DOLEN RUNEHIDE - Privateer Press

CHARACTER BOOKLET
DOLEN RUNEHIDE
“the robber”
®
Male Trollkin Brigand/Warrior
™
Description: The smaller of the two Runehide brothers. Wears a
deep hood that obscures everything but his frown. Always has a
keen throwing axe close at hand that he fidgets with while he’s
thinking, ready to hurl it at anything that comes too close. Several
others hang off his leather bandolier.
Longchops, “The Hunter” – Most of the gatormen you know are
primitive tribal gators from the Thornwood. This one appears to
be a bit more civilized than the others, which is nice. His goals
seem sensible: kill a farrow and get paid for the work. You can
respect that.
Background: You and your brother are refugees from the
fighting in the Thornwood Forest and, as far as you know, the
only survivors of your kith. Battles in the Thornwood and the
desperate exodus afterward saw the rest slain. When the fighting
drove you out, you and your brother turned to banditry and
mercenary work to keep yourselves fed, settling in the eastern
edge of the Gnarls. Most of your money is made escorting
caravans along the Gnarlwood Trail or robbing those who refuse
your services.
Lurk, “The Mystic” – Lurk is your kind of bog trog: clever and
out for his own best interests. You and he share more than a few
things in common.
You’re the older brother, despite the impression some get from
your smaller size. You’ve been keeping Fargas out of trouble your
whole life, which has given you a sour outlook on most things—
and most people. Recently, a farrow by the name of Morrg has
cut in on the region. His warband did you the professional
discourtesy of killing a client, for which you and your brother
are now blamed. You are trying to locate Morrg to squeeze a bit of
compensation out of him for the trouble he’s caused you.
Your first stop was a pygmy troll village in the Blackmarsh Valley,
where you and your brother were allowed to lie low after a rough
patch a while back. Turns out Morrg got there before you. Now
you’re traveling with the pyg chieftain and a handful of locals
who have their own bones to pick with Morrg. They’re not the
sort you usually work with—more the sort to keep an eye on—
but having a handful of others around couldn’t hurt
when things with the farrow turn violent.
Attitude: You’re measured and quiet, listening far
more than you speak. Other people tend to talk and
talk until they have revealed something they didn’t
mean to, or they argue in circles until they are in a
position you can use to your advantage.
Personal Goal: Thanks to Morrg, you have a bounty on
your heads, and humans up and down the Gnarlwood
Trail are looking to cash it in. There probably isn’t anything
in Morrg’s camp that will exonerate you, but giving him a little
payback would at least help even things up.
Relations with Others
Gullin Oakbreaker, “The Chief” – The pyg is decent enough.
He seems wary about having you around, but his goals and your
own align enough for you to get along. Plus, you owe him a favor
for helping you out in the past. As you see it, Morrg has stolen
something valuable from you both.
Zocha, “The Guide” – Your kith had to fight plenty of Tharn
in the Thornwood Forest. Zocha is one to keep your eye on and
never turn your back to.
The Brothers Runehide
You and your brother have been tracking Morrg back through the
valley for a few weeks, trying to get a bearing on where the nogood, employer-killing warlord is holed up. Along the road, you
ran into a pack of others with their own scores to settle. Best to let
them lead the way.
You’re the group’s eyes. While the Tharn plans things out and
the pyg coordinates them, you stay alert for potential gaps in
the enemy line to exploit and ways to make the most out of your
cosmopolitan crew. You also watch your brother to make sure he
doesn’t go off and get himself killed, which can be a real challenge.
DOLEN RUNEHIDE
Archetype: cunning
Capable of bursts of true genius, the character is exceptionally
intelligent and equally devious. He is capable of meticulous
planning and the orchestration of the most sophisticated plots.
His shrewd eyes see all the angles, enabling him to anticipate the
likely course of action lesser minds will take.
Characters with the Cunning archetype are wily, calculating,
and capable. A Cunning character possesses a tactical genius and
adaptability that gives him +1 on attack and damage rolls in combat.
While in the command range of a Cunning character, a friendly
character receiving orders from him also gains +1 on attack and
damage rolls.
Additionally, a Cunning character begins the game with one
of several benefits. Characters gain additional benefits as they
accumulate experience points. Dolen has Savant.
Feat: Revitalize
This character can spend 1 feat point during his turn to regain
a number of vitality points equal to his PHY stat immediately.
If he suffers damage during his turn, the damage must be
resolved before he can use this feat. He cannot use Revitalize
while incapacitated.
Find Cover
At the start of combat before initiative is rolled, this character can
immediately advance up to twelve feet (2˝) and perform a quick
action to take cover or go prone.
Onslaught
The character can attempt to use skills untrained that normally
cannot be used untrained, but he suffers a –2 penalty on the skill roll.
At the start of this character’s turn before moving or taking any
action, he can make one ranged attack. After the attack has been
resolved, the character must charge or run. The ranged attack is
made before declaring a charge target.
