ple m Sa file ple m Sa file WELCOME in rhc speii clescriptior,sj. Sa m ple - NOTATION ~h~ chanicliEg Companion the standard notarion from other products in ths ~~h~~~~~~ line: Arms blu 3yell Eaw, Rolema~te:Fantasy Rolc ,P!ayins etc. Thcse products should be consulted for specific rzferenccs (e.g., the iists the ~ ~L~~ ~abbreiiarions / i n o t a ~ i u n Wc~comc file Welcome to the newest realm companion book for the Roltmartcr Funtcsy Role Pluying. Befcri. you dive right inio the book we'd like to give :he rtardard words of caution an3 warning where appropriate. 1his companion is similar to the c7hi.r comp-nions in that it is 'theaLc"oriented. That is, i.icr:-thing within this book centers around the single theme of Channeling magic. However, if an?; of the concepts prcsciitcd in this book are not appropriat. to your game, dii nor use them! Do i7ot presume whar is wrirten upon tnese pages is iau in the strictest sense. Instead think of it as a text from which you will learn how to incorporaec ctrtair, new concepts inro your game. It is entirely possible that wha.t ycu lcarn herc will contradict the things that yoc want to pursue in your game. Remember that when anything is in doubt, yo2 (the GM) and your game and players take prcccdcr,;c - no: \'he rules. Everything within the Chanlzfling Co~npsl-rionis optior.al (the professions, the new speil lises, m . ) . As a G51, yoa must study all of what is presented here and decide if the concepts are appropriate to your gaming world. Adopting certain portions of this book into your game could change the power balance in your game. You (as the GM) must decide if this is good or bad for your game. Although this book is theme oriznted, there is no reason why select parts of it cannot be used individually. For example, you may want to use the rules on D i ~ l n eStatus, but not allow the new professions. This will halie no serious effect on game balance. P,err,embcr that In the end, the GM (not the players) must decide to use (or not use) the material presented herein. Players should keep the above discussion in mind when reading the Channeling Companion. The G M may decide that parts of this book are nat appropriate for his or her game. Pressuring the GM to a d o p ~pieces of this tome that he does not want might not only result in a fracturing of a delicate game balance, but could wea!ten or undermine his concepts for the world he has created. There may be things about his world you dcn't know about that c,:uld be drastically affected by them. On the other hand, the GM has an obligation to his players to make clear what the physical laws of his world entail (i.e., the game rncchanics). A G M must strive to be consistent in his decisions and in his interpretations of the rales (this inciudes decisions about which rules to include and uhic:; ;o excludej. Withoct isnsistcnc:;, the p1zjc.r~~ ~ + i i ! f;i~~: .ccjnfiidciiie ir, the i';hf's bccision: 3ii.3. .:-is. ;;nL. &'"ti: ';;-(is h a F p n s , I., game loses mc:i I ) :TS i ~ i ~ , : , , aiid ~ ~ appeal. Note: F;jr pxpcsa cf:/"itad;itiii+,rrhi. ROCK .::t.~i t ~ i : d ~ t d mnscuiine ~rar:oilr;sujhcr: n;firrl'irx ! J pc.rrcr:s 4 ;iecrircr':; ycr;der, l n SUCI: CGSCS, I ~ S ~C T O ~ O U Y Iarc - S ii7,:er.iJLd tc convey :hc ~ncunin~x: hc//sht, liin;/hri: t :c, Auraaw THANKS We would like to thank Susan Landgraf for her initiai help. The Freelance Writers Guiid members and fel!ow authors for their i n p ~ :(Rich, Scott, Tim, Todd, etc.). Mainy thanks ro the group, the gang, the crew... you all know who you arc and have teen for up to almost twenty years in some cases. We would also like to thank our PBrniiies who never put down or discouraged our hobby. Lastly, thanks go to one without whom this companion would not have been possible; God. Piqii'esters and role playing group members: Tony "You saw my dad naked?" Brarne, Rob "Ooh nooo!" Childs, Dave " K n Traitor" Easley, Chris "The 3iack Arrow, its 9:00" Eklund, Eric "Woaaa?"Kasnicii, Mikc "Ben Hur" Soiornon, Kclin "'Mindless i'<iiling :\dackineWTesscriorc, Matc " @ o ~ s 9 ' -r3mscn, JCICjC"5 +;3J ijl j i"",'..il ,. ic rn?'