Document 353898

Welcome Message from the Presidents
Dear Conference Attendees, Presenters, and Exhibitors,
As Presidents of our respective associations, Connecticut Educators Computer Association (CECA) and Connecticut Association of School Librarians (CASL), along with Shelley Stedman, CASL Conference Chair, we
would like to welcome you to the CECA/CASL 2014 Conference: Initiate, Investigate, Innovate: Technology
& Information in a Mobile Age. This joint conference will be the first collaborative effort of the two organizations to take place at the Mohegan Sun Convention Center. We are very excited about the location, as well as
the schedule of events for today!
The combination of library media specialists and computer educators helped to create a wide variety of presentations that take into account the different backgrounds and interests of the attendees. The two keynote speakers, Scot Osterweil, and Jack Andraka, illustrate the national interest in developing students who can think
independently, as well as in engaging students in higher level thinking through creative gaming. Jack, who is a
teenager, will share his views on his experiences in public education and how he believes schools may both
help and hinder a student's intellectual growth and creativity. Scot, who is a professor at the Massachusetts Institute of Technology (MIT) , believes that educators need to move away from the current outmoded factory
school model and replace it with something better. The conversation between the two of them will generate a
lot of questions, as well as ideas, that might help you decide on the choice of workshops that you will participate in today!
So much of what we do as educators revolves around district goals and state mandates; the presenters whom
you will meet today have innovative ideas to use in your classroom, which take into account the financial, district, and state constraints on our teaching. Take some time to look at the schedule for the entire day; we believe that there are interesting and educational workshops for all of you. We hope that in every room there will
be stimulating conversation and practical, as well as innovative ideas, to bring back to your schools.
Enjoy your day, ask questions, and let us know if you have any difficulties in finding rooms or choosing workshops...we are here to help you have the best and productive conference that you can!
Mary Ellen Minichiello
CASL President
Marc Lefkovich
CECA President
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2014 CECA/CASL Conference at a Glance
Exclusive Exhibitor Time and Breakfast Time
7:00 - 7:30
Session 1
7:30 - 8:30
Opening Remarks & Keynotes
8:45 - 10:20
Snack Time in Exhibitor’s Hall
10:20 - 10:50
Session 2
11:00 - 11:50
Session 3A or Lunch 1 in Exhibitors’ Hall
12:00 - 12:55
Session 3B or Lunch 2 in Exhibitors’ Hall
1:00 - 1:55
Session 4
2:00 - 2:50
Session 5
3:00 - 3:50
Exclusive Exhibitor Time & Afternoon Tea Time
4:00
Please evaluate today’s conference by
visiting this website:
Ceca-ct.org
Please fill out the evaluation so we can
continue to provide an excellent conference.
Lunch Period 3A
12:00 PM — 12:55 PM
Lunch Period 3B
1:00-1:55
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At the heart of Scot Osterweil's work is the insight that play and exploration have
always been the way we construct new ideas and concepts and that building a
scaffold of interconnected ideas has always been the source of our deepest
knowledge and wisdom. This approach to learning applies not only to generic cognitive skills such as problem-solving but also to what we traditionally view as academic disciplines such as math, science, and history. Successful practitioners in
these areas have always engaged in playful and inspired ways of thinking and
learning that look nothing like the rote memorization and repetition we call
"school."
Scot believes that we need to move away from the current outmoded factory school model and replace it with something better. Might this be how we educators can help foster the development of
higher achieving, innovative, 'free-range' kids like Jack Andraka? (See below)
Join Scot as he discusses these and other topics.
Oh, and you know those education rankings comparing the US to other countries? Scot has a few
things to say about that!
Scot is the Creative Director of the MIT Education Arcade and a research director in the MIT Comparative Media Studies Program. He is a designer of award-winning educational games, working in
both academic and commercial environments, and his work has focused on what is authentically
playful in challenging academic subjects. He is a founding member, and Creative Director of the
Learning Games Network where he leads the Gates Foundation's Language Learning Initiative
(ESL).
After a close family friend died of pancreatic cancer, Jack Andraka (then a ninth
grader) became interested in finding a better early-detection diagnostic test. At
age 15, he invented an inexpensive and sensitive dipstick-like sensor for the
rapid and early detection of pancreatic, ovarian and lung cancers.
As a result of his hard work, Jack won the $75,000 grand prize at Intel’s International Science and Engineering Fair in the spring of 2012, one of the few freshman ever to do so. Jack partially attributes his success to free online content.
Combining his knowledge and information obtained from other free sources like Wikipedia and YouTube he invented his cheap, effective, and novel way of testing for pancreatic cancer.
Jack will share his story with us, as well as discuss how his family's philosophy about learning has
shaped his way of thinking. Further, Jack will share his views on his experiences in public education and how he believes schools may both help and hinder a student's intellectual growth and creativity. Though his insights we may find a few ways to help more kids to look at problems a bit more
like Jack !
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Session 1
7:30 - 8:30 am
Bridging the Gaps: Technology, Common Core and Universal
Design
Nicole Feeney
~ Oneida
CECA Featured Presenter
What Do Great Teachers do with iPads and Chromebooks?
Tom Daccord
- Abenaki Room
When used wisely, the iPad can function as a differentiator, a curator, a connector, and -- most of all -- a creator. Come learn how
great teachers in the United States and Canada are exploiting the
iPad's versatility to unleash impressive student creativity. Explore
great iPad strategies, apps, and projects that contribute to dynamic and interactive learning environments.
Using Common Core State Standards and the principles of Universal Design for Learning (UDL), we will discuss the different learning
styles and strategies that can be used to engage, motivate and
create a productive learning environment for students with all abilities. Participants will explore a growing collection of technology,
software tools, digital content, and Internet based resources that
help foster Common Core and Universal Design for Learning.
Visual Literacy, Creating Multimodal Discourse, & Shakespeare
James Shivers
~ Narragansett Room
Journey to a Makerspace
Abbe Waldron
~ Brothertown Room
Makerspaces are an innovative way to engage learners of all interests and ability levels. Come to this discussion on our journey to
creating a makerspace in our 7-12 school. Learn how we engaged
our school community members in planning and facilitating our
makerspace.
