BRINGING YOU NEW ZEALAND'S PREMIER DANCE COMPETITION 2015 DANCEBRANDZ COMPETITIONS REGIONAL EVENTS - 27th June 2015, Auckland | 14/15th August 2015, Wellington DANCEBRANDZ NATIONALS - 26th September 2015, Auckland Full competition details available at www.dancebrandz.com ABOUT DANCEBRANDZ DanceBrandz was established early in 2014 to enable Dance Studios throughout NZ to have access to a fresh, fun and exhilarating competitive dance environment with professional and independent judging and state of the art lights, sound and video projection. The team at DanceBrandz enjoyed hosting hundreds of New Zealand dancers in 2014. They are dedicated to ensuring their competitions set the standard for all others. The team prides themselves on offering affordable, well-run events, delivering a welcoming and positive atmosphere to build the confidence and self-esteem of all participants. We know how hard competitors work and believe their accomplishments deserve recognition. Our judging is fair and transparent, and our awards structure generous. It’s our goal for every participant to leave our competitions feeling like a star. ABOUT CHEERBRANDZ “Thanks for a well organised, fun and entertaining competition. We will definitely be back!!” Trilby, MEBA “Thank you for the well oiled machine that yesterday's dance comp was. It was our first time in Comps, as part of the Baxter School of Dance, and we had a thoroughly awesome time.” Michelle, Baxter School of Dance 2 www.dancebrandz.com DanceBrandz' sister company CheerBrandz in association with All Star Cheerleaders Ltd has been responsible for putting on the largest and most successful cheerleading championships in New Zealand for more than 9 years. Last year, a total of around 3,500 athletes competed in CheerBrandz championships with a combined audience of approximately 6,000 spectators cheering them on. CheerBrandz judges are selected from top industry professionals. Judges are fair and impartial to ensure our reputation of providing well-judged competitions. CheerBrandz prides itself on creating a positive competition atmosphere. We go extra lengths to make all attendees feel welcome! And we’re committed to offering a competition environment that is both accommodating to coaches and teachers, as well as fun and encouraging for our performers. 2015 COMPETITIONS REGIONAL EVENTS 27th June 2015 North Shore Events Centre, Wairau Valley, North Shore, Auckland Early Bird closes 30 April 2015 14th/15th August 2015 Te Rauparaha Arena, Wellington Early Bird Closes 15th June 2015 DANCEBRANDZ NATIONALS 26th September 2015 Bruce Mason Centre, Takapuna Early Bird Closes 10th July 2015 NOVICE TO ELITE We appreciate that dance troupes have different commitment and ability levels so we have a large range of divisions for beginner and recreational dance teams to the elite professional performance troupes. At DanceBrandz we provide dancers with a competitive environment while maintaining a level playing field by catering to dancer age, proficiency, time commitment, studio size and style of dance. INDEPENDENT JUDGES Independent Judges are vital to the credibility of any Dance Competition. At DanceBrandz we take judging very seriously and only engage the best. Our judges are independent, experienced and credible, and the feedback you’ll receive from them post event, will be invaluable in helping your troupe take their performances to the next level. Our 2014 judges were respected Australian judge - Anthony Ikin, seasoned professional -Tania Foster, and Zulu Gremlin - Hip Hop Legend from the USA. IT’S AN EXPERIENCE At DanceBrandz we don’t just run a competition we believe in putting on a show! The production value of our competition is huge with rockstar lighting, sound and two professional full sized Marley Dance Floors – one for competition and one backstage for warmups. We know how much work goes into choreography, training and practices, so we give dancers an experience like no other - it’s electrifying! Every dancer whether they win or not will come away feeling like a star! QUALIFY FOR THE DANCE+CHEER GAMES IN HAWAII!! DanceBrandz competitions are the only events in New Zealand where top teams will have the chance to qualify for the Dance+Cheer Games in Waikiki, Hawaii in 2016! The Dance+Cheer Games are the worlds only international Dance & Cheer Competition. It's an exclusive qualifier only competition for Dance in a range of disciplines plus Cheer Levels 1-4 and 5 restricted. All teams entered into the competitive divisions of the