January 16 - 18, 2015 Calgary, Alberta Information Package & Tournament Rules Please ensure that you print and keep this information for your future reference. INFORMATION for the 2015 Esso GOLDEN RING – please keep this page. with all applications received on any particular day being considered equal. TOURNAMENT OUTLINE (1) All teams participating at the "A", “B” and "C" divisions will be B. guaranteed a minimum of three (3) games. "AA" divisions of six (6) teams or less will play a full round robin (i.e. five (5) games for each team in a 6 team division). The closing date for applications is November 15, 2014. Teams have until November 15th to withdraw their application. After this date the ENTRY FEE IS NON-REFUNDABLE. C. Teams will be selected & notified of acceptance by November 20, 2014 and a list of successful applicants will be posted on our website. (2) Games in the U16 and U19 divisions will have 20 minute (stop time) halves. The remaining divisions (except AS/U10) will have 15 minute stop time halves. Shot clocks will be used for tournament games in all divisions except AS and U10 (all steps). (3) Due to insurance regulations, all teams and players must be registered with their provincial association. (4) Transportation and hotel accommodation are a team responsibility (see the website for host hotel information). We ask all teams to please patronize our host hotels as they sponsor the tournament. (5) Teams must be available to play their first tournament game at the following times: AS, U10, U12 ...................... 7:00 AM Friday, Jan. 16 U14, U16 ............................... 7:00 AM Friday, Jan. 16 U19 AA .................................. 2:00 PM Friday, Jan. 16 U19 (A&B) ............................. 5:00 PM Friday, Jan. 16 (6) If a referee wishes to travel with your team, please include his/her carded level, registration number, name, address, phone number, email address and team affiliations with your application. AS (Active Start), U10: Non-Calgary teams may apply for the AS and U10 Divisions. The format will be designed as a "Friendship Series" with no semi or final games. APPLICATION PROCESS: Applications are NOT considered complete without payment, entry fees will be cashed upon registration into the tournament, full reimbursement will be made if your team withdraws on or before the withdraw date or is not accepted. Our preferred payment method is through PayPal upon registration. If PayPal is not an option we will accept a cheque or eTransfer for team entry fees. Due to an annual shortage of referees for this tournament, teams who are bringing a referee or teams from associations who are providing officials may be given priority. For ALL AA & Calgary Teams: A. The closing date for applications is October 30, 2014. Teams have until October 30 to withdraw their application. B. AA Teams will be selected & notified of acceptance by November 5, 2014. IMPORTANT POINTS TO NOTE: 1. Every effort will be made to provide teams with the best possible draw configurations. Absolutely no changes will be made to the game schedule once it is complete. We will consider special circumstances (i.e. flight arrangements, shared bus travel), if they are provided BEFORE work commences on the schedule. 2. The Game schedule will be posted on our website as soon it is complete. (Team contacts will be notified by email that the schedule has been posted.). PLEASE be patient and allow our volunteers to enjoy the holiday season. DO NOT expect a schedule to be complete until approx. January 5th. 3. COACHES PACKAGES: Prior to playing their first game, all coaches (or a team representative) are required to REGISTER their team by picking up their coaches package. This must be done Thursday evening (January 15) or prior to playing your first game Friday (January 16) - location and times will be provided by email to all participating teams. Note: all Calgary teams must pick up their packages Thursday night. Teams who have not registered will forfeit any games played prior to picking up their coaches package. Plus, a fine of $50.00 per game will be levied. 4. MINOR OFFICIALS: All teams are required to supply 2 minor officials (timekeeper/scorekeeper/penalty box workers) for EACH OF THEIR ROUND ROBIN GAMES (& quarter final games where applicable). A fine of $50.00 may be levied against teams who fail to provide minor officials. The tournament committee will schedule minor officials for all of the semi-final and final games. 5. SHOT CLOCK OPERATORS: Shot Clocks will be available at the arenas. For divisions using shot clocks (all divisions except AS and U10), in each round robin and quarter final game (where applicable), the HOME team must provide a trained Shot Clock operator. Shot Clock operators will be scheduled for all semi and final games. To register go to: www.essogoldenring.ca For ALL A, B and C Teams: A. The opening day for recording receipt of all out of town applications is November 1, 2014. All applications received on or before November 1 will be dated equal. For divisions that fill on the first day, eligibility will be determined by a draw. After November 2, applications will be accepted on a first-come, first-served basis, INFORMATION for the 2015 Esso GOLDEN RING – please keep this page. TOURNAMENT RULES General Rules Player Affiliation Rules 1. The Official Rules of Ringette Canada will apply. 2. Teams must be ready to go on the ice ten (10) minutes before game time. Teams not iced within two (2) minutes of the referee's whistle being blown to start the game will forfeit the game. However, the game will be played as an exhibition. 3. Score sheets are to be picked up at the control desk of the arena. They are to be completed and signed by the coach at least fifteen (15) minutes before game time and returned to the control desk. 4. In the case of conflict in uniform color, the VISITING team must change their uniforms. 5. There will be at least a two (2) minute break between halves. 