Definitions and Types Read Option 1.0 Read Option 2.0 Triangle 3.0 Examples – Triangle and PAP Why and How it Works Teaching - Learning Triangle Design Steps Workshop Q&A – Personalized Program Design Review Personalized Checklist - Triangle System Design TRADITIONAL OPTION – double and triple option run reads front side of play direction - from under center + new gun / pistol option READ OPTION – double and triple run reads back side of play direction from gun (zone read) + add bubble pass for triple read and threat 1. 2. 3. Double Option – Read Option 1.0 Run-Run: DEND read OR WILL read OR NG read Pass-Pass: Screens (read or double screens) Pass-Run: Delays (stick–draw) Triple Option – Packaged Play 1.0 *Pass-Run-Run: Bubble Screen + Zone Read (give or keep) ESPN Magazine – Jan 6, 2014 article Playbook – NFL by Eddie Matz “Seattle still relies heavily on old-school readoption, but it also has turned to the ultimate counter to the counter: the read-option playaction pass…Read-Option 2.0.” “It’s the future of the NFL, now more than ever.” Definition of Packaged Plays – read plays using various combinations of plays simultaneously Triangle System (3 plays in 1) 1st - Qb checks pre-snap read key 2nd - stay with Pass triangle read (combo) OR (Keep) 3rd - go to post snap read (Give) OR (Keep) 1. 2. Triple Options – Triangle 3.0 Pass-Run-Run (WILL read – BST “lock” tech) Pass-Run-Run (DEND read – BST “scoop” tech DE#3 #2 TWRAP RIGHT 1. RUN ONLY READ 2. QB read DEND 3. RECS 12 block #1 Counter to the Counter – Read Option 2.0 Hot (5 man protection) PAP Series Qb read Mike Hot to backside (out = swing) 7yd HOT Will M C#1 8yd $#2 E#3 NG T C#1 S-Mr0 8yd E#3 BASE concept Curl-flat triangle BST 2 out Backdoor “Stubble” X- 8yd stop-slant Z- Bubble (wide) Ace Left Qb read Mike (hot) to Flats Defs (backside #2 to frontside Mr0) Frontdoor Routes Y- Get Open @ 7yd F- 8yd stop-slant rec#1 Bback rec#4 rec#3 STUBBLE LEFT 1. 2. 3. 3. 4. 5. Qb Pre Snap Read #2 BS If #’s Advantage – take it Check MIKE HOT - Yrec RECS #1&2 - Stubble REC #3&4 – Stop Read BBACK Sweep to Swing rec#2 #2 MIKE Pre Snap Read Will Alignment (Pass-Run) Post Snap Read Will (Run-Run) C#1 $#2 F C#1 Will E#3 M NG T S-Mr0 E#3 BST Auto Lock Backdoor “Stubble” 1- Stop Read 2- Bubble Stubble (fist circling dn) *Skip Pull Ace (Uno) Left PAP (slide pro) *Qb read Will backer 23 Block Rules #1 rec = #2 (Mr0) #2 rec = #3 or “big” *Triangle Option (3) = Stubble-Sweep-Keep rec#1 rec#2 #2 WILL Bback SWEEP READ RIGHT 1. 2. 3. 4. 5. 6. Qb Pre Snap Read #2 Def BS If #’s Advantage – take it Throw BUBBLE (or Stubble) RECS #1&2 – Bubble or Stubble BBACK SWEEP RUN QB Replace WILL PROVEN Memorization Techniques HOW (Concrete Examples) 1. 2. 3. 4. 5. Themes: Super Sonic Packaged Plays Alliteration: first letter of word cues (R) = Right Memory Markers: embedded cues (Stubble Route) Chunking: combine small bits into 1 (Triangle Read) Scaffolding: build upon each concept (Super Sonic) KEY - Teach (adjust) how people Learn BEST 1. 2. 3. 4. 5. STEPS Foundation Concepts (start with simple core) Themes or Memory Markers (unique cues) # and Word Association (alliteration + series) Chunking – (combine small bits) Scaffolding (build concept upon concept) They (D) hear Everything – We (O) hear 1 thing! Step 1 – Assessment Step 2 – Vision Step 3 – Reality versus Theory Step 4 – Selection and Progression Step 5 – Teaching Methodologies Step 6 – Installation Step 7 - Evaluation Step 1 – Assessment What do you do well (core run and pass)? 2. What do your Qbs do well (run / pass / reads)? 3. What do you need to do well versus your competition? A1: A2: A3: 1. Step 2 – Vision What do you WANT to do well (core run-pass)? 2. What do you WANT to do BETTER? A1: A2: 1. Step 3 – Reality versus Theory What do you NEED to do well (core run-pass)? 2. What and Who (read – not block) to attack defensively? A1: A2: 1. Step 4 – Selection and Progression Pick Core run and pass for short term and long term of program 2. Design type(s) of packaged plays you want and need 3. Prioritize for teaching progression A1: A2: A3: 1. Step 5 – Teaching and Methodologies Technical and Tactical drills to set solid foundation 2. Single Skill concepts that Scaffold into Packaged Plays (Triangles) A1: A2: 1. Step 6 – Installation Oline blocking dictates progression 2. High Qb read-completion % by using simple reads while getting ball out quick 3. Start wide to inside A1: A2: A3: 1. 1. 2. Step 7 – Evaluation Quality Control Analysis *see QC templates People – are they (all) capable of skills required for Quality Control Success Quality Control Standards Run: +4 yds or 1st Down for (+) or equals (-) Pass: +6 yds or 1st Down for (+) or equals (-) Use Play Chart to collect (+) % for each play *Determines productivity of every play (stat data) 1. 2. 3. Step 1 – Fast Screens & PAP *foundation #1 – stretch / sprint / slide BLOCKING Step 2 – Sprint Pass *blitz beater #1A – run away from Blitz quickly Step 3 – Quick Pass *blitz beater #1B – throw into Blitz quickly Step 4 – Core Run *foundation #2 – outside / inside / counter BLOCKING Step 5 – Packaged Play Triangle *foundation #3 – combining foundation run-pass into TRIANGLE Step 6 – PAP *blitz beater #2 – crossers to run’em versus Blitz Step 7 – Screen & Delays *blitz beater #3 – delays counter pass rush versus Blitz 1 –Your Fast Screes & PAP 2 –Your Sprint Passes 3 –Your Quick Passes 4 –Your Core Runs (outside / inside / counter) 5 –Your Packaged Plays (Triangles) 6 –Your PAP 7 –Your Screens and Delays 8 -Your Empty Offense
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