DanceBrandz competitions will get the opportunity to qualify for the Games, with the top team in each division qualifying. The standard is high and the atmosphere electrifying, experiences that no dancer will ever forget! www.dancebrandz.com 3 SCORING JUDGING DanceBrandz is completely independent and does not hold any affiliations to any Dance Studio. We have a completely transparent scoring system and we pride ourselves on our unbiased independent Judging panels. We believe in investing in only the best international and national dance experts. Dancebrandz, typically uses a panel of 6 judges who are carefully screened and come from a variety of backgrounds. You can expect all our judges to be professional, fair, knowledgeable and experienced. SCORESHEETS DanceBrandz uses the DanceWorlds scoresheets. While dance will always be very subjective, the DanceWorlds scoring has streamlined the categories to make the score sheet easy to follow. The scoring system is intended to be easy to choreograph to, and should allow for more creativity in routines yet still requiring difficulty to get maximum scores. IASF Dance and The Dance Worlds believes in ranking through a system of guidelines that create fair play within broad categories that embrace all interpretations and genres within the style. Categories include Jazz, Hip Hop & Open Dance and provide a broad scope to include performance teams from various regions and countries. The Dance Worlds Scoresheets are developed with leading judges, coaches and event producers. With meticulous annual review they develop a scoring system that allows the top experts in the field accurate and clear adjudication for proper ranking. Download scoresheets at http://dancebrandz.com/scoring/ FEEDBACK Immediately after prize giving, scoresheets are available for collection and include scores and comments from each judge. Teams will also receive a ranking sheet for everyone that competed in their category/division. Please note, teams entered into Dance Prep will not be considered for International Bids. QUALIFY FOR THE IASF WORLDS COMPETITION If you are entering the Open Jazz, Open Hip Hop or Junior Open Dance categories you will have the chance to qualify for the IASF Dance Worlds Competition in Disney World Florida, USA in 2016. If you would like to be considered for the Dance Worlds then along with entering into one of the Competitive Dance Divisions, you will also need to add the Worlds Bid Division to your entry. The highest score in Open Jazz, Open Hip Hop & Junior Dance from the Competitive Dance Divisions who also meet the Worlds age and division requirements will qualify for the Dance Worlds. CATEGORIES Jazz A jazz routine incorporates stylized dance movements and combinations, formation changes, group work, leaps and turns. Emphasis is placed on proper technical execution, extension, control, body placement and team uniformity. Hip Hop Routines can incorporate street style movements with an emphasis on execution, style, creativity, body isolations and control, rhythm, uniformity and musical interpretation. Lyrical Lyrical dance combines elements of ballet and jazz. The dancers will use gesture, facial expression and controlled movement to convey emotion and interpret the music. Contemporary A fusion of modern, jazz, lyrical and ballet, contemporary routines stress versatility and improvisation. Contemporary dance does not necessarily adhere to the strict body lines of other styles of dance. DIVISIONS Open Dance A routine in this category may incorporate any one style or combination of styles outlined. All styles will be judged against each other in this category. To ensure that Dance Studios register and compete in the correct division we ask that Studio Directors review this document carefully. AGE OF COMPETITOR DanceBrandz competitions offer a variety of divisions to suit every level of dancer and dance troupe from beginners through to seasoned professionals. At DanceBrandz we value providing dancers with a competitive environment while maintaining a level playing field, and catering to all different ages and abilities. The age of a competitor will be determined based on the date of birth falling during the “year of competition.” For example, a competitor who turns 14 any time during 2015 will be eligible to compete in the Open 14+ age divisions. Likewise, a competitor who turns 15 any time during 2015 will not be eligible for any Junior Divisions. DANCE PREP DIVISIONS Dance Prep is an entry level Competition Division that