Welcome Message from the Presidents Dear Conference Attendees, Presenters, and Exhibitors, As Presidents of our respective associations, Connecticut Educators Computer Association (CECA) and Connecticut Association of School Librarians (CASL), along with Shelley Stedman, CASL Conference Chair, we would like to welcome you to the CECA/CASL 2014 Conference: Initiate, Investigate, Innovate: Technology & Information in a Mobile Age. This joint conference will be the first collaborative effort of the two organizations to take place at the Mohegan Sun Convention Center. We are very excited about the location, as well as the schedule of events for today! The combination of library media specialists and computer educators helped to create a wide variety of presentations that take into account the different backgrounds and interests of the attendees. The two keynote speakers, Scot Osterweil, and Jack Andraka, illustrate the national interest in developing students who can think independently, as well as in engaging students in higher level thinking through creative gaming. Jack, who is a teenager, will share his views on his experiences in public education and how he believes schools may both help and hinder a student's intellectual growth and creativity. Scot, who is a professor at the Massachusetts Institute of Technology (MIT) , believes that educators need to move away from the current outmoded factory school model and replace it with something better. The conversation between the two of them will generate a lot of questions, as well as ideas, that might help you decide on the choice of workshops that you will participate in today! So much of what we do as educators revolves around district goals and state mandates; the presenters whom you will meet today have innovative ideas to use in your classroom, which take into account the financial, district, and state constraints on our teaching. Take some time to look at the schedule for the entire day; we believe that there are interesting and educational workshops for all of you. We hope that in every room there will be stimulating conversation and practical, as well as innovative ideas, to bring back to your schools. Enjoy your day, ask questions, and let us know if you have any difficulties in finding rooms or choosing workshops...we are here to help you have the best and productive conference that you can! Mary Ellen Minichiello CASL President Marc Lefkovich CECA President 2 2014 CECA/CASL Conference at a Glance Exclusive Exhibitor Time and Breakfast Time 7:00 - 7:30 Session 1 7:30 - 8:30 Opening Remarks & Keynotes 8:45 - 10:20 Snack Time in Exhibitor’s Hall 10:20 - 10:50 Session 2 11:00 - 11:50 Session 3A or Lunch 1 in Exhibitors’ Hall 12:00 - 12:55 Session 3B or Lunch 2 in Exhibitors’ Hall 1:00 - 1:55 Session 4 2:00 - 2:50 Session 5 3:00 - 3:50 Exclusive Exhibitor Time & Afternoon Tea Time 4:00 Please evaluate today’s conference by visiting this website: Ceca-ct.org Please fill out the evaluation so we can continue to provide an excellent conference. Lunch Period 3A 12:00 PM — 12:55 PM Lunch Period 3B 1:00-1:55 3 At the heart of Scot Osterweil's work is the insight that play and exploration have always been the way we construct new ideas and concepts and that building a scaffold of interconnected ideas has always been the source of our deepest knowledge and wisdom. This approach to learning applies not only to generic cognitive skills such as problem-solving but also to what we traditionally view as academic disciplines such as math, science, and history. Successful practitioners in these areas have always engaged in playful and inspired ways of thinking and learning that look nothing like the rote memorization and repetition we call "school." Scot believes that we need to move away from the current outmoded factory school model and replace it with something better. Might this be how we educators can help foster the development of higher achieving, innovative, 'free-range' kids like Jack Andraka? (See below) Join Scot as he discusses these and other topics. Oh, and you know those education rankings comparing the US to other countries? Scot has a few things to say about that! Scot is the Creative Director of the MIT Education Arcade and a research director in the MIT Comparative Media Studies Program. He is a designer of award-winning educational games, working in both academic and commercial environments, and his work has focused on what is authentically playful in challenging academic subjects. He is a founding member, and Creative Director of the Learning Games Network where he leads the Gates Foundation's Language Learning Initiative (ESL). After a close family friend died of pancreatic cancer, Jack Andraka (then a ninth grader) became interested in finding a better early-detection diagnostic test. At age 15, he invented an inexpensive and sensitive dipstick-like sensor for the rapid and early detection of pancreatic, ovarian and lung cancers. As a result of his hard work, Jack won the $75,000 grand prize at Intel’s International Science and Engineering Fair in the spring of 2012, one of the few freshman ever to do so. Jack partially attributes his success to free online content. Combining his knowledge and information obtained from other free sources like Wikipedia and YouTube he invented his cheap, effective, and novel way of testing for pancreatic cancer. Jack will share his story with us, as well as discuss how his family's philosophy about learning has shaped his way of thinking. Further, Jack will share his views on his experiences in public education and how he believes schools may both help and hinder a student's intellectual growth and creativity. Though his insights we may find a few ways to help more kids to look at problems a bit more like Jack ! 