.'.. r ui in, i~rid'john "Qja3Bio;k" 'Y ",L,.?L I .QL. ' ..-I llOi?i. E!ror Biack:r,co: stcrtd on tkc hl!i crcst cccriooki~g-:he l o z s n a r r m tallcy b~2U.z~. Bodlcs and zhirr b c n ~ littered s theforcst jf~or,?i.oma battle t f d had r a y d sir,:c cad? ;hat morniny, rl tatfir tkaf cociinued still. The ,Y~cr;rnancc; Caulric had rais~da c undead army and set cu:;C;.rthe f i e land: zith his miciaes, intcnt on destroying the t o : ~ z as z d ~.iliagcsK ir.crccse rhi. sizc s,f:fAi:C T I Z bcfnri ~ he rcachi.c' the capitcl city, S i z ~ ~ t ~ s t lEltor i a . and his conpcnijny, G rexcmncd 2rdj.p cf f:cru'c: in :,hi; :;cz film, AGF! ,+~iiA 121th ;jCc x ~ j ; :p.il;ec in tlzi ?LinsHi:;:o,f Xindcsi and dcsisezl a dispcprate plan c,?"de$nie. Three separate compar;ies, iuio cri !and crid ~ r . e;.n sea, were all nl;-icg o;, each other to prcvail. L /Z C 1 Ilith mud G,? ihr kinpIdci;;'s nab?: rrijplid ?uz :c? saLotaAr, hi$kclc b5lhalgan had tiathi;c;id tc2ctAi;rr the Zcgcndary Sindcstlfar, Pirctes. T h q uauid h i , ; . tc AclZ an ar:;~adc;i;; bcy en ;At :crsti.rr: cacst. c o ny e r e ,c r r . e ...,.. h d n t ~ ~ rangers s, ~ n i'j:':s d in iiLe castcrn h r c ~ t : . C$ hik :k;c? did zncrld hope full^ dccirna ft thc invadixg xndtad am?;. a KG.' 4 c r e o no a c , 2 u p G a ~zufibcrbcycnd :ht hundreds t h i r hit-c;;:d-rue foctics j 4 d l c n j zcith ~ ~ cofr the t ,%c;eg?hclr Kzightx, c small grsup of C T U S L ~ C a nPi. ~many Pakdifis 3 ~772the z;arious ctzurchcs of Sizdcst, Eltor &as at the head ofthe lar~cstunitedgrouedj5rcc kr~ownto ?naniiir,d.. ar:d it z a s r,ot going 13 be e n o q h tc hold thc tidi Lack. itfa,+iy of the usual csgir,~:o , f x a r had !$tic cr ?;o ;#~ct on fhe l n c q troops. ils;i;cs and ballO:a had prozsed Inefictii'e ;n the mummics and zombies and w ~ u l d p a s sr k h t i h r o q h the ~keletonsin mcst cases. Ecen swords did not prove as capable as :hey would azainst l i v i q foes. Only blun; weapcxs cr:d larger tujo hacded mapons were h l l y ej%.aivc and ca:upzlts had . h n e zc;c,Il.Bu: d i e e z e w :hey f ~ c c d/,ad no netd ofrcst, sleep, o ~ f i i c iTire? did not&ar death, $r even $the> s:illpcsstssed mind$, t h y zerr dread' dead. .As the bouidcrs rained doun from the hil!s and the fror~tliscs ofE1tori army destroyed dozens of esemie: for cverj single mar, that it lost, i: uias not enough. J ple As darkness began to fall, Elto? could see the campfires wink into rxistcnce, much closer to the mcuth ofthe valley than they had been ?he night befare the undead armies had arrived. During the daytime alone they had lost too much groznd, the night-time would prove the final biou. It 70.3s over Alany countless battles had been w o n they hadhrfeiicd almost none of them. B u t the war was losf. There was no hope, o n h more lhcs aouid be sacrificed. Therc was lit:/< more Eltor could do, no new trick or secre; weapons that he could bring to bear. Only one thing was [ep; it wc;s small thing but it was all Eltor could think of: Betueen his flagbearer and signale); Eltor Knelt on :he so& ground and began to pray for his mcn. If ever thcrc was a time to seek spiritual aid, now was it. N k I 11 a;r - i 1C 7 Sa m C file Israted thcir enemies Eltor did not know bzt it surely z a s not with their empty or rutting eye-sockcts. His troops would not be able to see, bccoming separated and ensib surrounded. E ~ v nthe most cxpcrienced t;poopr could lose moralr, panic, s n d j7ee in those circumstances. The enemy had no appcrcnt i:cedfL?r communication. Either they received orders magically or they were simply relying on sheer numbers to overpower Eitori arny. A plan that zould ecentually succeed. 