U Sa nc m or pl re e ct Pa ed ge s 4 Investigating and experimenting with techniques This chapter explores creative and collaborative approaches in designing and producing. In order to develop a clear understanding of the content of this chapter, carefully examine the ‘Students learn about …’ and the ‘Students learn to …’ statements relating to Outcome P3.1 in the New South Wales Design and Technology Stage 6 Syllabus. Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 4.1 Selecting and applying cognitive organisers We aim to: • be clear about our goals • be well informed about the related issues • consult a range of resources • consider a variety of points of view, not only those we favour • work to the best of our ability • continuously reflect on our actions and decisions • share our ideas with other people. U Sa nc m or pl re e ct Pa ed ge s entrepreneurial activity making ideas for products or businesses into productive and profitable businesses Today’s designers and technologists have access to a huge variety of materials, processes and information sources. How these are used and the types of changes society accepts will be crucial to the future of our country. It is important that you are not only a creative designer, but that you have an understanding of innovation and entrepreneurial activity, so that you – as a decision-maker of the future – can make wise decisions. It will be beneficial to develop a toolbox of strategies to help you make wise but creative decisions, to encourage you to think outside the square and to look at things from different angles. You are encouraged to take risks with your thinking! Creative and critical thinking Some people will view critical thinking as mainly evaluative, and creative thinking as generative, but others believe it is difficult to distinguish between them. They complement each other and have many of the same attributes. Good thinking will involve you in quality assessment as well as the production of something different. While you are thinking creatively you will be constantly critically evaluating the validity of your ideas. It is a fallacy that creative people rely on effortless inspiration. Creative achievement requires self-discipline and dedication. Creative individuals are hard workers who devote time and effort to their pursuits. They are prepared to take risks and often reject obvious alternatives because they aim to push the limits of their abilities and knowledge. They will also be flexible thinkers who look at a problem from many different perspectives. We want to be creative thinkers so that our design solutions will be different from those of other people. 34 Successful designers are both critical and creative thinkers. They have developed a number of different strategies to enable them to consciously improve the quality of their thinking. They are able to successfully solve problems and think creatively – to think outside the square. We are all thinkers. It is natural for us to think about things. However, much of our thinking can initially be biased, distorted, uninformed or even prejudiced. In the development of our designs we each want to become a motivated, disciplined thinker who conceptualises, analyses, synthesises and applies information. This means that we will become self-disciplined and active in the process, constantly responding to information, issues and processes. We want to become critical thinkers with intellectual integrity. We aim to: • • • • • • • • • question traditional solutions evaluate information assess sources and resources accept abstract ideas test ideas and develop conclusions justify solutions be open-minded and listen to others communicate effectively reflect on our learning. Design and Technology: Stage 6 | Preliminary Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 ACTIVITY 4.1 Compare and contrast the lists of actions for creative and critical thinking given on page 34. Why do you think there are similarities and differences? Do you consider your strength is in critical or creative thinking? Why? You can think of your brain as your mental toolkit. You want to use the tools that promote the logical mode as well as the creative mode of thinking. You want to be able to deliberately set out to solve problems in a logical manner, but also appreciate the benefits of the deeper thinking that meanders, moves off in tangents, is contemplative and is often full of gaps. Reflection is a valuable tool in the thinking process. Take time to think through your ideas. The more time you spend in the ideadevelopment stage of your design projects, the more successful your final solution will be. U Sa nc m or pl re e ct Pa ed ge s CASE STUDY 4.1 Figure 4.1 Xavier & Me designs Designer profile: Ellie Bradley The creative force behind the Xavier & Me products that inspire home furnishing in Australia is Ellie Bradley. She provides us with an excellent example of how a successful designer employs creative and critical thinking to solve problems. Her response to the problem of sourcing the bright bold designs she craved led to the development of a successful home furnishing company. Ellie first worked in advertising, and here enhanced her creative flair through her association with design agencies, photographers and stylists. After the birth of her son Xavier, Ellie was able to further develop this talent as the owner, creative director and designer of her own business. She is wowing the market with her soft furnishing, textiles and rug design house. Her products reflect her passion for colour and design. She epitomises the ability to seek new ideas and not be bound by traditions or expectations. Creative thinking about design forms the foundation for Ellie’s products. She has described how she lies awake at night thinking about how she would use a pattern, imagining it as part of the furnishings in a room, what colours would enhance the impact, and how these would