948240r All Sunburst material is copyrighted. However, Sunburst does give the purchaser the following permissions: • You have permission to reproduce any student worksheets in this guide for your classroom use. You should not, however, copy the whole guide. • If you purchased this program for one computer, you may use it on a single computer only. • If you wish to use this software on multiple computers, you must purchase the right to do so from Sunburst. Call and ask for lab pack/school licensing prices. • You have permission to use lab packs/school licenses within one site. You do not, however, have permission to divide the package and use the software in more than one site. Macintosh is a registered trademark of Apple Computer, Inc. Windows is a registered trademark of Microsoft Corporation. For more information or a free software catalog, write, call, or email Customer Service at: Sunburst Technology 1550 Executive Drive Elgin, IL 60123-9979 (800) 321-7511 / [email protected] or visit our Web site: www.sunburst.com For technical support, call or email: (800) 338-3457, ext. 2800 / [email protected] Copyright © 2002 Sunburst Technology Corporation. All Rights Reserved. Learn 3 T ype to i Design Team Quality Assurance Jennifer Simon Chris Brown Michael Muldoon Marjorie Cole Wendy Ashlock Joan Jacobsen Jill Waggener Dominic Bertalan Lisa Enea Peter Koziol Jennifer Linker Mike Lurie Peter Nebauer Michael J. Nohai Frank Sanchez Andy Wacht Producer Jill Waggener Audio Software Engineering RaveOn Productions, Inc. Jennifer Simon Craig Brass Michael Cleary Sound Engineer Programming Tools Audio Talent Steven Grosmark John Mullaney Jennifer Simon Rick Sutton Jonah Lin Lou Del Bianco Monica Passin Artistic Development Chris Brown Michael Muldoon Matt Kicinski Loren Mack Resources / Installer Programming Mike Ayotte Bobby Sabella Writers Marjorie Cole Wendy Ashlock Amy Burton Michael Selkis Editors Patti Maguire Emilie Rappoport Teacher's Guide Graphic Design: Keith Plechaty Judika Konowe Desktop Publisher: Keith Plechaty Editor: Emilie Rappoport Learn 3 T ype to iii Program Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Skills for the Future . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Welcome to Type to Learn™ 3! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Using the Program ...........................................9 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Minimum System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Installation Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Macintosh® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Windows® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Using Type to Learn 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Login . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Play and Practice Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 The Lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Home Position Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Home Position Warm Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Checkpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Learn New Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Final Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Optional Lesson Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Automatic Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Game Breaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Automatic Goal Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Notebook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Student Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Learn 3 T ype to v Key Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Windshield Typers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Typeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Warp Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Dictation Station . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Converting Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Convert Type to Learn Data into Type to Learn 3 Data . . . . . . . . . . 31 Coordinate Type to Learn 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Coordinate Type to Learn Assessment with Type to Learn 3 . . . . . . 33 Customizing with Teacher Options . . . . . . . . . . . . . . . . . . 35 Introduction to Teacher Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Teacher Password . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Teacher Options Main Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Class List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Class Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Quick Setup Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Advanced Setup Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Program Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Mission Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Lesson Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Activity Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Progress Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Mission Summary Reprot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Mission Class Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Lesson Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Error Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Activity Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 vi General Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Product Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Import / Export Student Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 T y pe to Learn 3 Importing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Exporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Accessibility Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Suggestions for Teaching Exceptional Children . . . . . . . . . . . . . . . . . . . . 65 Reference Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Extra Typing Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Key Instruction in Type to Learn 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Incidental Skills Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 How to Prevent Injuries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Get Ready to Begin Keyboarding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Type to Learn 3 Award . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Type to Learn 3 Completion Certificate . . . . . . . . . . . . . . . . . . . . . . . . . . 