QR Codes through the School Environment
Kim Moran
~ Passamaquoddy
QR codes aren't just for businesses and advertising! They can
play an important role in your classroom and throughout the
school environment! This session will focus on how to create QR
codes for text and audio and integrate them into the library, classrooms and more!
Full "STEAM" Ahead-An Inquiry Based Eco Systems Project
Beth Hosmer, Kim Kalat
A review of visual rhetoric strategies and methods of using visual media to expand reading and writing literacy. This will be
a practical explanation of student projects: creating a "Tom Phillips"
reading of their Shakespeare play. A framework for creating multimodal discourse in the classroom.
Teaching Information Literacy in 45 Days or Less!
Barbara Johnson
~ Nipmuc I Room - HANDS-ON Session
Participants will review NETS and AASL Crosswalks to scaffold for
K-6 learning. Activities and resources will be shared and organized
in pacing-guide form to be implemented in a 45-60 meeting setting
(Quarter/Trimester). This collaborative effort will support and increase the participant's PLN, and teaching efforts.
Digital Publishing with the Common Core
Sarah Lynch
~ Shinnecock I Room - HANDS-ON Session
BYOD to test out tools that allow students to digitally publish their
writing. These tools align with the CCSS ELA standards that require
students to publish in several different ways. Tools that work with
Windows and Mac platforms as well as iPads will be covered.
~ Penobscot Room
Teachers ~ Do you want to STEAM up your next social studies
project? Come, listen, and learn how to include Science, Technology, Engineering, Math and Art in a 7th grade ecosystems project!
Our presentation will demonstrate how to use Google Earth,
Google Docs, Currency apps, Socrative, presentation software
and more as students learn, gather and use digital resources responsibly.
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iPads and Chromebooks, and Kindles Oh My!
Virginia Moran
approach to video production incorporates all six of the ISTE
standards for students and multiple Common Core State Standards into green screen projects.
~ Stockbridge Room - ROUND TABLE
iPads, and Chromebooks, and Kindles oh my! Getting the right
technology into the hands of students is only step one. How students and teachers use these devices in schools is what will
really impact and improve instruction. BYOD to this session to
experience instructional based, digital curriculum that is ‘device
agnostic’ and will move the student achievement needle in your
schools. Hear best practices and proven results from educators
who are using CompassLearningOdyssey in their schools and
seeing how you use devices is every bit as important as what you
use.
How 8th Graders use Technology - a Student View
Jennifer Morrison
~ Nehantic Room
In a culminating project 350 8th grade students use Google Apps,
personal devices and video editing software to create poducts that
share how they use technology. We will explore the high (and low)
points of this first time project.
GaGa for Google Apps and Tools!
Janet Kenney
@libraryladyj
Session 2
11:00 - 11:50 am
~ Nipmuc II Room - HANDS-ON Session
Gone Google, but feeling a bit limited? Come learn how to use a
variety of apps / tools to accomplish tasks you and your students
usually performed in Office.
CASL Featured Presenter
Hands on with Powtoon
The Heart of Synthesis: Understanding, Evaluating and
Integrating Information from Multiple Sources
Patrick Egan
Debbie Abilock
~ Shinnecock II Room - HANDS-ON Session
This workshop will give users hands on experience with Powtoon. Users will be able to create their own animated presentations by the end of the presentation.
Ipad App Lessons
~ Abenaki Room
To understand complex issues, readers construct meaning by synthesizing conflicting, often unverified, information from multiple
sources. Using strategic assignments and effective teaching tools,
librarians can help students develop both information handling skills
and contextual evaluation strategies that will enable them to weigh
and integrate claims and evidence in preparation for writing.
Carolyn Daniels
~ Schagticoke Room
Come take a look at what iPad lessons Our Lady of Mount Carmel School integrates into their school curriculum. This presentation will offer a practical guide to iPad apps and related lessons in
the elementary and middle school.
Inquisitive Minds through Computational Thinking and
Programming in K-3
Maria Lizano-DiMare
~ Brothertown Room
Go Green (Screen)
Karen Blakeslee
~ Paugusett/Pequot Rooms
Learn interesting ways that green screen videos can be used in
the classroom with free and inexpensive apps and software. Basic green screen/chroma key techniques will have your students
creating
dazzling quality videos right on your iPad or computer
in no time at all! This creative, student-directed, tech-centered
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Interested in how to integrate computational thinking and programming principles into your existing K-3 teaching practice? A variety
of games and applications teaching the fundamentals of programming in a visual way, will be showcased. Through these activities
your K-3 students will engage in critical thinking; problem solving;
pattern recognition; communication skills as well as reading and
writing skills enhancing students’ self-expression and empowerment.
Rethinking Research with Social Media
Engaging Students through Digital Storytelling
Michelle Gohagan
Amy Buick, Amy Moody
~ Passamaquoddy
~ Narragansett Room
Rethinking Research with Social Media: Help students conduct
research using 140 only characters! In this presentation we will
explore how to use Twitter and other social media platforms to
help students conduct meaningful research. We will explore how
to make connections with experts in the field, and facilitate dynamic conversations on research topics. With social media,
learning and research has no boundaries!
Learn exciting ways digital storytelling resources can be used
in the classroom to bring your students writing into the 21st century! Digital Storytelling tools like PuppetPals, My Story,
Paint.net and more will engage students in the creative writing
process from start to finish. Aligns with multiple Common Core
and ISTE Standards.
Cool Projects with Chromebooks
"Inventing: Teaching & Inspiring STEM, History, and
Cultural Awareness with USPTO"
Rachel Bray
Barbara Hampton
@rachelbray1, Marla Kane
~ Penobscot Room
~ Nipmuc I Room - HANDS-ON Session
Are you receiving a set of Chromebooks in your classroom this
year and aren't quite sure how it's gonna go? We will present our
ideas, activities, and projects that we used in a 7th grade language arts classroom that recently received a set of Chromebooks. We will showcase our successes, mention our failures,
and leave plenty of room for discussion and questions at the end
of the presentation.
