1/14/2015 Building an Arithmetic Logic Unit (ALU) Last time: • Most arithmetic operations can be done with a few simple operations CSCI 410 • Addition • Bit-flip (NOT(x)) 4 – Arithmetic Logic Unit • More complex operations: e.g., division • Not covered in this course • See, e.g., Patterson & Hennessy, Computer Organization and Design Some of today’s slides come from www.nand2tetris.org Building an ALU Very Simple ALU Basic specification: c • Two input buses, x and y • A set of control inputs which together specify the operation to perform (e.g., x + y) • Outputs for the result and some indicator bits x y A very simple example: • Input 1-bit x and y • Input 1-bit control selecting AND/OR • Output 1-bit result V.S. ALU out c x y out 0 0 0 0 0 0 1 0 0 1 0 0 0 1 1 1 1 0 0 0 1 0 1 1 1 1 0 1 1 1 1 1 3 4 Very Simple ALU Very Simple ALU Build it! c y V.S. ALU out x y out 0 0 0 0 0 0 1 0 0 1 0 0 0 1 1 1 1 0 0 0 1 0 1 1 1 1 0 1 1 1 1 1 x OR y c x AND y x 2 5 6 1 1/14/2015 Expanding the Simple ALU Recall: Addition in Binary • How would you: • Add additional operations, like NOT, XOR • Expand to handle n-bit operations “Carry” bits 111 1 1011 + 0111 10010 • For our ALU: • Also need addition, subtraction, constant 0 or 1 or -1, several other functions • Also need output for “result was negative” • Also need output for “result was zero” x y out + 0 0 0 1 1 1 1 10 1-bit addition. Overflow if 4-bit addition We need a chip to do addition: an “adder”… 7 8 Addition: The Adder Addition: The Adder 16 a 16-bit adder 16 b 16 out • Adder: a chip designed to add two integers • Proposed implementation: • Half adder: designed to add 2 bits • Full adder: designed to add 3 bits • Adder: designed to add two n-bit numbers. Wrong adder! Sorry. By Metalmike (Own work) CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons Half Adder Full Adder sum carry a b 0 0 0 0 0 1 1 0 1 0 1 0 1 1 0 1 sum carry a b c 0 0 0 0 0 b 0 0 1 1 0 c 0 1 0 1 0 0 1 1 0 1 1 0 0 1 0 1 0 1 0 1 1 1 0 0 1 1 1 1 1 1 a sum a b half adder sum carry Add two bits: “carry” represents the 2’s place value, e.g., the value which must be carried if we are doing a multi-bit sum. full adder carry Add three bits: one from the top number in our sum, one from the bottom number, and one for any carry from the previous addition. 2 1/14/2015 n-bit Adder 4-bit Adder Build it! 16 a 16 16-bit adder 16 b out ... 1 0 1 1 a … 0 0 1 0 b … 1 1 0 1 out + 14 The Hack ALU zx nx zy ny f no out(x, y, ALU Specification control bits) = Chip name: Inputs: x+y, x-y, y–x, 0, 1, -1, x 16 bits ALU y 16 bits out 16 bits x, y, -x, -y, x!, y!, x+1, y+1, x-1, y-1, zr ng x&y, x|y Outputs: ALU x[16], y[16], zx, nx, zy, ny, f, no out[16], zr, ng // Two 16-bit data inputs // Zero the x input // Invert (NOT) the x input // Zero the y input // Invert the y input // Function: 1 = Add, 0 = And // Invert the out output // 16-bit output // True iff out = 0 // True iff out < 0 6 control bits, but only 18 functions. Note: Overflow is neither detected nor handled. 16 ALU Logic Why This Works (Example) Consider logic (previous slide) for x – y: inputs: x = 0111, y = 0101, zx = 0, nx = 1, zy = 0, ny = 0, f = 1, no = 1 Invert x (nx = 1): x = 1000 // x = – x – 1 Leave y alone: y = 0101 Add (f = 1): out = 1101 // out = y – x – 1 Invert out (no = 1): out = 0010 // out = – out – 1 // =1+x–y–1 // =x–y This is in your book. 18 3 1/14/2015 Other Typical ALU Functions Carry Design • Bit-shift operations • Now exported to specialized circuitry • Multiplication/division • Requires bit-shift, conveniently Adding these to our ALU would significantly increase the complexity. 19 Most obvious design: “ripple” carry • Carry out from one full adder feeds into carry in for next full adder • Problem: electrical signals take time to propagate roughly proportional to # of gates • Consider 64-bit ALU using ripple carry • Can we do better? 20 Carry Lookahead • Basic principle: • Any Boolean function can be implemented in ~two levels of gates • Recall proof of AND/OR/NOT basis • All functions expressible as OR of a bunch of ANDs • If you’re willing to pay for the gates, you can speed things up! • Carry lookahead • Compromise between speed & cost • Get performance approximately logarithmic in # bits 21 4
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