Character Sheet Player Name Narada Hifton Rogue 4 Character Name Level 3,750 Class Paragon Path Half-Elf Medium 24 Female 5'6" 130 Race Size Age Gender Weight Height 6 DEX 1/2 LVL 4 2 Initiative Total XP Unaligned INITIATIVE SCORE Epic Destiny Alignment Deity Adventuring Company DEFENSES MISC SCORE DEFENSE 18 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 12 AC SCORE FEAT RPGA Number MOVEMENT ENH MISC MISC 6 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES +3 AC (Cha mod) against opportunity attacks ABILITY SCORES SCORE ABILITY 11 STR Strength 12 CON ABIL MOD 0 19 DEX Dexterity 10 INT Intelligence 8 WIS DEFENSE 2 1 Constitution 14 FORT 12 DEFENSE 6 0 CHA SENSES CLASS FEAT 1 ENH MISC MISC 1 10 + 1/2 LVL ABIL 12 REF 4 DEFENSE 16 5 PASSIVE SENSE BASE 13 Passive Insight 10 + 3 16 Passive Perception 10 + 6 CLASS FEAT 2 ENH MISC MISC 1 ATTACK WORKSPACE Melee Basic Attack - Unarmed ATT BONUS CLASS FEAT 3 ENH MISC MISC 1 1/2 LVL ABIL 2 0 + 2 ABILITY: CONDITIONAL BONUSES HEALING SURGES 39 SURGE VALUE 19 9 1/2 HP 1/4 HP CURRENT HIT POINTS PROF FEAT ENH MISC FEAT ENH MISC ENH MISC MISC ENH MISC MISC Ranged Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL 2 4 + 6 BLOODIED CLASS CLASS PROF ACTION POINTS HIT POINTS MAX HP SKILL BONUS Low-light Vision ABILITY: 10 + 1/2 LVL ABIL WILL 12 SCORE SPECIAL SENSES CONDITIONAL BONUSES 1 3 Charisma 19 2 -1 10 + 1/2 LVL ABIL CONDITIONAL BONUSES 3 4 Wisdom 17 MOD + 1/2 LVL SURGES/DAY 7 MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS Action Points ACTION POINTS 1 2 3 DAMAGE WORKSPACE ABILITY: DAMAGE RACE FEATURES Dilettante - Choose at-will power from other class; use as SECOND WIND 1/ENCOUNTER ABILITY: FEAT 0 Ranged Basic Attack - Unarmed DAMAGE ABIL 1d4+4 encounter power. USED ABIL 1d4 CURRENT SURGE USES TEMPORARY HIT POINTS Melee Basic Attack - Unarmed FEAT 4 Dual Heritage - Count as elf, half-elf, and human for BASIC ATTACKS choosing feats. DEATH SAVING THROW FAILURES ATTACK Group Diplomacy - Allies within 10 get +1 to Diplomacy. DEFENSE WEAPON OR POWER DAMAGE 2 vs AC Garrote 1d4 RESISTANCES 9 vs AC Shuriken 1d6+4 CURRENT CONDITIONS AND EFFECTS 2 vs AC Unarmed (Melee) 1d4 6 vs AC Unarmed (Range) 1d4+4 SAVING THROW MODS SKILLS BONUS 13 2 ABIL MOD + 1/2 LVL SKILL NAME Acrobatics Arcana CLASS / PATH / DESTINY FEATURES TRND (+5) DEX 6 5 INT 2 0 ARMOR PENALTY MISC 2 n/a 1 8 Athletics STR 2 5 5 Bluff CHA 5 0 7 Diplomacy CHA 5 0 n/a 1 Dungeoneering WIS 1 0 n/a 3 Endurance CON 3 0 0 n/a n/a Heal WIS 2 History INT 2 0 n/a 3 Insight WIS 1 0 n/a 5 Intimidate CHA 5 0 n/a 0 n/a 1 Nature WIS 1 6 Perception WIS 1 5 n/a 2 Religion INT 2 0 n/a 14 Stealth DEX 6 5 12 Streetwise CHA 5 5 DEX 6 5 Thievery Rogue Tactics - Choose one of the rogue tactics. Acrobatics and Stealth Artful Dodger - Add Cha mod to AC against Sure Climber - Climb at normal speed on any surface, +1 Rogue Weapon Talent - Damage die increases one size to Athletics Sneak Attack - Once per round, if you have combat extra damage. 2 LANGUAGES KNOWN 3 n/a Backstabber - Sneak Attack dice increase to d8s opportunity attacks. advantage and hit with a crossbow, light blade, or sling, deal 1 Narada Hifton against foes that haven't acted yet. Light Step - Add to overland speed of group, +1 to with shuriken; +1 on attacks with daggers. 1 11 2 FEATS First Strike - At encounter start, get combat advantage Common, Elven, Goblin 2 Page 1 POWER INDEX MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL POWERS CHARACTER PORTRAIT MAGIC ITEMS WEAPON Deft Strike WEAPON Clever Strike WEAPON WEAPON ARMOR ARMS FEET ENCOUNTER POWERS Acrobat Boots (heroic tier) (E) HANDS Crane's Wings HEAD Sly Lunge NECK Bait and Switch Essence of the Scout +1 (E) RING RING PERSONALITY TRAITS WAIST DAILY POWERS Handspring Assault MANNERISMS AND APPEARANCE UTILITY POWERS Tumble Daily Item Powers Per Day Heroic (1-10) OTHER EQUIPMENT Milestone / / / Paragon (11-20) Milestone / / / Epic (21-30) Milestone / / / RITUALS / ALCHEMY Adventurer's Kit Leather Armor (E) Shuriken CHARACTER BACKGROUND Half-Elf - Wanderer You have never lived in one place for more than a few months at a time. Why do you travel so much? Are you and your family on the run from something? Or were you a foundling who was raised by another wayfarer? Do you know where your family members are now, or have you lost touch with them in your travels? Occupation - Entertainer You were a dancer, a singer, an acrobat, a storyteller, or another kind of performer. Were you a solo entertainer, or COMPANIONS AND ALLIES Garrote (E) SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: 0 gp Encumbrance: 51 / 110 Narada Hifton Page 2 CHARACTER NAME Second Wind Narada Hifton PLAYER NAME RACE KEYWORDS CLASS Half-Elf HP LEVEL Rogue 39 12 CON 19 DEX 6 10 INT Init 8 WIS +6 17 CHA Passive Insight 16 Personal ACTION RANGE vs ATTACK Self DEFENSE Ref 19 Will 16 Passive Perception ADDITIONAL EFFECTS CLASS PLAY DATA ® Deft Strike KEYWORDS USED Martial, Weapon Standard * vs 9 ATTACK ® Clever Strike * KEYWORDS Standard RANGE ACTION AC One creature DEFENSE TARGET USED * vs ATTACK Requirement: You must be wielding a crossbow, a light blade, or a sling. Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) damage. Increase damage to 2[W] + Dexterity modifier (+4) at 21st level. LEVEL BOOK PH ENCOUNTER ACTION ® Crane's Wings Martial, Weapon Melee or Ranged weapon ACTION TARGET Effect: You spend a healing surge and regain 9 hit points. You gain a +2 bonus to all defenses until the start of your next turn. Fort 14 Spd 13 Standard 4 AC 18 11 STR USED DEFENSE KEYWORDS Melee weapon Standard RANGE ACTION One creature 6 TARGET * Melee touch RANGE vs ATTACK Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) damage. Level 21: 2[W] + Dexterity modifier (+4) damage. Special: If an ally is adjacent to the target and is able to attack it, you have combat advantage against the target for this attack. USED Full Discipline, Implement, Psionic Fort One creature DEFENSE TARGET Attack: Dexterity vs. Fortitude Hit: 1d10 + Dexterity modifier (+4) damage, and you push the target 1 square. Level 21: 2d10 + Dexterity modifier (+4) damage. Movement Technique Move Action Personal Effect: You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed. Shuriken: +9 attack, 1d6+4 damage Unarmed: +6 attack, 1d10+4 damage ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS +2d8 to damage once per round (Sneak Attack) CLASS LEVEL Rogue 1 BOOK CLASS PH AT-WILL POWER ® Sly Lunge KEYWORDS USED * ACTION BOOK CLASS PHS2 AT-WILL POWER KEYWORDS ® Melee weapon Standard RANGE ACTION USED * vs DEFENSE TARGET ATTACK LEVEL Monk 1 BOOK PH3 ENCOUNTER POWER ® Handspring Assault Martial, Weapon vs ATTACK 1 Bait and Switch Martial, Weapon Standard LEVEL Rogue KEYWORDS Melee weapon Standard RANGE ACTION * Melee weapon RANGE vs One creature DEFENSE USED Martial, Reliable, Weapon TARGET ATTACK One creature DEFENSE TARGET Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) damage, and you gain combat advantage against the target until the end of your next turn. If you don't apply your Sneak Attack damage to this attack, it deals 1d6 extra damage. Brutal Scoundrel: The attack deals extra damage equal to your Strength modifier (+0). Requirement: You must be wielding a light blade. Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier (+4) damage. In addition, you switch places with the target and can then shift 1 square. Artful Dodger: You can shift a number of squares equal to your Charisma modifier (+3). Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier (+4) damage, and you can shift 2 squares. Special: When charging, you can use this power in place of a melee basic attack. ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS CLASS Rogue ENCOUNTER POWER Narada Hifton LEVEL 1 BOOK CLASS MP ® Rogue LEVEL ENCOUNTER POWER 3 BOOK CLASS PH ® Page 3 Rogue DAILY POWER LEVEL 1 BOOK MP ® Tumble KEYWORDS Acrobat Boots (heroic tier) USED Martial Move 1 AC BONUS Personal ACTION AT-WILL Essence of the Scout +1 CHECK SPEED ENHANCEMENT DAILY Prerequisite: You must be trained in Acrobatics. Effect: You can shift a number of squares equal to one-half your speed. AC BONUS UTILITY POWER Narada Hifton LEVEL 2 BOOK PH ® QUANTITY 2 Feet Slot Item +1 Fortitude, Reflex, and Will 4 Neck Slot Item TYPE ENHANCEMENT LEVEL TYPE PROPERTIES Gain a +1 item bonus to Acrobatics checks. You gain a +2 item bonus to Stealth checks. ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY POWER POWER Power (At-Will): Minor Action. Stand up from prone. Requirement: You must have the living construct racial trait to use this item. Power (Daily): Minor Action. You gain a +5 power bonus to your next Stealth check made before the end of your next turn. Component: embedded ITEM SLOT ITEM SLOT ADDITIONAL EFFECTS Rogue SPEED PROPERTIES AT-WILL CLASS CHECK LEVEL RANGE ENCOUNTER 1 QUANTITY Feet WEIGHT 0 PRICE MAGIC ITEM 520 BOOK PH ® Page 4 Neck MAGIC ITEM WEIGHT 0 PRICE 840 BOOK EPG ®
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