Trinadaer O`rillion - FRPGCharacters.com

Character Sheet
Player Name
Trinadeer O'rillion
Seeker
3
Character Name
Level
2,250
Class
Paragon Path
Elf
Medium
27
Male
5'9"
169 lbs.
Chaotic Evil
Race
Size
Age
Gender
Height
Weight
Alignment
INITIATIVE
SCORE
2
DEX
1/2 LVL
1
1
Initiative
Epic Destiny
Deity
Total XP
Adventuring Company
DEFENSES
MISC
SCORE
DEFENSE
15
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
11
AC
SCORE
FEAT
3
RPGA Number
MOVEMENT
ENH
MISC
MISC
1
BASE
7
Speed
ARMOR
ITEM
MISC
7
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
18
STR
Strength
14
CON
ABIL MOD
MOD + 1/2 LVL
4
5
2
Constitution
15
FORT 11
DEFENSE
DEX
Dexterity
10
INT
Intelligence
13
WIS
1
2
CHA
-1
0
1
2
0
Wisdom
Charisma
10 +
1/2 LVL ABIL
SENSES
CLASS
FEAT
ENH
MISC
MISC
4
CONDITIONAL BONUSES
3
12
8
DEFENSE
13
10 +
1/2 LVL ABIL
11
REF
1
DEFENSE
13
BASE
12
Passive Insight
10 +
2
19
Passive Perception
10 +
9
CLASS
FEAT
ENH
MISC
MISC
1
1
ATTACK WORKSPACE
FEAT
ENH
MISC
MISC
BLOODIED
SURGE VALUE
SURGES/DAY
18
9
9
1/2 HP
1/4 HP
CURRENT HIT POINTS
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
RACE FEATURES
shortbow.
TEMPORARY HIT POINTS
Group Awareness - Non-elf allies within 5 get +1 to
Wild Step - Ignore difficult terrain when shifting (even
SKILLS
CLASS / PATH / DESTINY FEATURES
ABIL MOD
+ 1/2 LVL
TRND
(+5)
DEX
2
5
Arcana
INT
1
0
Athletics
STR
5
5
0
Bluff
CHA
0
0
n/a
0
Diplomacy
CHA
0
0
n/a
2
Dungeoneering
WIS
2
0
n/a
0
10
Acrobatics
ARMOR
PENALTY MISC
powers.
Bloodbond - Shift as a minor action and gain the
Encaging Spirits power.
3
Endurance
CON
2
Heal
WIS
2
0
n/a
1
History
INT
1
0
n/a
2
Insight
WIS
2
0
n/a
0
Intimidate
CHA
0
0
n/a
Nature
WIS
2
5
n/a
4
9
Perception
WIS
2
5
n/a
2
1
Religion
INT
1
0
n/a
2
Stealth
DEX
2
0
0
Streetwise
CHA
0
0
DEX
2
0
2
Thievery
Trinadeer O'rillion
Inevitable Shot - Make an attack when you miss 1/enc.
Seeker's Bond - Choose a Bond to gain bonuses for certain
n/a
3
11
1
ABIL
FEAT
1
1
ENH
MISC
MISC
DEFENSE
WEAPON OR POWER
DAMAGE
5
vs
AC
Longbow
1d10+2
5
vs
AC
Unarmed (Melee)
1d4+4
2
vs
AC
Unarmed (Range)
1d4+1
FEATS
when shifting multiple squares).
1
MISC
vs
Fey Origin - Your origin is fey, not natural
CURRENT CONDITIONS AND EFFECTS
7
ENH
BASIC ATTACKS
power.
RESISTANCES
SKILL NAME
FEAT
Elven Accuracy - Use elven accuracy as an encounter
SAVING THROW MODS
BONUS
PROF
2
1d10+2
Perception.
DEATH SAVING THROW FAILURES
1
CLASS
Ranged Basic Attack - Longbow
ATTACK
Elven Weapon Proficiency - Proficient with longbow and
USED
1
+ 5
DAMAGE
ACTION POINTS
1
2
3
CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER
ABIL
DAMAGE WORKSPACE
ACTION POINTS
HEALING SURGES
1/2 LVL
1
CONDITIONAL BONUSES
HIT POINTS
36
Ranged Basic Attack - Longbow
ATT BONUS
CLASS
ABILITY:
MAX HP
SKILL BONUS
Low-light Vision
ABILITY:
10 +
1/2 LVL ABIL
WILL 11
PASSIVE SENSE
SPECIAL SENSES
CONDITIONAL BONUSES
1
SCORE
LANGUAGES KNOWN
Common, Elven
n/a
Page 1
Weapon Focus (Bow) - Gain +1 damage per tier with
Bows.
