Character Sheet Player Name Caldwell of Cambersheen Fighter 3 Character Name Level 2,250 Class Paragon Path Human Medium 21 Male 5' 8" 230 Race Size Age Gender Height Weight DEX 1 Alignment Deity Adventuring Company DEFENSES 1/2 LVL MISC SCORE DEFENSE 1 Initiative Total XP Unaligned INITIATIVE SCORE Epic Destiny 13 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT RPGA Number MOVEMENT ENH MISC MISC 2 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 20 STR Strength 14 CON ABIL MOD MOD + 1/2 LVL 5 6 2 Constitution FORT 11 DEFENSE 0 1 10 INT Intelligence 0 1 8 WIS Dexterity -1 Wisdom CHA 11 19 12 5 SENSES CLASS FEAT ENH MISC 2 MISC 1 10 + 1/2 LVL ABIL CLASS FEAT ENH MISC 11 REF DEFENSE 12 1 SCORE PASSIVE SENSE BASE 10 Passive Insight 10 + 0 10 Passive Perception 10 + 0 MISC 1 ATTACK WORKSPACE ABILITY: 10 + 1/2 LVL ABIL CLASS FEAT ENH MISC WILL 11 MISC 1 CONDITIONAL BONUSES Melee Basic Attack - Longsword ATT BONUS 1/2 LVL ABIL + 11 1 5 ABILITY: HEALING SURGES 41 SURGE VALUE SURGES/DAY 20 10 11 1/2 HP 1/4 HP CURRENT HIT POINTS PROF FEAT ENH 3 MISC 2 Ranged Basic Attack - Crossbow ATT BONUS 1/2 LVL ABIL 1 0 + 3 BLOODIED CLASS CLASS PROF FEAT ENH MISC ENH MISC MISC ENH MISC MISC 2 ACTION POINTS HIT POINTS MAX HP SKILL BONUS SPECIAL SENSES CONDITIONAL BONUSES 0 0 Charisma 10 + 1/2 LVL ABIL CONDITIONAL BONUSES 3 DEX 10 DEFENSE MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS Action Points ACTION POINTS 1 2 3 RACE FEATURES Bonus Feat - Choose an extra feat at 1st level. DAMAGE ABILITY: USED ABIL FEAT 5 1 Ranged Basic Attack - Crossbow DAMAGE Bonus Skill - Trained in one additional class skill. TEMPORARY HIT POINTS Melee Basic Attack - Longsword 1d8+6 CURRENT SURGE USES SECOND WIND 1/ENCOUNTER DAMAGE WORKSPACE ABILITY: ABIL 1d8 FEAT 0 Bonus At-Will Power - Know one extra 1st-level attack BASIC ATTACKS power from your class. DEATH SAVING THROW FAILURES ATTACK Human Defense Bonuses - +1 to Fortitude, Reflex, and SAVING THROW MODS +1 to all saving throws DEFENSE WEAPON OR POWER DAMAGE 11 vs AC Longsword 1d8+6 RESISTANCES 3 vs AC Crossbow 1d8 CURRENT CONDITIONS AND EFFECTS 6 vs AC Unarmed (Melee) 1d4+5 1 vs AC Unarmed (Range) 1d4 Will. SKILLS BONUS 1 1 ABIL MOD + 1/2 LVL SKILL NAME Acrobatics Arcana CLASS / PATH / DESTINY FEATURES TRND (+5) DEX 1 0 INT 1 0 ARMOR PENALTY MISC n/a Athletics STR 6 5 1 Bluff CHA 1 0 n/a 3 Diplomacy CHA 1 0 n/a 0 Dungeoneering WIS 0 0 n/a 8 Endurance CON 3 5 0 n/a 11 Heal WIS 0 1 History INT 1 0 n/a 0 Insight WIS 0 0 n/a 6 Intimidate CHA 1 5 n/a 0 n/a 0 Nature WIS 0 0 Perception WIS 0 0 n/a 1 Religion INT 1 0 n/a 1 Stealth DEX 1 0 6 Streetwise CHA 1 5 DEX 1 0 1 Thievery FEATS attacks not including you. Make basic melee attack against Human Perseverance - +1 to saving throws adjacent marked foe who shifts or makes attack not Weapon Expertise (Heavy Blade) - Gain bonus to attack including you. Mark lasts until end of your next turn or rolls with heavy blades. marked by other. Weapon Focus (Heavy Blade) - Gain +1 damage per tier Combat Superiority - Add Wis mod to opportunity attacks. with Heavy Blades. Hit ends foe's movement (if any) this action. Fighter Talents - Select a Fighter Talent. One-handed Weapon Talent - +1 on attacks with 0 Caldwell of Cambersheen 2 Combat Challenge - Mark foes you attack. They get -2 to one-handed weapons. LANGUAGES KNOWN Common, Deep Speech n/a Page 1 POWER INDEX MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL POWERS Crushing Surge WEAPON Combat Challenge WEAPON Brash Strike WEAPON Sure Strike WEAPON CHARACTER PORTRAIT MAGIC ITEMS ARMOR ARMS FEET ENCOUNTER POWERS Covering Attack HANDS Hesitation Slash HEAD NECK RING RING PERSONALITY TRAITS WAIST Stout, whining, indecisive. His father sent him away from home so he would grow up and start acting like a man. DAILY POWERS Knee Breaker MANNERISMS AND APPEARANCE UTILITY POWERS Defensive Stance Daily Item Powers Per Day Heroic (1-10) OTHER EQUIPMENT Milestone / / / Paragon (11-20) Milestone / / / Epic (21-30) Milestone / / / RITUALS / ALCHEMY CHARACTER BACKGROUND Society - Noble You are a member of the aristocracy. Does