4 Session 1 7:30 - 8:30 am Bridging the Gaps: Technology, Common Core and Universal Design Nicole Feeney ~ Oneida CECA Featured Presenter What Do Great Teachers do with iPads and Chromebooks? Tom Daccord - Abenaki Room When used wisely, the iPad can function as a differentiator, a curator, a connector, and -- most of all -- a creator. Come learn how great teachers in the United States and Canada are exploiting the iPad's versatility to unleash impressive student creativity. Explore great iPad strategies, apps, and projects that contribute to dynamic and interactive learning environments. Using Common Core State Standards and the principles of Universal Design for Learning (UDL), we will discuss the different learning styles and strategies that can be used to engage, motivate and create a productive learning environment for students with all abilities. Participants will explore a growing collection of technology, software tools, digital content, and Internet based resources that help foster Common Core and Universal Design for Learning. Visual Literacy, Creating Multimodal Discourse, & Shakespeare James Shivers ~ Narragansett Room Journey to a Makerspace Abbe Waldron ~ Brothertown Room Makerspaces are an innovative way to engage learners of all interests and ability levels. Come to this discussion on our journey to creating a makerspace in our 7-12 school. Learn how we engaged our school community members in planning and facilitating our makerspace. QR Codes through the School Environment Kim Moran ~ Passamaquoddy QR codes aren't just for businesses and advertising! They can play an important role in your classroom and throughout the school environment! This session will focus on how to create QR codes for text and audio and integrate them into the library, classrooms and more! Full "STEAM" Ahead-An Inquiry Based Eco Systems Project Beth Hosmer, Kim Kalat A review of visual rhetoric strategies and methods of using visual media to expand reading and writing literacy. This will be a practical explanation of student projects: creating a "Tom Phillips" reading of their Shakespeare play. A framework for creating multimodal discourse in the classroom. Teaching Information Literacy in 45 Days or Less! Barbara Johnson ~ Nipmuc I Room - HANDS-ON Session Participants will review NETS and AASL Crosswalks to scaffold for K-6 learning. Activities and resources will be shared and organized in pacing-guide form to be implemented in a 45-60 meeting setting (Quarter/Trimester). This collaborative effort will support and increase the participant's PLN, and teaching efforts. Digital Publishing with the Common Core Sarah Lynch ~ Shinnecock I Room - HANDS-ON Session BYOD to test out tools that allow students to digitally publish their writing. These tools align with the CCSS ELA standards that require students to publish in several different ways. Tools that work with Windows and Mac platforms as well as iPads will be covered. ~ Penobscot Room Teachers ~ Do you want to STEAM up your next social studies project? Come, listen, and learn how to include Science, Technology, Engineering, Math and Art in a 7th grade ecosystems project! Our presentation will demonstrate how to use Google Earth, Google Docs, Currency apps, Socrative, presentation software and more as students learn, gather and use digital resources responsibly. 5 iPads and Chromebooks, and Kindles Oh My! Virginia Moran approach to video production incorporates all six of the ISTE standards for students and multiple Common Core State Standards into green screen projects. ~ Stockbridge Room - ROUND TABLE iPads, and Chromebooks, and Kindles oh my! Getting the right technology into the hands of students is only step one. How students and teachers use these devices in schools is what will really impact and improve instruction. BYOD to this session to experience instructional based, digital curriculum that is ‘device agnostic’ and will move the student achievement needle in your schools. Hear best practices and proven results from educators who are using CompassLearningOdyssey in their schools and seeing how you use devices is every bit as important as what you use. How 8th Graders use Technology - a Student View Jennifer Morrison ~ Nehantic Room In a culminating project 350 8th grade students use Google Apps, personal devices and video editing software to create poducts that share how they use technology. We will explore the high (and low) points of this first time project. GaGa for Google Apps and Tools! Janet Kenney @libraryladyj Session 2 11:00 - 11:50 am ~ Nipmuc II Room - HANDS-ON Session Gone Google, but feeling a bit limited? Come learn how to use a variety of apps / tools to accomplish tasks you and your students usually performed in Office. CASL Featured Presenter Hands on with Powtoon The Heart of Synthesis: Understanding, Evaluating and Integrating Information from Multiple Sources Patrick Egan Debbie Abilock ~ Shinnecock II Room - HANDS-ON Session This workshop will give users hands on experience with Powtoon. Users will be able to create their own animated presentations by the end of the presentation. Ipad App Lessons ~ Abenaki Room To understand complex issues, readers construct meaning by synthesizing conflicting, often unverified, information from multiple sources. Using strategic assignments and effective teaching tools, librarians can help students develop both information handling skills and contextual evaluation strategies that will enable them to weigh and integrate claims and evidence in preparation for writing. Carolyn Daniels ~ Schagticoke Room Come take a look at what iPad lessons Our Lady of Mount Carmel School integrates into their school curriculum. This presentation will offer a practical guide to iPad apps and related lessons in the elementary and middle school. Inquisitive Minds through Computational Thinking and Programming in K-3 Maria Lizano-DiMare ~ Brothertown Room Go Green (Screen) Karen Blakeslee ~ Paugusett/Pequot Rooms Learn interesting ways that green screen videos can be used in the classroom with free and inexpensive apps and software. Basic green screen/chroma key techniques will have your students creating dazzling quality videos right on your iPad or computer in no time at all! This creative, student-directed, tech-centered 6 Interested in how to integrate computational thinking and programming principles into your existing K-3 teaching practice? A variety of games and applications teaching the fundamentals of programming in a visual way, will be showcased. Through these activities your K-3 students will engage in critical thinking; problem solving; pattern recognition; communication skills as well as reading and writing skills enhancing students’ self-expression and empowerment. Rethinking Research with Social Media Engaging Students through Digital Storytelling Michelle Gohagan Amy Buick, Amy Moody ~ Passamaquoddy ~ Narragansett Room Rethinking Research with Social Media: Help students conduct research using 140 only characters! In this presentation we will explore how to use Twitter and other social media platforms to help students conduct meaningful research. We will explore how to make connections with experts in the field, and facilitate dynamic conversations on research topics. With social media, learning and research has no boundaries! Learn exciting ways digital storytelling resources can be used in the classroom to bring your students writing into the 21st century! Digital Storytelling tools like PuppetPals, My