The “Holy Alliance” How “Suits” and “Creatives” Can Make Great Games Together Bing Gordon March 2004 “Size and Creativity is a Lethal Combination” Advertising: 1/5 Motion picture: 2/8 Pop music: 1/5 Videogames: 2/5 • Ogilvy and Mather • Dreamworks, New Line • Warners • Nintendo, EA My Hero Because Ogilvy… Business and creative success Company builder Master teacher Started late: 39 years Expelled from Oxford • "for his indifference" Social worker in Edinburgh Chef's apprentice in Paris Door-to-door salesman in England Researcher for Gallup in America British intelligence WW2 Ogilvy’s Brand-Building Success American Express Ford Shell Barbie Dove Rolls-Royce Schweppes Hathaway Shirts Nokia Puerto Rico Or, What I learned from David Ogilvy How to Build an Effective Creative Company Bing Gordon Co-Founder Electronic Arts Ogilvy on company building I have come to the conclusion that the top man has one principle responsibility: to provide an atmosphere in which creative mavericks can do useful work. - David Ogilvy Teamwork is a habit Ogilvy & Mather Share raw data Socialize Iterative strategy “Magic Lanterns” Empathy “Other” Ad Agency Communicate by memo Separate floors Approve strategy, then start creative Headhunting Alienation The Ogilvy Philosophy The EA Values Ogilvy on culture Only first class business, and that in a first class way. I despise toadies who suck up to their bosses; they are generally the same people who bully their subordinates. No whiners! Marketing Whines They’re “slipping”! They won’t show it to me. Retailers don’t get it. They won’t listen to the research. They don’t appreciate us. Development Whines Retailers won’t take risks. Not enough advertising! They use research too much. They don’t appreciate us. Ogilvy on Mission Ogilvy & Mather does two things: We look after clients and we teach young advertising people. Master teaching: “Magic Lanterns” By leaders. For all new employees. "Ogilvy & Mather has created over 650 million dollars worth of travel advertising on behalf of our clients. Here is what we've learned." Dozens of different "rules." • “Always make sure to show the food in motion." But "Rules are for the obedience of fools. And the guidance of wise men." My favorite Magic Lantern How to compete with Procter and Gamble. Provably 20% better. Read their test markets. Attack their test markets. Be fast. 5 Ways to Tell if Your Company is Structured for Teamwork 1. “Shadow of the Leader” 2. Equal representation on top team. 3. Teamwork values “on the walls”. 4. Can people describe team roles? 5. Visual signs of appreciation. Ogilvy on Executives In most agencies, account executives outnumber the copywriters two to one. If you were a dairy farmer, would you employ twice as many milkers as you had cows? Or, How Advertising Principles Translate to Games How to Succeed as an EA Marketer Bing Gordon Exec VP Marketing, Ret. “The relationship between a manufacturer and his advertising agency is almost as intimate as the relationship between a patient and his doctor.“ -David Ogilvy “Between marketing and studio people, too.” - Bing Gordon Role definition Marketing Team Customer mgmt. Channel mgmt. Marcom License acquisition Ship date Input: • Category • License • Quality definers Development Team Category choice Design Quality execution License management Final date Input: • Marcom Highest “marketing” leverage is quality. Quality drives sales • +5% metacritic= +50-100% sales • Within category Marketing adds leverage • License +0-30% • Marcom +0-30% • Ship date +-30% Source: 1996-1998 top 50 US hits. Bing Advertising is only a multiplier. Paper Boy: “the only measurable sales spike from advertising.” • Toys R Us exec, Genesis era. 2 biggest hits launched mostly by PR. 5 “Quality Definers” from Marketing 1. “This is the year of Real Physics.” 2. “T-Rex level needs to be early.” 3. 4. 