85 vii T ype to Learn 3 m r a g o r P e i w v r e v O Learn 3 T ype to 1 Skills For the Future You need Type to Learn™ 3 in your curriculum. Students using computers without keyboarding instruction often develop their own "hunt and peck" methods to maneuver around the keyboard. These methods are inefficient and may hamper learning by forcing students to focus attention on finding keys rather than on their thoughts. With the instruction provided by Type to Learn 3, using the keyboard will become as natural to your students as using pencil and paper. The benefits do not stop there. Research has shown that the development of typing skills in young children is linked with improved language arts skills, including gains in spelling, vocabulary, and written composition. Type to Learn 3 encourages the development of language arts skills as it teaches the essentials of keyboarding. The program combines lessons with entertaining activities to reinforce each keyboarding skill. As students work through the lessons, they practice phonetic spelling patterns, inflections of adjectives and verbs, appropriate use of punctuation, words that are frequently misspelled, synonyms, antonyms, and other elements of written language. In addition to language arts skills, students learn about history, geography, and other general knowledge topics as they hone their keyboarding techniques while traveling through time. The method is that of incidental learning: learning which occurs while in pursuit of another task. See page 74 for a breakdown of the incidental skills presented in each keyboarding lesson. We hope that you and your students enjoy using Type to Learn 3 and the rest of the products in the Type to Learn™ family. We welcome your feedback on the program; please be sure to let us know if we can publish your comments in our catalogs, brochures, and newsletters. Learn 3 T ype to 3 Welcome to Type to Learn 3! ™ Father Time is your guide through this exciting revision of Type to Learn. Based on a time travel theme, students using Type to Learn 3 are taught keyboarding skills in a challenging and exciting new interface, but the underlying educational principles and keyboarding pedagogy of the original Type to Learn is fully intact. Type to Learn 3 teaches and then drills the keystrokes for the alphabet, numeral, and punctuation keys in a sequential manner. Students are challenged with the concept of a "Time Travel Mission" in which they must master the keystrokes and complete required tasks to complete the Mission. From the Main Menu screen, students systematically check off elements on the Mission To Do List; those elements include the keyboarding lesson and up to six practice activities. Every lesson demonstrates the reach for each new key. On-screen fingers demonstrate the movement and the student imitates the movement. If the student makes an error, the hands demonstrate the correct technique. The lessons move students through a series of reviews, practices, and exercises, introducing an average of two keys per lesson. Students also continue to practice keystrokes from prior lessons in each lesson for better retention. Since learning to use the keyboard requires a great deal of practice and drill, Type to Learn 3 is designed to keep students motivated. Students can view charts and graphs displaying their best speed and accuracy scores, and can print out reports for each lesson. Learn 3 T ype to 5 There are six entertaining and educational activities available after each lesson to reinforce newly acquired keyboarding skills and foster knowledge in language arts, geography, American and world history, and general knowledge. Each activity is relatively short; something new is always coming. practices speed as students type what they see for 45 seconds to reveal a famous historical figure practices left/right hand coordination to uncover a hidden picture of a famous place or event practices the Shift key, numerals, and special keys as students type missing letters in a series of world timeline events practices typing what is heard as a narrator dictates keys, words, phrases, and sentences practices typing longer passages in different formats and views is a mini-word processor for independent practice 6 T y pe to Learn 3 Type to Learn 3 also keeps records for each of your students and allows you to customize the program for individual students or classes. Among the many options in the Teacher's Options, you can control: ✦ vocabulary level (primary, intermediate, or advanced) ✦ size of the text on the lesson screen ✦ speed goal in words per minute (wpm) ✦ accuracy goal percentage ✦ Mission To Do list components ✦ frequency of game breaks ✦ presence or absence of sound effects, music, or narration ✦ automatic goal adjustment ✦ automatic review of troublesome keystrokes The many management features make it easy for you to monitor student progress and adjust individual lesson plans accordingly. 7 T ype to Learn 3 g n i Us g r o a r m P e h t Learn 3 T ype to 9 Minimum System Requirements MACINTOSH® 68040 processor, 5 MB RAM (Mac 68K requires 7 MB RAM), 4X CD, OS 8.0 or higher and Mac OS X, 640x480 screen size, 256 colors WINDOWS® 486 66 MHz, 8 MB RAM, 4X CD, Win 95/98/ME/NT/2000/XP, 640x480 screen size, 256 colors Installation Instructions MACINTOSH 1. Before you install, quit any applications you have open. If you have virus protection, turn it off before installing Type to Learn 3 and turn it back on after installation. 2. Insert the Type to Learn 3 CD into your CD-ROM drive. 3. Double-click the program icon on the desktop to open it. 4. Double-click the Install icon. 5. Click Continue. 6. Choose an installation option (Minimal or Full). 7. Select a folder on the hard drive to install the files into and click Install. To start the program, open the Type to Learn 3 folder on your hard drive and doubleclick the program icon. Learn 3 T ype to 11 WINDOWS 1. Before you install, quit any applications you have open. If you have virus protection, turn it off before installing Type to Learn 3 and turn it back on after installation. 2. Insert the Type to Learn 3 CD into your CD-ROM drive. 3. Click Start and Run. 4. Type d:\setup (where d is the CD-ROM drive) and click OK. 5. Follow the on-screen instructions. 6. Choose an installation option (Minimal or Full). 7. Select a location for the TTL 3 files (default folder: TTL3) 8. Select a location for the icons. To start the program, double-click the program icon. 12 T y pe to Learn 3 Help Text help is available for each feature by clicking on the Help menu on the top of each screen. Select "On..." for feature-specific help. Login Each time the students log in on this screen, their progress is tracked in the Progress Reports of the Teacher Options. Students can click on their names from the Class and Student list or add their name in the First Name, Last Name text boxes. Student names can be added, edited, deleted, moved, or imported/exported by the teacher. Teachers can also set whether or not students can use personal passwords when signing in to protect their work. To add, edit, or delete classes or students: Access Teacher Options, click Class List, then highlight a class name and click the Students button. Click the Add, Edit, or Delete buttons to modify a student name for the selected class. To move a student from one class to another: Access Teacher Options, click Class List, then highlight a class name and click the Students button. Highlight the student name and click the Move button. Indicate the new class and click the Move button. To allow student passwords: Access Teacher Options, click General Options, Product Options, and then check Allow students to have passwords. To disallow students to input names into the Login Screen: Access Teacher Options, click General Options, Product Options, and then uncheck Students can add their name at the Login Screen. Learn 3 T ype to 13 Play and Practice Mode This mode was designed to make it easier to jump in and out of lessons and activities for demonstration purposes or quick practice. To access this feature, ensure that it is turned ON in the Teacher Options. Click the Play and Practice button from the Login Screen. Set the desired mission number, vocabulary level, and goals. From the Main Menu screen, click the Next Mission button (the gear shift) to page through the missions. Please Note: No data is collected in Play and Practice mode. Students must sign in on the Login Screen to have their progress tracked. To disable Play and Practice mode: Access Teacher Options, click General Options, Program Options, uncheck Allow Play and Practice mode. 14 T y pe to Learn 3 Main Menu This is the Main Menu of the program. Students can navigate to anywhere in the program from this dashboard