was created for the purpose of introducing dancers & families to Competitive Dance. It is intended to help Studio Directors build their classes, create revenue, and give dancers with limited financial resources a reason to stay in dance. Typically a group entered in this division would have limited weekly practices, a more relaxed environment, lower financial commitments and fewer costume costs. Note: Competitive Performance Troupes should not compete in this division. Dancers entered in the Competitive Dance Divisions are NOT allowed to crossover to Dance Prep under any circumstances. No exceptions. COMPETITIVE DANCE DIVISIONS Competitive Divisions are offered for teams with more experience, looking for a truly competitive experience. To be eligible for a Worlds Bid teams must be entered in a Competitive Dance Division. 4 www.dancebrandz.com AGE OF TEAM The Division Age of a team is determined by the oldest competitor. COMBINING AND SPLITTING DIVISIONS DanceBrandz may combine, add, delete or split divisions at any time leading up to the event when there are less than two teams registered in any division. CROSSOVERS Crossovers are allowed and we will do our best to accommodate crossovers but some warm-ups & performance conflicts may be unavoidable. If there are conflicts, this is a risk the coach or gym will need to accept. DanceBrandz will not be responsible nor will we make warmup or scheduling changes to accommodate cross-over conflicts. However, every effort will be made to provide time for uniform changes and/or rest between crossover routines, but we cannot guarantee more than 10mins for this. AGE GENDER MEMBERS STYLE DANCE PREP DIVISIONS AGE GENDER MEMBERS STYLE Female / Male 4 or more dancers* Jazz, Hip Hop, Open Dance SCHOOL DIVISIONS Mini 8 years & younger Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Junior 14 years & younger Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Open 14 years & older Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Teen 10 to 18 years Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Senior 18 years & older Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Primary, Intermediate & High School Based on the school year * All dancers must be currently enrolled at the school SOLO DIVISIONS Tiny 5 years & younger Female / Male 1 dancer Jazz, Hip Hop, Open Dance Mini 6 years to 8 years Female / Male 1 dancer Jazz, Hip Hop, Open Dance Youth 9 years to 11 years Female / Male 1 dancer Jazz, Hip Hop, Open Dance Junior 12 years to 14 years Female / Male 1 dancer Jazz, Hip Hop, Open Dance Teen 15 years to 17 years Female / Male 1 dancer Jazz, Hip Hop, Open Dance Senior 18 years & older Female / Male 1 dancer Jazz, Hip Hop, Open Dance COMPETITIVE DANCE DIVISIONS (Including Worlds Bid Divisions) Mini 8 years & younger Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Junior Small 14 years & younger 0 Males 4 - 14 dancers Jazz, Hip Hop, Open Dance Junior Large 14 years & younger 0 Males 15 or more dancers Jazz, Hip Hop, Open Dance Junior Small Coed 14 years & younger 1 or more Males 4 - 14 dancers Jazz, Hip Hop, Open Dance Junior Large Coed 14 years & younger 1 or more Males 15 or more dancers Jazz, Hip Hop, Open Dance Mini 8 years & younger Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Teen Small 10 to 18 years 0 Males 4 - 14 dancers Jazz, Hip Hop, Open Dance Junior 14 years & younger Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Teen Large 10 to 18 years 0 Males 15 or more dancers Jazz, Hip Hop, Open Dance Open 14 years & older Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Teen Small Coed 10 to 18 years 1 or more Males 4 - 14 dancers Jazz, Hip Hop, Open Dance Teen 10 to 18 years Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Teen Large Coed 10 to 18 years 1 or more Males 15 or more dancers Jazz, Hip Hop, Open Dance Senior 18 years & older Female / Male 4 or more dancers Jazz, Hip Hop, Open Dance Open Small 14 years & older 0 Males 4 - 14 dancers Jazz, Hip Hop, Open Dance Based on the school year Female / Male 4 or more dancers* Jazz, Hip Hop, Open Dance Open Large 14 years & older 0 Males 15 or more dancers Jazz, Hip Hop, Open Dance Primary, Intermediate & High School Open Small Coed 14 years & older 1 or more Males 4 - 14 dancers Jazz, Hip Hop, Open Dance Open Large Coed 14 years & older 1 or more Males 15 or more dancers Jazz, Hip Hop, Open Dance Senior Small 18 years & older Female / Male 4 - 14 dancers Jazz, Hip Hop, Open Dance Senior Large 18 years & older Female / Male 15 or more