ELECTRONIC ARTS, INC. POTENTIAL MERGERS & ACQUISITIONS M&A committee: Kaitlyn Emerick, Jasmine Fortune, Claire Lin, Patti Mansbach, Helen Tse Electronic ArtsAcquirer Kaitlyn Emerick EA Potential Targets Akamai Jasmine Fortune Ubisoft Patti Mansbach Take Two Helen Tse Zynga Claire Lin Online and mobile is where the gaming industry is headed 2 1 1 2 EA Transition to Online and Mobile Games ● Traditional gaming company: Microsoft’s Xbox, Sony’s PlayStation, and Nintendo Wii ● Popular games: Madden NFL Series, Battlefield, Titanfall and The Sims ● Acquired PopCap games in 2011 for $750M ○ Big break into mobile and online gaming ○ Market cap before: $8 billion ○ Current market cap: $9 billion EA Healthy Past Operating Cash Flows 2010 2011 2012 2013 $152M $320M $277M $324M EA Cost of Capital Weighted Average Cost of Capital Cost of New Long-Term Debt 15% 5% Weight of Long-Term Debt 10% Shareholders’ Required Rate of Return 18% EA Increasing Free Cash Flow 2014 2015 2016 2017 2018 $506M $308M $334M $386M $453M Terminal Value $13B $13.5B Critical Assumptions 2013 2014-2018 Sales Growth -8% 18% Costs of Goods as % of Sales 37% 33% R&D as a % of Sales 30% 31% EA is Fairly Valued Estimated Value per share $28 Current Market Price as of 4/24/2014 $28 Current Market Capitalization $9B ● EA stock will not be used to acquire companies EA Acquisition Budget EA Budget Cash $1B Free Cash Flow $228M New Debt $700M Total Budget $2B Debt Capacity Current debt: $633M in convertible bonds due in 2016 with conversion price of $31.74 EA Potential Mergers & Acquisitions Akamai Jasmine Fortune Ubisoft Patti Mansbach Take Two Helen Tse Zynga Claire Lin Akamai Technologies, Inc. ● ● Leading Provider in cloud services ○ Superior delivery ○ Optimization ○ Security content online ● Serves a wide range of customers Akamai Alta 2.0 May Create $4.4 M ● Alta 2.0: an updated version of web accelerator solution ● Initial cost: $1.2M ○ Net present value: $4.4M ○ Payback period: < 1 year Critical Assumptions Number of solutions sold Sales growth Price per solution Forecasted 2014 1,300 5% $600,000 Akamai Healthy Past Operating Cash Flows 2010 2011 2012 2013 $402M $444M $530M $565M Akamai’s Cost of Capital Weighted Average Cost of Capital Cost of New Long-Term Debt 20% 4% Weight of Long-Term Debt 10% Shareholders’ Required Rate of Return 24% Akamai Increasing Free Cash Flow 2014 2015 2016 2017 2018 $665 M $913 M $1.6 B $2.1 B $2.9 B Terminal Value $12.6B $15.5 B Critical Assumptions 2013 2014-2018 Sales Growth 15% 22% Property as % of sales 29% 31% Akamai Stock is fairly valued Estimated Value per share $53 Current Market Price as of 4/24/2014 $53 Current Market Capitalization $9.6B Shares Outstanding 179M Premium 20% $63 Purchase Price $11.3B Akamai will not be acquired ● EA cannot afford Akamai at this time ● Akamai’s estimated share price is too high Ubisoft is in the European Market ● ● Based in Paris, France. ● 129 offices worldwide. ● Largest is in Montreal, Canada. ● Acquiring Ubisoft could increase cash flows in the European market for EA. Ubisoft Will Be a Successful Cross-Border Acquisition ● Only 17% of cross-border mergers and acquisitions create shareholder value. ● EA will create incentives for the key people at Ubisoft to stay. Ubisoft Voice Over IP May Create €8 M ● Implement a voice over IP system for international phone calls. ○ Initial cost: €1.5M ○ Net present value: €8M ○ Payback period: <1 year Critical Assumptions Euro Per Dollar Rate Forecasted 2014 €0.75/$ Hours Spend on the Phone Per Employee Per Year 130 Telecom Company Cost Per Minute €0.09 Ubisoft Healthy Past Operating Cash Flows 2010 €241M 2011 €392M 2012 €358M 2013 €400M Ubisoft Cost of Capital Weighted Average Cost of Capital Cost of New Long-Term Debt 19% 5% Weight of Long-Term Debt 15% Shareholders’ Required Rate of Return 20% Ubisoft Increasing Free Cash Flow 2014 2015 2016 €484M €627M €800M 2017 €1B Terminal Value 2018 €1.2B €6.7B €8B Critical Assumptions 2013 2014-2018 Sales Growth 18% 25% Costs of Goods as % of Sales 27% 27% R&D as a % of Sales 35% 37% Ubisoft is Undervalued Estimated Value per share €18 Current Market Price as of 4/24/2014 €13 Current Market Capitalization €1.35B ($1.8B) Shares