(215) 694-9175 Summary of Qualification Skills Creative and passionate individual with a strong artistic background in many mediums. Experience in industry-standard creative programs and pipelines for animation, film, and games. Firm understanding of programming logic, game design concepts, storytelling, and aesthetics. Excellent team player with leadership ability. Adobe Suite: After Effects, Illustrator, Photoshop, Premiere Pro, Flash, Flashbuilder 3D Software: Maya, ZBrush, Topogun, xNormal, Headus UV Layout, Marmoset Toolbag Game Engines: • Experience • • • UDK, UE4 Skill in all parts of the 3D pipeline, including Concept Art, Modeling, Texturing, Rigging, and Animation Skill in Game Design, Systems Design, and Level Design Experience in Coding, Visual Storytelling, Agile Production, Video Editing, and Photography Strong classical training in traditional 2D and 3D mediums “Take Over The World” 2015 “Space Wrestling 199X” 2014 • Project Lead, Lead Designer, Set Dressing, Modeling, Texturing, Animation • Turn-Based Multiplayer Tactics Game made in UE4 • Winner “Best Level Design” SCAD Entelechy Awards 2015 • • Game Design, 2D Art, Modeling Role-playing Wrestling Board Game for 2-4 players “Everyone Has a Box” • Modeling • Thesis film directed by Adam Bryant, Masters candidate at SCAD USDA Practicum • • • Education Practicum film for the USDA at CDIA 3D modeled, rigged, animated, and post-produced a short film Led a team of 3 students Savannah College of Art and Design Savannah, Georgia University of the Arts Philadelphia, Pennsylvania 2010 Fall 2011 - Spring 2015 Bachelors of Fine Arts in Game Development Center for the Digital Imaging Arts Washington, D.C. 2013-2014 2009 - 2010 Certificate in 3D Animation 2006 - 2008 Majoring in Animation
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