dancers Jazz, Hip Hop, Open Dance INTERNATIONAL DANCE+CHEER GAMES DIVISIONS * All dancers must be currently enrolled at the school WORLDS BID DIVISIONS Junior Dance 14 years & younger Female / Male 4 or more dancers Open Dance Open Jazz 14 years & older Female / Male 4 or more dancers Jazz Open Hip Hop 14 years & older Female / Male 4 or more dancers Hip Hop www.dancebrandz.com 5 DANCEBRANDZ GUIDELINES & POLICIES Routine Time Routine time limits are 2:00 minutes for all solo's. Troupe time limit is 3:00 minutes. Your entire routine may be choreographed to music but it is not a requirement. DanceBrandz will provide a CD player and a MP3 Player hook up for your music on the main practice floor as well as the main stage. Please read through the following carefully. • Injury – Practice Area Minor injury – cut, bloody nose, etc The team may move to an open area in the practice area to work through their issues, but must perform at their scheduled time. • Major injury – broken bone, head/neck/back injury, etc The team will be allotted time to make adjustments to their performance. The amount of time given will be determined by the event manager and/or the practice area manager (45 minutes max.) Routine Beginnings & Endings What Happens if there is a Scoring Error Timing and judging of routines will begin with the first organized movement or the first note of music. Timing will end with the last note of music or when the ending motion or pose is held. Floor Size The main performance surface will be a Marley Dance Floor approx 12.5m x 12.5m. The competition boundary is defined as the performance surface and any immediate adjacent safety border. For safety purposes, we require everyone to perform their routine on the performance surface. Coaches on Performance Floor Coaches are allowed to sit on the stage/performance floor for Tiny, Mini & Special Needs divisions only. Coaches are not allowed to be on the stage/performance floor for any other divisions. Coaches can sit at the front of the performance floor (if applicable). Suitable Viewing for All Audiences All routines must be suitable for viewing by audiences of all ages. Vulgar or suggestive music or material is not allowed and will result in a 2.0 point deduction for each incident. Vulgar or suggestive material is defined as any movement or choreography implying something improper or indecent, appearing offensive or sexual in content, and/or relaying lewd or profane gestures, implications or lyrics. Vulgarity will be determined at the discretion of the judges and/or event directors. Music Please bring TWO high quality copies of your music to the event. CDs or MP3 PLAYERS ONLY! One representative of your group/individual will be responsible for running the music during the competition. This person must remain at the sound area throughout the entire performance. What happens in the Event of a Music Mishap If the music skips or cuts out during the routine the coach will need to decide if they want to re-perform their routine again in its entirety. If the team decides to re-perform their routine, the event manager will place them in the next available time slot. This time slot is nonnegotiable. The team must perform their routine full out from start to finish, and will be scored on the 2nd performance only. If a team decides not to re-perform their routine, the original routine will be scored in full. Only 2 performances will be allowed per team. What happens in the Event of an Injury? • Injury – Performance Area - Music may be stopped by a coach/team representative/event staff member if an injury occurs. If the music is stopped due to a major injury, the team will be asked to exit the floor while a First Aid Person is attending to the injured participant(s). The team will be allotted time to make adjustments to their performance and re-perform their routine at a later time. The time given is up to the discretion of the event manager. The routine will be re-scored from the point the injury occurred. All scores received prior to the injury will remain the same. The routine must be performed in its entirety. 