TRIG ESPORTS The Game Changer in a Fragmented Industry The Time to Act is Now Today is the first day in the future of eSports participation for the ordinary man. More than 1.2 billion gamers, 700 of those online and 150 million frequent players in competitive gaming or eSports. Today is the beginning moment in the opportunity to make eSports into a mainstream gold mine, disrupting the way it is organized, staking a huge claim in an industry that is growing exponentially year by year. From a locally organized phenomena to a truly professionally and globally deliverable sports business. This is the way This is Trig eSports! – Phillip Cook Trig Social Media AB 2014 | 2 CONTENT The Trig eSports Opportunity 1.The short story 2.The Business Opportunity 2.0 The Opportunity – a global activity becoming a global business 2.1 Sponsor and manage a Pro-Gamer team in the biggest and fastest growing eSport discipline 2.2 Create the Trig-New-Millennium-Challenge-Tour 2.3 Create a series of shows to capture the whole spectrum of eSport 2.4 Getting into eSport TV – online, linear, and satellite 2.5 Building the first eSports arena and start the Players Association. 2.6 Timeline 3.Why eSports and Why Trig 3.0 Why eSports and why Trig? 3.1 The rapidly growing eSports market 3.2 The perfect fit for Trig 4.Managing a team 4.0 The Managing of a Pro-Gamer team in the League of Legends 4.1 The Pro-Gamer team – a commitment to excellence 4.2 Why begin with a League of Legends PGT? 5. The Tour 5.0 The beginning of the Trig-New-Millennium-Challenge-Tour 5.1 The structure of the event 5.2 The eSports Nations Cup in a suitable location 6. Production & Broadcast 6.0 Producing and Broadcasting Shows Covering the whole eSports spectra 6.1 From Zero To Hero – TV series (Reality Show) 6.2 The Complimentary Show to From Zero to Hero 6.3 The Weekly eSports News and Studio Show 7. The Channel 7.0 The launch of a global eSport channel 7.1 The Streaming of eSports online 7.2 Trig TV and the eSports channel getting into linear, connected and satellite TV 7.3 The eSports channel revenues 8. The time to act is now 9. We are Trig 9.0 About Trig Social Media 9.1 Structure and Operations 9.2 Recent and ongoing developments Trig Social Media AB 2014 | 3 1 – THE SHORT STORY The Short Story Trig eSports claiming a huge stake The eSports market and Trig are a perfect fit. While Trig is making headlines in the world of social media as a major player, eSports is emerging as a new breakthrough in online gaming. The following text is a story on how Trig will change the world of online gaming in a fragmented industry. Twitch every month. The five top games have more than 150 million frequent players around the world. Prize pools have gone from a pittance to millions. Now more than ever, players are considering pro-gaming as a valid career that provides a six figure salary ($). Trig is challenging the social media sphere by having a new set of innovative social applications to maximize user engagement. It has a revenue model with far more potential in c omparison to the common ad revenue model. The decision to move into the eSports space is defined by player passion, user engagement, and potentially huge revenue streams. There is a lot to gain for Trig, especially by cross-selling products like Trig Money, Trig Moments and Trig TV to claim a stake in the realm of live streaming eSports. Global revenue for gaming is $20 billion higher than that of the music industry’s and is chasing the movie business. Now the gaming industry has turned its ambitions toward the lucrative world of competitive gam-ing competitions, widely known as eSports. Game tournaments sell out giant arenas in minutes and some attract at-home audiences larger than those of top traditional sporting events. Madison Avenue’s highest flyers, like Coca-Cola and American Express, are lined up as sponsors. Still, only Samsung made a real effort to take it further. Until now. Trig understands that the Internet has united people all across the world to turn eSports from a hobby to a hugely popular phenomenon. A phenomenon that has seen explosive growth in recent years. Viewership has gone from the hundreds to millions within just a few years. Nowadays, over 70 million viewers watch gaming-related content broadcasted over Trig is firmly dedicated to claim a stake in this rapidly emerging market and will manage a profes-sional eSports team, produce and stream several TV-series, building an arena dedicated to eSports, host a series of major events and finding new world headquarters for eSports outside South Korea. Trig Social Media AB 2014 | 4 2 – THE OPPORTUNITY Facts about eSports 2014 •1.2 Billion gamers worldwide: five times more than soccer •700 million are online gamers •150 million frequent players in the five major games •70 million viewers per month streaming eSports on one platform The Business Opportunity 2.0 A global activity becoming a global business 2.2 Create a world tour There is a present, but diminishing opportunity to take a huge claim in the eSports market. The industry is slowly getting more organized. Trig has the ambition