Narada Hifton Half-Elf Rogue 04

Character Sheet
Player Name
Narada Hifton
Rogue
4
Character Name
Level
3,750
Class
Paragon Path
Half-Elf
Medium
24
Female 5'6"
130
Race
Size
Age
Gender
Weight
Height
6
DEX
1/2 LVL
4
2
Initiative
Total XP
Unaligned
INITIATIVE
SCORE
Epic Destiny
Alignment
Deity
Adventuring Company
DEFENSES
MISC
SCORE
DEFENSE
18
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
12
AC
SCORE
FEAT
RPGA Number
MOVEMENT
ENH
MISC
MISC
6
BASE
6
Speed
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
+3 AC (Cha mod) against opportunity attacks
ABILITY SCORES
SCORE
ABILITY
11
STR
Strength
12
CON
ABIL MOD
0
19
DEX
Dexterity
10
INT
Intelligence
8
WIS
DEFENSE
2
1
Constitution
14
FORT 12
DEFENSE
6
0
CHA
SENSES
CLASS
FEAT
1
ENH
MISC
MISC
1
10 +
1/2 LVL ABIL
12
REF
4
DEFENSE
16
5
PASSIVE SENSE
BASE
13
Passive Insight
10 +
3
16
Passive Perception
10 +
6
CLASS
FEAT
2
ENH
MISC
MISC
1
ATTACK WORKSPACE
Melee Basic Attack - Unarmed
ATT BONUS
CLASS
FEAT
3
ENH
MISC
MISC
1
1/2 LVL
ABIL
2
0
+ 2
ABILITY:
CONDITIONAL BONUSES
HEALING SURGES
39
SURGE VALUE
19
9
1/2 HP
1/4 HP
CURRENT HIT POINTS
PROF
FEAT
ENH
MISC
FEAT
ENH
MISC
ENH
MISC
MISC
ENH
MISC
MISC
Ranged Basic Attack - Unarmed
ATT BONUS
1/2 LVL
ABIL
2
4
+ 6
BLOODIED
CLASS
CLASS
PROF
ACTION POINTS
HIT POINTS
MAX HP
SKILL BONUS
Low-light Vision
ABILITY:
10 +
1/2 LVL ABIL
WILL 12
SCORE
SPECIAL SENSES
CONDITIONAL BONUSES
1
3
Charisma
19
2
-1
10 +
1/2 LVL ABIL
CONDITIONAL BONUSES
3
4
Wisdom
17
MOD + 1/2 LVL
SURGES/DAY
7
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
DAMAGE WORKSPACE
ABILITY:
DAMAGE
RACE FEATURES
Dilettante - Choose at-will power from other class; use as
SECOND WIND 1/ENCOUNTER
ABILITY:
FEAT
0
Ranged Basic Attack - Unarmed
DAMAGE
ABIL
1d4+4
encounter power.
USED
ABIL
1d4
CURRENT SURGE USES
TEMPORARY HIT POINTS
Melee Basic Attack - Unarmed
FEAT
4
Dual Heritage - Count as elf, half-elf, and human for
BASIC ATTACKS
choosing feats.
DEATH SAVING THROW FAILURES
ATTACK
Group Diplomacy - Allies within 10 get +1 to Diplomacy.
DEFENSE
WEAPON OR POWER
DAMAGE
2
vs
AC
Garrote
1d4
RESISTANCES
9
vs
AC
Shuriken
1d6+4
CURRENT CONDITIONS AND EFFECTS
2
vs
AC
Unarmed (Melee)
1d4
6
vs
AC
Unarmed (Range)
1d4+4
SAVING THROW MODS
SKILLS
BONUS
13
2
ABIL MOD
+ 1/2 LVL
SKILL NAME
Acrobatics
Arcana
CLASS / PATH / DESTINY FEATURES
TRND
(+5)
DEX
6
5
INT
2
0
ARMOR
PENALTY MISC
2
n/a
1
8
Athletics
STR
2
5
5
Bluff
CHA
5
0
7
Diplomacy
CHA
5
0
n/a
1
Dungeoneering
WIS
1
0
n/a
3
Endurance
CON
3
0
0
n/a
n/a
Heal
WIS
2
History
INT
2
0
n/a
3
Insight
WIS
1
0
n/a
5
Intimidate
CHA
5
0
n/a
0
n/a
1
Nature
WIS
1
6
Perception
WIS
1
5
n/a
2
Religion
INT
2
0
n/a
14
Stealth
DEX
6
5
12
Streetwise
CHA
5
5
DEX
6
5
Thievery
Rogue Tactics - Choose one of the rogue tactics.