screen. Mission To Do List: This list shows the student which activities are left to complete in the Mission. All "required" components (set in the Teacher Options) must be checked off before the student can click the Next Mission button to move on. completed To Do List activity activities still left to do 15 T ype to Learn 3 Activities that are set to "optional" (set in the Teacher Options) are available to the student, but not required to move on. The buttons of the activities that are turned "off" or are not available, will be greyed out. Please note: The activities are also not available until the student completes at least the Learn New Keys portion of the lesson. Once students complete the required activities on the Mission To Do List, the Next Mission button (the gear shift) will become active. To change the Mission To Do List requirements: Access Teacher Options, click Class Options, select the classes or students for the customization, click Advanced Options, Mission Options, and click the Change... button. From the pulldown menu, choose All Missions or one particular mission. Change the radio buttons to Optional, Required, or Off. Click Save. To change multiple missions but not all, you must select them one at a time from the pull-down menu. 16 T y pe to Learn 3 The Lesson Each of the 25 lessons (21 for the primary vocabulary group) encourages students to review, learn, and practice. Each lesson is made up of the following: ✦ Home Row Review – reminds typist of proper posture and hand position ✦ Home Row Warm Up – warms up fingers with a home row exercise ✦ Checkpoint – reviews keys from previous lessons ✦ Learn New Keys – demonstrates the key reaches using animated hands ✦ Exercises – practices new keys with lessening amounts of prompting over the course of 2-3 exercises ✦ (optional) Final Challenge – assesses mastery with a short post test ✦ (optional) Game Break – rewards students by breaking up the lesson; drills the keys from the lesson ✦ (optional) Power Booster – provides automatic review of problem keys during lesson exercises HOME POSITION REVIEW Each lesson begins with a reminder on proper posture and hand position, with fingers on the home position keys. Students click the space bar to move past this screen. 17 T ype to Learn 3 HOME POSITION WARM UP After the review, students complete a short warm up of the home row keys. The narrator and animated hands prompt students to type the correct key. CHECKPOINT Checkpoint ensures the user has mastered the keys from the previous lesson before learning the new keys. In this quick exercise, the Teacher Options control whether or not the student has to type all of the keys correctly the first time. If set, an error will automatically start the activity over again. To set the Checkpoint feature: Access Teacher Options, click Class Options, select the classes or students for the customization, click Advanced Options, Lesson Options, then the Next button. Under Checkpoint, select either Student must type correct key before progressing (good for students with poor motor skills or those easily frustrated) or Errors will return students to the beginning. Click Save. 18 T y pe to Learn 3 LEARN NEW KEYS This screen demonstrates the correct reach of the keys covered in this lesson. The narrator, animated hands, and text instructions prompt students to type the correct key. A slow/fast button determines the speed of the animation. The key is highlighted above the keyboard to prompt users to type it. EXERCISES The lesson exercises practice the new keys in lines of typing sequences. Speed and accuracy scores (speed starts to be recorded in Lesson #7) are presented after each sequence of keys is typed. Users must retype keys until their set accuracy/speed goals are met. Over the course of 2 or 3 exercises, with lessening amounts of prompting (the locations of keys on the keyboard are not shown on the screen), students should be able to type a series of keys without looking at the keyboard or their hands. A red progress bar indicates how far the user has progressed through the lesson. 19 T ype to Learn 3 FINAL CHALLENGE The Final Challenge is a post test; it provides a quick accuracy and speed assessment for the lesson just covered. The Final Challenge makes the lesson a little longer and slightly more challenging. It can be turned on or off in the Teacher Options. Students can print out the Final Challenge as proof that they have completed the Lesson at or above their goals. To disable Final Challenge: Access Teacher Options, click Class Options, select the classes or students for the customization, click Advanced Options and Lesson Options. Under Final Challenge, uncheck Allow Final Challenge. Click Save. 20 T y pe to Learn 3 Optional Lesson Features AUTOMATIC REVIEW Type to Learn 3 tracks how many errors a student makes with different keystrokes in the Lessons (see Progress Reports, Lesson Report, Error Report). If turned on in the Teacher Options, the program will automatically review and perform a short practice (called a Power Booster) of a previously learned keystroke. The number of errors required to trigger the Power Booster is also set in Teacher Options. To set the Power Booster feature: Access Teacher Options, click Class Options, select the class or students for the customization, click Advanced Options and Lesson Options. Check Allow Power Booster, input Number of Errors. Click Save. 21 T ype to Learn 3 GAME BREAKS Throughout the lesson, students can be given the opportunity to take a break by playing the Key Figures game. It's a shortened game and does not count towards completing the Mission. The frequency of the Game Breaks is set in the Teacher Options. To set Game Break frequency: Access Teacher Options, click Class Options, select the classes or students for the customization, click Advanced Options and Lesson Options. Under Game Break, set the number of minutes between Game Breaks. Click Save. AUTOMATIC GOAL ADJUSTMENT Type to Learn 3 can automatically adjust students' goals if they consistently perform below or above their set goals. This keeps advanced students challenged and keeps struggling students from getting frustrated. Speed and/or accuracy goals increase by 2 when students do well, or decrease by 2 when they have difficulty. 22 To set Automatic Goal Adjustment: Access Teacher Options, click Class Options, select the classes or students for the customization, click Advanced Options and Lesson Options. Check Allow Automatic Goal Adjustment and set the minimum goals. Click Save. T y pe to Learn 3 Notebook In this mini-word processor which is accessed from the Main Menu, students can practice typing and save or print their work. Formatting includes: font, type size, left/center/right alignment, bold, italics, and underline. See the Reference Materials for ideas for supplemental typing assignments. Student Charts Students can see their progress and high scores by clicking on the Charts button from the Main Menu. It shows exactly what they've completed of each Mission and the completion date of the Mission. "N/A" appears for activities that are not available or are turned off. This chart is printable. Students can also see a bar or line graph of their high scores by clicking Graphs. 23 T ype to Learn 3 Activities Students type the keys that appear on the screen for 45 seconds. They receive a score based on the number of keystrokes they type correctly. The narrator will prompt the correct key when the student makes an incorrect keystroke. At the end of the 45 seconds, one of 50 famous people (with some short biographical information) is their reward. The "key figure" and the biography is printable. This activity is available in all lessons. It is also used as the Game Break. 