Clash on the Anduin ARMY RESTRICTIONS (What you can field) When writing your Army List and preparing your Army for Clash on the Anduin you’ll need to make sure it meets the tournament rules. These rules are: • No more than 1000 points may be spent on your army. • You must choose your army from one of those listed in ‘The Hobbit: An Unexpected Journey Strategy Battle Game Rulebook’ (see page 102). • You must construct your army list using the following source books: The Fallen Realms; Mordor; Angmar and Moria; The Free Peoples; and/or The Kingdom of Men, The Hobbit, An Unexpected Journey source and rule books or The Hobbit, The Desolation of Smaug sourcebook. • Allies may be selected to compliment your original Army as long as it satisfies the rules for “Adding Allies” on page 101 of ‘The Hobbit: An Unexpected Journey Strategy Battle Game Rulebook’. • Good Armies cannot include Tom Bombadil or Goldberry. • Remember that named Heroes (Gandalf, Aragorn, Lurts, the Witchking, etc.) can only be taken once. • A full set of Errata & FAQs for all these Army Books are maintained on the Games Workshop web site. These updates take precedence: Please refer to them. •All models in your army MUST be „WYSIWYG” (what you see is what you get). Any model that is not “WYSIWYG” may be removed from the table or lose the option for that wargear option regardless of whether you have payed for it in your list or not. •In addition to your army you must also bring 5 objective markers that tie in with your army. Each objective must be placed on a 25mm, 40mm or 60mm base BATTLES All of the following Scenarios will be played over the course of the tournament and each scenario will be played only once. • To The Death • Domination • Hold Ground! • Lords of Battle • Reconnoitre • The High Ground NB: Please make sure to read all your rules carefully as wording is very specific and could mean the difference of a major win/loss. Instructions for each Scenario can be found on pages 103-109 of ‘The Hobbit: An Unexpected Journey Strategy Battle Game Rulebook’ or pages 9-15 of the current source books. We will provide no games equipment so players must provide all material. You must bring along a copy of the latest edition of the rules as we will not be providing copies of scenarios, how terrain features work, or details on how to work out the winner of each game. PREPARE FOR BATTLE The rules below apply for all games, across all tables: • Scenery for the battle will have been set up by the referees and should not be moved or changed unless directed. • Players should discuss how the scenery might affect the battle before sides are rolled for. Some scenery may even have specific instructions written under the base. • Read your rules and unit rules carefully, as they are very specifically worded. This could mean the difference between winning and losing. • In all scenarios, unless specified, Heroes are not allowed to pick up weapons or any other piece of equipment from slain enemies. • Objectives count as impassable terrain and do not block line of sight in any way. • As some boards will include woods, woods will follow the following rules: -Any model shooting into a forest will have to pass an „in the way test‟ this also includes models shooting at other models who are in the same wood. -If a model is touching the outside edge of the wood, they do not need to take an “in the way” to shoot out, and they still count as having an „in the way‟ between them and other models. -For a model to benefit from being in a wood they must have their base fully inside the wood. -Models that have their base wholly or partially in the wood count as moving at half speed. • The Spider Queen, Shelob and Giant Spiders movement special rule will be modified in the following ways: -None of Spiders may end their move on a building or similar terrain feature that causes them to be balanced on that terrain feature -They must have their base on the ground (in relation to the table) when they enter a combat. Design Note: the main reason for this rule so that we don’t have people running the spiders up a wall and attacking on the way down. This is to prevent models being vertical when they engage in combat and players arguing where their base starts and ends. • All measurements during Clash on the Anduin must be made using inches. COMPOSITION Each army will be given a Composition Score by the tournament organiser. They will look at the following: • Number of Models • Average Fight • Number of Warbands • Average Strength • Number of Might • Average Defence • Number of Will • Average Courage • Number of Ranged Weapons • Average Movement The average stats for the army will be compared against the average across all competitors. If the value obtained for your army is equal to or under the average for that category you will be