41 4 47 ~ e $hose r who have died here r o d q no: do so in ::ailz, f i r though they .have 39; succrcdttd in holding bac.k :he,firccs of ezii : h q haw s a i d x a n y i;on Weasr h i b J 7 ~ d a n i%3:k!ale . asdJcriin ruccied iukcrc ii.c hcie/c.iid i , stopping ~ Caulries armies, and ovengc 0x7 fate." E h r o p m d his cyrs t~ find both rhcj'iagbcarer and t h c signaler kneeling to either side of h i m find $r n brieficco;;d r rmiC touched k? :Ips. T k c xi,;,. Lri ii join d c 5-ont limx fir dc fiat' rniryirnent " d As they gave the rail to march and bi"g3n dour[ the hill into !he- vdley the stars zoc;-ejust beginning to heconx visible. H e hnd l i x d a long iij; it zuas no: so bad to die in scri;ice to G grcatc: good. B u t all thc athers, the mcr! and women who had gitien thcir liz;es or; the,%eld icday, kow,full had tkeir liucs been? Z7i;h a sigh Ekor glanccd u p to :hc stars again, thinking 7 I 4 to 5;z'e a lastfireueil his conpanions so far auajJrorn cacli other, zi,cn he noticed the stars sccmcd to be mozirq In just the lest j;rz xecor~dshundreds of them had apk'cand c,ld t h j serrrxd to be... faliirr~,.+Itfirst z/!:or sll;;ply took this as. c sign, a rctzrn y~re.-ti~ce-wcli.' B u t the :.tars Ergan fc i:it brighter and closer. TOC sky almost sccmed to 1igh:cr: c bit. Soon it uas i obtiiaus Ac;: thi'si zcrc cot stars (it a//, but scrnej75ing cr~atrlrcs.As ;r~ri-ntn cr211ed kiln began to ncticc thk also thr gmilp came to a s/ozc S ~ C J # S~~*~;O[Fstarizg at ti:(. niL-fc:'sk3. d: I 7 . t , s i n ~G. :;peiir rLccirbi a c i ~ i j c :n t !cr.$liLcs G ~ ~ ( z i kiiqJ i ~ i :hi ~ cC?i;crcr;ai.i~ : c ~ p c d . h i w oU;TC d ~ i i d ~ e s ~Eltc; c d ~iiinh; " C h a ~ n ~ i cron the $rccs of .ymd, Lo,~dE k o ~B/a~-kmoar ~ h cK w c ~ f ~K.n~i$s,~ ; ~'" his :one izdic~:ccl that if ZL?S ZJ? c quts:icz. 1 i k PMT I CONTENTS 6 2.0 Sources Of Mortal Power. 2.1 Divine Power ............................................................................ S 2.2 Demcnic i3cwer ........................................................................... S 2.3 Naturai Sources ........................................................................ E: ............................... 8 2.4 Spheits of Infiiience .............................. . 2.5 LVorshipers ...................................................................................8 3.0 Sources Of Immortal Power. .......................................... 9 3.1 Spheres Of Infhenct. .......................... . .................................9 10 4.1 Fo!ioweis Ar.2 h?in:ons ..................... 10 .......4.2 ........LVorshipsrs ......................... 10 ........ 10 ...... 4.3 Cl;ar.cellcrs ar.d Priests ...................... . . . . 4.4 Champicns ar.6 Sainrs ........................................ ............... 11 4.5 Creaticns azd Servitcrs .................... . . ........................ 11 4.6 Avztars ........................................................................................ I! ................................. I1 4.7 Religious Orders ............................... . . 4.6 Rcligion azd the Characrer .................... . ...................... 12 Sa m ple 3.2 Worshipers ................................................................................... 9 ............................................... 