24 T y pe to Learn 3 When are we? Students practice left/right hand coordination as they try to reveal a hidden picture of a period in time. For each sequence typed correctly, a picture is revealed through the sandy dashboard of the time travel machine. An incorrect keystroke will obscure the windshield again and students must start over again (this is an option in Teacher Options). The picture as well as some short historical information is printable. This activity is available in all lessons. To set the Typers feature: Access Teacher Options, click Class Options, select the classes or students for the customization, click Advanced Options, and Activity Options. Under Windshield Typers, select either Student must type correct key before progressing or Errors will return students to the beginning. Click Save. T ype to Learn 3 25 To practice the SHIFT key and the number keys, students are presented with events in a broken timeline. The words in the events are missing letters or numbers and students must fill in the blanks to "fix" the timeline. The correct key appears in grey in the blank. (To make the activity more difficult, the correct key prompt can be turned off in the Teacher Options.) Once the student fills in the blanks correctly for the event and presses the RETURN/ENTER key, another event on the timeline is flashed onto the screen. Scores are based on the percentage of events typed correctly. The Typeline events are printable. This activity is available starting with Mission #4. To set the Typeline feature: Access Teacher Options, click Class Options, select the classes or students for the customization, click Advanced Options and Activity Options. Under Typeline, uncheck Correct key in blank. Click Save. 26 T y pe to Learn 3 Students get practice typing longer passages for speed and accuracy scores. There are different views (set in the Teacher Options) that help to train students to keep their place while typing longer lines and paragraphs. The activity can be timed or untimed, teachers can set the time limit, and a timer can be displayed on-screen. You can also allow correction during the test. The student's work is printable. This activity is available in all lessons. A line or paragraph is displayed on the screen for students to type. When students have completed the typing or the timer runs out, they click Done to receive a score and see their errors. 27 T ype to Learn 3 More than 5 errors requires the students to correct their work before they get credit for completing the activity. To set the Warp Speed features: Access Teacher Options, click Class Options, select the classes or students for the customization, click Advanced Options, Activity Options, then click Next. Under Warp Speed, select the desired options. Click Save. 28 T y pe to Learn 3 Users type what they hear in this activity practicing "hand-ear coordination." The narrator says a sequence of keys, words, phrases, and sentences and the students type what they hear. Teacher Options control the ability to hear the line again or pause the narration. The student's work is printable. This activity is available in all lessons. In early lessons just keys are voiced, but as lessons progress and students master more keys, words, phrases, and sentences are voiced. When students have reached the last line, they click Done to receive their score and see their errors. More than 5 errors requires the students to correct their work before they get credit for completing the activity. To set the Dictation Station features: Access Teacher Options, click Class Options, select the classes or students for the customization, click Advanced Options then Activity Options. Under Dictation Station, select the desired options. Click Save. T ype to Learn 3 29 Convert Type to Learn Data into Type to Learn 3 Data Using an Import Utility program located on the CD-ROM, Type to Learn 3 will convert your existing Type to Learn data into data useable by Type to Learn 3. The Import Utility will look for previous versions of Type to Learn data or will ask you to locate your old Type to Learn data on your hard drive or network. It will then copy the old Type to Learn data from that directory, import it, and convert it for use in Type to Learn 3. Please note: When existing Type to Learn data is converted into Type to Learn 3 data, it is not overwritten or deleted. Your old Type to Learn files are still intact. On PCs: The Import Utility will ask you to locate the directory of your old version of Type to Learn. Most likely, the directory will be entitled TTL. If not, use the Browse button or type the correct path into the box. Then click the Import button. On Macs: The Import Utility will automatically look for the old Type to Learn data. Click the Import button. Please note: Do not have Type to Learn 3 open while running this utility. Exit Type to Learn 3 before converting the data. There are 3 ways to launch the Import Utility: 1. During installation — You are asked during the installation process if you'd like to convert your existing Type to Learn data files into Type to Learn 3 data files. 2. Run the Import Utility from your desktop — If you did a Full Install, the Import Utility was installed with your other Type to Learn 3 files. • On PCs, go to Start->Programs->Sunburst->TTL Import Utility. • On Macs, go to the ImprtUtl folder which is located in the folder entitled Type to Learn 3. Click on the Import Utility alias. Learn 3 T ype to 31 3. Run the Import Utility from the CD — Open the folder named ImprtUtl, which is inside the folder entitled Type to Learn 3 (on Macs), or TtlImprt (on PCs). Click on the Import Utility icon. The following table lists data points and scores that are converted into Type to Learn 3. The conversion of the files works like this: 32 T y pe to Learn 3 Coordinate Type to Learn Assessment with Type to Learn 3 You can easily use Type to Learn Assessment in conjunction with Type to Learn 3 data files. This allows Assessment to import the student and class names from Type to Learn 3 and set each student's testing level according to the lessons completed in Type to Learn 3. To coordinate this data, Assessment will ask you to locate the Type to Learn 3 directory (classes.ttl) on your hard drive or network. It will then import the old Type to Learn data from this directory and convert it for use in Assessment. There are 2 ways you can coordinate Type to Learn 3 data files with Assessment: 1. From the Teacher Options of Assessment — Select Coordinate with Type to Learn from the Teacher Options main screen of the program (stand-alone version) or click on the Change Data Paths button on the main Teacher Options screen and then select Coordinate with Type to Learn (client version). Learn 3 T ype to 33 a) Make sure that "Use Type to Learn Assessment with Type to Learn datafiles" is checked. If Type to Learn 3, Copyright 2002 appears in the list then: b) Click on Type to Learn 3, Copyright 2002 from the list. c) The data file path is detected for you and displayed in the Path: box. d) Click the Save button. Otherwise: b) Select Choose path below and click Browse. c) Locate the Type to Learn 3 directory (classes.ttl) to be used with Assessment. d) Ensure that you select the appropriate directory according to where you installed Type to Learn 3 on your network. e) Click OK. f) The data path is displayed in the Path: field. g) Click the Save button. 