A New Home - Science Fantasy (Aliens) An alien civilization's world was destroyed. This planet is perfect for them—if the sun is blocked out. Getting the PCs Involved: • A PC notices it is the 18th cloudy day in a row. The low clouds touch a mountaintop nearby. • A group of wizards contact the party's wizard and ask the party to investigate the cloud cover, which continually touches a nearby mountain. Encounters: • While preparing/leaving, the party may notice a group of people who don't quite fit in. (Clothing, mannerisms, unusual facial feature, etc.) • The climb to the mountaintop is arduous and the weather harsher than usual. • The aliens brought unusual guard-creatures with them which block the mountain pass. • Alien sensors can detect the party's approach within a few hundred yards. • When the PCs are detected, a battle commences. Conclusion: • Many of the aliens' devices would have self destruct mechanisms or be difficult to decipher. • Do any of the devices call home? Or perhaps another group investigates the missing ship. Make it Straight Fantasy: • The aliens are a group of evil wizards intent on remaking the world the way they want. • Aliens & sensors are monsters & magic. 18 Deck of Adventures, Swords & Sorcery and Science Fantasy © 2015 Inkwell Ideas Joyride - Science Fantasy (Robot) A giant robot is laying waste to the countryside. A couple of children are missing. Getting the PCs Involved: • The house of a friend of a PC is attacked by the robot; the friend fetches the PC(s). • The PCs see a strange beam of light. They hear metallic noises from one (the robot) end. Encounters: • The robot is difficult to defeat. Its possible, but the PCs should realize there is a better approach. • The PCs notice a green magical energy beam arcing from the robots head to a distant point. • The PCs can follow the robot's path. There will be victims to heal. • The PCs may have to stop others from attacking the robot—the battle would go badly. • Or the PCs can follow the energy beam to a tower. • The tower was cloaked, but that technology has failed. A few kids found the tower and the robot's control center. • The kids may have have fun with the tower defenses when the party approaches. Conclusion: • The party shuts the robot down. • The party now may have access to a giant robot. • Who was the owner of the robot & tower? Make it Straight Fantasy: • The robot is a magically controlled golem. 20 Deck of Adventures, Swords & Sorcery and Science Fantasy © 2015 Inkwell Ideas Always Be Wary - Swords & Sorcery (Undead) The PCs are crossing the plains and spot a old tower at dusk. The tower has recently been taken over by an undead lord—its guards are now undead warriors. Getting the PCs Involved: • There are no other defensible places to rest. • It is known to be held by a friendly lord who will assist traveling mercenaries. Encounters: • The PCs approach and seem to be waved at by the bowmen guards atop the tower. Small chance to notice something is not right with the guards. • When the PCs are within medium bow range (or when the PCs seem to notice something's up) the archers open fire. There is no cover. • The PCs may flee and take an alternate route or perhaps wait until dusk and use stealth. However, the undead guards are still very likely to see anyway. • The PCs get to the tower (either by ingenuity, taking out the archers from a distance, or just running for it). Then they get to clear out the undead lord's guards in the tower as well as the lord himself. • If most or all of the undead lord's guards are cut down, the undead lord will make a show of his power and convince the PCs to work for him. If they won't, he flees; if they do agree, he'll double-cross them. Conclusion: • The PCs may contact someone to hold the tower. • The undead lord may become a recurring enemy. 31 Deck of Adventures, Swords & Sorcery and Science Fantasy © 2015 Inkwell Ideas Temple Shift - Science Fantasy (Space/Time) A massive and ancient temple is legendary for warping reality. The temple is actually a reality-warping spacecraft propulsion system that is melting down. Getting the PCs Involved: • Creatures are terrorizing the local town. Some are from the distant past, others are not recognizable. The townsfolk are outmatched. • The clergy of a local church speak gravely of the temple they only visit for pilgrimages. They'll pay for an escort for their high priest to reach the site safely. Encounters: • The party runs across a pack of dangerous dinosaurs, really out of place. • On the way to the temple, they battle confused aliens. • In the temple itself, meet the metal guardians; the temple was built around a crashed starship. • The high priest knows a ritual passed down as a secret of the priest class, and can shut it off at the control panel. Otherwise it must be smashed, with unpredictable results for reality. Conclusion: • Even if the engine is turned off neatly, there will be many creatures stuck here out of time & place. • If it was not shut down neatly, anything may happen! Make it Straight Fantasy: • The temple is to a forgotten god who wants to emerge in the modern day & bring a new dark age. 54 Deck of Adventures, Swords & Sorcery and Science Fantasy © 2015 Inkwell Ideas
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