SMART Board Training Packet Notebook Software 10.0

SMART Board Training Packet
Notebook Software 10.0
Bob Mallory
SMART Certified Trainer
[email protected]
Brian Leeser
SMART Certified Trainer
[email protected]
Erin Fontaine
SMART Certified Trainer
[email protected]
Kristin Kraemer
SMART Certified Trainer
[email protected]
Monica Mercer
SMART Certified Trainer
[email protected]
Suzanne Capasso
SMART Certified Trainer
[email protected]
6301 Benjamin Road | Suite 101 | Tampa, FL 33634
p: 813.884.7168 | f: 813.882.9508
How to Download and Install Notebook™ Software 10 for
Windows® Operating Systems from the smarttech Website
Applies to: Notebook™ software 10 for Windows® operating systems
Overview
To install the complete version of Notebook software 10, you must complete the following steps:
1. Obtain a product key.
2. Uninstall older versions of SMART Board™ software and Notebook software.
3. Download and install Notebook software 10.
4. Download and install Notebook software 10 drivers.
5. Activate Notebook software 10.
This document includes additional information on downloading and installing Notebook software.
IMPORTANT If you want to install Senteo software 1.0 SP3 on the same computer as Notebook software 10, you
must install it before you install Notebook software 10. For more information, see document
125251.
NOTE: If you want to download and install Notebook software 10 for a 30-day trial, see document 124762.
Details
To obtain a product key
1. Browse to http://smarttech.com/NB10ProductKey/ in your computer's web browser.
2. Type your SMART hardware product's serial number and complete the customer information form. SMART will
e-mail you a product key.
3. Continue the following procedures while you wait for the e-mail.
NOTES
–
You don’t need to complete the previous steps for all of your SMART hardware products. You can activate
every copy of Notebook software in your school using the same product key.
–
For more information on locating your product’s serial number, see the links on the final page of this
document.
To uninstall older versions of the software
1. Uninstall all versions of SMART Board software, Notebook software, SMART Board drivers and Notebook
software drivers from your computer. If you do not know how to uninstall software, ask your system
administrator.
NOTE: Don't uninstall the Gallery if you want to keep your previous Gallery content.
2. Restart your computer.
To download and install Notebook software 10 and Notebook software 10 drivers
IMPORTANT
You must download and install both Notebook software and the Notebook software driver.
1. Browse to the Notebook software 10 downloads page in your computer's web browser. Read the details of the
SMART Notebook software 10 download, and then click Download. Follow the on-screen instructions to
save NotebookSoftwareSetup.exe to your computer.
2. Read the details of the SMART Notebook software driver 10 download on the Notebook software 10
downloads page, and then click Download. Follow the on-screen instructions to save
SMARTBoardDriversSetup.exe to your computer.
3. Browse to the folder on your computer where you saved NotebookSoftwareSetup.exe. Double-click
NotebookSoftwareSetup.exe and follow the on-screen instructions. During the installation, type the product
key you received in the e-mail from SMART.
4. Browse to the folder on your computer where you saved SMARTBoardDriversSetup.exe. Double-click
SMARTBoardDriversSetup.exe and follow the on-screen instructions.
To activate Notebook software 10
If you did not type the product key during the installation, you can activate Notebook software after the installation.
1. Press the SMART Board icon in the notification area, and then select Welcome to Notebook.
2. Press the Help/Support tab.
3. Press Activate Software.
NOTE: The SMART Software Activation dialog box appears.
4. Follow the on-screen instructions.
To install Notebook software 10 on the other computers in your school
Complete the following steps for each computer in your school on which you want to install Notebook software 10.
IMPORTANT
You must install both Notebook software and the Notebook software driver.
1. Copy NotebookSoftwareSetup.exe and SMARTBoardDriversSetup.exe from the computer you were using
in the previous procedure to the computer on which you want to install the software.
2. Double-click NotebookSoftwareSetup.exe and follow the on-screen instructions. During the installation, type
the product key you received in the e-mail from SMART.
3. Double-click SMARTBoardDriversSetup.exe and follow the on-screen instructions.
NOTE: If you did not type the product key during the installation, activate Notebook software after the
installation using the above instructions.
Quick Reference
Hardware Basics for Front Projection SMART Board Interactive
Whiteboards
The SMART Board™ interactive whiteboard is touch sensitive and operates as part of a system that includes a computer
and a projector.
• The computer sends an image of an
application to the projector.
• The projector casts the image onto the
interactive whiteboard.
• The interactive whiteboard acts as
both the monitor and input device,
allowing you to control any application
by touching the screen.
It may help you to think of your interactive whiteboard the same way you think of your mouse or keyboard – it is an input
device that enables you to control applications on your computer. Setup instructions depend on the model of SMART Board
interactive whiteboard. Specific instructions on how to setup your SMART Board can be found at www.smarttech.com/
support/product/index.asp.
The SMART Pen Tray
The SMART Pen Tray consists of four color-coded slots for pens and one slot for the eraser. Each slot has an optical sensor
to identify when the pens and eraser have been picked up. You can write with the pen or with your finger, as long as the pen
slot is empty. The technology in the pen tray is smart enough to know which tool was removed from its slot most recently. If
you remove the eraser from its slot while you are still holding a pen, the pen tray will assume you want to erase. The lights
above the tool slots indicate which tool was removed last.
TIP: If someone accidentally takes a pen or the eraser home, simply cover the optical sensor with a pen lid or a sticky note
to continue using your interactive whiteboard until the tool is returned.