to do a range of activities to become a forefront runner in this space. We have identified some key elements necessary to initiate our claim: Trig eSports has the ambition to set up an eSports world tour organized similarly to the Formula one circus with monthly events in the major capitals across Europe and Asia. The starting point for this tour is a major event to be hosted at a suitable arena. The event will take place in the first half of 2015 and go on for four days covering major disciplines of eSports. (Learn more in section 5) 2.1 Sponsor and manage a Pro-Gamer team in the biggest eSport game (League of Legends) Trig is currently in negotiations with several major players and teams in the League of Legends game. Trig will fully sponsor and manage them to succeed in championships and events all over the world. Trig has major sponsorships in the world of soccer and will use that expertise to build the most professional eSports team ever. The Team will be structured as any major sport club would be with a general manager, a sports director, nutritionists/personal trainers, coaches, a marketing and sales manager, a public relations director and other necessary staff. Trig is looking to get into other competitive games, starting early 2015. (Learn more in section 4) 2.3 Produce and broadcast a number of TV shows to capture the whole spectrum of eSports Trig has begun planning for the immediate production of three different shows to be broadcasted during different phases with the first one beginning early 2015. First, the TV series “From Zero To Hero” - a global reality show where the audience follows unknown players climb from amateur to professional players. An amateur tournament in “League of Legends” will be held online in order to single out a chosen few. Secondly, a complementary show to “From Zero To Hero” will provide a live “Fanview”-experience giving viewers and fans of the show the chance to get closer. Trig will also produce an eSports Studio News show broadcasted four times a week. The show will invite stars and profiles from the world of eSports and discuss current eSports events. (Learn more in section 6 ) Trig Social Media AB 2014 | 5 2 – THE OPPORTUNITY 2.4 Getting into eSports TV – online, linear and satellite Trig TV is an online media-streaming platform that produces exclusive content in-house, distributes branded content and user-generated content to a global audience. Trig TV seeks through its eSports engagement, i.e. the reality show and live streaming of events, to establish the means, motivation and creativity to ignite a new era in content development. Trig eSports channel will stream matches with expert commenting in tournaments especially focusing on the LoL Pro-Gamer team to be announced. (Learn more in section 7 ) 2.5 Building the first eSports arena and start the Players Association. A major objective is to build the first dedicated eSports arena and to find new headquarters in an area suit-able to hold events regularly. Trig has contracted a well renowned Swedish architect firm with other sport arenas to their credit. 2.6 Timeline Q1 2015 •Begin the production of the weekly studio show and auditions for the reality show •Launch of the trigesports.com website •Launch of the eSports channel on Trig TV •Broadcast of the Studio Show •Promotion of the Trig New Millennium Challenge Tour •Contracting the League-of-Legends team Q2 2015 •Strategic acquisitions in eSports •Continuous roll-out of the Trig eSports plan •Expansion of the Trig-New-Millennium-Challenge-Tour •Broadcast of the reality show •Continuous roll-out of the Trig eSports plan Trig also has another major of long-term strategic goal: to become a global player association similar to FIFA. Trig expects to begin this undertaking and seek strategic partners during the first half of 2015. Trig Social Media AB 2014 | 6 3 – WHY ESPORTS AND WHY TRIG Why eSports and Why Trig? 3.1 The rapidly growing eSports market In the same report, it is stated that Riot Games, the creators of most popular game (League of Legends), made $624 million in revenue and that the Valve Corporation (creators of Dota 2) made around $80 Million. The first professional computer game tournament with significant prize money was held in 1997 (first prize being a Ferrari). It marked the professionalization of the computer game competition scene. Professional teams emerged, official leagues were created and serious prize money was introduced. The industry has long since then achieved a critical mass in terms of leagues, tournaments, teams, individual players, and matches. The Electronic Sports World Cup is the single biggest event with more than 30 000 attendees and tens of millions viewers streaming the event live. There are also a number of minor European leagues that arrange tournaments generating more than 30 000 controlled matches per month. 