3.3 Examples ....................... . . 9 4.0 Weii~ion.................................................................................. file 1.0 Introduction. ............................................................................... Grog hoMiny u l o r y club-like bone looked to the sky in awe. A ny5terious objttct had 6cym to block out the s m ' s light, cocering it and c!/ the land in n ,arn:i;;.qz darkiress. T h e U L p1ct;ni.d attack t h y nsC decided to make on rhc nei'hboring clun wax ;r.ceiving hclpjircm ce :in~xpectedand obciou~lj: uerq powerful beiag. A rrookcci smile spnoa' across hic dirty jkct a s he grzr::cd to the ~t/:ers t h ~ tthcj uculd s a i r un:il tht durkm:: 3 s : . 6 ; [i S &(F(.J~,:,12('$ :!L:,:, z c 1 3 u j i ai;ack ir; ihe c,, , J ,;us:,7r 2j"(t26 at/?(,;-cid~;, ,.ii~qLUOL ld ;?eelT:r, cbrctc a:xnG ?lLcCaiTgj f L~/ K ~C G ; ; ; L ' K ~ c,f t,74 ir cc;c;Gur;d br iicfkctcr. file 3hi:rt intervention is 'i;?il ncxt n~ajorsubjec: that will be zove:d. Liithi,~,yo.; will find same rules to use as piiJe!incs for w5en a cha:actcr or par:Iv7 gets themselves ir.to such a decp hoie t ; ~ T.G t mo;tal heip is going to get ,;hen? ost. Yc,: wiii also ,:!.isccber how a character's situaticn, acticns, attitude, ant! inten: will affect ihat plea for hclp. There are four new professions included. There are two h:brid spell users (one for each other realm) and one semispeii cser. Rules for crezting Priests of difhrent religions are aisa introduced. To support the concept rhat all Priests shouid not look ahkc; a iarge set of Priest base lists has been inc!uded. They are iisabie by Channeling characters to make their Priest w~tiqueto the deity they serve. Aiso included, arc "1 new Training packages, a discussion of Fate Points, a treatise on the spirit world, and new talents and flaws especially fcr Channeling characters. Also, w o new Holy Critical Strike Tables are included. The:; y~liiihave rnaliy uses u~ithinthe reairn of Channeling miigic, incicdinp co:rilption, holy spells, and criticals against specific enemies. One last -vvorS cf warning before you jump in. T h e Channeling Companion is written with the "good" Channeling charac:cr in mind. 'There are a few examples of evil (Kecromancers, Uiicl~es,etc.), bat the evil or neutral view of tspics preser.t,ia hcr~i;; 2.r,? no'; ;:ways dis;ussec! specifically. You may have necd :0 .;se this material for an 'evil' religion, and for the cvii Cha~nelersin it. In addition, in mosi wc~ridsthere are not only good and evil, but many shades of gray rhat w;il need to be addressed as well. Just chanSc %ha; you to rsficnsta;iy GU;!Sok, Whc;hSr f i ~ ; ~ eL;i, Or c.thtlr.Holy ccu]J b2 re2d as unhoiy, cre2turcs "of darkness" would becop.c crearnrss "of iight," etc. ple m Sa Concepts g Premises As its name implies, Channeling 1s a pyocess of receiving po\ver f r o n other 3c:ngs into one's self, :hen channellr,g that power to "cast sp~lls."Channtl;ng magic is spiriyiiai and rehgious in nature. .A cscr of :h: Channsiing rea!r.~ does not get his powe:- saints and s ~ e i i sin :he same way as an Essence user. An Essznce Qser pulls energy directly f;e;rL the Essence around him and molds it into s2tlis. A Channeler is, in effect, petitioning his deity for the power to cast Channeling spells and far the spells thcmselvcs. This does not often require active zooperation of thc deiry, especially when the Channeling user is using relatively weak or subtle spells. !"Pore powerful and significant spells (dearh spells, or the revival of the dead) may require the activc cooperation of the delts T h e Channeier derives his power from another being, and is in its debt. If not fcr his deity: the Channeler wol;id have no power himself. This is how a Channeling spell user should view his power and abil;@-. The Channeling Compani~nimain focus wi!i be on Channeling characters. TI-. purpose ? of the book Is two-foid. T h e first purpose is to provide additional flavor and r'niqueness to Channeling spell csers by allowing Garr,emasters to tailor the professions of a given deity's religion to reflect the nature of the deky ,?iiselE. 