Curriculum Vitae EuroPass older

Curriculum vitae
Europass
Personal information
First name / Surname
Address
Telephone
E-mail
Nationality
Date of birth
Gender
Vlad, CRAINA
Vînători 5A, Ploiești 100576, Romania
+40(0) 752 170 227
[email protected]
Romanian
05/02/1988
Male
Work experience
Date (from – to)
Occupation / position held
Main activities and responsibilities
Name and address of employer
Type of business or sector
Date (from – to)
Occupation / position held
Main activities and responsibilities
Name and address of employer
Type of business or sector
Date (from – to)
Occupation / position held
Main activities and responsibilities
Name and address of employer
Type of business or sector
2007 – present
Senior designer / Creative Artist
Graphic designer, 2D/3D animator, DTP, copywriter, multimedia, online advertising
S.C. Punkt S.R.L., Ploiești, www.punkt.arts.ro
Graphic design
2010 – 2011
Senior designer / Creative Artist
Graphic designer, DTP, advertising, copywriter, online advertising
Expo Evolution, Bucharest (Project-based)
Fair organizers, event management
2005 – 2008
Junior designer / Creative Artist
Graphic designer, IT Hardware, multimedia, online advertising, 2D animator
S.C. Punkt S.R.L., Ploiești (Internship/Volunteering)
Internet/New Media, Web design
Education and training
Date (from – to)
Title of qualification awarded
Principal subjects / skills covered
2012 – 2013
Professional Master Animation
Master Animation Study – Theory & Practice
Master Animation – Competency Assessment
GAS - Research Skills
GAS – Creative Writing
Master Animation – Publication Project
Name and type of organization
providing education and training
University of Applied Sciences - Avans Hogeschool – AKV St. Joost Academy - Breda, Netherlands
Level in national or international
classification
Master’s degree (M.Des)
Page 1 of 3 Curriculum vitae of
Craina, Vlad
Date (from – to)
Title of qualification awarded
Principal subjects / skills covered
2007 – 2011
Licensed in: Economic Science, Cybernetics, Statistics and Economical IT
Specialized in: Computer aided management
Programming web applications, Graphics and Multimedia, Object oriented programming,
Data bases management (SGBD Oracle SQL), Computer Architecture and operating systems, IT
systems design, Computer Network and administration, Microeconomics, Macroeconomics, Public
and Company Finances, Company Management, Accountancy, Law, Modeling and simulation of
economical processes, Marketing, Investment efficiency, English skills in economic matters
Name and type of organization
providing education and training
Faculty of Computer Science for Management – Romanian-American University, Bucharest, Romania
Level in national or international
classification
Bachelor degree (B.Sc)
Mother tongue
Romanian
Comprehension
Other languages
European level (*)
Listening
Speaking
Reading
Interaction
Writing
Monologue
Writing skills
Language
1
English
C2
Mastery
C2
Mastery
C2
Mastery
C2
Mastery
Language
2
French
A1
beginner
A1
beginner
A1
beginner
A1
Beginner
(*)Common European Framework of Reference for Languages,
Social skills and competences • Ability and pleasure of working in a multicultural environment - ability developed during the study
in the Netherlands, but also during study visits to Germany and Spain
• Sociable and communicative – qualities developed as an employee, from the preoccupation for
maintaining and developing a constant dialogue with the customers,
• Able to develop professional knowledge, insights and skills, based on his own and/or applied
research, and shares conclusions with specialists.
• Able to cooperate and actively contribute to the execution of a product, presentation or process,
and can take a leading or directing role in this.
Artistic skills and competences • Critical thinking skills: the ability to observe, analyze, capable to theoretically explain and to
assess my work and others - skills developed in the projects carried out in teams to master
• Empathic with peers, able to develop and maintain an inspirational working state
• Able to design, develop and execute an original concepts based on my own ideas and artistic
visions
• Taking initiative, with the ability to multi-task and work in a fast paced creative and collaborative
environment
• Strong conceptual development and excellent understanding of composition, color, imagery,
typography, plus having a great eye for detail;
Technical skills and competences • 2D Graphics: CorelDraw / Adobe Photoshop,
•
•
•
•
•
•
•
•
Driving license
Page 2 of 3 Curriculum vitae of
Craina, Vlad
2D Animation: Adobe Flash,
3D Graphics and Animation: Autodesk Maya, Real Flow,
Post-processing: Adobe After Effects / Adobe Premier,
Motion tracking: Mocha / Bonjou / PF Track /
3D Studio Max / Poser / Bryce / Swift3D
Microsoft Office Suite - Word, Excel, Power Point and Visual Basic for Application
Microsoft Visual Studio (basic C#, ASP.NET) - basic level
Works and 2D/3D Works, Tests and Experiments at:
http://www.behance.net/vladcraina
http://vladcraina.wix.com/animation
http://opticaler.deviantart.com
Category B
Additional information • Able to further develop and gain more in-depth knowledge about his craftsmanship, personal
•
•
•
•
approach to my professional situation and artisticity.
