! ! ! ! ! ! ! ! ! ! ! PERSONALIZATION IS THE VEHICLE FOR THE EVOLUTION OF HUMANS INTO CYBORGS ! ! ! ! ! ! ! ! ! ! ! ! ! 1 INTRODUCTION According to Merriam-Webster Dictionary, the definition of personalization is to mark something in a way that shows it belongs to a particular person. However, personalization in it’s application to technology is more than designing to suit the needs of the singular person. The personalization of technology is not just individualizing the tech, it’s the process of that technology becoming more human. Technology in all of it’s forms, namely software and hardware, has a clear evolution of form and function, where personalization finds it’s own birth and evolution parallel to those iterative changes. ONE // The Personalization of Technology is Not Just Individualizing Tech, It’s the Process of that Technology Becoming More Human. ! Before personalization found its place in technology, software and hardware first had to find it’s place in people’s everyday lives. Important to this idea, is the start of it all: skueomorphism. In an effort to begin extremely early on the timeline and to stay focused on digital technology only, I want to start with the 1946 invention of the very first electric general purpose computer, the Electronic Numerical Integrator And Computer (ENIAC). The ENIAC contained 17,468 vacuum tubes, 7,200 crystal diodes, 1,500 relays, 70,000 resistors, 10,000 capacitors and around 5 million hand-soldered joints. It weighed more than 30 short tons and took up 1800 square feet (3). At the very end of that timeline, in the year 2014, the Macbook Air is less than an inch thick and weighs less than three pounds. My point, is that skueomorphism, or the tendency of our technology to derive design elements from original tech, would not exist without the invention of this very first and incredibly large electronic computer, which then evolved into our relatively tiny laptop today. The same example is manifest in the evolution of the telephone, from landline to cell phone to smart phone. The over-arching pattern here is a change from large to small, with gradual elimination of derivative characteristics. Because, arguably, technology is developed now with the least amount of skeuomorphism in history, tech has been able to establish it’s own form and function, its own version of uniqueness and personalization, leaving mimicry behind. I argue that this is the process of the technology becoming more human in and of itself. ! Before users could experience the personalization of their tech in terms of their interaction with the design becoming more human-centered, the technology had to establish it’s own form and function through evolution. Tech had to become small enough and defined enough as to it’s place in society before personalization became part of the user experience. On a second level, today’s tech is becoming more human as it’s designed to better sync with the natural existence of humans and to make ease-of-use intuitive, implied, and integrated in order to meet 2 user needs. For example, the keyboards on all smartphones exist at the bottom of the device screen, where the thumbs natural fall when holding it. In remembering the first Nokia cellphone I owned, the keypad consisted of buttons, which resembled those of landline phones (14). The evolution from skeuomorphic design to user-centered design as the focus is clear here. Gesture recognition further extended the personalization of tech. When Nintendo Wii was released in 2006, the games were powered by this movement technology, making your experience feel more real by encouraging a human to device interaction that felt like a human to human interaction. So, not only has the technology generally become humanized through it’s evolution, and thus lent itself to personalization, the form and function of technological devices have also become more suited towards meeting and matching human behavior and need. TWO // The Personalization of Software Has Hit it’s Peak. The Personalization of Hardware Has Only Just Begun. There are several ways an information system can be personalized. Prescriptive personalization is rule-based and triggered by interactions with a user. The first type of prescriptive personalization is implicit in that the behavior of the user, as they navigate a system, is monitored and tracked, and content is presented to them based on business logic that interprets their clicking pattern into the most appropriate delivery of content. The second is explicit personalization where a user’s profile determines what content they will see. A third prescriptive personalization is the hybrid of the implicit and explicit modes. For the purpose of this rationale, these three types of personalization are deconstructed within two subsets of technology: software and hardware. Within these categories, the following most clearly represent the current state