OPERATION NUCLEAR ASSAULT II PLAYERS PACKET Saturday, December 20th, 2014 Hosted By: Doomsday Airsoft www.doomsdayairsoft.com Nuclear Assault II - Storyline It has been several months since Pip's Elite were forced back to controlling smaller areas with the region, OBC and its ruthless assassination of the Nuclear scientist Dr. Nemitz have made it virtually impossible for either side to use Odin's Hammer as a weapon. Both factions have begun plotting their return to power but a third mercenary force has taken over Culvert City that is essential to ruling the country. This force known as CCCF (Culvert City Civilian Force) is led by a power driven tyrant named Wolverine; he allows his force to be used by the highest bidder but always thinks of his goals first. It’s essential for all that communication within and around the country be restored so that order and peace may return to the region. All factions must make rebuilding the economic infrastructure a priority, there are still several caches of gold bricks to be found and exploited as well as arms shipments and other resources. The goal to being the superior force is to establish communication, trade and commerce within and around the region. CHOOSE YOUR FACTION CAREFULLY AND FIGHT TO THE VICTORY!!! Registration: Preregistration: Preregistration Entry Fee: $35.00 Includes Field Fee, Lunch, 2 Raffle Tickets, Event Patch and 1 Bottle of Elite Force bb's. (First 50 preregistrations will receive a FREE Nuclear Assault I Patch!) Preregistration Opens on September 13th & Closes on November 22nd. Players have 3 ways to preregister: 1. Payment can be collected at any Doomsday Airsoft game between September 13th to November 22nd. 2. Payments can be made online at: https://www.eventbrite.com/e/op-nuclear-assault-ii-tickets12571446535 3. Payments can be sent to us via check. Please email us at [email protected] to obtain further instructions. When you preregister let us know what camo pattern you'll be wearing so that we can assign you a squad. **No refunds will be given once a player has preregistered. Walk-On Registration: Walk-On Fee: $40.00 Includes Field Fee, Lunch, & 1 Raffle Ticket. Event Patches will be available for purchase for $5.00. Age Limit: This is a 14 & up event. Players that look extremely young will be questioned at check-in. This is a Tan vs. Green Event. Players must follow the camo rules below or they will be escorted off the field to change. Teams will be organized into 8 to 15 man squads. For every 5 players there will be 1 medic. Medics will be marked with special tape. Camo Patterns allowed: Tan Forces (PIP's Elite): Multicam, ACU, DCU, A-TACS AU & Desert Marpat. Green Forces (Omen Boyz Cartel): Woodland BDU, Marpat, OD Green, Tiger Stripe & A-Tacs FG. Squads: Both the Tan Forces and Green Forces will be made up of multiple squads ranging from 8 to 15 guys. If you have a team that has registered for the event please email us their names and we’ll be sure to put everyone on the same squad. If you have a squad leader, asst. squad leader and medic in mind indicate in your email who they are. Email us at [email protected] or send us a message on facebook. Civilian Faction: There will be a third 20 man civilian force on the field which will be responsible for holding Culvert City for the entire day. Players must wear white t-shirts and blue jeans/pants (no tan/green camo or black). Players must preregister to be on this team. Camo Patterns NOT Allowed: BLACK. Players caught wearing a black top and OD green pants for example will be escorted off the field and they will need to change into a green top. Black T-shirts are NOT Allowed. Gear Color: Gear can be any color; it does not have to match your uniform color. Example: Woodland BDU’s with a tan plate carrier is OK for the green team. Black gear is allowed. Arriving at the Field: Event Timeline: 7:15 am: Gates open for all players. 7:30 am: Check in and Chrono opens. 8:30 am: Mandatory Safety Briefing 8:45 am: Move into the field / Commanding Staff Briefing 9:30 am: 1st Evolution begins 1:00/1:30 pm: 1st Evolution ends / Lunch break / Raffle / Group Photo 2:00/2:30 pm: Move back onto the field 2:15/2:45 pm: 2nd Evolution begins 7:00/7:15 pm: 2nd Evolution ends When checking in at the registration tables, you’ll be asked to present the following: 1. Route 7 Waiver form (Included below in this packet) 2. Payment for walk-on players. Players that prepaid will receive a SWAG bag at check in. If a player is not recognized by the Doomsday Airsoft staff they may be asked to show photo id. Chrono: All of your weapons including any back up weapons need to be chrono’d. There will be a sign in the parking lot showing the location of the chrono station. We’ll be providing Elite Force .20 gram bbs for the test. If your weapon passes chrono it will be tagged. FPS Limits: 400 fps limit with .20 gram BB for all full-auto airsofts - minimum 10ft engagement 400 to 450 fps limit with .20 gram BB for all semi-auto airsofts - minimum 25ft engagement. 400 to 450 fps limit with .20 gram BB for all support weapons - minimum 50ft engagement. 450 to 500 fps limit with .20 gram BB for all semi-auto airsofts - minimum 50ft engagement. 