3.2 The Perfect Fit for Trig Today, there is an emerging ecosystem around eSports: tours and events, sponsoring, fan clubs, coaches, referees, experts, merchandising, online events, YouTube communities, live streaming services. In Asia eSports are already a part of the traditional TV tableau. In Korea, eSports are regularly reported on the sport news programs, sharing airtime with reports on traditional sport events. In Japan, several TV-stations broadcast eSports competitions 24 hours a day. The numbers of broadcast outlets that focus on eSports are rapidly rising. Currently, Fox Sports 1, NBC Sports, ESPN, and AL Jazeera cover eSports all over the world. Given the following factors Trig identifies the following key factors: •The continuous growth of the eSports market and penetration of Internet •The high activity level within the eSports community and social media •The number of eSport players continuous growth and fans •The similarities between eSports and traditional sports •As eSports is becoming mainstream more companies will enter this space In the Super Data Research and Newzoo report from early 2014, it is stated that viewership across all eSports titles have doubled within the last year, peaking to over 71 million by the end of 2013. Almost half of those viewers, 31.4 million, come from the United States where males account for 70% of frequent viewers and participants. Interestingly, 40% of eSports viewers can be seen as truly engaged eSports enthusiasts, participating in amateur tournaments and/or watching eSports content regularly. The other 60% illustrates the direct potential for continued growth of the eSports market. Interestingly, the average gamer plays 22 hours a week, while the average american watches TV 28 hours a week. The number of online gamers has grown significantly and shows continued growth as computer and broadband Internet penetration increases in all corners of the world. For a company like Trig, with global reach and a global user base of many millions, there are obvious synergies in merging platforms and taking a claim in the growing eSports market. Thus, the potential to take a claim in this industry is huge. However, its happening now - entering this industry means taking advantage of the opportunity in front of us at this moment. Undoubtedly, there has been an exponential growth in eSport activities over the last few years and there is no cooling-off in sight. New games are introduced, new leagues and tournaments are formed, prize and sponsorship money increase as well as the number of teams and competitors. Given the fact the many games are released with online c apabilities, Trig will continue its social media applications to facilitate a seamless, cross-platform integration for all the online gamers and eSports enthusiasts – 700 million and counting. Trig Social Media AB 2014 | 7 4 – MANAGING A TEAM Managing a team 4.0 The Opportunity of Managing a Pro-Gamer team in ”League of Legends” 4.1 The Pro-Gamer team – a commitment to excellence Trig is currently in negotiations with several major players and teams in the ”League of Legends”- game to fully sponsor and manage them to succeed in championships and events all over the world. Trig has major sponsorships in the world of soccer and will use that expertise to build the most professional eSports team ever. Competitive gaming, or eSports, has been defined as an area of sport activities in which people develop and train mental or physical abilities in the use of information and communication technologies. As such, the undertaking of fully managing and sponsoring a major Pro Gamer Team (PGT) is not to be trifled with. Trig is committed to continue the tradition of eSports managing while adding professional influences from other sport fields as well. The Team will be structured as any major sports club be would with a general manager, a sports director, nutritionists/personal trainers, coach/coaches, marketing and sales manager, a public relations director, and other necessary staff. Trig is aiming to get involved in other competitive games starting early 2015. Trig has recently entered into a few major sponsor deals with top international soccer clubs in Europe and has agreed with them to use the resources that they provide, in terms of physical and mental training expertise, to help the eSports team to succeed. Trig Social Media AB 2014 | 8 4 – MANAGING A TEAM What is League of Legends? League of Legends is a fast-paced, competitive online game that blends the speed and intensity of an RTS with RPG elements. Two teams of powerful champions, each with a unique design and playstyle, battle head-to-head Trig Social Media AB 2014 | 9 across multiple battlefields and game modes. With an ever-expanding roster of champions, frequent u pdates and a thriving tournament scene, League of Legends offers endless replayability for players of every skill level. The management and the staff around this PGT should aim to be the best there is on the market. The players will be a part of a big organization supporting all important key values in order to be successful in the long run. Health controls and special training programs will be set up for the purpose of helping the gamer to become an as good eSports player as possible as well as have the physique to play long tournament for many hours (more about this below); diet and nutrition amongst others will be handled by the management. All players will also be a part of a revenue share program from incomes like merchandise and commercials as well as Trig Money application downloads and likewise. 