relate to fibre and fabric. The colours, images and materials are the crucial factors of her designs. Design development begins with a mood board, reflecting her thoughts and ideas. The designs are initially presented as paintings or vector-based artwork. With colour as the focal point, Ellie will create samples with different colours, until she is satisfied the design is ready for production. chaPTer 4 | invesTigaTing anD exPerimenTing wiTh Techniques 35 Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 And where did she start proving this colour seeking theory and mission? Well, it all began with one simple cushion vision. See, Ellie just couldn’t seem to find the right, bold cushion design. Looking absolutely everywhere, to no avail, she decided right then and there that she was going to design, create and make her own to sell. And that’s just what she did (and is doing) oh so very well. Now designing absolutely everything on this site, from cushions to rugs, always with colours so bright; with almost every piece from Xavier & Me being made locally, here, in Sydney; with the exception of the actual making of all the rugs which are made with nothing but love from and in India. U Sa nc m or pl re e ct Pa ed ge s Bright, fun and bold, too; those three words, exactly, were a-going through our Creative Director & Designer Ellie Bradley’s mind, when she first dreamed up the concept and theme for this, her colourfully chic interior design line. Neutrals be gone, subtracted right on out and shooed only because Ellie knew she was going to have to leave ample amounts of space and room in this design equation for the addition to fill your rooms, too, with nothing but the brightest and fun of bold patterns and hues. But just how would Miss E go about making this colour-drenched dream she came up with a reality? Why with the inspiration of her son, Xavier, the ‘X’ in this here design equation. Cognitive organisers Many strategies have been developed to encourage us to become more creative in our approach to thinking. A number of these are discussed below. They are designed to encourage you to think differently, to consider all aspects and look more deeply into an issue or problem. Some will suit your style of thinking better than others, but you should be sure to try those that you find more difficult in order to move your thinking outside its comfort zone. You never know, you might come up with an idea you would not have considered otherwise. Source: Xavier & Me, http://www.xavierandme.com ACTIVITY 4.2 1 Conduct a PMI on each of the designs shown in Figures 4.2 and 4.3. 2 Sketch a design for a bed that you believe would be an improvement. 3 Ask a friend to do a PMI on your design. PMI Plus – the good things you like about an idea Minus – the bad things about an idea Interesting – what you find interesting about an idea Figure 4.2 An antique cast-iron bed frame lateral thinking using creative or unexpected thinking to solve problems Lateral thinking proponent Edward de Bono suggests this method to ensure that you do not reject a valuable idea on the first introduction. On the other hand, it can help to remove bias – you may have difficulty seeing the negative side of an idea that you really like. Judgements are often based on emotion, so it is important to explore all aspects of an idea. Figure 4.3 A modern bed design 36 Design anD Technology: sTage 6 | Preliminary Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 Brainstorming Futures wheel This strategy is used to ensure that we consider all options. It is best done in a group. The group members should feel comfortable suggesting all ideas that come into their minds. All options must be recorded and no comment on an option should be made during the brainstorming session. At the conclusion of the time spent brainstorming, discussion will occur and options that the whole group deems unsuitable may be removed from the list. If it is important to narrow your list, you could use some other thinking strategies, such as PMI, to help you shorten your list. A futures wheel can be used to enlarge your view – to get you to look into the future. As designers, we must consider the consequences of our products, systems and environments. This strategy will force you to think about the implications of your designs (or the work of other designers) on individuals, society and the environment. It should consider the short-term and long-term consequences of the design. U Sa nc m or pl re e ct Pa ed ge s ACTIVITY 4.4 ACTIVITY 4.3 Draw a futures wheel to illustrate the consequences of using up the world’s supply of crude oil. 1 Form a group of three to five students. Select a student to record the suggestions. 2 For five minutes, brainstorm a list of articles that need to be carried in a sports bag to be used by one of your peers. 3 Reflect on the process. Were there any articles listed that you did not think of? Did you listen without interrupting? Did anyone monopolise the brainstorm session? Were you surprised at the number of things suggested? Figure 4.4 A student has created this futures wheel to investigate the consequences of an increase in world population. chaPTer 4 | invesTigaTing anD exPerimenTing wiTh Techniques 37 Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 Figure 4.5 A student has created this mind map to develop ideas about rubbish problems. ACTIVITY 4.5 U Sa nc m or pl re e ct Pa ed ge s You have been asked to consider all the factors that affect the design shown in Figure 4.7. Draw a mind map to plan your response. Figure 4.7 A mountain bike Concept board Often designers are inspired by an experience and incorporate this into their design. A concept board can be used to clarify the aspects of the concept that will be important to the final design. Many people believe that the design of the Sydney Opera House was inspired by the sails on Sydney Harbour. Others believe it was the waves of the sea. Its designer, Jørn Utzon, says he was inspired by orange segments. The important point here is that inspiration can play an important part in the development of designs, and a concept board helps clarify this inspiration. ACTIVITY 4.6 Figure 4.6 A concept board Mind map concept board a cognitive organiser used to clarify the aspects of the concept that will be important to the final design A mind map is a graphical method of organising your thoughts. It is particularly useful for those of us who tend to go off on tangents when developing ideas. It is a strategy that enables you to list all the things you are thinking about and link them back to the original idea (see Figure 4.5). 