of personalization in tech. ! ! ! ! ! ! ! ! ! ! ! ! ! ! Software • ! Social Media • Facebook • Twitter • Tumblr • Pinterest • Operating Systems • iOS • Android • eCommerce • Amazon Exhibit 1: Breakdown of Mainstream Influential Software and Hardware by Brand Hardware ! • Smart Phones • iPhone • MotoX • Google’s Project Ara • 3D Printing • Makerbot • Wearables • Smart Watches • Pebble • Apple Watch • Fitbit • Clothing • Ralph Lauren Fitness 3 Software personalization has hit it’s peak in terms of finding new ways to create a unique and customized experience for the individual. On Facebook, for example, users generate their own content in the form of statuses, photos, posts, shares, and comments. In doing so, they are creating personalized messaging for their audience. All social media platforms enable the user to do their own personalizing. This is not to exclude other features, such as the Twitter feed and the Facebook home feed and sidebar advertising algorithms, which produce content based on user behavior. Because we see the same level of personalization being used continually in usercentered design of these platforms and because it’s reiterated across our mainstream brands, old and new, we can assume that the user audience is generally pleased. A similar trend is seen with operating systems, particularly mobile systems. Android and iOS allow users to organize their smartphone, making choices about which applications to have and how to organize and arrange them. ! On the other hand, hardware personalization has areas of extreme potential growth, where the technology or the utilization of the technology has recently been introduced or researched. The most obvious of the hardware innovations is wearable technology, introduced in the past few years. When a user wears tech, it’s form and function becomes an accessory. Because it is such, the wearable is expected to be personalized in style to each individual user. The Pebble smart watch is available in several different colors and the strap is interchangeable, just like the digital watch face. The Apple Watch, which was announced over a year after the Pebble takes that personalization to the next iteration, by providing a more extensive range of strap styles and communication options with a subjectively prettier design. Nevertheless, a smartphone bluetooth connection is still necessary for both watches and most wearables. The full potential of personalization isn’t reached on this subset of hardware, which means there is a large space for growth and improvement that software has already seen in it’s relatively longer lifetime. THREE // The Future of Personalization Has No Where to Go But Up. The room for growth in hardware personalization is the driving force for the ultimate form of personalization: the integration of technology and the human body. It’s in this combination and the normalization of it as the best type of personalization that will bring forth the evolution of humans into cyborgs. I argue here that personalization in it’s highest form is being able to use devices not just as a handheld or object of interaction, but within the body to meet needs and to be able to customize those micro devices to suit your body. ! Evidence of this as a possibility already manifests itself in several forms: in popular entertainment culture, in the medical field, and in it’s own subculture. This integration is 4 penetrating so many parts of our life, as it has for years in popular culture under the science fiction umbrella. Edgar Allen Poe wrote a short story called “The Man that Had to Be Used Up” about a cyborg, a man who had to be put together before the narrator could meet him (12). Comfort levels surrounding real-life cyborgs are on the rise, a change which is manifested by movies in mainstream culture, such as Spike Jonze’s “Her”, where a romantic relationship develops between a technological information system and a man. Even the idea and execution that these two What Is A Cyborg? can mix in entertainment is a contributing factor to the future normalization of cyborgs in existence. Now, that Any mammal that has collective thought has begun to come to life. ! ! implanted or surgically attached cybernetic components integrated into the body. This level of technology personalization is very prevalent in the medical field, where surgeons use cybernetic implants to fix or assuage a range of health issues. For example, according to the Food and Drug Administration (FDA), in the United States, roughly 58,000 adults and 38,000 children have received cochlear implants (15). The inner ear system is personalized with tech created to meet each individual patient’s requirements so that it functions like a proper cochlea. In essence, the implant process both personalizes the cochlear device and renders the technology involved more human-centered. Another great example of how medicine is using technology