Weapon Expertise (Bow) - Gain bonus to attack rolls with
bows.
POWER INDEX
MAGIC ITEM INDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
AT-WILL POWERS
CHARACTER PORTRAIT
MAGIC ITEMS
WEAPON
Stinging Swarm
WEAPON
Thorn Cloud Shot
WEAPON
WEAPON
ARMOR
Serpentskin Leather Armor +1 (E)
ARMS
FEET
ENCOUNTER POWERS
HANDS
Elven Accuracy
HEAD
Inevitable Shot
NECK
Encaging Spirits
RING
Flickering Arrow
RING
Winter Spirit
PERSONALITY TRAITS
WAIST
DAILY POWERS
Storm of Spirit Shards
MANNERISMS AND APPEARANCE
UTILITY POWERS
Hunter's Instinct
Daily Item Powers Per Day
Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Adventurer's Kit
Longbow (E)
CHARACTER BACKGROUND
Wild Hunter
Ordinary hunters stalk deer and other game quietly, and
they prefer to strike from a distance with javelin, sling, or
bow. But you are no ordinary hunter. You seek the nastiest
dire tiger or bulette in the area and beat it to death with
your club to tenderize the meat. You might be protecting
your people by driving off dangerous predators, or you
might kill these monsters just to prove your strength. As a
wild hunter, you are truly happy only in areas populated by
dangerous prey such as mastodons and behemoths.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH
Money on hand: 30 gp
Stored money:
Encumbrance: 51 / 180
Trinadeer O'rillion
Page 2
CHARACTER NAME
Second Wind
Trinadeer O'rillion
PLAYER NAME
RACE
KEYWORDS
CLASS
Elf
HP
LEVEL
Seeker
18 STR
36
14 CON
Spd
12 DEX
7
10 INT
Init
13 WIS
+2
8 CHA
12
Passive
Insight
19
USED
Standard
3
Personal
ACTION
AC
15
RANGE
vs
ATTACK
Self
DEFENSE
Effect: You spend a healing surge and regain 9 hit
points. You gain a +2 bonus to all defenses until
the start of your next turn.
Fort
15
Ref
13
Will
13
Passive
Perception
ADDITIONAL EFFECTS
CLASS
PLAY DATA
®
Stinging Swarm
KEYWORDS
USED
Primal, Weapon
*
Standard
vs
5
ATTACK
®
Thorn Cloud Shot
KEYWORDS
Standard
RANGE
ACTION
AC
One creature
5
DEFENSE
TARGET
*
vs
ATTACK
USED
Free
AC
One creature
DEFENSE
TARGET
ADDITIONAL EFFECTS
CLASS
PH3
AT-WILL POWER
®
Inevitable Shot
KEYWORDS
USED
1
BOOK
CLASS
PH3
AT-WILL POWER
®
Free
Personal
Minor
RANGE
ACTION
vs
USED
TARGET
ATTACK
LEVEL
Racial Power
*
BOOK
PH
ENCOUNTER POWER
KEYWORDS
®
Standard
RANGE
ACTION
Each enemy in burst
5
DEFENSE
TARGET
Level 11: Close burst 2
Level 21: Close burst 3
Effect: You push each target 1 square, and each
target is slowed until the end of your next turn.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
*
Ranged weapon
AC
One creature
DEFENSE
TARGET
RANGE
vs
ATTACK
Trigger: You miss a creature with a ranged
attack
Effect: You make a ranged basic attack against
an enemy within 5 squares of the creature you
missed, using that creature's space as the attack's
origin square.
Special: You regain the use of this power when
you spend an action point.
USED
Primal, Weapon
Close burst 1
1
vs
DEFENSE
TARGET
Flickering Arrow
Primal
ACTION
ATTACK
LEVEL
Seeker
KEYWORDS
DEFENSE
Effect: Reroll an attack roll. Use the second roll,
even if it's lower.