'The second purpose is to provide a series of rules that relate to Cha~nekngmagic that makc t$,e cnique. fir exampie, Channeling is the only rcaiii :hat yequires the caste; to behave in a very specific wayTaccording to the gdi~~ates of another being. Sections covering divine status have been included to make sirre that the character is acring ir, line with the \ ~ . ~ sof~ the c s being that p r o ~ i i 3the ~ ~Channelcr xs;rh his powzr. Chaniielc[s ale \iiatchcd by thek reysegjvc. &cries, sometimes \v"atched-.-mr bt.2 ~-7 i o.s- c- iart% ~ , uiil fail under nies thar wlil measure their conduct, If thec beh;tvc an$ se:-vi_.th$ir dci3 we!:, i: b"ii become wortb,whiie for recisofis orilsr than just role playing their character correctly. L-' THE ORIGINS OF Sa m ple file CHANNELING MAGIC Where ths deities came from no one really knows. T h e stories of how they came to be are widely varied. They may have been born in the fiery furnace of creation. Perhaps they were mortals that gained great magical knowledge and achieved their position on their own. Some of them may be embodiments of the forces of nature. Maybe they were created by the first worshipers of the world by the unknowing mental power and worship of people's beliefs. They could simply be extraordinarily inteiligent beings for their time or maybe they are of a different world. Depending on what world, religion, or even person you ask there will be a different explanation. It seems that the deities have always existed. It seems that they were there before the races covered the world and will probably always be here. Deities in many worlds are often grouped into pantheons (groups of deities with similar beliefs and purposes) or sometimes they all have independent goals. It is the GM's job to decide how many and what deities there are in the world, and what their roles are. When a GM has a diverse and interesting group of deities present and working in his world, it adds a great flavor to the campaign. T h e most common definition of Channeling magic follows: At some point in the history of the world, a relationship arose between mortals and deities. This relationship is called worship. It is the main means by which deities gain their power. T h e Channeler, as he worships, actually gives p x t of his Essence to the deity through daily prayer, sacrifice, and other forms of worship. The more worshipers that a deity has, the more powerful he is. T h e deities can be thought of as incredibly powerful beings, independently powerful and needing no external s o x c e for their spells and abilitiss. A deity has the natural ability to gather this coliective Essence from his worshipers and direct that power outward to affect the physical world. He is also able to channel this power out to his followers in the form of spells. In rare instances, he will use his power to directly intervene in the affairs of one of his worshipers. This relationship grew down rhrough the years and eventually developed into the realm of Channeling. Today, there are highly structured churches where anyone can go, and . followers are offered become a foliower of a d e i ~ The protection, i~;struction,and social cohesion with other follock-ers of the faith. If proper!y invested, a foi!sv~er can become a Chunneiing spcli aser, cnCcrinp intc the