de Catalunya (UOC), Sweden) Clàudia Sànchez-Bonvehí (Consorci de Serveis Universitaris de Catalunya, Spain) The openness movement supported by the development of IT, the empowerment of knowledge-sharing communities of practice across the network, as the need to ensure higher quality education, provide the framework for the "Col·laboratori interuniversitari de recursos d'aprenentatge en xarxa" (CIRAX) program. The CIRAX project aims to promote and consolidate a teaching community which should be active in the creation, updating and sharing resources, and learning practices. The tool for achieving it is a repository-in-collaboration where resources could be shared, well-catalogued and well-managed. We have identified the factors that influence sharing and reusing resources and which have been tested on university teaching staff of introductory math courses. Among these factors, we have observed a high degree of sharing practice but constraints on reusing, due to prioritization of time and a lack of information regarding open licenses. The first year results allow us to establish essential lines of action in order to consolidate and enhance this experience within the mathematical teaching community at the Catalan university system: simplify the prototype and its workflows; articulate the shared resources in a normalized and clear way; develop strategies for consolidating the community and dissemination of information; and enhance the institutional recognition of teaching practice. THINKING OUT OF THE BOX: C-PROJECTORS AND MORPHOLOGICAL OVERVIEW Wim Zeiler (University of Technology Eindhoven, The Netherlands) The need for more sustainable solutions makes product design an increasing complex task. In order to support team design in the conceptual design phase, a design approach is proposed: Integral Design. Integral Design uses morphological charts, which are made by the individual designers from different disciplines, and which are than transformed into a morphological overview. This morphological overview represents the interpretation of the design brief and the connected relevant knowledge of the whole design team. The mechanism in this design approach can be explained with the help of the Concept-Knowledge [C-K] theory of Hatchuel and Weil. Applications derived from this theory enable designers to expand their solution space from the known into the unknown world of concepts.After testing 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxcviii through workshops and trainings in the industry the method was used by students in the course of a Multi-disciplinary master project integral design. The workshop was used to examine the effects of different interventions; in this case introducing a professional to the student teams at the last session of the workshop and the use of so called C-projectors from C-K theory. It showed that it is possible to stimulate creativity as it led to a significant increase of the number of solutions. PRE4: Delivery Techniques for Precollege Education Chair: Ann Kaiser 9:00 AM - 10:30 AM Room: Comendador COREPAL: A STANDARDS-BASED CONTENT HUB FOR STEM FIELDS Smitesh Bakrania (Rowan University, USA) Krishan Bhatia (Rowan University, USA) Kauser Jahan (Rowan University, USA) In an effort to generate and retain student interest in STEM fields, this work focused on providing middle school teachers with resources to engage students using hands-on activities and demonstrations directly related to the state science standards. The project involved generating a library of content for 8th grade physical science standards. The demonstrations and activities were specifically selected to promote interest and engage students, while being easy-toimplement for the teachers. The resources were packaged as a mobile app, called CorePal, to make the content highly accessible. CorePal was designed to allow teachers to track their progress and more importantly serve as a powerful guide to integrate science and engineering activities within their curriculum. Since the project was inspired by feedback from middle school teacher workshops for incorporating hands-on activities in classrooms, local science teachers participated in focus group discussions, workshops and surveys to inform CorePal's development. This paper introduces this standards-based hub for middle-school teachers to engage students within the STEM fields. The paper details CorePal's design philosophy and development. Initial feedback from teachers is included to provide context for these efforts. The success of CorePal rests on its ability to build a collaborative community around it. A MOBILE PROGRAM FOR ENHANCING ENGINEERING EDUCATION Kauser Jahan (Rowan University, USA) Nancy K DeJarnette (Rowan University, USA) This paper focuses on a mobile K-12 outreach program titled "Engineers on Wheels". Funding from the Martinson Foundation was acquired to retrofit two vans with modern technology and engineering activities. Travel is conducted in colorful vehicles that represent the institution name and bring engineering alive for the select audience. The idea for a mobile program was developed as many school districts do not have resources for field trips. These vans are driven to area schools to promote all engineering disciplines to K-12 students and educators. Engineering activities are also demonstrated outside the vehicles at scheduled school locations. The goal of the EW project is to deliver engineering concepts into K-12 classrooms using simple cost effective hands on activities. This project is unique in that the activities are developed or selected entirely by engineering students and delivered to school districts by students/faculty. Engineering students develop and pilot the activities, lesson plans, and handouts, for the Engineers on Wheels project through a course called the Engineering Clinic. All engineering disciplines are represented via these activities to give students a well-rounded idea of what different engineering involves. Samples of activities include Solar, Wind and Water Power, Biodiesel and Lip Gloss Processing, Bridge Building, Strength of Materials etc. The goal of the project is to use these activities to mitigate some of the issues that prevent girls and boys from understanding engineering and its specialty areas, thus preventing consideration of engineering as a career choice. Students travel to select school districts throughout the academic year to expose the challenges and excitement of engineering to K-12 students and educators. Surveys are conducted to assess the impact of the program. This successful program is in it's seventh year and just received national recognition as the 2013 WEPAN Outstanding Women in Engineering Program Initiative. The program has impacted over 250 area schools. PATHWAYS TO EFFECTIVE K-12 STEM PROGRAMS Howard Kimmel (New Jersey Institute of Technology, USA) Levelle Burr-Alexander (New Jersey Institute of Technology, USA) Linda S. Hirsch (New Jersey Institute of Technology, USA) Ronald Rockland (New Jersey Institute of Technology, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cxcix John Carpinelli (New Jersey Institute of Technology, USA) Marie Aloia (Bayonne High School, USA) Numerous inquiries from K-12 educators across the state of xx have indicated that defining and implementing Science, Technology, Engineering, and Mathematics (STEM) education has become a challenge to the K-12 education sector. Many of these K-12 educators approach STEM disciplines as if each one exists in isolation from the others and they do not integrate the content and skills of the disciplines that can engage students on many levels. Alternately, they may believe that an engineering experience and/or robotics, i.e. an isolated project, can be considered a STEM program. Our responses have focused on STEM education as an interdisciplinary area of study that integrates the four disciplines rather than achieving skills and knowledge independently in each subject area. A STEM program should also provide students experiences in problem-solving, analytical, critical thinking, teamwork, and communication skills. As a result, a student should possess the ability to apply, synthesize, and evaluate their knowledge of how the world works within and across the disciplines of science, technology, engineering, and mathematics. This paper describes our approaches with these educators that can lead to effective implementation of a STEM program to make connections between the STEM disciplines. Examples of program implementations will illustrate two pathways: 1) Development of an "engineering track" that begins with an introduction to engineering and engineering design as a problem solving method applied to different engineering problems. This course is then followed by a sequence of modules/courses focusing on different areas of engineering of interest to the educators and their students. This program may be developed as a three- or fouryear high school track with the senior year culminating in the University freshman college engineering course for which students can earn dual credit. The content of all courses in the sequence are aligned with the content of science and mathematics courses students are taking or have taken in their high school curriculum. 2) Integration of engineering principles and appropriate applications into the science and mathematics courses offered by the school. Here, students can see the parallel nature of the engineering design process, the scientific inquiry process, and mathematical problem solving. Regardless of the chosen pathway, our approach also focuses on the three distinct, but interrelated components of teaching and learning: Instruction, Curriculum, and Assessment of student learning. All interrelated activities are described in lesson plans designed to be aligned with these three components into a coherent process and learning experience aligned with the Common Core State Standards (CCSS) and the Next Generation Science Standards (NGSS). USING K-12 STEM EDUCATION AND OUTREACH TO INSPIRE STUDENT-DRIVEN LEADERSHIP INITIATIVES IN SINGAPORE Dara R Fisher (Harvard University, USA) Aikaterini Bagiati (Massachusetts Institute of Technology, USA) John Brisson (Massachusetts Institute of Technology, USA) In 2010, the Massachusetts Institute of Technology (MIT) began a collaboration with the Singapore Ministry of Education to develop the Singapore University of Technology and Design (SUTD), a new engineering-oriented university in Singapore with programs at both the undergraduate and graduate levels. As a component of this collaboration, MIT staff members sought to "transfuse" MIT's cultural norms of student leadership, creativity, innovation, and entrepreneurship to the new university in Singapore. To this end, MIT-SUTD Collaboration staff initiated two exchange programs to introduce and promote student leadership within the SUTD community. In conjunction with MIT's efforts, SUTD launched the Design Opportunity Program (DOP) in 2013. Through this program, SUTD students had the opportunity to initiate, design, and execute the first student-run science, technology, engineering and mathematics (STEM) outreach workshop at SUTD, forge relationships with local high school students, and support the Singapore Ministry of Education's broader goals to reform and enhance pre-college STEM education. This paper presents an overview of the theory tying K-12 outreach with student leadership, the design and implementation of the inaugural student-run component of the DOP initiative, and the challenges SUTD students and staff faced in developing and implementing this project. CONSTRUCTIVIST LEARNING ENVIRONMENTS TO BRIDGE THE GAP FROM HIGH SCHOOL TO ENGINEERING UNIVERSITY DEGREES Inmaculada Calet (University of Granada, Spain) Belen Prados-Suarez (University of Granada, Spain) Zoraida Callejas (University of Granada, Spain) The academic difficulties of the students starting Engineering and Architecture University degrees are usually related to the lack of autonomy at work, lack of experience in planning, teamwork and speaking in public, or preconceived ideas about the degree, that are distant from the reality of the discipline. There is a variety of proposals to face these problems, 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cc but most of them focus on one of the problems and are implemented in the university courses, which makes them less effective. In this paper we propose an approach to face these problems in an integrated way and to build a pathway to Engineering Degrees by implementing it as Pre-University Initiatives in the last years of high school. Our approach is based on the use of Constructivist Learning Environments (CLEs) for the subject of Technology during the last years of high school. CLEs are specifically designed to challenge the students with real problems that must be solved in several steps involving stages of autonomous work, teamwork, and guided work. Furthermore, CLEs facilitate the use of technologies, from widespread resources to specialized tools. In the paper we illustrate the benefits of our approach presenting an example that implements the proposal. SBM4: Student Beliefs, Motivation, and Persistence in Precollege and the First Year of University Study Chair: Eugenia Fernandez 9:00 AM - 10:30 AM Room: Patio 1 AN AWARD WINNING PROGRAM FOR INCREASING PARTICIPATION IN STEM Peggy Doerschuk (Lamar University, USA) Cristian Bahrim (Lamar University, USA) Jennifer Daniel (Lamar University, USA) Joseph Kruger (Lamar University, USA) Judith Mann (Lamar University, USA) Christopher Martin (Lamar University, USA) Lamar University's Students Advancing through Involvement in Research Student Talent Expansion Program (STAIRSTEP) received a 2013 Star Award from the Texas Higher Education Coordinating Board for making exceptional contributions towards closing the gaps in higher education in Texas. The project is funded by a National Science Foundation (NSF) grant. STAIRSTEP's goals are to recruit students, retain them, and transition them within six months of graduation to careers or advanced study in Science, Technology, Engineering and Mathematics (STEM). It targets talented "at risk" students who are low income, first generation, and/or underrepresented in STEM, and focuses on five disciplines: Chemistry, Computer Science, Earth and Space Sciences, Mathematics and Physics. STAIRSTEP is innovative in its implementation of best practices. We know of no other program that includes five distinct STEM disciplines, engages students in research, outreach, and transitioning activities, and has targets for recruiting, retaining and transitioning students. This paper provides a five-year perspective on the program's activities and achievements. It discusses the strengths and weaknesses of this multi-disciplinary implementation, what worked and what did not, how it can be improved, and factors that can affect the success of the program. Finally, it discusses sustainability of the program without NSF support. CHANGES IN STUDENT GOAL ORIENTATION ACROSS THE SEMESTER IN UNDERGRADUATE COMPUTER SCIENCE COURSES Melissa Patterson Hazley (University of Nebraska - Lincoln, USA) Duane F Shell (University of Nebraska-Lincoln, USA) Leen-Kiat Soh (University of Nebraska-Lincoln, USA) Lee Miller (University of Nebraska-Lincoln, USA) Vlad Chiriacescu (University of Nebraska-Lincoln, USA) Elizabeth Ingraham (University of Nebraska - Lincoln, USA) Students' goal orientations impact their self-regulation, engagement, and achievement in post-secondary STEM courses. But, how students' goal orientations change across a semester and the impacts of these changes have not been extensively studied. Study purposes were to investigate goal orientation change across the semester, associations of goal change with achievement and self-regulation, and associations of classroom climate with goal change. Participants were 175 students from college introductory computer science courses. MANOVA identified significant during semester decreases for all goal orientations except task-avoid (Wilks' λ = .724, F (6, 169.00) = 10.71, p <.001, partial Eta2 = .276). No differences in goal orientation change were found for gender, year in college, or course. Goal orientation change significantly predicted students' course grades, retention of CS content, and strategic self-regulation. Classroom climate significantly predicted goal orientation change. Results indicate that students began the semester with positive goal orientations, but shifted in negative directions over the semester. In college STEM classes, the primary motivational issue may not be motivating students' to initially set learning-and task-approach goals, but rather motivating them to maintain their initial 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cci positive goals. Perceptions of course affect and teacher directedness predicted students' goal shifts, suggesting potential avenues for intervention by educators. EARLY COURSE AND GRADE PREDICTORS OF PERSISTENCE IN UNDERGRADUATE ENGINEERING MAJORS James Middleton (Arizona State University, USA) Stephen Krause (Arizona State University, USA) Sean Maass (Arizona State University, USA) Kendra Beeley (Arizona State University, USA) James Collofello (Arizona State University, USA) Robert Culbertson (Arizona State University, USA) An examination of the mathematics courses undergraduate engineering majors take in their first two years was conducted to determine the impact of course level and grades on student persistence in engineering. Participants included 655 fulltime freshmen. Participants were grouped into 9 categories representing 3 levels of course grade (A or B; C; and D, F, or W), crossed with 3 levels of course (Below Calculus I, Calculus I, and Above Calculus I). A binary logistic regression for Course and Grade was performed, with 5-year persistence as the outcome variable. Results show that if a student's first course was above Calculus I, they were 2.3 times more likely to be retained in Engineering than a student who took Calculus I. If a student took Pre-calculus or another course below Calculus I they were less than half as likely to persist as those who took Calculus I. Likewise, if a student received an A or B for their first mathematics course regardless of which course they took, they were 6.5 times more likely to persist than someone who received a D, F, or W. The special role of Calculus as a gatekeeper, preventing engineering-intending students from obtaining an engineering degree, is discussed. STUDENT PERFORMANCE IN FIRST YEAR, MATHEMATICS, AND PHYSICS COURSES: IMPLICATIONS FOR SUCCESS IN THE STUDY OF ELECTRICAL AND COMPUTER ENGINEERING Jane Simpson (Indiana University-Purdue University Indianapolis, USA) Eugenia Fernandez (Indiana University-Purdue University Indianapolis, USA) Mathematics and physics courses are recognized as a crucial foundation for the study of engineering, and often are prerequisite courses for the basic engineering curriculum. But how does performance in these prerequisite courses affect student performance in engineering courses? This study evaluated the relationship between grades in prerequisite math and physics courses and grades in subsequent electrical engineering courses. Where significant relationships were found, additional analysis was conducted to determine minimum grade goals for the prerequisite courses. Relationships were found between five course pairs: calculus II and differential equations; calculus II and physics I (mechanics); physics II (electricity and optics) and circuits analysis II; physics II (electricity and optics) and signals and systems; and circuits analysis II and signals and systems. The results indicate that a grade of C+ or higher in calculus II, and a grade of B- or higher in physics II and circuits analysis II will lead to higher grades in subsequent mathematics, circuits, and signals and systems courses. This information will be used to aid faculty in making decisions about future minimum grade requirements. SER2: Service Learning Challenges 9:00 AM - 10:30 AM Room: Alcalá GENDER AND VOLUNTEER COMPUTING Feng Raoking (University of Virginia, USA) Joanne Cohoon (University of Virginia, USA) Kathryn Cooke (University of Virginia, USA) Michela Taufer (University of Delaware, USA) Trilce Estrada (University of New Mexico, USA) Volunteer computing is a form of distributed computing that enables citizen science. In this computing paradigm, people volunteer, or donate, their processing power and storage to work on small pieces of massive, often altruistic, projects. Despite these worthy goals and low barriers to entry, volunteer computing has a significant gender imbalance. Far fewer women than men participate; women are typically less than 10% of a project's participants. All volunteer computing projects lack women volunteers. The most popular volunteer computing project, SETI@home, reports that 7% of their 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccii total participants were female. Folding@home has roughly 2% women respondents. IBM's 2013 study of World Community Grid project yielded 10% women. No projects report more balanced gender representation, but given the general status of women in computing, it is unsurprising that the volunteer computing community is also homogeneous. To better understand the experience of women in volunteer computing, we analyze participant survey data from a project that seeks to engage new communities and build an infrastructure for interaction with professional scientists. This project, ExSciTech, intends to educate volunteers on basic scientific concepts through interactive discovery and to develop their interest in computing. ExSciTech's scientific goal is to advance research in drug discovery through the use of human intuition and donated computer cycles. ExSciTech designed and administered an anonymous survey on its website from 2011 to 2014. Survey questions addressed issues such as: self-evaluations of capability to contribute to volunteer computing, obstacles experienced in the volunteer computing environment, reasons for being interested in volunteer computing, and demographic characteristics. A large number of participants (n=1276) responded to the survey, but given the very large size of the population, our response rate was approximately 2% of the total. A strong majority of the respondents (1089) were registered users of the ExSciTech home project - Docking@Home. Each of the three study years, women comprised 5% of the respondents. There were very few gender differences among the men and women respondents. We found no statistically significant differences in participants' self-rated ability to contribute to volunteer computing projects. Of the women, 74% and of the men 81% rated themselves as better able than average to contribute. The majority of both sexes also reported experiencing no obstacles to their participation. Among the small portion of respondents reporting obstacles, the most common were technical difficulties and the lack of feedback on research outcomes. Finally, men and women exhibited no measurable differences in their reasons for being interested in volunteer computing. The top three reasons were to help advance science in general, interest in Docking@Home goals, and fun. These three reasons together account for 83% of participants, with the same percentage for men and women. The "other" category respondents wrote in includes: helping society, benefiting humanity, curiosity or interest, and "personal reasons". These findings add to evidence that men and women engaged in computing activities are overwhelmingly similar. The challenge for gender balance seems to be informing and engaging larger networks of women to promote volunteer computing and contribute to achieving its goals. IMPACT OF TEAM-BASED LEARNING ON PROMOTING CREATIVE THINKING IN UNDERGRADUATE ENGINEERING STUDENTS Homero Murzi (National University of Tachira (UNET), USA) Omar Perez (University of the Andes (ULA), Venezuela) The Accreditation Board for Engineering and Technology (ABET) and industry, are demanding that engineering schools produce engineers who are problem solvers and creative thinkers. According to Terenzini et al. (2001) traditional teaching methods like lecture, in engineering education do not produce necessary creative thinking; collaborative learning, however, has been shown to promote those skills. The purpose of this study is to identify the impact of teambased learning as pedagogy to develop creative thinking in engineering students. This investigation will uncover information regarding the process of implementation of TBL in engineering education. The research is framed in a postpositivist inquiry paradigm since this study tries to determine whether there is a relationship between team-based learning and creative thinking in undergraduate engineering students. The research design is quantitative; an experiment was designed to determine if TBL promotes creative thinking, this impact will be defined deductively by the implementation of different measurements. In order to answer the research questions, the study will test the team-based learning theory of Michaelsen et al. (2002) to identify the impact of TBL as an independent variable, and determine if it causes the development of creative thinking as a dependent variable. The sample of the experiment is 64 students from a southwest University in Venezuela during the 2014 - I semester. The university was selected for accessibility and faculty disposition to implement TBL settings and enroll random students in the experimental group. There are 30 students in the experimental group corresponding to one section of a production engineering class. Students in the experimental group are randomly assigned to teams of five participants. In the control group there are 34 students corresponding to one section. They are receiving the traditional weekly lecture and no team activities are assigned. Both groups receive the same midterm and final in order to be assessed in similar conditions. Both groups also have the same course objectives and outcomes expectations in order to ensure similar conditions. In order to measure creativity the Creative Engineering Design Assessment (CEDA) instrument developed by Charyton, Jagacinski, and Merrill (2008) will be used. The instrument will be administered as a post-test at the end of the semester in both the control and experimental groups in order to identify the impact that TBL has in creativity. CEDA was developed and validated to measure creativity specifically in engineering students. The survey will be also tested on a pilot version between students, faculty and peers, and follow the Shadish et al. (2002) framework to establish construct validity. Inferential statistics will be used to analyze the data collected. A t-test will be implemented to analyze if there are significant differences in creativity outcomes between the control and the experimental groups after the post-tests are administered (Krathwohl, 1993). 