Chapter 2: Operating System Structures Joe McCarthy CSS 430: Operating Systems - OS Structures 1 Outline • Announcements / updates – Gayle Laakman McDowell, Th, 10/11, 4:30pm, UW2-005 – GUIs / IDEs for remotely accessing uw1-320-lab – Catalyst GoPost guidelines • Questions on Programming Assignment 1? • Sample programs – Using fork(), pipe(), dup2(), close(), execlp() • Chapter 2: Operating Systems Structures – Including more on fork(), pipe(), dup2(), close(), execlp() • Live programming experiments (time permitting) • Next time – Chapter 3: Processes CSS 430: Operating Systems - OS Structures 2 Comfort, Growth & Panic Zones http://www.alljapaneseallthetime.com/blog/comfort-zone-growth-zone-panic-zone Goal: stretch as much as possible from your comfort zone into your growth zone while avoiding your panic zone TMI / too much help [on forum] comfort zone CSS 430: Operating Systems - OS Structures 3 Sample Programs • C++ programs using fork(), pipe(), dup2() • ~css430/examples/processmgmt on uw1-320-lab • Recommendation: • Decompose problem into small[er] chunks • Experiment with small changes (compile, test, debug) • testpipe[0-2].cpp – Send “hello” through pipe to STDOUT – Differences: • hardcoded string vs. argv[1], write() vs execlp() • pipedup2[a-f].cpp – Using system calls to do ‘ps –A | tr a-z A-Z’ – Differences • Parent vs. child calling ps vs. tr • Using read() & write() vs. execlp() for tr CSS 430: Operating Systems - OS Structures 4 Chapter 2: OS Structures • • • • • • • • • • • Operating System Services User Operating System Interface System Calls Types of System Calls System Programs Operating System Design and Implementation Operating System Structure Virtual Machines Operating System Debugging Operating System Generation System Boot Material derived, in part, from Operating Systems Concepts with Java, 8th Ed. © 2009 Silberschatz, Galvin & Gagne CSS 430: Operating Systems - OS Structures 5 A View of Operating System Services CSS 430: Operating Systems - OS Structures 6 System Calls • Programming interface to the services provided by the OS • Typically written in a high-level language (C or C++) • Mostly accessed by programs via a high-level Application Program Interface (API) rather than direct system call use • Three common APIs are • Win32 API for Windows • POSIX API for POSIX-based systems UNIX, Linux, Mac OS X) • Java API for the Java virtual machine (JVM) • Why use APIs rather than system calls? (Note that the system-call names used throughout this text are generic) CSS 430: Operating Systems - OS Structures 7 Example of System Calls • System call sequence to copy the contents of one file to another file CSS 430: Operating Systems - OS Structures 8 Example of System Calls • System call sequence to copy the contents of one file to another file CSS 430: Operating Systems - OS Structures 9 Example of Standard API • Consider the ReadFile() function in the Win32 API—a function for reading from a file • A description of the parameters passed to ReadFile() – HANDLE file—the file to be read – LPVOID buffer—a buffer where the data will be read into and written from – DWORD bytesToRead—the number of bytes to be read into the buffer – LPDWORD bytesRead—the number of bytes read during the last read – LPOVERLAPPED ovl—indicates if overlapped I/O is being used CSS 430: Operating Systems - OS Structures 10 API – System Call – OS Relationship CSS 430: Operating Systems - OS Structures 11 Standard C Library Example • printf() C library call write() system call CSS 430: Operating Systems - OS Structures 12 System Call Parameter Passing • Often, more information is required than simply the name of the desired system call – Exact type & amount of information vary according to OS & call • Three general methods used to pass parameters to the OS CSS 430: Operating Systems - OS Structures 13 System Call Parameter Passing • Often, more information is required than simply the name of the desired system call – Exact type & amount of information vary according to OS & call • 3 general methods used to pass parameters to the OS – Simplest: pass the parameters in registers – Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register • This approach taken by Linux and Solaris – Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system • Advantages / disadvantages? CSS 430: Operating Systems - OS Structures 14 System Call Parameter Passing • Often, more information is