Gamification i processindustrin Susanne Timsjö

GAMIFICATION
Background and Pre-study
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USER ANALYSIS PHASE
LET US MEET TODAY’S USERS
Tom
Nick
Kumar
The novice operator
The experienced operator
The senior operator
“It’s a lot of waiting - we do
not have much to do”
“The challenges everyday
motivates me”
“I’m in full control of all
situations in the whole process”
The users of tomorrow,
the digital natives
JANE MCGONIGAL
ENGAGEMENT
PRE-STUDY
GAMIFICATION IN INDUSTRY
Industry case +
Gamification =
User engagement
and focus?
Pre-study target is to with a concrete case from industry and with a concrete case
show what you can do with Gamification
– Use game thinking and attributes to create a user engagement
and focus targeting an industrial application
PIIA UTLYSNING 5 – PIIA PROJECTS
FUI
projekt
Litet
Mellan
Stort
Max
projekttid
1 år
3 år
3 år
Max bidrag
1 500 000
Kr
5 000 000
Kr
10 000 000
Kr
Antal
projekt
Ca 7 - 13
Ca 4 - 10
Max 1
PIIA – MER INFORMATION
•
www.sip-piia.se, www.vinnova.se/piia
•www.automationregion.com
Kontakta gärna olika miljöer för stöd att bygga konsortier
www.processitinnovations.se
www.pic.lu.se
www.iei.liu.se/prodek/pic
•
•
Frågor om inriktning och innehåll:
Programchef:
[email protected]
Vice programchef:
[email protected],
Anders OE Johansson, SICS Swedish ICT Västerås
070-5625250
Susanne Timsjö, SICS Swedish ICT Västerås
073-072 3960
Frågor om bedömningsprocessen samt juridiska och administrativa frågor
Utlysningsansvarig VINNOVA:
Tommy Schönberg,
[email protected]
08-473 30 30
WWW.SICS.SE