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cciii DISSEMINATION OF COMMUNITY ENGAGEMENT IN ENGINEERING AND COMPUTING William Oakes (Purdue University, USA) Carla Zoltowski (Purdue University, USA) Maeve Drummond (Purdue University, USA) Community engagement is a pedagogy that integrates engagement with a community, local or global, with academic content. In engineering and computer science the engagement is often the design, delivery and support of projects for NGO's, human service agencies, educational institutions and governmental agencies. Community engagement has been supported in the literature for enhancing learning and motivation. It has been shown to influence retention and interest in engineering and computing, in particular among underrepresented population. Community engagement has been classified in the U.S. under a broader umbrella as "Learning Through Service" (LTS) experiences, which encompass a broad set of engagement activities with a goal of achieving academic learning outcomes that range from volunteerism to service-learning. While there is strong evidence for the benefits of integration of community engagement into the engineering and computing curricula, these fields have lagged other disciplines in many countries. This is particularly evident as the majority of the LTS efforts remain outside the undergraduate curriculum and are localized and nonsustainable in their current forms. This paper is a reflection of 15 years of experiences with one of the most successful curricular-based programs in LTS as it has facilitated dissemination of the model to other campuses. The paper describes how the program has been institutionalized at the original university and the approaches used to disseminate the model to other institutions including workshops, visits to campus, faculty mentoring and distribution of curricular materials. The experiences with 50 universities will be summarized and presented in a de-identified manner. They are mostly in the U.S. but include institutions in South America, Europe, Canada and New Zealand. The experiences fall into five broad categories. The first are schools that have adopted the model into a thriving program. The second have implemented the approach but on a smaller level or are struggling with implementation and sustainability. The third are schools that adopted the model for a time but it has disappeared. The fourth group examined the model and had interactions with the program, such as attending or hosting workshops, and adopted another variation of community engagement of LTS. The final group are institutions that have engaged with the program, through presentations, visits or workshops, but have not adopted community engagement into their curriculum. The approach is not a large formal research project but is an analysis and synthesis of 15 years of experience working across campuses trying to affect curricular change and promote community engagement to identify which factors have had the most influence. The analysis will be compared to the academic change models identified by Knoster et al. (1991, 2000) to manage complex change. They include: vision, consensus, skills, incentives, resources, and action plan. Attributes and activities that have been most effective will be identified and discussed. VOLUNTEERISM IN ENGINEERING OUTREACH: MOTIVATIONS AND SURPRISING OUTCOMES FOR UNDERGRADUATE MENTORS Leslie (To-Nhu) Nguyen (Rice University, USA) Luz M. Rocha (Rice University, USA) Chloe (Boi-Chau) Nguyen (Rice University, USA) Brent C Houchens (Rice University, USA) Angie M. Bautista-Chavez (Harvard University, USA) The motivations for volunteering of former DREAM Head Mentors is investigated. DREAM is an engineering outreach program at Rice University in collaboration with underserved Houston, Texas high schools. The existing Volunteer Functions Inventory and Volunteer Motivation Inventory have been adapted for this study. The internally developed Mentors Self-Assessment Survey has been improved with new qualitative items, and scale items from another out¬reach program (TEAMS). Results indicate that volunteer undergraduate Head Mentors were overwhelmingly motivated by the Values function or category, related to humanitarian concern for others. There is no volunteer requirement at Rice University and no mentors have ever requested certification of volunteer hours to maintain scholarships or fellowships, supporting the findings of highly altruistic motivations. Among former Head Mentors, 47% have pursed STEM graduate degrees - approximately twice the rate of Rice alumni. Half of these are women and half are Hispanic. Head Mentors are leaders at the schools and often participate in research and publication of findings. This study suggests that leadership development and introduction to research through engineering outreach may be an untapped pathway to diversify the undergraduate engineering pipeline and simultaneously encourage the pursuit of graduate degrees in engineering, particularly among women and underrepresented students. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference cciv DEVELOPMENT AND IMPLEMENTATION OF ENGINEERING MODULES INTO A 9TH GRADE BIOCHEMISTRY CLASS BASED ON THE NAE GRAND CHALLENGES Kamau Wright (Drexel University, USA) Stephanie Dunda (Science Leadership Academy, USA) Jessica Ward (Drexel University, USA) Mary Jo Grdina (Drexel University, USA) Timothy Kurzweg (Drexel University, USA) This study reports the progress and impact of STEM education through innovative learning by having students answer curriculum based questions and participate in inquiry-based activities. This practice is based on the Drexel University National Science Foundation STEM K-12 program titled "Catalyzing STEM Education via the National Academy of Engineering (NAE) Grand Challenges." In this program, collaboration between an engineering graduate fellow and a 9th grade high school biochemistry teacher results in engineering modules that include brief lessons, and hands-on activities to teach students about the NAE Grand Challenges. Students are asked open-ended questions in reference to proposing solutions to Grand Challenges, while also being encouraged to sketch quickly-made schematics to further illustrate their ideas. At the end of each module, students are tasked to complete brief surveys, for which the data are used to assess the effect of the modules on student perspectives of engineering, the Grand Challenges, and the fellow. This study reports on three dimensions of this initiative: the collaborative process between the high school teacher and the fellow when generating lessons; the descriptive details of several lesson modules and relation to the Next Generation Science Standards (NGSS); and an analysis of data collected through student survey. ASM4: Assessment in Engineering and Computer Science 11:00 AM - 12:30 PM Room: Patio 3 WORK INTEGRATED LEARNING AT A UNIVERSITY OF TECHNOLOGY: ASSESSMENT AND MANAGEMENT Rangith Kuriakose (Central University of Technology, South Africa) Arthur Swart (Central University of Technology, South Africa) Many universities of technology offer undergraduate diplomas in engineering that includes a Work Integrated Learning component. Many academic staff members may be involved in the assessment of this component due to student numbers and field expertise. The research question which arises is "What guidelines should academics follow in assessing Work Integrated Learning to ensure a quality assessment"? The purpose of this paper is to present a structured rubric which was designed at a university of technology to effectively assess Work Integrated Learning of senior engineering students, while at the same time ensuring consistency of quality. The rubric incorporates a report, an interview, an Industry evaluation and syllabus coverage section. The final grade marks obtained by students for the Work Integrated Learning component is correlated to each of the main sections within the rubric to establish its reliability. 100% of students enrolled for these modules have successfully completed their Work Integrated Learning over the past two years and have thereby finally obtained their National Diploma, having become qualified technicians in Industry. TOWARDS THE USE OF AN AUTOMATIC ASSESSMENT SYSTEM IN THE TEACHING OF SOFTWARE TESTING Draylson Souza (University of São Paulo, Brazil) Bruno Oliveira (University of São Paulo, Brazil) José Maldonado (University of São Paulo, Brazil) Simone Souza (University of São Paulo, Brazil) Ellen Barbosa (University of São Paulo, Brazil) Both software testing and programming foundations are difficult subjects to be taught. In case of programming, experiences have suggested that the mastering of testing can contribute to enhance the students' skills of comprehension and analysis. So, automatic test-based assessment systems have been developed and adopted in programming courses. Aiming at investigating the adoption of assessment systems also in the teaching of software testing, in this paper we discuss the use of PROGTEST - a tool for the submission and automatic evaluation of programming assignments based on testing activities. As most of the automatic assessment systems, PROGTEST offers benefits such as immediate feedback, objectivity and consistency of the evaluation, and a substantial time saving in the evaluation of the programming assignments. Additionally, since it performs the assessments based on testing activities, PROGTEST also 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccv offers benefits for the teaching of software testing. Results from two experiments involving the use of PROGTEST in testing courses are presented, providing evidences on the feasibility of its adoption to support the teaching of testing concepts and criteria. TEST ANXIETY AND ONLINE TESTING: A STUDY Amruth N. Kumar (Ramapo College of New Jersey, USA) Test anxiety is known to negatively affect test performance. Having students write about their testing worries before taking a test was recently shown to improve test performance by reducing test anxiety. We conducted a controlled study to replicate this result in the context of students using online Computer Science tutors unsupervised and on their own time. Instead of using open-ended expressive writing exercise, we used a multiple-choice questionnaire that addressed student anxiety. During the study, we collected data from two tutors on advanced programming concepts over three semesters. We did ANOVA analysis of the number of problems solved, score per problem and time spent per problem with treatment as the between-subjects factor. The test group solved significantly more problems and scored more points per problem than the control group on one of the two tutors, but not the other. We discuss a possible explanation for the result and the significance of addressing test anxiety for broadening participation in Computer Science. MOTIVATION-PARTICIPATION CONFLATION: INVESTIGATING RESPONSE BIAS IN INTRA-SEMESTER LONGITUDINAL CLASS SURVEYS Alex Dillon (Franklin W. Olin College of Engineering, USA) Jonathan Stolk (Franklin W. Olin College of Engineering, USA) To gain insight into the near-term motivations of students in a specific course, we designed a quantitative study in which undergraduate engineering students complete the Situational Motivation Scale (SIMS) survey every week to document their experience. The weekly survey records magnitudes of various types of motivation (e.g., intrinsic or extrinsic). The explanatory power of this approach, however, relies on what data is available; one must be mindful of self-selection and other latent biases. our data collection approach could fail to yield information from disenfranchised students whose motivation is not well supported by the course environment or activities. Upon reviewing data gathered from seven courses across four institutions - a total of 1941 survey responses - we found that, counter to our assumptions, the data do not support the positive motivation bias we anticipated. We measured no correlation between the number of surveys a student was willing to submit and the level of motivation reflected within surveys. This is a positive sign for the practicability of motivation-based education research, indicating that it is possible to use simple, weekly surveys to collect data on a student group's responses to course experiences, even with a limited or changing number of student respondents. CAP1: The Capstone Experience Chair: Vasiliki Ikonomidou 11:00 AM - 12:30 PM Room: Alcalá EVALUATION AND ASSESSMENT OF PROFESSIONAL SKILLS IN THE FINAL YEAR PROJECT Fermin Sanchez (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Juan Climent (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Julita Corbalan (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Pau Fonseca i Casas (Universitat Politècnia de Catalunya - BarcelonaTech, Spain) Jordi Garcia (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) José R. Herrero (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Xavier Llinàs (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Horacio Rodríguez (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Maria-Ribera Sancho (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Marc Alier (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Jose Cabre (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) David Lopez (Universitat Politècnica de Catalunya - BarcelonaTech, Spain) In this paper, we present a methodology for Final Year Project (FYP) monitoring and assessment that considers the inclusion of the professional skills required in the particular engineering degree. This proper monitoring and clear evaluation framework provides the student with valuable support for the project implementation as well as for improving 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccvi the quality of the projects, thereby reducing the academic drop-out rate. The proposed methodology has been implemented at the Barcelona School of Informatics at the Universitat Politècnica de Catalunya - BarcelonaTech. The FYP is structured around three milestones: project definition, project monitoring and project completion. Skills are assigned to each milestone according to the tasks required in that phase, and a list of indicators is defined for each phase. The evaluation criteria for each indicator at each phase are specified in a rubric, and are made public both to students and teachers. The methodology for the FYP organization, assessment and evaluation was launched and piloted over two semesters. We believe the experience to be general in the sense that it has been conducted as part of an ICT engineering degree, but may easily be extended to any other engineering degree. A METHODOLOGY TO INTRODUCE SUSTAINABILITY INTO THE FINAL YEAR PROJECT TO FOSTER SUSTAINABLE ENGINEERING PROJECTS David Lopez (Universitat Politècnica de Catalunya - BarcelonaTech, Spain) Fermin Sanchez (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Eva Vidal (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Josep Pegueroles (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Marc Alier (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Jose Cabre (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Jordi Garcia (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) Helena García (Universitat Politecnica de Catalunya - BarcelonaTech, Spain) The introduction of sustainability skills into higher education curricula is a natural effect of the increasing importance of sustainability in our daily lives. Topics like green computing, sustainable design or environmental engineering have become part of the knowledge required by today's engineers. Furthermore, we strongly believe that the introduction of this skill will eventually enable future engineers to develop sustainable products, services and projects. The Final Year Project is the last academic stage facing students and a step towards their future professional engineering projects. As such, it constitutes a rehearsal for their professional future and an ideal opportunity for reflecting on whether their Final Year Project is sustainable or not, and to what extent. It also provides a good tool for reviewing the lessons learned about sustainability during the degree course and for applying them in a holistic and integrated way. In this paper, we present a guide that allows both students and advisors to think carefully about the sustainability of engineering projects, in particular the Final Year Project. ADVANTAGES OF AGILE METHODOLOGIES FOR SOFTWARE AND PRODUCT DEVELOPMENT IN A CAPSTONE DESIGN PROJECT Diane Rover (Iowa State University, USA) Curtis Ullerich (Google, USA) Ryan Scheel (Garmin, USA) Julie Wegter (Epic Systems, USA) Cameron Whipple (The Boeing Company, USA) Professional skills are often emphasized in a capstone engineering design course, especially in relation to addressing ABET Engineering Criteria. Learning of these skills is typically a product of the project management approach followed by design teams. The principles behind agile development and the features of the Scrum methodology match up well with the expected outcomes of a major engineering design experience and preparation needed by students for engineering practice. This paper presents a case study on design team use of an agile process for the successful development and release on the Google Play store of an Android app for a client during the span of a two-semester senior design course in electrical and computer engineering. The agile project management used in the case study was found to be beneficial to all involved (students, mentors, and clients). It emphasizes behaviors that lead to greater satisfaction and higher quality results with the senior design experience. Student learning opportunities related to professional skills are examined. This work adds to emerging literature promoting agile development as a model for capstone projects. AN EFFECTIVE STRUCTURE FOR A SENIOR-LEVEL CAPSTONE DESIGN COURSE Karl Cox (Virginia Tech, USA) Paul Plassmann (Virginia Tech, USA) This paper presents a framework for a senior-level capstone design course. This structure is currently used in a onesemester course for Computer Engineering undergraduates at Virginia Tech entitled "Embedded Systems Design." The 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccvii course has been taught in its current form over the past fourteen semesters. The course structure has been continually refined and tested, providing a solid framework upon which to develop a capstone design course. It has allowed for the preservation of the underlying course organization, while allowing the project description and course details to change each semester. Students work in teams, and each team works within a common framework of tools, support, and base project description. Teams, however, must come up with their own solutions to satisfy the project goals. The common framework allows us to provide effective student support, yet the open-endedness of solutions allows students to be creative and employ critical thinking. The role of the instructor and graduate teaching assistant is to act more as facilitators than lecturers. Students are evaluated as individuals and teams with regular milestones, required documentation, and weekly meetings. Milestones work toward, and culminate, in a final project demonstration. Lastly we present student feedback on the perceived effectiveness of this framework. PROJECT OWNERSHIP AND STUDENT PERFORMANCE IN USER-CENTERED SENIOR DESIGN PROJECTS Vasiliki Ikonomidou (George Mason University, USA) Caitlin Laurence (George Mason University, USA) Nathalia Peixoto (George Mason University, USA) User-centered design describes the product development process that seeks to include input from the final users or their representatives throughout the cycle of specification, development and testing. This involvement of the immediate stakeholders is thought to result in usable systems, fine-tuned to address users' needs, ultimately leading to improved acceptance of the product by the target population. However, the process is not without its own challenges. The design team will need to adapt their own vision of the product based on the often changing user demands, communicate technical limitations and establish effective lines of communication with the user. With exposure to larger design projects in engineering curricula oftentimes being limited to senior capstone projects, this aspect of them can easily be missed. In order to address the challenges of teaching user-centered design, we evaluated this process in the context of engineering student teams performing their senior capstone project. We collected data from a total of 14 senior electrical and computer engineering students, divided in four teams that spent their two-semester long senior design class developing assistive technology devices for a local user, which in our case were other students or faculty members with disabilities. One of the concerns that arose during the study was the sense of ownership of the project, given the presence of three different stakeholders: the student design team, the user who was expecting to receive and use the final product, and the faculty advisors. In order to monitor this, we administered questionnaires two months prior to the final project presentation to the students that included the question: "In terms of your design specifications/goals, what percentage would you say is directed by the user, what by project facilitators (professors, GMU assistive technology experts), and what by your team?" Student-reported scores were 36% (±12%) for team contribution, 41% (±24%) for user contribution, and 22% (±14%) for faculty contribution; evaluations of user contribution tended to cluster by team, possibly reflecting different user personalities and levels of involvement. Interestingly, in the follow-up question: "What knowledge do you think you need to take larger ownership of project specification? Note any physical, technical and cultural aspects of it." 10/14 students identified lack of specific technical knowledge as the main hindrance to them assuming a larger stake of project specification, while 3/14 indicated that they considered their degree of ownership as satisfactory with no more knowledge needed. Only 1 out of 14 identified soft skills as a major factor in their ability to assume ownership of project specification. No correlation was observed between perceived degree of ownership and overall performance in the class. Our preliminary results indicate that introducing a user/customer in the senior design class forces the teams to attribute significant attention to their demands, possibly limiting the influence of the faculty on the process. Technical competence, apart from being a major determinant of overall project success, seems to strongly influence student's ability to take ownership of the project. HOW TO PRODUCE QUALITY THESES AT UNIVERSITIES IN A LARGE SCALE SCIPRO IT SYSTEM SUPPORTING THE SCIENTIFIC PROCESS Henrik Hansson (Stockholm University, Sweden) Problem: To manage and supervise large number of theses at bachelor, master and PhD level, with increased quality of both processes and product. Based on 995 publications, Jones (2013) identified four main problems in PhD thesis production; attrition, supervisor relationship, supervisor quality, social isolation. These issues also apply to theses at bachelor and master level. In theses applied research methods are used in order to solve a problem. Theses end an education level and constitute a bridge into work or further studies and even an academic career. This core activity at universities requires a lot of resources and is very time consuming. The thesis quality varies and topic relevance to societal needs is often weak. Another problem is the high dropout and inefficient administrative procedures. Furthermore 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccviii the digital resources for autonomous learning of research methods aren't optimally provided. The European Union's approximately 4000 Higher Education Institutions and about 20 million students need better support in this area. The demand for better mass scale support systems in higher education is also a global need with 1200 Higher Education Institutions worldwide (listed by ARWU). The number of higher education students is about 178 million (2010) and are forecasted to increase to 262 million by 2025.The online IT-support system, SciPro (Supporting the Scientific Process), has been developed during five years at the Department of Computer and Systems Sciences, Stockholm University. During the period 2012-2013 706 bachelor and master theses was managed through the SciPro system. In 2014 91 PhD students are included as well. This study summaries the experience and results during five years, including and going beyond our previous studies (17 publications). The focus of the SciPro project is technical implementation of pedagogical processes leading to quality learning and quality theses. The SciPro online system is modular and unique, consisting of: 1) Idea bank; with students, supervisors and business organisation's thesis topic ideas, 2) Matching; students paired with supervisors based on ideas and research area, 3) Objective (Milestones) and subjective (Project state) progress indicators, 4) Meta-supervision; instructions and cues for all students and supervisors, 5) Real-time statistics; for monitoring, quality assurance and evaluation, 6) Communication module; forum, notifications, shared files, checklists, 7) Peer Portal; peer review process and peer interaction 8) Multimedia resources for autonomous learning of research methods, and 9) Anti-plagiarism control; integrated and automatic. The SciPro system works on all devices connected to Internet. It significantly reduces administration of all thesis related tasks for all involved. SciPro can manage theses at a whole University fulfilling administrators', supervisors' and student's needs. With minor adaptations and development SciPro can be useful at most universities. The presentation will include live demonstrations and evaluations from all stakeholders' points of view. CUR5: Global Experiences in Curriculum Design 11:00 AM - 12:30 PM Room: Doblon IN SEARCH OF HIGH QUALITY IN POSTSECONDARY EDUCATION IN COLOMBIA Jesus Alfonso Perez Gama (Fundación de Educación Superior San