38 1 Develop a concept board to illustrate the concept of poverty. 2 Use your concept board as inspiration to design a cover for a book titled Make Poverty History. Design anD Technology: sTage 6 | Preliminary Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 4.2 Applying problem-solving techniques to identified problems 3 Use models, graphics, words or numbers to simplify the problem. 4 Try to look at the problem from a different angle or someone else’s point of view. 5 Work backwards. 6 Ask yourself questions constantly. 7 Keep copies of all your trial solutions in case you need to return to them later. 8 Be flexible. 9 Talk to others. 10 Investigate how someone else solved a similar problem. U Sa nc m or pl re e ct Pa ed ge s We need to be able to solve problems in order to survive – many of the situations we encounter in our daily lives are really problem-solving situations. In Design and Technology, you are often given a specific problem to solve in the form of a design brief. However, frequently during the development of your response to these design briefs you will confront more poorly defined problems to solve: What material will you use? How will you get the arm to move? How can you join the pieces securely? A selection of general problem-solving processes is listed below. Some will be more useful than others; this will depend on the type of problem you are trying to solve. 1 Understand the problem. Ensure that you have the whole picture and have not focused on insignificant detail. 2 Remain open-minded. Do not make judgements too early in the process. Do not forget to critically evaluate throughout the above process. Does this remind you of the design processes you use in Design and Technology? Can you identify any similarities and differences between this list and the lists given earlier for creative and critical thinking? Why do you think there is so much repetition in the process? 4.3 The advantages of cooperative structures People naturally learn from each other; they do so all their lives. Good designers take advantage of the cooperative nature of learning. Rather than leaving it to chance, they will plan for it. For example, an ice-cream company is keen to introduce a new flavour to its range of ice-cream. An initial meeting may involve someone from the marketing department, a representative from production, a food technologist and members of the consumer group. Together they will be able to discuss various flavours, include all their different perspectives and come up with a range of ideas. Sometimes a design team will consist of people with different skills. An architect of a new council library will work with the electrical engineer, the interior designer, a council representative, the builder, the librarian and any other people who will impact on the final design. Chapter 4 | Investigating and experimenting with techniques 39 Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 CASE STUDY 4.2 Designer profile: Dirt Art The design and construction of successful mountain bike trails and infrastructure relies on inspired and creative design. Dirt Art trails are designed and built by elite-level riders to suit all rider abilities from young families through to world-class athletes. Our trails ‘flow’, providing ultimate user enjoyment and minimum ongoing maintenance. Dirt Art pushes the boundaries of traditional design methods whilst delivering projects with the highest standards in sustainability. U Sa nc m or pl re e ct Pa ed ge s Figure 4.8 Dirt Art specialises in the design of bike trails. Dirt Art is an Australian business specialising in all facets of recreational trail and mountain bike facility consultancy, management, design and construction. The team of experienced bike riders is dedicated to designing and constructing recreational bike trails of the highest standard – world-class trail infrastructure that is both sustainable and enjoyable for users. Source: Dirt Art, http://www.dirtart.com.au/about Rob Potter of Dirt Art is a keen mountain bike rider who has been involved in designing many new challenging trails in Tasmania. Rob’s experience means that he has theoretical understandings of riding the rough terrain that is required to create a challenging experience for the huge customer base of mountain bike riders. The Tasmanian natural terrain is an ideal place for his work. It is important that mountain bike trails do not damage the natural environment, so Rob will work with an expert to advise about the flora and fauna consequences of a new trail. When designing the trail at Mt Stronach in north-east Tasmania, he surveyed the area with Anna Povey, a botanical consultant. Anna advised about any threatened species that might suffer from the building of a trail. They walked the trail together and discussed any issues that might arise. Dirt Art takes natural values seriously. Not only does Rob consider the damage that a trail may do to the pristine environment but another issue is to ensure that bikes do not bring in any unwanted species. Rob also has to consider machine access for the building of the track through the steep granite. Dirt Art has an in-house design team capable of producing a full range of 2D and 3D CAD designs for a range of pump