awarded one point, those above do not. In order to compare everyone’s armies the comp score will be generated prior to the tournament, as such it is even more essential to submit your army list at least two weeks prior to the event otherwise you will be ineligible for comp judging. SPORTSMANSHIP We include this category to encourage players to participate in the best spirit of the game. After each round you will need to answer a yes or no based on each question bellow regarding how your opponent played the game. • Provide you with a copy of their army list and explained any unit choices or upgrades that you were unsure about? • Make all their measurements and dice rolls clearly and accurately and stated what they needed so there was no confusion as to how far unit’s moved or how far away units were for shooting/magic/charging? (No ‘rubber rulers’ and you could see how far they were moving). • Discuss any rules questions with you that came up and/or consult the rulebook BEFORE asking a staff member to make a ruling? (If no questions were asked mark yes) • Play briskly and in an organised fashion and not stall for time so as to gain an advantage • Play the game in a way where you enjoyed yourself and enjoyed playing against them regardless of whether you were winning or losing? At the end of the 6th round, all players will be asked to vote on which opponent they thought was the most sporting player. PAINTING Players can get a maximum painting score of 30. This will be decided by the judge(s) during the army parade before games on the second morning (before Round 4). Basics: -No metal/plastic visible on any model? -No undercoat visible on any model? -Is every model in the Army is fully painted? -Is every model in the army is based? - Have you made your Objective and based and painted them to the standard of your army? +10pts (2 per field) Intermediate: - Is your army’s painting scheme cohesive? - Is every single model in your army list “WYSIWYG” (what you see is what you get)? - Has a layer of highlighting and shading been used? - Has the basing on all the models been taken a further step (eg. using different shade of flock or other basing materials)? - Can you easily recognise every hero and special units in the army (such as trolls or banners)? +10pts (2 per field) Masterclass: - Multiple highlighting and shading steps have been used across the entire army - The army includes conversions - The army includes free hand painting on the majority of the figures in the army - The army has a display board that blends in with the army - Every single model in the army is painted to the exact same standard. +10pts (2 per field) THEME Players can earn up to 5 points for explaining and justifying their theme. Most players should easily score a 3 and it will not be difficult to score the full 5 points. Theme will also incorporate do a degree the composition of players armies, player that take heroes/armies that directly fought alongside one another wares armies that include Heroes from totally different ages (such as Aragon or Elendil in the same army) will be penalised. Players are encouraged to show off their Lord of the Rings and The Hobbit knowledge by using quotes from the movie or books, or displays of writing that explain their army list in a creative way. Any extra effort put into a players army list or army in general will be rewarded. SUBMITTING YOUR ARMY LIST Players are expected to provide their army list for the tournament to the TO by no later than 2 weeks before the tournament (i.e. February 8th. Players who submit their army list on time will receive 5 Tournament Points (The 5 easiest points ever, so get your lists in on time.) WINNING CLASH ON THE ANDUIN The primary purpose of our Tournament is to get together and have some fun playing The Hobbit: An Unexpected Journey Strategy Battle Game. But we do need an overall winner. After each game you must record the result of the game. (Minor Victory, Major Victory; Draw, Minor Loss or Major Loss) Depending on the result you achieve you will earn some Tournament Points. Tournament points are awarded as follows: Major Victory Minor Victory Drawn Game Win 10 7 5 Loss 0 3 5 Major Victory: You scored more than double your opponents VP’s Minor Victory: You scored more VP’s than your opponent but not more than double that number Drawn Game: Both players scored an equal number of VP’s PRIZES There are a number of prizes available and are as follows: • First Overall • Second Overall • Best Painted • Best Sports • • • “Don’t tell the elf” The Lord of Battle “That still only counts as one” CONTACT Sean Croker: [email protected] The information present may be subject to change, please make sure you check for any new versions of the player’s pack that are released.
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