José, Colombia) Andrey Ali Alvarez Gaitan (Fundación de Educación Superior San José, Colombia) Guillermo Hoyos Gomez (Fundación de Educación Superior San José, Colombia) Claudia Lucia Caro Gomez (Fundación de Educación Superior San José, Colombia) Martha Isabel Rozo Arteaga (Fundación de Educación Superior San José, Colombia) Alexis Mena Mena (Fundación de Educación Superior San José, Colombia) The pathway to high quality (HQ) is paved with significant achievements and of overcoming obstacles. The information is presented en Section II and III. The main informational components integrate the architecture as follows: The related to business enterprise model whose functions are peculiar to it, and are related to the functions that are typical of the university mission. (1) The related to the management component. (2) The ICT architecture. (3) The SIFES (MIS, Management Information Systems for Higher Education). (4) The documentation. (5) Infrastructure. (6) The quality and self evaluation. Understanding the self evaluation as a process or management tool through which the FESSANJOSE, with a critical review and reflection made into its university formation system, considering its relationship to the external sector. In Section IV and V we present our mature intelligent enterprise architecture, with space vision 360°, on the road of HQ We retrieved the best practices for HQ that we have designed and implemented for the purpose mentioned. Also we have developed the architecture based on knowledge and models for the competitiveness, productivity and high quality supported in our experiences. These architectures allow us to follow up the progressive enhancement in search of the academic excellence. PREPARING GLOBAL ENGINEERS: USA-INDIA ACADEMIA & INDUSTRY LED APPROACH Manoj Pokkiyarath (Amrita Vishwa Vidyapeetham University, India) Raghu Raman (Amrita Vishwa Vidyapeetham University, India) Krishnashree Achuthan (Amrita Vishwa Vidyapeetham University, India) Bharat Jayaraman (University at Buffalo, USA) A major challenge in engineering education today in India is preparing students with the skill set needed for a global industry. This paper describes an innovative partnership between two institutions of higher education in India and USA and a multinational corporation to address this challenge. The collaborative manner in which the industry and institutions internationalized the curriculum is a key feature of this program. This unique approach has resulted in the employees of a multinational company in India being able to get two high quality Masters-level degrees in engineering, customized to 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccix their current and future requirements at a very affordable price point. This paper looks at cost savings, collaborative course development between industry and international academia, using technology to deliver courses and on-the-job professional development program for employees while keeping the employees motivated. But there are also interesting lessons learnt regarding teaching in English, adjusting to the local cultural context and the overall integration into the Indian academic setting. The process innovation described here would be of great interest to academia, industry and education policy makers and has the potential to be replicated in the entire field of non-engineering and interdisciplinary academic programs. AN INNOVATION MODEL IN CURRICULUM DESIGN FOR TEACHING ENGINEERING AT UNIVERSIDAD EAFIT Claudia Maria Zea Restrepo (Universidad EAFIT, Colombia) Alberto Rodriguez (Universidad EAFIT, Colombia) Natalia Andrea Bueno Pizarro (Universidad EAFIT, Colombia) Constant changes in technology pose continuing challenges for higher education institutions who are training the engineers of the future. These changes are making it necessary to adapt the curriculum in order to develop the skills needed by the XXI century engineer. Moreover, instead of thinking in a large curriculum reform at a specific moment, it is necessary to define curriculum management processes that include change as a natural component of the process. In addition to these global trends, each institution has a particular context. Due to this reason, the analysis in each institution has unique characteristics, but a common methodological approach and reference model can be built as long as it is flexible enough to include that context. This paper describes a model developed for curriculum management in the School of Engineering at Universidad EAFIT- Colombia. This model includes the institutional context and is based on a process approach defined by the Business Process Management (BPM) methodology. The model uses the Burlton Hexagon as a theoretical framework to identify organizational structure, strategies, policies, infrastructure, technology tools and human capital. It is a mechanism for specifying curricular macro processes including the global and institutional context. The proposed model is based on three pillars: (a) scientific research in education, which promotes the use of the scientific method as a strategy to ensure an approach to problems based on evidence, allowing the construction of educational innovation projects, (b) education engineering focused on engineering education, which transforms the learning by developing basic, professional, and transversal skills as well as those specific for an engineer of the XXI century, and (c) interactive educational communities, both face to face and virtual, as spaces for knowledge management that support collaborative working and experiences-sharing, managed by its members working together and that promote initiatives to develop educational innovation projects, focused on specific topics, that answer questions related to teaching and learning needs. The formulation and development of educational innovation projects are the responses to different needs identified on specific courses that are transformed into research questions. These projects aim to renew the curriculum so that it dynamically evolves based on classroom experiences. Thus, the curriculum renewal is based on critical thinking about the problems found in engineering education. The use of the scientific method and the collaborative approach enables drawing solid conclusions based on the experimental results. The model proposes the formulation and development of innovative educational projects in which scientific research applied in education aims to transform teaching, academic and administrative practices. As consequence, curricular innovations that integrate learning objects and educational, methodological and assessment strategies, are developed by an interactive learning community composed by teachers. Finally, the results obtained by applying the model in some courses in the School of Engineering of the Universidad EAFIT are presented. These results include reducing the drop-out rate of students, redefining admition and graduation profiles, and micro-curricular redesign based on competences using projects, among others. MERGING PEDAGOGICAL APPROACHES: UNIVERSITY OF GLASGOW-UESTC JOINT EDUCATION PROGRAMME IN ELECTRONICS AND ELECTRICAL ENGINEERING Kathleen Meehan (University of Glasgow, United Kingdom) John H. Davies (University of Glasgow, United Kingdom) Scott Roy (University of Glasgow, European Union) John Marsh (University of Glasgow, United Kingdom) Yun Li (University of Glasgow, United Kingdom) Shiquan Gao (University of Electronic Science and Technology of China, P.R. China) Dillon Zhou (University of Electronic Science and Technology of China, P.R. China) Zhiqin Zhao (University of Electronic Science and Technology of China, P.R. China) Xingang Liu (University of Electronic Science and Technology of China, P.R. China) Fengwu Luo (University of Electronic Science and Technology of China, P.R. China) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccx There are over 1900 jointly run Sino-foreign educational institutions operating in China according to a recent article in the Global Times (1), which encompass everything from elementary schools to programmes offering graduate degrees. A recent addition is the University of Glasgow-University of Electronic Science and Technology of China (UoG-UESTC) joint educational programme (JEP). The UoG-UESTC Joint School was founded in January 5th 2013, officially launched in May 2013, and opened its doors for its first cohort of students in September of the same year (2). The mission of the UoG-UESTC JEP is to educate the undergraduate students at a standard commensurate with the highest quality education available internationally, providing students with the scholarship and skills that will equip them for lifetime careers as leaders in industry and academia. The School is located on the UESTC Qingshuihe campus in Chengdu, Sichuan Province. The School currently offers a degree in Electronics and Electrical Engineering. Half of the courses in the programme are taught by staff from UESTC and the other half are taught by UoG staff, which enables the School to take advantage of the strengthens in core disciplines available within each institution. All assessments and formal teaching are in English. Students who complete the undergraduate programme in Electronic and Electrical Engineering will receive bachelor's degrees from both institutions. The schedule that was devised to establish the joint school was demanding and much time and effort was spend to insure that the curriculum met the educational needs of the students and fulfilled the requirements at both institutions. Lecture space was allocated to the School in the existing teaching buildings at UESTC. However, experimental and computer laboratory classrooms were constructed from administrative offices during 2013. Members of staff at UoG and UESTC were hired over the summer of 2013, leaving little time to discuss the differences in pedagogical approaches between UoG and UESTC. As the first semester of classes has concluded, it is time to document the differences in teaching styles and expectations of students in the UK and the Chinese higher educational systems and then to consider how to combine the two pedagogical approaches in a manner that facilitates independent student learning with a deep understanding of engineering principles and design in all students. The instructional methodologies employed by the UoG and UESTC staff will be examined. The modifications that were implemented in the second semester and planned for the third semester will be described. The staff, graduate assistant, and student feedback will be summarised. Best practices that have been identified to date will be reviewed and proposed further improvements to the curriculum and instructional process will be discussed. Bibliography 1. Stricter scrutiny for Sino-foreign joint education. The Global Times . [Online] September 3, 2013. [Cited: February 6, 2014.] http://www.globaltimes.cn/content/808914.shtml#.UvOfu_l_uXw. 2. Glasgow launches joint engineering programme with UESTC, China. University of Glasgow. [Online] May 2013. [Cited: February 6, 2014.] http://www.gla.ac.uk/news/archiveofnews/2013/may/headline_277570_en.html. SUPPORTING THE DESIGN AND DEVELOPMENT OF PROJECT BASED LEARNING COURSES Javier García Martín (Universidad Politécnica de Madrid, Spain) Carlos López López (Universidad Politécnica de Madrid, Spain) Jorge E. Perez-Martinez (Universidad Politécnica de Madrid, Spain) The use of Project Based Learning has spread widely over the last decades, not only throughout countries but also among disciplines. One the most significant characteristics of this methodology is the use of ill-structured problems as central activity during the course, which represents an important difficulty for both, teachers and students. This work presents a model, supported by a tool, focused on helping teachers and students in Project Based Learning, overcoming these difficulties. Firstly, teachers are guided in designing the project following the main principles of this methodology. Teachers are free to achieve the level of depth that they desire about the specification. In this way they can choose between an open-ended and ill-structured problem or a problem more specified. Once the project has been specified at the desired level of depth, the same tool helps students to finish the project specification and organize the implementation. Collaborative work among different users is allowed in both phases. This tool has been satisfactorily tested designing two real projects used in Computer Engineering and Software Engineering degrees. DIS5: Computer Tools for Distance Education 2 Chair: Hector R. Amado-Salvatierra 11:00 AM - 12:30 PM Room: Escudo NO UNIVERSITY CREDIT, NO PROBLEM? EXPLORING RECOGNITION OF NON-FORMAL LEARNING William Jobe (Stockholm University, Sweden) Massive Open Online Courses (MOOCs) are disrupting traditional, higher education and redefining how learning takes place online. These open courses typically offer some form of recognition, such as a certificate of completion and/or 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxi digital badge, to recognize, validate, and in some cases even accredit learning. A general problem with MOOCs is the uncertainty regarding the use and goals of recognition, validation, and accreditation (RVA), and participants' acceptance and perception of such techniques. This research effort addresses this problem by exploring course participants' attitudes and levels of acceptance of non-formal learning recognition compared to traditional university credit in both developed and developing countries. The actual study uses both certificates of completion and digital badges to recognize and validate learning in an introductory, university level course in web programming using HTML5/CSS. The course is available to anyone, but was specifically marketed to participants from Sweden and Kenya. Empirical data was gathered using interviews and online surveys in the course. The preliminary results are that participants from developing countries value digital recognition to a greater extent than their counterparts in Europe. However, both Swedes and Kenyans see open courses with digital recognition as a complement to traditional learning to individually construct an education. OVERCOMING LMS INTERNET DEPENDENCY Alberto Castro, Jr. (Federal University of Amazonas, Brazil) Rallyson Ferreira (Federal University of Amazonas, Brazil) The Internet has been considered an omnipresent resource, available to anybody in a high quality service, turning it the main platform for development of software tools to several purposes, including Education. But reality is far more complex - difficulties on Internet access, from low quality or unstable connections, have became a main obstacle to LMS use in remote places, specially in geographical challenged regions as is the case of the Amazon. Distance Learning has been considered an important asset to improve formal education of people living in remote places and Brazilian government has been maintaining several programs in the state of Amazonas upon this perspective. However, several of those programs involve the use of LMS available at central servers and therefore highly sensible to conditions of Internet access. Motivated by this scenario, in this paper we present a scheme for overcoming these problems that is based on: (i) the use of a local server that (1) bypass all tasks among users and the main server when in normal access conditions to the Internet, and (2) mirrors databases in both local e main servers, indicating through interface clues, recent modifications made on the environment; (ii) the use of a synchronism technique based on 'rsync' tool that makes possible access to main server in normal conditions, keeping local resources when Internet connection is broken and updating modifications when connection is reestablished. The proposed scheme was developed and tested with typical scenarios using real-world settings based on Moodle platform where "Recent Activity" module was adapted and evaluated with respect to user perception through Semiotics Engineering resources. Results have shown the feasibility of this scheme and its suitability under unfavorable conditions of Internet connection. The resulting prototype has been used by an offcampus location of a Brazilian university situated in the state of Amazonas, supporting both distance learning and on-site educational activities. DIGITAL TECHNOLOGIES FOR DOCTORAL DIALOGUES AT A DISTANCE Marian Petre (The Open University, United Kingdom) Shailey Minocha (The Open University, United Kingdom) Leonor Barroca (The Open University, United Kingdom) The part-time PhD is attracting increasing interest in the face of modern economic pressures, particularly in the engineering and computing disciplines. This paper considers how we can ensure that part-time PhD students studying at a distance engage fully with the research discourse, when distance presents obstacles to communication and interaction. Focusing on the use of social software to support research discourse and dialogues, the paper identifies a framework of key communication functions. It reports on a repeated survey (2010 and 2014) of part-time Computing PhD students' use of digital technologies to support them in engaging in formal and informal doctoral dialogues, documenting and reflecting on their research, engaging with the community, and keeping themselves informed. This longitudinal study highlights both changes in technology use (e.g., the increasing use of tools in the public domain) and persistent phenomena (e.g., that despite the widespread adoption of social media technologies, email remains the most important tool for both researchers and supervisors). The paper reports on both what technologies are adopted, and how they are used. The real key to successful application of technology in research dialogues is fitness-for-purpose; this paper provides evidence of 'what works' in students' deployment of technologies. TEACHING AND PROMOTING WEB ACCESSIBILITY IN VIRTUAL LEARNING ENVIRONMENTS A STAFF TRAINING EXPERIENCE IN LATIN-AMERICA Hector R. Amado-Salvatierra (Galileo University, Guatemala) Rocael Hernandez-Rizzardini (Galileo University, Guatemala) Jose Ramon Hilera (University of Alcala, Spain) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxii Constant evolution of technology triggers a large myriad of research related to accessibility in Virtual Learning Environments (VLE). In the same way, international initiatives provide guidelines to create accessible web content, but educational institutions, especially in Latin-America (LA), are not aware of the VLE barriers that could affect students with disabilities. The fulfillment of accessibility standards in a virtual campus provides benefits for all the academic community that in some cases could face difficulties to learn through the VLE. This work proposes an innovative practice to implement, promote and include accessibility features in a VLE through an intensive training workshop based on best practices. This approach is addressed to technical staff involved in the installation, maintenance and support of eLearning solutions in academic institutions, with a special focus on software and web engineering. A first staff training experience was implemented in seven countries in LA, with more than 180 participants from 52 different Higher Education Institutions (HEI). Results from the experience manifest a growing interest from HEIs in accessibility topics and encourage improving the workshop materials for new editions. The design of Massive Open Online Courses (MOOC) based on the workshop will allow the initiative to reach a broader audience. EER10: Out-of-School Time Learning Communities Chair: Archie Holmes 11:00 AM - 12:30 PM Room: Aranjuez MAKING IT TOGETHER, LOCALLY: A MAKING COMMUNITY LEARNING ECOLOGY IN THE SOUTHWEST USA Micah Lande (Arizona State University at the Polytechnic campus, USA) Shawn Jordan (Arizona State University at the Polytechnic campus, USA) This paper focuses on the spaces and tribes in which makers assemble and do their work. A Maker is an emerging colloquial term we use to describe a group of do-it-yourself-minded individuals participating in formal and informal communities (doing-it-together and doing-it-with-others) that support and celebrate building and prototyping technical proof-of-concept exploration and ad-hoc product development. A Maker is a modern-day tinkerer and hands-on doer and fashioner of stuff. Through an ongoing research project, we are exploring the educational pathways of makers. This paper extends our understanding to include and identify the resources and people Makers may interact with. Through a theoretical framework of learning ecologies and communities of practice, we will describe the range of affiliations and congregations. Building on that, we will present a taxonomy for the spaces and groups within the broader Maker Community. Examples of experiences, reflections of those experiences and example maker activities will be used to illustrate and highlight the categories shared in the maker community learning ecologies. A KIT-BASED APPROACH TO PREPARING UNDERGRADUATE STUDENTS FOR RESEARCH Micaela Aguilar (The University of Alabama, USA) John Lusth (The University of Alabama, USA) Sarah Dunlap (The University of Alabama, USA) Debra McCallum (The University of Alabama, USA) Susan Burkett (The University of Alabama, USA) In the context of a research skills class, we find that providing students a background on research topics leaves little time for exposing students to actual research. One assignment involved students brainstorming before conducting an experiment. Examples included: counting cars of a particular color to estimate an entire population, characterizing the skittish behavior of squirrels, monitoring coffee preferences at Starbucks, and estimating the chance of receiving a ticket while parked illegally. While the students enjoyed this activity, we felt the experience did not reflect the rigor that research demands. For this reason, we supplemented the assignment with a new project; a kit was used to provide a systematic procedure for fabricating a dye-sensitized solar cell. Our target audience consists of lower level STEM students. The kit allows them to acquire basic skills rapidly. After providing the students with a synopsis of the technical details for fabricating and testing, peer mentors brainstorm ideas with students. The fabrication and testing takes place on a Saturday in the laboratory. We use a "boot camp" style as a way to address their limited free time. We compare this experience with the aforementioned data collection activity. HACKERSPACES AND ENGINEERING EDUCATION 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxiii Cindy Harnett (University of Louisville, USA) Thomas Tretter (University of Louisville, USA) Stephanie Philipp (Miami University, USA) During the past two years, we investigated the Louisville, Kentucky hackerspace as a venue for hosting undergraduate engineering student projects. The projects took place at LVL1.org, a collaborative workshop in downtown Louisville. There are such "makerspaces" or "hackerspaces" in most medium to large-sized US and European cities. Our nine participants developed a strong sense of project ownership during their semester, learned skills from hackerspace members, and were interviewed about the effect of the experience on their attitudes toward engineering. Most reported increased confidence in their problem-solving and project-planning abilities. Project-based learning is an important element in an engineer's education, because it gives opportunities for students to encounter the unexpected and exercise their creativity. The students were able to spend one semester working on their projects full time through the University of Louisville's co-operative education (Co-op) program. Co-ops proposed their own projects, and came from five different engineering departments: electrical, civil, industrial, mechanical, and bioengineering. We describe common themes found among our participants, including the "start-over" pattern and the pattern of activities when students encountered a new technical problem. We discuss how these experiences equipped the students with new skills and attitudes for tackling ill-structured problems. ASSESSING THE FUNCTIONS: UNDERSTANDING THE FUNCTIONS OF AN UNDERGRADUATE RESEARCH MENTOR Courtney Smith (Virginia Tech, USA) Marie Paretti (Virginia Tech, USA) William Hession (Virginia Tech, USA) Leigh Ann Krometis (Virginia Tech, USA) As undergraduate research has become increasingly prominent in engineering education, researchers are beginning to explore this environment in more detail to better understand both what and how students learn. While multiple factors shape student experiences, the role of mentors has emerged as a critical facet. Previous mentoring research identifies functions such as role modeling, psychosocial support and career support, but little work has been done to understand how these functions are operationalized in undergraduate research experiences within engineering or how students perceive these practices. Summer research experiences, represent a unique environment because they are short-term (typically 8-10 weeks), highly intense (20-40 hours/week), and typically take students out of their home institution making the formation of mentor/mentee relationships challenging. To begin addressing this gap, this study explores student perceptions of mentoring in an interdisciplinary summer research program in water sustainability through qualitative interview data. The data set includes interviews with 20 students, gathered over two separate summers. Using a framework developed by prior researchers, the results indicate that these identified functions are valued by students, and they recognize when these functions are not adequately supplied, this encourages that exit interviews are an adequate way to assess the functions of research mentors. HACKER SCHOOL BEGINS TO WRITE A BOOK: A MASSIVE COLLABORATIVE AUTOETHNOGRAPHY BY A MAKER COMMUNITY Mel Chua (Hacker School, USA) Hacker School is a Manhattan-based organization that runs tuition-free, gender-balanced, self-directed "writers' retreats for programmers." Batches of 50-80 students commit to 3 months of self-directed, in-person, collaborative work on "becoming a better programmer," however they define (and continuously redefine) that term. The student body is diverse, representing 24 countries and a wide range of ages, genders, and programming experience levels. The Hacker School community is in the early stages of a massive, community-run, collaborative autoethnography to explore and articulate their unique learning environment. With facilitation from a Hacker School guest faculty who works full-time as an engineering education researcher, community members are developing and testing assessment instruments, interview protocols, and analysis frameworks for the study in the same collective, self-directed, stigmergic way we learn programming. All members of the Hacker School community have equal data access to the study data and can choose to contribute to analysis and authorship of research outputs. This work-in-progress paper describes the preparation process and preliminary results of the study. Themes of the paper include the struggle to develop a shared language to describe and improve our own learning practices and the impact of bringing theoretical frameworks from engineering education into an informal learning environment. