Document 424147

Monk (Four Elements) 6th
Hermit
CLASS & LEVEL
BACKGROUND
PLAYER NAME
ALIGNMENT
EXPERIENCE POINTS
Wood Elf
14000
RACE
CHARACTER NAME
INSPIRATION
STRENGTH
10
16
+3
ARMOR
CLASS
PROFICIENCY BONUS
+3
50
INITIATIVE
SPEED
I was exiled for a crime I did not commit.
Traits
Ive been isolated so long that I rarely speak.
I am utterly serene, even in the face of disaster
PERSONALITY TRAITS
0
●
+3
Strength
●
+6
Dexterity
17
+2
Constitution
-1
Intelligence
+3
+3
Wisdom
+1
Charisma
DEXTERITY
CONSTITUTION
Hit Point Maximum 45
45
CURRENT HIT POINTS
TEMPORARY HIT POINTS
14
●
INTELLIGENCE
8
-1
WISDOM
16
+3
●
●
CHARISMA
12
●
●
+1
Total 6
+6
Acrobatics (Dex)
+3
Animal Handling (Wis)
1d8
-1
Arcana (Int)
HIT DICE
0
Athletics (Str)
+1
Deception (Cha)
-1
History (Int)
+3
Insight (Wis)
+1
Intimidation (Cha)
-1
Investigation (Int)
+6
Medicine (Wis)
-1
Nature (Int)
+6
Perception (Wis)
+1
Performance (Cha)
+1
Persuasion (Cha)
+2
Religion (Int)
+3
Sleight of Hand (Dex)
+6
Stealth (Dex)
+3
SUCCESSES
FAILURES
BONDS
I like keeping secrets and will not
share them with anyone.
DEATH SAVES
NAME
FLAWS
ATK BONUS DAMAGE/TYPE
S.Sword
+6
+3 1d6
Dagger
+6
+3 1d6
10 x Darts
+6
+3 1d6
Short Sword, Piercing, 2lb, Finesse,
Light
Dagger, Piercing, 1 lb, Finesse,
Light, 20/60 Range
Unarmored Defense
-AC = 10+Wis+Dex Mods when not wearing armor.
Martial Arts
-Monk Weapons are shortswords, and any simple melee weapon that isn't 2 handed or
heavy.
-Can use Dex instead of Strength for Monk Weapons and Unarmed Strikes.
-Can use 1d6 for Monk Weapons and Unarmed Strikes.
-Can attack as a bonus action using an Unarmed Strike if you attacked with an Unarmed
Strike or Monk Weapon.
Ki
-Ki Points: 6
-Ki Save DC: 8 + Prof + Wis Mod.
-Flurry of Blows: Spend 1 ki point to attack with 2 Unarmed Strikes as a bonus action.
-Paitient Defense: Spend 1 ki point to use Dodge as a bonus action.
-Step of the Wind: Spend 1 ki point to Dash as a bonus action.
Unarmored Movement
-Movement Speed +15 when not wearing armor.
Deflect Missiles
-When hit by a ranged weapon attack, You can use your reaction to reduce damage by
1d10 + Dex Mod + Monk Level. If the damage is reduced to 0, you can spend 1 ki point,
and during the same reaction, make a ranged weapon attack against a creature. For the
attack, the item counts as a monk weapon.
Slow Fall
-When falling, you can use your reaction to reduce damage by 5x Monk Level.
Darts, 1/4 lb. Finesse, 20/60 Range
Armor, Wearing None
Survival (Wis)
Extra Attack
-You attack twice when you take the attack action.
Stunning Strike
-When you hit an creature with an unarmed strike, you can have them roll a CON saving
throw. On a fail, they are stunned until the end of your next turn.
Ki Empowered Strikes
-Your unarmed strikes are considered magical for resistances and immunity.
Monastic Tradition: Way of Four Elements
SKILLS
16
IDEALS
I entered seclusion to hide from the
ones that might still be hunting me. I
must someday confront them.
SAVING THROWS
+2
Live and Let Live.
Meddling in the affairs of others
causes nothing but trouble.
ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
Backpack
CP
Bedroll
Common, Elvish, Gnomish
SP
Simple Weapons and Shortswords
EP
Casting Elemental Spells
-Can spend 3 ki points maximum on a Spell.
Elemental Disciplines:
-Sweeping Cinder Strike: You can spend 2 ki points to cast Burning Hands
-Fist of Unbroken Air: Spend 2 ki points and fire compressed air at a creature within 30 feet
of you. That creature must succeed a STR saving throw. On a fail, they take 3d10
buldgeoning damage and are pushed back up to 15 feet away. On a success, they take
half damage and aren't pushed back. Add 1d10 for each additional ki point added.
-Gong of the Summit: You can spend 3 ki points to cast Shatter.
Mess Kit
Tinder Box
10 x Torches
10 x Rations
No Armor Proficiency
Flute Proficiency
Herbalism Kit Proficiency
GP
PP
5
Waterskin
50 Feet Hemp Rope
Herbalism Kit
Scroll Case w/ notes
Winter Blanket
Common Clothes
OTHER PROFICIENCIES & LANGUAGES
EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
CHARACTER NAME
125
5'7
175 lb.
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
Wood Elf Traits
Dex +2, Wis +1
Darkvision = 60 feet of vision in dark as dim and dim as bright.
Keen Senses = Proficiency in the Perception Skill.
Fey Ancestry = Advantage on saving throws vs. charmed and magic cannot put you to sleep.
Trance = Elves do not need sleep. A long rest is only 4 hours to you.
Elf Weapon Training = Proficiency with longsword, shortswords, shortbow and longbow.
Fleet of Foot = Base speed is 35 feet.
Mask of the Wild = You can attempt to hide when you are obscured by foliage, heavy rain, falling
snow, mist, and other natural elements.
Ability Score Improvement(s)
Lvl 4- +2 WIS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY
TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ki Save DC = 14
SPELLCASTING
ABILITY
SPELLCASTING
CLASS
0
SPELL
LEVEL
CANTRIPS
SLOTS TOTAL
3
ED
PR
6
SLOTS EXPENDED
1
EPAR
SPELL SAVE DC
7
SPELL NAME
SPELLS KNOWN
4
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELL ATTACK
BONUS