STOMP 1.2 GETTING THE MESSAGE ACROSS: REBOOTED BRIEF INTRODUCTION • Julian Lyndon-Smith, IT Director dot.r limited • Progress developer since v3, 1987 • Living proof of “old dog, new tricks” • Often hanging around on PEG and PSDN • Always up for a good argument ;) WHY MESSAGING ? • In-application • Inter process • Lan • Wan • Internet WHAT’S WRONG WITH … • Pub / sub • Sonic • IP/Works • Zero MQ • MO/SMS WHAT’S NEEDED • Message server • Clients connect to server, like 4GL clients to db server • • • • Free / open source Portable Easy to set up and admin Usable from the 4GL WHAT’S AVAILABLE • Apache Apollo • HornetMQ • RabbitMQ • MorbidMQ • Apache ActiveMQ WE CHOSE … • Apache ActiveMQ • • • • • • http://activemq.apache.org Fusesource used to be a division of Psc Fits all the criteria Queues Topics wildcards WHAT PROTOCOL ? • Openwire • REST • Stomp • XMPP • AMQP ENTER STOMP “STOMP provides an interoperable wire format so that STOMP clients can communicate with any STOMP message broker to provide easy and widespread messaging interoperability among many languages, platforms and brokers.” ENTER STOMP • Simple Text-Orientated Messaging Protocol • Stomp.github.com • Text-based • Therefore easy to use in the 4GL • Multiple clients • Java, .net, javascript, php, ruby … STOMP PROTOCOL • Each message is sent within a “Frame” COMMAND Header1:value Header2:value Body^@ STOMP PROTOCOL • Frame starts with command string<EOL> • Followed by zero or more headers • Each header consists of <key>:<value><EOL> • Blank line indicates end of headers • The body is terminated with a null ( chr(0) ) STOMP PROTOCOL • All commands and headers are in UTF-8 • As mentioned, the body is terminated with chr(0) • Unless you have a content-length:n header • Which then means the body is read for n octets • Regardless of embedded nulls CONNECTING • Client initiates connection by sending a CONNECT frame CONNECT accept-version:1.2 host:stomp.github.org ^@ CONNECTED • Server responds with a CONNECTED frame CONNECTED version:1.2 ^@ SENDING MESSAGES • Client sends messages by sending a SEND frame to a destination • Queue • Topic SENDING MESSAGES SEND destination:/queue/a content-type:text/plain hello queue a ^@ SENDING MESSAGES SEND destination:/topic/b content-type:text/plain hello topic b ^@ RECEIVING MESSAGES • Client receives messages by sending a SUBSCRIBE frame • Queue • Topic • Wildcards RECEIVING MESSAGES • Client receives messages by sending a SUBSCRIBE frame • Waits for a message to arrive on the socket • Data is parsed by the 4GL RECEIVING MESSAGES SUBSCRIBE id:0 destination:/queue/foo ^@ RECEIVING MESSAGES • Server sends messages to subscribed clients by sending a MESSAGE frame MESSAGE subscription:0 message-id:007 destination:/queue/a content-type:text/plain hello queue a^@ WELL, THAT SEEMS SIMPLE ENOUGH WALK BEFORE YOU RUN … • ABL Socket issues • Read-response procedure • ABL Issues • Memory leaks • Performance issues SUCCESS ! • All 4GL issues solved • By better coding • Fixed sockets by :enabled • Fixed memory leaks by better use of events PLATFORMS • 4GL Clients • Win32, webspeed, character • NOT Appserver • Linux supported (as tested by Tom Bascom) • Many other clients WHAT CAN WE DO WITH THIS ? • 4GL – 4GL communication • Internal, local, network, internet • Node.js 4GL • Web browsers 4GL • Rest / curl / php / ruby / js 4GL … HOW MUCH IS THIS GOING TO COST ? • Nothing. Nada. • Server is free (ActiveMQ) • http://activemq.apache.org/ • 4GL Stomp adapter is free • https://bitbucket.org/jmls/stomp/overview • MIT licence. Free to use in commercial products DEMOS, QUESTIONS, DEBATE
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