AN OPEN-SOURCE VAA3D PLUGIN FOR REAL-TIME 3D VISUALIZATION OF TERABYTE-SIZED VOLUMETRIC IMAGES Alessandro Bria1,2 1 2 Giulio Iannello1 Hanchuan Peng3,4 Integrated Research Centre, University Campus Bio-Medico of Rome, 00128 Rome, Italy Department of Electrical and Information Engineering, University of Cassino and L.M., 03043 Cassino, Italy 3 4 Janelia Farm Research Campus, Howard Hughes Medical Institute, Ashburn, Virginia 20147, USA Allen Institute for Brain Science, 551 North 34th Street, Suite 200, Seattle, Washington 98103, USA ABSTRACT Modern high-throughput bioimaging techniques pose the unprecedented challenge of exploring and analyzing the produced Terabyte-scale volumetric images directly in their 3D space. Without expensive virtual reality devices and/or parallel computing infrastructures, this becomes even more demanding and calls for new, more scalable tools that help exploring these very large 3D data also on common laptops and graphic hardware. To this end, we developed a plugin for the open-source, cross-platform Vaa3D system to extend its powerful 3D visualization and analysis capabilities to images of potentially unlimited size. When used with large volumetric images up to 2.5 Terabyte in size, Vaa3D-TeraFly exhibited real-time (subsecond) performance that scaled constantly on image size. The tool has been implemented in C++ with Qt and OpenGL and it is freely and publicly available both as open-source and as binary package along with the main Vaa3D distribution. Terabyte-size [14, 15], or are limited owing to high expense of licenses (e.g. Amira(VSG), Imaris (Bitplane)) and infrastructures [16]. This presents an obstacle for the unbiased, highthroughput and quantitative analysis of bioimage data and creates tremendous need for the development of new techniques that help explore very large 3D data directly and efficiently without expensive virtual reality devices and/or parallel computing infrastructures. The open-source Vaa3D system [17] was specifically designed for bridging such gaps, particularly for the tasks of visualization, interaction, analysis and management of large (Gigabyte-size), multidimensional (including 3D, 4D and 5D and so on) microscopic images [18]. The underlying idea is to map users’ inputs in the 2D plane of a computer screen to the 3D locations of biological entities (for example, cells, neurons or microtubules) in the volumetric space of a 3D image stack. This is achieved through a family of 3D-WYSIWYG (what you see in 2D is what you get in 3D) computer algorithms named Virtual Finger [19]. We showed in [19] how a single finger operation is efficiently used by our Vaa3D plugin TeraFly to generate a 3D region of interest (ROI) for subsequent fetching and rendering of image data at a higher resolution, thus enabling fast (subsecond) visualization of Terabyte-size images. In this article, we focus on the technological aspects of the tool and demonstrate its scalability to images of potentially unlimited size. We also propose a method to generate a 3D ROI for mouse scroll input, which provides a user’s experience similar to how Google Earth allows viewing satellite imageries. Finally, we show that Vaa3D-TeraFly exhibits real-time performance regardless on image size when used on both highand medium-end laptops. Index Terms— Terabyte, visualization, Vaa3D 1. INTRODUCTION Modern high-throughput bioimaging techniques enable rapid three-dimensional imaging of large specimens at submicrometric resolution [1, 2, 3]. This led to the generation of images that easily reach or exceed the Terabyte size and, as consequence, to the subsequent effort of biomage informaticians to develop more scalable techniques for typical bioimage informatics tasks such as image stitching and registration [4, 5, 6], visualization [5, 7, 8] and automated analysis [9, 10]. In addition to scalability, another bottleneck is the inability to efficiently explore the complicated 3D image content and thus to input user-specified information of the observed image patterns directly in the 3D space. Indeed, a number of bioimage-oriented software tools for Terabyte-scale [7, 8, 11] and Gigabyte-scale [12, 13] images are based on 2D crosssectional views or a combined display with an arbitrary-angle cutting plane. On the other hand, the few tools supporting 3D visualization and analysis either do not scale well to the 978-1-4799-2374-8/15/$31.00 ©2015 IEEE 2. APPROACH Vaa3D-TeraFly is designed around three basic functionalities enabling the instant 3D Google