5. “Freestyle is bigger than right analog control.” “They want the interface to be Tamogotchi, not Mensa.” “Designed by John Madden.” Chuck Yeager Flight Trainer Forecast was: Not Top 20 Added 1 day work • Improved plane shape in trail cam • Added Chuck taunts at failure Payoff: EA’s first number 1 Advertising people who ignore research are as dangerous as generals who ignore decodes of enemy signals. - David Ogilvy Never stop testing, and your advertising will never stop improving. The most important word in the vocabulary of advertising is TEST. -David Ogilvy How to Succeed with Concept Testing 5 on 5 Pro Basketball top-rated concept in 1987. was • “Very interesting” had 80% correlation with Top 20 best-sellers. Pets was the most requested feature on thesims.com in 2002. How to fail without Package testing 1988, 90% of basketball gamers DID NOT pick up the sequel game package. Guess we should have tested. Communications testing On the average, five times as many people read the headline as read the body copy. -David Ogilvy On the average, four times as many people remember the screenshots as read the body copy. - Bing G How to succeed with Previsualization In 1991, producers refused to put a consistent branding across Madden, NHL, Lakers…. until Don Transeth showed them Tshirts with the new logo: EASN. In 2001, it was a lot easier. I once used the word OBSOLETE in a headline, only to discover that 43 per cent of housewives had no idea what it meant. In another headline, I used the word INEFFABLE, only to discover that I didn't know what it meant myself. -David Ogilvy Big ideas are usually simple ideas. It takes a big idea to attract the attention of consumers and get them to buy your product. Unless your advertising contains a big idea, it will pass like a ship in the night. -David Ogilvy Rolls Royce sales increased 50%. Ogilvy’s 5 Rules to Judge Big Ideas 1. Did it make me gasp when I first saw it? 2. Do I wish I had thought of it myself 3. Is it unique? 4. Does it fit the strategy to perfection? 5. Could it be used for 30 years? The Schweppes brand advertising creative brief was a short story. http://www.ogilvy.co.uk/memorial/reel/schweppes. mov How to inspire your Developers Immerse them in customers. Show them the competition. Take them to a movie. Write a short story. When people aren’t having any fun, they seldom produce good advertising. Kill grimness with laughter. Encourage exuberance. Get rid of sad dogs who spread gloom. - David Ogilvy The first rule of brainstorming: outlaw “No.” - Bing Introduce “How.” - Rory Armes The best ideas come as jokes. Make your thinking as funny as possible. -David Ogilvy You can’t entertain ‘em if you’re not laughing when you make it. -Bing Are your development meetings fun? How to succeed as an (account executive) Know more about the client’s business than he does. Use his product. From “Confessions of an Advertising Man”, David Ogilvy Studio Praises Marketers who.. “Feels like part of the studio…” “Understands our customer…” “Backs up with research data…” “Gives and takes early input…” “Works for our forecasts…” “Honest communication…” “Creative solutions on business issues…” “Makes the game better…” What studios hate “Doesn’t even play our game…” “Doesn’t challenge our bad ideas…” “Doesn’t know our competition…” “Doesn’t show us ads/packages…” “Doesn’t seek our input…” “Surprise requests for demos/materials…” “Tries to be the producer…” "Do not compete with your agency in the creative area. Why keep a dog and bark yourself? -David Ogilvy Example: Blue NOT: “I really feel that your character would look better in a blue outfit…” BUT: “74% of your customers tell us their favorite color is blue.” It didn’t work out… “That new marketing manager might be a cool cat, but it always felt like he was trying to make me his bitch.” - Anon. Or, How I Copywriters Learned to Work with Me Married to the Mob Bing Chief Creative Officer If it doesn't sell, it isn't creative. -David Ogilvy What he said. - Bing In the modern world of business, it is useless to be a creative, original thinker unless you can also sell what you create. - David Ogilvy Treat your marketing team like “surrogate customers.” - Bing Ogilvy on Creative Structures Shakespeare wrote his sonnets within a strict discipline, fourteen lines of iambic pentameter, rhyming in three quatrains and a couplet. Were his sonnets dull? Mozart wrote his sonatas within an equally rigid discipline - exposition, development, and recapitulation. Were they dull? Ogilvy’s Print Ad starter format Visual Caption Headline Copy Signature in that order. 