above relueionship with ;dei:y, !he reiatic;ishi~~brtweenu-orshipcr and deiq; has grown as :he years have goiic by. T h c Chani~elermust adhew to thc principles and practices of tne d c i ~Tk,cy . aiso rniisi spread the wo;d of the deitys powcr, gain nev\, worshipers, watch over and protect the current ones, and pcrform special missions as the dcity directs. T h e deity is expcsted to give J ppcri-ion of his pcw,ue;- to his invested fo~icwcrsa:?d guldc ~ h chti;ch c ;h:o-agi: :IS Isadcrs. It becc:~-,csu c q i ! ~ c i process, r.o.orc f~llowersprovidc more pow?: for .:he deip. which i:7 turn granis incre power to his rbii~\i.ei~, etc. - SOURCES OF MORTAL POWER ,%cd~n .Vat Lir s t ~ o din the cintc: s,fI.iis grs;c drawsi~;,-p,:ztrfrc?r~ fht,c/ari~sand anl'ma/x o,f the firtst. /Is kc 2 ~ i l a dt i c PO;L?CT inti himse/,f rind channiltd If izts c: ;iablc$wcci. thc Druid; ener;:y cntc~cdthe cicarir;,o. Black clcilds bLil;r. to r ~ fabcvc l and :hundir roiicd across tlic skizr as thr dari: drake c a l ; ~fully inti: ciezu. Suddenb ,~haricx tirnu, h i s hands joric..nrd, fingers outstreiched toz ~ r d :iiic drake ar:d a rrio cf1igh;nir;ybolts burrtfr~rarhc cloud2 ar,d s~rdckthc crtatun ir u n i ~ o... n Concepts g pPeinlses N A T U M L SOURCES .c scurzc i f Channeiir,g pcxirer fcr charac-rers is 21some fo;n; 0;' highci power. Ir. nwst cases, th;s is a b ~ o::~er t sources c;n be used by a character to pal:? i7,,:c ;?owe:. Thc:e are three main sources of Channriing Fowcr: Divine Pswer, Derrionic i>o\vtlr,artd Sat-sral Sources. 0 t h - sources of power will be diswsscd as u d l . Without one of rhese sources of power, a Channeler is without any way to cast s p ~ i ! ~ . file DIVZNE POWER This is -the area of the Animist,, Druii, and shaman-type L~arzcters.This area is very dependen: on the world view cf the Gsrne,vaster. 3ependiag on how he sees it, the Ch3c;;eler rr,q, draw power from, and worship, a nature deity or s ~ i r i in ; :he same w;? as a divine po.l:;eiF.I'he GM may also rule that rhc Channe!cr may actuaily be drawing pcwer from the environment itseif (giant life, animal life, spirits, e.tc.1. in this case, the Channelcr is said to be drawing p w e r from a Sphere of Infiuence, in a similar way :har 3 a e i q dces (SCCSection 3.1). Treat this rype of Channeler as any other for the purposes of casting speiis, but there is one drawback. There is obviously no rea! being to intervene and help :he Channeler if he shouid ever ask for he!p. This type of Channeler may have a bit more fiexibiiity with his behavior, but suffers a severe pcnalty when calling for Dibine Intervention. SPHERES OF INFLUENCE Sa m ple ,Most of he time, characters will be receiving their power from a deity oof L: piirticuiar Sphere of Inilucnce (see Section 2.4). This is what is called divine power. T h e characwiirs~liperSof a par:iciilar dciqb--%ELo ter is onr of nels them powtr and the ability to cast their spells. Many of thcse spells v;i!i reflect tne na.t*areof the d t l i ~ while , others will be generic spells thzt are often sent to worshipcrs of s : d~c i ~ Most . Channeling characters described in Roirmcstcr will draw power this way frorn a divine beiilg. RB.&moVNIc POWER ib Deals arc cftsn struck with Demons ,cir other supernatural forces to gain or obtairi power. This can range aiywhere from prornisii~gmonerary or sacrificial offerings to servina the crttity and doing its bidding. The problem with t;",is scurce of Mower is that the Dtmon may grow to see .this pe:-scn as expendable, 2nd might fail them or bctr;; .i.,-.,-;.-.,,-,.,)I ,,..: ;i i:; con.,,c.r.ie:?: .:,J di; so. Thcrc i.r-r: .:;so De. . .7-,c-,c ,i,, ,d k-%~,<.,, - .'iioij. .ind il?:.;;:tain 2. :;:.;ge groLp of a o r s h i ~ t r s . '%rii - L:&!