Story, Paint.net and more will engage students in the creative writing process from start to finish. Aligns with multiple Common Core and ISTE Standards. Cool Projects with Chromebooks "Inventing: Teaching & Inspiring STEM, History, and Cultural Awareness with USPTO" Rachel Bray Barbara Hampton @rachelbray1, Marla Kane ~ Penobscot Room ~ Nipmuc I Room - HANDS-ON Session Are you receiving a set of Chromebooks in your classroom this year and aren't quite sure how it's gonna go? We will present our ideas, activities, and projects that we used in a 7th grade language arts classroom that recently received a set of Chromebooks. We will showcase our successes, mention our failures, and leave plenty of room for discussion and questions at the end of the presentation. Pairing inventive thinking in popular literature and film with patents, this workshop demonstrates the applications of design engineering STEM skills in solving real-world problems. Participants will be able to guide students to some of the wide range of inventions and inventors from the founding of our country to the twenty-first century. Patents provide primary-source material for history and cultural awareness as well as developing interest in careers in STEM fields. Moving from Cooperation to Collaboration in the Classroom Getting Started with Google Forms Collette Bennett, Stephanie Pixley, Ronda Hanacek, Christy Concilio ~ Oneida Room In cooperative learning, the instructor is the authority, the one who retains ownership of the task that can be solved or “closed;” the participants are in “acquiring knowledge” phase; this model still is necessary in schools. In contrast, in the collaborative classroom, the authority for testing and determining the appropriateness of the group product rests with the group with the task “open -ended” and in building collaborative classroom models. This presentation will guide educators at all levels, and in all disciplines, in keeping the spirit of cooperation alive in new collaborative paradigms. Cathy Swan ~ Shinnecock I Room - HANDS-ON Session Google Forms lets educators and students create surveys, questionnaires, registration forms, online quizzes, rubrics and much more. Join me in this step-by-step hands-on tutorial on making and using Google Forms. As part of our session, we'll also take a quick look at the many ways teachers K through higher ed are using Google Forms in their classrooms. Help for CCSS: Using iCONN Databases to Scaffold Instruction in Research Strategies and as Sources for High-Quality Informational Text Eric Hansen, Michelle Luhtala, Kristine Woods @kwwoods, Laurie Averill Empowering Student Research ~ Stockbridge Room - ROUND TABLE Susan Creen, Tracy Tishion This session will discuss: the use of the new iCONN databases for teaching research strategies, close reading high-quality informational text at a wide range of reading levels, collaborating with students and faculty, and the ethical use of information. ~ Wampanoag The overwhelming majority of your students are turning to the Internet for research and information for content projects and presentations. Let us help you empower your students to use the Internet in a more effective and efficient way through the use of tools that are collaborative and promote critical thinking. We will be showcasing organizational and collaborative tools, and search engines, in both web and app based environments. 7 Meridian Stories - Potency of Creating Digital Narratives iPads Across the Elementary Grades: Integrating the iPad into the Elementary Writing Workshop (Part I) Brett Pierce Michelle Shepard, James Crawford ~ Nipmuc II Room - HANDS-ON Session ~ Nehantic Room This Workshop will introduce participants to Meridian Stories, a new non-profit initiative that challenges teams of Middle and High School students to create digital stories using images, words, video and music in the service of core curricular objectives and 21st century skills. The Workshop will be presentational, handson and discussion driven. A little imagination and an iPad can breath new life into your writer’s workshop. The iPad is more than just Apps. It is a powerful learning tool for young writers that allows them to develop their writing skills in creative and engaging ways. The presenters will share several writing projects, from conception to students’ final writing pieces. Tech Tools for Inquiry in the Social Studies Classroom Jennifer Murrihy @jenmurrihy Session 3A 12:00 - 12:55 pm ~ Shinnecock II Room - HANDS-ON Session Jazz up history & social science instruction with tools you can use right away! Participants will explore online databases for primary source documents, tools for student collaboration and debate in the classroom, and methods for creative assessment of understanding using technology. Teachers will learn about methods for inquiry and create a primary source document investigation, a collaborative web research task, or an online text set to help students explore an event, era or issue. CECA Featured Presenter Playing to Learn Scot Osterweil Technology Solutions for Schools: An Open Discussion EastConn IT Department ~ Schagticoke Room Bring your IT questions, mobile computing inquiries, and all other problems and brainstorm with IT support from EastConn! How Do Thoughtful School Leaders Plan and Support 1:1 Learning? Tom Daccord ~ Paugusett/Pequot Rooms Come explore how thoughtful school leaders in the U.S. and abroad are thinking beyond a device (or a platform) and promoting conscientious innovation in 1:1 learning environments. Whether using iPads, Chromebooks, or laptops for integration, thoughtful school leaders share common common traits: 1) a vision and mission 2) planning for learning, not technology, 3) a “backward-design” alignment of mission with instruction, 4) empowering classroom innovation both formally and informally, and 5) structured support for developing institutional capacity. Participants will walk away with inspiring guidance and sound pedagogical frameworks for developing a set of practices for building a supportive culture of 1:1 learning. 