The Pen-Tray Buttons
The pen tray has at least two pen-tray buttons. One button is used to launch the On-Screen Keyboard. The second button
is used to make your next touch on the interactive whiteboard a right-click. Some interactive whiteboards have a third button;
this button is used to quickly access the Help Center.
Pen tray buttons
Pen tray buttons
The Pens
The SMART Board interactive whiteboard comes with four Whisper-tip™ pens
(black, red, green and blue) and one eraser. Although you do not need to use
the pens to write on you interactive whiteboard, the pens do make writing more
intuitive. Pick up a pen from the pen tray and write on the SMART Board. To
erase your digital ink, remove the eraser from the pen tray and move it in a
smooth motion over your notes. Your notes will disappear.
TIP: To
clear a large area of digital ink, draw a circle around the area you want
to erase with the eraser and tap once inside that area. All handwritten notes
inside that circle will disappear.
The Ready Light
The Ready Light indicates the status of your interactive whiteboard. Depending on the model of the SMART Board
interactive whiteboard you are using, the Ready Light is located either on the right side of the pen tray or the lower-right of
the frame bezel.
Ready Light on right
side of pen tray
Ready Light on lower-right
of frame bezel
If the Ready Light is a solid green, your system is functioning properly. If the Ready Light is flashing or is a color other than
green for an extended period of time, you should check the User’s Guide that came with your SMART Board interactive
whiteboard for guidance on troubleshooting.
NOTE: After you turn on your computer, the Ready Light will be red while the SMART Board interactive whiteboard and the
computer are establishing communication.
© 2008 SMART Technologies ULC. All rights reserved. SMART Board, Whisper-tip and the SMART logo are trademarks of SMART Technologies Inc. All other third-party product
and company names may be tradmarks of their respective owners. Printed in Canada 03/2008.
Quick Reference
SMART Board Interactive Whiteboard Basics
This Quick Reference Guide provides an overview of the information you need to begin using a SMART Board™ interactive
whiteboard. Before you begin, make sure the appropriate SMART Board software has been loaded on your computer. For
more information, refer to your SMART Board User’s Guide.
Starting the SMART Board Interactive Whiteboard
1 Ensure the interactive whiteboard and projector are connected to the computer.
2 Turn on the projector, then the computer. The interactive whiteboard draws power from the computer and will be
activated automatically. The Ready Light, indicating the status of your interactive whiteboard, will be red while the
SMART Board and the computer are establishing communication.
NOTE: Depending on the model of the SMART Board interactive whiteboard you are using, the Ready Light is either
located on the right side of the SMART Pen Tray or the lower-right of the frame bezel.
Ready Light on right
side of pen tray
Ready Light on lowerright of frame bezel
3 Log on, if required, using the computer keyboard. When the Ready Light on the pen tray turns green, the computer
and the interactive whiteboard have established communication. The SMART Board is now touch sensitive, and you
can open any application available on the connected computer.
Orienting the SMART Board Interactive Whiteboard
You should orient your interactive whiteboard when setting it up, or if either the projector or interactive whiteboard has been
moved since you last used it.
1 Press and hold the Keyboard and the Right Mouse button simultaneously until the Orientation screen appears.
Pen tray buttons
Pen tray buttons
2 Begin the orientation process at the upper left corner of the Orientation screen.
Press your finger or pen firmly on the center of each cross in the order
indicated by the white, diamond-shaped graphic.
Orientation screen
Your Finger Is Your Mouse
A press on a SMART Board interactive whiteboard is the same as a left-click with a mouse. To open
an application such as an Internet browser, double-press the application icon with your finger.
Writing and Erasing Notes
To write over your desktop image or application, pick up a pen from the pen tray and write on the
interactive whiteboard. To write in a different color, pick up a different-colored pen. The color
recognition comes from the optical sensors in the pen-tray slots and not from the pens themselves.
Pick up the eraser from the pen tray and move it in a smooth motion over your notes to erase them.
NOTE:
The interactive whiteboard only recognizes the last tool removed from the pen tray. For example, if you already have
a pen in your hand when you pick up the eraser, the interactive whiteboard will assume you want to erase, regardless of
whether you touch the board with a pen or an eraser. To avoid confusion, return each tool to its proper slot when you have
finished using it.
Saving Your Notes
You can easily save the notes you have written on your interactive whiteboard for future reference.
1 Pick up a pen from the pen tray. The Digital Ink Layer border will
appear on your screen. To save what you write on the board when
this layer is in place, press the Capture writing button in the top right
hand corner of the border. An image of the screen including your
writing will be saved in a new Notebook file..
Digital Ink
Layer
border
Clear
writing
Capture
writing
Close
Digital Ink
Layer
NOTE: If the Digital Ink Layer border does not appear when you pick
up a pen, you may be working in an Ink Aware application (e.g.,
Microsoft Word). If the application is Ink Aware, buttons will be
available in the application’s own toolbar for capturing writing.
2 If you wish to capture a specific area of your screen, press the
SMART Board™ icon
located in the Windows Notification Area
at the bottom right of your screen, and choose Other SMART Tools > Screen Capture Toolbar... from the menu to
launch the Screen Capture toolbar
Area Capture
button
3 To save a selected area of your notes, press the Area Capture button on the Screen Capture toolbar. Press the
interactive whiteboard and, without releasing pressure, drag the selection box using your finger to outline the area you
want to capture.
NOTE:
The Screen Capture button in Ink Aware applications will capture an image of your entire screen.
4 Notebook™ software will open automatically, and your capture will be saved to a new Notebook page.
5 Select the unsaved Notebook file from the taskbar to view your
captured image in Notebook software. Select File > Save to save
your notes for future reference.