-cli. i-;l2E;.(.r ds 2 drzi't3-. '-!-p.<, ,., k:LP.~.:: of pciixr can rr:r,gc to c i h r sorts r?f suyir>-. ..,.. -. $- .c ;: zeli-~gs~ c s l j e s3ems11:.; it co2:i ~-tcli;dccixrtei?riI . . :ci-vJ:lrs c: (;:I> o ~ ~ -power:<, ~ c r . . >i:ng rm:ii; anG:Kci- pia;;,c. . Rh;L,S. ii;ii! :iaJ:c;. c!ldrs--,LC:- d:-+i~ power iror-: n Dcmosic ?;c:irc< {but 13t;hzrs a S~;cerer 2r 2 SLZ-.mor:er miglzt). b'y:esr < ;, :;F:C i.i;nc, these thj.: ~:itize DLmoric ps:vc arc: .. . 3 ' , C\il:. There are a few izst ways in which a Channeier can gain -. power. 'l'he first is if a Channeler worships a general idea or theme such as "good" or "love." The Channeler is said ro be drawing power directiy from a Sphere of Influence, in a sirniiar way as that of a deity. Treat this type of Channeler as any other for the purposes of casting spells. However, nct oaiy 1s there no reii being to intervene and help rh:: Chanr~eicr,but if the idea that he worships ever disappears frorn his world, or grows wesk, his power will .b;nish with it. k r exz~aple,if a world is becoming increasingly cold hearted, and: love begins to disappear, then a Channcler that worsl~ipsrhe Sphere of infiuence of love will suffer from a lack of power. ,.x . i:c !Lastfi~~!;:l;-.r:.lin2sagice of pov,,sr for ~fiouid~ l i sol-<;;?eone c ~ to gain 2 o w e ~and . ., " g;.c,~ \-c De,cci;t;. ,; i r i Q ri2erfisLi\;cs.~f :h\: ,'$2rc.,,caljs:er . - . s u ~ S C r i ~to 3 C j :.>.eZ;y that dc.hies ~ J ; ~ T C:-,Io:~J~sth21 habe >s,-enJedic; tj-Leirpositioi-;, 3 bCinG'jpo~~ber cowid bc li: the . . growing m a 1 2 c r n l n ~ h a s e ,ssme.,,vncrc betu.ccn i??czal and dei.ty. Suck n bci:~gcc;llii. naae a mass of woi-shi~crs suppoiting 1-,in;, sIouiy learning to use t n a ~p x e r to his ai\,-n;age whlie still 2 mortal. This sor;rcc shcuid never bc ;,t.ilzid b5 ,;i;.;.t-lay;.crc-s, L L ~C O ~ ]b;d ii-i G S bJ~ 5 i,e:-y - . ; , , l i .;':!':,;, . 9; ;c'.;ci-.~ , > ~ l > , . ~ ~c-C'?*>.-~l:t? Jyile L : ~ . ! . T ~:CO ~ T C :".IT~ &A - 4 2 SOURCES 0% IMMORTAL BOWER Arcs, ;he God of Wac ~ i e z t d:hr battle that r u e d cclow, ir exhilarctior.. Such a n immense conflict cozld oonij. bring h i m rr,orcpiwcr. Xeccrmind u h o u;on, that u9asirr~lm a n t although uorthj o,f some uttt.n:icn, i w c r all, great zarriors xould make great Jroliouers. The Crusad~rseach uould suallow up dozens afthe undead arm;;'s troops o w courx cf the battle. B u t in th; ind, shcer numbers could =ion thc d q . I: u : ~ u l dbe intcri',ciinz to see which z~ou!d p r o x thr 2reatt.r advan:a~e... T h e sources of power for deities are Spheres of 1nfii;ence and worshipers. Spheres of Influence are ari idea that a dei:; re~resenrsfrom which he receives power. "Norshipers sre externai beings whose collective Essencc Is givcn tu a deity through worship. 3.1 3,2 WORSHIPERS tZ'o;shipers are a much more p o w e r f ~ and l direst way of receivinp power. Most deities have a large following of humanoid worshi;;ers who, when added together in large numx r s , piye rhe dcity an enormcus amount of power. What a deiry's worshipers receive in return for worship (in addition tc speils) cart vary greatly frcm deiry to deity. F~~exampie, a jei5 of susteaance may ensure that farms watered and keep insects from ,d fields are kept A jeiw of if^ :r,ay allow his .sorshipers eating to live j,, a bit longer. T~~benefit of having direct warshipers, as opposed to only a Sphere of Influence, is that worshipers can bring abom immediate c h ~ n g in e the world, by starting wars, retrieving lost objects, and even converting more followers so the deity may gain a larger power concepts 8 Premises ~ e!rewwrmr SPEERES OrPT EE ~Y F L U E ~ W C ET h e one