6. In medal games, the higher place team shall be HOME. 7. Teams must declare goaltender(s), captains and alternate captains on the gamesheet by indicating (G), (C), (AC). 8. Teams MUST declare affiliated players on game sheets by indicating (AP) on the game sheets for which those players are used. It is the responsibility of the team to ensure that both "Ringette Alberta" and "Esso Golden Ring Tournament" affiliated player rules are followed. 9. Length of Halves shall be 15 minutes for U14 and younger (except AS & U10), and 20 minutes for U16 and older. 10. Good sportsmanship will be stressed throughout the tournament. Any TEAM accumulating MORE THAN 30 Penalty Minutes in any ONE GAME, shall see the head coach or acting coach from that game suspended for their next tournament game. (No grievances will be accepted) A MATCH penalty will automatically result in suspension from all subsequent tournament games. 11. Game scores will be displayed on the time clock, posted in arenas, and recorded for tie breaking procedures, with a MAXIMUM SEVEN GOAL difference. 12. Any team wishing to file a protest may do so by submitting their request in writing, along with $250, to the East Twin Control Centre. Notification of a protest must be received within one hour of the incident occurring to enable sufficient time to deal with the protest. A grievance committee will meet to deal with any protests received. (If the protest is upheld the $250 will be refunded). No game protests involving referee judgment will be accepted. THE REFEREE'S DECISION SHALL BE FINAL. For ALL Teams: Game sheets are checked at the control centre for proper use of affiliated players. Teams are required to strike the names of players who are not participating in a game from the game sheet to ensure proper verification. When using an affiliate the name(s) of the player(s) and their jersey number must be written in the appropriate space on the game sheet (at the bottom of the team roster under "AFFILIATES") The Maximum number of players listed on a game sheet: NOTE: "players" includes goaltenders, skaters and affiliates. When using no affiliates ....................................................... 18 players When using affiliate(s) as skater(s) only ............................... 12 players When using affiliate skater(s) plus an affiliate goalie… ................................................... 13 players When only using an affiliate goalie ....................................... 18 players For ALBERTA Teams: Affiliate players must be registered on your TRF (team registration form) as per the Ringette Alberta Operating Policies and Procedures. When using affiliate players, players ‘dressed’ and listed on the game sheet shall be: A. A maximum of 17 regular players if the only affiliate player ‘dressed’ is a goaltender B. A maximum of 12 players if any affiliate players other than a ‘dressed’ affiliate goaltender is listed. C. A maximum of 5 affiliate players in any one game For OUT-OF-PROVINCE Teams: A. A team may have affiliated with it, a player (s) in a lower level of the same age group and or player(s) of the same level in a lower age group from within the same community or boundary. (For example, a Junior “A” team may have affiliated with it, Junior “B” players or Tween “A” players. However, a Junior "B" team may NOT have a Tween "A" player affiliated with it) B. No more than five (5) affiliated players per game. C. The team using the affiliated player must have written permission from the coach of that player’s regular team (without this permission the affiliated player will be deemed ineligible). We must also have a copy of the affiliate players’ regular team provincial registration. Modifications for the Active Start and U10 Divisions Active Start Division will follow Ringette Calgary policy: 1. A maximum of one (1) coach from each team is allowed on the ice. The coach or designate who participates on-ice during a game is required to wear skates and CSA approved protective head gear. 2. Games will be full ice with referees. 3. Time will be posted on the scoreboard but scores will not. 4. Game reports will be used for full-ice games for the purposes of tracking the 3 goal limit. 5. Two 20-minute periods (running time) with 3 minute buzzer shifts. Time clock stopped for shift changes. 6. No penalties will be called, but rather, the penalty will be explained to the offending player by the referee to facilitate learning of the rules. 7. No Goalie Equipment will be used other than a goalie stick. Goalies will change every shift. 6 players will go out for a line change – one of them will play in goal for that shift. The next shift a new player will play goal. Players will not play goal for an entire game. U10 (all steps) will play a friendship series where all participants will receive a participation medal. The structure will be random round robin. There shall be no overtime (a tie is a tie). Teams must change ends for the second period. Scores shall be posted on score clock with a maximum five (5) goal spread. When a penalty is called, the player is taken to the penalty box and the appropriate penalty will be served. Teams may not substitute for the penalized player. For the U10 Step 1 division: 1. No coaches are allowed on the ice; 2. Games are two 24 minute running time periods, with no 3-minute buzzer. Players are expected to make shift changes "on the fly" For the U10 Step 2 & U10 Step 3 divisions: 1. Games will be played according to standard ringette rules. 