© 2006 SMART Technologies Inc. All rights reserved. SMART Board, Notebook and the SMART logo are trademarks of SMART Technologies Inc. All other third-party product
and company names may be tradmarks of their respective owners. Printed in Canada 03/2006.
Quick Reference
Notebook Software
Notebook software acts as an electronic notebook that can be used to edit, save and distribute information
written on a SMART Board interactive whiteboard. Open Notebook software by pressing Start > Programs >
SMART Board Software > SMART Notebook.
Additional training material on how to use Notebook software is available at www.smarttech.com/trainingcenter.
Quick Reference
SMART Board™ Welcome Center for the Microsoft® Windows® Operating System
Welcome Center is a compact, movable toolbar that contains your most frequently used SMART Board features and
applications. You can also configure this toolbar to include any third-party software.
Opening the Welcome Center
To open the Welcome Center, press the SMART Board icon
in the Windows Notification Area at the bottom right of your
screen, and select Welcome to Notebook... from the menu. The Welcome Center provides several tabs, each with options
to launch commonly used applications and tools.
Tabs
Action options
Select to have Welcome
Center launched
automatically when
Notebook is started
Quick Start
This tab provides options designed to get you up and running
quickly, with the most frequently used actions at your
fingertips.
You can create a new Notebook file, open a previously
created file, start a conference, change languages, orient
your SMART Board, and access the Control Panel to
configure a variety of software and hardware options.
© 2008 SMART Technologies Inc. SMART Board, Notebook, Bridgit and the SMART logo are trademarks of SMART Technologies Inc. All rights reserved. All other third-party product and company names
may be trademarks of their respective owners. 03/2008.
Quick Reference
Tools
The Tools tab provides direct access to each of the functions
that help you operate the SMART Board interactive whiteboard
more effectively.
In addition to basic functions such as the On-Screen Keyboard
and Floating Tools, you will also find multimedia tools that allow
you to create and present dynamic content.
Teacher’s Hub
Your single destination for all the resources you need
to get started. Use the Teacher's Hub to help you
seamlessly integrate your SMART Board interactive
whiteboard into your classroom.
1 Training - Online training sessions, Printable
materials, Two-Minute Tutorials, Training
events, Learning path for teachers
2 Curriculum resources - SMART-created lesson
activities, Create your own lesson activities,
Notebook interactive viewer, Lesson Activity
Toolkit
3 Professional development - ED Compass
newsletter, Bulletin board, Case studies,
Showcase schools
Help/Support
The Help/Support tab provides access to a wide array of
support sources, from self-directed troubleshooting to
one-on-one help from an expert..
You will also find your software version information here.
© 2008 SMART Technologies Inc. SMART Board, Notebook, Bridgit and the SMART logo are trademarks of SMART Technologies Inc. All rights reserved. All other third-party product and company names
may be trademarks of their respective owners. 03/2008.
Quick Reference
Notebook software Version 10 Toolbars
Notebook software toolbar
The Notebook™ software toolbar gives you access to a number of tools to help you work with your Notebook file. By default,
the toolbar appears at the top of the Notebook page. When you are working at the SMART Board™ interactive whiteboard
and you prefer to sit, or are working with young students, it may be more convenient to move the toolbar to the bottom of
the page. To do this, press the double-ended, vertical arrow on the far right of the toolbar.
Toggle
move
toolbar
Display the previous
Notebook page
Insert a blank page directly
after the active Notebook page
Save your Notebook file
Undo the last action you performed
Delete any selected object
Open Full Screen view
Launch the Screen Capture
toolbar
Insert Question
Display the next
Notebook page
Open an existing
Notebook file
Paste
Redo the action you last performed
Show or Hide the Screen Shade
on the current Notebook page
Toggle dual page mode
Activate SMART Document Camera
Create a table
Select any object on the page
with your mouse
Write or draw on the Notebook page
with the creative pen tool
Write or draw on the Notebook page
with the pen tool
Erase digital ink on the
Notebook page
Draw a line
Draw a perfect shape (e.g., circle,
square, rectangle, etc.)
Create a shape
Write or draw with the Magic Pen tool
in disappearing ink, zoom and spotlight
Fill an object or shape
Create a text-entry box for typing
Launch the Properties
side tab
Move the toolbar
to the bottom of the Notebook page
Adjust volume
Instant conferencing
Full Screen Toolbar
The Full Screen toolbar allows you to work with your Notebook file while in full screen mode.
Display the previous Notebook page
Display a menu of more options, for example the
Screen Shade, shapes or pen options
Display the next Notebook page
Exit full screen
© 2008 SMART Technologies ULC. All rights reserved. Notebook and the SMART logo are trademarks of SMART Technologies ULC. All other thirdparty products and company names may be trademarks of their respective owners. Printed in Canada 04/2006.
Quick Reference
Side Tabs
There are four tabs on the side of the Notebook interface (shown below on the right-hand side of the work area). Click the
double-ended horizontal arrow to move the tabs from one side of the work area to the other.
Page Sorter tab
Page thumbnail
Gallery tab
Attachments tab
Properites tab
Work area
Move tabs to
the other side
of the work
area
Auto-hide check box
You can hide the side tabs from view when you have finished working with them by checking the Auto-hide check box.
Click the double-ended, horizontal arrow to move these four tabs from one side of the page to the other. The tabs below are
shown on the left-hand side of the work area.
Click the Page Sorter tab to allow you to see a thumbnail image of each page in the Notebook file, navigate to
a different page, create page groups or reorder the pages.
Click the Gallery tab to access collections of SMART’s custom pages, clip art, Adobe® Flash® animations,
audio and video you can add to the Notebook file.