Pairing inventive thinking in popular literature and film with patents, this workshop demonstrates the applications of design
engineering STEM skills in solving real-world problems. Participants will be able to guide students to some of the wide range of
inventions and inventors from the founding of our country to the
twenty-first century. Patents provide primary-source material for
history and cultural awareness as well as developing interest
in careers in STEM fields.
Moving from Cooperation to Collaboration in the
Classroom
Getting Started with Google Forms
Collette Bennett, Stephanie Pixley, Ronda Hanacek, Christy
Concilio
~ Oneida Room
In cooperative learning, the instructor is the authority, the one
who retains ownership of the task that can be solved or “closed;”
the participants are in “acquiring knowledge” phase; this model
still is necessary in schools. In contrast, in the collaborative classroom, the authority for testing and determining the appropriateness of the group product rests with the group with the task “open
-ended” and in building collaborative classroom models. This
presentation will guide educators at all levels, and in all disciplines, in keeping the spirit of cooperation alive in new collaborative paradigms.
Cathy Swan
~ Shinnecock I Room - HANDS-ON Session
Google Forms lets educators and students create surveys,
questionnaires, registration forms, online quizzes, rubrics and
much more. Join me in this step-by-step hands-on tutorial on
making and using Google Forms. As part of our session, we'll
also take a quick look at the many ways teachers K through
higher ed are using Google Forms in their classrooms.
Help for CCSS: Using iCONN Databases to Scaffold Instruction in Research Strategies and as Sources for
High-Quality Informational Text
Eric Hansen, Michelle Luhtala, Kristine
Woods
@kwwoods, Laurie Averill
Empowering Student Research
~ Stockbridge Room - ROUND TABLE
Susan Creen, Tracy Tishion
This session will discuss: the use of the new iCONN databases
for teaching research strategies, close reading high-quality informational text at a wide range of reading levels, collaborating
with students and faculty, and the ethical use of information.
~ Wampanoag
The overwhelming majority of your students are turning to the
Internet for research and information for content projects and
presentations. Let us help you empower your students to use the
Internet in a more effective and efficient way through the use of
tools that are collaborative and promote critical thinking. We will
be showcasing organizational and collaborative tools, and search
engines, in both web and app based environments.
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Meridian Stories - Potency of Creating Digital Narratives
iPads Across the Elementary Grades: Integrating the
iPad into the Elementary Writing Workshop (Part I)
Brett Pierce
Michelle Shepard, James Crawford
~ Nipmuc II Room - HANDS-ON Session
~ Nehantic Room
This Workshop will introduce participants to Meridian Stories, a
new non-profit initiative that challenges teams of Middle and High
School students to create digital stories using images, words,
video and music in the service of core curricular objectives and
21st century skills. The Workshop will be presentational, handson and discussion driven.
A little imagination and an iPad can breath new life into your
writer’s workshop. The iPad is more than just Apps. It is a powerful learning tool for young writers that allows them to develop
their writing skills in creative and engaging ways. The presenters
will share several writing projects, from conception to students’
final writing pieces.
Tech Tools for Inquiry in the Social Studies Classroom
Jennifer Murrihy
@jenmurrihy
Session 3A
12:00 - 12:55 pm
~ Shinnecock II Room - HANDS-ON Session
Jazz up history & social science instruction with tools you can
use right away! Participants will explore online databases for primary source documents, tools for student collaboration and debate in the classroom, and methods for creative assessment of
understanding using technology. Teachers will learn about methods for inquiry and create a primary source document investigation, a collaborative web research task, or an online text set to
help students explore an event, era or issue.
CECA Featured Presenter
Playing to Learn
Scot Osterweil
Technology Solutions for Schools: An Open
Discussion
EastConn IT Department
~ Schagticoke Room
Bring your IT questions, mobile computing inquiries, and all other
problems and brainstorm with IT support from EastConn!
How Do Thoughtful School Leaders Plan and Support
1:1 Learning?
Tom Daccord
~ Paugusett/Pequot Rooms
Come explore how thoughtful school leaders in the U.S. and
abroad are thinking beyond a device (or a platform) and promoting conscientious innovation in 1:1 learning environments.
Whether using iPads, Chromebooks, or laptops for integration,
thoughtful school leaders share common common traits: 1) a
vision and mission 2) planning for learning, not technology, 3) a
“backward-design” alignment of mission with instruction, 4) empowering classroom innovation both formally and informally, and
5) structured support for developing institutional capacity. Participants will walk away with inspiring guidance and sound pedagogical frameworks for developing a set of practices for building a
supportive culture of 1:1 learning.
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~ Salon D3
Play has no agenda. People play for their own reasons, and even
though their play can exhibit fierce determination, persistence, and
a will to mastery, it does so only in the service of goals that people
set for themselves. Even as we celebrate the learning that occurs
in play, and specifically in digital games, we must acknowledge
that such learning looks dramatically different from learning in
school. Though starkly different on the face of it, we nevertheless
believe that play and academic learning can be integrated, something we have witnessed through our own experience as educators and game designers. What is missing from the literature of
gaming is a coherent articulation of how that integration can be
achieved, an explanation of how a "learning game" can both engage players and fortify their academic learning. We will examine
these issues through concrete examples of existing best practices,
and speculative designs currently under development at MIT's
Education Arcade, and elsewhere.
Coding and Collaboration
Eric Carson, Ingrid Ellinger-Doviak, Stephanie Swan and
Carol May
~ Narragansett Room
Using a project-based learning model for a computer science
enrichment course, middle school students were taught to operate like a software company and design video games for students
with special needs. In order to be successful, a software company must be proficient in the technical aspects of software design, the interpersonal aspects of understanding and anticipating
customer needs, and the business aspects of marketing and releasing products. We recognize these real-world skills as ISTE
standards put into practice and challenged our students to become authentic software designers and practitioners of computational thinking. This project required collaboration across two
different schools; teachers, principals, and the students themselves. The outcomes included student-created educational
games that are available to play online, an increase in technical
skill with computer programming concepts (using the Scratch
programming language), and the formation of relationships between groups of students from two different settings.
