Caldwell of Cambersheen

Character Sheet
Player Name
Caldwell of Cambersheen
Fighter
3
Character Name
Level
2,250
Class
Paragon Path
Human
Medium
21
Male
5' 8"
230
Race
Size
Age
Gender
Height
Weight
DEX
1
Alignment
Deity
Adventuring Company
DEFENSES
1/2 LVL
MISC
SCORE
DEFENSE
1
Initiative
Total XP
Unaligned
INITIATIVE
SCORE
Epic Destiny
13
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
11
AC
SCORE
FEAT
RPGA Number
MOVEMENT
ENH
MISC
MISC
2
BASE
6
Speed
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
20
STR
Strength
14
CON
ABIL MOD
MOD + 1/2 LVL
5
6
2
Constitution
FORT 11
DEFENSE
0
1
10
INT
Intelligence
0
1
8
WIS
Dexterity
-1
Wisdom
CHA
11
19
12
5
SENSES
CLASS
FEAT
ENH
MISC
2
MISC
1
10 +
1/2 LVL ABIL
CLASS
FEAT
ENH
MISC
11
REF
DEFENSE
12
1
SCORE
PASSIVE SENSE
BASE
10
Passive Insight
10 +
0
10
Passive Perception
10 +
0
MISC
1
ATTACK WORKSPACE
ABILITY:
10 +
1/2 LVL ABIL
CLASS
FEAT
ENH
MISC
WILL 11
MISC
1
CONDITIONAL BONUSES
Melee Basic Attack - Longsword
ATT BONUS
1/2 LVL
ABIL
+ 11
1
5
ABILITY:
HEALING SURGES
41
SURGE VALUE
SURGES/DAY
20
10
11
1/2 HP
1/4 HP
CURRENT HIT POINTS
PROF
FEAT
ENH
3
MISC
2
Ranged Basic Attack - Crossbow
ATT BONUS
1/2 LVL
ABIL
1
0
+ 3
BLOODIED
CLASS
CLASS
PROF
FEAT
ENH
MISC
ENH
MISC
MISC
ENH
MISC
MISC
2
ACTION POINTS
HIT POINTS
MAX HP
SKILL BONUS
SPECIAL SENSES
CONDITIONAL BONUSES
0
0
Charisma
10 +
1/2 LVL ABIL
CONDITIONAL BONUSES
3
DEX
10
DEFENSE
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
RACE FEATURES
Bonus Feat - Choose an extra feat at 1st level.
DAMAGE
ABILITY:
USED
ABIL
FEAT
5
1
Ranged Basic Attack - Crossbow
DAMAGE
Bonus Skill - Trained in one additional class skill.
TEMPORARY HIT POINTS
Melee Basic Attack - Longsword
1d8+6
CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER
DAMAGE WORKSPACE
ABILITY:
ABIL
1d8
FEAT
0
Bonus At-Will Power - Know one extra 1st-level attack
BASIC ATTACKS
power from your class.
DEATH SAVING THROW FAILURES
ATTACK
Human Defense Bonuses - +1 to Fortitude, Reflex, and
SAVING THROW MODS +1 to all saving throws
DEFENSE
WEAPON OR POWER
DAMAGE
11
vs
AC
Longsword
1d8+6
RESISTANCES
3
vs
AC
Crossbow
1d8
CURRENT CONDITIONS AND EFFECTS
6
vs
AC
Unarmed (Melee)
1d4+5
1
vs
AC
Unarmed (Range)
1d4
Will.
