Online Collaboration Tools With whom do people connect? What are the different reasons people connect with one another? How do you communicate and connect with other people, and with the world? How do you like to connect with information? Collaboration is an organizational capability that will become increasingly vital to business success and, further, that “digital collaboration” - the use of technologies to enable efficient and valuable connections among people and information represents the area of IT with the greatest potential for improving business performance in the next five years. What are the best ways we can collaborate and work together digitally? What makes communication and collaboration difficult? What makes it necessary? What is the definition of “Collaborative Tools”? A collaboration tool is something that helps people collaborate. The term is often used to mean collaborative software, but collaboration tools were being used before computers existed. A piece of paper, for example, can be used as collaboration tool. Collaborative Tools Collaborative tools available So many tools so little time.... Collaborative Tools Topics • Online Meeting Software • Communications Options • Collaborative Project Solutions Online meeting Software - Overview Online Meeting Software – Common Features Desktop Sharing Invitation Features InstantMessaging/Chat Whiteboard Recording/Archives Multiple Presenters Teleconferencing or VoIP Video Conferencing Online Meeting Software - Considerations download software log in software Online Meeting Software – Considerations In web meetings your audience will effect everything from the software you choose to the price you may have to pay for it. Online Meeting Software – Considerations (cont) When planning your online meeting keep the presentation location and audience location in mind. Low Cost Online Meeting Software • YuuGuu - http://www.yuuguu.com/ Yuuguu is great for web conferencing and screen sharing • Vyew - http://vyew.com Vyew is a relatively new collaboration platform that can be used for webinars, online conferences, and real-time learning and instruction. No installation is required and all activity can be tracked and logged. Paid online Meeting Software • GoToMeeting - http://www.gotomeeting.com/fec/ GoToMeeting is the extremely simple, extraordinarily powerful way to hold unlimited online meetings with up to 25 attendees • AdobeConnect http://www.adobe.com/products/adobeconnect.html An enterprise web conferencing software that provides secure web meeting, eLearning, and webinar solutions • WebEx - http://www.webex.com/ A web conferencing combines file and presentation sharing with voice, HD video and new Meeting Spaces Paid online Meeting Software (cont) • ooVoo - http://www.oovoo.com ooVoo offers a free 2-way video chat service and a 6-way text chat. The site can also be used to record and send short video messages. • Yugma - https://www.yugma.com/ Yugma, the leading Web collaboration service that lets people connect instantly over the Internet to share content and ideas using any application or software, is the latest addition to Skype Extras Communication Options • Skype – http://www.skype.com Skype is a freemium voice-over-IP service and instant messaging client developed by the Microsoft Skype Division • GoogleVoice – https://www.google.com/voice/ Google Voice enhances the existing capabilities of your phone Scheduling • Doodle - http://doodle.com/ Doodle is a free Internet calendar tool for time management, and coordinating meetings. – Free – Paid account provides additional features Collaborative project management • Collaborative project management is a method used to plan, coordinate, control, and monitor distributed and complex projects. It enables project teams to collaborate across departmental, corporate, and national boundaries and to master growing project complexity. Collaborative Projects • Microsoft Sharepoint - http://sharepoint.microsoft.com • Zoho - http://www.zoho.com/ • Google Docs - https://docs.google.com/ Relating in Real-Time • Synchronous tools enable real-time communication and collaboration in a "same time-different place" mode. These tools allow people to connect at a single point in time, at the same time. Synchronous tools possess the advantage of being able to engage people instantly and at the same point in time. The primary drawback of synchronous tools is that, by definition, they require same-time participation -different time zones and conflicting schedules can create communication challenges. In addition, they tend to be costly and may require significant bandwidth to be efficient. Relating in Real-Time Tool Useful for Drawbacks Audio conferencing Discussions and dialogue Cost, especially when international participation is involved Web conferencing Sharing presentations and information Cost, bandwidth; may