Always eager to know, discover and explore
Intrigued to discover the multitude of vantage points for any idea or concept
Animal lover
Sports: tennis, swimming, bike downhill and cross-country, basketball, running, climbing, football
Annex 1 List of projects 2003 – 2013
Annex 1 List of projects 2003 – 2013
An attractive approach to topics of school - animations made in Adobe Flash
2002 Anatomy - Muscles, blood circulation in the body, urine formation
2005 Subprograms / / Borland Pascal - CD presentation
2007 Recursion algorithm - Example demonstration
Project Professional Certificate - Computer Science
2007 Using intelligent agents in carrying out a test in Visual Basic
Bachelor Projects
2011 - Computer software used to sell products, manage stocks and generate statistics in an easy to use online interface.
The proposed software solution is made up of two separate modules, one web-based developed in ASP.Net with C# and another Windows
application based on Windows Forms. The first module is designed for the shops management and the second for the commercial part.
Both environments are connected through a database made in Microsoft SQL Server 2008. The programming was done in Microsoft
Visual Studio 2010.
Master Projects
2012 - The project was conducted DROPSTUFF.nl is a "museum without walls", a unique digital cultural infrastructure of networked
public displays. These screens show artwork artistic media and interactive games. The goal is to increase visibility and increase public
participation in cultural products.
The animation was done in Autodesk Maya. I used particle systems and fluid containers to create almost everything in this animation:
Space and Galaxy, the planet's atmosphere and clouds, falling star trail and explosion. One of the greatest things about particles is their
interaction with each other and rest of the digital environment using forces like gravity, turbulences, winds and others, making the
animation more realistic.
Link: http://youtu.be/W1-DEznrc0c
2012 - Night of Culture project - in collaboration with House of Culture in Breda, Netherlands - The animation had to illustrate
something related to heritage, a moment from the town’s history, and it was screened at the Culture Night in Breda for a few days.
I reconstructed the Museum of Breda in 3D, I learnt that the process of creating a character is a long lasting and meticulous job. Starting
with the basic character modeling and skeleton creation, the most complex part is rigging and the fine tuning of the skin weights. Also
worked with hair systems, having used Maya’s Shave and Hair plug-in, as well as others. Also I have experimented with nCloth and
Qualoth plug-ins that handle cloth simulations.
Link: http://youtu.be/kQcGP6D8xy8
2013 – Final Project – Virtuality - For this project I used motion tracking, roto-scoping and movie matching on footage
made with a Canon 7D. It was done with only the tools that I had at hand: a small studio, a Canon 7D, some
lights, me as an actor and two computers. Also the sound design was done by myself which includes the audio
and voice effects, although the voices were not mine, but recorded by a speaker from a local radio station.
The computer graphics were done in Autodesk Maya and post-processed in Adobe After Effects and Adobe
Premier, the sounds were processed in Audacity freeware software for recording and editing sounds.
Wanting to create a virtual reality in which anything could happen or could be created, I started thinking again
about the thing that fascinates me – Space. There, not far away from Earth, on the International Space Station, a
secret and intriguing experiment takes place, codename “Virtuality”. After a short conversation between Mission
Control and the Space Station, establishing that the live stream is in order, the experiment starts with the
astronaut entering the module. On this project I worked a lot on reconstructing the real environment into 3D space
and match move it with the live footage of the hands. The most time consuming was motion tracking and camera
solving as fine tuning was needed in order to make the motion fluent and seamlessly match with each other.
Other than this I worked with fluid, as well as object breaking simulations in Real Flow to make tea pour into the
glass and break afterwards. In doing this I exercising the process of using and making simulations in this software
which is amazing.
Link: http://youtu.be/i8HAmLrMoLc
Page 3 of 3 Curriculum vitae of
Craina, Vlad