Acrobatics and Stealth
Artful Dodger - Add Cha mod to AC against
Sure Climber - Climb at normal speed on any surface, +1
Rogue Weapon Talent - Damage die increases one size
to Athletics
Sneak Attack - Once per round, if you have combat
extra damage.
2
LANGUAGES KNOWN
3
n/a
Backstabber - Sneak Attack dice increase to d8s
opportunity attacks.
advantage and hit with a crossbow, light blade, or sling, deal
1
Narada Hifton
against foes that haven't acted yet.
Light Step - Add to overland speed of group, +1 to
with shuriken; +1 on attacks with daggers.
1
11
2
FEATS
First Strike - At encounter start, get combat advantage
Common, Elven, Goblin
2
Page 1
POWER INDEX
MAGIC ITEM INDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
AT-WILL POWERS
CHARACTER PORTRAIT
MAGIC ITEMS
WEAPON
Deft Strike
WEAPON
Clever Strike
WEAPON
WEAPON
ARMOR
ARMS
FEET
ENCOUNTER POWERS
Acrobat Boots (heroic tier) (E)
HANDS
Crane's Wings
HEAD
Sly Lunge
NECK
Bait and Switch
Essence of the Scout +1 (E)
RING
RING
PERSONALITY TRAITS
WAIST
DAILY POWERS
Handspring Assault
MANNERISMS AND APPEARANCE
UTILITY POWERS
Tumble
Daily Item Powers Per Day
Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Adventurer's Kit
Leather Armor (E)
Shuriken
CHARACTER BACKGROUND
Half-Elf - Wanderer
You have never lived in one place for more than a few
months at a time. Why do you travel so much? Are you and
your family on the run from something? Or were you a
foundling who was raised by another wayfarer? Do you
know where your family members are now, or have you lost
touch with them in your travels?
Occupation - Entertainer
You were a dancer, a singer, an acrobat, a storyteller, or
another kind of performer. Were you a solo entertainer, or
COMPANIONS AND ALLIES
Garrote (E)
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH
Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 51 / 110
Narada Hifton
Page 2
CHARACTER NAME
Second Wind
Narada Hifton
PLAYER NAME
RACE
KEYWORDS
CLASS
Half-Elf
HP
LEVEL
Rogue
39
12 CON
19 DEX
6
10 INT
Init
8 WIS
+6
17 CHA
Passive
Insight
16
Personal
ACTION
RANGE
vs
ATTACK
Self
DEFENSE
Ref
19
Will
16
Passive
Perception
ADDITIONAL EFFECTS
CLASS
PLAY DATA
®
Deft Strike
KEYWORDS
USED
Martial, Weapon
Standard
*
vs
9
ATTACK
®
Clever Strike
*
KEYWORDS
Standard
RANGE
ACTION
AC
One creature
DEFENSE
TARGET
USED
*
vs
ATTACK
Requirement: You must be wielding a
crossbow, a light blade, or a sling.
Special: You can move 2 squares before the
attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+4) damage.
Increase damage to 2[W] + Dexterity modifier
(+4) at 21st level.
LEVEL
BOOK
PH
ENCOUNTER ACTION
®
Crane's Wings
Martial, Weapon
Melee or Ranged weapon
ACTION
TARGET
Effect: You spend a healing surge and regain 9 hit
points. You gain a +2 bonus to all defenses until
the start of your next turn.
Fort
14
Spd
13
Standard
4
AC
18
11 STR
USED
DEFENSE
KEYWORDS
Melee weapon
Standard
RANGE
ACTION
One creature
6
TARGET
*
Melee touch
RANGE
vs
ATTACK
Requirement: You must be wielding a light
blade.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+4) damage.
Level 21: 2[W] + Dexterity modifier (+4)
damage.
