Activities for Design and Visual Arts students Star Wars: The Magic of Myth showcases original artwork (including concept drawings and paintings as well as storyboards with production notes), props, models, costumes and characters used to create the Star Wars saga — Star Wars: A New Hope, The Empire Strikes Back, Return of the Jedi, The Phantom Menace and Attack of the Clones. The exhibition was inspired by Joseph Campbell’s story of the ‘hero’s journey’ presented in The hero with a thousand faces, and by comments on the Star Wars films in the book and video series The Power of Myth. The following activities are designed to help the classroom teacher stimulate student discussion, investigation, research, and creative practises. These activities are suitable for students studying various aspects of Design and Visual Arts in secondary school. # Activity A # Activity C A collaboration of artists Design of the airspeeders Movies require a story line to start and the creation of the movie requires many skilled professionals: cameramen, costumedesigners, set-designers and builders, sound technicians, lighting technicians, and others. Research the requirements for these ‘offcamera creators’ and explore the educational requirements for each. The Coruscant airspeeder chase stems from writer/director George Lucas’ love of classic automobiles, and his teenage years racing hot rods. This love is best epitomised in his film, American Grafitti, so perhaps it’s more than just a coincidence that Anakin’s appropriated speeder bares a passing resemblance to the yellow deuce-coupe featured in that film. With its exposed engines and teardrop seats, the speeder also has similar lines to Anakin’s podracer from The Phantom Menace. The students can view Anakin’s speeder in the exhibition. Ask the students to select their favourite motor vehicle as inspiration and design an airspeeder. # Activity B Inspired by Star Wars Select an artwork, storyboard, costume, prop or model on display in the Star Wars: The Magic of Myth exhibition that you find interesting. List, draw, sketch, and describe your chosen object. Zam Wesell’s airspeeder pursued by Anakin Skywalker and Obi-Wan Kenobi’s airspeeder on Coruscant. Star Wars: The Magic of Myth, Star Wars™ and © 2002 by Lucasfilm Ltd. All rights reserved. ACTIVITIES FOR DESIGN AND VISUAL ARTS STUDENTS 2 # Activity D Military costumes, weapons and aviation Chewie carries a pouch slung across one shoulder that is similar to the Dyer pouch developed in 1870, a combination carbine sling and cartridge pouch. But his actual weapon dates to a much earlier era, for it is based on a medieval crossbow. Luke’s rifle with its extra-long barrel and crooked stock, evokes the Arab jezail . Other Star Wars weapons were created by decorating real-life firearms with various devices to make them look futuristic. Perhaps the most notable is the blaster used by Han. It is a ‘broom- handled’ 7.63-calibre Mauser; one of the earliest and most successful of all automatic pistol designs, it was used in both world wars. The prop department simply added a fancy looking scope and an emitter nozzle at the end of the barrel. Discuss with students how the artists on the movie took existing materials and modified them to look futuristic. The examples in the table are starting points. Excerpts from Star Wars: The Magic of Myth by Mary Henderson in regards to the above objects can be found online at: http:// www.starwars.com/community/feature/ 19971001/indexp6.html Aspect of Star Wars Historical source Imperial TIE fighter helmets Japanese WWII pilots Rebel pilots’ orange jumpsuits US Navy flying suits Rebel pilots’ knee cartridges Luftwaffe, WWII Rebel footsoldier headgear British AnH 15 summer flying helmet Rebel boots Eskimo mukluks Imperial officer’s uniform 19th-century German lancers Imperial officer’s hat German, Austrian alpine field cap WWII Jedi robes Medieval monks Jedi under robes Japanese kimonos Vader’s helmet Japanese feudal helmet Luke’s Tatooine jacket Japanese short kimono Stormtrooper’s back canister WWII troopers Wookie shoulder pouch Dyer cartridge pouch 1870 Luke’s rifle Arab jezail Luke’s & Han’s blaster WWI ‘broom-handled’ 7.63-calibre Mauser Tripod blaster Vicker’s machine gun WWI Trenches and rotating cannon WWI trench warfare X-wing fighter F16 fighter aircraft Millennium Falcon B17, WWII Cruisers and destroyers naval aircraft carriers ACTIVITIES FOR DESIGN AND VISUAL ARTS STUDENTS 3 # Activity E # Activity F Character design Costume design Read the article ‘Designing a Sith Lord’ on page 6. The article describes the process that concept artist Iain McCaig undertook to develop the character Darth Maul. George Lucas described Darth Maul as a figure from your worst nightmare. Imagine you were the concept designer/artist responsible for the villain Darth Maul. Sketch and describe your character and present it to the rest of the class as if you were making a presentation to George Lucas. Featured in the exhibition is Queen Amidala’s Senate Gown. This costume is noted for its fusion of Asian and European Art Nouveau styles, it combines