Click the Attachments tab to add hyperlinks to or attachments from other software applications to the file.
Click the Properties tab to format shapes, objects and text.
© 2008 SMART Technologies ULC. All rights reserved. Notebook and the SMART logo are trademarks of SMART Technologies ULC. All other thirdparty products and company names may be trademarks of their respective owners. Printed in Canada 04/2006.
Quick Reference
Working with Notebook Software Gallery Collections
What is the Notebook Software Gallery?
The Notebook™ software Gallery helps you quickly develop and deliver lesson activities and presentations in rich graphic
detail. Thousands of high-resolution images, audio, video, Macromedia® Flash® and entire Notebook files are organized into
searchable collections that allow you to create attractive, reusable content.
Show the onscreen
keyboard
Press to return to previous search
results – works like an Internet
browser’s back button
Enter a keyword into the search field to
quickly find related Gallery items
Press the Search button
to initiate search
Show additional Gallery
actions
Press the Gallery tab to
open the Gallery
Select a folder to display its
contents in the search
results area
Search results area
Drag the thumbnail image to
the work area
Searching for Gallery Content
There are two ways to find Gallery content. You can browse through the
Gallery collections and select a folder, or you can enter a keyword into
the search field, as you would when using an Internet search engine.
If you were building a mathematics lesson activity about shapes, for
example, you may decide to browse by topic for all Gallery items relating
to Shapes, Space and Measure. However, if you were looking for a
specific shape in the middle of class, you may want to type the keyword
triangle into the search field to save time.
To look for Gallery items using the search field
1 Press once inside the search field
2 Type a keyword related to the type of object(s) you are looking for
3 Press the Search button to display your results
TIP:
Press the icon to the left of the search field to use the On-Screen
Keyboard to type your keyword.
Using Online Resources
Select Online Resources to access a list of Internet links to lesson activities, curriculum standards, classroom resources
or additional Gallery content. Instead of interrupting the flow of your presentation by leaving Notebook software, you can
seamlessly launch a Web page with supporting content at the same time you deliver your material.
NOTE:
You will require an active Internet connection and a Web browser to
use Online Resources.
© 2008 SMART Technologies ULC. All rights reserved. SMART Board, Notebook and the SMART logo are trademarks of SMART Technologies ULC. All
other third-party product and company names may be tradmarks of their respective owners. Printed in Canada 03/2008.
Quick Reference
Viewing Search Results
Search results are graphically displayed as thumbnail images that match
your search criteria. These thumbnail images, or Gallery items, are
organized into four content types: Related Folders, Pictures and
Backgrounds, Interactive and Multimedia, and Notebook Files and
Pages.
If you search for the keyword triangle for example, Related Folders will
display all Gallery items associated with the keyword, providing you with
additional content to help supplement learning activities. Double-press a
folder thumbnail to view its contents.
The thumbnails displayed in Pictures and Backgrounds include clip art
and photographs. Drag an item to the work area to use as part of a lesson
or to modify its properties.
Interactive and Multimedia contains three types of content: Flash files,
video files and objects with attached sounds. Items from this section of
the Gallery are used to add rich media content to a lesson or presentation
and engage reluctant learners with multimedia elements.
Additional content can be found in Notebook Files and Pages.
Notebook file thumbnails are recognized by the coil binding on the left of
the thumbnail image. Drag the thumbnail image to the work area to add
a page or series of pages, such as a complete lesson activity, to your
existing content. Notebook files will be inserted directly after the active
Notebook page.
Notebook page thumbnails are identified by the folded edge in the topright corner. Drag the thumbnail image to the work area to create a new
page with a background for students to write over, such as an exercise
in identifying shapes.
Quick Reference
The Lesson Activity Toolkit
The Lesson Activity Toolkit is a Gallery collection of customizable tools and
templates, including activities, games and graphics, that you can use to
create professional-looking, interactive and engaging lessons. If the Lesson
Activity Toolkit is already installed on your computer, you can access it in the
Notebook software Gallery. You can also download the Lesson Activity
Toolkit from www.education.smarttech.com/slat.
In the Gallery, select Lesson Activity Toolkit to see the contents of the
toolkit. The contents of the Lesson Activity Toolkit are organized into
subfolders – Activities, Games, Graphics, Help, Pages and Tools.
Activities
The Lesson Activity Toolkit contains templates for several activities that will keep your students involved and make learning
fun. Nine types of customizable activities are included.
Activity
Description
Category sort
Organize keywords into two or three categories
Image match
Match up to five terms to their corresponding images or Gallery
objects. To add an image to the activity, drag the image onto the
work area and send it behind the activity by selecting Order > Send
to Back from the object drop-down menu.
Keyword match
Match keywords to their definitions
Multiple choice
Create up to 10 multiple choice questions and specify the correct
answers. During an activity, select an answer to see if it is correct,
and receive an overall grade at the end of the question set.
Note reveal
Reveal five lines of text individually in your preferred order
Sentence arrange
Arrange up to eight sentences in the proper order. For example, to
test understanding, students can organize the steps of an important
process or a story line.
Tiles
Use between 8 and 35 tiles to hide and reveal an image, Gallery
object or text. To add an image to the activity, drag the image onto
the work area, and send it behind the activity by selecting Order >
Send to Back from the object drop-down menu. You can also add
text to the front of the tiles to create quiz games and puzzles.
Timeline reveal
Present dates in chronological order using a timeline and associated
descriptions
Vortex sort
Sort items into two categories, receiving instant feedback with each
attempt
For activity ideas, see the Examples folder in the Activities section of the Lesson Activity Toolkit.