CECA
2014 Educator Award Winner
Digital Learning in Math Class: a Flipped Experience
iPads for All - What We've Learned
Joleen Pillar, Alan Strauss, William Schouten, Greg Madison
~ Schagticoke Room
Over the last 2 years, The Gilbert School has instituted a 1:1
program for all students grades 9-12 and purchased iPad carts
for grades 7 & 8. Come and hear what we have learned about
deployment, management, professional development, and
classroom integration. Join us for an informal Q & A session.
Introduction to Twitter for Educators
Thomas Daccord
~ Paugusett/Pequot Rooms
Twitter is the most popular social-networking microblogging site
on the web. Many educators have heard of Twitter and the term
social-networking, but most are not really sure what it means or
the potential that it has to inform, communicate and collaborate,
especially in education. This workshop will focus on Twitter and
how it can be used for professional development, classroom instruction and collaboration as well as creating a PLN.
Karen Bryer, Lisa Lambert
It's Not the Literacy in Math Standards, It's the Math
in the Literacy Standards
~ Nipmuc II Room - HANDS-ON Session
Colette Bennett, Stephanie Pixley
~ Nehantic Room
"Digital learning in math class includes InfuseLearning, backchanneling and Socrative for formative assessment, personal
tutors and Khan Academy for individualized learning, and student
created videos in Explain Everything or Educreations to demonstrate understanding. Teachers involved in a 1-1 iPad initiative
will share their experiences and facilitate discussion on delving
into a digital learning environment. Questions such as how does
a flipped or blended model of instruction work for students, teachers, families and what tools work best will be discussed.
Participants are asked to visit the following website before attending to begin their flipped experience but will be able to participate
even if they are unable to. http://tinyurl.com/ceca2014dl
In a truly collaborative environment, the goal of each mathematic
practice standard mirrors a goal of effective literacy. This presentation will outline the overlap in ideas and language between the
two sets of standards to inform ELA and content area classroom
teachers how to integrate the language and goals of the Mathematic Practice Standards in a well-balanced curriculum.
Talking the Talk: Engaging Kids in Nonfiction Writing
Seymour Simon
~ Abenaki Room
Ipads in the Elementary Classroom
Halley Welz
~ Shinnecock II Room - HANDS-ON Session
Participants will take part in a Nearpod presentation that highlights the use of Ipads in the elementary classroom. The presentation will focus on the differentiation of reading instruction using
Ipads, Raz Kids, Newsela, and Google Forms (conferencing
notes). Applications and programs will also include xtramath.org
to support fluency of basic facts, Edmodo to strengthen classroom communication, and educreations to publish student writing.
When nonfiction is written well, kids love it...and they can learn
how to write it. Seymour Simon shares his writing techniques and
discusses how to teach nonfiction writing by employing action
words, comparisons & analogies, and painting vivid pictures. He
also shares tips for utilizing digital media to engage children in
both reading and writing nonfiction, from Skype, to blogging, to
eBooks.
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Session 3B
1:00 - 1:55 pm
iPads Across Elementary Grades: Integrating the Ipad
into the Elementary Writing Workshop: Putting Ideas
into Action (Part 2)
Michelle Shepard, James Crawford
~ Shinnecock II Room - HANDS-ON Session
CASL Featured Presenter
Building Makerspace Culture in Libraries
Kristin Fontichiaro
Participants will have the exciting opportunity to create their own
interactive ebook using strategies presented in our morning session. This session will provide guided exploration of the Apps and
teaching tips that will help you successfully implement this type of
project into your classroom.
~ Salon D3
Makerspaces are more than 3D printers. They offer libraries and
librarians new venues through which to build community, develop
patron capacity, and empower creative expression. In this talk,
we'll explore questions to consider in launching a makerspace as
well as possible activities and equipment. Most importantly, we'll
talk about infusing our library-centered makerspaces with a
maker culture that celebrates trial-and-error, process, and lifelong
learning.
Tech-Sperts: Developing
Kate Wakefield
~ Narragansett Room
The Tech-sperts program at Thalberg Elementary school began
when the community recognized students are our most valuable
resources in the area of technology expertise. Students in grades
four and five where selected to begin the process of honing their
trouble-shooting skills by volunteering, working on project-based
assignments exploring new applications and becoming our “beta
testers” who work collaboratively through Schoology and Google
Drive to pilot technology use for our school community. Students
additionally learn computer programming and have access to a
NAO humanoid robot.
CECA 2014 Educator Award Winner
Free Tools to Use in Your Classroom
Patrick Egan
~ Schagticoke Room
This presentation will give teachers a plethora of free tools that
they can use in their classrooms. These tools can be used immediately to enhance student learning. The tools are ones that are
currently used in my school district.
iPads as Assistive Technology
Nicole Feeney
~ Paugusett/Pequot Rooms
The iPad provides a treasure of possibilities for assistive technology and the opportunities it lends to diverse learners with disabilities. In this session, we will explore the fundamental features of
iPad accessibility, pre-installed applications and various accessories that can be critical for at risk students or students with special
needs. Participants will discover the potential use of the iPad as a
personal learning tool and the assistive technology apps that can
support and enhance a student’s learning experience.
Integrating STEM and Literacy
Penny Noyce
K-12 Teaching Through the Google Glass
~ Nehantic Room
Barbara Hampton
With limited time, how can teachers and librarians best meet students' learning needs across multiple disciplines? The Common
Core State Standards and Next Generation Science Standards
call for overlapping practices that can most effectively be taught
through integration. Penny Noyce will invite you to consider creative and effective strategies K-12 for combining math, science,
reading, writing, viewing and producing.
~ Nipmuc II Room - HANDS-ON Session
Seeing the world through Google Glass will inspire you to incorporate this new device in your teaching and educational leadership. Learn some of the ways Google Glass can be used and
design lessons and presentations around these features. Test out
these features and plan to implement Google Glass in teaching
and your school’s online presence as it becomes generally available.
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Google’s Dynamic “Lesser-Known” Tips, Tricks, and
Features For Effective WEB Searches
Teaching & Learning through Augmented Reality
Dr. Antoinette Bruciati
Carol LaRow
@larowc
Gplus.to/larowc
~ Passamaquoddy
~Abenaki Room
See Google’s dynamic, interactive, lesser-known features that
make finding information, doing research, and accessing topics
that enrich anyone’s experience on the WEB. Find exactly what
you’re looking for and use Google more effectively. See powerful
research and information gathering tools - perfect for students and
your own, personal productivity.