6 www.dancebrandz.com In the instance a score is added incorrectly and the error is caught at the event, the team will be properly awarded during the next awards ceremony if possible. In the instance a score is added incorrectly and the error is caught after the event, the score and placement will be corrected and results will be changed on the website. All teams involved will be notified and correct awards will be mailed. Ties In the event of a true tie, the team with the highest Performance Impression will be named first. If performance impression are also tied, the head judge will decide on the winning team. ALL SCORES AT EVENTS ARE FINAL…(NO EXCEPTIONS) Sportsmanship DanceBrandz will promote sportsmanship by all who attend our events. Unsportsmanlike conduct by coaches, athletes and spectators during the event is not acceptable. Coaches/Owners/Directors/Athletes Much like every sport, when a coach/athlete is in discussion with an official, other coaches, athletes and parents/spectators they must maintain proper conduct. Recruiting of Athletes/Promoting Dance Studio at Dancebrandz Events The recruiting of dancers and promoting your studio to explicitly recruit dancers is strictly prohibited at all DanceBrandz events. The following are examples of what is not allowed: 1. Flyers that are handed out detailing tryout information, studio location, number, website etc. inside arena/competition area and/or parking lot. (The handing out of inspirations/good luck messages is allowed as long as there is no promotional information other than studio/team name). 2. Coaches, owners, directors, etc. talking to other athletes about attending their studio. 3. Recruiting of athletes/promoting gym at a DanceBrandz events can/may result in a 2.0 point deduction, removal of owners/directors/coaches, disqualification, etc. Teams may report any issues to event management, but in order for us to assess a point deduction or disqualification, a member of our staff must actually witness such conduct and deem it unsportsmanlike. We cannot make a ruling based on hearsay alone. Nationals To be eligible to compete at DanceBrandz Nationals you must participate at a regional competition. GENERAL RULES Guidelines Rule Interpretation Service 1. All teams must be supervised during all official functions by a qualified coach / instructor. It is the policy of DanceBrandz not to give specific rule interpretations over the phone. All official rule interpretations must be sent via email to [email protected]. All videos must contain the following: 2. Coaches / instructors must require proficiency before skill progression. Coaches must consider the dancer and team skill level with regard to proper performance placement. 3. All participants agree to conduct themselves in a manner displaying good sportsmanship throughout the event. The director / coach of each team is responsible for seeing that team members, coaches, parents and any other person affiliated with the team conduct themselves accordingly. 4. All programs should have, and review an emergency action plan in the event of an injury. 5. Each team will have a maximum time of 2:00 minutes for all solo's and 3:00 minutes for troupes. Timing will begin with the first choreographed movement or note of the music. Timing will end with the last choreographed movement or note of the music, whichever happens last. 1. Front, side and back view of the skill/section in question. Do not send entire routines. 2. A letter stating the question/request. 3. Organisation/Team name and event(s)/division entering. 4. Contact name, phone number and email address. All official rule interpretation requests must be received to DanceBrandz at least 10 days prior to the event the team is attending. If the skill/section in question is reviewed and cleared, DanceBrandz provide the coach with a rule interpretation response. Please bring the rule interpretation response that you receive with you to all DanceBrandz events. Only official rule interpretations from the DanceBrandz office will be permissible at any DanceBrandz event. 6. Event producers may allow a maximum of 5 second leeway / grace period. 7. Substitutions may be made in the event of an injury or other serious circumstance. Substitutes must also abide by the age and gender restrictions in all divisions in which they compete. 8. Footwear is recommended but not required. Wearing socks and / or footed tights only is prohibited. (Exception, socks are allowed on a carpeted performance surface). 9. Jewellery as a part of a costume is allowed. Choreography and Costuming 1. Suggestive, offensive or vulgar choreography, costuming and / or music are inappropriate for family audiences and therefore lack audience appeal. 