Earth-like visualization of Terabytes, and virtually infinite amount, of high-resolution image data: (i) volume import, i.e. the generation of an ad 520 TMITREE X […] Y Layer 2 𝐼 2 Layer 1 𝐼 1 Layer 0 𝐼 0 […] Z column 0 (a) prev: Explorer rend: Renderer (i) next: Explorer rend: Renderer volume: Volume new explorer set ROI load ROI get interpolated ROI hide show new renderer (ii) column 3 row (3,0) loading ended row (3,3) update image (iii) block (3,3,0) block (3,3,1) block (3,3,2) Fig. 1. An example of TMITREE composed by three layers. Each layer is composed by a number of nonoverlapping blocks of image data that are stored into separate files. These files are organized according to a two-level hierarchy of folders where the first level subdivides the volume into columns (or rows) and the second one into rows (or columns). an object instantiated in the GPU thread total time an object instantiated in the IO thread IO time saved (b) hoc multiresolution tree-structured representation of the volumetric image; (ii) zoom-in to a ROI, i.e. the generation of a ROI when the user zooms-in into the displayed image with the mouse scroll; and (iii) fetch and display of image data, i.e. the loading of the ROI’s content from the storage and subsequent 3D display. These functionalities are detailed in the following subsections. (i) (ii) (iii) (c)2. ROI’s loading and display. (a) UML Sequence DiaFig. gram. (b) The effect of actions (i), (ii) and (iii) of (a) on the viewport when zooming-in with the mouse scroll. The actions taken by the tool to preview/display and to load the data are performed in parallel on two different threads, named GPU and IO, respectively. While the preview is calculated and dis(i) the GPU thread, image (ii) data are loaded (iii)by the IO played by thread. In this way, the first part of the IO time is transparent to the user, i.e., it is not perceived as a delay. 2.1. Volume import Vaa3D-TeraFly is built on the top of an image tiled multiresolution representation, hereafter referred to as Tiled Multiresolution Image Tree (TMITREE), which is generated as follows. Let be I the original, highest-resolution, very largesized image to be imported. Starting from I, we produce another k images {I (1) , I (2) , . . . , I (k) } obtained by iteratively downsampling by two I (j) from I (j−1) ∀j = 1, . . . , k, where I (0) = I. This process is iterated until the lowest-resolution image I (k) fits within the 3D viewer box of size Bx (x) × By (y) × Bz (z). These define the maximum size in pixels of displayable image data in the 3D renderer and can be set by the user according to the graphic hardware capabilities (default is 256(x)×256(y)×256(z) pixels). At all resolutions, image data are stored according to a tile-wise organization of nonoverlapping three-dimensional blocks (see Fig. 1). A converter tool, named TeraConverter, comes along with Vaa3D-TeraFly for converting a given bunch of image files into the TMITREE representation. With TeraConverter, the user can select the number of layers to be produced, the block dimensions and the format of the image files. Once the TMITREE has been produced, it can be opened with Vaa3D- TeraFly by selecting any of its layers I (j) , j = 0, . . . , k. The 3D exploration then automatically starts by loading and displaying the entire image content of the highest layer in the TMITREE, i.e., the lowest resolution image I (k) . This usually takes < 5 seconds as I (k) is conveniently stored in one binary uncompressed file for fast volume opening. 2.2. Zoom-in to a ROI The underlying idea is that zoom-in with the mouse wheel is usually performed in the nonempty regions of an image and, thus, without losing in generality, we can assume the presence of one or more biological entities displayed on the foreground of the viewport. Since the mouse-wheel zoom-in in the Vaa3D renderer is viewport-centered, these entities are likely to occur around the center of the viewport and, thus, 521 cache Fig. 3. 