SKILLS
BONUS
1
1
ABIL MOD
+ 1/2 LVL
SKILL NAME
Acrobatics
Arcana
CLASS / PATH / DESTINY FEATURES
TRND
(+5)
DEX
1
0
INT
1
0
ARMOR
PENALTY MISC
n/a
Athletics
STR
6
5
1
Bluff
CHA
1
0
n/a
3
Diplomacy
CHA
1
0
n/a
0
Dungeoneering
WIS
0
0
n/a
8
Endurance
CON
3
5
0
n/a
11
Heal
WIS
0
1
History
INT
1
0
n/a
0
Insight
WIS
0
0
n/a
6
Intimidate
CHA
1
5
n/a
0
n/a
0
Nature
WIS
0
0
Perception
WIS
0
0
n/a
1
Religion
INT
1
0
n/a
1
Stealth
DEX
1
0
6
Streetwise
CHA
1
5
DEX
1
0
1
Thievery
FEATS
attacks not including you. Make basic melee attack against
Human Perseverance - +1 to saving throws
adjacent marked foe who shifts or makes attack not
Weapon Expertise (Heavy Blade) - Gain bonus to attack
including you. Mark lasts until end of your next turn or
rolls with heavy blades.
marked by other.
Weapon Focus (Heavy Blade) - Gain +1 damage per tier
Combat Superiority - Add Wis mod to opportunity attacks.
with Heavy Blades.
Hit ends foe's movement (if any) this action.
Fighter Talents - Select a Fighter Talent.
One-handed Weapon Talent - +1 on attacks with
0
Caldwell of Cambersheen
2
Combat Challenge - Mark foes you attack. They get -2 to
one-handed weapons.
LANGUAGES KNOWN
Common, Deep Speech
n/a
Page 1
POWER INDEX
MAGIC ITEM INDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
AT-WILL POWERS
Crushing Surge
WEAPON
Combat Challenge
WEAPON
Brash Strike
WEAPON
Sure Strike
WEAPON
CHARACTER PORTRAIT
MAGIC ITEMS
ARMOR
ARMS
FEET
ENCOUNTER POWERS
Covering Attack
HANDS
Hesitation Slash
HEAD
NECK
RING
RING
PERSONALITY TRAITS
WAIST
Stout, whining, indecisive. His father sent him away from
home so he would grow up and start acting like a man.
DAILY POWERS
Knee Breaker
MANNERISMS AND APPEARANCE
UTILITY POWERS
Defensive Stance
Daily Item Powers Per Day
Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
CHARACTER BACKGROUND
Society - Noble
You are a member of the aristocracy. Does your family have
a noble rank? Are you the heir to a title, and if so, how
many people stand between you and that title? Under what
circumstances did you become an adventurer?
Adventurer's Kit
Longsword (E)
Crossbow
Padded Armor (E)
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH
Money on hand: 40 gp
Stored money:
Encumbrance: 56 / 200
Caldwell of Cambersheen
Page 2
CHARACTER NAME
Second Wind
PLAYER NAME
KEYWORDS
Caldwell of Cambersheen
RACE
CLASS
Human
HP
LEVEL
Fighter
20 STR
41
14 CON
10 DEX
6
10 INT
Init
8 WIS
+1
11 CHA
10
Passive
Insight
Standard
3
10
Personal
ACTION
AC
13
RANGE
Self
vs
ATTACK
DEFENSE
Ref
12
Will
12
ADDITIONAL EFFECTS
Passive
Perception
CLASS
®
PLAY DATA
Combat Challenge
KEYWORDS
®
Sure Strike
USED
Martial, Weapon
*
ACTION
KEYWORDS
Melee
Standard
ACTION
DEFENSE
TARGET
ATTACK
Effect: Whenever an enemy marked by you is
adjacent to you and shifts or makes an attack
that does not include you, you can make a melee
basic attack against that enemy.
ADDITIONAL EFFECTS
LEVEL
*
BOOK
®
AT-WILL POWER
Brash Strike
USED
Standard
One creature
11
DEFENSE
TARGET
LEVEL
1
BOOK
Standard
AC
One creature
11
DEFENSE
TARGET
ATTACK
Attack: Strength +2 vs. AC
Hit: 1[W] + Strength modifier (+5) damage.
Increase damage to 2[W] + Strength modifier
(+5) at 21st level.
Weapon: If you're wielding an axe, a
hammer, or a mace, the attack deals extra
damage equal to your Constitution modifier (+2).