5 Researchable Ideas for Game Structures 1. Click pressure: clicks per minute. 2. Time between excitements. 3. Graphable save game data. 4. Beta web page clicks. 5. Online play stats. Importance of Graphic User Interface I have seen a new beer label cause 30% sales increase. “Golden” Sim City 3000 GUI. NASCAR “draft meter” tripled sales forecast. Learning about Openings If you grab attention in the first frame with a visual surprise, you stand a better chance of holding the viewer. People screen out a lot of commercials because they open with something dull... When you advertise fireextinguishers, open with the fire. - David Ogilvy Viewer satisfaction in the first 30 seconds adds or subtracts 10% from the final audience rating score of a Hollywood preview. - Bing Learning about killer apps Demo the Hardware • • • Sonic the Hedgehog (speed) Mario 64 (3D) Myst (cd) • • • Madden Football (sports sims) Doom (fps) Command and Conquer (RTS) • • • Grand Theft Auto (M) Sims (females) Road Rash (rock video videogames) New Category New Audience needs Piggyback Marketing • • • Twisted Metal (“You are not ready”) Halo (“Life is short”) Final Fantasy (“Emotion Engine”) Make research work for you. I’ve seen ideas so wild nobody would dare use them—until research showed they would work. - David Ogilvy How to wreck a sequel 1. Add complexity. • 2. More buttons, more sub-systems, more sub-features Increase difficulty. • • for players who beat previous version for expert reviewers 3. Forecast sales too high. 4. Go Stale. • 5. from tired, but proud original designer “Not Invented Here” syndrome • New team gets too creative Good rule of thumb: 1/3 new, 1/3 improved, 1/3 the same How to make products TV-ready “Marketing X” • A key-frame or animation • Suggests positioning • “TV-able” 6 months before launch! Idea: put a film-maker on staff. 5 Rules of Entertainment Marketing 1. 2. 3. Early adopters decide up to 6 months early. “HIT” is most important position to entertainment customers. “Street date” increases retailer purchases by up to 30%.. 4. “I’ll buy it later” means “never”. 5. “All hits are surprises”. Developers have a different biorhythm. • Annual vs. seasonal deliveries • Daily progress checks • 10x interdependencies Studio designs from the inside out. Customers see • GUI • Art direction • Features Designers build • Emergent systems • Algorithms • Animations Studio takes more risks. Invention. Layoffs based on failure. Names are on the game. 10-15 projects per career. Studio has time and management pressure! Engineers write 15x lines of code than industry average! Artists, designers 1x output, but worse tools, and realtime. Producers manage ¼ production budget but changing pipelines and organization models. Studio is one F&%*ing Complex Cocktail Party! Artists Designers Avatars Producers Engineers = Artists = Poets = Celebrities = Auteurs = Car mechanics Marketing has positioning pressure Marketing has unusual pressure on insight, not time. More than any other consumer category: game marketers don’t know what they have, till almost too late. 1/3 of games are “Problem Products” Failure of position. Failure of marketing imagination. Market surprises. Avoid the Blame Game! We have common cultures We all love games. We agree that commerce defines success. We all are winners. And we all want to get better. Set exorbitant standards, and give your people hell when they don't live up to them. There is nothing so demoralizing as a boss who tolerates second rate work. -David Ogilvy Hire people who are better than you are, then leave them to get on with it. Look for people who will aim for the remarkable. -David Ogilvy I met Ogilvy once… in his signature red suspenders… came into my office… after just winning the first Clio… for California First Bank… and he said…. “If you’re such a bright guy, that can’t be very interesting work.” So I joined Amazin’ Software instead. So Let’s Get Down to Business Many people - and I think I am one of them - are more productive when they've had a little to drink. I find if I drink two or three brandies, I'm far better able to write. David Ogilvy
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