also require audio conferencing to be useful Video conferencing In-depth discussions with higher-touch interactions Cost, limited availability of video conferencing systems Chat Information sharing of low-complexity issues Usually requires typing, "lower touch" experience Instant messaging Ad hoc quick communications All users must use compatible system, usually best for 1:1 interactions White boarding Co-development of ideas Cost, bandwidth; may also require audio conferencing to be useful Application sharing Co-development of documents Cost, bandwidth; may also require audio conferencing to be useful Relating in Real-Time • Asynchronous tools enable communication and collaboration over a period of time through a "different time-different place" mode. These tools allow people to connect together at each person's own convenience and own schedule. Asynchronous tools are useful for sustaining dialogue and collaboration over a period of time and providing people with resources and information that are instantly accessible, day or night. Asynchronous tools possess the advantage of being able to involve people from multiple time zones. In addition, asynchronous tools are helpful in capturing the history of the interactions of a group, allowing for collective knowledge to be more easily shared and distributed. The primary drawback of asynchronous technologies is that they require some discipline to use when used for ongoing communities of practice (e.g., people typically must take the initiative to "login" to participate) and they may feel "impersonal" to those who prefer highertouch synchronous technologies. Relating in Real-Time Tool Useful for Drawbacks Discussion boards Dialogue that takes place over a period of time May take longer to arrive at decisions or conclusions Web logs (Blogs) Sharing ideas and comments May take longer to arrive at decisions or conclusions Messaging (e-mail) One-to-one or one-to-many communications May be misused as a "collaboration tool" and become overwhelming Streaming audio Communicating or teaching Static and typically does not provide option to answer questions or expand on ideas Streaming video Communicating or teaching Static and typically does not provide option to answer questions or expand on ideas Narrated slideshows Communicating or teaching Static and typically does not provide option to answer questions or expand on ideas Relating in Real-Time Tool "Learning objects" (Web-based training) Useful for Teaching and training Drawbacks Typically does not provide option to answer questions or expand on ideas in detail Document libraries Managing resources Version control can be an issue unless check-in / check-out functionality is enabled Databases Managing information and knowledge Requires clear definition and skillful administration Web books Teaching and training Not dynamic and may lose interest of users Surveys and polls Capturing information and trends Requires clear definition and ongoing coordination Shared Calendars Coordinating activities System compatibility Web site links Providing resources and references May become outdated and "broken" Social Networking • A social networking service is an online service, platform, or site that focuses on facilitating the building of social networks or social relations among people who, for example, share interests, activities, backgrounds, or real-life connections. Professional Network Service • A professional network service is a type of social network service that is focused solely on interactions and relationships of a business nature rather than including personal, nonbusiness interactions. • Professional networking always has a purpose and a goal which is ultimately to move forward in one's career. 5 Rules for Professional Social Networking Success • • • • 1. Know Your Platforms 2. Customize Everything 3. Ask for Something Specific 4. Take It Offline Whenever Possible • 5. Say "Thank You" Professional Social Networks Biznik – A community of entrepreneurs and small businesses dedicated to helping each other succeed. cmypitch.com – A business website for UK entrepreneurs to get quotes, advice and more. Professional Social Networks Cofoundr – A community for entrepreneurs, programmers, designers, investors, and other individuals involved with starting new ventures. E.Factor – An online community and virtual marketplace designed for entrepreneurs, by entrepreneurs. Professional Social Networks Ecademy –A business network for creating contacts and sharing knowledge. Entrepreneur Connect – A community by Entrepreneur.com where professionals can network, communicate, and collaborate with others. Professional Social Networks Fast Pitch – A business network where professionals can market their business and make connections. Focus – A community focused on helping business decision makers and IT professionals make