2. No shot clock to be used. 3. Games will be two 18 minute stop time periods. INFORMATION for the 2014 Esso GOLDEN RING – please keep this page. TOURNAMENT RULES for TIE BREAKING Round Robin Team Standing Rules POINT STRUCTURE - Teams receive two (2) points for a win, one (1) point for a tie, and no (0) points for a loss. At the completion of round robin play, teams will be ranked according to the total points in all games played. Breaking of Ties in Team Standings Note: Regardless of game score, only a SEVEN goal difference will be credited in applying these rules. When two or more teams have an equal number of points after round robin play, the teams will be ranked according to the following rules: A. In cases where the tied teams have played an equal number of games against each other, the winner of more game(s) between each other during the round robin will be declared the highest position. B. If still tied, teams shall be ranked according to the difference between goals for and against in games between the tied teams in round robin play. The team with the highest positive difference shall be ranked highest, the team with the second highest positive difference shall be ranked next, the team with the third highest positive difference shall be ranked next, etc. C. If still tied, teams shall be ranked according to the least goals against in games between the tied teams in round robin play. The team with the least goals against shall be declared the highest position, the team with the second least goals against shall be next, the team with the third least goals against shall be next, etc. D. If still tied, teams shall be ranked according to the difference between goals for and against in all games played in the round robin. The team with the highest positive difference shall be ranked highest, the team with the second highest positive difference shall be ranked next, the team with the third highest positive difference shall be ranked next, etc. E. If still tied, teams shall be ranked according to the least goals against in all games played in the round robin. The team with the least goals against shall be declared the highest position, the team with the second least goals against shall be next, the team with the third least goals against shall be next, etc. F. If still tied, teams shall be ranked according to the highest ratio of goals for divided by the sum of goals for plus goals against for games between the tied teams in round robin play. The team with the highest ratio shall be ranked highest, the team with the second highest ratio shall be ranked next, the team with the third highest ratio shall be ranked next, etc. G. If still tied, teams shall be ranked according to the highest ratio of goals for divided by the sum of goals for plus goals against for all games played in the round robin. The team with the highest ratio shall be ranked highest, the team with the second highest ratio shall be ranked next, the team with the third highest ratio shall be ranked next, etc. H. If still tied, teams shall be ranked according to the least total penalty minutes for all games played in the round robin. The team with the least penalty minutes shall be declared the highest position, the team with the second least penalty minutes shall be next, the team with the third least penalty minutes shall be next, etc. 2015 ESSO GOLDEN RING TOURNAMENT RULES I. If still tied, teams shall be ranked according to the time required to score their first goal for all games played in the round robin. The team scoring the earliest goal shall be ranked highest, the team scoring the second earliest goal shall be ranked next, the team scoring the third earliest goal shall be ranked next, etc. J. If still tied, teams shall be ranked by a coin toss. NOTE: Each step of the tie breaking rules shall apply to all teams involved in the tie. ie. according to rule B, the White team has a difference of 5 goals, the Red team has a difference of 3 goals and the Blue team has a difference of 2 goals. White team shall be ranked highest, Red team next and Blue team shall be third among these tied teams. If three (3) or more teams are involved in the tie, the tie breaking procedure shall only revert to A if teams are still tied after the application of subsequent rules. ie. according to rule B, the White team has a difference of 5 goals, the Red team and the Blue team are still tied at 3 goals difference. White team shall be ranked highest, revert to rule A to break the tie between the Red & Blue teams. "WILD CARD" teams are determined by using the round robin standings (and tie breaker rules if required) to find the highest place team who did not qualify as 1st or 2nd in their pool. Breaking of Tie Scores in Games • If a ROUND ROBIN game is tied at the end of regulation time, each team will be awarded (1) one point. If a game is tied at the end of the second half of a QUARTER, SEMI or FINAL game, the teams will play a "four on four" (plus a goaltender) five (5) minute stop time SUDDEN VICTORY overtime period. Penalties assessed in regulation time shall carry-over to the overtime period, if a team has one player serving a penalty, regular Ringette rules will apply and only 2 players will be allowed in the defensive zone. Possession of the ring will be determined by a coin toss If no goals are scored in the overtime period the winner of the game will be decided by a Shoot-Out. • The team that lost the coin toss for OT will have choice to shoot first or second in the shoot-out. • Coaches will have two (2) minutes to produce their list of shooters (including all skaters on the bench) • Penalties do not carry over into the shoot-out. Shoot-Out Round One: 3 players for each team alternate shots. The winner is declared to be the team with the most goals for 3 players. The shootout will end if it becomes impossible for one team to score sufficient goals to tie the other team. Shoot-Out Round Two: If it is still tied after round one, teams continue one shooter at a time until a winner is determined. No shooter may shoot again until all players have shot. A winner is declared when one team scores and the other does not in sudden victory format. • If no additional ice time is available, a coin toss will determine the winner. Time-Outs: Each team is entitled to: ONE 30-second timeout per regulation game ONE additional 30-second timeout in overtime. 4
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