2. During installation — You are asked during the installation process of Assessment if you'd like to coordinate with your existing Type to Learn data files. • For non-network Macs - Do not select this option. The installer will automatically default to find files from previous versions of Type to Learn, not Type to Learn 3 files. Please use the Teacher Options directions above to coordinate Type to Learn 3 files with Assessment. • For PCs and network Macs - Do a search for the directory classes.ttl to locate your Type to Learn 3 data. On Windows, use the Browse button or type the correct path into the Path: box. Then click the Next button. On Macintosh, just choose the directory in the dialog. 34 T y pe to Learn 3 g with n i z i m o t s u t p ions O r C che a e T Learn 3 T ype to 35 Access To access Type to Learn 3 Teacher Options from the Login Screen: Macintosh: Command key + T Windows: Control key + T TEACHER PASSWORD Use the password assigned to you by the Administrator or bypass the password screen by clicking the OK button. You can change the password by clicking Change Password. Please note: Changing the password for Teacher Options changes it for everyone who uses the product. Learn 3 T ype to 37 Teacher Options Main Screen The Teacher Options are organized into the following: ✦ Class List - add, edit, delete, and manage class and student lists ✦ Class Options - make customizations to content and game play features for a particular class or student, or make changes that affect all users of the program ✦ Progress Reports - view graphs and charts of student progress data ✦ General Options - make customizations that affect all users of the program or import/export student data ✦ Accessibility Options - make keyboard shortcuts available 38 T y pe to Learn 3 Class List is where you manage your class and student name lists. From this screen, you can: • Add, edit, or delete students from the selected class • Move a student from one class to another • Import or export a list of names • Access and/or change student passwords • Clean up the student files by deleting unwanted data To see the students in each class: Access the Teacher Options, click Class List. Highlight the class name and click the Students button. Learn 3 T ype to 39 To import a list of names: Access Teacher Options and click Class List and Students button. Click the Import button. Your text file (.txt) should be set up like this: If you have chosen to display names as First Name Last Name: Owen Smith Sara Jones If you have selected Last Name, First Name: Smith,Owen Jones,Sara To change a student password: First, highlight the student name. Click Show Password to see the student’s password. Click OK. Then click Change Password and follow the onscreen directions. 40 T y pe to Learn 3 Customize the content or game play features for a particular student, for a particular class, or for all classes in the Class Options section. You can modify the Lesson vocabulary level, change the Mission requirements, lower the difficulty of the Activities, and much more. Each student can have a customized experience based on individual learning style and special needs. To utilize Class Options: Access Teacher Options and click Class Options. To make changes to all classes, click Modify settings for all classes. To make changes to just one class, click Choose classes and put a checkmark next to each class name for which you'd like to customize the program. To make changes for just one student, click Choose students. Highlight the class and then put a checkmark next to each student name for whom you want to customize the program. Learn 3 T ype to 41 Quick Setup Options With so many options, Type to Learn 3 makes it easy for you with Quick Setup Options. You can choose to automatically set the program's options to provide an experience that is perfect for your students who are easily defined in "learning types." To use Quick Setup Options: Access Teacher Options and click Class Options, select the classes or students for the customization, and click Quick Setup Options. Select the radio button of one of the three "learning type" models. The program will then set all the appropriate options (detailed on the next page) for you. Click Save. 42 T y pe to Learn 3 Young/Easily frustrated This sets the following options: • Vocabulary level: Primary • Speed goal: 6 WPM • Accuracy goal: 60% • Text size: Large • Number of errors which trigger a Power Booster: 20 • Do not allow Final Challenge • Checkpoint: Users won't progress without typing correct keystroke • Game Break interval: 3 minutes • Key Figures: turn off background animation • Windshield Typers: Users won't progress without typing correct keystroke • Warp Speed: 1 line appears at a time • Warp Speed: Allow correction during test • Warp Speed: Do not allow time limit Ready for More Challenge/Intermediate This sets the following options: • Vocabulary level: Intermediate • Speed goal: 15 WPM • Accuracy goal: 85% • • • • • • • • • • • Text size: Mixed Number of errors which trigger a Power Booster: 8 Allow Final Challenge Checkpoint: Mistakes return user to beginning Game Break interval: 7 minutes Windshield Typers: Mistakes return user to beginning Warp Speed: Both line and user typed line appear Warp Speed: Do not allow correction during test Warp Speed time limit set: 5 minutes Warp Speed: Do not allow pause of timer Dictation: Do not allow correction during test T ype to Learn 3 43 Ready for More Challenge/Advanced This sets the following options: • Vocabulary level: Advanced • Speed goal: 15 WPM • Accuracy goal: 85% • Text size: Small • Number of errors which trigger a Power Booster: 6 • Allow Final Challenge • Checkpoint: Mistakes return user to beginning • Game Break interval: 7 minutes • Windshield Typers: Mistakes return user to beginning • Typeline: Current key is NOT provided in blank • Warp Speed: Paragraph appears at once • Warp Speed: Do not allow correction during test • Warp Speed time limit set: 5 minutes • Warp Speed: Do not allow pause of timer • Dictation: Do not allow pause, repeat line, or correction during test 44 T y pe to Learn 3 Advanced Setup Options For more control over the content and game play options, select Advanced Options and customize the program exactly for your entire class or just one student. 45 T ype to Learn 3 PROGRAM OPTIONS On this screen you can: • Change the vocabulary level to primary, intermediate, or advanced • Allow printing • Select 1 space or 2 after a period • Turn off certain sounds • Determine the current mission number users will work on at start-up To change a student's Mission number (for review or to move them ahead): Access Teacher Options, click Class Options, select classes or students for the customization, and click Advanced Options and Program Options. Under Mission Number, input a number between 1-25. 