4.2 Why begin with a League of Legends Pro-Gamer team? First of all, League of Legends is the most played online game that alone racks up 1.3 billion hours of gameplay worldwide in just a month, which equals 148 years – mind-blowing to say the least. In 2011, there were only 15 million registered players with 1.4 active players daily. By 2013, that number more than quadrupled to a massive 70 million registered players, with a staggering 32.5 million active players daily. In 2014, the number of registered players made up for around 100 million! No other game comes even close to these numbers in terms of growth and player engagement. League of Legends (LoL) is a multiplayer, online battle-arena video game developed and published by Riot Games for Microsoft Windows and Mac OS X, inspired by the mod Defense of the Ancients for the video game Warcraft III: The Frozen Throne. It is a free-to-play game, supported by micro-transactions and widely regarded as the premier eSports to view and stream. The game was first announced 2008, was well received at its release, and has grown in popularity in the years since. According to a 2012 Forbes article, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played. As of January 2014, over 67 million people play League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours. Trig Social Media AB 2014 | 9 5 – THE TOUR The Tour 5.0 The beginning of The-New- Millennium-Trig-Challenge-Tour Trig eSports has the ambition to set up an eSports world tour organized similarly to the Formula one circus with monthly events in the major capitals in Europe and Asia. Currently, Trig discusses the possibility of big venues in the Middle East and in Asia to be held as battles between nations. The event will take place the first half of 2015 and go on for four days covering major disciplines of eSports. with expected revenues over four days of over €10 Million. 5.1 The structure of the event We have structured the tournament in an elimination format so that we can include and execute a tournament style with several major games included. The main focus will be on League of Legends. Day 1: •Wildcard to main tournament in LoL, 4 teams, 3 matches, battle for a seat in the tournament •Tournament of Heartstone, totally 7 matches •Prize ceremony Day 2: •Wildcard to main tournament in FIFA 15, 4 teams in 3 matches, battle for a seat in the tournament •Tournament of Smite, 7 matches including Finals •Prize ceremony Day 3: •Celebrity games, 3 matches in FIFA 15 •Tournament of FIFA 15, 7 matches including Finals •Prize ceremony Day 4: •Celebrity games, 3 matches in FIFA 15 •Tournament of League of Legends, 7 matches including Finals. •Prize ceremony Trig Social Media AB 2014 | 10 5 – THE TOUR FOUR DAYS OF GAMING •Four Games to be held as tournaments, i.e League of Legends, Heartstone, Smite, FIFA 15 •Game Model – EliminationTournament •Celebrity Games to be held in FIFA 15 •One of the largest overall prize pool ever The games we focus on are just a handful of the leading and emerging games in the marketplace and make up for individual and team games. However, they all have traits to make this venue the most visited four-day gaming experience so far. Currently, there are more than 135 million players using these games regularly. Add the fact, that we will have world-class celebrities on site participating, meaning that the attending audience will probably be much bigger than usually expected. 5.3 The eSports Nations Cup in a suitable location Today, ”World Championships” and ”World Tours” are mainly focused at one discipline at a time. More over, no one has yet to create an eSport Nations Cup, similar to the World cup in soccer – based on National teams instead of sponsored teams. Suddenly, eSports becomes a national interest, where all gamers and non-gamers have something to root for – making eSports truly mainstream. Trig is looking for a location suitable to hold the finals of this event yearly and to build the dedicated eSports arena there. Creating the new eSports center of the world. Trig Social Media AB 2014 | 11 6 – PRODUCTION & BROADCASTING Producing and broadcasting shows covering the whole eSports spectrum 6.1 From Zero To Hero – TV series (Reality Show) The TV series “From Zero To Hero” is a global reality show where we will follow unknown players climb from amateur to professional players. An amateur tournament in League Of Legends will be held online in order to single out a chosen few: 20 of the best amateur players will be selected. We will follow this group of players that has the skills and potential to reach the top. But only the most accomplished and mentally strong will survive the challenges that await as the demands to reach the top are ruthless. A dramatic elimination process will eventually create a completely new League of Legends team. The winning team will be sponsored by Trig to compete in one