8 ~ Salon D3 Play has no agenda. People play for their own reasons, and even though their play can exhibit fierce determination, persistence, and a will to mastery, it does so only in the service of goals that people set for themselves. Even as we celebrate the learning that occurs in play, and specifically in digital games, we must acknowledge that such learning looks dramatically different from learning in school. Though starkly different on the face of it, we nevertheless believe that play and academic learning can be integrated, something we have witnessed through our own experience as educators and game designers. What is missing from the literature of gaming is a coherent articulation of how that integration can be achieved, an explanation of how a "learning game" can both engage players and fortify their academic learning. We will examine these issues through concrete examples of existing best practices, and speculative designs currently under development at MIT's Education Arcade, and elsewhere. Coding and Collaboration Eric Carson, Ingrid Ellinger-Doviak, Stephanie Swan and Carol May ~ Narragansett Room Using a project-based learning model for a computer science enrichment course, middle school students were taught to operate like a software company and design video games for students with special needs. In order to be successful, a software company must be proficient in the technical aspects of software design, the interpersonal aspects of understanding and anticipating customer needs, and the business aspects of marketing and releasing products. We recognize these real-world skills as ISTE standards put into practice and challenged our students to become authentic software designers and practitioners of computational thinking. This project required collaboration across two different schools; teachers, principals, and the students themselves. The outcomes included student-created educational games that are available to play online, an increase in technical skill with computer programming concepts (using the Scratch programming language), and the formation of relationships between groups of students from two different settings. CECA 2014 Educator Award Winner Digital Learning in Math Class: a Flipped Experience iPads for All - What We've Learned Joleen Pillar, Alan Strauss, William Schouten, Greg Madison ~ Schagticoke Room Over the last 2 years, The Gilbert School has instituted a 1:1 program for all students grades 9-12 and purchased iPad carts for grades 7 & 8. Come and hear what we have learned about deployment, management, professional development, and classroom integration. Join us for an informal Q & A session. Introduction to Twitter for Educators Thomas Daccord ~ Paugusett/Pequot Rooms Twitter is the most popular social-networking microblogging site on the web. Many educators have heard of Twitter and the term social-networking, but most are not really sure what it means or the potential that it has to inform, communicate and collaborate, especially in education. This workshop will focus on Twitter and how it can be used for professional development, classroom instruction and collaboration as well as creating a PLN. Karen Bryer, Lisa Lambert It's Not the Literacy in Math Standards, It's the Math in the Literacy Standards ~ Nipmuc II Room - HANDS-ON Session Colette Bennett, Stephanie Pixley ~ Nehantic Room "Digital learning in math class includes InfuseLearning, backchanneling and Socrative for formative assessment, personal tutors and Khan Academy for individualized learning, and student created videos in Explain Everything or Educreations to demonstrate understanding. Teachers involved in a 1-1 iPad initiative will share their experiences and facilitate discussion on delving into a digital learning environment. Questions such as how does a flipped or blended model of instruction work for students, teachers, families and what tools work best will be discussed. Participants are asked to visit the following website before attending to begin their flipped experience but will be able to participate even if they are unable to. http://tinyurl.com/ceca2014dl In a truly collaborative environment, the goal of each mathematic practice standard mirrors a goal of effective literacy. This presentation will outline the overlap in ideas and language between the two sets of standards to inform ELA and content area classroom teachers how to integrate the language and goals of the Mathematic Practice Standards in a well-balanced curriculum. Talking the Talk: Engaging Kids in Nonfiction Writing Seymour Simon ~ Abenaki Room Ipads in the Elementary Classroom Halley Welz ~ Shinnecock II Room - HANDS-ON Session Participants will take part in a Nearpod presentation that highlights the use of Ipads in the elementary classroom. The presentation will focus on the differentiation of reading instruction using Ipads, Raz Kids, Newsela, and Google Forms (conferencing notes). Applications and programs will also include xtramath.org to support fluency of basic facts, Edmodo to strengthen classroom communication, and educreations to publish student writing. When nonfiction is written well, kids love it...and they can learn how to write it. Seymour Simon shares his writing techniques and discusses how to teach nonfiction writing by employing action words, comparisons & analogies, and painting vivid pictures. He also shares tips for utilizing digital media to engage children in both reading and writing nonfiction, from Skype, to blogging, to eBooks. 9 Session 3B 1:00 - 1:55 pm iPads Across Elementary Grades: Integrating the Ipad into the Elementary Writing Workshop: Putting Ideas into Action (Part 2) Michelle Shepard, James Crawford ~ Shinnecock II Room - HANDS-ON Session CASL Featured Presenter Building Makerspace Culture in Libraries Kristin Fontichiaro Participants will have the exciting opportunity to create their own interactive ebook using strategies presented in our morning session. This session will provide guided exploration of the Apps and teaching tips that will help you successfully implement this type of project into your classroom. ~ Salon D3 Makerspaces are more than 3D printers. They offer libraries and librarians new venues through which to build community, develop patron capacity, and empower creative expression. In this talk, we'll explore questions to consider in launching a makerspace as well as possible activities and equipment. Most importantly, we'll talk about infusing our library-centered makerspaces with a maker culture that celebrates trial-and-error, process, and lifelong learning. Tech-Sperts: Developing Kate Wakefield ~ Narragansett Room The Tech-sperts program at Thalberg Elementary school began when the community recognized students are our most valuable resources in the area of technology expertise. Students in grades four and five where selected to begin the process of honing their trouble-shooting skills by volunteering, working on project-based assignments exploring new applications and becoming our “beta testers” who work collaboratively through Schoology and Google Drive to pilot technology use for our school community. Students additionally learn computer programming and