To add an activity to your lesson, select a template and drag and drop the activity onto the work area. For best results, limit
the number of individual Adobe® Flash® activities in your Notebook file to three or less. Each Adobe Flash activity template
has an Edit button that enables you to customize the activity and a Help
building and using the activity.
button that displays detailed instructions for
Press Edit to get started. Fill in the blanks and make any selections required to set up the activity. When editing the activity,
you can add text by typing in the text fields, or by dragging and dropping text into a text field from the Notebook™ page or
another application such as word processing software or a webpage.
If you would like to ensure that others cannot edit your activity, check the Password box, and set a password. This action
can prevent participants from accidentally accessing the edit area of the activity during class.
In class, you can lead the activity or have a student come up to the interactive whiteboard to manipulate the objects. Many
of the activities include a Check button that will grade the activity, a Reset button that will clear the activity and a Solve
button that displays the correct answers, enabling you to review the activity with the entire class.
If you prefer not to use Adobe Flash-based activities, some activities are also available in a Notebook page format. Adobe
Flash activities are identified with a
symbol, and Notebook pages are identified with a folded down top-right corner
.
Games
The Games section of the Lesson Activity Toolkit provides game playing pieces such as cards, checkerboards and dominos.
Adobe Flash tools are available to generate customized education games for your lessons, including crosswords, anagrams
and word guessing games. For game ideas, see the Examples folder in the Games section of the Lesson Activity Toolkit.
Press the
button on any Adobe Flash game for instructions on how to edit and use the game.
Game
Description
Anagram
Participants can rearrange letters to form a specific word. You can
provide a clue, set a timer, adjust the speed of the game and include
up to five anagrams in one game.
Checkers
Checkerboards, complete with playing pieces, are provided.
Participants can move the pieces around on the board and group
pieces together as required.
Chess
Chess boards, complete with playing pieces, are provided.
Participants can move the pieces around on the board to play the
game.
Crossword
Generate your own crossword puzzle by entering your Words and
Clues into this tool. When completing the puzzle, participants can
enter words using either the On-Screen Keyboard or a pen tool. A
Solve button reveals the correct answers. This game is useful for
introducing and reviewing vocabulary.
Deck of cards
Individual playing cards are available for use in a game or lesson
activity
Quick Reference
Dice
Interactive dice are available that you can roll with a single touch
Dominos
Individual dominos that you can use in a game or lesson activity are
available in both black and white
Hot spots
Use one of the images that is provided, for example, the world map,
a human body, a grid, a Venn diagram, or add your own image. Set
hot spots and a question. Participants touch the area on the image
to respond to the question. This activity can be scored. The game is
good for reviewing how to label an object and geography. To add an
image to the game, drag the image onto the work area and send it
behind the game by selecting Order > Send to Back from the
object drop-down menu.
Sudoku
Participants can complete a Sudoku puzzle, with three levels of
difficulty on-screen using a pen tool or the On-Screen Keyboard.
The Hint button adds a number to the puzzle, and the Solve button
will show the answers. This game is a fun way to start a math class.
Word biz
Participants select letters, in the correct order, from a grid to answer
a question you set in advance. This activity can be timed, and you
can modify the speed. You can include up to eight words in one
Word biz game, making this game a good choice for reviewing
spelling and vocabulary words.
Word guess
Participants guess letters to form a pre-determined word. There are
three game formats available to select from (soccer, basketball and
tomato splat). You can include up to 10 words in one game, making
this activity useful for review.
When editing a game, you can add text by typing in a text field, or by dragging and dropping text into a text field from the
Notebook page or another application such as word processing software or a webpage. If you would like to ensure that
others cannot edit your game, check the Password box, and set a password. This action can prevent participants from
accidentally accessing the edit area of the activity during class.
For best results, limit the number of individual Adobe Flash games in your Notebook file to three or less. If you prefer not to
use Adobe Flash-based games, some games are also available in a Notebook page format. Adobe Flash activities are
identified with a
symbol, and Notebook pages are identified with a folded down top-right corner
.
Graphics
Icons and images from the Graphics folder will help you create sophisticated and engaging lessons. Title bars and pull tabs
can be dragged directly onto the Notebook software page. You can add links to buttons and icons to make the lesson more
interactive and engaging, and improve the flow. To add a link to an object, right-click on the object, and select Link. You can
add a link to another file, a page within the current file, an Internet site or an attached file.
To modify the text included in a graphic, select the graphic, and select Ungroup from the graphic’s drop-down menu. Once
you have modified the text, select the graphic and the text at the same time, and select Group from an object drop-down
menu to regroup the text and the image as one graphic object.
You can also use the grouping feature to group graphics with additional images and text. For example, group a pull tab with
a hint to a puzzle. Then, move the pull tab to the edge of the Notebook page so that the text is hidden until you are ready to
reveal it.
The Lesson Activity Toolkit provides all items in five colors, enabling you to coordinate with other objects on your Notebook
page.
Help
The Help folder contains a link to the Lesson Activity Toolkit webpage, www.education.smarttech.com/slat, where you can
find additional information and supporting materials for the toolkit.
Pages
Ready-made pages make it easy for you to add structure and style to your lessons. You
can find templates for title pages and standard lesson activity pages – complete with title
bars containing notes – in the Pages folder. To change the text on these pages, just
highlight the existing text and start typing. The title pages include Teachers’ notes and
Lesson notes, useful tools for documenting learning objectives and lesson instructions. To
create a professional looking lesson, consider selecting a colored template and using
matching buttons and graphics from the Graphics folder.