Outstanding 96M Premium 20% €15 Purchase Price €1.5B ($2B) Ubisoft could be bought at a later time ● Ubisoft is not in the online and mobile industry. ● Just because we can afford to acquire them, does not mean we should. ● Should invest in online and mobile before we expand internationally. Take Two Interactive Software Inc ● Leading developer, marketer, publisher of video game products ○ Grand Theft Auto (GTA) ○ BioShock Infinite ○ NBA 2k14 Take Two GTA VI May Create $871 M ● Create Grand Theft Auto VI ○ Initial cost: $8.2M ○ Net present value: $871M ○ Payback period: < 1 year Critical Assumptions Units Sold Forecasted 2016 40M Quality & Assessment $1.3M Marketing/Promotions $535,000 Take Two Improving Past Operating Cash Flows 2010 2011 2012 2013 $(136)M $135M $(85)M $(5)M Take Two Cost of Capital Weighted Average Cost of Capital Cost of New Long-Term Debt 16% 5% Weight of Long-Term Debt 10% Shareholders’ Required Rate of Return 17% Take Two Optimistic Free Cash Flow 2014 $177M 2015 $42M 2016 2017 2018 $150M $192M $422M Terminal Value $2.6B $3B Critical Assumptions 2013 2014-2018 Sales Growth 49% 50% Costs of Goods as % of Sales 59% 55% R&D as a % of Sales 6% 8% Take Two is Fairly Valued Estimated Value per share $20 Current Market Price as of 4/24/2014 $22 Current Market Capitalization $1.7B Shares Outstanding 86M Premium 20% $24 Purchase Price $2.1B Take Two will not be acquired ● ● Uncertainty to Take Two’s very optimistic free cash flows ● EA cannot afford Take Two at this time ● EA focusing on online and mobile sector Zynga, Inc. ● ● Develops,operates, and distributes online social games. ○ Farmville ○ Chefville ● Possible acquisition because it is in the online and mobile market. Zynga New Social Game App Will Create $18 M ● Launch new social game app ○ Initial cost: $5.5M ○ Net present value: $18 M ○ Payback period: < 1 year Critical Assumptions Forecasted 2015 New active users 11M % of users that make inapp purchase 35% Zynga Positive Past Operating Cash Flows 2010 2011 2012 2013 $326M $389M $196M $29M Zynga Cost of Capital Weighted Average Cost of Capital 17% Cost of New Long-Term Debt 5% Weight of Long-Term Debt 20% Shareholders’ Required Rate of Return 20% Zynga Positive Free Cash Flows 2014 2015 $82M $45M 2016 2017 2018 $121M $243M $405M Terminal Value $4B $4.4B Critical Assumptions 2013 2014-2018 Sales Growth 12% 25% Expenses as % of Sales 28% 21% R&D as a % of Sales 47% 42% Zynga is Overvalued Estimated Value per share $2.28 Current Market Price as of 4/24/2014 $4.35 Current Market Capitalization $3.7B Shares Outstanding 832M Premium 20% $5.22 Purchase Price $4B Zynga Could Merge With EA Why? ● EA does not have enough money to acquire Zynga ● Zynga is overvalued Benefits: ● Increase market cap and company value ● Align to EA’s business model ● Only implementation cost No Acquisitions Will Be Made at This Time Company Recommendation Akamai Will not acquire because it is too expensive. Ubisoft Future potential target for international business. Take Two Will not acquire. Firm not in mobile industry or international. Zynga Will not acquire because it is too expensive. Possible merger in the future. Moving Forward ● Our recommendation is to acquire small privately held companies because they are more affordable and will be easier to integrate into Electronic Arts. Merger Success IT can be a powerful factor behind M&A success 2 key points that ensure back-end integration ● Have its own IT in the best shape before initiating any deals ● As companies begin merger talks, IT leaders should be involved as well Principled Leadership ● Communicate regularly ○ Integrated culture ○ Create positive business momentum and discipline ● Get staff involved ○ Create trust and purpose in the community ○ Allows employees to remain focused and engaged on the job No Acquisitions Will Be Made at This Time Company Recommendation Akamai Will not acquire because it is too expensive. Ubisoft Future potential target for international business. Take Two Will not acquire. Firm not in mobile industry or international. Zynga Will not acquire because it is too expensive. Possible merger in the future.
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