Discover how a free Augmented Reality (AR) app can change
the way that your students interact with physical objects in the
learning environment. Create layers of new information such
as links to websites, videos, audio recordings, or 3D animations that “pop-up” when physical objects are scanned with
your smartphone or tablet. Participants will learn how AR can
be used to; transform a word wall into a digital dictionary, create immersive worksheets with images that trigger remedial
help videos, create interactive bulletin boards by embedding
student presentations, make historical figures come to life,
and more.
Session 4
2:00 - 2:50
"Bargain" School News
CASL Featured Presenters Beyond Eye Candy: Strategies for Engaging Students
in Conversations about Visual Literacy
Abilock & Fontichiaro
~ Salon D3
Today, our students have a diverse world of process and presentation tools at their fingertips. More and more, you are introducing
cutting-edge technologies that allow students to mash-up and
create images in sophisticated ways. As educators, we may
falsely assume that students fluently comprehend visuals and
can apply visual literacy strategies to their creations. How do we
guide students beyond eye candy to evaluate and use creative
visual images that push through to deeper learning and expression?
Using Google Docs to Reach Higher DoKs
Kristine Woods
@kwwoods
~ Brothertown Room
Celeste Estevez
~ Penobscot Room
With the current technologies available, a successful school
news program can be achieved with equipment most schools
already own. No broadcast studio; no worries! Come hear
how a student news team with one video camera, one computer and a few digital cameras create and produce a weekly
news broadcast for their middle school.
Collaborative eLearning through Interactive Class
Websites
John Moss
~ Oneida Room
Class websites have been common for nearly a decade now.
While technology has allowed teachers to create more impressive LOOKING websites, they still tend to be used for the
same basic purposes: one-way communication of information
from teachers to students or families. Participants in this session will learn how to easily create an engaging, interactive
class website that can be a launching pad for valuable
eLearning and distance learning activities, both in and out of
the classroom.
Designing inquiry and research Google documents for students
as a framework for analyzing multiple source formats and text
sets to synthesize information and extend learning into higher
Depths of Knowledge. Presentation will cover our Google Apps
for Education implementation and collaboration to meet the Common Core Standards for rigor through instructional design of research projects.
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Learning Together: Supporting Teacher Integration of
Technology in the Elementary Classroom
Jeanne Ingle
@careyingle, Tanya Moorehead
requirements for the course and provides an outline of the structure and process for presenting it to students. Participants will
engage in a hands-on portion where they go through the Photoliteracy photography and writing process to determine the best
means of implementation with their students.
~ Wampanoag
iPads have been identified as a powerful tool for teaching across
the curriculum in elementary classrooms but teachers are often
given devices with little or no training. This session will present
an on-going project in which Eastern Connecticut State University
pre-service teachers are working with in-service elementary
teachers to integrate iPads into their classrooms. Apps, strategies and best practices will be discussed; project examples and
professional development materials will be made available to
participants.
Flipping Teacher PD
Kathy McNeiece
@kemcneiece
~ Stockbridge Room - ROUND TABLE
Are your teachers tired of the typical professional development
format? Give teachers a choice in what they learn! This discussion will focus on how we went from traditional PD to a flipped
model.
The Last 8 Weeks: Keeping Them Engaged!
Jane Martellino
@janemartellino , Jenny Lussier and
Kate Paixao and Martha Djang
~ Narragansett Room
Participation in the Charter Oak Children’s Book Award (COCBA)
will dramatically improve the final weeks of the school year. It will
result in increased student engagement and motivation, collaboration within and beyond the walls of your school, and tremendous support from your parents. Leave this session with a rigorous and relevant technology-rich program (aligned with CCSS
and AASL standards) which foster critical thinking, creativity, collaboration, and communication.
Apps That Thrill
Valerie DiLorenzo
Christine Jewell
~ Nipmuc II Room - HANDS-ON Session
This workshop will introduce participants to “Museum Footnotes:”
QR codes that are located in the museum’s galleries, but are also
accessed online. When scanned with a smartphone, the codes
connect to a website where users evaluate information on the
exhibit and submit their own conclusions. The footnotes encourage visitors to think critically about how the past is created and
presented by museums.
UDL meets Google Apps
@turbobks
~ Nipmuc I Room - HANDS-ON Session
When an app thrills students and they are productive and learning too, well, that's something. Kindergartners through high
school students have enjoyed learning using these apps. Educators also will see examples of successful collaborative teaching
units.
Photoliteracy: Demystifying Writing through
Photography
Christa Bolen
~ Shinnecock I Room - HANDS-ON Session
This presentation introduces the “Photoliteracy” concept of using
students’ photography to create opportunities for writing by capitalizing on the strengths of visual learners. It describes general
12
Smartphones Allowed! Using “Museum Footnotes”
to Engage Students
Denise Jaffe
@djaffe0660
~ Shinnecock II Room - HANDS-ON Session
Universal Design for Learning is a framework that allows teachers
to meet the needs of all learners in the classroom. With increasingly diverse populations of students, it’s never been more important to provide differentiated learning experiences in the same
setting. The CCSS requires teacher teach students to a deeper
level of understanding than ever before. Google apps for education, including Chrome Apps and Extensions enable reading and
writing supports such as text-to-speech, speech-to text, and dictionary tools for students that assist in meeting the needs of all
learners in a deeper and more relevant way.
Why Teach Coding in Schools?
Kate Wilson
~ Schagticoke Room
management (procurement, staging, MDM, filtering, LMS and
recycling). Wi-Fi and off-campus usage will be addressed, as
well as sources of funds from E-Rate and grant programs. Dr.
Conway of Derby Public Schools will present lessons learned
from a recent 1:1 mobile learning deployment.
The digital natives sitting in our classrooms need the opportunity
to demystify how and why our go-to devices for communicating
actually function. As educators increase their integration of technology into instruction, we cannot overlook the importance of
teaching the language of technology to students from an early
age. Integrating coding into your classroom can start with a few
small steps and offer students a wealth of 21st century skills and
no experience with computer science required!