have access to a NAO humanoid robot. CECA 2014 Educator Award Winner Free Tools to Use in Your Classroom Patrick Egan ~ Schagticoke Room This presentation will give teachers a plethora of free tools that they can use in their classrooms. These tools can be used immediately to enhance student learning. The tools are ones that are currently used in my school district. iPads as Assistive Technology Nicole Feeney ~ Paugusett/Pequot Rooms The iPad provides a treasure of possibilities for assistive technology and the opportunities it lends to diverse learners with disabilities. In this session, we will explore the fundamental features of iPad accessibility, pre-installed applications and various accessories that can be critical for at risk students or students with special needs. Participants will discover the potential use of the iPad as a personal learning tool and the assistive technology apps that can support and enhance a student’s learning experience. Integrating STEM and Literacy Penny Noyce K-12 Teaching Through the Google Glass ~ Nehantic Room Barbara Hampton With limited time, how can teachers and librarians best meet students' learning needs across multiple disciplines? The Common Core State Standards and Next Generation Science Standards call for overlapping practices that can most effectively be taught through integration. Penny Noyce will invite you to consider creative and effective strategies K-12 for combining math, science, reading, writing, viewing and producing. ~ Nipmuc II Room - HANDS-ON Session Seeing the world through Google Glass will inspire you to incorporate this new device in your teaching and educational leadership. Learn some of the ways Google Glass can be used and design lessons and presentations around these features. Test out these features and plan to implement Google Glass in teaching and your school’s online presence as it becomes generally available. 10 Google’s Dynamic “Lesser-Known” Tips, Tricks, and Features For Effective WEB Searches Teaching & Learning through Augmented Reality Dr. Antoinette Bruciati Carol LaRow @larowc Gplus.to/larowc ~ Passamaquoddy ~Abenaki Room See Google’s dynamic, interactive, lesser-known features that make finding information, doing research, and accessing topics that enrich anyone’s experience on the WEB. Find exactly what you’re looking for and use Google more effectively. See powerful research and information gathering tools - perfect for students and your own, personal productivity. Discover how a free Augmented Reality (AR) app can change the way that your students interact with physical objects in the learning environment. Create layers of new information such as links to websites, videos, audio recordings, or 3D animations that “pop-up” when physical objects are scanned with your smartphone or tablet. Participants will learn how AR can be used to; transform a word wall into a digital dictionary, create immersive worksheets with images that trigger remedial help videos, create interactive bulletin boards by embedding student presentations, make historical figures come to life, and more. Session 4 2:00 - 2:50 "Bargain" School News CASL Featured Presenters Beyond Eye Candy: Strategies for Engaging Students in Conversations about Visual Literacy Abilock & Fontichiaro ~ Salon D3 Today, our students have a diverse world of process and presentation tools at their fingertips. More and more, you are introducing cutting-edge technologies that allow students to mash-up and create images in sophisticated ways. As educators, we may falsely assume that students fluently comprehend visuals and can apply visual literacy strategies to their creations. How do we guide students beyond eye candy to evaluate and use creative visual images that push through to deeper learning and expression? Using Google Docs to Reach Higher DoKs Kristine Woods @kwwoods ~ Brothertown Room Celeste Estevez ~ Penobscot Room With the current technologies available, a successful school news program can be achieved with equipment most schools already own. No broadcast studio; no worries! Come hear how a student news team with one video camera, one computer and a few digital cameras create and produce a weekly news broadcast for their middle school. Collaborative eLearning through Interactive Class Websites John Moss ~ Oneida Room Class websites have been common for nearly a decade now. While technology has allowed teachers to create more impressive LOOKING websites, they still tend to be used for the same basic purposes: one-way communication of information from teachers to students or families. Participants in this session will learn how to easily create an engaging, interactive class website that can be a launching pad for valuable eLearning and distance learning activities, both in and out of the classroom. Designing inquiry and research Google documents for students as a framework for analyzing multiple source formats and text sets to synthesize information and extend learning into higher Depths of Knowledge. Presentation will cover our Google Apps for Education implementation and collaboration to meet the Common Core Standards for rigor through instructional design of research projects. 11 Learning Together: Supporting Teacher Integration of Technology in the Elementary Classroom Jeanne Ingle @careyingle, Tanya Moorehead requirements for the course and provides an outline of the structure and process for presenting it to students. Participants will engage in a hands-on portion where they go through the Photoliteracy photography and writing process to determine the best means of implementation with their students. ~ Wampanoag iPads have been identified as a powerful tool for teaching across the curriculum in elementary classrooms but teachers are often given devices with little or no training. This session will present an on-going project in which Eastern Connecticut State University pre-service teachers are working with in-service elementary teachers to integrate iPads into their classrooms. Apps, strategies and best practices will be discussed; project examples and professional development materials will be made available to participants. Flipping Teacher PD Kathy McNeiece @kemcneiece ~ Stockbridge Room - ROUND TABLE Are your teachers tired of the typical professional development format? Give teachers a choice in what they learn! This discussion will focus on how we went from traditional PD to a flipped model. The Last 8 Weeks: Keeping Them Engaged! Jane Martellino @janemartellino , Jenny Lussier and Kate Paixao and Martha Djang ~ Narragansett Room Participation in the Charter Oak Children’s Book Award (COCBA) will