OPEN - Christopher Paniati

DEVICE 6 |
Understanding the Game
Simogo
Device 6 is a narrative puzzle game /
novel for iOS involving a text-based
interface along with a minimal use of
photographic windows. The game is a
novel example of making a interactive
narrative along with immersive audio.
Is controlling
DEVICE 6
Player 248
Anna’s Simulation
Read and navigate
the story of
Audio + Visual Clues
Clues are hidden both visually within cryptic
photographic windows, as well as being
concealed in the game’s ominous audio tracks.
The player is required to gather and assemble
clues into a form that fits the puzzle. Puzzles
are typically presented in the form of an
interface or device, where the player must first
interpret the meaning of the interface, then
identify and gather relevant clues from the
narrative.
You are
Simulation
Guide
Player 249
Player 247
CLUES
After completing
each chapter fill out
Questionnaire
PUZZLE
QUESTIONNAIRE
Mood
“
?
”
Narrative
“
”
Myster y
At its core, Device 6 is a
mystery novel that has been
interwoven with intriguing
imagery, ambient music and
occasional narration.
The
heroine Anna wakes up in a
strange castle without
without any
recollection of how she
got there. Throughout the
game’s 6 chapters, Anna
navigates the island trying
to make sense of it all,
and slowly uncovering the
mystery behind the
peculiar place.
START
CURRENT
CHAPTER
3
2
The mood of the game
is both playful and
mysterious. Elements
like the questionnaire are
added to enhance the
p l a y e r ’s s e n s e o f
involvement within the
game’s narrative.
game Arbitrary questions
are asked of the player, yet they seem
deliberate in a way that makes the
player feel studied; a subject of
examination for the game, making the
player more able to identify with the
main character Anna.
4
5
THE GAME
1
6
Player 249
CHRISTOPHER PANIATI