your family have a noble rank? Are you the heir to a title, and if so, how many people stand between you and that title? Under what circumstances did you become an adventurer? Adventurer's Kit Longsword (E) Crossbow Padded Armor (E) COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 40 gp Stored money: Encumbrance: 56 / 200 Caldwell of Cambersheen Page 2 CHARACTER NAME Second Wind PLAYER NAME KEYWORDS Caldwell of Cambersheen RACE CLASS Human HP LEVEL Fighter 20 STR 41 14 CON 10 DEX 6 10 INT Init 8 WIS +1 11 CHA 10 Passive Insight Standard 3 10 Personal ACTION AC 13 RANGE Self vs ATTACK DEFENSE Ref 12 Will 12 ADDITIONAL EFFECTS Passive Perception CLASS ® PLAY DATA Combat Challenge KEYWORDS ® Sure Strike USED Martial, Weapon * ACTION KEYWORDS Melee Standard ACTION DEFENSE TARGET ATTACK Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy. ADDITIONAL EFFECTS LEVEL * BOOK ® AT-WILL POWER Brash Strike USED Standard One creature 11 DEFENSE TARGET LEVEL 1 BOOK Standard AC One creature 11 DEFENSE TARGET ATTACK Attack: Strength +2 vs. AC Hit: 1[W] + Strength modifier (+5) damage. Increase damage to 2[W] + Strength modifier (+5) at 21st level. Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+2). Effect: You grant combat advantage to the target until the start of your next turn. Melee weapon * RANGE vs ATTACK AC One creature DEFENSE TARGET Longsword: +11 attack, 1d8+6 damage CLASS ® LEVEL Fighter 1 BOOK MP ® AT-WILL POWER Hesitation Slash USED KEYWORDS Standard RANGE ACTION AC One creature 11 DEFENSE TARGET Longsword: +11 attack, 2d8+6 damage Melee weapon * RANGE vs ATTACK Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+5) damage, and an ally adjacent to the target can shift 2 squares. USED Martial, Weapon Melee weapon * vs USED Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+5) damage. Increase damage to 2[W] + Strength modifier (+5) at 21st level. PH Martial, Weapon ACTION ® ADDITIONAL EFFECTS AT-WILL POWER RANGE vs ATTACK AC Fighter Melee weapon * ACTION 13 Standard Longsword: +13 attack, 1d8+1 damage KEYWORDS PH Invigorating, Martial, Weapon ACTION Covering Attack Martial, Weapon KEYWORDS RANGE Attack: Strength + 2 vs. AC Hit: 1[W] damage. Increase damage to 2[W] at 21st level. CLASS PH BOOK ENCOUNTER ACTION Melee weapon ADDITIONAL EFFECTS CLASS KEYWORDS USED * vs 13 LEVEL Crushing Surge Martial, Weapon RANGE vs ATTACK TARGET Effect: You spend a healing surge and regain 10 hit points. You gain a +2 bonus to all defenses until the start of your next turn. Fort 19 Spd USED AC One creature DEFENSE TARGET Attack: Strength vs. AC Weapon: If you're wielding a light blade, heavy blade or a spear, you gain a bonus to the attack roll equal to your Dexterity modifier (+0). Hit: 2[W] + Strength modifier (+5) damage, and the target grants combat advantage to you until the end of your next turn. Longsword: +11 attack, 2d8+6 damage Longsword: +13 attack, 1d8+6 damage ADDITIONAL EFFECTS CLASS Fighter AT-WILL POWER Caldwell of Cambersheen ADDITIONAL EFFECTS LEVEL 1 BOOK CLASS MP ® Fighter ADDITIONAL EFFECTS LEVEL 1 BOOK CLASS PH ® ENCOUNTER POWER Page 3 Fighter ENCOUNTER POWER LEVEL 3 BOOK Dragon 2009 ® Knee Breaker KEYWORDS Defensive Stance USED Invigorating, Martial, Weapon Standard * ACTION 11 ATTACK Minor RANGE ACTION One creature DEFENSE TARGET USED Martial, Stance Melee weapon AC vs KEYWORDS AT-WILL Personal RANGE ENCOUNTER DAILY Effect: Until the stance ends, you are slowed and gain a +2 power bonus to AC. Whenever an enemy misses you with a melee attack, you can shift 1 square as an immediate reaction. You can end this stance as a free action. Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+5) damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends). Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+2). Miss: Half damage, and the target is not slowed or immobilized. Longsword: +11 attack, 2d8+6 damage ADDITIONAL EFFECTS CLASS Fighter DAILY POWER Caldwell of Cambersheen ADDITIONAL EFFECTS LEVEL 1 BOOK CLASS MP ® Fighter LEVEL 2 BOOK MP ® UTILITY POWER Page 4
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