2. Routine choreography should be appropriate and entertaining for all audience members. Vulgar or suggestive material is defined as any movement of choreography implying something improper or indecent, appearing offensive or sexual in content, and / or relaying lewd or profane gestures or implication. Inappropriate choreography, costuming and / or music may also affect the judges’ overall impression and / or score of the routine. 3. All choreography should be age appropriate. 4. All costuming and makeup should be age appropriate and acceptable for family viewing. Props 1. Wearable and handheld items are allowed in all categories and can be removed and discarded from the body. 2. Standing props are allowed. This includes any item that bears the weight of the participant. (Examples: chairs, stools, benches, ladders, boxes, stairs, etc). www.dancebrandz.com 7 RULES - INDIVIDUALS (TECHNICAL SKILLS) • Supporting leg is on ground through the completion of the turn. • Rotations are limited to 2 rotations. Prep Skills are developed and should be part of natural progression in learning. The prep category involves skills with the following limitations: 1. Any combination of turns, leaps or jumps is limited to 3 technical skills. (Clarification: any skills not broken by a pause, stall or step are considered multiple skills [i.e. double pirouette is 2 skills]. Glissade and gallop / Chasse are considered steps.) 2. Turns are allowed provided the following: • Working leg is held in a passe or coupe position. 3. Leaps and jumps are allowed provided the following: • Does not involve a change in body position, facing direction or leg placement, from preparation through completion of the skill. • Do not involve axis rotation (Example: tour jet / jete or axle is not allowed). 4. Skills that do not include inversion or hip over head rotation may be airborne provided the following: no more than one axis rotation in a straight / pencil position (Example: A jump full turn is allowed, a windmill or butterfly is not allowed). Executed by Individuals (Tumbling and Aerial Street Style Skills) Tumbling as a dance skill is allowed, but not required in all divisions with the following limitations: PREP CORE EXPANDED HIP HOP 0.5 Inverted Skills: a) Non airborne skills must involve hand support with at least one hand throughout the skill (Example: shoulder stall). b) Airborne skills are n / ot allowed/ Inverted Skills: a) Non airborne skills are allowed (Example: Headstand) b) Airborne skills with or without hand support that land in a perpendicular inversion may not have backward momentum in the approach Inverted Skills: a) Core applies b) Airborne skills are allowed 1 Tumbling skills with hip over head rotation: a) Core applies b) Airborne skills with hand support are n / ot allowed (no exceptions) c)/ Airborne skills without hand support are not allowed (no exceptions) Tumbling skills with hip over head rotation: a) Non airborne skills are allowed b) Airborne skills with hand support: - May be airborne in descent if the approach is non airborne and is limited to two consecutive hip over head rotation skills (Clarification: a round off is allowed hands touch the ground before the foot leaves the ground) - May not be airborne in approach (Exception: Dive rolls) c) Airborne skills without hand support are not allowed. (Exception: Aerial cartwheel that is not connected to any other skill) Tumbling skills with hip over head rotation: a) Core applies b) Airborne skills with hand support - Are allowed (Example: Back Handspring) - Are limited to two consecutive hip over head rotation skills (Clarification: both skills must have hand support) Airborne skills without hand support are allowed provided: - Involves no more than one twisting transition - May not connect to any other skill (group or individual or jump) 2 Core applies Simultaneous tumbling over or under another dancer that includes hip over head rotation by both dancers is not allowed. Core applies 3 Core applies Drops to the knee, thigh, back, shoulder, seat, front or head onto the performing surface are not allowed unless the dancer first bears weight on the hand(s) or foot / feet. Only drops to the shoulder or seat are permitted provided the height of the airborne dancer does not exceed hip level. (Clarification: For drops to the knee, thigh, back, front or head the core rules apply.) 