of the world’s largest tournaments with huge prize money. The first season of the series will build towards this big tournament and we will follow our new team as they prepare and practice. A big part of the show will be to follow the final team members when they train and prepare for the life as a professional gamer. The team will be operated like any other professional sport team and the players will follow a strict program when it comes to food as well as physical and mental preparations. The members of the team will endure physical challenges and personal training from athelets and footballers. This will create comedic and engaging moments. The team will not only be at the top of their game in League Of Legends, they will also be physically and mentally prepared to meet the demands of a professional e-sports player. The TV show, “From Zero To Hero”, will also be a behind-thescenes look into the world of e-sports. A charismatic host will travel to different places around the world and meet the big profiles, visit training camps and the big tournaments. We will get an inside look into the competitive and fascinating world that our amateur players are about to enter. The amateur players will get to meet and be coached by the star players that will soon be their opponents. The ambition is to portray the world of e-sports and the professionals with lots of enthusiasm and passion. We want viewers with little or no prior experience of e-sports to be educated and thrilled about this fascinating world. This series will strive to build even bigger stars out of these professionals and make them known to an even broader audience. (Format: 30*22 minutes, Distribution: TrigTV) Trig Social Media AB 2014 | 12 7 – THE CHANNEL The launch of a global eSports channel 7.0 The launch of a global eSports channel Trig as a company has a set strategy to enter the online streaming industry by negotiating with major industry leaders to increase reach and deployment in connected TV and satellite TV. The Trig Tv platform is a complete online media platform built on best-in-class technical solution. Besides the eSports channel, Trig Tv will have entertainment, music and sports and other channels of entertainment, enabling a broad and unique content based platform. The platform is developed to manage large live streaming events in global high definition, having extensive video delivery, enabling mobile streaming to all major devices, and presenting market leading statistics. 7.1 The streaming of eSports online Online video streaming is seeing massive growth. Watching video online has gone from a niche activity to mainstream. With new devices, video everywhere has become a reality. According to Accenture, 90% of consumers watch video content over the Internet. Cisco forecasts Internet video traffic to be 79% of all global consumer Internet traffic in 2018, up from 66% in 2013. Specifically, the streaming of eSports seen a massive growth since 2011. Today, Twitch is the major company in streaming eSports. The company was sold to Amazon (mid 2014) for a whopping 950 million USD - in an all cash deal. The growth of Twitch users has gone from zero to more than 70 million in just under three years. The Trig eSports channel will host and stream live games from Twitch through an open source code. More over, Trig will stream matches with experts commenting in tournaments, especially focusing on the Pro-Gamer team to be announced. 7.2 Trig TV and the eSports channel getting into linear, connected and satellite TV Just recently, eSports was seen as an online TV activity only. The exponential growth of the industry the last few years encourage traditional TV broadcasting networks to look into eSports trying to find formats that fit linear TV. Trig is currently in producing an eSports reality show. A show to be distributed not only online, but also straight into the living rooms of TV viewers all over the world. To make this happen, Trig is looking to employ a very well recognized production company that has had major successes in Europe during the last decade. More over, after a lengthy process Trig is finalizing a global Satellite TV distribution deal, which will enable eSports to have a reach of 450 million people all over the world. Just think of the possibilities. To further enhance its presence and possibilities of the eSports channel on Trig TV, we are just about to develop a native app specialized on Smart TVs. 7.3 The eSports channel revenues The Trig eSports channel is set to maximize content creation from players and teams, in the ”players channels” and ”team channels”. The incentives to world famous players and teams come via the cross-promotion of Trig Money: users can choose to follow their favorite player or team and then download the app to get cash back while shopping online. The reward is ad-free content while at the same time sponsoring their favorites by getting commission this way. The alternative for the user is to pay a low subscription fee, ex. 5€ per monthly to follow and watch all content. The channel will also attain ad revenue (pre rolls, mid rolls and