to personalize the body is to manage chronic health conditions, such as diabetes or Parkinson’s Disease. Medical devices are automating the management process unique to the disease, as well as the device in terms of functionality and it’s uniqueness to the patient. For instance, a sensor inserted under the skin can monitor glucose levels constantly and alert users when their blood sugar is too high. (16). ! Aside from their place in popular entertainment culture, cyborgs are currently living amongst us in the flesh and electronics. Neil Harbisson is a color-blind artist who implanted a device in his head that allows him to perceive the sound of color in the form of vibrations (13). He is also the co-founder of the Cyborg Foundation (Exhibit 3). He personalized his technology to correct his vision by making a cybernetic component just another part of his body. Harbisson highlights the advantage of doing so: ! “If we extend our senses, then, consequently, we will extend our knowledge. It's really very basic.” (17) ! Exhibit 2: Neil Harbisson http://closerlosangeles.tumblr.com/ Others are doing the same. There is a subculture of biohackers, who consider themselves cyborgs after implanting micro-cybernetics into their flesh. In fact, they fuel their subculture with purchases from DangerousThings.com, where an 5 abundance of do-it-yourself, or DIY, cyborg kits are for sale (10). There is a true interest and presence of a cyborg subculture, one that will evolve into a mainstream culture if all three of these manifestations merge more into our every day lives. Exhibit 3: Cyborg Foundation Information and Philosophy ! ! CONCLUSION ! If the personalization of technology is it becoming more human, then recognizing tech components as another part of the body, whether to satisfy a medical need or to enhance a human function, is the ultimate form of personalization. Because this form already exists among us in cyborgs, whether they are DIY-generated or resulting from a medical surgery, or even if they are born from mainstream entertainment, cybernetics will soon enough be perceived as normal. It’s at the point where society becomes broadly aware of their existence over time that the normalization of the cyborg begins. Ultimately, it’s the point at which people recognize the integration of technology and the body as yielding the most ideal, human version of themselves and the most beneficial, encompassing level of personalization. ! ! ! ! ! ! ! ! ! ! ! 6 Appendix A - Sources ! 1. Merriam-Webster Dictionary. http://www.merriam-webster.com/dictionary/personalize 2. Personalization 101: Types of personalization. http://devnet.kentico.com/articles/personalization-101--types-ofpersonalization 3. Wikipedia. ENAIC. http://en.wikipedia.org/wiki/ENIAC 4. Mashable. http://mashable.com/2014/08/13/intel-michael-j-fox-foundation-wearables/ 5. Mashable. http://mashable.com/2014/08/25/ralph-lauren-smart-t-shirt/ 6. Gigaom. Google’s modular phone will let you swap out parts without powering down. gigaom.com/2014/09/30/ googles-modular-phone-will-let-you-swap-out-parts-without-powering-down/ 7. MIT News. http://newsoffice.mit.edu/2014/new-display-technology-automatically-corrects-for-visiondefects-0731 8. Wikipedia. Cyborg. http://en.wikipedia.org/wiki/Cyborg 9. Bionic body parts: Technology and innovation create fully functioning replacements. www.nwitimes.com/ niche/get-healthy/healthy-living/bionic-body-parts-technology-and-innovation-create-fully-functioningreplacements/article_baacb12e-fea7-58a2-9eb7-d150175bf2a9.html 10. Dangerous Things. http://dangerousthings.com/ 11. Cyborgs Among Us: Human 'Biohackers' Embed Chips In Their Bodies. www.nbcnews.com/tech/innovation/ cyborgs-among-us-human-biohackers-embed-chips-their-bodies-n150756 12. “The Man That Was Used Up” Edgar Allen Poe. http://xroads.virginia.edu/~HYPER/POE/used_up.html 13. “7 Real-Life Human Cyborgs”: www.mnn.com/leaderboard/stories/7-real-life-human-cyborgs 14. Cooper, O. (2000). An analysis of the Nokia 3310. Unpublished. 15. Cochlear Implants. http://www.nidcd.nih.gov/health/hearing/pages/coch.aspx 16. Gigaom. “The internet of you: How wireless medical implants will change medicine”. https://gigaom.com/ 2013/06/27/the-internet-of-you-how-wireless-medical-implants-will-change-medicine/ 17. Brainy Quotes. http://www.brainyquote.com/quotes/quotes/n/neilharbis554497.html#Us8v4xyvpMWSc2th.99 !! !! ! Appendix B - Two Types of Data ! ! ! Appendix C - Suggested Readings List ! • 7 real-life human cyborgs: www.mnn.com/leaderboard/stories/7-real-life-human-cyborgs • What happens when a man is merged with a computer?: www.kevinwarwick.com/Cyborg1.htm • Cyborg Foundation Website: http://eyeborg.wix.com/cyborg !! ! ! ! ! ! ! ! ! ! ! ! 8 Appendix D - Mass Marketing Versus Personalization source: http://www.marketingtechblog.com/mass-marketing-vs-personalization/
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