Session 5
3:00 - 3:50 pm
Understanding the Flipped Classroom
I've Got The World on a Screen!
Bob Greenberg
~Paugusett/Pequot Room
Learn how to use video to connect your class globally. We will
cover stop-motion animation, green screen, Skype, VoiceThread
and DropBox. You'll learn how and why to make a music video!
Assured Research Experiences
Nicole Burke, Carla Woitovich
~ Nehantic Room
Learn how to make your library media program more essential
than ever before! During this session we will present our experiences in creating a collaborative Assured Research Experience
Program in our middle school that meets ISTE, AASL, and CCSS
learning standards. Participants will walk away with examples of
research experiences and plans on how to start the process in
their schools.
Strategies for implementing a successful 1:1 mobile
learning program in a K-12 environment
Thomas Daccord
~ Salon D3
The Flipped Classroom is about using technology to transform
the way traditional classrooms address teaching and learning.
The flipped classroom "flips" traditional teaching methods by
delivering content instruction online outside of the classroom so
that teacher can maximize their face to face time with their students. In this workshop, we will discuss a conceptual framework
for the flipped classroom, examine strategies for finding content,
and then look at simple screencasting and media production
tools that allow teachers to create their own content.
Leveraging Google Apps for Education as a
Blended Learning Management System
Doug Gardner
@MrGardner
~ Passamaquoddy
Learn to utilize the free tools available through Google Apps for
Education to create and manage a blended learning environment. The presentation will discuss and model the use of Google
Drive, Sites, Forms, Groups, Calendar, and Add Ons, among
other tools. The example courses will be at the high school level,
but the content can be applied to most grade levels.
Scott Bennett, National Strategic Opportunity Manager for
Education, Sprint
Dr. Matthew Conway, Superintendent, Derby Public Schools
Gary Green, E-Rate Consultant, MiCTA
Abenaki Room
MiCTA, the national nonprofit association of K-12 and higher
education organizations, and Sprint will present strategies for
implementing a successful 1:1 mobile learning program in a K-12
environment. To help school districts stay on top of technology
issues with limited funds, presenters will address best practices
in the areas of design, development, deployment and device
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Plant One on Me: An Organically Designed Bandage
and Multimedia Project
Getting Started with Google Apps for Education
John Ryan and Natalie Smith - CECA 2014 Educator Award
Winner
~ Shinnecock I Room - HANDS-ON Session
~ Oneida Room
Tenth grade students participate in a year-long innovative science, technology and writing program where they create a product that identifies and addresses a real environmental, social or
scientific problem. The students selected the issue of latex allergies. They developed organically designed bandages made
from flower petals. The class divided into teams. The teams
worked on separate components of the project, then synthesized the results into a cohesive final presentation. One group
(researchers) gathered information and data to integrate science concepts. They used well-developed information and literacy skills. The second group (digital media) designed a multimedia presentation using sophisticated software programs to
create 3D images and a short movie to showcase the purpose
for the project. The third team synthesized all of the information
on a website that detailed, explained and demonstrated their
solution and results.
Hope Mulholland
Google Apps for Education offers many ways to integrate
technology in your classroom. Use Google Docs to create
collaborative projects, Google Forms to create quizzes and
surveys, and Google Slides to create presentations. This
hands-on workshop will provide some tips on how to get
started or expand your use of Google Docs in the classroom.
Urban School Librarianship
Stephanie Shteirman
~ Stockbridge Room - ROUND TABLE
Urban school librarians often find themselves attending conference workshops that simply do not apply. This roundtable
is an opportunity to compare notes with those in similar positions and have a discussion that focuses on their unique
challenges.
Codes, Ciphers, Books and Computers
Heard Any Good Books Lately?
Cathy Andronik
~ Narragansett
They're not your grandmother's audiobooks anymore! Most new
YA titles--and quite a few old favorites--are being released as
audiobooks, narrated by outstanding vocal talents. Attendees
will learn why listening to an audiobook can be a valid alternative to reading; be guided (by a member of recent Odyssey and
Amazing Audiobooks committees) to some outstanding titles
and narrators; and experience what it's like to judge an
audiobook production.
Teaching Elementary Students to Write Computer
Code...You Can Do It!
Jenny Lussier
~ Nipmuc I Room - HANDS-ON Session
Teaching Elementary Students to Write Computer Code...You
Can Do It! will give you the tools and background knowledge
needed to help your students speak one of the fastest growing
languages of the 21st Century - coding! Yes, even elementary
students as young as kindergarten can think like computer programmers as they develop computational and critical thinking
skills. Come have fun exploring apps and websites such as
Kodable, Daisy the Dinosaur, Code.org and much, much more
as you learn to think and teach through a medium in which your
students will excel.
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Penny Noyce, Barnas Monteith
~ Nipmuc II Room - HANDS-ON Session
Kids love experimenting with codes and ciphers! Come learn
how to combine reading, an adventure story and using computers to create and decipher codes with The Cryptic Case
of the Coded Fair from Tumblehome Learning. Participants
will leave with a curriculum guide and the know-how to teach
a combined reading and computer unit.
Explain Anything with Explain Everything
Denise Jaffe
@djaffe0660 , Denise DeMello
~ Shinnecock II Room - HANDS-ON Session
Overview: Explore an easy-to-use iPad/Android app to write
and narrate explanations which can be projected live in a
classroom or recorded to post online. Instructors can use the
app to answer specific questions from students, providing
students with clear, easy-to-follow visual and audible explanations that they can view multiple times. It can also be used to
provide dynamic instruction in online courses, or to provide
students additional support in traditional, lecture-based
courses that they can access at any time, from any computer.
STEAM: Bring the Arts into STEM to Enhance Learning
Kate Wilson
~ Schagticoke Room
In the growing STEM to STEAM initiative, some feel it is a way to
group in the Arts in with Science, Technology, Engineering, and
Math as a way to promote a shrinking curricula. However, art and
design are vital tools to communicate effectively in today’s media
focused society. Incorporating just a few of arts principles into all
subject levels can enhance learning and enable students to create learning communities.