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxiv NEW TEACHING APPROACHES AND STUDENT MOTIVATION LEAD TO DOCUMENTED GAINS IN ENGINEERING EDUCATION Aljoscha Reinert (Hamburg University of Technology, Germany) Nils Vollmann (Hamburg University of Technology, Germany) Marco Heyder (Hamburg University of Technology, Germany) Wolfgang Krautschneider (Hamburg University of Technology, Germany) The paper presents an integrated design for the undergraduate course Semiconductor Circuit Design. This course lays the foundations for understanding new technologies which are increasingly present in everyday life. To ensure that graduates of electrical engineering are well trained in this area, it is particularly important to understand the concepts and relationships introduced in this course. A novel aspect of the course design has been the integration of lecture and tutorial sessions. Homework assignments have been designed to support continuous learning using two components: A review of previous tutorial sessions and a part preparing the forthcoming lectures. The goals of the innovation are: • Students are learning continuously throughout the semester • Students obtain a deep and sustained understanding of the concepts of the course • Students can explain the working principles of various MOS devices in different circuits However, only some of the students reached the last goal in written exams. A study of the exam results identified basic mathematical problems as hindering student performance. In the spirit of constructive alignment the course learning objectives were reviewed and teaching methods were selected to address these deficiencies, to which end different didactic concepts have been introduced in lecture and exercises. Lectures were expanded by the introduction of concept questions using an audience response systems (ARS) in combination with "Peer Instruction" periods. This way students and teachers engaged in a feedback loop providing both, students and instructors alike, about the learning status of the students. In addition the attention span of students during the lectures increased. Furthermore video recordings of the lecture, student discussion forums and additional exercises and tests are made available. The new teaching methods were evaluated by monitoring results of the written examination and student satisfaction. Both have improved significantly. The examination results improved in particular for problems probing concept understanding. Participation in some of the optional offers made to students was very high. LAN1: Assessing Student Performance Using Learning Analytics Chair: Cory Brozina 11:00 AM - 12:30 PM Room: La Granja PREDICTING STUDENTS' GRADES BASED ON FREE STYLE COMMENTS DATA BY ARTIFICIAL NEURAL NETWORK Shaymaa Sorour (Kafr Elsheik University, Egypt & Kyushu University, Japan) Tsunenori Mine (Kyushu University, Japan) Kazumasa Goda (Kyushu Institute of Information Science, Japan) Sachio Hirokawa (Kyushu University, Japan) Predicting students' academic achievement with high accuracy has an important vital role in many academic disciplines. Most recent studies indicate the important role of the data type selection. They also attempt to understand individual students more deeply by analyzing questionnaire for a particular purpose. The present study uses free-style comments written by students after each lesson, to predict their performance. These comments reflect their learning attitudes to the lesson, understanding of subjects, difficulties to learn, and learning activities in the classroom. To reveal the high accuracy of predicting student's grade, we employ (LSA) latent semantic analysis technique to extract semantic information from students' comments by using statistically derived conceptual indices instead of individual words, then apply (ANN) artificial neural network model to the analyzed comments for predicting students' performance. We chose five grades instead of the mark itself to predict student's final result. Our proposed method averagely achieves 82.6% and 76.1% prediction accuracy and F-measure of students' grades,respectively USING A LEARNING ANALYTICS TOOL FOR EVALUATION IN SELF-REGULATED LEARNING Ana Rodriguez Grobas (University of Santiago de Compostela, Spain) Borja Vazquez Barreiros (University of Santiago de Compostela, Spain) Manuel Lama (University of Santiago de Compostela, Spain) Adriana Gewerc (University of Santiago de Compostela, Spain) Manuel Mucientes (University of Santiago de Compostela, Spain) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxv In self-regulated learning, evaluation is a complex task of the teaching process, but even more if students have social media that allow them to build their personal learning environment in different ways. In these kind of virtual environments a large amount of data that needs to be assessed by teachers is generated, and therefore they require tools that facilitate the assessment task. In this paper, we present an experiment with a process mining-based learning analytics tool, called SoftLearn, that helps teachers to assess the student's activity in self-regulated learning. The subject of this experiment is taught in blended learning mode with weekly classroom sessions, and the students use a social network software, called ELGG, as an e-portfolio in which they reflect their individual knowledge process construction. The results show that the use of this tool reduces significantly the assessment time and helps teachers to understand the learning process of the students. MONITORING STUDENT PERFORMANCE USING DATA CLUSTERING AND PREDICTIVE MODELLING Alana Morais (Universidade Federal de Campina Grande, Brazil) Joseana Araújo (Universidade Federal de Campina Grande, Brazil) Evandro Costa (Universidade Federal de Alagoas, Brazil) The present research is situated on context of teacher support in Virtual Learning Environments (VLE), specifically related to decision making process. The knowledge about the student is fundamental to solve pedagogical challenges and to define different ways to the teaching-learning. The learning environments provide extra information by reports, graphs and interface's alerts. However, the most of VLE does not include statistical tools in order to help the teacher in this task. Consequently, the learning analysis restricts to simple frequency analysis. The current paper discusses an approach to deal with the analysis of learning data. Our focus is the definition about groups of learners based on his answers. Therefore, this paper pointed out some main objectives: understand the profiles of answers in order to guide the students to next learning activities, and identify which criteria is most relevant on tutor's help for each group. Several techniques are useful to deal with e-learning issues. However, we focus in Educational Data Mining (EDM) methodology. Our paper selected data of an English e-learning course from PSLC repository for case study in validation step. Preprocessing techniques of EDM was applied on the selected dataset. We need to remove incomplete, noisy and inconsistent data of sample. After the preprocessing, we can execute two steps: clustering and prediction. Firstly, the clustering is executed by researchers, because we need identify the groups according our research question. After understood the groups, we predict specific behaviors of student on each cluster, which defined in the last step. The algorithms or tools used on each step can change according to the issue's scope. In our research, it defines that the prediction will use regression methodology, and the clustering will execute K-means algorithm. The study identified five groups of the learners based on their answer, such as: expert, good, regular, bad and criticism answer. The prediction analysis defined that the score of tutor's help ("Avg Assistance Score") is the most interesting factor for our investigation. The approach executed the Stepwise backward regression, which is a semi-automated process of building a model by successively adding or removing variables based solely on the t-statistics of their estimated coefficients. Thus, other result is the presence of the variables "Incorrect" and "Correct First Attempts" belong to three regression models. This work advances present knowledge about answers profiles of VLE students in two main perspectives. First, it analyzes the usage Open Learning Data to characterize behavioral profiles of answers using multivariate analysis techniques. Second, our analysis contributes to expand present knowledge about how student performance changes the teacher decisions in VLE. This approach tend to be a useful tool in analytic process when the VLE system do not provide statistical tools. LEARNING ANALYTICS FOR THE PREDICTION OF THE EDUCATIONAL OBJECTIVES ACHIEVEMENT Manuel Fernández-Delgado (University of Santiago de Compostela, Spain) Manuel Mucientes (University of Santiago de Compostela, Spain) Borja Vazquez Barreiros (University of Santiago de Compostela, Spain) Manuel Lama (University of Santiago de Compostela, Spain) Prediction of students' performance is one of the most explored issues in educational data mining. To predict if students will achieve the outcomes of the subject based on the previous results enables teachers to adapt the learning design of the subject to the teaching-learning process. However, this adaptation is even more relevant if we could predict the level in which the educational objectives of a subject are achieved, since teachers should focus the adaptation on the learning resources and activities related to those educational objectives. In this paper, we present an experiment where a support vector machine is applied as a classifier that predicts if the different educational objectives of a subject are achieved or not (binary problem). The inputs of the problem are the marks obtained by the students in the questionnaires related to the learning activities that students must undertake during the course. The results are very good, since the classifiers predict the achievement of the educational objectives with precision over 80%. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxvi MINI WS: A Student-Centered Approach to Designing Teaming Experiences 11:00 AM - 12:30 PM Room: El Jardin A STUDENT-CENTERED APPROACH TO DESIGNING TEAMING EXPERIENCES Jessica Townsend (Olin College of Engineering, USA) Lynn Andrea Stein (Olin College of Engineering, USA) Mark Somerville (Olin College of Engineering, USA) In this workshop, we will explore the design of teaming experiences, and the tensions that arise as we try to address different student outcomes. We often approach teaming in course design with a very simple philosophy: if students are put on teams, they will learn teamwork skills and get the educational benefits of teaming. But the benefits of teamwork in an educational setting are multi-faceted. For example, team projects can be used to facilitate collaborative learning to develop a set of outcomes for all students. Alternately, team projects may be more performance-oriented to develop students' ability to work professionally on teams. In the former case, students may have the opportunity to develop new skills and strengths, and in the latter students must play to their strengths to meet performance goals. In this workshop, we will explore the design of teaming experiences, and the tensions that arise, as we try to address different outcomes. What happens after the team project has been assigned and the team has been formed? What challenges do students (as individuals) and student teams face when faced with a group they are supposed to work with, and a set of milestones and final deliverables? And how do we do this in a thoughtful way responds to students' needs, interests, and constraints, as well as a particular set of outcomes? We will consider how to design teaming experiences in thoughtful ways that respond to students' needs, interests, and constraints, as well as a particular set of outcomes. Participants will employ design thinking tools (student personas, interaction narratives) in order to explore what a team, and the individual students on the team, might experience within a given teaming framework. We'll identify the team pitfalls, and share a broader set of insights about student engineering teams. Finally, we'll discuss specific approaches to scaffolding the development of teaming skills that responds specifically to the needs of your students and your institution. PRE5: Teachers in Precollege Education Chair: Nancy K. DeJarnette 11:00 AM - 12:30 PM Room: Comendador INVESTIGATION OF PRE-UNIVERSITY PATHWAYS INTO ENGINEERING Marisa Exter (Purdue University, USA) Ji Hyun Yu (Purdue University, USA) Todd P Shuba (Purdue University, USA) Carla Zoltowski (Purdue University, USA) Monica Cardella (Purdue University, USA) William Oakes (Purdue University, USA) Mindy Hart (Purdue University, USA) Jean Trusedell (Purdue University, USA) Meeting the global challenges of this century requires a technical workforce that is both diverse and highly trained. A significant effort has aimed at increasing the number of practicing engineers, as well as increasing student interest in engineering among both women and underrepresented populations. Most of these initiatives have been implemented at the university level. Within the U.S., cultural diversity is improving but women and certain ethnic groups continue to have disproportionally low numbers in engineering compared to the overall population. New approaches are needed to expand the pathways into engineering for all students. One such approach engages students in engineering projects that meet needs within their individual community as part of course-work or after school programs at the middle-school and high-school level (ages 12 through 18). The program model described in this paper has been implemented in 11 states within the U.S. and includes more than 30 programs abroad in collaboration with a large professional society. Preliminary data from this program are promising. Demographic data indicate that program participation is nearly gender balanced and culturally diverse. Additionally, early data appears to indicate an increase in participants' interest in STEM fields. However, students' academic and career choices are influenced by a number of factors in addition to personal interest in a particular field. These include individual factors such as self-efficacy and outcome expectations, and contextual factors such as supports and barriers. Understanding these factors is important, and there is a need for a more comprehensive study of the impact of engineering service learning programs on pathways into engineering, and the 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxvii characteristics and mechanisms that contribute to the factors. Building on a number of studies that have investigated pathways both into and through engineering, we have designed and are currently piloting a mixed-methods study grounded in Social Cognitive Career Theory that explores pre-university students' experiences in our program and how they impact pathways into engineering. As an initial step, we have developed a survey instrument, which can be given to students before and after they participate in the program, in order to determine changes in their self-efficacy, outcome expectations, and personal interest. We have included items adapted from other validated instruments to explore these three factors. In addition, we have included items to explore context (i.e., supports and barriers) through the areas of parent supportiveness (e.g., parent education level, parent involvement in college planning, and parent career hope), school supportiveness (e.g., school involvement in college planning), general knowledge about college, and role models. Pre-participation data has already been collected in five pilot schools for the Spring term. A post-survey will be conducted in May or early June, 2014. In this paper, we will briefly describe the development and pilot of the pre-/postinstrument. At the conference, we will present preliminary analyses of the pre-/post- pilot test. EXAMINING AND MAPPING CS TEACHERS' TECHNOLOGICAL, PEDAGOGICAL AND CONTENT KNOWLEDGE (TPACK) IN K-12 SCHOOLS Michail Giannakos (Norwegian University of Science and Technology & Old Dominion University, Norway) Spyros Doukakis (The American College of Greece – Pierce, Greece) Helen Crompton (Old Dominion University, USA) Nikos Chrisochoides (The Hellenic Ministry of Education, USA) Nikos Adamopoulos (High School of Pyrgos, Greece) Panagiota Giannopoulou (The Lycée Léonin Educational Institution, Greece) Computer Science (CS) teachers' training and profile is crucial to ensure students have access to quality Computer Science Education (CSE). The aim of this study is to examine the profile of CS teachers in Greece and map it using the technique of persona. This study examines a national sample of 1127 CS teachers who teach algorithms and programming in upper secondary education. The building of the persona is based on teachers' abilities and needs regarding the central aspects of their knowledge with respect to three key domains as described by the Technological, Pedagogical, and Content Knowledge (TPACK) framework. According to the results in the TPACK subscales, teachers' state that their Content Knowledge scales is sufficient and Pedagogical, Content Knowledge needs to be improved on. In addition, teachers feel that they need further training in how to incorporate technology in their teaching as well as how to teach algorithms; which are two areas that relate to Pedagogical Content Knowledge and TPACK. By mapping the knowledge, abilities and needs of CS teachers, we will be able to recognize the challenges they face during teaching and consider strategies and policies for addressing these challenges. INTRODUCING COMPUTATIONAL THINKING THROUGH STEALTH TEACHING Massood Towhidnejad (Embry-Riddle Aeronautical University, USA) Christopher Kestler (Embry-Riddle Aeronautical University, USA) Shafagh Jafer (Embry-Riddle Aeronautcial University, USA) Victor Nicholas (Embry-Riddle Aeronautical University, USA) The demand for additional engineering and computing degree graduates continue to increase; however, interest in pursuing these degrees is not matching the predicated demand. More specifically, attracting US students in engineering and computing field has always been a challenge; this is particularly true for female and minority students. Factors such as the "geek image", a demanding mathematical foundation, lack of "gee whiz" element early in the curriculum, and overall misconception about the career in these areas are all contributors to this problem. This paper describes the result of our NSF project, which introduces computing and engineering topics through series of games developed using MineCraft gaming engine. The central tenet of the project is to entice students in grade 6-12 to learn some fundamental and advance topics in engineering and computing field, thereby recognizing their own ability to understand the computing and engineering topics, and potentially recognizing their interest in such topics and potential further education and career in these fields. The approach takes advantage of pattern-matching abilities that are naturally wired in our brain to improve understanding and make the obtained knowledge persist in memory. TEACHERS' ATTITUDES, COMPETENCIES, AND READINESS TO ADOPT MOBILE LEARNING APPROACHES Jenni Rikala (University of Jyväskylä, Finland) Leena Hiltunen (University of Jyväskylä, Finland) Mikko Vesisenaho (University of Jyväskylä, Finland) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxviii This study explores how teachers' attitudes and competencies influence their willingness to adopt mobile learning approaches. By mobile learning we mean teaching approaches that use mobile devices to enliven and extend traditional teaching. Of particular interest is exploring how first-order (e.g. lack of adequate access, time, training and support) and second-order (e.g. teacher's pedagogical and technological beliefs and willingness to change) barriers affect teachers' beliefs and attitudes. In the autumn of 2012, we conducted three mobile learning case studies in Central Finland. We used semi-structured interviews to collect data. The study indicated that positive experiences raised teachers' willingness to use the mobile technologies again. Observations also highlighted the need for adequate support (i.e. technological and pedagogical support), and teachers' professional development. In particular, the teachers should have the confidence to embrace mobile technology in their teaching practices. Lack of confidence heightened other barriers and reduced the willingness to adopt mobile learning approaches. PWI1: Challenges and Opportunities in Partnering with Industry 11:00 AM - 12:30 PM Room: La Galería A PROFESSIONAL PROJECT BASED LEARNING METHOD IN MOBILE ROBOTICS Annemarie Kokosy (Institut Supérieur d'Electronique et du Numérique (ISEN), France) Mihai V. Micea (Politehnica University of Timisoara, Romania) Philippe Saey (KU Leuven, Belgium) Due to its high potential and encouraging results, project-based learning emerges as a highly interesting paradigm in the education systems worldwide. Moreover, robotics is an interdisciplinary field where students could learn and apply their skills in mechanics, electronics, computer science, mathematics and control engineering. This paper presents a robotics project-based learning methodology which focuses on collaborating with the industry to design, develop, evaluate, integrate and manage projects designated to be used in real-life applications. This learning method emphasizes and enables the students to apprehend the importance of fulfilling client requirements and the interactions with the client, the suppliers and with the other members of the team. The students, coached by a partner from industry, have the opportunity to apply and to improve their technical and project management skills under a large-scale, highly complex project. This method is being applied since 2008 at ISEN Lille, France, with good results and significant impact. ON INDUSTRY ACADEMIA RELATIONS IN THE ARAB GULF STATES: CHALLENGES AND POTENTIAL SOLUTIONS Waddah Akili (Geotechnical Engineering, USA) The paper focuses on the current stance of industry-academia relationships in the Arab Gulf States( Bahrain, Kuwait, Oman, Qatar, Saudi Arabia, United Arab Emirates), and argues that meaningful, long-lasting relations have not been properly cultivated. The paper calls for increased "relevancy" of engineering education, with greater industry-academia collaboration on many fronts. It was inspired by a round table discussion, where engineering graduates of Region's colleges have suggested ways to start developing viable and enduring connections between local industries and the academic institutions of the Arab Gulf States. Strategies to help promote the collaboration effort are outlined. In particular, activities (plans, and scenarios) perceived as effective in closing the gap between academia and industries are described. Training, capstone courses, consulting by faculty and joint research projects, aimed at serving the interest of both parties (academia & the industrial partners) are also addressed. The paper sheds light on: the mission, the nature, and relevant benchmarks of this collaborative effort. Slanting curricula and programs toward industrial relevance and the "practice", regarded by many as a step in the right direction, will help equip graduates with the "tools of the trade", thus lessening the burden on the industry in the locale, in having to spend time and effort preparing and training employees at the start of their career. If engineering faculty and program planners, would slant curricula and programs more in the direction of "industrial relevance" and the "practice", it would help a great deal in equipping engineering graduates with the "tools of the trade" thus lessening the burden on the industries. In this endeavor, the author draws on his own experience as a faculty member in the Arab Gulf States (recently in Qatar and earlier in Saudi Arabia); in addition to views and suggestions of: colleagues, students, graduates, and business leaders in the Region. VIRTUAL PLACEMENTS FOR INFORMATICS STUDENTS IN OPEN SOURCE BUSINESS ACROSS EUROPE Francisco J. García-Peñalvo (University of Salamanca, Spain) Juan Cruz-Benito (University of Salamanca, Spain) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxix Miguel Á. Conde (University of León, Spain) Dai Griffiths (Bolton University, United Kingdom) VALS (Virtual Alliances for Learning Society) European Project has the aim of establishing sustainable processes to build knowledge partnerships between Higher Education and companies to collaborate on resolving authentic business problems through open innovation mediated by the use of Open Source Software. To achieve this, VALS builds knowledge partnerships between Higher Education and companies who work together on resolving authentic business problems through open innovation. The innovative approach is to leverage virtual placements of informatics students in companies in order to foster entrepreneurial skills and attitudes, and to make use of the results to establish new learning and teaching methods. This results in the Semester of Code initiative, a set of methods and processes for creating and managing a real virtual placement, and for integrating this into innovative teaching and learning strategy. To show these methods and processes, this paper describes the general methodology designed to perform the Semester of Code, as well as several guidelines on how to develop the software that will support this process. Also describes a real adaptation of theoretical approach of this whole process in the case of an