46 T y pe to Learn 3 MISSION OPTIONS Here you can view and change the required components of each mission. Please note: the Lesson is always required and cannot be made optional or turned off. To make a change to a Mission To Do List: Access Teacher Options and click Class Options, select the classes or students for the customization, and click Advanced Options and Mission Options. Click the Change... button. From the pull-down menu, choose All Missions or one particular mission. Change the radio buttons to Optional, Required, or Off. Click Save. To change multiple missions but not all, you must select them one at a time from the pull-down menu. Click Save. 47 T ype to Learn 3 LESSON OPTIONS On these 2 screens you can: • Set accuracy and speed goals (% and WPM) • Set the text size in the Lessons to small, large, or mixed • Allow automatic goal adjustment • Determine the number of errors to trigger a Power Booster • Turn the Final Challenge on or off • Choose one of 2 game play options when students type an incorrect key in Checkpoint • Decide to teach the "6" key with the left or right hand • Determine how long between game breaks 48 T y pe to Learn 3 ACTIVITY OPTIONS On these 2 screens, you can make several customizations to the activities: Key Figures Typeline Turn the background animation on or off. This is a helpful option for low-vision students. Change the game play so that there is no correct key prompt. Students must guess the uppercase key, number, or special key in the event in addition to typing that key correctly. Dictation Station Windshield Typers Adjust the difficulty level by allowing pause, repeat, and correction during the test. Choose one of 2 game play options when students type an incorrect key. This keeps students from becoming frustrated. 49 T ype to Learn 3 Warp Speed Set the view of the content (one line at a time or paragraph view). You can set a time limit and display a timer on screen. You can also allow correction during the test. 50 T y pe to Learn 3 Mission Summary Report Choose your class and then view chart data for all or one student. Data includes the high scores for the lesson and all activities. To export any data, select the entry and click the Export button. All data exported from Progress Reports is saved to a comma-delimited file (.csv). one student all students PRINTING OPTIONS: To print a Mission Summary Report for one student, choose that student and click Print. To print one Mission Summary Report with all of your students’ results (similar to the Learn 3 T ype to 51 onscreen Mission Summary Report), choose All students and click Print. To print separate Mission Summary Reports for each of the students in the class, choose All students and click Print All Students. GRAPHS Select a name from the list and click the Graphs button to see a bar or line graph of a student's best performance on the lesson or any of the activities. bar line 52 T y pe to Learn 3 Mission Class Report See the progress through the lessons of your entire class in relation to each other. Sort by first name, last name, or Mission number. To export any data, select the entry and click the Export button. All data exported from Progress Reports is saved to a commadelimited file (.csv). Lesson Report Choose your class and then view chart data for all or one student. Data includes the high scores and average scores for the Lesson and Final Challenge. "N/A" appears anywhere that data is not available. To export any data, select the entry and click the Export button. All data exported from Progress Reports is saved to a comma-delimited file (.csv). 53 T ype to Learn 3 PRINTING OPTIONS To print a Lesson Report for one student, choose that student and click Print. To print one Lesson Report with all of your students’ results (similar to the onscreen Lesson Report), choose All students and click Print. To print separate Lesson Reports for each of the students in the class, choose All students and click Print All Students. ERROR REPORTS From the More Details... button, you can view detailed Error reports, sorted by key, hand, or finger. Error Report for Key 54 T y pe to Learn 3 Error Report for Hand Error Report for Finger To see an Error Report: Access the Teacher Options and click Progress Reports and Lesson Report. Click on the More Details... button. Choose Key, Hand, or Finger from the pull-down menu. T ype to Learn 3 55 Activity Report View ALL of a student's scores (high score or average score) in any of the activities and the completion date. To export any data, select the entry and click the Export button. All data exported from Progress Reports is saved to a comma-delimited file (.csv). all scores average score PRINTING OPTIONS 56 To print an Activity Report for one student, choose that student and click Print. T y pe to Learn 3 To print one Activity Report with all of your students’ results (similar to the onscreen Activity Report), choose All students and click Print. To print separate Activity Reports for each of the students in the class, choose All students and click Print All Students. Maintenance Easily delete any data for a specific class, student, or mission. To optimize the student files, click on Optimize Database button. This will speed up, clean up, and fix up the Progress Reports database. 57 T ype to Learn 3 Customizations made in General Options will apply to all students in all classes. Product Options On this screen you can: • Disallow students to add their names at the Login Screen • Allow students to have passwords • Turn off Play and Practice mode • Choose to display student names "Last, First" or "First Last" Learn 3 T ype to 59 Import / Export Student Data Importing and exporting student data is simple. This function was designed to export student data and import it onto another computer. All data exported here is saved to comma-delimited files (.csv). IMPORTING The data file must be organized in a comma-delimited text file and there should be no spaces between data points. If there is no data for the given entry, leave the field blank. The data should be organized like this: Class,First Name,Last Name,Mission No.,Date,ActivityName,Score OR WPM,Accuracy,Avg. WPM,Avg. Accuracy,Final Ch. WPM,Final Ch. Acc For Example: Mr. Angell,Sara,Jones,4,07/31/01,Lesson,25,84,23,93,26,92 Mr. Angell,Sara,Jones,4,07/31/01,Typeline,85,,,,, 60 Please note: Type to Learn 3 will not import data for a student name that already exists. To import data for an existing student, you must first delete that student name and their records, then import the new data. This is to prevent students' data from being overwritten unintentionally. T y pe to Learn 3 EXPORTING The default name for the exported data file is ttldata.csv. If there is no data for the given entry, the field remains blank. The data appears like this: Class,First Name,Last Name,Mission No.,Date,Activity,Score OR WPM,Accuracy,Avg. WPM,Avg. Accuracy,Final Ch. WPM,Final Ch. Acc For Example: Mrs. Twist,Owen,Smith,7,08/06/01,Lesson,28,89,27,89,37,96 Mrs. Twist,Owen,Smith,7,08/06/01,Warp Speed,20,83,,,, Mrs. Twist,Owen,Smith,7,08/06/01,Windshield Typers,90,,,,, Please note: The easiest way to view or edit this data is in a spreadsheet application, for example, Microsoft Excel or Sunburst's Easy Sheet. If you need to make edits to the data, do so and then save it as a .csv file. 61 T ype to Learn 3 Type to Learn 3 tries to accommodate all students. To make it easier for those who have trouble handling a mouse, the product can be used easily with just the keyboard when accessibility options are changed. The options on this screen allow you to: • Turn on the keyboard shortcuts, so that each clickable item on the screen has an associated keyboard key • Turn on the ability to hit the Tab key to navigate through the product (this is automatic on Windows machines, thus does not appear in Teacher Options) Press the Control key to have the keyboard shortcuts revealed to you on-screen. Learn 3 T ype to 63 Type to Learn 3 motivates students, improves self-image, and can provide specialized help. The range of customization options in the Teacher Options allows you to modify the program to best meet the needs of a range of populations. If the Quick Setup Options under Class Options do not meet all of your needs, here are some further suggestions. For gifted students in primary grades, choose the Intermediate or Advanced Vocabulary level. If the students are reading books with small print, choose the small text size. Encourage them to use Notebook to