decisions. Professional Social Networks JASEzone – A professional community where you can find potential clients and business partners. LinkedIn – A professional network that allows you to be introduced to and collaborate with other professionals. Professional Social Networks Networking for Professionals – A business network that combines online business networking and real-life events. PartnerUp – A community connecting small business owners and entrepreneurs. Professional Social Networks PerfectBusiness – A network of entrepreneurs, investors and business experts that encourages entrepreneurship and mutual success. Plaxo – An enhanced address book tool for networking and staying in contact. Professional Social Networks Ryze – A business networking community that allows users to organize themselves by interests, location, and current and past employers. StartupNation – A community focused on the exchange of ideas between entrepreneurs and aspiring business owners. Professional Social Networks Upspring – A social networking site for promotion and social networking. XING – A European business network with more than 7 million members. Professional Social Networks Young Entrepreneur – A forumbased site for entrepreneurs and small business owners who are passionate about promoting business for themselves and others. Ziggs – A professional connection portal founded on the principles of professionalism and respect. Blogs • A blog (a contraction of the words web log) is a discussion or informational site published on the World Wide Web and consisting of discrete entries ("posts") typically displayed in reverse chronological order (the most recent post appears first). Until 2009 blogs were usually the work of a single individual, occasionally of a small group, and often covered a single subject. More recently "multi-author blogs" (MABs) have developed, with posts written by large numbers of authors and professionally edited Blog Features A - The entry title- This is the title of the blog entry. B - The date of the entry C - The permalink D-RSS Feeds EComments B A C E D Why Blog? • Why blog? – To make regular updates about assignments, events, and anything going on in a class/project; – Anything you post will be instantly accessible; – They help with the facilitation of online discussions and collaboration. – Create class/project publication – Replace “printed” materials Why Blog? • Get students/colleagues to share their work and thoughts; • Integrate video, podcasts, and other media; • Get feedback or gather information. • Use comments, forums, or even customized forms to collect feedback, survey data, or ask anyone for input or ideas. Blogs • Blogs are web-based – No client software to download and learn – Update from any internet-connected device • Easy to use – Don’t need to know code or use HTML – Don’t need to use FTP • Not solitary – Community of blogs and bloggers make up a vast social network Blogs vs. Wikis • Objective – Blogs are a way to share personal information, a way for the owner(s) to express themselves to their target audience – Wikis are a means of sharing and editing data [ideas, text, photographs] for the creation of collaborative knowledge • Content creation and control – Blog content creating and control falls to the owner. – Wiki content creation and control falls to the audience [although there is an administrator] Definitions • Blog: a web log. • Blogger: Someone who creates and maintains a blog. • Blogging: The process of creating and maintaining a web log. • Blogshpere/Blogosphere: The totality of blogs; a community or social network of blogs. • Blogroll: A list of blogger’s favorite blogs, usually placed on the side of that blogger’s blog. Pin It Pin It How to Ensure Your Future Blog Posts Are Popular #1: Monitor Influencer Social Channels #2: Take a Hint From Your Community Pin It Pin It How to Ensure Your Future Blog Posts Are Popular #3: Check Your Top Posts on Facebook #4: Measure Your Tweet Impact Social Norms & Behaviors Social norms are best described as the rules set in place to define what is considered to be appropriate behaviors and values. The Future of Social Media Social Listening 1) You don’t need a social media marketing program to use social listening 2) You get what you pay for (and that’s OK) 3) Consumers aren’t sure how they feel about social listening Get Better Results: 3 Tips for Smarter Social Listening • Know Why You’re Listening | Social Listening for Smarter Business • Narrow Your Searches | Social Listening & Search Modifiers • Look at the Word Cloud First | Social Listening & Data Visualization 52 Computer ethics ◦ Take basic ethical principles and applies them to daily computer use Ethical principle ◦ Justification used to determine whether a rule or act is morally right or wrong ◦ Uses standards that promote trust, fairness, good behavior, and kindness 