GAMIFICATION Background and Pre-study Follow us @SICS_SwedishICT USER ANALYSIS PHASE LET US MEET TODAY’S USERS Tom Nick Kumar The novice operator The experienced operator The senior operator “It’s a lot of waiting - we do not have much to do” “The challenges everyday motivates me” “I’m in full control of all situations in the whole process” The users of tomorrow, the digital natives JANE MCGONIGAL ENGAGEMENT PRE-STUDY GAMIFICATION IN INDUSTRY Industry case + Gamification = User engagement and focus? Pre-study target is to with a concrete case from industry and with a concrete case show what you can do with Gamification – Use game thinking and attributes to create a user engagement and focus targeting an industrial application PIIA UTLYSNING 5 – PIIA PROJECTS FUI projekt Litet Mellan Stort Max projekttid 1 år 3 år 3 år Max bidrag 1 500 000 Kr 5 000 000 Kr 10 000 000 Kr Antal projekt Ca 7 - 13 Ca 4 - 10 Max 1 PIIA – MER INFORMATION • www.sip-piia.se, www.vinnova.se/piia •www.automationregion.com Kontakta gärna olika miljöer för stöd att bygga konsortier www.processitinnovations.se www.pic.lu.se www.iei.liu.se/prodek/pic • • Frågor om inriktning och innehåll: Programchef: [email protected] Vice programchef: [email protected], Anders OE Johansson, SICS Swedish ICT Västerås 070-5625250 Susanne Timsjö, SICS Swedish ICT Västerås 073-072 3960 Frågor om bedömningsprocessen samt juridiska och administrativa frågor Utlysningsansvarig VINNOVA: Tommy Schönberg, [email protected] 08-473 30 30 WWW.SICS.SE
© Copyright 2024