drawback to receiving power from worshipers L---, udbL. file Whether a deiw, a Demon, or something else, a higher is rhat they are targets for a plagus or a rival religion's power will usually have a Sphere of Influence. A Sphere cf cr-asads against them. They can zlso be converted to anInfluence is, in its simplest form, a theme, idea, or subject. other faith. Some good exarnpics would be Magic, Nature, 'Fortune, Travel, Life* Death, E r e , Luck, Fear, War, Wind, E ~ v e , Peace, or a host of other themes. Deities can gain power from these Sphcres of Influence. The act of war could create and "channel" power to the deify of war just as all the wilderness (and its inhabitants) covering much of the ~ ~ the ~ deity , i of~a if^, gains her power fron, both her wcrld couid provide the deity of Nature with a large power sphere of ~ ~and her ffo~lowers, l H~~ sphere ~ of ln~ ~ base. fkilence (Life) gives her power as her worshipers give of This can create count!ess deities and pantheons ir. a their lives to further ker ;ives of and world without the prerequisire of having foliowers or wor- ;maliavs foliowers give her not only iin the form of shipers. T'ne drawback is that deities vv.:;ithoutworshipers lvorship an J but also in the form of sacrifices and would rer.d to be weaker or less powerfui, as they wosia ,,tions that p~otect;ife. s-,--;F--. C ~ L I ~ form ii; time, rLoney, not hsve the ability to bring &out direct change into a or great deeds, this powel is channeied Po ~ ~ ~who! i ~ , world without doing it themselves. A deity of n'ature, if he her u,ors;-tipers in the form of nost of it back had no follcwers, would have to reiy or. the devices of his spells to heal, cndea$, and perform jifcgiving rituplants, animals, and other natural eiements. 31s. These followers then use ihat power to further protect A Sphere if Infiucnce wiii not aiwaqs reflest rhe na~ilse life, thereby serving their dei@ and their own of the deity. A deity of Death may not necessarily be evil: ,f all soc;ls m a t find their ultimate resting place in death, hfaetaran, the deity of ~ ~ F ~~and~k F ~, , ~gains ~ ~ and t h ~ deity t might oniy be there to help ii? that journey. hi, is plzved out. ~i~ is a the fate of :he Likswikc, 2 dirl+ of FOrtui-,c :r:j;q o: necb:ssaKii:; kc 5-coJ hrge sphe~c,crtd rrs such it givcs hirr. im,~.cr.sepower ro . , deit3 m;:; S'eK lo KecF rverqcne k'o;-ii ge,r:i:g 3; chi;; ruic ~vc:- ihc fat;: of ,::hCrS, j-ik foi!owcTs v;.;ors&ip and . . . - s c ; t:,-$ & ~ -' L A ' v, c: .T yiiiil,t2 - . - - , the> s;jnt, Lieti khe;cc;rc anj;.> c~:cs . ; : i ~ :-,ii??, arbdpro..Ji&i: vgitl-LfLr;ktcr , J ~ M . ~ I kl;c[ai-an ., . . . . ;;r;j?:; Of F , ; Q ~f o r . i d n ~,btCPr ;fiCJ 'thXfl~'(h ~ U ( ~ ~ ( T ~32s.: J/~J; .. gives :hi: p0;vcr LJi'i< ;c. h:: fG:jotpc;S 2 1 ~ G ihiS s; miish, if :lo.( ir:ore, ~ - ~ i ~ f a]c:ig ~ : t ~ hnt ,*:.~a;. 1;cji:r to : o l ~ t r c i dcstirt:, of cirraii: people that sees 3~ ;cs~;~;~TIcc!.',~~! to tihc fate of ;h< worid, whe:l^ier they ;re g , ~ o dc: -52, and u~hctb.er!P.ey ;;,orship him e r :.tot. Brakitas the deity of Combat, gains great power from the wars cf the ' ~ ~ o r l Eis d . Sphere ili' I ~ ~ f l c e n cgives ? him t;o~;Lr 9,p+i-,t:iysv~r c;;,c;-<, 1s \;a:. i-iii fo~johc:s 5-i~:iliEl ;GT,\~: , , -3,. ;;-;;I. - ;r,\,,!,~; cj-iarri ire,; ,:sfi?;-,! n:ghcs; fDrm f; W""bJi-"&" sraj<l.. .P ~ S i. i t r:x ; c FG\GCT ;?a:i; to. his,~ o ~. ..I G w v;2;s b.ip erL Li<, [,.rin *f <.--, ]I<- , ,;r-:'.,,-, ,.c' ju,,~,,..ce 2u;i;;g Isr;t";res. ri.s ,'olE;o~~e:-s usc rilis power to ba;ris rhe ezemics of their 3e- ple 3.3 Sa m EXAMPLES ALCU J.L. 1 . L. d ' -' b-Yi.J ity. L ~ I ~
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