Academic Institution, including comprehensively all the issues affecting the process implementation in a real context. THE ROLE OF UNIVERSITY-INDUSTRY LIAISONS TO ENHANCE ENGINEERING CURRICULAR DEVELOPMENT Francisco Falcone (Universidad Pública de Navarra, Spain) Pablo Sanchis (Universidad Pública de Navarra, Spain) Antonio J López-Martín (Universidad Pública de Navarra, Spain) Ana Alejos (Universidad de Vigo, Spain) One of the main challenges in developing new engineering curricula is to satisfy industrial needs by the newly graduated students, increasing competiveness as well as adapting to social and economic demands, a fundamental aspect considered in European Higher Education Area, as well as by professional accreditation and engineering associations. Among the factors that reduce this necessary feedback is low exposure of academic staff to industrial environments and company strategies which are not directly focused in the role of academia within their organizations. However, it is an established fact that increasing University-Industry relations has mutual positive effects. In this work, the benefit of University-Industry interaction will be analyzed in terms of several initiatives which are currently being adopted in the framework of Engineering Degree curricula at the Public University of Navarra. Interaction by means of the development of final degree projects, master thesis and doctoral thesis will be described, which have the goal to increase synergies among students, academia and members of the industry. The results reveal high degree of satisfaction among all participants. This on-going experience serves as a reference point in order to analyze future interaction methods in order to adapt future course planning in Engineering degrees at UPNA. INNOVATIVE INCORPORATION OF INDUSTRY CERTIFICATIONS TO ENHANCE RECRUITING AND RETENTION IN CIVIL ENGINEERING Luis Mata (Lawrence Technological University, USA) Donald D. Carpenter (Lawrence Technological University, USA) Recruiting and retention are common challenges that engineering programs deal with on a regular basis. To address these challenges, universities seek innovative ways to market their programs while simultaneously improving their curricula to align with industry standards. With this in mind, the Department of Civil Engineering at Lawrence Technological University is incorporating standard industry certifications in its undergraduate curriculum to enhance students' educational experience and increase the value proposition of the curriculum. The certifications provide students with an advantage when searching for internships and are offered through the regular curriculum saving students time and money. In addition, incorporating industry recognized certifications as part of the standard curriculum establishes the relevance of their coursework and demonstrates the Department is responsive to industry needs. The goal of this Workin-Progress study is to collect data from certified students to determine the impact the certifications have on retention and how they can be used to recruit new students. SBM5: Pathways into Engineering and Computer Science Education Chair: Tom G McEwan 11:00 AM - 12:30 PM Room: Patio 1 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxx A DISCIPLINARY COMPARISON OF TRAJECTORIES OF U.S.A. ENGINEERING STUDENTS Susan M. Lord (University of San Diego, USA) Richard Layton (Rose-Hulman Institute of Technology, USA) Matthew W Ohland (Purdue University, USA) We are conducting a longitudinal, multi-institutional, and multivariate study of the trajectories of students in specific engineering disciplines in the U.S.A. to an extent never before possible. Focusing on the eleven partner institutions of the Multiple-Institution Database for Investigating Engineering Longitudinal Development (MIDFIELD), we examine trajectories of engineering students in five engineering disciplines by race/ethnicity and gender. This work-in-progress focuses on the largest fields: chemical (ChE), civil (CVE), electrical (EE), industrial (IE), and mechanical (ME) engineering. Our results show that all disciplines lose about half of their starters. However, when transfer students and others who switch into the majors are included, the results vary by race/ethnicity, gender, and engineering discipline. The metrics used are trajectories and stickiness in the major and in engineering. This work can inform educators, administrators, and policy makers about how engineering disciplines are racialized and gendered in different ways. Sharing this information can help engineering disciplines learn from each other. FROM INTEREST TO DECISION IN COOPERATIVE EDUCATION PROGRAMS Trina Fletcher (Purdue University, USA) Joyce B. Main (Purdue University, USA) Nichole Ramirez (Purdue University, USA) Matthew W Ohland (Purdue University, USA) Cooperative education programs (co-op), also referred to as Work-Integrated Learning (WIL), provide students with relevant professional experiences in industry. This industry-focused environment presents an opportunity for students to clarify academic and career objectives prior to finishing their undergraduate study. As the first stage of a four phase research project, this work explores undergraduate engineering student's interest and decision-making process related to participation in cooperative education at large mid-western university. Students who showed initial interest in co-op by attending an information session in 2013-2014, but did not participate in a co-op experience are interviewed. This paper provides an overview of the methodologies used to accomplish this objective as well as discusses the future directions and implications of the work. Social Cognitive theory will provide a framework for students' reasons for nonparticipation in the context of factors, such as campus environments, pre-collegiate work experiences, academic course selections, peer interactions and career trajectories. Through the use of phenomenological inquiry, information obtained directly from the students who have expressed interest, but chosen not to pursue co-op allows co-op administrators to consider how the program and its recruiting processes may be improved. STUDENT BELIEFS AS BARRIERS TO ARTICULATION Debbie Meharg (Edinburgh Napier University, United Kingdom) Stephanie Craighill (Edinburgh Napier University, United Kingdom) Eccles et al.'s 'Expectancy-Value Model of Achievement Motivation' (2000) states that 'an individual's choice, persistence, and performance can be explained by their beliefs about how well they will do on the activity and the extent to which they value the activity' [1]. This paper employs Eccles et al.'s theoretical framework to identify performance barriers and facilitators for Scottish college students who have just opted to articulate to Higher Education (HE). Using this model to understand student ability beliefs and motivations at the beginning of the articulation process identifies potential performance challenges and informs strategies to improve the transition experience from Further to Higher Education. At three Scottish colleges focus groups were conducted with students who have selected an articulation route to HE. Discussion focused around a number of theoretical strands inherent to the Expectancy-Value Model, such as ability beliefs and motivation components. These components were used to determine student potential to perform and persist with HE. Research conclusions suggest that the sample of college students has largely positive ability beliefs and possesses an optimistic perception of success in HE but identify a number of challenges. Research outcomes inform approaches to enhance the transition experience of college students to Higher Education. LOOKING UPSTREAM: IDENTIFYING AND DESCRIBING THE ENTRY POINTS INTO ENGINEERING TRANSFER PATHWAYS Catherine Mobley (Clemson University, USA) Catherine E. Brawner (Research Triangle Educational Consultants, USA) Russell Long (Purdue University, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxi Research on transfer students identifies the specific reasons why students embark on the transfer pathway. Our study adds to this literature with its focus on understanding the broader context of transfer pathways and the relative timing of the decisions to transfer and to major in engineering. Our goal is to identify the entry points into the transfer pathways and how the decision to transfer interacts with the decision to major in engineering. We focus on student intentions and the alterations to their planned pathways. To achieve our goal we analyzed 47 in-depth interviws of traditional-age engineering transfer students from three research universities. The results reveal four distinct transfer pathways characterized by different levels of intentionality and diverse decision making sequences. The findings have important implications for broadening the transfer pathway into engineering. FACTORS THAT INFLUENCE CONFIDENCE: UNTANGLING THE INFLUENCES OF GENDER, ACHIEVEMENT, AND HANDS-ON ACTIVITIES Marisa K. Orr (Louisiana Tech University, USA) Christa Swafford (Louisiana Tech University, USA) Sara Hahler (Louisiana Tech University, USA) David Hall (Louisiana Tech University, USA) Many studies have shown the importance of student self-efficacy in engineering retention. This work intends to contribute to the engineering education literature by exploring which student learning experiences are most likely to increase student confidence in engineering skills and if there are differences in these relationships among students of different gender, and achievement level, as measured by high school GPA and ACT Math scores. The study takes place at Louisiana Tech University through the Living WITH the Lab (LWTL) first-year engineering curriculum that serves over 500 students each year. Results indicate that frequency of hands-on activities is important for males and females in building confidence in their engineering skills. For females, however, the relationship is more complex. This study finds that in the Living WITH the Lab Program, frequency of hands-on activities is related to confidence in completing engineering tasks for both males and females. Female confidence is additionally related to math achievement. It was noted that several shared laboratory tools were reported to be used less frequently by females than males. This suggests that student ownership of lab equipment can help level the playing field because students don't have to compete for the opportunity to use it. SS3: Building dispositions towards models and model-based reasoning in engineering education 11:00 AM - 12:30 PM Room: El Escorial BUILDING DISPOSITIONS TOWARDS MODELS AND MODEL-BASED REASONING IN ENGINEERING EDUCATION Alexandra E Coso (Georgia Institute of Technology, USA) Joseph Le Doux (Georgia Institute of Technology, USA) Wendy Newstetter (Georgia Institute of Technology, USA) Alisha A. Waller (Georgia Institute of Technology, USA) Milo Koretsky (Oregon State University, USA) Audrey Champagne (University at Albany, SUNY, USA) This panel will address the challenge of promoting dispositions towards and mastery of model-based reasoning and modeling practices. Free-body, circuit, and multi-unit process diagrams are fundamental engineering tools for transforming poorly articulated and ill-constrained problems into manageable, solvable problems. For engineers in industry or research, free-form sketches commonly inform back-of-the-envelope estimations and calculations, while more formal diagrams and computational models are essential to design decision-making. The panel will present research on student modeling across the spectrum of first year courses to capstone design and across three subdisciplines: biomedical, chemical and aerospace engineering. The talk titles are: 1) Representational Transformations in Engineering Problem Solving 2) Drawing it out: Categorizations of Students' attempts to model a coffee roasting process; 3) Collaborative problem solving towards the development of modeling practices 4) Modeling Complex Design Solutions in Excel: How Pedagogical Strategies may Impact Students' Model-Based Reasoning in Aerospace Engineering 5) Modeling Toward Completion of a Complex Chemical Engineering Project. After the short talks, forty minutes will be allotted to discussion among panel members and with the audience. The topic of this panel has significance for all engineering educators who encounter student resistance to and difficulty with models and modeling. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxii CSE1: Learning to Program Chair: Juan M Montero 2:30 PM - 4:00 PM Room: Alcalá MEANINGFUL CATEGORISATION OF NOVICE PROGRAMMER ERRORS Davin McCall (University of Kent, United Kingdom) Michael Kölling (University of Kent, United Kingdom) The frequency of different kinds of error made by students learning to write computer programs has long been of interest to researchers and educators. In the past, various studies investigated this topic, usually by recording and analysing compiler error messages, and producing tables of relative frequencies of specific errors diagnostics produced by the compiler. In this paper, we improve on such prior studies by investigating actual logical errors in student code, as opposed to diagnostic messages produced by the compiler. The actual errors reported here are more precise, more detailed and more accurate than the diagnostic produced automatically. In order to present frequencies of actual errors, error categories were developed and validated, and student code captured at time of compilation failure was manually analysed by multiple researchers. The results show that error causes can be manually analysed by independent researchers with good reliability. The resulting table of error frequencies shows that prior work using diagnostic messages tended to group some distinct errors together in single categories, which can now be listed more accurately. RETHINKING TASK TYPES FOR NOVICE PROGRAMMERS Matthias Laengrich (TU Dresden, Germany) Joerg Schulze (University of Applied Sciences Zittau / Goerlitz, Germany) The ACM/IEEE-CS Joint Task Force on Computing Curricula published the Computer Science Curricula 2013. They express recommended contents of an introductory programming course as competencies. As didactical research demonstrates competencies are latent properties that cannot be observed and measured directly. However, in order to make them observable and measurable tasks have to be executed. The Computer Science Curricula 2013 mentions the competencies needed but doesn't go so far to mention the corresponding tasks as well. This job is left to each individual lecturer. The needed tasks cannot be derived directly from a competence since they contain a lot of very detailed information. We developed a construct that closes the gap between a competence and a task: the task type. On the basis of one of our programming courses for students of Mechanical Engineering we (a) describe the process of developing valid task types from given competencies and (b) valid tasks, which can be used in our computer-based training environment as well. REPLICATION IN ECUADOR OF A MULTINATIONAL STUDY ON PERFORMANCE OF PROGRAMMING STUDENTS J. Ángel Velázquez-Iturbide (Universidad Rey Juan Carlos, Spain) Jorge Menéndez (Escuela Politécnica Superior de Chimborazo, Ecuador) Julio Santillán (Escuela Politécnica Superior de Chimborazo, Ecuador) Germania Veloz-Remache (Escuela Politécnica Superior de Chimborazo, Ecuador) Eduardo Villa-Villa (Escuela Politécnica Superior de Chimborazo, Ecuador) We present a replication at an Ecuadorian university of the well-known multinational, multiinstitutional study conducted by a working group at the ITiCSE 2004 conference, known as the Leeds group. The paper has three main contributions. Firstly, we found that most of the results are in common with the Leeds group ten years after. Secondly, we found some interesting differences, specific of the Ecuadorian context. Students performed worse than students evaluated by the Leeds group. They also had more problems than expected with some predictive questions, as well as with some constructs of the C language. These problems may be explained by lower intrinsic motivation, by their reluctance to analyze code, and by some pedagogical decisions that could be changed in their curricula. Thirdly, we did not found significant differences between male and female students, although w detected some tendencies. From the research point of view, we refined the analysis methodology used by the Leeds group. From a practical point of view, these findings can be used at the university to enhance the quality of their programming education. PROTOTYPING: A KEY SKILL FOR INNOVATION AND LIFE-LONG LEARNING Vimal Viswanathan (Tuskegee University, USA) Olufunmilola Atilola (Georgia Institute of Technology, USA) 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxiii Joseph Goodman (Georgia Tech Research Institute, USA) Julie Linsey (Georgia Institute of Technology, USA) Physical prototypes play a crucial role in any design project, but all the critical effects that physical prototypes have need to be further studied. More needs to be understood about what students need to learn and the benefits of hands-on learning. Existing literature shows the importance of prototyping in design projects, while some researchers are concerned with design fixation caused by prototyping. In order to maximize the benefits of prototyping, it is essential to study the design thinking involved in it. Through interviews with the designers and direct observations on the prototyping and testing cycle, the following hypotheses are investigated on an ongoing industry project: (1) Building and testing prototypes helps to supplement designers' erroneous mental models leading them to better ideas and (2) Prototyping leads designers to design fixation. The results strongly support the hypotheses. Data from the current study is also compared to prior research on semester-long graduate student teams. Many unintentional tests occur when prototypes are built and this leads to a significant number of improvements to the product, indicating that the engineering design curriculum needs to adapt to better teach students to have building skills in order to leverage this advantage. FAILURE RATES IN INTRODUCTORY PROGRAMMING: A 2006-2012 STUDY AT A BRAZILIAN UNIVERSITY Marlos Silva (Federal Institute of Education, Science and Technology, Brazil) Evandro Costa (Federal University of Alagoas, Brazil) Emanuele Tuane Silva (Federal University of Alagoas, Brazil) Paulo Barbosa (Federal University of Alagoas, Brazil) Juliana Cavalcanti (Federal University of Alagoas, Brazil) The literature reports that experiences in introductory programming usually are frustrating, resulting in high failure rates and, consequently, bad performance in subjects which have programming skills as a requirement. In spite of that, few works present studies at characterizing failure rates in introductory programming courses. Hence, there is only a few quantitative evidences for supporting these facts. The goal of this work is to characterize the pass and, consequently, failure rates in introductory programming courses. For that, we use data from two subjects at Federal University of Alagoas in Brazil: data from period of 2006 to 2012 in the Programming I subject on Computer Science course; and data from period of 2008 to 2011 in the Algorithms I subject on Information System course. The results show: a pass rate of 45% with a confidence interval of 95% varying between 42% and 49% for the Programming I; and a pass rate of 31% with confidence interval of 95% varying between 27% and 34% for the Algorithms I. CUR6: Mathematics and Science Curricula Design 2:30 PM - 4:00 PM Room: Doblon ROBOTRADER COMPETITION: EDUCATING ENGINEERING STUDENTS IN FINANCIAL MARKETS Eduardo Lopez-Gonzalo (Universidad Politécnica Madrid, Spain) This paper describes the design and progress of the annual Robotrader competition that is organized at Telecommunication Engineering School of Universidad Politécnica de Madrid (UPM) for university students all across Spain. The aim of the competition is to program real time algorithmic trading systems; but along the way students, that usually have a technical engineering profile, explore the financial markets and get to know the firms and products from the financial sector. The initiative involves a mixture of education styles, each aimed at achieving specific goals. First, there are lectures given by professors and professionals from both the financial and computer science sectors. The lectures are followed by a competition in which students can put into practice what they have learnt in the lectures. The initiative provides a forum for the students that serves as a tool for e-learning during the market formation period as well as a way to follow the results of the competition. ROBOTICS ENGINEERING PROGRAM AND CURRICULUM DEVELOPMENT Rachid Manseur (State University of New York at Oswego, USA) Robotics, as a multi-disciplinary branch of science and technology, is concerned with a variety of computer-controlled electro-mechanical structures designed for a multitude of applications. A few years ago, robotics was a graduate-level field of research in engineering offered only in a few large engineering institutions of higher learning. It has now become an engineering discipline of its own with an increasing number of schools offering an undergraduate engineering degree 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxiv in Robotics with plans to develop degrees on only particular sub-disciplines of robotics. Robotics is an area with a potentially enormous economic impact that has produced, and will continue to lead to the creation of, several new products and markets, and these markets require an engineering workforce educated and skilled for effective contributions in robotics. Robotics has developed from several different engineering disciplines and sciences, therefore robotics engineering requires a systems integration approach of concepts from Mechanical, Electrical, Computer, and Software Engineering, and Computer Science. Support courses from cognate areas such as Mathematics and Physics need to be selected to provide effective preparation for robotics. This research explores and discusses the challenges and choices associated with the development of a Robotics Engineering undergraduate curriculum. A comparative study and analysis of recently offered curricula provides a starting point. The already large diversity within robotics and its numerous applications lead to many challenges in the development of a robotics degree program. The integration of a new robotics degree program within the academic infrastructure of a relatively small university and the resource impact will also be presented. One of the challenges addressed in this research is the multidisciplinary nature of robotics which imposes certain pre-existing conditions to a successful undergraduate program development. Several points will be considered including support disciplines and faculty availability, preparatory courses in supporting departments and the impact that a new robotics program will have on those departments. This presentation will also address the selection of robotics areas and applications to include or to exclude. Robotics covers several topics and addresses engineering concepts that apply differently to different types of robots. While robot manipulators used in manufacturing still represent the largest robot population in the world today, an ever increasing number of applications requires different kinds of robots including Unmanned Aerial Vehicles (UAVs), commonly referred to as drones, Unmanned Underwater Vehicles (UUVs), Unmanned Ground Vehicles (UGVs), several types of biomimetic robots including humanoid robots as well as micro- and nano-robots used in the study of swarms and their applications, to name only a few. Since the first robotics engineering degree program was offered in 2006, there are over four others now in existence. This research will prove informative to any engineering educators already engaged in, planning, or thinking about, the development of new engineering programs and a robotics program in particular. DESIGN AND IMPLEMENTATION OF A NEW ENGINEERING MATHEMATICS COURSE Zohra Manseur (State University of New York at Oswego, USA) Rachid Manseur (State University of New York at Oswego, USA) Mathematics education is an essential part of every engineering curriculum. At our institution, two new engineering programs have been recently introduced, one in Electrical and Computer Engineering, and the other in Software Engineering. The development phase of the curriculum required a thorough review of courses in the core and in the supporting science and mathematics courses with the objectives of reducing the overall number of credit hours needed for the degree and facilitating student paths though the curriculum to improve successful graduation rates. Studies have shown that traditional mathematics courses sequences are perceived as barriers to timely successful graduation, thereby causing several students to drop out of engineering and move to other majors considered less mathematically stringent. The question of how much math should engineers know has been a question of debate and the mathematics content that best serves an engineering education has become an important topic in engineering education. The objective of this work is to streamline mathematics course content so that engineers learn important mathematics concepts and when they need to apply those concepts. In most universities, when designing a new engineering curriculum, reliance on other existing departments to provide support courses in the sciences and mathematics is required. The Olin College experience where all departments were newly formed and all courses were developed to better serve an engineering education cannot be easily reproduced at other institutions with a long tradition of a liberal arts education. This article discusses the choices and trade-offs that led to a mathematics preparation for engineers that centers on successful integration of engineering programs within the university and provides the needed mathematics preparation for engineers while reducing the number of mathematics courses to maintain a reasonable total engineering degree credit requirements without hindering accreditation requirements. The course presented in this work, is the result of cooperation between mathematics and engineering faculty. It is designed to include topics that are required for engineering courses and it plays a central role in the implementation of the new engineering degree program. This new course reduces the number for mathematics courses required in the overall engineering curriculum by providing course content that combines and emphasizes those topics that engineering students need to better understand early engineering material while avoiding content of less relevance to engineering. This approach improves both retention and overall student success. The topics covered in the course include streamlined elements from four areas of direct relevance and importance to an undergraduate engineering education. These are Complex Analysis, Differential Equations, Linear Algebra, and Numerical Analysis. The inclusion of these important areas of mathematics in a single four-credit semester course is possible through careful selection of course materials and application examples, the use of modern computing tools, and a hands-on approach to teaching. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxv A MODULAR APPROACH TO USING THE ENGINEERING DESIGN PROCESS IN SECONDARY SCIENCE CURRICULUM: EXPERIENCES IN SINGAPORE AND THE UNITED STATES Ann Kaiser (La Salle Academy, USA) As a result of classroom practice and Fulbright research in Singapore, a modular approach to employing the Engineering Design process to frame projects in secondary science curricula has been developed. It is meant to facilitate project design and implementation by teachers who have little or no background in engineering. The focus is on highlighting different aspects of the design process while maintaining clear connections to subject area content. The approach has been tried in classrooms in the United States and Singapore in biology, chemistry and physics classes. Research data indicates a better understanding of scientific concepts, more realistic knowledge of engineering and significant transfer of skills. The motivation for a more user-friendly approach is the need to incorporate more engineering into preuniversity science to allow for more skills-based learning, real life connections and compliance with the Next Generation Science Standards (NGSS). A Fulbright grant to study science education in Singapore, in particular at the School of Science and Technology, allowed an action-based research plan to be implemented to assess the development of performance tasks framed in the engineering design process. Triangulation of data based on student pre- and post surveys, extensive classroom observation and teacher and student post-activity interviews provided clear qualitative data indicating better connection to scientific content and more divergent thinking than in traditional verification focused lab activities. Developing a more modular approach to incorporating engineering design makes it less intimidating for high school science teachers to begin to move from verification labs to design based projects. Time and training constraints make it difficult for teachers to implement extensive engineering projects while attempting to convey content knowledge, as required by high stakes testing, and to encourage skills-based learning in line with 21st century thinking and pedagogy. Developing a modular approach highlighting one or more steps in design along with clear connections to scientific content provides a transitional approach. Creativity and group work form the background for all projects, as techniques for divergent thinking, criteria determination, scaling, prototyping, designing reasonable testing (DOE), modification and presentation of results are individually highlighted. Students learn how to engineer over the course of many projects while actively reinforcing subject area content. This approach also exposes a wider range of students to engineering, adding to the number who may choose to pursue post-secondary engineering programs. In addition, increased 21st century technological literacy and interest in STEM applications has been documented. MODERNIZING PROBABILITY AND STATISTICS ENGINEERING CURRICULA James Rowland (University of Kansas, USA) This Work-in-Progress paper describes an ongoing project for modernizing the probability and statistics program component for electrical and computer engineering majors at the University of Kansas. Traditionally in engineering curricula around the nation, this three-hour senior-level course has at most focused on the probability of overlapping events, properties and examples of discrete and continuous random variables, and only rudimentary statistical principles involving confidence intervals, hypothesis testing, and linear least-squares curve fitting. Some courses nationwide emphasize only probability and random variables, some focus only on the statistical aspects of data handling, and a few also include small projects that feature computer-generated pseudo-random numbers. ABET has program criteria that require graduates to have some knowledge of probability and statistics. Usually, programs seek to satisfy this requirement by one of these single self-contained three-hour courses. What is needed to modernize the curricula is a more comprehensive treatment that not only improves the course and extends these concepts beyond into the senior capstone and other courses but also prepares graduates for more extensive probability and statistics applications after graduation. DES1: Novel Approaches for Teaching Design 2:30 PM - 4:00 PM Room: Patio 3 PUMPKIN CARVING AS AN EXERCISE IN DESIGN PROCESS THINKING William E Genereux (Kansas State University, USA) Katrina Lewis (Kansas State University, USA) As digital imaging technology has improved and simple-to-use media sharing websites have appeared, the complexity of Halloween jack-o-lanterns being created has been increasing. In response to this trend, a team of faculty at Kansas State University teaching beginning design courses in Engineering Technology and Interior Architecture and Product Design has developed an interdisciplinary pumpkin design project. Students in Manhattan, Kansas and Salina, Kansas practice 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxvi design skills in pumpkin carving using techniques such as information gathering, digital photography, and drawing by hand or using vector drawing software. Students completing this project must consider the fragility of the pumpkin material being carved while addressing the challenge of converting a two-dimensional design into a three-dimensional object. The exercise is continually improved and revised as participating faculty electronically share syllabi, rubrics, lesson plans, and finished carved pumpkin examples. Community engagement and service learning is a key component of this project. Partnerships with the zoos in both communities have been established. The students display their completed work, or publicly demonstrate their design and carving techniques at their respective zoos. DEALING WITH COMMON PROBLEMS IN ENGINEERING DEGREES' FINAL YEAR PROJECTS Mikel Villamañe (University of the Basque Country UPV/EHU, Spain) Begoña Ferrero (University of the Basque Country UPV/EHU, Spain) Ainhoa Álvarez (University of the Basque Country, UPV/EHU, Spain) Mikel Larrañaga (University of the Basque Country, UPV/EHU, Spain) Ana Arruarte (University of the Basque Country UPV/EHU, Spain) Jon A. Elorriaga (University of the Basque Country UPV/EHU, Spain) After the implementation of the Bologna Process, the Final Year Project (FYP) is a mandatory course in all bachelor degrees in Spanish higher education system. Although the FYP is new for many degrees, it was already established in the previous education system for engineering degrees. The authors of this paper are lecturers in a bachelor degree in Computer Science at three different colleges of the University of the Basque Country UPV/EHU. In the last few years, they have supervised more than 80 FYPs and they have all faced similar problems during the supervision process. This paper presents a study conducted to determine if the observed problems are just a perception of the authors or whether they are general problems in the elaboration of FYPs. In the study, 60 former students and 27 lecturers took part. Four main categories of problems have been identified and a proposal to overcome them is presented. USING ALIEN-CENTERED DESIGN FOR TEACHING ITERATION IN THE DESIGN PROCESS IN UNDERGRADUATE DESIGN COURSES John Mendoza-Garcia (Purdue University / Pontificia Universidad Javeriana, USA) Monica Cardella (Purdue University, USA) Design and design thinking are crucial skills engineers need to develop. Alien centered design is a teaching strategy that has been used in the First Year of Engineering at a Midwestern research University. The goal of this strategy is to contribute in the creation of designs centered in the user and to promote going one step forward in students' process of becoming informed designers. This document presents the details of one experience using this teaching strategy in which one of the focused was to teach students why is iteration needed when creating a design solution in order to fulfill customer's needs. The design project had five steps, and with each step new information about the customer (the aliens) were revealed to students based on their questions. An overview of the information that was revealed to students and evidences of the iterations two teams did in their process is presented. We quoted for example their problem definition in different moments and their design solutions. Additionally, some comments from students from the final evaluation of the course are also shared. EER9: Creating Successful Teams Chair: Susan Nolen 2:30 PM - 4:00 PM Room: Aranjuez TAKING CARE OF THE TEAM IN A FIRST-YEAR DESIGN EXPERIENCE COURSE Mark Fontenot (Southern Methodist University, USA) Katherine Canales (Southern Methodist University, USA) Andrew Quicksall (Southern Methodist University, USA) Design experience coursework for first-year engineering and computer science students is not new. These experiences are often team-based and typically focus extensively on the technical aspects of the project, while the behavioral and interpersonal aspects of the team sometimes go unnoticed. Here, we report on a novel organization for an introduction to engineering design course that provides direct and proactive support for both the engineering components of the course as well as proactive support for first-year students and their teams. The course is structured to allow students to focus on engineering design and implementation of a robotics system while also taking time to engage in reflection activities 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxvii geared towards assessment of team dynamic and impact on team productivity. Team facilitators observe the teams during work time over the course of the semester and use information gathered in structured team debriefs called retrospectives. While much work has been done, we continue to iterate on the design and implementation of this course. PRODUCTIVELY ENGAGING STUDENT TEAMS IN ENGINEERING: THE INTERPLAY BETWEEN DOING AND THINKING Milo Koretsky (Oregon State University, USA) Susan Nolen (University of Washington, USA) Debra Gilbuena (Oregon State University, USA) Gavin Tierney (University of Washington, USA) Simone Volet (Murdoch University, Australia) In this qualitative case study, we examine modes of engagement of advanced, undergraduate student teams undertaking a complex, authentic engineering project. The task is designed to simulate professional practice and, therefore, provide the opportunity for teams' productive disciplinary engagement (PDE). We operationalize PDE as learners using the discourses and practices of the discipline in authentic projects in order to "get somewhere" (develop a product, gain better understanding) over time. Engle and her colleagues have shown the types of interactions characterized by PDE are more likely to result in deep learning of concepts and incorporation of practices. However, this engineering project is also delivered in the context of a class in school, and promotes other, "school world" forms of engagement. Students may move back and forth between the school and engineering worlds as they engage in the task. In this study, we look at three student teams as they formulate their approach to the project to identify instances of PDE. Our goal is to characterize how PDE is triggered and sustained in relation to other forms of engagement, elements of the task itself, and social interactions of students within the team and with the instructor. The results provide empirical evidence towards features of engineering learning environments that help promote PDE. The project studied was delivered in a laboratory course typically taken by students in their final year of an undergraduate engineering program. The three week project uses industrially-sized virtual equipment where students are placed in a social environment intended, as much as possible, to mimic industry. Teams of three students were audio-recorded and observed any time two or more members met. We characterize episodes of discourse longitudinally to interpret how engagement unfolds. Specifically, we classify engagement in three dimensions: school vs. engineering world, procedural vs. conceptual orientation, and task coproduction vs. knowledge co-construction. Production is an essential element in both school world and engineering world tasks. When professionals engage in an authentic engineering task, at its essence, it is an act of production, i.e., the tangible outcome is either to make a product or to develop a process. However, in the school world, task production is often associated with "getting in the assignment" but not necessarily with understanding. We identify task co-production (i.e., "doing") in this project corresponding to engagement in the school world in some instances and in the engineering world in other instances. Similarly, co-production is at times associated with a procedural orientation and at other times a conceptual orientation. When the teams co-produce with a conceptual orientation, it allows the teams to make sense of their engineering work, and, reflexively, enables greater possibilities and direction in their engineering work. Thus, PDE is characterized by conceptual engagement in the engineering world, and contains elements of both task co-production and knowledge co-construction. However, teams are not observed to start the project in PDE. Rather we trace an iterative path towards PDE that generally begins with school world co-production and through incursions of engineering world production and co-construction reaches PDE. EVIDENCE FOR THE PERSISTENT EFFECTS OF AN INTERVENTION TO MITIGATE GENDERSTEREOTYPICAL TASK ALLOCATION WITHIN STUDENT ENGINEERING TEAMS Lynn Andrea Stein (Olin College of Engineering, USA) Deyna Aragon (Olin College of Engineering, USA) Daniel Moreno (Olin College of Engineering, USA) Jeremy M Goodman (Olin College of Engineering, USA) Left to their own devices, student project teams often divide work along gender-stereotypical lines, leading to differentiated learning experiences and, the literature suggests, differences in self-confidence and persistence. Colleagues teaching a first-semester design course previously introduced an intervention that largely mitigates gender-stereotypical task allocation in that course. In the present study, we demonstrate modest evidence that the impact of this intervention persists into subsequent coursework, suggesting that it may be possible to persistently shift student behaviors away from gender-stereotypical defaults, in turn improving self-confidence, persistence, and outcomes. Left to their own devices, student project teams often divide work along gender-stereotypical lines, leading to differentiated learning experiences and, the literature suggests, differences in self-confidence and persistence. Colleagues teaching a first-semester design 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxviii course previously introduced an intervention that largely mitigates gender-stereotypical task allocation in that course. In the present study, we demonstrate modest evidence that the impact of this intervention persists into subsequent coursework, suggesting that it may be possible to persistently shift student behaviors away from gender-stereotypical defaults, in turn improving self-confidence, persistence, and outcomes. USING DISCOURSE ANALYSIS TO UNDERSTAND "FAILURE MODES" OF UNDERGRADUATE ENGINEERING TEAMS Ryan Eggert (Franklin W. Olin College of Engineering, USA) Aditi Joshi (Franklin W. Olin College of Engineering, USA) Saarth Mehrotra (Franklin W. Olin College of Engineering, USA) Yevgeniya V Zastavker (Franklin W. Olin College of Engineering, USA) Veronica Darer (Wellesley College, USA) In recent years, engineering education has been increasingly emphasizing teamwork to solve "real world" problems. However, teamwork as an educational tool has been called into question. Our study seeks to understand how team discourse constructs a unique team culture, established in the early stages of the teaming process. We investigated four co-ed teams of first-year engineering students in an introductory design course. Discourse analysis was used to break team discussions down into countable units for quantitative and qualitative analysis. We found that despite the preemptive team-related intervention regarding gendered role differentiation and the importance of pursuing individual learning goals, all four teams faced challenges in co-constructing knowledge within the first few weeks of the teaming process. Careful faculty scaffolding is needed to support team formation and maturation throughout the entire teaming processes to foster development of successful communication. We discuss the four "failure modes" encountered in this study as models-in-use and propose possible intervention approaches. ENT1: Cultural Dimensions in Entrepreneurship Chair: Andrew O. Brightman 2:30 PM - 4:00 PM Room: Patio 1 SEEDING EVIDENCE-BASED EDUCATIONAL PRACTICES INTO ECONOMIC DEVELOPMENT Jennifer Karlin (South Dakota School of Mines and Technology, USA) Eric James (Huron Consulting Group, USA) SEED (System of Entrepreneurialism and Economic Development) is an evidence-based co-curricular learning environment. This paper provides an overview of the SEED process, three of the core areas of learning theory on which it is based (holistic learner development, mentoring, and authentic learning contexts), and how the learning theories are applied in the implementation of SEED. Utilizing student participation within this process creates a unique learning opportunity for students as they advance through their undergraduate and graduate careers. A wide variety of students may be offered such learning opportunities through work study and other positions, which allows the office of economic development to diversify its field of knowledge through the experiences of students with varying STEM majors. Additionally, a unique environment of teamwork and collaboration was created for the students, enhancing the social and managerial aspects of learning experienced at the university.The literature about entrepreneurialism shows that students who are exposed to economic development during their education are more likely to become entrepreneurs themselves; this concept was then taken to the next step: specifically designing a system where students are intentionally engaged in the economic development process. EXPLORING INSTITUTIONAL CLIMATE AND ENGINEERING ETHICAL REASONING: A CROSSINSTITUTIONAL STUDY Megan Kenny Feister (Purdue University, USA) Qin Zhu (Purdue University, USA) Carla Zoltowski (Purdue University, USA) Patrice Buzzanell (Purdue University, USA) William Oakes (Purdue University, USA) Alan Mead (Illinois Institute of Technology, USA) In engineering ethics, the traditional approach views engineers as individual moral agents who are capable of making autonomous decisions. However, the broader context in which engineers work and make their ethical decisions often is 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxix overlooked. In workplace, the social ethics approach to engineering ethics has studied the implications of the managerial, organizational, policy, and legal contexts for technological decision making. In teaching engineering students, institutional cultures help define how educational programs, curricula, and pedagogical modules are designed with some values and beliefs prioritized over others. The purpose of this research was to investigate if and how institutional culture shapes the ways in which students prioritize ethical values when making ethical decisions. In doing so, we conducted a cross-institutional study within four project-based engineering design programs at four different universities. Based on the neo-Kohlbergian theory, we developed a scenario-based instrument to evaluate students' ethical reasoning in these four programs. Our research showed that students from these programs demonstrated different approaches to ethical reasoning in some scenarios. These differences may reflect the different orientations of each of the programs, such as a focus on entrepreneurialism, marketable products, or human-centered projects. In order to better understand the dynamics of institutional culture in shaping students' ethical reasoning, we conducted observations and semi-structured interviews with design teams in the four engineering programs. In general, our quantitative and qualitative results revealed that institutional culture shaped the ways in which students defined, prioritized, and solved ethical problems, even when they were not specifically aware that they were facing ethical issues. This paper concludes with recommendations for effectively teaching ethical reasoning skills in the context of project-based design teams. By reflecting on institutional culture, engineering educators have to ask themselves what values are highlighted explicitly while others are overlooked in teaching ethics to students. Administrators could explore opportunities for reforming institutional culture to broaden their students' notions about ongoing ethical dilemmas beyond the priorities and valued embedded in their particular programs. EXAMINING THE ROLE OF CULTURE IN ASSESSING INDIVIDUAL ETHICAL REASONING ON MULTIDISCIPLINARY ENGINEERING PROJECT TEAMS Qin Zhu (Purdue University, USA) Megan Kenny Feister (Purdue University, USA) Carla Zoltowski (Purdue University, USA) Patrice Buzzanell (Purdue University, USA) William Oakes (Purdue University, USA) Alan Mead (Illinois Institute of Technology, USA) Engineering is becoming an increasingly global profession, requiring interaction with diverse sets of people from different countries, cultures, and traditions. This diversity introduces more social and ethical complexity to the profession (NAE, 2011) and highlights the importance of enabling engineers to work collaboratively and develop strong ethical decision-making skills. This study examines the relationship between cultural differences and students' individual ethical decision-making and reasoning skills. We conducted this study across four universities with distinct project-based multidisciplinary engineering programs. We developed an instrument for assessing individual ethical reasoning based on a neo-Kohlbergian framework as part of a larger project. The instrument asked participants to consider their priorities and interests in response to engineering project scenarios. Ethical priorities and interests were based on three schemas consistent with Kohlberg's moral development phases, which include preconventional, conventional, and postconventional, and were found to be measured reliably and validly. However, we felt it was important to examine how this instrument performed across participants from different ethnic and cultural backgrounds. This study employs a mixed methods approach to investigate the ways cultural differences in this instrument might affect findings. We conducted statistical tests to examine how the instrument performs across different cultural factors of citizenship and ethnicity. In addition to administering the instrument, we conducted semi-structured interviews with students from all four programs to probe how they understand and handle ethics in the context of their project teams, as well as how cultural differences may play in to these perceptions. We analyzed the interviews using a discourse analysis approach to help explain the differences we found in scores based on cultural factors. We examined these interviews through a discourse analysis approach in which participants' assumptions and reported ethical decision making in their projectbased teams provided insight into their understanding of scenarios and scale items. We will present the results of the statistical and qualitative analysis that explore the variation of the instrument based on citizenship and ethnicity. By employing both qualitative and quantitative methods, we will be able to both isolate and assess statistical differences relating participants' scores when controlling for ethnicity and national culture, showing whether respondents vary to a statistically significant degree based on cultural factors, as well as exploring how students themselves grapple with these issues and what factors might contribute to this difference. This study contributes to our understanding of potential cultural biases in our instrument, as well as the cultural perspectives embedded in participants' discourses and reasoning about engineering ethics in general and ethical decision-making processes in engineering project teams. By focusing on the influence of national culture on these processes, we aid engineering educators in the ongoing effort to train 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxx engineering students who are equipped to navigate the diversity in their team composition and in reasoning about ethical dilemmas in their engineering design work. AN ETHICS TRANSFER CASE ASSESSMENT TOOL FOR MEASURING ETHICAL REASONING ABILITIES OF ENGINEERING STUDENTS USING REFLEXIVE PRINCIPLISM APPROACH Justin Hess (Purdue University, USA) Jonathan Beever (Penn State University, USA) Andrew Iliadis (Purdue University, USA) Lorraine Kisselburgh (Purdue University, USA) Carla Zoltowski (Purdue University, USA) Matthew Krane (Purdue University, USA) Andrew O. Brightman (Purdue University, USA) This work in progress paper presents initial results on the development and testing of a novel assessment tool utilizing an ethics transfer case methodology targeted at measuring the ethical reasoning ability of engineering students employing reflexive principlism. This work evaluates the reliability and transferability of