Resume - Jiakai Zhang

Jiakai ZHANG
Home Page: jiakaizhang.com, Email: [email protected]
EDUCATION
New York University, Department of Computer Science
Ph.D. of Computer Science, GPA: 3.8/4.0
New York University, Department of Computer Science
Master of Computer Science, GPA: 3.8/4.0
Tsinghua University, Department of Engineering Physics
Bachelor of Engineering Physics, GPA: 3.5/4.0
New York, NY
09/2013 - Present
New York, NY
09/2011 - 05/2013
Beijing, China
09/2007 - 07/2011
RESEARCH EXPERIENCE
Local Image Descriptor
09/2014-12/2014
Co-researcher Arjun Jain, Jonathan Tompson, New York University

Trained a SIFT-like local image descriptor using Deep Convolutional Neural Network, which
outperforms the state-of-the-art result
Real-time Object Detector
06/2014-08/2014
Advisor Bernd Heisele, Alper Ayvaci, Vision Research Group, Honda Research Institute

Developed the real-time object detector using Deformable parts model (DPM) and GPU technology
Motion Reconstruction Using iPhone Acceleration
11/2013-02/2014
Advisor Prof. Christoph Bregler, Arjun Jain, New York University
 Reconstructed human motion sequences using iPhone acceleration and Kinect key frames in real time
Real-time Facial Expression Tracking
05/2013-08/2013
Advisor Lance Williams, Graphics Research Group, NVIDIA
 Created a facial expression tracker using Eigen faces and transferred the facial expression into a facial
Blendshape model “Digital Ira” in real time
 Implemented the dynamic textures mapping for facial expression to create convincing emotions
3D Human Shape Deformation Learning
09/2012-04/2013
Advisor Prof. Christoph Bregler, Prof. Hao Li, Movement Lab, New York University
 Applied point to point registration between different human poses and different identities by using
non-rigid Iteration Closest Point Algorithm
 Trained pose and shape deformable models of human body by encoding muscles and implemented
skeleton-based body shape deformation which can be driven by motion capture in real time
Real-time 3D Reconstruction
03/2012-08/2012
Advisor Prof. Davi Geiger, Media Lab, New York University
 Created detailed 3D reconstructions of an indoor scene using a moving Kinect camera
 Implemented the GPU pipeline for Depth Map Conversion, Bilateral Filter, Camera Tracking
(Iterative Closest Point algorithm), volumetric integration and ray casting by using CUDA language
OTHER EXPERIENCE AND QUALIFICATIONS
Teaching Assistant
NYU: Computer Graphics, Computer Game, Multicore Processors, GPU, Operating System
Programming Language
C/C++/C#, Lua, CUDA, Java, OCaml, MATLAB, OpenCV, OpenGL