write stories and letters. Keep in mind, however, that typing is a psychomotor skill, so gifted students will not necessarily learn the keyboard faster than other students. Because gifted students are used to acquiring skills with little effort, they may become frustrated with the repetitive practice of keyboarding. Make adjustments as necessary. For mentally challenged students, Type to Learn 3 helps build competence and confidence, reinforces language arts skills, and provides a marketable talent. It can be a valuable part of a vocational training program. Type to Learn 3 can be customized in numerous ways to help special learners. For students with reading difficulties, use Primary Vocabulary and large text size. Set frequent game breaks for students who are easily frustrated. Set the Automatic Review feature to provide frequent practice on keystrokes that the student is struggling with. Learning disabled students are sometimes characterized as "inactive" learners, that is, they follow instructions without involvement. The motivating interactive environment of all the Type to Learn products encourages students to become involved. Because they progress at their own pace, students develop a sense of personal control over their learning. To prevent learning disabled students from becoming frustrated, set speed and accuracy goals low enough to ensure early success. These goals can be changed as the student becomes more confident. Let students play games and lesson breaks frequently to keep them motivated; these will reinforce lesson skills and help students when they return to the Lesson. Learn 3 T ype to 65 Physically challenged students can also use Type to Learn 3. The large text size option and sound options make the program more accessible to visually impaired students. Setting lower speed and accuracy goals can make the program accessible to students with motor difficulties. Turning on the keyboard shortcuts and tabbing function can eliminate the need for the mouse. And adjusting the activity options can keep students from getting frustrated when they make errors. For any student, do consider reviewing the Quick Setup options described on page 42 of this guide. These options were designed to make the program a useful learning tool for all age ranges and learning types. 66 T y pe to Learn 3 n e c e r e f e R a i l r s e t a M Learn 3 T ype to 67 Here are some suggestions for Notebook assignments: A BIOGRAPHY Who's an interesting person from history? Write what you know about a former president, a musician, an artist, an inventor, an astronaut—anyone who you think has led an interesting life. Read a little at the library to include facts like their birthday and birthplace. AN AUTOBIOGRAPHY This is your chance to tell people all about yourself! Some things to include are: ✦ Where and when you were born ✦ A description of each person in your family ✦ Where you live ✦ Your favorite things (activities, food, places, etc.) ✦ Your least favorite things THREE WISHES If you were granted three wishes, what would you wish for and why? (Just as in fairy tales, you get only three wishes, and you can’t wish for more wishes.) ECOLOGY Pick a topic (acid rain, recycling, destruction of the rainforests, etc.) and see what you can find in your school library. Use Notebook to summarize what you have learned and explain what you think we should do to help the planet and why. Learn 3 T ype to 69 A BOOK OR MOVIE REVIEW Write about a book you have just read or a movie you saw recently. Describe the characters, the story, and when and where the story took place. Did you like it? Would you recommend it to a friend? What would you change to make it a better book or movie? DESCRIBE YOUR HOME Walk us through the front door. Describe the rooms and their positions and anything special about your home. Include your room, what is on the walls, the color of the carpet, etc. WHAT DO YOU WANT TO DO WHEN YOU GROW UP? A doctor, a lawyer, a scientist? Describe how you want to contribute to society and earn a living once you get out of school. AN ANNOUNCEMENT Create an announcement for an upcoming school event. Be sure to include who, what, when, and where. Use different fonts, styles, and text sizes to make the important facts really stand out. A FRIENDLY LETTER Write a letter to a family member or friend you haven’t seen in awhile. Write about what you’ve been working on in school and what you are doing outside of school. 70 T y pe to Learn 3 PLAN YOUR DREAM VACATION If you could go anywhere in the world and do anything you wanted for a two-week vacation, where would you go and what would you do? Plan out each day’s location and activities using Notebook. A BUSINESS LETTER Write a letter to the president of a company that makes a product (candy, baseball bats, a movie) that you like or dislike. Explain to them why you like or dislike this product. Make suggestions on how to make it better or other products that you'd like to see available. RULES TO YOUR FAVORITE SPORT List the most important rules to your favorite sport or game. GIVE DIRECTIONS Do you make the best lemonade in the whole world? Share your secrets with us and write directions on how to do or make something that you do well. It can be a recipe for a favorite food, or how to play a game, or how to do a craft project. FAMILY HISTORY Do you know where your grandparents are from? Where do they or did they live? Do you know how your parents met? When were your sisters and brothers born? Tell us what you know about the group of people you call family. ANIMALS Do you know anything about the cheetah or the duck-billed platypus? Read a little at the library and list out interesting facts about an animal you choose. Describe its body. Where does it live? What does it eat? Is it a mammal, a reptile, a bird? T ype to Learn 3 71 Mission # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Keys Covered F, J, and the SPACEBAR R and U G and H D, K, and the right SHIFT key E and I B, N, and the RETURN/ENTER key T, Y, and the left SHIFT key S and L W and O A and period (.) C and apostrophe (') P and Q V and M Z and X !, ?, comma (,), semi-colon (;) Quotation marks (") and hyphen (-) 4 and 7 5 and 6 3 and 8 2 and 9 1 and 0 Intermediate and Advanced Only 22 23 24 25 Colon (:) and parentheses %, $ [ ], / underscore (_), @ Learn 3 T ype to 73 74 T ype to Learn 3 X X X X X X X X X Frequently misspelled words X X X X X 11 X X X X X X X 10 Commonly used contractions Minor spelling patterns, such as -ight X X X Multi-syllabic words X X X X 9 X X X X X 8 Compound words X X X Consonant blends, such as gr, cl, squ X X X X 7 Consonant digraphs, such as th, sh, wh X X 6 X X 5 Consonant-VowelConsonant + e X 4 X X Consonant -VowelConsonant 3 Consonant-Vowel-VowelConsonant 2 BASIC SPELLING SKILLS X X X X 12 X X X X X X X 13 X X X X 14 Lesson and Warp Speed Primary Vocabulary Level Incidental Skills X X X X 15 X X X X 16 X X X 17 X X X 18 X X X 19 X X X X 20 X X X X X 21 T ype to Learn 3 75 5 6 Homophones, such as to, too, and two Possessive pronouns Possessives with apostrophe + s Adjectives with -er and -est X X 4 Final consonant doubled before ending 3 X 2 Verbs with -s, -ed, or -ing Irregular plural forms Plurals: adding -s or -es SPELLINGS CHANGE MEANING X 7 X X X X 8 X X 9 X 10 X X 11 X X X X X 12 13 X 14 Lesson and Warp Speed Primary Vocabulary Level Incidental Skills 15 16 X X 17 continue d 18 X X X X 19 X 20 21 76 T ype to Learn 3 Multiple meanings of words Synonyms and antonyms EXPANDING WORD USAGE Paragraphing Spacing 4 5 X 5 6 X 6 7 X X 7 8 X 8 X 9 X 9 X 10 X 10 X X 4 Common Abbreviations 3 3 X 2 2 Punctuation Capitalization