a rubric-based assessment of students' responses to a transfer case study employed at Purdue University in the Spring of 2014. The scoring rubric was developed to assess students' ability to apply the reasoning components of reflexive principlism including: (a) identification, (b) specification, (c) empathic perspective-taking, (d) justification, and (e) reflectivity. To determine reliability of the scoring rubric, two raters independently scored 19 students' pre-course responses through 3 iterations of the rubric's development, until 85% overall inter-rater agreement was reached. Two additional scorers, normed on the coding framework, then provided feedback on wording and applied the rubric to the same 19 student responses. Initial results from this analysis and discussion of the assessment tool are presented. IDP1: Interdisciplinary Learning 2:30 PM - 4:00 PM Room: La Galería COMPUTER SCIENCE FOR NON-TECHNOLOGICAL CYBER PROGRAMS Amir Rubinstein (Tel Aviv University, Israel) The world of cyberspace revolves around the scientific and technological as well as other facets of the internet, data encryption, digital communication, signal processing and data mining. Tel Aviv University has initiated a new cyber study program for students from the non-technological disciplines. In this paper we propose an introductory Computer Science course, aimed at those students. This course exposes students, in addition to programming and several cyberoriented topics, to general, fundamental concepts and ideas from Computer Science. The course aims at familiarizing students with the computational "culture", thus broadening their perspective on the scientific aspects of the cyber world. The Python programming language was chosen as the language used for experiencing with the course topics. This course was offered for the first time in Fall 2013. We describe the considerations in the design of the course, its content and structure. We propose several educational stand-alone modules, which can be incorporated into similar courses. THE USE OF UNMANNED AERIAL VEHICLES FOR AN INTERDISCIPLINARY UNDERGRADUATE EDUCATION: SOLVING QUADROTORS LIMITATIONS Carlos Molina-Pena (University of Puerto Rico-Mayaguez, Puerto Rico) Reynaldo Belfort (University of Puerto Rico-Mayaguez, Puerto Rico) Rafael Pol (University of Puerto Rico-Mayaguez, Puerto Rico) Oscar Chacon-Rosario (University of Puerto Rico-Mayaguez, Puerto Rico) Luis Rivera (University of Puerto Rico-Mayaguez, Puerto Rico) Daniel Ramos (University of Puerto Rico-Mayaguez, Puerto Rico) Eduardo Ortiz-Rivera (University of Puerto Rico-Mayaguez, Puerto Rico) It is the purpose of this paper to encourage the use of unmanned aerial vehicles (UAVs) for the development of interdisciplinary engineering education projects. The use of UAVs is an excellent tool to gather students from various engineering and science fields. This paper explores the different features that a four-rotor UAV is used for STEM education including the training of undergraduate students. In this paper, it is discussed how an interdisciplinary team of undergraduate students from University of Puerto Rico-Mayagüez are working together to provide solutions to the encountered problems regarding quadrotors. The interdisciplinary team was composed by undergraduate students from 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxxi mechanical engineering, electrical engineering and computer engineering. The study problem being treated is the issue of range and endurance of quadrotors in closed perimeters. To attack this problem a docking station in which battery powered quadrotors can autonomously land and recharge themselves was proposed. The first prototype of the docking station was designed and is under construction, this prototype is a proof of concept which will serve as a test bed for future improved models, including adding the capability of communication between various vehicles and land stations. This project provides undergraduate engineering students the opportunity to apply theoretical knowledge gained at courses and provides hands-on experience building the prototype. The study of UAVs is an excellent tool to motivate students involved in this kind of projects, to pursue graduate school, because it is a project that can be worked in order to make an expertise in a specific area of research. In addition, the UAV project has got the attention of undeclared freshmen and sophomore students, and it was used to encourage them to pursue studies in science and engineering. Throughout the semester, the interdisciplinary team attended several outreach activities directed towards high school and middle school students. In these activities, it was described how engineering students from various fields can work together to develop a physical object, in this case the quadcopter, and apply the knowledge learned in classes as well as acquire new skills that would otherwise not be obtained in normal courses. Finally, in the paper it is discussed the interdisciplinary student's learning skills developed as part of this UAV project. ENGINEERS OF THE WORLD UNITE AN INTEGRATED COURSE ON EMBEDDED SYSTEMS AND SOCIAL MOVEMENTS Lynne Slivovsky (California Polytechnic State University, USA) Thomas Trice (California Polytechnic State University, USA) This paper presents the design, implementation, and reflections of students and faculty of an innovative integrated course (taught in Spring 2012) that combined seemingly disparate topics from engineering and the humanities. The primary goal of the course was to promote the growth of intrinsically motivated students who internalize the value of their technical work, connect their technical work to societal contexts, and cognitively engage in their own learning process. The faculty designed a high-level framework for the new integrated course on embedded systems and social movements by implementing an autonomy-supportive, context-rich engineering educational experience. This framework focused on several elements of course design: (1) identification of broad, competency-based learning goals for the integrated course block, (2) development of learning activities that supported broad goals such as communication, contextual awareness, and self-directed learning, and (3) selection of assessment methods aligned with broad competency goals and supportive of cross-disciplinary collaboration. Students were attracted to the self-direction designed into the course and reported greater awareness and understanding of the societal impacts of technology. REALISING STUDENT POTENTIAL THROUGH A TRULY INTERNATIONAL EXPERIENCE Ian Smith (Edinburgh Napier University, United Kingdom) Lise Thenault (Edinburgh Napier University, United Kingdom) Yuxin Zhang (Shanghai Normal University, United Kingdom) Edinburgh Napier University (ENU) and Shanghai Normal University (SNU) offer a joint undergraduate programme in Civil Engineering. The programme was launched in 2007. The dual-award programme is fully accredited by the Professional Body for Civil Engineering in the UK (the Institution of Civil Engineers (ICE)) and is approved by the Ministry of Education in China. Such professional accreditation enables graduates of the programmes to practice as fully qualified civil engineers in China, in the UK and in many other countries in the world where the ICE accreditation is recognised. The programme has received high recognition from authorities in both countries for its role in providing a truly international experience for the students. The four year long programme enables graduates to achieve the award BSc (Honours) Civil Engineering. Students study Years 1 - 3 in Shanghai and then transfer to Edinburgh for Year 4. In total, more than one-third of the entire course is taught in English. To enable this, staff from Edinburgh Napier University teach in Shanghai during Years 2 and 3. In this way, the students start to appreciate the significance of the English language throughout their studies, and naturally gain knowledge of the technical subjects with an international approach. Exposure to the innovative teaching techniques utilised by the Edinburgh Napier staff prepare the students well for their transition to the UK for the continuation of their studies in Year 4. Modules in many engineering subjects are delivered and assessed in English in 2-week long blocks. Students wishing to progress to Year 4 in Edinburgh must achieve an IELTS score of 6.0 or more. This becomes readily achievable for most students having studied these modules in English in Shanghai. Students choosing not to study Year 4 in Edinburgh can instead study Year 4 in Shanghai where additional modules are delivered by Edinburgh Napier University staff. Students studying in Edinburgh experience a truly international dimension to their studies. Mixing with students of many other (mainly European) nationalities gives the Chinese students a real international experience. Living, studying and working in Edinburgh is very rewarding for the 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxxii students and many choose to continue their studies to Masters level following completion of the BSc. This paper describes the structure of the joint programme, the mode by which it operates and the great opportunities that exist for all students enrolled on the programme. Observations on the changes in teaching approaches required, and the challenges therefore faced, by ENU staff for effective delivery in China (e.g. through no access to social media, YouTube etc.) are described. The paper also describes the innovative teaching approaches that have to therefore be adopted, within the constraints imposed by the teaching infrastructure available in Shanghai, for the effective delivery of course content. AN EDUCATIONAL AND RESEARCH COOPERATION BETWEEN BRAZIL AND GERMANY ON INDUSTRIAL AUTOMATION TOPICS Vicente F. Lucena, Jr. (Federal University of Amazonas, Brazil) Peter Göhner (University of Stuttgart, Germany) Nasser Jazdi (University of Stuttgart, Germany) The Unibral program is a cooperation framework, coordinated by CAPES and DAAD that supports research and education cooperation actions between German and Brazilian universities. This program has already an old history of successful actions between so far away institutions and this work in progress paper will describe a new version of such an old experience of Unibral, a cooperation project between the University of Amazon (Brazil) and the University of Stuttgart (Germany). This new project started in 2013 and deals with two institutes related to the electrical and computer engineering courses. The German side is represented by the Institute of Industrial Automation and Software Engineering (IAS) of the University of Stuttgart and the Brazilian side by the Electrical and Computer Engineering Department of the Federal University of Amazonas located in Manaus. The main topics of its research and technology transfer are related to the consumption of energy in automatic plants, and the proposal of new adaptive human-machine interface that may be usable in industrial automation systems. The project proposes the introduction of new curricular directions and new subjects in both sides, as well as, joint research action that may put together people from both institutions. Main goal will be the study of the state of the art in Electrical Engineering and Information Technology subjects applied to real world industrial applications. It will join the necessary improvement wish of the technical courses of the University of Amazonas to the large academic and research experience of the University of Stuttgart. The cooperation project is based on an intensive exchange of undergraduate students and scientific staff members involved on the education of those disciplines. During the duration of the project about 20 students from Manaus and 12 students from Stuttgart will be exchanged. This paper will describe the experiences already done and will emphasize the new approaches of this project phase. Our goal is to contribute with other universities all over the world wishing to establish similar cooperation actions among so even societies when considering their cultural and technical characteristics. LAN2: Tools and Techniques for Learning Analytics 1 2:30 PM - 4:00 PM Room: La Granja COMPUTER TUTORS CAN ADDRESS STUDENTS LEARNING TO SOLVE COMPLEX ENGINEERING PROBLEMS Paul Steif (Carnegie Mellon University, USA) Luoting Fu (Carnegie Mellon University, USA) Levent Kara (Carnegie Mellon University, USA) The ability to solve complex problems in which considerable latitude in solution is allowed is an important goal in engineering education. While feedback is critical to learning, traditional grading of handwritten homework rarely provides effective, timely feedback on attempts to solve complex problems. To address the research question of whether automated feedback can be provided on complex problem solving, a cognitive tutor approach is pursued, with truss problems in statics used as a test case. The tutor maintains a cognitive model of problem solving of the class of problems, and associates various solution steps with distinct skills or knowledge components. One can determine whether students learn individual skills by measuring the error rate as a function of practice. Data was obtained from students using the tutor to solve truss problems in place of the weekly homework assignment. Statistical analyses of the data showed that distinct skills involved very different error rates, justifying tracking them separately. Furthermore, for most skills, the error rate either was low from the start or decreased with practice, providing evidence that feedback improved performance. ENSURING THE INTEGRITY AND INTEROPERABILITY OF EDUCATIONAL USAGE AND SOCIAL DATA THROUGH CALIPER FRAMEWORK TO SUPPORT COMPETENCY-ASSESSMENT 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxxiii Alex Rayon (University of Deusto, Spain) Mariluz Guenaga (University of Deusto, Spain) Asier Núñez (University of Deusto, Spain) The acquisition of knowledge is no longer enough to succeed in a society characterized by a constant change and high levels of uncertainty. Accordingly, universities have increasingly emphasized skills and competencies as central elements of students' development. However, the assessment of these competencies is not an easy task. The availability of data that learners generate in educational application offer great potential to study how learning takes place, and thus, to gather evidences for competency-assessment. The lack of interoperability and the decentralization of those educational applications poses a challenge to exploit those trace data. To face these problems we have designed and developed SCALA (Scalable Competence Assessment through a Learning Analytics approach), an analytics system that integrates usage (how the user interacts with resources and platforms) and social (how students and teachers interact among them) trace data to support competency assessment. In this paper, we are going to focus in how we have Extracted, Transformed and Loaded (ETL) those heterogeneous data sources in a single data model following the Caliper framework for ensuring the integrity and interoperability. Finally, we show some initial results of the graphs and learning analytics techniques to support the competency-based assessment. CHALLENGES AND PERSPECTIVES IN AN UNDERGRADUATE FLIPPED CLASSROOM EXPERIENCE: LOOKING THROUGH THE LENS OF LEARNING ANALYTICS Michail Giannakos (Norwegian University of Science and Technology & Old Dominion University, Norway) Nikos Chrisochoides (Old Dominion University, USA) Recent technical and infrastructural developments posit flipped classroom approaches ripe for exploration. Flipped classroom approaches have students use technology to access the lecture and other instructional resources outside the classroom in order to engage them in active learning during in-class time. Scholars and educators have reported a variety of positive outcomes of a flipped (or inverted) approach to instruction. Although, flipped classroom practices have been used in a number of education studies, the detailed framework and data obtained from students' interaction with the technology materials are typically not described. In this paper, we present a flipped classroom framework and the first captured results of such data. The framework incorporates basic e-learning tools and traditional learning practices, making it accessible to anyone wanting to implement a flipped classroom experience in his/her course. The framework is structured on open-source and easy-to-use tools, allowing for the incorporation of any additional specificities of a course. This work-in-progress can provide insights for other scholars and practitioners to further validate, examine, and extend the proposed approach. This approach can be used for those interested in incorporating flipped classroom in their teaching, since it is a flexible procedure that may be adapted to meet their needs USING WEB-BASED LEARNING LOGS TO ANALYZE STUDENTS' CONCEPTUAL UNDERSTANDING OF TRUSS ANALYSIS IN AN ENGINEERING STATICS COURSE Joel Mejia (Utah State University, USA) Wade Goodridge (Utah State University, USA) Christopher Green (Utah State University, USA) Engineering statics is a gateway course in engineering education that prepares students for subsequent courses such as dynamics and mechanics of materials. However, many students tend to have problems when trying to understand difficult concepts in statics. One example of these difficult concepts is the analysis of internal and external forces in trusses. Although simple mathematical analysis of the problem may lead to a solution, truss analysis may not have a true intuitive meaning for the students. Moreover, students may not explicitly voice their concerns or challenges encountered when trying to understand the material due to their unfamiliarity with engineering concepts in statics. Therefore, it is important to explore different venues that would allow the instructor to determine and understand the areas where students struggle. This work in progress investigates how web-based learning logs can help the instructor identify the information necessary to facilitate instruction and help students understand difficult concepts regarding truss analysis. This study involves a grounded theory approach by analyzing web-based learning logs through open coding using constant comparative analysis. One hundred and forty (140) web-based learning logs addressing students' experiences, concerns, or retrospective and concurrent reflections were recorded and collected. The web-based learning logs were analyzed using open coding, where initial categories of information about the phenomenon (i.e., misunderstandings of truss analysis or students' struggles) become discernible by segmenting the information using NVivo 10. The analysis combined category coding of all incidents identified in the data, as well as simultaneous comparisons across categories, until saturation was reached. The data set was analyzed jointly between multiple researchers and the codes were 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxxiv developed by mutually agreeing on each code. The analysis of this data would eventually be used for a larger exploratory research study to determine what types of interventions can be used in the classroom to advance the teaching and learning of difficult concepts in statics. This method of analysis is inductive and interpretative in nature, thus allowing the research in engineering education to account for different factors, including socially dominant Discourses in engineering, that may affect student learning. The intent of this work, along with grounded theory, is to generate an understanding of a phenomenon that relates to a particular situation. In this case, it is the intent of the research to describe the complexity of truss analysis in order to provide a series of codes and schemes that will eventually advance the research in engineering statics, and provide a better understanding of students concerns in engineering statics to facilitate future interventions. MINI WS: Helping Students to Learn to Use Diagramming as a Problem Solving Tool 2:30 PM - 4:00 PM Room: El Jardin HELPING STUDENTS TO LEARN TO USE DIAGRAMMING AS A PROBLEM SOLVING TOOL Alisha A. Waller (Georgia Institute of Technology, USA) Joseph Le Doux (Georgia Institute of Technology, USA) This miniworkshop focuses on diagramming as problem solving tool. Unfortunately, many students enter engineering without valuing the use of diagrams in model-based reasoning. Too often, they see diagramming as something which is superfluous and disconnected from "real problem solving." Students often come to their first engineering course with a well-practiced strategy that uses a rote problem solving approach in which they 1) write down the known and unknown variables they find in the problem statement, 2) search for a formula or equation that uses these variables, and then 3) enter the numbers into the formula and calculate an answer. Our first goal is to share our major research findings and our second goal is to share the learning activities we have developed and tested in our classroom. These activities increase students' motivation to use diagramming as a "tool for thinking" when solving complex problems. Our research shows that students can be taught to improve their diagramming skills and be more successful in both problem solving and conceptual understanding. Participants in this mini-workshop will receive a packet of materials, including full lesson plans for 5 different activities, an example diagram assessment matrix, and copies of mini-lecture slides. This activity based mini-workshop will include mini-lectures, whole group discussion, paired work, and problem solving which will give participants the knowledge, skills, and experience needed to adapt and implement the lesson plans in their courses. Faculty who attend will be better equipped to incorporate direct instruction in diagramming as a "tool for thinking" and as an "engineering habit of the mind". OER1: Evaluating Open Educational Resources Chair: William Jobe 2:30 PM - 4:00 PM Room: Escudo OPEN EDUCATIONAL RESOURCES FOR ENHANCING THE LEARNING OF CALCULUS IN ENGINEERING EDUCATION M. Rosa Estela (Universitat Politècnica de Catalunya, Spain) Joana Villalonga Pons (Universitat Oberta de Catalunya, Sweden) Lecturers of Calculus at Civil Engineering School at the UPC think Engineering students have to master mathematics to have a solid math foundation for their future studies and jobs as well as for developing and maintaining life-long mathematics learning skills. Our experience shows us that it is a difficult task but which can be achieved if we work to motivate and encourage students to understand, enjoy and learn for themselves this basic mathematics. In the present paper we introduce the last resources and materials that we have incorporated in the Calculus course taught during the first year of the Civil Engineering degree at the ETSECCPB in order to motivate and encourage students to study and learn mathematics for themselves. One of these last implementations is a set of face-to-face workshops which incorporates a televoting system. The other one consists in two collections of specific videos: one of them with the intention to motivate Civil Engineering students towards mathematics and the other one presents Calculus skills to enhance students' important mathematical concepts. The data collected for each of these resources allow us to think that these resources can really help us to achieve our purpose. 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxxv EXPLORING THE USE OF STUDENT TAUGHT CLASSES TO INTRODUCE NEW TECHNICAL TOPICS TO ENGINEERING UNDERGRADUATES Anish Simhal (University of Virginia, USA) Venkata-Gautam Kanumuru (University of Virginia, USA) Archie Holmes (University of Virginia, USA) Edward Berger (University of Virginia, USA) As the engineering discipline evolves, universities are challenged to continually incorporate new material into the undergraduate curriculum. Traditionally, the two primary methods of incorporating new material are to either change the curriculum of a specific class or hire a new instructor to teach a new class. In our paper, we introduce a new model for introducing skills and tools necessary for undergraduates to succeed in industry/academia via the Student Taught Classes program (STC). Beginning in the spring of 2013, the student-run Engineering Council at the University of Virginia (U.Va) created and managed the program, running seven classes over three semesters incorporating five majors and almost three hundred students. The classes are officially listed on U.Va's course registry as one-credit, pass/fail offerings. Each class has a faculty advisor from the area being taught; and for all students, these courses satisfy no degree requirements, and the instructors are not compensated or credited for their time. Applications Process The STC application process requires students to not only demonstrate mastery in their field, but also proven teaching proficiency prior to acceptance in the program. All SEAS students are eligible to apply and outstanding applicants are offered an opportunity to interview. Interviews consist of questions about past experiences with the subject material and teaching experience, and fifteen minutes of a sample lecture. Historically, the sample lecture portion is where excellent instructors outshine the rest. Structure The overarching structure of courses stayed relatively constant throughout the STC program; basic requirements required students to attend 75% of classes and attempt a majority of homework assignments. However, based upon observations and survey results, an extensive number of students went beyond the baseline expectations of the class and found the student-led courses to be both manageable and worthwhile. 