Pages are available in both Adobe Flash and Notebook page format. Adobe Flash pages are identified with a
and Notebook pages are identified with a folded down top-right corner
.
symbol,
Tools
The Tools folder includes several Adobe Flash tools that you can use to add interactivity to your lesson activities, including
click and reveal tools, customizable keyword dice, random card, number and color generators, scrolling text bars and many
more. Many of the tools are explained below, but be sure to browse through the folder to find tools that work for you, and
creative ways to use them. The tools in the Examples folder may help you generate some ideas.
Quick Reference
When editing the Tools, you can add text by typing in a text field, or by dragging and dropping text into a text field from the
Notebook page.
Tool
Use
Checker
This tool can be set to accept text from Notebook software or other
applications such as word processing programs and webpages.
Press the corner icon to change the text. Drag the text onto the tool
and it will be absorbed by the tool. If the text matches, it will respond
with good job.
Click and reveal
Press this tool to make an object transparent and reveal anything
behind it. Press it again and it becomes opaque, hiding anything
behind it. This tool is designed to be used to hide and reveal notes
or images.
Dice – image or keyword
Create customized dice by adding your own keywords or images.
Press the dice once to roll.
Information button
Click the arrows to open the edit mode and change the text and
appearance. Use the tool to reveal notes when needed.
Pull tab
Hide an object off the side of the workspace to be revealed at your
convenience. Drag an image into the box, then hide it off the side of
the workspace. To change the tab label, and the position of the tab,
press the >> icon in the top-left corner of the pull tab.
Question flipper
Use these tools to switch between a question and an answer
Random card, letter, domino
and number generators
Press once on the object to generate a random card, letter or
number. Press the arrow to add it to the work area or press the
object again to generate another.
Random image or text tool
Add up to 50 images or text objects to be randomly selected when
you press this tool. To add the image or text object to the page, press
the arrow icon.
Voting tool
Use this tool to keep track of student votes, adding or subtracting
from the total number with each touch
Word generator
Press the corner icon to set your keywords and choose the image.
Press the image to reveal the keywords one at a time.
For best results, limit the number of individual Adobe Flash tools you use on a page to five or less using the default size of
the tool.
© 2008 SMART Technologies ULC. All rights reserved. Notebook, smarttech and the SMART logo are trademarks or registered trademarks of SMART Technologies ULC in the
U.S. and/or other countries. Adobe and Flash are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
Printed in Canada 02/2008.
Quick Reference
Using Microsoft Office Applications with SMART software
When software is Ink Aware, you can write and draw directly into an active file. When you save an Ink Aware application file,
your notes and drawings will be visible the next time you open it. Microsoft® Word, Excel® and PowerPoint® software are
the most commonly used Ink Aware applications.
Microsoft Word and Excel software
When using Microsoft Word or Excel software with your interactive whiteboard, you will notice four new buttons. They may
be integrated with the current toolbar or separated as a floating toolbar.
Example: Pressing the Insert Drawing as Text button
Before you press the button, the image is not part
of the file.
Press the button and the image becomes part of
the Microsoft Excel software file.
After pressing the Insert as
Text button, your writing
will appear in the selected
cell as text.
PowerPoint software
When you are presenting a slide show with PowerPoint software on a SMART brand product, you can save your notes as
images and save screen captures to Notebook software, just as you can when using Microsoft Word or Excel software. Use
the Slide Show toolbar to access the Ink Aware features of PowerPoint software. The Slide Show toolbar appears
automatically when you run a PowerPoint slide show.
Slide Show toolbar
Go to the previous slide
of your presentation
Open the Command Menu
Go to the next slide
of your presentation
TIP: You can advance to your next PowerPoint slide by pressing twice on your SMART brand product, ensuring your
second press is to the right of the first. To go to the previous slide, make the second press to the left of the first.
The Command menu
Press the center button on the Slide Show toolbar to launch the Command menu. The Command
menu features the following options.
Select
Use this tool to
Capture to Notebook
capture an image of the current slide to Notebook software
Insert Drawing as Image
save your notes directly into your PowerPoint software presentation
Clear Drawing
delete your notes from the page
Add Blank Slide
add an additional slide to your presentation
PowerPoint Commands
launch the PowerPoint Commands submenu
Settings
launch the Settings submenu
SMART Floating Tools
launch the Floating Tools toolbar
End Show
end the Slide Show
© 2008 SMART Technologies ULC. All rights reserved. Notebook and the SMART logo are trademarks of SMART Technologies ULC. Microsoft, PowerPoint and
Excel are registered trademarks of Microsoft corporation in the U.S. and other countries. All other third-party products and company names may be trademarks
of their respective owners. Printed in Canada 03/2008.
The Notebook Software Activity Guide
The Notebook™ software activity guide is intended to act as a reference of the best
practices for creating and presenting lesson activities using Notebook software.
This guide assumes you are already familiar with the basics of Notebook software,
such as how to write in the work area, how to add new pages to your Notebook file,
how to navigate from one page to another and how to select and move objects on a
Notebook page.
To learn the basics of working with a SMART Board™ interactive whiteboard and
Notebook software, visit the SMART Training Center at www.smarttech.com/trainingcenter.
Before reading the remainder of the Notebook software activity guide, make sure you have the latest version
of SMART Board software installed on your computer from www.smarttech.com/support/software.
Designing lesson activities
Lesson activities need to be designed for both content and presentation. The SMART Board interactive
whiteboard is a visual and an interactive medium. Knowing a little about design and the best practices on
how to integrate interactivity using Notebook software will help you create lesson activities that meet
curriculum learning objectives and engage students. Creating content in Notebook software with the
knowledge it will need to be presented in a classroom setting will ensure your lesson goes smoothly.