ADDITIONAL EFFECTS
Encaging Spirits
Primal
RANGE
ATTACK
Longbow: +5 attack, 1d10+2 damage
BOOK
Personal
vs
ADDITIONAL EFFECTS
1
®
USED
ACTION
Longbow: +5 attack, 1d10+2 damage
LEVEL
PH
KEYWORDS
RANGE
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier (+1) damage. The
attack creates a zone in a burst 1 centered on the
target. The zone lasts until the start of your next
turn. Any creature that ends its turn within the
zone takes poison damage equal to your Wisdom
modifier (+1).
Level 21: 2[W] + Wisdom modifier (+1)
damage.
Seeker
BOOK
ENCOUNTER ACTION
Ranged weapon
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier (+1) damage, and
the target and each enemy adjacent to it take a –
2 penalty to attack rolls until the start of your
next turn.
Level 21: 2[W] + Wisdom modifier (+1)
damage.
Special: You can use this power as a ranged
basic attack.
CLASS
LEVEL
Elven Accuracy
Poison, Primal, Weapon, Zone
Ranged weapon
ACTION
TARGET
Attack: Wisdom vs. AC
Hit: 1[W] + 1d6 + Wisdom modifier (+1) damage.
Until the end of your next turn, the target can't
benefit from cover, concealment, or total
concealment, and enemies take a –2 penalty to
attack rolls while within 2 squares of the target.
Bloodbond: Enemies take the penalty while
within a number squares of the target equal to 2 +
your Dexterity modifier (+1).
Longbow: +5 attack, 1d10+1d6+2 damage
CLASS
Seeker
ENCOUNTER POWER
Trinadeer O'rillion
LEVEL
BOOK
CLASS
PH3
®
Seeker
ADDITIONAL EFFECTS
LEVEL
ENCOUNTER POWER
BOOK
CLASS
PH3
®
Page 3
Seeker
ENCOUNTER POWER
LEVEL
1
BOOK
PH3
®
Winter Spirit
KEYWORDS
Storm of Spirit Shards
USED
Cold, Primal, Weapon
*
Standard
Standard
RANGE
ACTION
Fort
One creature
5
DEFENSE
TARGET
ATTACK
vs
ATTACK
Attack: Wisdom vs. Fortitude
Hit: 1[W] + Wisdom modifier (+1) cold damage,
and the target is immobilized until the end of its
next turn.
Special: You can use this power as a ranged
basic attack.
USED
Primal, Weapon
Ranged weapon
ACTION
5
KEYWORDS
Hunter's Instinct
KEYWORDS
Area burst 1 within weapon range
Minor
1
RANGE
ACTION
AC
Each enemy in burst
DEFENSE
TARGET
vs
USED
Primal, Stance
AT-WILL
Personal
RANGE
ENCOUNTER
DAILY
Effect: Until the stance ends, when you make a
ranged weapon attack against any creature within
2 squares of you, you can score a critical hit on a
roll of 19–20.
Attack: Wisdom vs. AC
Hit: 1[W] + 2d6 + Wisdom modifier (+1)
damage.
Miss: Half damage.
Longbow: +5 attack, 1d10+2d6+2 damage
Longbow: +5 attack, 1d10+2 damage
ADDITIONAL EFFECTS
CLASS
ADDITIONAL EFFECTS
LEVEL
Seeker
BOOK
3
CLASS
PH3
ENCOUNTER POWER
®
Seeker
ADDITIONAL EFFECTS
LEVEL
DAILY POWER
2
-
-
1
CHECK
SPEED
QUANTITY
+1 AC
3
Armor
ENHANCEMENT
LEVEL
TYPE
PROPERTIES
AT-WILL
ENCOUNTER
DAILY
POWER
Power (Daily): Move Action. Shift 3 squares.
This shift can move through enemies' spaces,
though you must end your move in a legal space.
ITEM SLOT
Body
MAGIC ITEM
Trinadeer O'rillion
WEIGHT
15
PRICE
680
BOOK
BOOK
CLASS
PH3
®
Serpentskin Leather Armor +1
AC BONUS
1
PH
®
Page 4
Seeker
UTILITY POWER
LEVEL
2
BOOK
PH3
®