500 to 550 fps limit with .20 gram BB for all bolt action airsofts - minimum 100ft engagement. *** HPA users must have tournament locks on their air rigs. Locks will be inspected at chrono. HPA onsite, free refills. Players caught with hot guns or guns that were not chronographed prior to the game will be removed from the game with no refund given. Please note that any weapon may be subject to a spot chrono test throughout the day, even if it is banded from the morning chrono test. This is all in the interest of helping to protect players on the field. Safety Rules: Eye Pro: Players under the age of 18 must have full seal eye protection. All other players must have impact rated (meets or exceeds ANSI standards) goggles/glasses. Eye pro must be worn at all times on the playing field. Minimum Shooting Distance: 1. No shooting less than 10 feet. You must yell out "BANG" or "SURRENDER". 2. No blind firing from rifles or pistols at any time!!! Bang Out Rule: Player must be within 10 feet or under and must point their rifle/pistol at the other player and yell out “BANG”. If the player comes across a group he may only bang out up to 3 players before he must declare himself out. By the time you have banged out 3 members the odds are that one of the remaining alive members has returned fire. Eliminations: 1. Any hit from a BB anywhere on your body is an elimination unless otherwise stated before the game. 2. Friendly fire (hits from teammates) counts. 3. Ricochets DO NOT count however if you are not sure that you were hit by a ricochet then always call yourself out. 4. Gun hits DO NOT count. If your gun is hit during a game the player must yell out GUN HIT. Medic Rules: 1. Each squad will be assigned their own medics. (Subject to change with various Teams and Squads) 2. A medic will treat a fellow player by going up to that player and bandaging their arm. 3. A player may only be bandaged TWICE. 4. Medics CAN NOT re-use bandages from "dead" players. 5. A medic may not treat himself; only another medic can give them aid. 6. Players inside structures MAY NOT BE TREATED by a medic. If you are hit within a structure you are considered KIA and must exit the building and serve your bleed out at your nearest FOB or CP. 7. Wounded players may be physically moved to a medic. The wounded player can move ONLY if an alive player has their hand on the wounded players shoulder. 8. All Players must have an IFAK (Individual First Aid Kit) on their person that contains TWO (2) ace type bandages for the medic to treat them with. Players are responsible for purchasing their own ace bandages prior to the event. 9. Medics must WRAP the bandages around the players arm, they are NOT allowed to TIE or have pre-made loops in which to tie the bandage onto a player. 10. Each ace bandage must be at least four (4) feet long. 11. Red Kill Rags are mandatory. 12. Friendly fire does count. WATCH OUR MEDIC INSTRUCTIONS VIDEO AT: https://www.youtube.com/watch?v=oVg69cSbQ44 Magazine Restrictions: 1. All players are encouraged to use midcaps. If a player doesn't have midcaps they will be allowed to carry up to 3 high caps. Players with midcaps are allowed to carry as many magazines as they desire. No electric high caps, they must be manually wound. If a player is carrying a combination of midcaps and high caps they can only have up to 1,000 bbs loaded within their magazines. Extra bbs can be carried in a bag/pouch. 2. NO box magazines on standard rifles! Box mags are only allowed on support weapons; m249, m60, PKM, MG36, ect. Pyro: Only cold burning smoke grenades are allowed. Approved brands are Enola Gaye and Sport Smoke. No FIREWORKS!!! Thunder B's & Tornado's are allowed as grenades. Grenades have a 10 foot kill radius unless you are behind a concrete or wooden structure. Real Steel: There are to be no real fire arms or knives in the staging areas or on the field at any time! If anyone is caught with a real weapon they are permanently banned from all DOOMSDAY AIRSOFT fields! Local law enforcement may also be contacted!!! Field Information: Event Staff: Admins: All admins will be wearing Orange Admin T-shirts or Orange vests. All admins will be carrying a Baofeng UV-5R radio. Combat Controllers, CO’s, XO’s and Squad Leaders will be given the admin channel prior to game start. Media: All photographers will be wearing Green/Yellow vests. These individuals will only be taking pictures/video. They are NOT admins and will not be able to assist you if you have questions about the event. Command Post (CP) & Forward Operating Base (FOB): CP’s: Both teams will have a protected CP that can’t be fired upon on. There is a 150 foot no fire zone around the CP’s. The 150’ no fire zone will be identified with florescent marking paint. FOB’s: Both teams will have a moveable FOB which can only be deployed when an Admin, Combat Controller, CO or XO gives the order. FOB’s can be temporarily taken out of play if the opposing team removes the hanging flag and returns it to their CP. Hanging flags will look like: Culvert City: Home of the remaining Culvertonians or also known as the Culvert City Civilian Force (CCCF). This small civilian force will be a neutral party until fired upon. CO’s, XO’s and squad leaders will be able to meet with the leaders of Culvert City at the Trading Post to negotiate terms on becoming allies for small periods of time. The CCCF love gold bricks. If the CCCF are allies with either team a Tan or Green flag will be raised in the center