dramatically improve the final weeks of the school year. It will result in increased student engagement and motivation, collaboration within and beyond the walls of your school, and tremendous support from your parents. Leave this session with a rigorous and relevant technology-rich program (aligned with CCSS and AASL standards) which foster critical thinking, creativity, collaboration, and communication. Apps That Thrill Valerie DiLorenzo Christine Jewell ~ Nipmuc II Room - HANDS-ON Session This workshop will introduce participants to “Museum Footnotes:” QR codes that are located in the museum’s galleries, but are also accessed online. When scanned with a smartphone, the codes connect to a website where users evaluate information on the exhibit and submit their own conclusions. The footnotes encourage visitors to think critically about how the past is created and presented by museums. UDL meets Google Apps @turbobks ~ Nipmuc I Room - HANDS-ON Session When an app thrills students and they are productive and learning too, well, that's something. Kindergartners through high school students have enjoyed learning using these apps. Educators also will see examples of successful collaborative teaching units. Photoliteracy: Demystifying Writing through Photography Christa Bolen ~ Shinnecock I Room - HANDS-ON Session This presentation introduces the “Photoliteracy” concept of using students’ photography to create opportunities for writing by capitalizing on the strengths of visual learners. It describes general 12 Smartphones Allowed! Using “Museum Footnotes” to Engage Students Denise Jaffe @djaffe0660 ~ Shinnecock II Room - HANDS-ON Session Universal Design for Learning is a framework that allows teachers to meet the needs of all learners in the classroom. With increasingly diverse populations of students, it’s never been more important to provide differentiated learning experiences in the same setting. The CCSS requires teacher teach students to a deeper level of understanding than ever before. Google apps for education, including Chrome Apps and Extensions enable reading and writing supports such as text-to-speech, speech-to text, and dictionary tools for students that assist in meeting the needs of all learners in a deeper and more relevant way. Why Teach Coding in Schools? Kate Wilson ~ Schagticoke Room management (procurement, staging, MDM, filtering, LMS and recycling). Wi-Fi and off-campus usage will be addressed, as well as sources of funds from E-Rate and grant programs. Dr. Conway of Derby Public Schools will present lessons learned from a recent 1:1 mobile learning deployment. The digital natives sitting in our classrooms need the opportunity to demystify how and why our go-to devices for communicating actually function. As educators increase their integration of technology into instruction, we cannot overlook the importance of teaching the language of technology to students from an early age. Integrating coding into your classroom can start with a few small steps and offer students a wealth of 21st century skills and no experience with computer science required! Session 5 3:00 - 3:50 pm Understanding the Flipped Classroom I've Got The World on a Screen! Bob Greenberg ~Paugusett/Pequot Room Learn how to use video to connect your class globally. We will cover stop-motion animation, green screen, Skype, VoiceThread and DropBox. You'll learn how and why to make a music video! Assured Research Experiences Nicole Burke, Carla Woitovich ~ Nehantic Room Learn how to make your library media program more essential than ever before! During this session we will present our experiences in creating a collaborative Assured Research Experience Program in our middle school that meets ISTE, AASL, and CCSS learning standards. Participants will walk away with examples of research experiences and plans on how to start the process in their schools. Strategies for implementing a successful 1:1 mobile learning program in a K-12 environment Thomas Daccord ~ Salon D3 The Flipped Classroom is about using technology to transform the way traditional classrooms address teaching and learning. The flipped classroom "flips" traditional teaching methods by delivering content instruction online outside of the classroom so that teacher can maximize their face to face time with their students. In this workshop, we will discuss a conceptual framework for the flipped classroom, examine strategies for finding content, and then look at simple screencasting and media production tools that allow teachers to create their own content. Leveraging Google Apps for Education as a Blended Learning Management System Doug Gardner @MrGardner ~ Passamaquoddy Learn to utilize the free tools available through Google Apps for Education to create and manage a blended learning environment. The presentation will discuss and model the use of Google Drive, Sites, Forms, Groups, Calendar, and Add Ons, among other tools. The example courses will be at the high school level, but the content can be applied to most grade levels. Scott Bennett, National Strategic Opportunity Manager for Education, Sprint Dr. Matthew Conway, Superintendent, Derby Public Schools Gary Green, E-Rate Consultant, MiCTA Abenaki Room MiCTA, the national nonprofit association of K-12 and higher education organizations, and Sprint will present strategies for implementing a successful 1:1 mobile learning program in a K-12 environment. To help school districts stay on top of technology issues with limited funds, presenters will address best practices in the areas of design, development, deployment and device 13 Plant One on Me: An Organically Designed Bandage and Multimedia Project Getting Started with Google Apps for Education John Ryan and Natalie Smith - CECA 2014 Educator Award Winner ~ Shinnecock I Room - HANDS-ON Session ~ Oneida Room Tenth grade students participate in a year-long innovative science, technology and writing program where they create a product that identifies and addresses a real environmental, social or scientific problem. The students selected the issue of latex allergies. They developed organically designed bandages made from flower petals. The class divided into teams. The teams worked on separate components of the project, then synthesized the results into a cohesive final presentation. One group (researchers) gathered information and data to integrate science concepts. They used well-developed information and literacy skills. The second group (digital media) designed a multimedia presentation using sophisticated software programs to create 3D images and a short movie to showcase the purpose for the project. The third