IMPORTANT WRITING CONVENTIONS 11 X X X X 11 12 X X X X 12 X 13 X X X X X 13 Lesson and Warp Speed Primary Vocabulary Level Incidental Skills X 14 X X X X 14 15 X X X X X 15 X 16 X X X X 16 continue d 17 X X X X 17 18 X X X 18 19 X X X 19 20 X X X 20 21 X X X X 21 T ype to Learn 3 77 X 5 X X X X X 9 X X X X X 10 X X X X 11 X X X X X 8 Frequently misspelled words X X X 7 X X X X 6 Minor spelling patterns, such as -ight X X 4 Consonant digraphs, such as th, sh, wh, X 3 X X 2 Consonant-VowelConsonant + e Consonant-Vowel-VowelConsonant Consonant -VowelConsonant BASIC SPELLING SKILLS X X X X X X 12 X X X X X X 13 X X X X X X 14 X X X X X X 15 X X X X X X 16 Lesson and Warp Speed Intermediate Vocabulary Level Incidental Skills X X X X X X 17 X X X X X 18 X X X X X 19 X X X X X 20 X X X X X 21 X X X X X X 22 X X X 23 X X X 24 X X X X X 25 78 T ype to Learn 3 Affixes Homophones Irregular spelling Possessives Plurals Adjectives with -er and -est Plurals: adding -s or -es SPELLINGS CHANGE MEANING 2 3 4 X X X 5 X X X 6 X X X 7 X X X X X 8 X X X X X 9 X X 10 X X X 11 X X X X X 12 X X X X X 13 X X X X X 14 X X X 15 X X 16 Lesson and Warp Speed Intermediate Vocabulary Level Incidental Skills X X 17 X 18 continue d X 19 X X X X X X 20 X X X 21 X X 22 23 24 X 25 T ype to Learn 3 79 5 X 5 6 X 6 X X 7 8 X 8 9 X 9 Foreign words used in English Idioms, slang, and jargon Figures of speech, metaphors, and similes Multiple meanings of words X X X X X 10 EXPANDING WORD USAGE Synonyms and antonyms X Paragraphing 7 X Spacing X X X 10 11 X X X X 11 12 X X X 12 X X 13 X X X 13 X X 14 X X X 14 15 X X X X X 15 X X 16 X X X 16 X X X 4 X 4 Abbreviations and acronyms 3 3 X 2 2 Use of hyphen Punctuation Capitalization IMPORTANT WRITING CONVENTIONS 17 X X X X 17 X 18 X X X X 18 continue d Lesson and Warp Speed Intermediate Vocabulary Level Incidental Skills X 19 X X X X X 19 20 X X X 20 21 X X X X 21 22 X X X X X 22 23 X X X 23 X 24 X X 24 25 X X 25 80 T ype to Learn 3 X Comparatives and superlatives X X X 11 X 11 Affixes X X 10 X 10 X X X 9 X X X 9 X X X X 8 X X 8 Homophones X X 7 X X 7 X X X 6 X X 6 Possessives Adverbs X Proper tense 4 5 3 SPELLINGS CHANGE MEANING 2 X Frequently misspelled words 5 X 4 Minor spelling patterns, such as -ight, -other 3 X 2 Irregular spellings BASIC SPELLING SKILLS X X 12 X X X 12 X X X 13 13 14 X 14 15 15 16 X 16 Lesson and Warp Speed Advanced Vocabulary Level Incidental Skills 17 X X 17 X X 18 X 18 19 X X X 19 X 20 X X 20 21 X 21 X 22 X X X 22 23 X X X 23 24 24 25 25 T ype to Learn 3 81 5 X 5 6 X 6 8 X 8 Foreign words used in English X X Figures of speech, metaphors, and similes Idioms, slang, and jargon X Multiple meanings of words X X X Advanced vocabulary X X Synonyms and antonyms 7 X X 7 9 X 9 10 X X 10 11 X 11 12 X 12 13 13 X X X X X X X X X X 14 X X 14 15 X 15 X X X 16 X X X X X 16 4 X 4 EXPANDING WORD USAGE 3 3 X 2 2 Use of quotations Abbreviations, Roman numerals, or acronyms Use of hyphen Punctuation and symbols Capitalization IMPORTANT WRITING CONVENTIONS Lesson and Warp Speed Advanced Vocabulary Level Incidental Skills X 17 X X X X 17 X 18 X X X X X 18 continue d X 19 X X X X X 19 X X X 20 X X X X 20 21 X X X 21 X 22 X X X X X 22 X 23 X X X 23 24 X X 24 25 X X X X 25 P o reve t w nt Ho u r ies j n I ✦ Make sure you can reach the keyboard comfortably. ✦ If possible, use a wrist support pad. ✦ Slowly increase your keyboarding time so that you can build up strength in your hands and wrists. ✦ Just as the athlete warms up and stretches out before exercising, anyone using a keyboard for long periods of time should limber up the hands and wrists. Simple exercises done before keyboarding and during breaks may help to prevent repetitive motion hand-wrist injuries. Here are four quick exercises that are fun to learn: ✦ The Hand Massage: Use one hand to massage the other. Put the thumb on the inside and the fingers on the outside and move the thumb in a gentle circular motion to relax the opposite hand. ✦ The Thumb Stretch: Gently use one hand to pull back the thumb of the other until you feel the stretch. Hold for the count of five seconds then repeat for the other thumb. ✦ The Finger Arch: Grasp the fingers of one hand with the other hand and gently bend them back toward the wrist. Hold for the count of five seconds and then repeat for the other hand. ✦ The Fist Relaxer: Clench your fists tightly and then release, fanning out your fingers. Repeat five times. Copyright © 2002 Sunburst Technology Corporation Get Ready to B e g in K e y b o a r d in g Keep your eyes on the screen. Do not look at the keyboard. Hold your wrists flat. Do not arch your wrists. They should not touch the keyboard frame or table. Curve your fingers and rest them lightly on the home row keys: asdf jkl; Your feet should be flat on the floor. Strike the keys correctly Move a finger from correctly the home key position to reach a key, Strike the keys strike it, and return to the home row keys. Use the SPACEBAR correctly correctly Use thethe SPACEBAR Strike keys correctly The SPACEBAR is the most frequently used key on the Use the SHIFT keys properly keyboard. Press it quickly with the side of either thumb while the other fingers remain in the home position. Use thethe SHIFT keys properly SPACEBAR correctly Strike keys correctly Pressing the SPACEBAR after each word or period should become automatic. Press the return/ENTER key correctly Use the the SPACEBAR keys correctly properly Use Press theSHIFT return/ENTER key correctly Shift to uppercase letters by pressing the SHIFT key with the little finger and holding it in place while the other hand types the letter to be capitalized. Both keys should be released together and fingers should return to the home row. Use the keys properly Press theSHIFT return/ENTER key correctly Press the return/ENTER key correctly Press the return/ENTER key with the little finger of the right hand. Copyright © 2002 Sunburst Technology Corporation with type and can % accuracy. words per minute Mission # has completed (Class) in (Name) Copyright © 2002 Sunburst Technology Corporation Date Teacher's Name with ________% accuracy. Copyright © 2002 Sunburst Technology Corporation Type to Learn 3 and can type ________words per minute has successfully completed all the required Missions in I hereby certify __________________________ in grade_________ e t a ic if t r e C n io t e l p m Co Software Replacement Request You may receive a replacement of your software, free of charge, within 90 days and with proof of purchase if it: • is damaged during normal school use • is defective After 90 days return the damaged or defective disk or CD-ROM with proof of purchase and a check or money order for $10. Fill out this form and send to: Sunburst Technology Customer Service 1550 Executive Drive Elgin, IL 60123-9979 Send replacement software for: Program Name Product Number Computer Type 3.5" disk Quantity* CD-ROM Original invoice number *specify disk if multi-disk program Reason for replacing (check one and supply information, if software is defective): Software Defective Comments: Software Damaged Original software enclosed with this form* Send replacement software to: Name Position Name of School Address Zip Phone Email Address Please call our toll-free Customer Service number (800-321-7511) if you require your new software immediately. Call our toll-free Technical Support number (800-338-3457, ext. 2800) if you believe the software has a technical problem. *Damaged or defective CD-ROMs must be returned to Sunburst before a replacement CD-ROM can be shipped. Software Replacement Request
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