3D exploration though different layers of the TMITREE with mouse-wheel scrolls up (zoom-in) and down (zoom-out) and caching of ROIs for quick navigation we can focus on this region to calculate the ROI’s center. To this end we define a 2D point in the center of the viewport and apply the point-pinpointing algorithm (PPA) of Virtual Finger [19] to determine the correspondent 3D location in the volumetric image. PPA repeatedly applies the mean-shift algorithm to each channel intensity along the shooting ray orthogonal to the screen until convergence and finally selects the best point among the points found for all the channels. The ROI is finally calculated as the Bx (x) × By (y) × Bz (z) sized box centered on the 3D point. Vaa3D-TeraFly loads the image content from the blocks of the TMITREE layer L that intersect with ROI L and updates the viewed ROI L with the higher resolution data. The detailed sequence of actions taken by the tool is shown in Fig. 2. Throughout 3D exploration, the ROIs that have been already viewed are cached in the graphic card memory (if possible) or in the system memory following a web-browser-like strategy in which the user can instantly go back and forward (see Fig. 3). This requires storing in the graphic card memory (k + 1) × Bx × By × Bz × c bytes at most, where c is the number of channels and we assumed 8 bits per pixel for display. Based on the criterion to choose k described in Section 2.1, and after simple algebraic manipulations, the maximum memory requirement for a cubic image of N pixels is (log(N 1/3 ) − log(B)) log2 (e)) + 1 × B 3 × c bytes where we chose Bx = By = Bz = B. Remarkably, this corresponds to only 336 Megabytes for 1 Teravoxel threechannels image (i.e. 10, 0003 voxels) and to 480 Megabytes for 1 Petavoxel three-channels image (i.e. 100, 0003 voxels). 2.3. Fetch and display of image data The proposed mouse scroll zoom-in to a ROI requires the image content of the requested ROI to be retrieved and displayed as quickly as possible for fast and smooth exploration of the image. This is accomplished by performing, in parallel, two different operations: (i) reusing part of the currently viewed content to display instantly a preview of the ROI; and (ii) loading from the TMITREE only the blocks that contain the required image content. More formally, let be ROI ` the ROI currently viewed that belongs to the TMITREE layer ` (ROI ` ≡ I (k) when the exploration starts) and ROI L the ROI to be retrieved and displayed from the higher resolution layer L, with L ≤ ` (usually L = ` − 1). Then, Vaa3D-TeraFly interpolates to the resolution of L the portion of ROI ` that intersects with ROI L and displays the result. This gives the clue that the system has correctly and instantly responded to the request, and also makes more acceptable to wait for the full image to be loaded. Meanwhile, 3. RESULTS We tested visualization of 3D image volumes of rat neurons and whole mouse brains with sizes ranging from 22.8 Gb to 2.5 Tb. The statistics for each test case were produced by on at least 20 trials of randomly selected target ROIs in arbitrarily determined scales of the respective images. 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Communications, vol. 5, 2014. 3D-viewer total generation time for a ROI (ms) 2500 2000 Asus M70vn + external hard drive 2.5'' WD 1Tb USB 2.0 CPU Intel Core 2 Duo P8600, RAM 4 Gb, GPU NVIDIA GeForce 9650M GT 1Gb 1500 Sony Vaio VPCF21Z1E + external hard drive 2.5'' WD 1Tb USB 3.0 1000 CPU Intel Core 2 i7-2630QM, RAM 8 Gb, GPU NVIDIA GeForce GT 540M 1Gb 500 MacBook Pro Retina + external hard drive Seagate 4Tb USB 3.0 CPU Intel Core i7, RAM 16 Gb, NVIDIA GeForce GT 650M 1Gb 0 10 100 1.000 2.520 Image size (Gigabytes) Fig. 4. Bench-test of ROI-generation time (mean ± s.d.) for different large images on different laptops. Each point in the graph corresponds to one test case run on one dataset of the indicated size. and external storages. Remarkably, the time scaled constantly on image size regardless of the hardware employed. In particular, subsecond performance was achieved with a high-end laptop, whereas on medium-level laptops it ranged from 1.3 to 2.2 seconds, which is still acceptable for effective 3D visualization. RAM usage was also monitored in all the experiments and resulted below 1 Gb. 4. CONCLUSIONS 3D visualization and analysis of very large bioimages are in strong need of powerful and more scalable 3D exploration techniques for high-throughput and quantitative analysis of bioimage data. We have discussed here a software tool that extends the Vaa3D powerful 3D visualization and analysis capabilities to images of potentially unlimited size. The results provided demonstrate that the tool can visualize in real-time Terabytes of 3D images and can scale well to even larger images without the need of expensive hardware or parallel infrastructures. 5. REFERENCES [1] R Tomer, L Ye, B Hsueh, and K Deisseroth, “Advanced clarity for rapid and high-resolution imaging of intact tissues,” Nat. 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