Special: If an ally is adjacent to the target and is
able to attack it, you have combat advantage
against the target for this attack.
USED
Full Discipline, Implement, Psionic
Fort
One creature
DEFENSE
TARGET
Attack: Dexterity vs. Fortitude
Hit: 1d10 + Dexterity modifier (+4) damage, and you
push the target 1 square.
Level 21: 2d10 + Dexterity modifier (+4) damage.
Movement Technique
Move Action Personal
Effect: You make an Athletics check to jump with a
+5 power bonus. You are considered to have a
running start, and the distance of the jump isn't
limited by your speed.
Shuriken: +9 attack, 1d6+4 damage
Unarmed: +6 attack, 1d10+4 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+2d8 to damage once per round (Sneak Attack)
CLASS
LEVEL
Rogue
1
BOOK
CLASS
PH
AT-WILL POWER
®
Sly Lunge
KEYWORDS
USED
*
ACTION
BOOK
CLASS
PHS2
AT-WILL POWER
KEYWORDS
®
Melee weapon
Standard
RANGE
ACTION
USED
*
vs
DEFENSE
TARGET
ATTACK
LEVEL
Monk
1
BOOK
PH3
ENCOUNTER POWER
®
Handspring Assault
Martial, Weapon
vs
ATTACK
1
Bait and Switch
Martial, Weapon
Standard
LEVEL
Rogue
KEYWORDS
Melee weapon
Standard
RANGE
ACTION
*
Melee weapon
RANGE
vs
One creature
DEFENSE
USED
Martial, Reliable, Weapon
TARGET
ATTACK
One creature
DEFENSE
TARGET
Requirement: You must be wielding a light
blade.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+4) damage, and
you gain combat advantage against the target
until the end of your next turn. If you don't apply
your Sneak Attack damage to this attack, it deals
1d6 extra damage.
Brutal Scoundrel: The attack deals extra
damage equal to your Strength modifier (+0).
Requirement: You must be wielding a light
blade.
Attack: Dexterity vs. Will
Hit: 2[W] + Dexterity modifier (+4) damage. In
addition, you switch places with the target and
can then shift 1 square.
Artful Dodger: You can shift a number of
squares equal to your Charisma modifier (+3).
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light
blade.
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier (+4) damage, and
you can shift 2 squares.
Special: When charging, you can use this power
in place of a melee basic attack.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Rogue
ENCOUNTER POWER
Narada Hifton
LEVEL
1
BOOK
CLASS
MP
®
Rogue
LEVEL
ENCOUNTER POWER
3
BOOK
CLASS
PH
®
Page 3
Rogue
DAILY POWER
LEVEL
1
BOOK
MP
®
Tumble
KEYWORDS
Acrobat Boots (heroic tier)
USED
Martial
Move
1
AC BONUS
Personal
ACTION
AT-WILL
Essence of the Scout +1
CHECK
SPEED
ENHANCEMENT
DAILY
Prerequisite: You must be trained in Acrobatics.
Effect: You can shift a number of squares equal
to one-half your speed.
AC BONUS
UTILITY POWER
Narada Hifton
LEVEL
2
BOOK
PH
®
QUANTITY
2
Feet Slot Item
+1 Fortitude, Reflex, and Will
4
Neck Slot Item
TYPE
ENHANCEMENT
LEVEL
TYPE
PROPERTIES
Gain a +1 item bonus to Acrobatics checks.
You gain a +2 item bonus to Stealth checks.
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
POWER
POWER
Power (At-Will): Minor Action. Stand up from
prone.
Requirement: You must have the living
construct racial trait to use this item.
Power (Daily): Minor Action. You gain a +5
power bonus to your next Stealth check made
before the end of your next turn.
Component: embedded
ITEM SLOT
ITEM SLOT
ADDITIONAL EFFECTS
Rogue
SPEED
PROPERTIES
AT-WILL
CLASS
CHECK
LEVEL
RANGE
ENCOUNTER
1
QUANTITY
Feet
WEIGHT
0
PRICE
MAGIC ITEM
520
BOOK
PH
®
Page 4
Neck
MAGIC ITEM
WEIGHT
0
PRICE
840
BOOK
EPG
®