Obulus

Melee Zone - 2”
Size - 30mm
Obulus
Human, Male, Captain, Defensive Midfielder
MOV
TAC
4” / 6”
KICK
6
DEF
1 / 6”
4+
ARM
INF
0
6/8
Character Traits
Laid to Ruin
When this model suffers a playbook
result, this model may force the enemy
team to shift one column to the left on
the playbook, if able, and choose a new
play.
Playbook
KD
<
1
T
2
<<
3
Plays
><
>
<<<
INF COST RNG
Confidence : Target friendly model can
reroll one or more dice during a single
attack or play during its activation. This
sustain-effect is then removed.
Misdirection : Target enemy model
loses [1] Influence. This model may
immediately allocate [1] Influence to a
friendly model within [4”].
Puppet Master : This model gains [1]
Influence. Target enemy model
immediately makes a [1] Influence
action without spending Influence. The
target model counts as a friendly model
during this action.
Shadow Like
At the start of this model’s activation it
may Dodge [2”].
AOE SUSTAIN
1
4”
-
Yes
4
10”
-
-
Legendary Play
Rigor Mortis [ 10” Pulse ]
The enemy team lose all current MP and
enemy models within the pulse suffer [1]
DMG.
Hitpoints
5
8”
-
-
Melee Zone - 1”
Size - 30mm
Silence
Human, Male, Central Midfielder
MOV
TAC
KICK
DEF
5
2 / 6”
5+
5” / 6”
ARM
INF
0
2/4
Character Traits
Creation [Dirge]
This model may spend [3] MP during its
activation to remove the taken-out
condition from a friendly named model
and place it in base contact with full HP.
The named model is not allocated
Influence this turn but may activate as
normal.
Playbook
KD
T
1
2
<
Plays
><
3
INF COST RNG
AOE SUSTAIN
Tucked : If target enemy model has not
activated this turn, it must be the next
model the enemy team activates. This
play can only be used once per turn.
2
8”
-
Yes
Shutout : If target enemy model has not
activated this turn, it must be the last
model the enemy team activates. This
play can only be used once per turn.
2
8”
-
Yes
Embalming Fluid : All models suffer [2]
DMG and the burning and poison
conditions. Models entering or starting
their activation in the sustain-effect AOE
suffer the poison condition.
3
8”
3”
Yes
Kick Support [Dirge]
While within [4”] of the named model, this
model gains [+2/+2”] KICK.
Hitpoints
Melee Zone - 1”
Size - 30mm
Cosset
Human, Female, Winger
MOV
TAC
7” / 9”
KICK
4
2 / 6”
DEF
4+
ARM
INF
0
2/2
Character Traits
Crazy
Once per activation, this model may
suffer [3] DMG to gain [+3] TAC.
Playbook
>
<
1
2
>>
T
Plays
Furious
This model may Charge without
spending Influence.
><
3
4
**
KD
INF COST RNG
AOE SUSTAIN
Lure : Target enemy model
immediately moves its base-move
directly towards this model. This play
can only be used once per turn.
2
10”
-
-
Screeching Banshee : Target enemy
model suffers [-4”/-4”] MOV and [2]
DMG.
**
-
-
Yes
Damage Support [Dirge]
While within [4”] of the named model, this
model gains [+2] DMG to plays that
cause damage and playbook damage
results.
Hitpoints
Melee Zone - 2”
Size - 40mm
Ghast
Human, Male, Centre Back
MOV
TAC
KICK
DEF
6
1 / 4”
3+
4” / 7”
ARM
INF
1
1/3
Character Traits
Rising Anger
The friendly team gains [1] MP each time
this model is damaged by an enemy
model.
Playbook
T
1
>>
2
KD
>>>
KD
2
3
Plays
The Unmasking : All other models
within the pulse suffer [3] DMG and
are Pushed [4”] directly away.
Fear
The enemy team must spend an
additional [1] Influence on the first play or
attack targeting this model each turn.
**
4
INF COST RNG
**
4”
AOE SUSTAIN
Pulse
-
Hitpoints
Melee Zone - 1”
Size - 30mm
Graves
Human, Male, Winger
MOV
TAC
5” / 7”
KICK
6
3 / 6”
DEF
4+
ARM
INF
2
1/3
Character Traits
Extended Reach
This model’s melee zone is [3”] during its
activation.
Playbook
>>
T
1
2
<
>>
3
*
Plays
Damaged Target
This model gains [+2”/+2”] MOV when it
performs a Charge against a damaged
enemy model.
**
KD
KD
INF COST RNG
AOE SUSTAIN
Scything Blow : All models within this
model’s melee zone suffer [3] DMG.
*
-
-
-
Rabid Animal : Target enemy model
suffers [-4”/-4”] MOV and the poison
condition.
**
-
-
Yes
Crucial Artery
Enemy models suffer the bleed condition
when damaged by this model.
Hitpoints
Melee Zone - 1”
Size - 30mm
Dirge
Animal, Mascot
MOV
TAC
KICK
DEF
1
1 / 2”
5+
10” / 14”
ARM
INF
0
1/1
Character Traits
Dark Doubts
When this model suffers the taken-out
condition, the enemy team suffers [-4]
MP.
Playbook
>
KD
<
*
KD
1
T
T
Plays
Singled Out : Friendly models gain
[+2] TAC against target enemy
model.
T
KD
KD
INF COST RNG
*
-
AOE SUSTAIN
-
Yes
Follow Up
After the enemy model performs a Move
that takes it out of this model's melee
zone, this model may immediately move
its base-move directly towards it. If the
enemy model performed a Charge this
model makes its move before the attack.
Flying
When this model moves it ignores other
model’s bases, terrain and terrain
effects. It cannot end its movement
overlapping another base, obstacle, or
impassable terrain.
Hitpoints