DEVICE 6 | Understanding the Game Simogo Device 6 is a narrative puzzle game / novel for iOS involving a text-based interface along with a minimal use of photographic windows. The game is a novel example of making a interactive narrative along with immersive audio. Is controlling DEVICE 6 Player 248 Anna’s Simulation Read and navigate the story of Audio + Visual Clues Clues are hidden both visually within cryptic photographic windows, as well as being concealed in the game’s ominous audio tracks. The player is required to gather and assemble clues into a form that fits the puzzle. Puzzles are typically presented in the form of an interface or device, where the player must first interpret the meaning of the interface, then identify and gather relevant clues from the narrative. You are Simulation Guide Player 249 Player 247 CLUES After completing each chapter fill out Questionnaire PUZZLE QUESTIONNAIRE Mood “ ? ” Narrative “ ” Myster y At its core, Device 6 is a mystery novel that has been interwoven with intriguing imagery, ambient music and occasional narration. The heroine Anna wakes up in a strange castle without without any recollection of how she got there. Throughout the game’s 6 chapters, Anna navigates the island trying to make sense of it all, and slowly uncovering the mystery behind the peculiar place. START CURRENT CHAPTER 3 2 The mood of the game is both playful and mysterious. Elements like the questionnaire are added to enhance the p l a y e r ’s s e n s e o f involvement within the game’s narrative. game Arbitrary questions are asked of the player, yet they seem deliberate in a way that makes the player feel studied; a subject of examination for the game, making the player more able to identify with the main character Anna. 4 5 THE GAME 1 6 Player 249 CHRISTOPHER PANIATI
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