Content
Presentation
Once you have determined what content you will be teaching, create a title page and write your teacher’s
notes at the beginning of your lesson activity. Titles and teacher’s notes focus learning objectives and
provide important information to any other teachers who use the lesson activity. You can see examples of
how other teachers have created these things by downloading any lesson activity from the education
solutions website www.education.smarttech.com/ste/en-US/Ed+Resource.
Setting up your page
Once you have an idea for a Notebook software lesson activity, you will need to start designing your page.
One of the first things you will want to do is decide on a background color. When choosing a color, keep in
mind that very bright or intense colors can be distracting and draw attention from the page content to the
background. A bright yellow might seem like a fun choice, but it may also distract from other elements on
your page. Reserve the most vibrant colors for individual objects on your Notebook page to which you want
to draw student attention.
Select a background color by selecting Format > Background
Color from the Notebook software menu. A color palette will launch
from which you can choose the background color of your Notebook
page.
Next, you should choose the fonts you will want to use for the
remainder of your lesson activity. When you are choosing a font, you
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are choosing how your text will appear in Notebook software. For example, Times New Roman, Comic Sans
and Arial all look very different.
F
F
Times New Roman
F
Comic Sans
Arial
If possible, try using only one font throughout your lesson activity. Too many fonts can be distracting to the
eye and draw attention away from important points.
Consider the size and color of text you will be using throughout your lesson activity. Good choices will make
it easier for all your students to read the text on your Notebook page. Once you have decided what your text
will look like, make sure you keep it consistent to give your lesson a nice flow from one page to another.
General guidelines for choosing fonts for your Notebook software lesson activity include the following:
• Titles should be at least 28 point and a bold type face
• Text used for sentences and paragraphs should be the same font as the header, 22 point and in
a regular type face
• Make sure the font color you choose is easy to read and see against the background color you
have chosen
NOTE:
The content of your Notebook software lesson activity is more important than the overall color
scheme. It’s OK to use black text on a white background if you would rather not spend time choosing colors.
Working with fonts in Notebook software
One way to set your font is to select your text and use the functions available from the Fonts toolbar. The
Fonts toolbar appears whenever you are typing on the Notebook page or after you double press a text
object.
Font size
Font color
Font type
Bold, italic,
underline
Alignment, lists, subscript,
superscript and special characters
If you know you will be using the same font over and over, you may want to
set up a permanent font style under the Text button. To do this, press the
arrow beside the Text button on the Notebook software toolbar and select
Customize Text. The Customize Text dialog box will allow you to tailor the
fonts available from the text button drop-down menu to the styles you will use
most often.
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Adding interactivity
One of the benefits of Notebook software is the ability to modify objects on the page. This section will focus
on some of the different ways you can engage your students by designing interactive lesson plans.
Reveal
One of the quickest ways to add interactivity to a lesson activity is to hide the answer to a question behind
an object on the Notebook page. The following information will provide three different methods that you can
use to create reveal activities that can easily be integrated into any curriculum.
Move and reveal
One way to create a reveal activity is to hide an answer behind another object.
1 Type your question and answer
2 Draw a rectangle and fill it with color to hide the answer
3 Double-press the shape for the ability to add text to it – ensure your text is a different color than the
rectangle
4 Type Move the box to reveal the answer – you are adding instructions to the shape so other faculty
members or a substitute teacher will be able to work with the file. Without the instructions, someone
might assume they are supposed to write the answer over the shape instead of moving it to reveal the
answer.
NOTE:
It is a good practice to select Order > Bring to Front from the drop-down menu on any object
you will be using to cover an answer. This action will ensure your students don’t see the answer
before it is time for it to be revealed.
5 Move the shape to reveal the answer
Before
After
3
Erase and reveal
Another way to reveal information is with the Eraser tool.
1 Type your question and answer
2 Use a pen to cover the answer with digital ink
3 Select the digital ink and set it to the same color as the page background. For example, if the page
background is white, then the digital ink should also be white.
4 Select the Eraser tool, and erase the digital ink covering the answer. The Eraser tool will only erase
objects created with digital ink. Anything typed with your keyboard cannot be erased with the Eraser
tool.
TIP:
You may want to add instructions that let the class or other teachers know that all they need to do
is to use the eraser.
After
Before
Screen Shade reveal
The third way you can reveal information is with the Screen Shade tool.
1 Type your question and answer
2 Press the Screen Shade button on the Notebook software toolbar
3 Drag the Screen Shade so only the answer to your question is covered
4 When you are ready, drag the Screen Shade so it no longer covers the answer. This action is similar
to using paper to cover answers that would be displayed through an overhead projector.
NOTE:
When you open a Notebook file, the Screen Shade will be covering the same area it was hiding,
and you will be able to start discussing the content in your file from exactly where you left off.
After
Before
After
Before
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Identifying and labeling
Drag and drop
Drag and drop activities are an excellent way to determine if your class has achieved recognition about
specific learning objectives.
To create a drag and drop labeling activity, add the object you want labeled to the work area. The object can
come from the Notebook software Gallery, the My Content area or it might be a graphic you imported using
the Insert menu. Use the object drop-down menu to lock the object that will be labeled in place. This action
ensures the object won’t be accidentally moved during the lesson activity.
Next, make the labels for your diagram and line them up at the bottom of the Notebook page. Then you can
ask members of the class to drag the labels to the appropriate area of the graphic.
Drag the labels to the appropriate part of the diagram
You may want to add a link to an object, such as the eyeball above, to another Notebook software page with
an answer key. This page will help anyone you share the file with find the correct answers.
