Plan 4-fase (iterativ) ideproces

Plan
› Opgavens afsæt
› Det gode spørgsmål!!
» Afklaring af værdier
› Brainstormregler
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
4-fase (iterativ) ideproces
1.
2.
3.
4.
Formulere udfordring
Åbne for muligheder
Indføre kriterier
Lukke med valg
1
2
3
4
1
2
3
4
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
1
Observation and empathy
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Recording on distance...
-
Fly on the wall
Fly in the soupe
Fly away...
- Other types of insight
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
What to look for…
• work-arounds
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
What to look for…
• surprising behaviour
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Formulere udfordring/ spørgsmål
Undren
Behov
Opgave
Idé
Hvordan...
Udfordring/spørgsmål
Fokus
Mangel
Problem
Mulighed
Barriere
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Det gode spørgsmål indeholder
›
›
›
›
Kontekst
Værdier
Brugere
Muligt mål...
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Opgave
› Stil spørgsmål med afsæt i empiri
» Spørgsmålet skal danne baggrund for jeres
brainstorm
› Det gode ved spørgsmål er at de afkræver
svar
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Brainstorm regler
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Brainstorming
• a semi-structured
team based method
of rapid idea
generation
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Brainstorming rules (1)
–
–
–
–
Promote free flow of ideas - fluency
Promote synthesis of ideas
Prevent derailing of effort
Prevent descent into chaos
– Chose a facilitator
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Defer judgement
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Build on the ideas of others
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Stay focused on the topic
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
One conversation at a time
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Encourage wild ideas
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Be visual
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Go for quantity over quality
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Rules
•
•
•
•
•
•
•
defer judgement
stay focused on the topic
build on the ideas of others
one conversation at a time
encourage wild ideas
be visual
go for quantity over quality
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh
Aflevere efter idag
› Beskriv i 6 punkter:
› Aktiviteter i har gjort for at forstå jeres
kontekst
› Værdier i vil efterstræbe jeres spil skal
indeholde
› Hvilke ressourcer er vigtige
› Mind map over idéer
INTERACTIVE SPACES.net
Aarhus School of Architecture
Peter Gall Krogh