53 Follow your school’s code of conduct: ◦ Acceptable-use policy (code of conduct)—set of rules to follow when using computers at school or a place of business 54 Rules for using school and business computers: ◦ Respect yourself Don’t give account passwords to others Don’t use the Internet inappropriately ◦ Respect others Do not threaten or harass anyone Share computer resources Act professionally 55 Rules (con’t.) ◦ Respect academic integrity Cite text copied from the Internet Obtain permission to use pictures from the Internet Don’t copy or distribute software unless you have permission to do so ◦ Classroom computer etiquette is an important academic issue 56 Ten Commandments for Computer Ethics—Background ◦ Developed by the Computer Ethics Institute of the Brookings Institution ◦ Applicable for computer programmers, system designers, and all computer users 57 Ten Commandments: 1. Thou shalt not use a computer to harm other people 2. Thou shalt not interfere with other people’s computer work 3. Thou shalt not snoop around in other’s computer files 4. Thou shalt not use a computer to steal 5. Thou shalt not use a computer to bear false witness 58 Ten Commandments (con’t.): 6. Thou shalt not copy or use proprietary software for which you have not paid 7. Thou shalt not use other’s computer resources without authorization or proper compensation 8. Thou shalt not appropriate other’s intellectual output 9. Thou shalt think about social consequences of the program you are writing or system you are designing 10. Thou shalt always use a computer in ways that ensure consideration and respect for your fellow human beings Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 59 Netiquette ◦ Guidelines for using the Internet ◦ More respectful environment ◦ Discussion Forums Postings should be helpful or ask question Never post in anger 60 Netiquette (con’t.) ◦ E-mail Check daily E-mail is not private; be professional ◦ Instant Messages Ideal for brief conversations Don’t share bad news or major announcements ◦ Chat Rooms Follow rules Respect others; avoid foul language 61 Video gaming ◦ Growing ◦ Psychologists are not in agreement regarding the effects of playing violent computer video games Are becoming more violent 62 Employees—should not conduct personal business on computers at work Businesses should protect data ◦ From being lost or damaged and from inaccuracies and misuse Backup procedures Continuous backups 63 Codes of conduct ◦ ACM-Association for Computing Machinery ◦ Institute for Certification of Computing Professionals Code of ethics for computer professionals are: ◦ Protecting human life ◦ Safeguarding others from harm or injury 64 Plagiarism ◦ Use of another’s ideas, writings, or intellectual property without permission; unethical and illegal ◦ Practiced for a long time; it’s now easier— because of the Internet 65 Copyright infringement ◦ When copyrighted material is plagiarized Fair use ◦ Allows limited use of copyrighted material for research, education, and commentary ◦ Brief selection for purpose of commentary, parody, news reporting, research, and education ◦ Do not compromise the commercial value of the original work 66 Libel ◦ Publication of false statements about a person or business that results in injury to the person or business Ease of computer use increases cases of libel Posting a document on the Internet is publishing it Be sure that anything you publish is true Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 67 Software piracy Software license ◦ Copying or distributing copyrighted software ◦ Industry loses billions a year ◦ Grants the right to back up and install the software ◦ Determines how many computers ◦ Making copies for others is illegal 68 Public domain software ◦ Free to users ◦ May be copied and modified Shareware ◦ Users may use during a trial or evaluation period ◦ Users must buy the software to continue use Registration fee 69 General Public License (GPL) ◦ Under the auspices of the Free Software Foundation ◦ Users may copy, use, and modify as long as software is not sold Site license ◦ Contract that permits the installation of software on multiple computers at a reduced cost Copyright protection schemes ◦ Thwart illegal use of programs Software becoming machine dependent 70 Illegal: ◦ To use shareware past expiration date without paying registration fee ◦ To violate terms of software license ◦ To make copies of site-licensed programs for home ◦ To give or sell copies of commercial software to others ◦ To incorporate all or part of GPL program offered for sale Protect yourself ◦ Make sure you have a product registration key 71 File Sharing ◦ May result in fines or jail terms ◦ Refers to either downloading copyrighted files or uploading the files to share Lost income, loss of jobs, earnings, and tax revenue 72
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