Drag and drop activities can also be used for text-based lessons. For example, you might drag events to
specific dates on a timeline or define a series of words.
Match the words with their definition
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Infinite Cloner
The Infinite Cloner allows you to reproduce an object an unlimited number
of times, without having to select clone repeatedly from the drop-down
menu. The Infinite Cloner also helps keep your Notebook file’s size
smaller than if you were to copy and paste the same information, making
the file easier to share with your colleagues.
To set an object as an Infinite Cloner, complete the following steps:
1 Select an object
Press and drag to create
an identical object
2 Press on the object drop-down menu
3 Select Infinite Cloner
4 Press on the object, then drag to create an identical object
Using the same object for multiple answers
One advantage of the Infinite Cloner feature is the ability to create a drag and drop activity without diluting
the pool of available options each time a question is answered correctly.
Use the same number multiple
times to answer the questions.
Set each number on the number
line as an Infinite Cloner.
Label graphics that need to use the
same element more than once.
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Keep information in context
Another benefit of the Infinite Cloner feature is that it makes it easy to keep information in context. This
feature is especially useful for text-based lessons.
Set each letter of a word as an Infinite Cloner. Drag the letter to a different
area of your page to create anagrams. The original word will remain in place.
You may want to set a timer to make the lesson more challenging. An
interactive timer is available from the Gallery Collections.
Using sound
Notebook software makes it very easy to engage auditory learners by using sound within a lesson activity.
It is also a good way to give students insight into a speaker’s personality – listening to a historical speech,
rather than reading, can be more engaging for students.
Search the Notebook software Gallery to help you find the sounds you need. Try keywords like sound or
phonics to learn what content is already available. Attach an MP3 sound from your computer to an object by
pressing the object drop-down menu and selecting Sound.
Sound as a reinforcement tool
One way to use sound is to give immediate feedback to students when they touch specific objects in
Notebook software. Try recording applause to use for correct answers or the words try again for incorrect
answers.
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Capturing information
The Screen Capture Toolbar allows you to capture an image, such as a digital photo from the Internet, to a
Notebook page. To access the Screen Capture Toolbar, press the Capture button (the camera icon) on the
Notebook software toolbar. Always remember to respect copyright.
Button
How it’s used
Press and drag to outline the rectangular area you want to capture. Release pressure after the
area is selected.
Press in the window you want to capture. Release pressure after the desired window appears
as a hatched area.
Navigate to the screen you want to capture, and press the button to capture the entire screen.
Press and drag to create a freehand shape around the area you want to capture. Release
pressure after the area is selected.
Linking
You can link an object to a website, another Notebook page, a file on your computer or a file, such as a video
clip or other multimedia element, residing in the Attachments tab.
Select Link from an object’s drop-down menu, and choose the type of link you would like to add to your
object from the Insert Link dialog box.
You will be given a choice to launch whatever is linked from the object via an icon on the bottom-left corner
of the object or by pressing the object itself. When you make the entire object a link, it is not always clear to
other teachers that a link exists. Ensure that it is obvious when an object is a link by using some type of
instruction or using blue, underlined text if the text is link. You would choose to make the object a link, rather
than using a corner icon, if the spacing of the objects on your page could cause issues of clarity or if touching
specific objects is part of the learning objectives.
Link type
Use this to
Link objects in a Notebook software lesson activity to a related Web page. A note
stating the author and relevance of linked content gives insight to what your
students can expect to see and increases the usefulness of the link for your peers
who might be sharing your content.
Link to another page within your Notebook file. You might use this type of link
when presenting a question. For example, you could ask a question, then ask a
student to select from a set of objects representing potential answers. The object
containing the correct answer could link to a reward screen. Objects containing
incorrect answers could link to a page that encourages the students to try again.
Link to a file stored on your computer that relates to your lesson or presentation.
For example, you could link to a Microsoft Word or Excel file that contains
information that qualifies a statement in your Notebook file.
Link to a file you have stored in the Attachments tab. Some teachers store video
files in the Attachments tab. By linking to these videos directly from an object on
the Notebook page, you can seamlessly launch the related video without opening
the Attachments tab or while presenting a lesson in full-screen mode.
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Interactive and Multimedia Content
Video and Macromedia® Flash® content is easily accessible
from the Notebook software gallery. Video content can be used
to give students an impression of a historical event or to
demonstrate how something moves, such as microscopic cells.
Flash can be used when you want students to interact directly
with a learning object and receive instant feedback.
When you are searching for content related to a specific topic,
Flash and video Gallery items are always located under the
gallery header Interactive and Multimedia.
There are hundreds of Flash and video Gallery items.To browse
through the Interactive and Multimedia content available from
the Notebook software gallery, type video or Flash in the Gallery
search field, and experiment with the Gallery items to learn how you can apply them to your lessons.
Potential pitfalls
Multimedia elements are a popular way to integrate content to your lesson activities that appeal to different
learning styles. These tools are a good supplement to any lesson, but should be used with some restraint.
Filling every page with animations, videos and sound can distract students from the learning objectives and
direct their focus to the technology instead of to the content of your lesson.
Use and experiment with all the tools available to you, but make sure you know why you are using a specific
tool – to meet a learning objective.
Get inspired
Sometimes the hardest part of creating a lesson activity is coming up with creative ideas. One place you can
look for inspiration is SMART’s education solutions website, an online community where educators can
share resources and ideas with other educators worldwide.
Visit www.education.smarttech.com and select Educator resources > Lesson activities to browse
Notebook software lesson activities created by teachers and organized by curriculum standards.
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