velvets, soutache braid, beading, and appliqués. In this particular costume the headpiece was actually quite heavy. The headpiece had a cord attached to the top which was then hooked up to a pulley and someone would walk behind the actor and pull down on the cord to lessen the weight. Select a costume featured in the exhibition and consider the restrictions that would have to be considered in the design process (fragility, heat, weight, movement, ability to breathe). Concept drawing for Queen Amidala’s Senate Gown costume by Iain McCaig. Queen Amidala, Smithsonian photo by Eric Long. ™ Star Wars and © 2002 by Lucasfilm Ltd. All rights reserved. Star Wars: The Magic of Myth, Star Wars™ and © 2002 by Lucasfilm Ltd. All rights reserved. ACTIVITIES FOR DESIGN AND VISUAL ARTS STUDENTS 4 # Activity G # Activity H Influences of design styles Applying a design style George Lucas describes his vision for C-3PO: ‘I wanted something elegant and beautiful and human-like with Threepio. So I was inspired primarily by the film Metropolis, which was one of the first films that I ever saw with a robot in it. And the robot in that film was very, very art deco. Very beautiful. A lot of the art deco elements in Threepio relate to the ribbing on the legs, and the fixtures, like in his head, has a series of little donuts put together in descending order, which is a very art deco image’. While watching the Star Wars films or visiting Star Wars: The Magic of Myth what other design styles can you notice? Excerpts from the film Metropolis can be seen in The steam revolution exhibition on level 3. After viewing Star Wars: The Magic of Myth, visit another Powerhouse Museum exhibition such as: Mod to Memphis on level 3; Fruits on level 5 (opens 21 December); and Colonial to contemporary on level 4. Select your favourite object from one of these exhibitions and redesign a Star Wars prop or costume in this style. For example below is an example for an Etorre Sotsass inspired design of the Millennium Falcon. You might like to visit the following site for inspiration http:// www.justinspace.com/starwars/swintro.html Etorre Sotsass inspired Millennium Falcon. Design by and © Justin Jorgensen. Used with permission. C-3PO, concept drawing by Ralph McQuarrie. Star Wars: The Magic of Myth, Star Wars™ and © 1997 by Lucasfilm Ltd. All rights reserved. ACTIVITIES FOR DESIGN AND VISUAL ARTS STUDENTS 5 Designing a Sith Lord This article appeared on the official Star Wars website (http://www.starwars.com) on 28 February 2000 and is reprinted with permission. Use this article as inspiration to design your own version of Darth Maul. The design of the villains from the original Star Wars trilogy — from Darth Vader to the Emperor to the Stormtroopers — came to become icons for evil itself in popular culture. When it came time to design Darth Maul, the major new villain in The Phantom Menace, the concept artists of Episode I had a tough act to follow. Episode I concept designer Iain McCaig recalled the daunting task. ‘George Lucas had described Darth Maul as a figure from your worst nightmare. So … I drew George my worst nightmare.’ ‘At the time, my worst nightmare was this’, McCaig confides. ‘I’m inside a room during a thunderstorm. The hours pass by and I suddenly become aware that there’s a lifeless face pressed against the window. It’s dead, but it’s alive, staring at me through the rain. I drew something like that for George — adding metal teeth … and blood red ribbons falling over the face instead of rain. When George saw it, he quickly turned the drawing over. “Okay”, he said, “Now draw me your second worst nightmare …”’ That happened to be clowns, but we’ll come back to that. Because Episode I had a full three years of pre-production, an almost unheard of length of time for a feature film, McCaig spent a lot of time drawing masks trying to compete with the original design for Darth Vader by Ralph McQuarrie. ‘What Ralph came up with was perfect’, McCaig said. ‘Part skull. Part Nazi helmet. I tried everything I could think of to better it before eventually throwing in the towel.’ The breakthrough for Maul came when McCaig began trying to turn other members of the Episode I Art Department into Sith Lords. ‘That’s really where my character designs come from — personalities, and not just ideas dropped on top of a generic somebody’, McCaig smiled. ‘So I took David Dozoretz, the head of our animatics group, and I drew him with this incredible mask, and all you saw were his eyes poking through. Just for the heck of it, because I wanted David to see his own face, I included a picture beside it with the mask off. Because it was David, I put a circuit board on this face.’ ACTIVITIES FOR DESIGN AND VISUAL ARTS STUDENTS 6 When Lucas saw the drawing, he was intrigued by the circuit board idea. McCaig continued along those lines, conscripting the likeness of Episode I’s production photographer, Greg Gawlowski, peeling pieces out of him like he was a pumpkin. ‘It’s always a balancing act’ McCaig recalls. ‘Greg is such a soft-spoken, gentle soul that he was the perfect foil for the Sith’s evil. I put a glowing orange light inside him’, McCaig recalls, ‘and George liked that even more’. McCaig’s next ‘victim’ was production designer Gavin Bocquet whom McCaig said, ‘has a sweet face — but can look quite evil if you get him in the right light’. McCaig struggled with the illustration, but didn’t want to give up on it. ‘There was white-out all over it. There was marker on top of the white-out. I got a knife and carved into it, and finally when I was done … I hated it. With pieces of tape I eliminated everything that wasn’t working … and was left with a kind of Rorschach pattern on his face. And that DID work. And I knew. When you’ve got a drawing and you’ve found it … a little light comes on. So I showed that to George, and he felt the same way. We were on the right track at last.’ McCaig started looking for similar patterns in real life. It proved to be a simple task. ‘If you were to strip the flesh off your face right now … the muscles would form a Darth Maulish pattern. The idea of a flayed flesh face was both beautiful and frightening to me. In addition, there are markings on all kinds of dangerous animals: snakes, tigers, wasps — a dark black stripe on top of red or yellow is often a warning sign to other animals to keep away. Defenceless animals will even adopt this pattern to scare others off.’ Similar markings could be found in human culture as well. ‘I looked at a lot of African tribes’, McCaig said. ‘Some of the facepainting seemed quite frightening: blood-red and shiny. It looked like the owners had hit their heads real hard.’ ‘Of course, it really all comes back to clowns. Clowns have always scared the pants off me. Who knows what they’re feeling behind those painted smiles? I’ve had nightmares about Bozo the Clown since I was three.’ McCaig also created a series of real Rorschach designs by dropping ink onto paper, folding it in half, then opening it up, until he found just the direction he was looking for. ‘I still have all those. A bunch of splattered ink patterns. The final pattern was a mixture of those, my research, and my own bizarreness.’ In the end, McCaig used his own face for the final design for Darth Maul. ‘I know my own evils and darkness better that anyone else’s’, he said. As a final touch, McCaig sought to balance the beastliness of the head with a little beauty. ‘To balance a design as horrible as a flayed-flesh head, you might give it a soft hood … or long, flowing hair … or, in this case, feathers. These were beautiful black feathers, bound like Native American prayer totems to a length of piano wire. And every morning I imagined Darth Maul would get up and bind his head with this piano wire, and that the feathers had ACTIVITIES FOR DESIGN AND VISUAL ARTS STUDENTS 7 to end up at the right points — it was just a part of the focusing of the Sith.’ Nick Dudman, creature effects supervisor, and his crew later interpreted those feathers as horns. For McCaig, a character’s costume is not an afterthought, but an integral part to the design of any character. ‘I had done a costume that reflected the peeled flesh thing, so the costume was also dissected into muscle patterns’, he said. ‘The first costume was quite big — making him larger than life. He had Batman spikes sticking outside of his neck. For most of the storyboarding, that was his costume. But George kept referring to the Sith-Jedi battle as a cockfight, with a lot of spinning and jumping — and I realized what a waste it was to have him in this tight body suit.’ Once again looking to nature, McCaig noticed a trend for large manes and features that flare up when attacking. Consulting with costume designer Trisha Biggar, he devised something similar to Samurai pleats, ‘so that when he spins, they can all flay out to the side’. Given the challenging task of creating a villain to hold his own in a universe with Darth Vader, McCaig is pleased with the positive reaction to Darth Maul. ‘It’s funny’, McCaig reflects, ‘some drawings are just different from the other ones … they stand out even from the beginning as icons. That’s where we are with Episode II right now — looking for the new icons’. Concept drawings for Darth Maul by Iain McCaig. Star Wars™ and © 2002 by Lucasfilm Ltd. All rights reserved. ACTIVITIES FOR DESIGN AND VISUAL ARTS STUDENTS 8 Star Wars: The Magic of Myth For more information on the exhibition Star Wars: The Magic of Myth, visit the Powerhouse Museum’s website http://www.phm.gov.au For more information or to make a booking, contact: Education and Visitor Services, Powerhouse Museum Telephone: (02) 9217 0222 Fax: (02) 9217 0441 Email: [email protected] Post: PO Box K346, Haymarket NSW 1238 Get regular updates about Museum programs delivered directly to your computer by joining our listserv. Email: [email protected] Unless otherwise stated, all photographs © Powerhouse Museum. For non-commercial educational use only. Unauthorised uses (eg duplication, sale or resale) strictly prohibited. © 2002 Lucasfilm Ltd. All rights reserved. ACTIVITIES FOR DESIGN AND VISUAL ARTS STUDENTS 9
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