required than simply the name of the desired system call – Exact type & amount of information vary according to OS & call • 3 general methods used to pass parameters to the OS – Simplest: pass the parameters in registers – Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register • This approach taken by Linux and Solaris – Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system • Advantages / disadvantages – Block and stack methods do not limit the number or length of parameters being passed CSS 430: Operating Systems - OS Structures 15 Parameter Passing via Table CSS 430: Operating Systems - OS Structures 16 Types of System Calls • • • • • • Process control File management Device management Status Information Communications Protection CSS 430: Operating Systems - OS Structures 17 Process Control Process: a program loaded in memory and able to execute CSS 430: Operating Systems - OS Structures 18 Process Control Process: a program loaded in memory and able to execute • OS Operations: • Create/terminate process • Get/set process attributes • Wait for time, event, signal • Allocate/free memory CSS 430: Operating Systems - OS Structures 19 Process Control Process: a program loaded in memory and able to execute Process states Memory File Descriptor Table Registers • OS Operations: • Create/terminate process • Get/set process attributes • Wait for time, event, signal • Allocate/free memory [Preview of Chapter 3] CSS 430: Operating Systems - OS Structures 20 fork() int main( ) { int fd[2]; int pid; pid = fork() Process id of child (>0) if ( pipe( fd ) < 0 ) { perror( "pipe error" ); exit( EXIT_FAILURE ); } if ( ( pid = fork() ) < 0 ) { perror ( "fork error" ); exit( EXIT_FAILURE ); } … 0 parent fd[0] fd[1] pid … CSS 430: Operating Systems - OS Structures child fd[0] fd[1] pid … 21 pipe() int main( ) { int fd[2]; int pid; if ( pipe( fd ) < 0 ) { perror( "pipe error" ); exit( EXIT_FAILURE ); } if ( ( pid = fork() ) < 0 ) { perror ( "fork error" ); exit( EXIT_FAILURE ); } … http://vip.cs.utsa.edu/classes/cs3733s2009/notes/USP-06.html CSS 430: Operating Systems - OS Structures 22 pipe() + fork() int main( ) { int fd[2]; int pid; if ( pipe( fd ) < 0 ) { perror( "pipe error" ); exit( EXIT_FAILURE ); } if ( ( pid = fork() ) < 0 ) { perror ( "fork error" ); exit( EXIT_FAILURE ); } … http://vip.cs.utsa.edu/classes/cs3733s2009/notes/USP-06.html CSS 430: Operating Systems - OS Structures 23 close() + dup2() int main( ) { int fd[2]; int pid; if ( pipe( fd ) < 0 ) { … } if ( ( pid = fork() ) < 0 ) { …} … if ( pid > 0 ) { // parent close( fd[1] ); dup2( fd[0], 0 ); close( fd[0] ); …} else { // child close( fd[0] ); dup2( fd[1], 1 ); close( fd[1] ); execlp( "ps", "ps", "-A", NULL ); } … http://vip.cs.utsa.edu/classes/cs3733s2009/notes/USP-06.html CSS 430: Operating Systems - OS Structures 24 fork() + execlp() (pipedup2a.cpp) int main( ) { int fd[2]; int pid; parent if ( pipe( fd ) < 0 ) { … } if ( ( pid = fork() ) < 0 ) { … } if ( pid > 0 ) { // parent close( fd[1] ); dup2( fd[0], 0 ); close( fd[0] ); … } else { // child close( fd[0] ); fd[0] dup2( fd[1], 1 ); fd[1] pid close( fd[1] ); … execlp( "ps", "ps", "-A", NULL ); } … child fd[0] fd[1] pid … pipedup2a CSS 430: Operating Systems - OS Structures ps -A 25 Resource Management • File Management [joemcc@uw1-320-18 ThreadOS]$ ls -l -rw------- 1 css430 users 10193 Nov -rw------- 1 css430 users 8603 Dec -rw-r--r-- 1 css430 users 8395 Nov -rw------- 1 css430 users 8817 Nov Kernel*.java 11 2004 Kernel_fil.java 23 2010 Kernel_hw3part1.java 13 2004 Kernel.java 11 2004 Kernel_org.java • Device Management [joemcc@uw1-320-18 ThreadOS]$ stat Kernel.java File: `Kernel.java' Size: 8395 Blocks: 24 IO Block: 32768 regular file Device: 17h/23d Inode: 130884 Links: 1 Access: (0644/-rw-r--r--) Uid: ( 1803/ css430) Gid: ( 100/ users) Access: 2011-11-12 19:40:45.000000000 -0800 Modify: 2004-11-13 20:36:20.000000000 -0800 Change: 2011-10-17 14:00:43.000000000 -0700 CSS 430: Operating Systems - OS Structures 26 Resource Management • File Management – – – – Create file, delete file Open, close Read, write, reposition file pointer Get file attributes, set file attributes • Device Management – – – – Request device, release device Read, write, reposition read/write head Get device attributes, set device attributes Logically attach (mount) or detach (unmount) devices CSS 430: Operating Systems - OS Structures 27 Maintaining info / connections • Information Maintenance • Communication CSS 430: Operating Systems - OS Structures 28 Maintaining info / connections • Information Maintenance – Get/set time or date – Get/set system data – Get/set process, file or device attributes • Communication – Create/delete communication connection – Send/receive messages – Maintain communication status information CSS 430: Operating Systems - OS Structures 29 Windows & Unix System Calls CSS 430: Operating Systems - OS Structures 30 MS-DOS execution (a) At system startup (b) running a program CSS 430: Operating Systems - OS Structures 31 FreeBSD Running Multiple Programs CSS 430: Operating Systems - OS Structures 32 OS Design & Implementation • Important distinction: – Policy: What will be done? – Mechanism: How to do it? • Benefits: – Maximum flexibility – Policy changes need not entail mechanism changes & vice versa CSS 430: Operating Systems - OS Structures 33 Simple Structure • MS-DOS – Goal: most functionality in the least space – Not divided into modules – Interfaces & levels of functionality not well separated CSS 430: Operating Systems - OS Structures 34 Layered Approach • Modularity: – Each layer (level) uses functions & services only from layer(s) directly below – Provides functions & services only to layer(s) directly above CSS 430: Operating Systems - OS Structures 35 Layered Approach to Networking CSS 430: Operating Systems - OS Structures 36 Traditional UNIX System Structure CSS 430: Operating Systems - OS Structures 37 UNIX • Two components – Systems programs • ls, rm, cp, mv, ps, grep, wc, … – The kernel • Everything below the system-call interface and above the physical hardware • Provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for one level CSS 430: Operating Systems - OS Structures 38 Microkernel System Structure • Moves as much from the kernel into “user” space • Communication takes place between user modules using message passing • Benefits: • Detriments: CSS 430: Operating Systems - OS Structures 39 Microkernel System Structure • Moves as much from the kernel into “user” space • Communication takes place between user modules using message passing • Benefits: – – – – Easier to extend a microkernel Easier to port the operating system to new architectures More reliable (less code is running in kernel mode) More secure • Detriments: – Performance overhead of user space to kernel space communication CSS 430: Operating Systems - OS Structures 40 Mac OS X Structure CSS 430: Operating Systems - OS Structures 41 Modules • Most modern operating systems implement kernel modules – Uses object-oriented approach – Each core component is separate – Each talks to the others over known interfaces – Each is loadable as needed within the kernel • Overall, similar to layers but with more flexible CSS 430: Operating Systems - OS Structures 42 Solaris Modular Approach CSS 430: Operating Systems - OS Structures 43 Virtual Machines • A virtual machine takes the layered approach to its logical conclusion. It treats hardware and the operating system kernel as though they were all hardware. • A virtual machine provides an interface identical to the underlying bare hardware. • The operating system host creates the illusion that a process has its own processor and (virtual memory). • Each guest is provided with a (virtual) copy of underlying computer. CSS 430: Operating Systems - OS Structures 44 Virtual Machines (a) Nonvirtual machine (b) virtual machine CSS 430: Operating Systems - OS Structures 45 Solaris 10 with Two Containers CSS 430: Operating Systems - OS Structures 46 VMware Architecture CSS 430: Operating Systems - OS Structures 47 Java • Java consists of: 1. Programming language specification 2. Application programming interface (API) 3. Virtual machine specification CSS 430: Operating Systems - OS Structures 48 The Java Development Kit CSS 430: Operating Systems - OS Structures 49 Cloud Computing CSS 430: Operating Systems - OS Structures 50 http://news.cnet.com/8301-13953_3-9917409-80.html CSS 430: Operating Systems - OS Structures 51 Amazon Web Services CSS 430: Operating Systems - OS Structures 52 CSS 430: Operating Systems - OS Structures 53 CSS 430: Operating Systems - OS Structures 54 The Cost of Convenience CSS 430: Operating Systems - OS Structures 55 For next time • Readings – Chapters 3: Processes CSS 430: Operating Systems - OS Structures 56
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