of Culvert City. Trading Post: The trading post will be a blue pop up canopy that will be a no fire zone. CO’s, XO’s and squad leaders can meet at this location to speak with the leaders of Culvert City. Negotiations can be made so that the CCCF will become allies with your team for a period of time. Outposts: Key locations on the field where potential missions will be held. Yellow Numbers: Territory identification numbers. Field Props: All field props being used at the event will have a Doomsday Logo on them. Field props are not to be moved unless an Admin, Combat Controller, CO or XO gives the order. Event AO Map: The playing field is 55 acres. Digital copies are available for download from our website. Route 7 Paintball Release From Liability Agreement - Please Read Carefully Please Print Clearly the Following Information: Name_______________________________________Email__________________________________________ Address:__________________________________City:____________________State:_____________Zip:_______ Phone________________________________ Participant Signature:______________________________________ This agreement is entered into between R7 Paintball and the undersigned participant with respect to participation at the paintball facilities operated by R7. In consideration of the use of the field and facilities provided by R7, participant agrees as follows: 1. Participant waives any cause of action against R7 and its Pastors, agents and employees, as well as the property owners, which might arise from any failure of equipment that is used in this activity. 2. In the event a third party (or parties) is injured in any occurrence in which the undersigned participates, the undersigned shall indemnify, defend and hold harmless R7, its affiliates, its Pastors, agents, employees and property owners from ALL costs and expenses which arise from claims by such injured parties. 3. Participant authorizes any medical treatment deemed necessary in the event of any injury while participating in paintball activities. It is the responsibility of participant to carry full and complete insurance coverage for personal bodily injury and personal property damage to participant and any other individuals who may be injured resulting from paintball activities (or, in its absence, agree to pay all costs of rescue and/or medical services that may be incurred on behalf of the participant). 4. Participant understands and accepts that paintball, is a hazardous sport and has many dangers and risks, which include serious bodily injury or death. Participant hereby agrees to freely and expressly assume and accept any and all risks of injury. Participant represents that he/she is physically fit and adequately trained to safely participate in this physically demanding activity, and that he/she does not suffer from any injury, defect, ailment, illness or the like which could conceivably lead to injury or death from participation in this activity. (Please initial ___________). By signing this form, I acknowledge that I have read this document and fully understand this release. I am __________ years of age and agree to the terms above. I am signing of my own free will and violation. IF APPLICANT IS A MINOR (UNDER 18 YEARS OF AGE), HE/SHE WILL NEED PARENT/LEGAL GARDIAN SIGNATURE I, the undersigned, do hereby certify that I am the parent/legal guardian of ________________________________. I do hereby give my consent to Route 7 to allow him/her to participate in this activity. I agree to be bound by the terms, conditions and limitations set forth herein. I am signing of my own free will and violation. Parent/Guardian: Print:____________________________________ Signature______________________________Date__________ Route 7 Paintball Rules & Regulations: By tendering this application, participant agrees to abide by all Rules and Regulations provided below now in effect or later modified, recognizing that any violation may subject him/her to expulsion from Route 7. 1. Participants must wear face mask at ALL TIMES when in shooting zones. 2. When in the lobby, respond/neutral zone or any area marked or spoken as a no fire zone, guns must be plugged. 3. Abuse of equipment will not be tolerated. ITEMS BROKEN DUE TO NEGLIGENCE will be paid for by participant. 4. Loud or abusive language is not permitted. 5. Alcoholic beverages, illegal drugs or smoking are not permitted at any time on the property. 6. 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R7 shall not be liable for any damages for personal injuries sustained by any participant, member, guest or patron in, on or about the premises of R7 from any and all claims, demands, or causes of action, including, without limitation, any claim for personal injuries arising out of the use of its facilities, services, or equipment or arising out of the negligence of R7, its Pastors, affiliates, agents, employees or any other person at R7 including, but not limited to the property owners. PERSONAL PROPERTY AND VALUABLES R7 shall not be liable for the loss or theft of, or damage to, the personal property of any participant, member, guest or patron. SIGN-IN PROCEDURE Participants are required to present this signed Release at the front desk. Participant and Guardian Initial ___________, _____________
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