4 Core applies Landing in a push up position onto the performance surface from a jump in which the legs are in front of the body and swing behind are not allowed. All variations of a shushanova are not allowed. Landing in a push up position may involve any jump 5 Core applies Hip over head rotation skills with hand support are not allowed while holding poms or props in supporting hand(s). (Exception: forward rolls and backward rolls are allowed). Core applies Aerial Street Skills are Hip Hop skill sets that dancers develop over time. They can include rotation that is hip over head or twisting. These skills are NOT meant to incorporate gymnastics or cheerleading style tumbling. Such gymnastic skills are NOT ALLOWED. This prohibits "standing full twisting layout" in the Expanded Hip hop Rules but allows capoeira style "folha secca twist". 8 www.dancebrandz.com RULES - GROUPS (TECHNICAL SKILLS) Executed by Groups or Pairs (Lifts and Partnering): Tumbling as a dance skill is allowed, but not required in all divisions with the following limitations: PREP CORE EXPANDED HIP HOP 0.5 Executing Dancer's hips cannot elevate above shoulder level. Dance Lifts are allowed. Core applies. 1 All Supporting Dancer(s) must maintain direct contact with the performance surface at all times. The Executing Dancer must receive support from a Supporting Dancer who is in direct contact with the performance surface. (Exception: kick line leaps) A supporting Dancer does not have to maintain contact with the performance surface provided the height of the skill does not exceed shoulder level. 2 All Supporting Dancer(s) must maintain contact with the Executing Dancer(s) throughout the entire skill. (Clarification: The Executing Dancer may not be released) At least one Supporting Dancer must maintain contact with the Executing Dancer(s) throughout the entire skill above shoulder level. Core applies. 3 Executing Dancer must maintain an upright position in any elevated skill. Hip over head rotation of the Executing Dancer(s) is allowed if: a) A Supporting Dancer maintains contact until the Executing Dancer returns to the performance surface or is returning to the upright position. b) The Executing Dancer is limited to one (hip over head) rotation. (Clarification: Any hip over head rotations within a partnering or lift sequence must have a clear stop in the upright position). Core applies. A Vertical Inversion is allowed if: a) The Supporting Dancer(s) maintains contact until the Executing Dancer returns to the performance surface or returns to the upright position. b) When the height of the Executing Dancer's shoulders exceed shoulder level there is at least one additional dancer to spot who does not bear weight. Core applies. 4 Release Moves 5 The Executing Dancer may not be released An Executing Dancer may jump, leap, step, or push off a Supporting Dancer(s) if: a) The highest point of the released skill does not elevate the Executing Dancer's hips above shoulder level. b) When the height of the skill is between hip level and shoulder level, the Executing Dancer may not pass through the prone or inverted position after the release. c) Free flying toe pitches are not allowed. An Executing Dancer may jump, leap, step, push off a Supporting Dancer(s) if: a) /The highest point of the released skill does not elevate the Executing Dancer's feet above shoulder level. b) Core applies. c) Core applies. 6 The Executing Dancer may not be released A Supporting Dancer may toss an Executing Dancer if: a) The highest point of the toss does not elevate the Executing Dancer's hips above shoulder level. b) The Executing Dancer is not supine or inverted when released. c) The Executing Dancer does not pass through a prone or inverted position after release. A Supporting Dancer may toss an Executing Dancer if: a) The highest point of the released skill does not elevate the Executing Dancer's feet above shoulder level. b) The Executing Dancer may be supine or inverted when released but s/he must land on their foot / feet. c) The Executing Dancer does not pass through an inverted position after release. www.dancebrandz.com 9 PRICING At DanceBrandz we do things differently and pull out all the stops to provide dancers with a fun, exciting and electric competition experience.. We are the competition professionals offering large events with amazing staff, consistent organisation, run efficiently and on time, with fair independent judging. We look after your dancers! Offering a professional competition day with a full Marley Dance Floor and stretching area scheduled to ensure your athletes are prepared and ready for their big moment. DanceBrandz, not your typical competition... It’s a rock star concert where the dancers are the main act!!! DANCEBRANDZ 2015 COMPETITIONS Special Early Bird Pricing Early Bird pricing is available for all troupe dancers who complete