Presentation

4/20/15
Core Agility Workout AgileIndy 2015 Ma1 Block Ma1 Block – CSP, CSM, CSPO •  Agile Coach/Consultant @ Fusion Alliance •  Founder of AgileIndy and the AgileIndy Conference •  Leading agile teams since 2008 •  Passionate about creaEng great places to work •  Happy, moEvated employees create delighted customers which results in profits. “Profit is the applause you get for taking care of your customers and crea8ng a mo8va8ng environment for your people.” – The One Minute Entrepreneur 2
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WARM U P The Agile Manifesto Individuals and InteracEons over Processes and Tools Working SoOware over Comprehensive DocumentaEon Customer CollaboraEon over Contract NegoEaEon Responding to Change over Following a Plan 4
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Scrum 5
12 Agile Principles •  SaEsfy the customer through early and conEnuous delivery •  Working soOware is the primary measure of progress •  Welcome changing requirements, even late in development •  Sustainable pace •  ConEnuous a1enEon to technical excellence •  Deliver Frequently •  Maximize the amount of work •  Business people and developers NOT done work together daily •  Emergent design from self-­‐
•  Build projects around moEvated organizing teams individuals •  Regularly inspect and adapt •  Face-­‐to-­‐Face communicaEon 6
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Scrum Details Scrum Roles •  Product Owner •  ScrumMaster •  Team Member • 
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Scrum Events Sprint Planning Daily Stand-­‐up Sprint Review Sprint RetrospecEve • 
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Scrum Events Sprint Planning Daily Stand-­‐up Sprint Review Sprint RetrospecEve 7
Lean Principles •  Eliminate Waste •  Amplify Learning •  Just-­‐in-­‐Eme Decisions •  Rapid, Small Deliveries •  Empowered Teams •  Build with Integrity •  Focus on Big Picture 8
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EXERCISE # 1 MULTI TASKING Rules •  Worker o 
Group A – MulE-­‐task o 
Group B – Complete projects one at a Eme •  Manager o 
Time your worker o 
How long does it take to deliver the first project o 
How long does it take to deliver all three projects •  Projects o 
Project 1 – Numbers 0-­‐9 o 
Project 2 – Le1ers A – J o 
Project 3 – Roman Numerals I -­‐ X 10
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Results Group A
First Project
Group B
First Project
Group A
All Projects
Group B
All Projects
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2
3
4
5
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What did we learn? •  Humans are poor mulE-­‐taskers •  Focusing on one project at a Eme allows it to get done quickly and with higher quality •  Since you don’t have the cost of context switching, you actually finish all the projects faster doing them one at a Eme 12
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How does this apply to agile? •  Agile encourages dedicated teams, not individuals allocated across mulEple projects. o 
Build projects around moEvated individuals. •  Task switching is one of the 7 wastes called out by Lean •  This supports small, quick, deliverables o 
Focus on this one problem and get it done, then move on to the next. 13
EXERCISE # 2 THE P ENNY G AME 7
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Rules •  Magic Penny Company o 
A penny gets its magic by being flipped one Eme by 4 different people •  Workers (4 Workers for each company) o 
Only use one hand, only flip one penny at a Eme •  Managers (4 Managers, one for each worker) o 
Time how long your worker is “acEve” (start when touches first penny, stop when passes off the last penny) •  CEO (1 CEO) o 
How long does it take unEl you get your first penny? o 
How long does it take unEl you have all of the pennies? 15
Results Team 1
20
Team 1
5
Team 1
1
Team 2
20
Team 2
5
Team 2
1
Team 3
20
Team 3
5
Team 3
1
A
B
C
D
1st
Total
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What did we learn? •  Cycle Eme decreases as batch size decreases o 
Smaller pieces of work can get through the system faster o 
Overall cycle Eme of all the pieces also decreases •  As total Eme decreases, worker Eme increases! o 
I could get this done a lot quicker if I could work on all these stories at the same Eme. •  Idle Eme is higher with higher batch size •  Cost of change higher with higher batch size 17
How does this apply to agile? •  Heavily related to the lean principle Eliminate Waste o 
ParEally done work o 
Extra features •  Small User Stories, Quick deliverables o 
“If I could work on all of those stories at the same Eme I’d get them done quicker” •  Speaks to the pinalls of local opEmzaEon 18
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EXERCISE # 3 THE H UMAN K NOT Rules •  The Team – 7 team members •  Group A – Manager led o 
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Team Ees the knot, Manager unEes it Team members are not allowed to talk or help the manager in any way, just do as the manager asks you •  Group B – Self-­‐Organizing o 
Team Ees the know, team unEes the knot 20
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Results Team Time 21
What did we learn? •  Self-­‐organizing groups out-­‐perform manager led groups •  Those closest to the work should decide how to do the work •  How did the groups self-­‐organize o 
Did any leaders emerge? o 
What would you do different next Eme? 22
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How does this relate to agile? •  Scrum – self organizing teams •  Agile Principles o 
Build projects around moEvated individuals. Give them the environment and support they need, and trust them to get the job done. 23
COOL D OWN 12
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Lots of Games Available •  The Marshmallow Challenge •  Paper folding exercise •  Ball point game •  h1p://tastycupcakes.org/ •  h1p://www.innovaEongames.com/resources/the-­‐games/ 25
Why use games •  Help us visualize and internalize otherwise theoreEcal concepts •  Play is an essenEal part of human life o 
Builds team cohesiveness o 
Builds trust •  Gives us a different perspecEve from which to consider problems 26
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Ma1 Block – CSP, CSM, CSPO •  Email: [email protected] •  Twi1er: @devblock •  LinkedIn: h1ps://www.linkedin.com/in/devblock •  Fusion Blog: h1ps://www.fusionalliance.com/blog/ •  Personal Block: h1p://www.developmentblock.com/ 27
APPENDIX 14
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Words can be tricky •  I didn’t say she stole my money. •  I didn’t say she stole my money. •  I didn’t say she stole my money. •  I didn’t say she stole my money. •  I didn’t say she stole my money. •  I didn’t say she stole my money. •  I didn’t say she stole my money. •  I didn’t say she stole my money. 29
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