Effect: You grant combat advantage to the
target until the start of your next turn.
Melee weapon
*
RANGE
vs
ATTACK
AC
One creature
DEFENSE
TARGET
Longsword: +11 attack, 1d8+6 damage
CLASS
®
LEVEL
Fighter
1
BOOK
MP
®
AT-WILL POWER
Hesitation Slash
USED
KEYWORDS
Standard
RANGE
ACTION
AC
One creature
11
DEFENSE
TARGET
Longsword: +11 attack, 2d8+6 damage
Melee weapon
*
RANGE
vs
ATTACK
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier (+5) damage, and
an ally adjacent to the target can shift 2 squares.
USED
Martial, Weapon
Melee weapon
*
vs
USED
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage.
Increase damage to 2[W] + Strength modifier
(+5) at 21st level.
PH
Martial, Weapon
ACTION
®
ADDITIONAL EFFECTS
AT-WILL POWER
RANGE
vs
ATTACK
AC
Fighter
Melee weapon
*
ACTION
13
Standard
Longsword: +13 attack, 1d8+1 damage
KEYWORDS
PH
Invigorating, Martial, Weapon
ACTION
Covering Attack
Martial, Weapon
KEYWORDS
RANGE
Attack: Strength + 2 vs. AC
Hit: 1[W] damage.
Increase damage to 2[W] at 21st level.
CLASS
PH
BOOK
ENCOUNTER ACTION
Melee weapon
ADDITIONAL EFFECTS
CLASS
KEYWORDS
USED
*
vs
13
LEVEL
Crushing Surge
Martial, Weapon
RANGE
vs
ATTACK
TARGET
Effect: You spend a healing surge and regain 10
hit points. You gain a +2 bonus to all defenses
until the start of your next turn.
Fort
19
Spd
USED
AC
One creature
DEFENSE
TARGET
Attack: Strength vs. AC
Weapon: If you're wielding a light blade,
heavy blade or a spear, you gain a bonus to the
attack roll equal to your Dexterity modifier (+0).
Hit: 2[W] + Strength modifier (+5) damage, and
the target grants combat advantage to you until
the end of your next turn.
Longsword: +11 attack, 2d8+6 damage
Longsword: +13 attack, 1d8+6 damage
ADDITIONAL EFFECTS
CLASS
Fighter
AT-WILL POWER
Caldwell of Cambersheen
ADDITIONAL EFFECTS
LEVEL
1
BOOK
CLASS
MP
®
Fighter
ADDITIONAL EFFECTS
LEVEL
1
BOOK
CLASS
PH
®
ENCOUNTER POWER
Page 3
Fighter
ENCOUNTER POWER
LEVEL
3
BOOK
Dragon 2009
®
Knee Breaker
KEYWORDS
Defensive Stance
USED
Invigorating, Martial, Weapon
Standard
*
ACTION
11
ATTACK
Minor
RANGE
ACTION
One creature
DEFENSE
TARGET
USED
Martial, Stance
Melee weapon
AC
vs
KEYWORDS
AT-WILL
Personal
RANGE
ENCOUNTER
DAILY
Effect: Until the stance ends, you are slowed and
gain a +2 power bonus to AC. Whenever an
enemy misses you with a melee attack, you can
shift 1 square as an immediate reaction. You can
end this stance as a free action.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier (+5) damage, and the
target is slowed (save ends). If the target is already
slowed, it is instead immobilized (save ends).
Weapon: If you're wielding an axe, a hammer, or
a mace, the attack deals extra damage equal to your
Constitution modifier (+2).
Miss: Half damage, and the target is not slowed or
immobilized.
Longsword: +11 attack, 2d8+6 damage
ADDITIONAL EFFECTS
CLASS
Fighter
DAILY POWER
Caldwell of Cambersheen
ADDITIONAL EFFECTS
LEVEL
1
BOOK
CLASS
MP
®
Fighter
LEVEL
2
BOOK
MP
®
UTILITY POWER
Page 4