and pay their registration up to two months prior to the competition date. * Early Bird Participant Entry Fee for Troupe only: $35 p/p * Early Bird Crossover fee for any subsequent troupe: $10 p/p Standard Pricing * Participant Entry Fee Solos: * Participant Entry Fee Troupes: * Participant Crossover fee – Troupes only: $30 p/p $45 p/p $15 p/p Spectator Fees * Adult all day ticket: * Child (5 to 13): * Senior (with card): * Under 5: $15 $10 $10 Free PAYMENT POLICIES Early Bird – Troupes only Full payment must be received on or before the Early Bird registration deadline to receive the Early Bird price. If received after this date the balance of the standard price will be payable before the event date. Full Payment Prior to Event Full payment must be received on or before the day of the registration deadline prior to any DanceBrandz competition. Late Payments If a payment is received AFTER the deadline, late charges will apply and there is NO GUARANTEE of registration unless confirmed by 10 www.dancebrandz.com Example – If a dancer completes registration before early bird cutoff and is competing with 3 troupes the cost will be: Entry Fee (covers first troupe): Crossover 2nd troupe item: Crossover 3rd troupe item: Total to pay: $35 $10 $10 $55 DanceBrandz. If DanceBrandz grants permission to pay the day of the event, CASH or CREDIT CARD payment is the only method of payment accepted. Refund Policy If your team needs to cancel your registration you must notify DanceBrandz with a written explanation at least 2 weeks prior to the competition. The following schedule will be used for refunds: a. Written request 3 weeks prior to the event full refund less $50 admin fee. b. Written request within last 2 weeks – NO REFUND – regardless of the issue. c. No refunds will be made for a no-show, dropout or scratch at the competition. d. No refunds for individuals can be made due to the volume of participants. AWARDS PARTICIPATION AWARDS SUPREME AWARDS At DanceBrandz we want to recognize the effort all dancers and coaches put into their routines and as a thank you for choosing DanceBrandz, everyone goes home with a gift. We understand how important it is to be rewarded for outstanding performances and choreography and we like to recognize and reward Dance Studios that consistently score among the top. • Coach gift • Participant gift That is why in addition to Division and Grand Championship awards, we also present Supreme Awards for Choreography, an Award for the Overall Winning Dance Studio and Worlds Bid Banners to all our Qualifiers. DIVISION AWARDS • • • • • 1st, 2nd, 3rd place, each receive a Trophy All Participants of 1st, 2nd, 3rd place receive Medals Solo's 1st place receives a Trophy Solo's 1st, 2nd & 3rd placings each receive a Medal 4th & below, each receive an Outstanding Performance Certificate • Best Choreography Trophy • Worlds Bid Banners awarded to all qualifiers • Supreme Dance Studio Championship Trophy (must have 3 or more groups entered to qualify for this award) Please note DanceBrandz reserves the right to make changes or substitute awards without notice. Every effort will be made to notify participants if such changes are necessary. GRAND CHAMPIONSHIP AWARDS In addition to Division Awards we like to recognize the overall highest scoring team in each category and present them with a Grand Championship Banner and mini banners for each participant. • Highest Scoring Team in Dance Prep receives a Grand Championship Banner • All Participants of the Dance Prep Grand Championship Team receive a Mini Banner • Highest Scoring Team in Competitive Dance receives a Grand Championship Banner • All Participants of the Competitive Dance Grand Championship Team receive a Mini Banner HOW TO REGISTER TEAMS 1. Visit http://dancebrandz.com/registration/teams/ 2. Complete the online entry form - Dance Studio/ School contact details and team information. 3. Download and complete the dancer registration form located halfway down entry form page. Fill out the details for all team members - Name, Age, Primary Team and Crossover Teams. 4. Once form is completed upload to entry form. 5. Complete payment details, read Terms and Conditions and submit. SOLOS 1. Visit http://dancebrandz.com/registration/solos/ 2. Complete the online entry form and submit www.dancebrandz.com 11 Phone: 09 444 5587 Email: [email protected] Postal: Po box 94, Westpark Village, Auckland 0661 Full competition details available at www.dancebrandz.com
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