banners) from viewers who choose not to download Trig Money. The eSports channel will moderate a community (chat) related to the shows broadcasted and live games. The eSports channel will broadcast live events, live games, reality shows, studio shows, educational clips and much more. The vision is to create the first truly global content-based eSports channel known to the industry with high user engagement. Trig Social Media AB 2014 | 13 The Time to Act is Now Today is the first day in the future of eSports participation for the ordinary man. More than 1.2 billion gamers, 700 of those online and 150 million frequent players in competitive gaming or eSports. Today is the beginning moment in the opportunity to make eSports into a mainstream gold mine, disrupting the way it is organized, staking a huge claim in an industry that is growing exponentially year by year. From a locally organized phenomena to a truly professionally and globally deliverable sports business. This is the way This is Trig eSports! – Phillip Cook 9 – WE ARE TRIG About Trig Social Media 9.0 About Trig Social Media 9.1 Structure and Operations Trig Social Media develops, manages, and operates an inter national social media platform under the brand Trig. Most of the major social platforms, including Facebook, started up without having a defined revenue model. The growth of the user base was their prime objective whereas income sources started to be in focus when a critical mass of users was reached. Most social platforms base their income on advertising or clicks / views where the income volume is based on the number of members and possibilities to identify specific target groups. Trig Social Media’s main owner is Trig Media Group AB presently controlling nearly 75 % of the shares. The main owner of Trig Media Group AB is Social Media Investments Ltd, holding about 80 % of the shares. Trig differs from these traditional platforms by generating income through their users via the Trig Money application from the very start and subscriptions from Trig Tv. Today, Trig Money connects more than a thousand online retailers which are present in 16 different countries. Trig Money is a Cash Back scanner and web browser plugin that gives the user a Cash Back as soon as he or she makes a purchase in any of the online retailers connected to Trig Money. Like all other social media platforms, advertising revenues will also grow with the number of users and the accuracy of the details of the users. Advertising on a platform that also directly encourages users to shop can be seen as more valuable than advertising on another channel. There are many social platforms in existence in a variety of niches, for example Photo Sharing (ex. Instagram, Flickr), Instant Micro Photo (ex. Snapchat), Messenger apps (ex. WhatsApp/Twitter), Music apps (ex. Spotify, Myspace), B2B platforms (ex.LinkedIn, Xing) and so forth. What Trig offers users is a variety of all such functions under one sole brand in the form of Trig. Trig encompasses various social engagement products under development through trig.com, such as an Instant Messenger, online Tv and music platforms, a Social discovery app and a photo and video sharing app. This seamless mixture of social engagement platforms will attract users and build up a large user base generating revenues through ads and various user influenced actions. Trig Social Media creates a forum through various interesting content products attracts members and tempts them to regular use. The only major social media platforms today with focus on offering the same variety of social engagement products are Facebook and Google Plus. Major Shareholders Of Trig Social Media Ab (Publ) Trig Media Group AB 272,058,086 74.79% Waylander Management Ltd 18,100,000 4.98% Nordic Company Ltd 17,500,000 4.81% Social Media Investments Ltd 17,450,000 4.80% Southern Company Ltd 15,000,000 4.12% Castleview Support Services Ltd 14,900,000 4.10% 8,741,912 2.40% 363,749,998 100.00% Others (442 shareholders) Total Social Media Investments Ltd is controlled by Mr Phillip Cook. Trig Social Media has a 100 %-owned subsidiary company in the form of Trig Entertainment, founded February 2009. The operations are carried out through Trig Entertainment, in which company all personnel, but for the CEO, are employed. Investments will be fi nanced through the cash flow deriving from the operations, issue of shares, or convertible bonds and, if needed, by the taking of bank loans. In order to seize market opportunities Trig may enter into joint ventures with established players. 9.2 Recent and ongoing developments In order to create interesting content and thereby attract more members Trig Social Media has recently introduced some new features in the form of a messenger application with the trade name “HeyHey”. As well as a is an online media platform for in-house productions, branded content, and user-generated content under the brand Trig Tv. Development has also been initiated of Trig Tv, Momentik by Trig (photo and video sharing media app). Trig Social Media AB 2014 | 15
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