Tough
Roll with It
The character is incredibly hardy. When this character is disabled,
roll a d6. On a 5 or 6 the character heals 1 vitality point, is no
longer disabled, and is knocked down.
When the character would ordinarily be knocked down, he goes
prone instead. The character loses this ability while he is mounted.
Savant
Fast Draw
A character with this ability gains +2 on initiative rolls. He also
gains an additional quick action during his first turn of combat
each encounter that can be used only to draw a weapon.
INT
(Phy + INT)
Willpower
10
PER
MAX
4
3
MAX
MAX
ARC
—
MAX
2
MAX
MAX
MAX
POI
AGL
MAX
PRW
4
4
sTR
5
PHY
MAX
spd
5
7
Stats
Character Portrait
Shield
Modifier
+
INT +
Stat
COMMAND RANGE
SPD + PRW + PER +
Stat
Stat Stat
INITIATIVE
PHY +
Stat
ARM
SPD + AGL + PER +
Stat
Stat Stat
DEF
Notes
Name
Command
skill
1
Equipment
Modifiers
Armor
Modifiers
7
Racial
Modifier
ADDITIONAL WEAPON
Notes
Name
Notes
Name
Axe
MELEE WEAPONS
Notes
Name
+
+
+
+
ability
modifiers
Additional
Modifiers
2
Other
Modifiers
=
=
=
=
MAT
TOTAL CMD
RANGE
4
TOTAL
INITIAtIVE
15
TOTAL ARM
14
TOTAL DEF
11
P+S
P+S
MAT
POW
8
RAT
POW
3
6
Equipment
Modifiers
-2
AMMO
RNG
AMMO
Notes
RAT
RNG
5
6
8
Thrown – Add STR to
the POW of this weapon.
Name
Throwing Axe
RANGED WEAPONS
280 lbs.
+
+
*
3
INTIMIDATION (SOC)
SNEAK (AGL)
E
1
6
5
2
I
=
=
=
=
=
=
=
=
+
+
+
+
+
+
+
+
3
=
+
5
*
5
6
6
6
TOTAL
Crippled
Intellect:
–2 DEF and
cannot
upkeep
spells.
Crippled Agility:
–2 to attack rolls.
Crippled Physique:
–2 STR.
=
+
=
=
=
=
2
1
1
+
4
AGILITY
DAMAGE CAPACITY
+
4
GAMBLING (PER)
=
+
4
DETECTION (PER)
2
+
4
THROWN WEAPON (PRW)
=
=
2
+
4
HAND WEAPON (PRW)
2
SKILL
LEVEL
height
6´1˝
weight
PARENT
SET VALUE
SKILLS
player Name
Faith
Careers
archetype
Race
Dhunian
defining characteristic(s)
CunningTrollkin Brigand/Warrior
Male
sex
Dolen Runehide
Character Name
N
IRON KINGDOMS UNLEASHED ADVENTURE KIT CHARACTER SHEET
ECT
LL
IQ
TE
PHYS
U
®
Can shoot then run or charge
When knocked down, go prone instead
Can use trained-only skills at –2 penalty
When disabled, on a roll of 5 or 6, gain
1 vitality point and become knocked
down
Onslaught
Roll With It
Savant
Tough
CURRENT
FEAT
POINTS
3
•
•
•
•
•
•
Remove a continuous effect
Reroll a failed roll
Perform a relentless charge
Perform a Run & Gun
Perform a Two-Fister
Perform a Heroic Dodge
Feat points can be spent to:
• Boost a non-combat
skill roll
• Make a quick action
• Shake
• Sprint
• Parry
• Walk It Off
Feat points can be earned by:
• Critical success on a skill roll • Given by the GM
• Destroy an enemy
Take cover before battle (see reference)
Find Cover
FEAT POINTS
Spend 1 feat point on your turn to gain
7 vitality points
Gain +2 on Initiative (included) and
free quick action to draw a weapon
Feat: Revitalize
Fast Draw
Archetype: Cunning +1 on attack and damage rolls for self
and allies in command range
NAMEDESCRIPTION/NOTES
BENEFITS & ABILITIES
TOTAL XP EARNED
LEVEL
Hero
™
NAME
CONNECTIONS
-2
PAGE #
7
NAME
®
™
COST RNGAOEPOW UP OFF
ARCANE TRADITION_____________________________________________________________________
SPELLS
20 GC
GOLD
RELIGIOUS BELIEFS
Farrow
Molgur-Trul
MOLGUR-THARN
SPOKEN LANGUAGES
PERMANENT INJURIES
NOTES
Copyright 2002–2015 Privateer Press, Inc. All rights reserved. Iron Kingdoms®, Unleashed, and their logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
DESCRIPTION/NOTES
0
SPD DEFARM
Gain +1 on Craft (skinner)
rolls
DESCRIPTION/NOTES
Infantry armor
NAME
WORN ARMOR
Skinning tools
Infantry Armor
Hooded great coat
Dhunian Talisman
NAMEBENEFIT
GEAR