tracks, dirt jump facilities and related infrastructure. Figure 4.9 Hornsby Mountain Bike Trail 40 Design anD Technology: sTage 6 | Preliminary Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 4.4 Factors that contribute to successful work and collaboration These may include teleconferencing, videoconferencing, face-to-face meetings, email, an online forum, letters and faxes. Working in groups or teams can be very useful for you as a Design and Technology student. You can all use each other to support the work you are doing. Teams can be used to: • • • • • • generate ideas for projects discuss and solve problems share skills gather consumer reactions work on projects support each other. U Sa nc m or pl re e ct Pa ed ge s A design team works together to achieve a common goal. It is essential that all members are able to collaborate, have respect for each other and work as a team. Commitment to the project is an essential ingredient. Many employers will require staff to be team players. They want people who can work together with a common vision. Your experience as a member of a design team will assist you to develop these required skills. Communication between team members is essential for successful projects. The team leader should ensure that effective communication and information-sharing methods are agreed upon by all participants. Chapter 4 | Investigating and experimenting with techniques Figure 4.10 Professional designers often collaborate on projects. 41 Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 4.5 Working cooperatively Below is a list of characteristics that should be evident in a successful design team. Can you think of any other characteristics to add to this list? allocatetimeforeachpart determinethesequenceoftasks decidewhoisdoingwhichtask produceascheduleandplanfor the project and ensure that everyone has a copy. Step 4: Document the methods of communication to be used. Develop a timeline to clarify when this communication will occur. (This step will need to be actioned in conjunction with Step 3, but as it is so important it has been listed as a separate step in the process.) U Sa nc m or pl re e ct Pa ed ge s • clearlydefinedgoals • commitmenttothesegoalsfrom all team members • agreementonlong-termand short-term objectives • soundcommunicationstrategies • skilledteammembers • relevantknowledgebase • abilitytofocusontasks • willingnesstochallengeoneself and each other • opennesstochange • powerandauthorityusedethically and fairly. • • • • Step 1: Consider the skills you are going to need and then select the team members. Step 2: Write up a list of roles and functions for each team member. This is crucial, as it will save time in the long run. In industry, time is money! Step 5: Set up a process of evaluation. This should occur throughout the development of the project to ensure that each member is pulling their weight, is clear on their responsibilities and that the project stays on track. ACTIVITY 4.7 You have been asked to organise a design team to create an educational computer game suitable for children aged from five to 10 years. Step 3: Design the working plan. Remember that each member’s contribution is equally valuable and that each person is responsible for the completion of the project. For the working plan: 1 In a table like the one below, describe the team members. 2 Outline the methods of communication you, as the team leader, will set up to ensure a successful project. 3 Explain how working as a member of a design team will benefit this project. • breaktheprojectintosmallertasks • identifythehelpandresourcesyou may need Role 42 Skills Task Design anD Technology: sTage 6 | Preliminary Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400 Extension tasks • Designers use a range of thinking strategies to enhance their creativity. • When faced with problems to solve, it is best to plan a series of steps that will lead to a solution. • Collaboration in design supports input from a range of sources. • Communication between team members and clear goals are essential for effective team design. 1 Think about the work of Dirt Art. List the different strategies you think the business would employ to fully develop its ideas for a new bike trail. Compare them with the strategies you think Ellie Bradley might use in developing ideas for a new product. 2 You have been nominated to organise a fundraising event in your school to raise money for World Vision. Think about the problem-solving techniques discussed in this chapter, and list the steps you would follow to complete this task. U Sa nc m or pl re e ct Pa ed ge s Chapter summary Chapter summary tasks 1 Identify five different strategies you could use to illustrate creativity in your projects. 2 Justify the use of PMI as a cognitive organiser. 3 Describe the process involved in a brainstorming session in which you have participated. Do you think the brainstorming helped? 4 Describe the role of sketching in the communication of design ideas. When have you used sketching to communicate design ideas? How have computer software and applications changed the way we communicate design ideas? 5 Explain why idea development is so important in the development of a project. 6 Discuss how a concept board can assist in the development of a project. 7 Identify a movie you have seen recently. List all the roles of the team involved in the production of that movie. 8 What makes an app useful? Develop a list of criteria. Use your list of criteria to evaluate five apps for organising ideas. 9 Outline the advantages and disadvantages of working in a design team. 10Justify the communication techniques used in effective team design situations. Figure 4.11 Chapter 4 | Investigating and experimenting with techniques 43 Uncorrected 4th sample pages • Cambridge University Press © Wesley et al., 2015 • ISBN 978-1-107-50437-0 • Ph 03 8671 1400
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