Mobile Apps - What Are Your Options?
Elizabeth Niederberger
~ Paugusett/Pequot
This session will explore mobile applications created for school
districts for the school community. Mobile apps, responsive web
design, and mobile websites will be reviewed. There will be a
discussion of each of these options along with their respective
pros, cons and costs.
Using Technology and Information to Promote Your
Program
Maureen Schosser
@MaureenSchlosse
~ Nehantic
Promote your program with digital stories, annual reports, and
usage reports. This session offers strategies, ideas, and tips to
inform stakeholders of how their support impacts student learning
and assists teachers in the classroom.
Harness the Power of Mobile Devices Already in Your
Classrooms
Scott Conway
~ Abernaki
Smartphones are the most readily-available mobile devices already in your classrooms. Stop fighting the tide and open yourself
up to the endless possibilities that can be gained from incorporating mobile devices in your instruction. Smartphones can be effectively and responsibly utilized as formative assessment tools,
means to improve class participation, and to present media.
15
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G01 GOLD
HB Communications
B02 BRONZE
Canvas by Instructure
B12 BRONZE
Ockers Company
60 Dodge Avenue
North Haven, CT 06473
Contact: Matt Rose
Email:
hbcommunications.com
6330 South 3000 East, Suite
700
Salt Lake City, Utah 84121
Contact: Craig Nixon
Email: [email protected]
Canvas by Instructure
490 Industrial Park Rd.
Deep River, CT 06417
Contact: David Mitchell
Email: [email protected]
ockers.com
S01 SILVER
RnB Enterprises
B03 BRONZE
CT Education Network
[email protected]
115 Hurley Rd #4B/C
Oxford, CT 06478
Contact: Bob Serio
Email: [email protected]
www.rnbenterprises.com
S02 SILVER
Scholastic Library Publishing
90 Old Sherman Turnpike
Danbury, CT 06816
Contact: Paul Davis
Email: [email protected]
scholastic.com/librarypublishing
B07 BRONZE
Adobe Systems
345 Park Avenue
San Jose, CA 95110
Contact: Jeff Stoughton
Email: [email protected]
www.adobe.com
B14 BRONZE
AirWatch by VMWare
1155 Perimeter Center W #100
Atlanta, GA 30338
Contact: Dan Smith
Email: [email protected]
www.air-watch.com
B01 BRONZE
Atlantic Computing
60 Wettleson Ave.
West Hartford, CT 06107
Contact: Steve Brown
Email: [email protected]
www.atlantic.com
55 Farmington Avenue
Hartford, CT 06105
Contact: Wendy Rego
Email:
[email protected]
www.ct.gov/cen/site/default.asp
B05 BRONZE
Edgenuity
B10 BRONZE
Renaissance Learning
2911 Peach Street
Wisconsin Rapids, WI 54494, WI
54494
Contact: Ginny Snowden
Email:
[email protected]
www.renaissance.com
B08 BRONZE
TBNG Consulting
8860 East Chaparral Rd.
Scottsdale, AZ 85250
Contact: Greg Moore
Email:
[email protected]
www.edgenuity.com
50 Industry Drive
West Haven, CT 06516
Contact: Jeffrey Grande
Email:
[email protected]
www.tbngconsulting.com
B06 BRONZE
finalsite
C07
Aldebaran
655 Winding Brook Dr
Glastonbury, CT 06033
Contact: Anthony Tata
Email: [email protected]
www.finalsite.com
B13 BRONZE
HUB Technical Services,
LLC.
44 Norfolk Avenue
South Easton, MA 02375
Contact: Sarah Swinkin
Email:
[email protected]
www.hubtech.com
155 Federal Street
Boston, MA 02110
Contact: Mandy Dwight
Email: [email protected]
www.aldebaran.com
B04 BRONZE
Infobase Learning
132west 31st Street
New York, NY 10001
Contact: Michael Pritchard
Email:
[email protected]
www.InfobaseLearning.com
17
B11 BRONZE
Pearson
X02
Barefoot Books
A05
Blue Ribbon LLC
49 Sound View Drive
Greenwich, CT 06830
Contact: John-Paul Ramin
Email: [email protected]
pearsonschoolsystems.com/
144 Florida Road
Ridgefield, CT 06877
Contact: Libby Mueller
Email: [email protected]
74 Jordan Lane
Stamford, CT 06903
Contact: Anna Sturrock
Email:
[email protected]
www.blueribbontesting.com &
www.theanswerpad.com
B09 BRONZE
Sprint
Libby-mueller.barefootbooks.com
A09
Best Book Fairs LLC
100 CORPORATE PL
Rocky Hill, CT 06067
Contact: Todd Rowe
Email: [email protected]
www.sprint.com
22 Sixth Road #3
Woburn, MA 01801
Contact: Christopher Gonsalves
Email:
[email protected]
www.BestBookFairs.com
A02
Achieve3000
A10
Bound to Stay Bound
1985 Cedar Bridge Avenue,
Suite 3
Lakewood, NJ 08701
Contact: Cathy Judd
Email:
[email protected]
www.achieve3000.com
X01
Apex Technology Group
2158 Plainfield Pike
Cranston, RI 02921
Contact: Mark Centracchio
Email: [email protected]
www.apextechgroup.com
NP1
Authors: Barbara
Mariconda
and Lisa Fiedler
53 Easton Court
Shelton, CT 06484
Contact: Barbara Mariconda
Email: barbaramariconda
@empoweringwriters.com
www.barbaramariconda.com,
www.mouseheart.com
18
1880 West Morton
Jacksonville, IL 62650
Contact: Jeff Meskill
Email: [email protected]
www.btsb.com
C02
CREC/PEPPM
Technology Purchasing
Program
111 Charter Oak Avenue
Hartford, CT 06415
Contact: Cara Hart
Email: [email protected]
www.crec.org/coop/peppm.php
A08
Baker & Taylor
2550 W Tyvola Road, Ste 300
Charlotte, NC 28217
Contact: Kathy Warren
Email: [email protected]
www.baker-taylor.com
X03
Battle of the Books
137 Squires Road
Madison, CT 06443
Contact: Jean Lowery
Email: [email protected]
battleofthebooks.com
A06
Britannica Digital
Learning
331 N LaSalle
Chicago, IL 60654
Contact: Wendy Pickering
Email: [email protected]
www.info.eb.com
A11
Crick Software, Inc.