98% of students found that they spent approximately 60 minutes or less on each homework assignment, while 87% of students gave the student instructors the highest marks possible when reviewing their teaching. Overall, 94% of students involved in the STC program said they would take another student-led course. Impact The influence of the student-led courses extends beyond the engineering school and U.Va community as a whole. Multiple classes in the STC program were backed by industry sponsorships that provided real world data sets and examples for students to use in assignments. Through portals such as University of Reddit as well as personal websites, some courses gained a following online. On average, classes that pushed for an online presence had more than 500 participants. For the instructors, participation in the STC program has led to multiple benefits including publications and university wide recognition. Conclusion Overall, the STC program has been widely successful and far reaching. The popularity of the program can be attributed to the rigorous application process, flexible class structure, and broad impact that each of the seven classes taught have had over the past three semesters. When instituted in the right way, Student Taught Classes have the ability to add a new dimension to any undergraduate engineering curriculum. RECOMMENDATION OF OERS SHARED IN SOCIAL MEDIA BASED-ON SOCIAL NETWORKS ANALYSIS APPROACH Jorge Lopez-Vargas (Technical University of Loja, Ecuador) Nelson Piedra (Technical University of Loja, Ecuador) Janneth Chicaiza (Technical University of Loja, Ecuador) Edmundo Tovar (Technical University of Madrid, Spain) Access to information is essential to learning as much as instruction. The evolution of the Web, from Web 1.0, where we were consumers of information, to a Web 2.0 where now we are producers and consumers of information, has allowed the Web becomes a huge database and in constant expansion. At present much of the information published on the Web is published on social media, represented through social networks like Facebook, Twitter, to name only the most prominent. Each of the media and social networks has its own scheme of operation and different working characteristics, ranging from the length of text that can be used, the use of different forms to identify topics until reaching the reciprocity of relationship between the participants. For example Twitter is a social network where millions of daily messages called Tweets, within the message can be used labels, called hashtags, to identify the subject of the message, the message also may include links to other resources that expand the original content or showing interesting information and the relationships between users are represented as non reciprocal relationships named "Following". Much of the information exchanged in social networks can be used for learning, so that you can get from Twitter: resources (Open Educational Resources - OERs) in Twitter are represented as links; find experts that in Twitter are represented as popular users; virtual communities in Twitter user lists; events are described through "hashtags" on Twitter. One of the main challenges 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxxvi is the extraction of information posted on social networks, but that can be overcome with the use of various technologies, such as linked data that allow retrieving resources and link with other external sources, graphs databases that help represent the working scheme of a social network and social network analysis (SNA) as a technique to discover relevant information that goes beyond the individual properties. The scope of this work is to use information that is published on Twitter to extract and recommend Open Educational Resources to help with the learning process. The results obtained are a set of recommendations on: users (identified as experts), virtual communities (lists of Twitter users) and related events, according to the learning needs described as tags. E-YANTRA LAB SETUP INITIATIVE: SUSTAINABLE KNOWLEDGE CREATION AND SCALABLE INFRASTRUCTURE CREATION AT ENGINEERING COLLEGES Saraswathi Krithivasan (Indian Institute of Technology Bombay, India) Krishna Lala (Indian Institute of Technology Bombay, India) Kavi Arya (Indian Institute of Technology Bombay, India) Saurav Shandilya (Indian Institute of Technology Bombay, India) Shailesh Jain (Indian Institute of Technology Bombay, India) Piyush Manavar (Indian Institute of Technology Bombay, India) Sachin Patil (Indian Institute of Technology Bombay, India) Embedded systems and Robotics are subjects that involve multi-disciplinary approaches to problem solving with an emphasis on hands-on experiments. Due to lack of infrastructure - robotics labs to execute projects, or trained teachers to mentor projects - engineering students in India do not get the benefits of hands-on experience. e-Yantra Lab Setup Initiative is designed as a scalable and sustainable approach that addresses infrastructure creation and teacher training to create an ecosystem at colleges to impart effective engineering education. In this paper, we discuss the three-pronged approach used in eLSI to: train a team of four teachers from each college and enable setting up of a robotics lab at each college. Analysis of feedback received from 64 teachers who participated in the pilot: (i) after the two-day workshop, (ii) at the end of e-Yantra Robotics Teacher Competition, (iii) during a visit to labs post lab inaugurations, and (iv) during a symposium held a year later for sharing and showcasing projects implemented in their robotics labs - shows that eLSI is effective in sustainable knowledge creation. The model used to establish robotics labs at 35 colleges across five regions of India in the current phase proves the scalability of the model. PRE6: Diversity in Precollege Education 2:30 PM - 4:00 PM Room: Comendador INCREASING AWARENESS OF COMPUTER SCIENCE IN HIGH SCHOOL GIRLS Gerald Gannod (Miami University, USA) Janet Burge (Miami University, USA) Victoria McIe (Miami University, USA) Maureen Doyle (Northern Kentucky University, USA) Karen Davis (University of Cincinnati, USA) The "Girls on the Go: The Mobile Computing College Experience" is a residential summer camp whose aim is to encourage high school aged female students to attend college, to consider computer science as viable major, and to pursue computing related degrees. The camp is run by faculty and students from Miami University, University of Cincinnati (UC), and University of Northern Kentucky (NKU), and has been hosted the last two years on the campus of Miami University. The camp content is designed primarily around a user-centered design process, with the students gaining experience in the development of a zoo-themed mobile app. In addition to technical experience, students participate in sessions that educate them on campus life, the admissions process, and more importantly, what a career in corporate IT may hold for them. The students interact with corporate mentors who serve as role models for females in the IT field with the goal of providing insight into careers in computing and IT. In the Summer of 2013, a cohort of 20 students from Ohio, Illinois, and Florida participated in the one-week experience. As a residential camp, students lived on campus, used the dining halls for every meal, and attended course sessions that focused on the use of project-based learning to teach mobile development. We used the MIT AppInventor platform to ensure a gentle learning curve while still achieving an outcome that allowed the students to go from concept and design to an executable deliverable. The camp, supported in part by funding from Miami, UC, and NKU, and a grant from NSF, has been offered for two consecutive summers, and emphasizes a two-tier mentorship structure that engages current CS students in significant roles as counselors that remain with the students throughout the entire journey. Using pre and post camp surveys, we 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxxvii applied a Student's T-Test to determine whether the camp had an effect on attitudes towards computer science as a major, and on the careers available to computer science graduates. To this end, our analysis revealed a statistically significant effect upon raising awareness of the role of computer scientists, and the relevancy of computing for solving real world problems. In this paper, we analyze and present data based on each iteration of the camp, and we compare differences between each iteration with the intent of identifying both lessons learned and avenues for improving the experience. ROBOTICS EDUCATION INITIATIVE FOR ANALYZING LEARNING AND CHILD-PARENT INTERACTION Francisco Cuellar (Pontificia Universidad Catolica del Peru, Peru) Christian Penaloza (Osaka University, Japan) Pedro Garret (Pontificia Universidad Catolica del Peru, Peru) David Olivo (Pontificia Universidad Catolica del Peru, Peru) Miriam Mejia (Pontificia Universidad Catolica del Peru, Peru) Nancy Valdez (Pontificia Universidad Catolica del Peru, Peru) Agueda Mija (Pontificia Universidad Catolica del Peru, Peru) This paper presents a quantitative and qualitative analysis of the first robotics education workshop in which children and parents interact by experimenting with concepts of robotics. Unlike traditional robotics educational workshops that are targeted to children only, our initiative encourages children and parents to interact as a team and learn through ludic activities using a robotic kit. Therefore, apart from presenting the advantages of robotic educational tools, the concept of parenting styles is introduced in order to explore their relationships with participants learning. Analysis results describe child's performance and evidence of the influence of parenting style in the child's learning process. Our approach establishes a precedent to design and implement innovative workshops to encourage and motivate students in order to gain interest in science and technology through robotics, and their parents to use positively the different aspects of parenting styles in the learning process of their children in these workshops. ACROSS-THE-AGES: A STUDY OF ROBOTICS IN CARIBBEAN EDUCATION Tricia Gilkes (Ministry of Education, Trinidad and Tobago) Cathy-Ann Radix (The University of the West Indies, Trinidad and Tobago) Daniel Ringis (The University of the West Indies, Trinidad and Tobago) STEM Education has been recognised as critical to Caribbean economic development. Several distinct regional initiatives utilise Robotics as a driver to develop student interest in STEM subjects. Initiatives range from curricular interventions,to extra-curricular activities that engage students in competitions which showcase their creations. In this paper, we review a number of regional and extra-regional robotics initiatives, and reflect on how activities are tailored to meet the motivational and curricular needs of different age groups of students, as well as the motivation of the stakeholders involved in enabling an initiative, and ultimately the benchmarks for success of each initiative. The review forms the basis of an integrated intervention for Teacher Training initiated by the Trinidad and Tobago Ministry of Education Curriculum Division through the Technology Education Curriculum and the eConnect and Learn programme. The intervention is based on the IDEATE model, a problem-solving process, and targets teachers of students in the early secondary age group. Empowering and encouraging student volunteers to support teachers in deploying kit-based robotics activities in schools allows for the increased longevity of the robotics initiative. The potential to foster wider student interest in STEM subjects within the Caribbean remains to be explored. PRE-COLLEGE INTERACTIONS, EARLY EXPECTATIONS, AND PERCEIVED BARRIERS OF FIRST YEAR BLACK AND LATINO ENGINEERING STUDENTS Sandra Dika (University of North Carolina at Charlotte, USA) Miguel A. Pando (University of North Carolina at Charlotte, USA) Brett Tempest (University of North Carolina at Charlotte, USA) Krystal Foxx (University of North Carolina at Charlotte, USA) One of the most significant challenges facing engineering education in the United States is the problem of inclusion and retention of underrepresented minority (URM) groups, including certain racial and ethnic groups (African American, Latino, Native American). This paper will present results from a larger, federally funded project whose aim is study how formal and informal interactions with engineering faculty and other agents may influence attitudes and intentions of Black and Latino students for enrollment and persistence in engineering. The purpose of the study is to describe engineering-related interactions prior to college, perceived barriers during engineering studies, and early expectations of 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxxviii interactions with faculty for Black and Latino first year engineering students at one urban research institution in the Southeast US. The study utilizes a mixed methods design, incorporating both questionnaire and focus group data. The questionnaire items were developed by the researchers utilizing existing instruments on perceived barriers to education and engineering-related interactions and were included as part of an annual questionnaire administered to the engineering freshman seminar at the institution under study. Seven items on likelihood to experience certain barriers (e.g., negative faculty attitudes, coursework difficulties) are rated from 1=strongly agree to 5=strongly disagree. For seven items on engineering-related interactions (e.g., visiting an engineering workplace), students indicate all of the adults with whom they interacted from five possible options (e.g., parent, teacher). About 60% of entering Black and Latino students responded to the questionnaire (n=58), and are generally representative of the population in terms of gender. Two focus groups were conducted with entering Black and Latino engineering students, with questions prompting discussion on what types of encouragement and support students received from family and educators during middle and high school to study engineering; expectations about interactions with professors prior to beginning classes; actual interactions with professors in and outside of the classroom; and perceptions about factors that affect how students and professors interact. The interviews were transcribed for analysis of themes related to the major research question. The paper will present descriptive data on the number of engineering-related interactions prior to college and perceived barriers to engineering study. Themes from the focus group interviews related to early expectations of interactions with professors and perceptions of factors that affect how students and professors interact among first year Black and Latino engineering students will be identified and illustrated through appropriate quotes from the focus group transcripts. The results of the larger study will serve to help improve engineering orientation and first-year seminar experiences for underrepresented students, and to understand what types of pre-college interactions may be linked to engineering enrollment. AN APPROACH FOR ENGINEERING EDUCATION AT AN EARLY STAGE Kazuhide Sugimoto (Okinawa National College of Technology, Japan) In this paper, the effectiveness of our approach for engineering education at an early stage is presented. It is designed for 15 or 16-year-old students who have just begun to take lectures for a specific specialized field of engineering in our college of technology. Here, how to encourage their learning motivation for various fields of engineering becomes important. Therefore, our program was designed by focusing on skills for communication, writing reports and making presentation through an engineering education practice as a project based learning by 4 or 5 students a group. The decision was made through discussion by the group unit. In order to check presence of the difference between generations, the investigation with a program of the same contents has been carried out for three years. By analyzing the answer to the questionnaire and impression in free form answering from 160 students in total every year for inspection of effectiveness, we conclude that our approach is effective not only for the enhancement of student's learning motivation in the engineering education program but their recognition for importance of the skill acquirement was confirmed. SER: STEM Education Outreach through IEEE's Pre-University Programs - Engaging volunteers to benefit K-12 education and local communities 2:30 PM - 4:00 PM Room: El Escorial STEM EDUCATION OUTREACH THROUGH IEEE'S PRE-UNIVERSITY PROGRAMS - ENGAGING VOLUNTEERS TO BENEFIT K-12 EDUCATION AND LOCAL COMMUNITIES Sohaib Qamar Sheikh (IEEE Region 8, United Kingdom) Efthymia Arvaniti (IEEE Region 8, Germany) The quality of STEM education is the cornerstone for increasing the interest of pre-university students in science and engineering in any country. IEEE has been actively pursuing an agenda to increase the propensity of K-12 to follow a career path in the above mentioned subject areas by developing a number of targeted programs and resources for the benefit of students, parents, teachers and the general public. This special session is aimed at discussing the impact of these programs in the last 10 years and the problems faced by volunteers in implementing them in different parts of the world. The session will involve a team exercise analyzing different aspects of these programs to increase the impact of these programs. This interactive session will also provide participants with case studies of the problems faced by IEEE volunteers and will encourage them to provide 'out-of-the-box' solutions for these problems. CSE2: Innovation in Computing Education 4:30 PM - 6:00 PM Room: Alcalá 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxxxix THE IMPORTANCE OF PRODUCTIVE DIALOG IN COMPUTER SCIENCE STUDENTS' CREATIVE THINKING Deller Ferreira (Universidade Federal de Goiás, Brazil) Anderson Gonçalves (Universidade Federal de Goiás, Brazil) Luciana Berreta (Universidade Federal de Goiás, Brazil) Computer science is a creative field to work, creativity is demanded from industry and very relevant and evident in software design processes. So, teaching creativity is an important endeavor in computer science education. This work highlights the importance of verbal creativity, providing empirical evidence that when students engage in other students' ideas, new knowledge emerge and is deepen. In this work we performed two case studies. In the first one were considered three computer graphics classes. Patterns of productive discourse that describe knowledge advancement have been found when students engaged in other students' ideas, criticizing, comparing, evaluating, selecting ideas, considering different alternatives, and pointing positive and negative outcomes. The second case study was run in six human-computer interaction classes. The online discourse was analyzed by means of the following categories: relevance, importance, novelty, bringing outside knowledge to bear a problem, ambiguities, linking ideas and interpretation, justification, critical assessment, and practical utility. The results show that when students are better in categories critical assessment, and linking ideas and interpretation, they are also better in category novelty and also the products generated are better. When they engaged in others' ideas they elaborated better interface designs. A BRAVE NEW WORLD DEVELOPING METHODOLOGY TO INVESTIGATE INDIVIDUAL AND COLLABORATIVE STUDENT PRACTICE IN COMPUTER SCIENCE EDUCATION Daniel Knox (University of Kent, United Kingdom) In the past decade, a wealth of new resources have become available to students in tertiary education. Some of these have been designed to assist teaching and learning, whilst others, such as social networking sites and the wide availability of mobile devices, have become ambient in our students lives. The impact of this on us (as academics), is that the academic study (of computing, in our case) has become unbounded from physical space, no longer isolated to lecture theatres and seminar rooms. We could attempt to follow our students into this new world, but to understand how students learn to navigate and utilise these new spaces in relation to their academic studies, we need to understand the practices, social structures and identities that they develop within them. To do this, we need to provide a way for students to show us these spaces and for them to become our guides. In doing so, we can improve our understanding of students individual and collaborative working practices during academic study. THE STUDENT PROMPT: STUDENT FEEDBACK AND CHANGE IN TEACHING PRACTICES IN POSTSECONDARY COMPUTER SCIENCE Lecia Barker (University of Texas at Austin, USA) Jane Gruning (University of Texas at Austin, USA) Research on retaining students in computer science is clear: pedagogical and curricular interventions that are experienced by all students are the most effective. Yet understanding what brings faculty to modify their teaching practices is scant. This study presents findings from a study based on interviews with 66 computer science professors and instructors in the U.S. Faculty described various sources of student feedback that prompt them to change their teaching practices. Though not originally an interview topic, every instructor mentioned ways in which student feedback instigated change. Faculty described several sources of feedback that influence teaching choices, with the goal of trying to improve their teaching. These include formalized evaluations; feedback inferred from student performance; direct requests from students; and students' nonverbal behavior. As sources of evidence for making decisions about teaching practices, each of these is problematic. We describe what makes them problematic and offer solutions described by faculty interviewed. RESEARCH INTO THE COMPUTATIONAL THINKING FOR THE TEACHING OF COMPUTER SCIENCE Ying Li (Beihang University, P.R. China) Due to the popularity and development of computer science, the connection between computer science and other subjects became closer. The disciplinary crossing and integration centered on computer science is gradually formed. Computer has unparalleled advantages in solution problem, data calculation, modeling, simulation and etc. It makes computer science holds a significant position in other disciplines. How to make students understand computer knowledge better and use computer to solve actual problems in their fields easier and break the barriers between disciplines are the 978-1-4799-3922-0/14/$31.00 ©2014 IEEE October 22-25, 2014 Madrid, Spain 2014 IEEE Frontiers in Education Conference ccxl challenges the computer educators will face. This paper thought computational thinking is a good method and introduced its core concepts, discussed the dialectical relationship between computation and thinking, analyzed its important role in computer teaching of various disciplines. It indicated computation is a kind of thinking process which uses computing technology to process information and thinking refers to the activities of the human brain to know the world in which computation plays an important role. Finally, the paper proposed a modular teaching method based on practical case, engineering project and disciplinary characteristics for achieving the cultivation of computational thinking. ENHANCING THE QUALITY OF SOFTWARE DESIGN THROUGH MULTI-TOUCH INTERFACES Mohammed Basheri (King Abdulaziz University, Saudi Arabia) Malcolm Munro (Durham University, United Kingdom) Use of multi-touch interfaces for collaborative software design has become increasingly important. Such surfaces can accommodate more than one user concurrently, which is particularly useful for collaboration. In this paper, the quality of collaborative software design using Unified Modeling Language (UML) was studied. In particular, we looked at if/how the quality of students' design diagrams could be enhanced in a contemporary multi-touch table environment, as opposed to a traditional PC based environment. Eighteen master's level students enrolled in the Software Engineering for the Internet module were selected to participate in the study. The participants formed nine pairs. The experiment followed a counterbalanced within-subjects design where groups switched experiment conditions to ensure each group used the Multi-touch table and PC-based conditions. All collaborative UML diagramming activities were video recorded for quantitative and qualitative analysis. To find out whether the quality of the designs in these two conditions differed, two software engineering experts evaluated the quality of design. Each of the experts scored the diagrams independently from 0 to 10. The results show that the Multi-touch table condition enhanced the quality of design more the PC-based condition did. CUR7: Experiences in Curriculum Design Chair: Ziming (Tom) Qi 4:30 PM - 6:00 PM Room: Doblon TOWARDS DESIGNING AND DEVELOPING CURRICULUM FOR THE CHALLENGES OF THE SMART GRID EDUCATION Suleyman Uludag (University of Michigan - Flint, USA) Peter Sauer (University of Illinois at Urbana-Champaign, USA) Klara Nahrstedt (University of Illinois at Urbana-Champaign, USA) Timothy Yardley (University of Illinois at Urbana-Champaign, USA) At the tipping of a paradigm shift in the way energy is produced, transmitted and delivered, the research efforts have not been paralleled by the curricular development. With rapid pace of changes in the field of Smart Grid (SG), the traditional research and educational efforts have been a major domain for electrical engineers. As a mode of discovery and education, interdisciplinarity facilitates broadened perspectives, ability to synthesize, analyze, integrate, and apply knowledge, and out--of--the--box thinking. Our major contributions are discussion of requirements of the educational efforts in SG with special emphasis on multidisciplinarity, survey of the related work, which is the first in the literature to the best of our knowledge, and a discussion of the content for such an effort. We have a mixed team of power engineers and computer scientists that are developing a layered curriculum starting from the introductory material from a variety of SG topics. A distinguishing advantage is the availability of many software tools and the state--of--the--art testbed as a result of years of research. SOCIAL CONTEXT, SINGULAR FOCUS David Chesney (The University of Michigan, USA) In the Computer Science Department at the University of Michigan (UM), we have spend the past five years building social context into several courses in the traditional computer science (CS) curriculum. Specifically, freshman- and senior-level, project-based classes have been designed to both teach significant and appropriate academic content, while also building software games and apps for children with cognitive and/or physical disabilities within the university's associated hospital. That is, children with disabilities provide the context for these courses. During the past academic year (2013-2014), one of the senior-level courses had the singular focus of developing software apps and games for one particular 13 year old girl with athetoid
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