team synthesized all of the information on a website that detailed, explained and demonstrated their solution and results. Hope Mulholland Google Apps for Education offers many ways to integrate technology in your classroom. Use Google Docs to create collaborative projects, Google Forms to create quizzes and surveys, and Google Slides to create presentations. This hands-on workshop will provide some tips on how to get started or expand your use of Google Docs in the classroom. Urban School Librarianship Stephanie Shteirman ~ Stockbridge Room - ROUND TABLE Urban school librarians often find themselves attending conference workshops that simply do not apply. This roundtable is an opportunity to compare notes with those in similar positions and have a discussion that focuses on their unique challenges. Codes, Ciphers, Books and Computers Heard Any Good Books Lately? Cathy Andronik ~ Narragansett They're not your grandmother's audiobooks anymore! Most new YA titles--and quite a few old favorites--are being released as audiobooks, narrated by outstanding vocal talents. Attendees will learn why listening to an audiobook can be a valid alternative to reading; be guided (by a member of recent Odyssey and Amazing Audiobooks committees) to some outstanding titles and narrators; and experience what it's like to judge an audiobook production. Teaching Elementary Students to Write Computer Code...You Can Do It! Jenny Lussier ~ Nipmuc I Room - HANDS-ON Session Teaching Elementary Students to Write Computer Code...You Can Do It! will give you the tools and background knowledge needed to help your students speak one of the fastest growing languages of the 21st Century - coding! Yes, even elementary students as young as kindergarten can think like computer programmers as they develop computational and critical thinking skills. Come have fun exploring apps and websites such as Kodable, Daisy the Dinosaur, Code.org and much, much more as you learn to think and teach through a medium in which your students will excel. 14 Penny Noyce, Barnas Monteith ~ Nipmuc II Room - HANDS-ON Session Kids love experimenting with codes and ciphers! Come learn how to combine reading, an adventure story and using computers to create and decipher codes with The Cryptic Case of the Coded Fair from Tumblehome Learning. Participants will leave with a curriculum guide and the know-how to teach a combined reading and computer unit. Explain Anything with Explain Everything Denise Jaffe @djaffe0660 , Denise DeMello ~ Shinnecock II Room - HANDS-ON Session Overview: Explore an easy-to-use iPad/Android app to write and narrate explanations which can be projected live in a classroom or recorded to post online. Instructors can use the app to answer specific questions from students, providing students with clear, easy-to-follow visual and audible explanations that they can view multiple times. It can also be used to provide dynamic instruction in online courses, or to provide students additional support in traditional, lecture-based courses that they can access at any time, from any computer. STEAM: Bring the Arts into STEM to Enhance Learning Kate Wilson ~ Schagticoke Room In the growing STEM to STEAM initiative, some feel it is a way to group in the Arts in with Science, Technology, Engineering, and Math as a way to promote a shrinking curricula. However, art and design are vital tools to communicate effectively in today’s media focused society. Incorporating just a few of arts principles into all subject levels can enhance learning and enable students to create learning communities. Mobile Apps - What Are Your Options? Elizabeth Niederberger ~ Paugusett/Pequot This session will explore mobile applications created for school districts for the school community. Mobile apps, responsive web design, and mobile websites will be reviewed. There will be a discussion of each of these options along with their respective pros, cons and costs. Using Technology and Information to Promote Your Program Maureen Schosser @MaureenSchlosse ~ Nehantic Promote your program with digital stories, annual reports, and usage reports. This session offers strategies, ideas, and tips to inform stakeholders of how their support impacts student learning and assists teachers in the classroom. Harness the Power of Mobile Devices Already in Your Classrooms Scott Conway ~ Abernaki Smartphones are the most readily-available mobile devices already in your classrooms. Stop fighting the tide and open yourself up to the endless possibilities that can be gained from incorporating mobile devices in your instruction. Smartphones can be effectively and responsibly utilized as formative assessment tools, means to improve class participation, and to present media. 15 16 G01 GOLD HB Communications B02 BRONZE Canvas by Instructure B12 BRONZE Ockers Company 60 Dodge Avenue North Haven, CT 06473 Contact: Matt Rose Email: hbcommunications.com 6330 South 3000 East, Suite 700 Salt Lake City, Utah 84121 Contact: Craig Nixon Email: [email protected] Canvas by Instructure 490 Industrial Park Rd. Deep River, CT 06417 Contact: David Mitchell Email: [email protected] ockers.com S01 SILVER RnB Enterprises B03 BRONZE CT Education Network [email protected] 115 Hurley Rd #4B/C Oxford, CT 06478 Contact: Bob Serio Email: [email protected] www.rnbenterprises.com S02 SILVER Scholastic Library Publishing 90 Old Sherman Turnpike Danbury, CT 06816 Contact: Paul Davis Email: [email protected] scholastic.com/librarypublishing B07 BRONZE Adobe Systems 345 Park Avenue San Jose, CA 95110 Contact: Jeff Stoughton Email: [email protected] www.adobe.com B14 BRONZE AirWatch by VMWare 1155 Perimeter Center W #100 Atlanta, GA 30338 Contact: Dan Smith Email: [email protected] www.air-watch.com B01 BRONZE Atlantic Computing 60 Wettleson Ave. West Hartford, CT 06107 Contact: Steve Brown Email: [email protected] www.atlantic.com 55 Farmington Avenue Hartford, CT 06105 Contact: Wendy Rego Email: [email protected] www.ct.gov/cen/site/default.asp B05 BRONZE Edgenuity B10 BRONZE Renaissance Learning 2911 Peach Street Wisconsin Rapids, WI 54494, WI 54494 Contact: Ginny Snowden Email: [email protected] www.renaissance.com B08 BRONZE TBNG Consulting 8860 East Chaparral Rd. Scottsdale, AZ 85250 Contact: Greg Moore Email: [email protected] www.edgenuity.com 50 Industry Drive West Haven, CT 06516 Contact: Jeffrey Grande Email: [email protected] www.tbngconsulting.com B06 BRONZE finalsite C07 Aldebaran 655 Winding Brook Dr Glastonbury, CT 06033 Contact: Anthony Tata Email: [email protected] www.finalsite.com B13 BRONZE HUB Technical Services, LLC. 44 Norfolk Avenue South Easton, MA 02375 Contact: Sarah Swinkin Email: [email protected] www.hubtech.com 155 Federal Street Boston, MA 02110 Contact: Mandy Dwight Email: [email protected] www.aldebaran.com B04 BRONZE Infobase Learning 132west 31st Street New York, NY 10001 Contact: Michael Pritchard Email: [email protected] www.InfobaseLearning.com 17 B11 BRONZE Pearson X02 Barefoot Books A05 Blue Ribbon LLC 49 Sound View Drive Greenwich, CT 06830 Contact: John-Paul Ramin Email: [email protected] pearsonschoolsystems.com/ 144 Florida Road Ridgefield, CT 06877 Contact: Libby Mueller Email: [email protected] 74 Jordan Lane Stamford, CT 06903 Contact: Anna Sturrock Email: [email protected] www.blueribbontesting.com & www.theanswerpad.com B09 BRONZE Sprint Libby-mueller.barefootbooks.com A09 Best Book Fairs LLC 100 CORPORATE PL Rocky Hill, CT 06067 Contact: Todd Rowe Email: [email protected] www.sprint.com 22 Sixth Road #3 Woburn, MA 01801 Contact: Christopher Gonsalves Email: [email protected] www.BestBookFairs.com A02 Achieve3000 A10 Bound to Stay Bound 1985 Cedar Bridge Avenue, Suite 3 Lakewood, NJ 08701 Contact: Cathy Judd Email: [email protected] www.achieve3000.com X01 Apex Technology Group 2158 Plainfield Pike Cranston, RI 02921 Contact: Mark Centracchio Email: [email protected] www.apextechgroup.com NP1 Authors: Barbara Mariconda and Lisa Fiedler 53 Easton Court Shelton, CT 06484 Contact: Barbara Mariconda Email: barbaramariconda @empoweringwriters.com www.barbaramariconda.com, www.mouseheart.com 18 1880 West Morton Jacksonville, IL 62650 Contact: Jeff Meskill Email: [email protected] www.btsb.com C02 CREC/PEPPM Technology Purchasing Program 111 Charter Oak Avenue Hartford, CT 06415 Contact: Cara Hart Email: [email protected] www.crec.org/coop/peppm.php A08 Baker & Taylor 2550 W Tyvola Road, Ste 300 Charlotte, NC 28217 Contact: Kathy Warren Email: [email protected] www.baker-taylor.com X03 Battle of the Books 137 Squires Road Madison, CT 06443 Contact: Jean Lowery Email: [email protected] battleofthebooks.com A06 Britannica Digital Learning 331 N LaSalle Chicago, IL 60654 Contact: Wendy Pickering Email: [email protected] www.info.eb.com A11 Crick Software, Inc. 191 Post Road West Westport, CT 06880 Contact: Deb Yergeau Email: [email protected] www.cricksoft.com A01 CT Business Systems 50 Rockwell Road Newington, CT 06111 Contact: Email: www.cbs-gisx.com A04 Davidson Titles 2345 Dr. F.E. Wright Drive Jackson, TN 38303 Contact: Jim Swartz Email: [email protected] www.davidsontitles.com A12 Discover Video 101 N. Plains Industrial Road Wallingford, CT 06492 Contact: James Chordas Email: [email protected] www.discovervideo.com D07 Epson America C09 Gale/Cengage Learning X05 iCONN.org 287 Sarah Circle Orange, CT 06477 Contact: George Poland Email: [email protected] www.epson.com 66 Stowell Rd Bedford, NH 03110 Contact: Hugh Poza Email: [email protected] www.gale.cengage.com Connecticut State Library Middletown, CT 06457 Contact: William Sullivan C04 Gaggle C10 Garrett Book Company P.O. Box 1352 Bloomington, IL 61702 Contact: Joanie Foster Email: [email protected] www.gaggle.net PO Box 1588 Ada, OK 74821 Contact: Kathy Robinson Email: [email protected] www.garrettbooks.com X04 CT Library Consortium D08 Infinite Campus 234 Court St. Middletown, CT 06457 Contact: Leah Farrell Email: [email protected] www.ctlibrarians.org C01 Digital Backoffice 192 Naugatuck Avenue Milford, CT 06460 Contact: Rick Persico Email: [email protected] www.digitalbackoffice.com C08 EBSCO Information Services 10 Estes Street Ipswich, MA 01938 Contact: John Henderson Email: [email protected] www.EBSCO.com D01 Follett 27 Otis Street Westborough, MA 01581 Contact: Ken Kunkel Email: [email protected] Follett.com 70 Suffolk Ct Hauppauge, NY 11788 Contact: Henry Miller Email: [email protected] www.infinitecampus.com X06 Internet Essentials by Comcast 222 New Park Drive Berlin, CT 06037 Contact: Sharon Codeanne Email: sharon_codeanne @cable.comcast.com www.internetessentials.com D04 LEGO Education 1005 East Jefferson Pittsburg, KS 66762 Contact: Bob Woods Email: [email protected] www.legoeducation.us C06 Mackin Educational Resources 3505 County Road 42 W Burnsville, MN 55306 Contact: Hugh Ahearn Email: [email protected] www.mackin.com Email: [email protected] iconn.org D02 Integrated Classroom Technology PO Box 2674 Westwood, MA 02090 Contact: Dan Breslin Email: dan.breslin@integratedclasstech .com www.integratedclasstech.com D03 IXL Learning 777 Mariners Island Blvd. San Mateo, CA 94404 Contact: Suzi Streppone Email: [email protected] www.IXL.com D09 Lightspeed Technologies, Inc. 11509 SW Herman Rd. Tualatin, OR 97062 Contact: Tom Gilmartin Email: [email protected] www.lightspeed-tek.com X07 MasteryConnect 62 Barton road Stow, MA 01775 Contact: Terry Gilligan Email: [email protected] www.masteryconnect.com C11 Media Flex - OPALS PO Box 1107 Champlain, NY 12919 Contact: Harry Chan Email: [email protected] www.mediaflex.net 19 NP2 Nutmeg Book Award NP3 Rogue Bear Press D06 World Book 2203 Main Street Stratford, CT 06615 Contact: Caitlin Augusta Email: [email protected] www.nutmegaward.org PO Box #513 Ardsley, NY 10502 Contact: Jan Silverman Email: [email protected] RogueBearPress.com 513 Boston Post Road Madison, CT 06443 Contact: Susan Cartledge Email: A03 StarWalk Kids Media D11 Zumu Software D12 Presentation Systems 103 Godwin Ave PMB 204 Midland Park, NJ 07432 Contact: Kim Machado Email: [email protected] www.ecolorsystem.com, www.psi3d.com A13 Rosen Publishing 29 E 21st Street New York, NY 10010 Contact: Katie Peritore Email: [email protected] www.rosenpublishing.com X09 Texthelp Inc. 600 Unicorn Park Drive Woburn, MA 01801 Contact: Jeff Greaves Email: [email protected] www.texthelp.com A07 ML Associates PO Box 213 Lincolndale, NY 10540 Contact: Vicky Sweet Email: [email protected] www.mlassociatesny.com X08 Perma-Bound Books Vandalia Road Jacksonville, IL 62650 Contact: Steve Rozzi Email: [email protected] www.Perma-Bound.com 15 Cutter Mill Road Great Neck, NY 11021 Contact: Jim Swartz Email: [email protected] www.starwalkkids.com D10 The Scholar's Choice 1423 N 121st Street Wauwatosa, WI 53226 Contact: Megan Harney Email: [email protected] X10 Tumblehome Learning, Inc. 201 Newton St Weston, MA 02493 Contact: Barnas Monteith Email: [email protected] tumblehomelearning.com D05 VariQuest Visual Learning Tools 2355 Polaris Lane N Plymouth, MN 55447 Contact: Pete Moroz Email: [email protected] www.variquest.com C05 Valley Communications 20 1st Avenue Chicopee, MA 01020 Contact: Email: www.valleycommunications.com 20 [email protected] www.worldbook.com Contact: Liz Niederberger Email: [email protected] zumu.com 21 22 23
© Copyright 2024