191 Post Road West
Westport, CT 06880
Contact: Deb Yergeau
Email: [email protected]
www.cricksoft.com
A01
CT Business Systems
50 Rockwell Road
Newington, CT 06111
Contact:
Email:
www.cbs-gisx.com
A04
Davidson Titles
2345 Dr. F.E. Wright Drive
Jackson, TN 38303
Contact: Jim Swartz
Email: [email protected]
www.davidsontitles.com
A12
Discover Video
101 N. Plains Industrial Road
Wallingford, CT 06492
Contact: James Chordas
Email: [email protected]
www.discovervideo.com
D07
Epson America
C09
Gale/Cengage Learning
X05
iCONN.org
287 Sarah Circle
Orange, CT 06477
Contact: George Poland
Email:
[email protected]
www.epson.com
66 Stowell Rd
Bedford, NH 03110
Contact: Hugh Poza
Email:
[email protected]
www.gale.cengage.com
Connecticut State Library
Middletown, CT 06457
Contact: William Sullivan
C04
Gaggle
C10
Garrett Book Company
P.O. Box 1352
Bloomington, IL 61702
Contact: Joanie Foster
Email: [email protected]
www.gaggle.net
PO Box 1588
Ada, OK 74821
Contact: Kathy Robinson
Email: [email protected]
www.garrettbooks.com
X04
CT Library Consortium
D08
Infinite Campus
234 Court St.
Middletown, CT 06457
Contact: Leah Farrell
Email: [email protected]
www.ctlibrarians.org
C01
Digital Backoffice
192 Naugatuck Avenue
Milford, CT 06460
Contact: Rick Persico
Email:
[email protected]
www.digitalbackoffice.com
C08
EBSCO Information
Services
10 Estes Street
Ipswich, MA 01938
Contact: John Henderson
Email: [email protected]
www.EBSCO.com
D01
Follett
27 Otis Street
Westborough, MA 01581
Contact: Ken Kunkel
Email: [email protected]
Follett.com
70 Suffolk Ct
Hauppauge, NY 11788
Contact: Henry Miller
Email: [email protected]
www.infinitecampus.com
X06
Internet Essentials by
Comcast
222 New Park Drive
Berlin, CT 06037
Contact: Sharon Codeanne
Email: sharon_codeanne
@cable.comcast.com
www.internetessentials.com
D04
LEGO Education
1005 East Jefferson
Pittsburg, KS 66762
Contact: Bob Woods
Email:
[email protected]
www.legoeducation.us
C06
Mackin Educational
Resources
3505 County Road 42 W
Burnsville, MN 55306
Contact: Hugh Ahearn
Email:
[email protected]
www.mackin.com
Email: [email protected]
iconn.org
D02
Integrated Classroom
Technology
PO Box 2674
Westwood, MA 02090
Contact: Dan Breslin
Email:
dan.breslin@integratedclasstech
.com
www.integratedclasstech.com
D03
IXL Learning
777 Mariners Island Blvd.
San Mateo, CA 94404
Contact: Suzi Streppone
Email: [email protected]
www.IXL.com
D09
Lightspeed
Technologies, Inc.
11509 SW Herman Rd.
Tualatin, OR 97062
Contact: Tom Gilmartin
Email:
[email protected]
www.lightspeed-tek.com
X07
MasteryConnect
62 Barton road
Stow, MA 01775
Contact: Terry Gilligan
Email:
[email protected]
www.masteryconnect.com
C11
Media Flex - OPALS
PO Box 1107
Champlain, NY 12919
Contact: Harry Chan
Email: [email protected]
www.mediaflex.net
19
NP2
Nutmeg Book Award
NP3
Rogue Bear Press
D06
World Book
2203 Main Street
Stratford, CT 06615
Contact: Caitlin Augusta
Email: [email protected]
www.nutmegaward.org
PO Box #513
Ardsley, NY 10502
Contact: Jan Silverman
Email: [email protected]
RogueBearPress.com
513 Boston Post Road
Madison, CT 06443
Contact: Susan Cartledge
Email:
A03
StarWalk Kids Media
D11
Zumu Software
D12
Presentation Systems
103 Godwin Ave PMB 204
Midland Park, NJ 07432
Contact: Kim Machado
Email: [email protected]
www.ecolorsystem.com,
www.psi3d.com
A13
Rosen Publishing
29 E 21st Street
New York, NY 10010
Contact: Katie Peritore
Email: [email protected]
www.rosenpublishing.com
X09
Texthelp Inc.
600 Unicorn Park Drive
Woburn, MA 01801
Contact: Jeff Greaves
Email: [email protected]
www.texthelp.com
A07
ML Associates
PO Box 213
Lincolndale, NY 10540
Contact: Vicky Sweet
Email:
[email protected]
www.mlassociatesny.com
X08
Perma-Bound Books
Vandalia Road
Jacksonville, IL 62650
Contact: Steve Rozzi
Email: [email protected]
www.Perma-Bound.com
15 Cutter Mill Road
Great Neck, NY 11021
Contact: Jim Swartz
Email: [email protected]
www.starwalkkids.com
D10
The Scholar's Choice
1423 N 121st Street
Wauwatosa, WI 53226
Contact: Megan Harney
Email: [email protected]
X10
Tumblehome Learning,
Inc.
201 Newton St
Weston, MA 02493
Contact: Barnas Monteith
Email:
[email protected]
tumblehomelearning.com
D05
VariQuest Visual Learning Tools
2355 Polaris Lane N
Plymouth, MN 55447
Contact: Pete Moroz
Email:
[email protected]
www.variquest.com
C05
Valley Communications
20 1st Avenue
Chicopee, MA 01020
Contact:
Email:
www.valleycommunications.com
20
[email protected]
www.worldbook.com
Contact: Liz Niederberger
Email: [email protected]
zumu.com
21
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