Melee Zone - 2” Size - 30mm Obulus Human, Male, Captain, Defensive Midfielder MOV TAC 4” / 6” KICK 6 DEF 1 / 6” 4+ ARM INF 0 6/8 Character Traits Laid to Ruin When this model suffers a playbook result, this model may force the enemy team to shift one column to the left on the playbook, if able, and choose a new play. Playbook KD < 1 T 2 << 3 Plays >< > <<< INF COST RNG Confidence : Target friendly model can reroll one or more dice during a single attack or play during its activation. This sustain-effect is then removed. Misdirection : Target enemy model loses [1] Influence. This model may immediately allocate [1] Influence to a friendly model within [4”]. Puppet Master : This model gains [1] Influence. Target enemy model immediately makes a [1] Influence action without spending Influence. The target model counts as a friendly model during this action. Shadow Like At the start of this model’s activation it may Dodge [2”]. AOE SUSTAIN 1 4” - Yes 4 10” - - Legendary Play Rigor Mortis [ 10” Pulse ] The enemy team lose all current MP and enemy models within the pulse suffer [1] DMG. Hitpoints 5 8” - - Melee Zone - 1” Size - 30mm Silence Human, Male, Central Midfielder MOV TAC KICK DEF 5 2 / 6” 5+ 5” / 6” ARM INF 0 2/4 Character Traits Creation [Dirge] This model may spend [3] MP during its activation to remove the taken-out condition from a friendly named model and place it in base contact with full HP. The named model is not allocated Influence this turn but may activate as normal. Playbook KD T 1 2 < Plays >< 3 INF COST RNG AOE SUSTAIN Tucked : If target enemy model has not activated this turn, it must be the next model the enemy team activates. This play can only be used once per turn. 2 8” - Yes Shutout : If target enemy model has not activated this turn, it must be the last model the enemy team activates. This play can only be used once per turn. 2 8” - Yes Embalming Fluid : All models suffer [2] DMG and the burning and poison conditions. Models entering or starting their activation in the sustain-effect AOE suffer the poison condition. 3 8” 3” Yes Kick Support [Dirge] While within [4”] of the named model, this model gains [+2/+2”] KICK. Hitpoints Melee Zone - 1” Size - 30mm Cosset Human, Female, Winger MOV TAC 7” / 9” KICK 4 2 / 6” DEF 4+ ARM INF 0 2/2 Character Traits Crazy Once per activation, this model may suffer [3] DMG to gain [+3] TAC. Playbook > < 1 2 >> T Plays Furious This model may Charge without spending Influence. >< 3 4 ** KD INF COST RNG AOE SUSTAIN Lure : Target enemy model immediately moves its base-move directly towards this model. This play can only be used once per turn. 2 10” - - Screeching Banshee : Target enemy model suffers [-4”/-4”] MOV and [2] DMG. ** - - Yes Damage Support [Dirge] While within [4”] of the named model, this model gains [+2] DMG to plays that cause damage and playbook damage results. Hitpoints Melee Zone - 2” Size - 40mm Ghast Human, Male, Centre Back MOV TAC KICK DEF 6 1 / 4” 3+ 4” / 7” ARM INF 1 1/3 Character Traits Rising Anger The friendly team gains [1] MP each time this model is damaged by an enemy model. Playbook T 1 >> 2 KD >>> KD 2 3 Plays The Unmasking : All other models within the pulse suffer [3] DMG and are Pushed [4”] directly away. Fear The enemy team must spend an additional [1] Influence on the first play or attack targeting this model each turn. ** 4 INF COST RNG ** 4” AOE SUSTAIN Pulse - Hitpoints Melee Zone - 1” Size - 30mm Graves Human, Male, Winger MOV TAC 5” / 7” KICK 6 3 / 6” DEF 4+ ARM INF 2 1/3 Character Traits Extended Reach This model’s melee zone is [3”] during its activation. Playbook >> T 1 2 < >> 3 * Plays Damaged Target This model gains [+2”/+2”] MOV when it performs a Charge against a damaged enemy model. ** KD KD INF COST RNG AOE SUSTAIN Scything Blow : All models within this model’s melee zone suffer [3] DMG. * - - - Rabid Animal : Target enemy model suffers [-4”/-4”] MOV and the poison condition. ** - - Yes Crucial Artery Enemy models suffer the bleed condition when damaged by this model. Hitpoints Melee Zone - 1” Size - 30mm Dirge Animal, Mascot MOV TAC KICK DEF 1 1 / 2” 5+ 10” / 14” ARM INF 0 1/1 Character Traits Dark Doubts When this model suffers the taken-out condition, the enemy team suffers [-4] MP. Playbook > KD < * KD 1 T T Plays Singled Out : Friendly models gain [+2] TAC against target enemy model. T KD KD INF COST RNG * - AOE SUSTAIN - Yes Follow Up After the enemy model performs a Move that takes it out of this model's melee zone, this model may immediately move its base-move directly towards it. If the enemy model performed a Charge this model makes its move before the attack. Flying When this model moves it ignores other model’s bases, terrain and terrain effects. It cannot end its movement overlapping another base, obstacle, or impassable terrain. Hitpoints
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